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thankskenpenders · 4 months
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Sonic Prime Season 3: Final episodes, final thoughts
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Well, here we are. The final seven episodes of Sonic Prime are out on Netflix, concluding the story of Sonic's adventures in the Shatterverse. I've previously shared my thoughts on the first and second seasons, which I was pretty mixed on, but there were still glimmers of hope. The fluid animation, Shadow being fun in all his appearances, Nine being fairly interesting as a jaded alternate version of Tails, etc. There was enough to make me believe that after some highs and lows there was still the possibility that this show could end on a high note - or at least a decent note.
This did not happen.
Sonic Prime's final season sucks. The ending sucks, and the road to get there sucks. It's left me wondering what the point of all this even was. There are still moments I like that I'll try to highlight, and the animators and voice cast are still clearly giving it their all, but these efforts sadly don't outweigh the overwhelming mediocrity of the story. I would barely even recommend other Sonic fans who are on the fence go out of their way to finish it. I won't begrudge people who got more out of this show than I did, but I think overall I just really, really dislike Sonic Prime.
...The problem, of course, is that all other discussion of the show has been overshadowed by needlessly hostile arguments over its place in Sonic's canon. So we've gotta talk about that, too.
(This post will contain full spoilers for Sonic Prime.)
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The show's out of ideas but they've gotta stretch that shit out to hit the 23 episode mark somehow
Season 2 ended with the big twist that Nine decided to betray Sonic and Shadow, taking the Paradox Prism for himself so that he could go turn the empty world of the Grim into his own little paradise, since he doesn't believe he'll fit anywhere else. Nine has made himself the true big bad of the show.
The main impact this has is that now, instead of fighting endless identical Eggforcer bots and members of the Chaos Council over and over, the good guys and the Chaos Council have to fight endless Chaos Sonic-style robots sent by Nine while he goes "grrrrr I need Sonic's energy to stabilize the Paradox Prism." This continues for six whole episodes until the series finale, when the show decides it's time for Sonic and Nine to quickly make amends, fix everything, and send Sonic and Shadow home.
That's pretty much the whole season.
I cannot emphasize enough just how much of this final season is just fight after fight after fight against Nine's bots, and how fucking boring that gets. The season feels like one long, drawn out final battle that did not need to be nearly this long, but Nine had his big heel turn 2/3 of the way through the show and we've gotta fill up the rest of the time somehow. The novelty of the bots being based off of Sonic's friends (including the Chocobo-sized Birdie from the jungle world) really wears off quickly when they're just used as generic, silent mooks that the good guys have to fight by the dozen like it's the climax of an MCU movie. The first episode of the season with Sonic and Shadow fighting the new bots is pretty good, especially because Sonic and Shadow's dynamic is one of the few redeeming aspects of this show's writing, but after that it just gets boring. Three full episodes in a row are spent showing all the characters fighting robots in an empty wasteland while Nine scowls next to a big beam of energy. I found myself missing the in-your-face attitude of Chaos Sonic so much. He truly was one of the best parts of this show.
While the cast is busy fighting all these robots for what feels like an eternity, various things of varying levels of interest happen. There's a halfhearted attempt to have some kind of rivalry between Shadow and the main Grim Sonic throughout the final battle, but it completely falls flat because Grim Sonic has no personality whatsoever. It's like Shadow beefing with an above-average Egg Pawn. (Actually, no, that would be funny.) There's also a death fakeout with the two other versions of Tails, where they make a makeshift bomb and throw it a little too close to themselves on the battlefield and seem to get vaporized. If they had actually died there they would have had the funniest, most pointless deaths in the entire franchise.
I also realized at one point that they were trying to do the Avengers girl power fight thing with the three versions of Amy fighting a bunch of Rouge bots. This was very funny to me. Actually, so much of this is just following the tired MCU formula to the letter. Fighting over a macguffin, two armies just kind of running at each other and clashing in a big empty field, constant one-liner quips instead of actual jokes, the need to take out key targets to make the whole enemy army disappear, a villain who has a point but has to randomly hurt people so that there's an excuse for the heroes to fight him. When combined with how shit the multiverse stuff is, this whole show really is just Man of Action tackling some of the most played out storytelling tropes in modern pop culture in the most bland way possible. What a bunch of hacks.
By far, the one truly fun thing that happens in this protracted final battle is when a giant robot based on Big appears. It doesn't have arms or legs, but it can swing itself around to use its tail like a giant mace, and it can also shoot Froggy-shaped missiles out of its mouth. I wish the rest of the show was even half as fun as this. Again, Sonic Prime has just enough good moments to make you mad that the rest of the show isn't better.
The thing is, all this repetitive (but well-animated) action and the thin excuse plot would be totally serviceable if I just gave a shit about the characters involved. But I don't. I don't care what happens to the pirate version of Amy who goes "arrr." I don't care about what happens to Hipster Eggman. And unfortunately, by the end, I didn't really care about Nine, either.
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Nine as a villain
It's hard to criticize the story here without it coming off as a broad condemnation of the tropes at play. The thing is, I like many stories that try to do similar things. I love clashes between heroes and villains that are really just fantastical exaggerations of more personal conflicts. I love stories where a tragic, sympathetic villain lashes out at the world as an expression of the pain they feel, and a compassionate hero just has to get through to them. I eat that shit right up. Undertale is my favorite game ever made. Shit, I love other Sonic stories that do these exact things. And Sonic having to fight an alternate timeline version of Tails also has so much potential for drama!
So I can very easily imagine a version of the show where all this works for me. That just isn't the version we got.
Like I said last time, Nine's motivation is just too sympathetic and understandable for his sudden turn to supervillainy to make any sense. He just wanted to start over somewhere where he can be happy after a childhood filled with bullying and loneliness. Nine betraying Sonic and stealing the Paradox Prism to go make his own world? That tracks! Especially since we don't even know if Nine will still exist if Sonic goes through with his plan to restore his original world! But trying to kill everyone in New Yolk City by tilting the world 90 degrees, intentionally targeting the civilian population because it'll get to Sonic? Nope! Sorry, that's a bridge too far. I don't buy it. He's jaded and antisocial, but he doesn't strike me as cruel. Writing in an excuse about him needing Sonic's energy to fix the Prism does not make this make more sense.
This was really just one of those conflicts where it felt like everyone should stop and talk it out. Instead we got six episodes of fighting before one of Sonic's many, MANY attempts at reasoning with Nine throughout the season finally works. This isn't me pulling some Cinema Sins bullshit where I complain about characters in a work of fiction not always behaving rationally - the real problem is that it's just so damn repetitive waiting for this conflict to resolve. This could have been wrapped up in two or three episodes and instead it takes seven.
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A brief aside about that weird Dorkly-ass Sonic Advance 3 flashback scene hacked together with mismatched sprites where Gemerl happens to be present, presumably just because he's a part of the sprite for the Sunset Hill boss, and seeing him briefly makes me remember the extended cast from the games and how much I wish they had just made a cartoon about them instead of a bunch of stock characters wearing the skin of Sonic's friends, but then Gemerl just explodes with the boss machine at the end while Eggman is shown to get away so I guess Gemerl just dies in this flashback
Yeah that sure happened huh
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The ending
Despite having a final battle that felt like an eternity, Sonic Prime is a show that just kind of... ends. And that ending is weird and haphazard.
The understanding I had was that Sonic's normal world had "shattered" when the Paradox Prism was destroyed, and from those remnants these new worlds were created. This is why they use terms like "Shatterverse" and "Shatterspaces" and why there's shattered glass/crystal/whatever imagery everywhere. This is a broken, fragmented version of the real universe. Right? Right?? Isn't that the entire premise of the show? And therefore, if the universe has been shattered, then fixing it means putting all the shattered pieces back together. Which I would assume means that the Shatterspaces cease to exist.
So, in the ending... Sonic's world seems to just exist as another Shatterspace. Restoring the Paradox Prism doesn't seem to combine the worlds or anything, it just fixes the broken portal to Sonic's world that exists alongside all the others. So... what exactly was the point of all the shattered glass symbolism?
Things only get more confusing as the ending progresses. Shadow brings Sonic through the portal before the draining of Sonic's whatever energy makes him disappear, and they're transported back in time to right before Sonic broke the Paradox Prism. Only Sonic seems to remember what happened (Shadow might remember, but he doesn't say anything), and with the Paradox Prism never shattered, it's unclear if the Shatterspaces exist now.
I'm not particularly hung up on the time loop ending. It's very much in line with all sorts of classic morality tales like A Christmas Carol or It's a Wonderful Life, where the flawed protagonist goes through some kind of magical experience and then returns home with a new appreciation for the people in their life. It's always been pretty obvious that was the type of story they were telling. I'm more bothered by the fact that there's no time whatsoever spent on whether or not the other worlds and the characters in them continue to exist. Sonic seems to act like the worlds will go on without him before he leaves, but it's not like we get an ending scene that shows how the other worlds are doing, so they really truly might as well not exist anymore. Sonic just wraps up the adventure from the first episode when he gets home, and before he can explain what happened from his perspective he's interrupted by a mysterious energy wave from off-screen and it's off to the next adventure.
(Despite this odd cliffhanger ending, the show is extremely over and not coming back. I have to imagine this is just a "the adventures never end" type ending and not a hint that more shit is going on with the Paradox Prism.)
This ending is also a terrible resolution to Nine's whole arc, despite him being the driving force of so much of the show. The way I see it, there are are three possible fates for him:
The Shatterspaces continue existing, and things go as Sonic expects them to go. Nine is allowed to make the Grim into his own little utopia, and everyone else leaves him alone instead of punishing him for all the trouble he caused. Instead of finding love and acceptance so he can heal from a lifetime of bullying and loneliness, Nine is allowed to run away, isolating himself from every other living being in the multiverse, and live alone as the god of an empty world with only his own creations as company. Sonic was his only friend, and he's gone forever now.
The Shatterspaces continue existing, but because of the time travel ending, most of the events of the show never happened. Sonic never helped defeat the Chaos Council, so they still control New Yolk City. Nine is back to living in this dystopian city with no friends. He never met Sonic.
The Shatterspaces have been erased. After fighting so hard for his right to exist as his own person and not just a "wrong" version of Tails, when the timeline is altered, he just... stops existing. Along with almost every other character in the show.
Do I even need to explain why these are all unsatisfying?
Misc. thoughts
I skimmed over this, but a lot of the final season is just spent seeing Sonic's friends bicker with the Chaos Council and then Sonic has to beg them to get along to save the universe. It gets old.
We also never really got an explanation for why the Chaos Council exists. They can't have come from other Shatterspaces because there ARE no other Shatterspaces. If the original Eggman was just split into five guys or time travel was involved or whatever, it never comes up. I can live with this, but it seems like an odd omission for a children's show that's constantly bogged down in technobabble explaining the mechanics of its extremely small and finite multiverse.
I have no idea where Shadow was for the first part of the final battle. I figured Nine must have captured him off-screen after Sonic first left the Grim, but Shadow was just... hanging around until his cue in the script, I guess?
Sonic saying "help a brother up" to Shadow was funny
Hipster Eggman pointing to one of the few nameless extras who tagged along for the final battle and going "Who are you? Seriously, does anyone know who this is?" was the only funny thing he did in the entire show
Mangy Tails randomly pressing buttons on the Chaos Council's generator like a curious animal and managing to improve its output was cute
Rusty Rose randomly realizes that the Birdie in her chest actually isn't being used as a power source, and that the Chaos Council was just... using that to manipulate her, somehow? I don't really know how that works but whatever
The Sonic Advance 3 flashback uses the actual boss music from the game, but they can't use the real Sunset Hill theme because they didn't wanna pay Masato Nakamura for using the Green Hill motif, I guess
To my fellow fans of bad games: did you know that Man of Action wrote the story for the bizarre Square Enix game The Quiet Man? The one where the lengthy FMV cutscenes play out with muffled audio and no subtitles because the protagonist is deaf, so you can't tell what's going on? And you had to do a New Game+ playthrough to actually hear the audio and understand what's going on? The worst-reviewed game of 2018? That one? I only learned that recently and it blew me away
So yeah, that's the end of the show. I didn't like it, and I don't think I liked the show much as a whole. I am far from alone in this sentiment, but the reasons why people dislike the show... those vary a bit.
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The canon conundrum
More than anything else, it seems like most other discourse surrounding this show has been consumed by one talking point:
How can this be canon? Why is it canon?
I want to state very clearly up front that I, too, am a person who's noticed and complained about the inconsistencies with the games in Sonic Prime. Some of the characters are a bit off - or, you know, completely unrecognizable when discussing the writing of some of the AU counterparts. I think it's lame to say Sonic and friends all live in Green Hill and act like that's the entirety of their world. That sort of thing. But if Sega says it's canon to everything else? Sure. Fine. There's weirder shit in the canon.
Really, most of this can be explained away pretty easily. The show was written at a time when Sega was still figuring shit out and there were looser restrictions. Why does Sonic act a little more immature? Probably just because Prime is aiming for a slightly younger audience than the games or the IDW comics. (And also it's, y'know, written by Man of Action, who people have accused of only knowing how to write one kind of protagonist for years.) Why do Sonic and friends live in Green Hill? Because that's the most recognizable location from the games, and the game world doesn't get enough screentime to justify modeling multiple different environments, so they just focus on Green Hill. Why is this considered canon to the games? Because this is the first Sonic cartoon that outright references events from the games as things that have happened to Sonic in the past.
But announcing early on that Prime would be canon certainly let fans' imaginations wander. It was one of the few things we knew about the show before it premiered. People wondered if characters from the games and comics who had never made any appearances in Sonic cartoons might get their time in the spotlight. We wondered if it would tie into the lore or any existing storylines in interesting ways, like the IDW comics do. But above all else, we hoped that its canon status would mean that Sonic Prime would finally be the Sonic cartoon that was faithful to the source material with no catches. We've literally never seen the actual world of the games brought to life in a TV show. Sonic X came the closest, but that still took its liberties. And so hype built for this Canon Sonic Cartoon.
And then it actually came out, and after a brief intro in Green Hill based loosely on the games, it spent most of its running time focusing on things like "what if there was a version of Eggman who was a bratty teen who just wanted to play video games?" The disappointment among fans is understandable. I am disappointed. Look at how much I've bitched about this aggressively mid cartoon.
Some fans, however, came up with an elaborate theory about the series. You see, when asked about the show's place in the game timeline during a live Q&A, Ian Flynn (who only served as a consultant on Sonic Prime and did not write any of it) said this:
"I cannot answer because I know the answer, and you haven't finished watching the show yet."
A couple days later, when answering another question about Prime's place in the timeline and also about a writing discrepancy, he said this:
"As to where it fits on the timeline, I can't speak to it because that would spoil the show to a degree. So you're just gonna have to wait 'til it's done. Towards the other point, I don't know how much I can say, so it's probably better that I not comment. That's a really dissatisfying answer, I know, I'm sorry, but my hands are kinda tied on that one."
I feel the need to quote Ian directly here, because these very basic statements about how he can't talk about behind the scenes shit or anything from unreleased episodes was GREATLY misinterpreted by the fandom. People clung onto Ian's claim that we had to keep watching like a life preserver. Some took it as Ian saying that the ending would explain everything. Finally, we'd have a definitive answer for every little discrepancy and the apparent differences in worldbuilding. An explanation for why Sega and the producers repeatedly insist this show HAS to be canon.
And to these fans, the only explanation that made any sense... would be if the ending of Sonic Prime pulled a Flashpoint.
As this theory explained, the Sonic we were following in Sonic Prime wasn't the Sonic we know from the games and the IDW comics, and likewise the world he comes from isn't really the game world. This is a different Sonic who fights a different Eggman in a world that's literally just Green Hill. It was a hint that something was off all along! But in the end of the series, this Sonic would sacrifice himself to merge all of the Shatter Spaces together and form a brand new world, and that would be the more visually diverse world of the games and comics. According to this theory, Sonic Prime was canon because it was a new origin story for the entire franchise.
I want you to really stop and think about how asinine of an origin story this would be. Really drink this in. The idea that there was another, slightly different version of Sonic who went on a kinda shitty multiverse adventure and then sacrificed himself to create the real Sonic that we've known since 1991. People convinced themselves this made more sense than the simple explanation that a different team of writers got some stuff wrong and Sega didn't make them change it. Interviews where producers talked about drawing on Sonic's "mythology" (ie: they reference the games in the show) were taken very literally - they must be saying that Prime's story is mythological in nature, and that this show would be integral to the games' mythology. Why bother making a show that's canon if it's not going to be crucial to that canon, after all?
The final episodes dropped, and none of this happened. Because of course it didn't. It was all Sherlock fandom-level copium. But fans were left confused by the lack of a grand reveal of where Sonic Prime fits in the timeline, believing they had been promised this, and they turned to Ian for an explanation. Ian's answer:
It doesn't matter, b/c Prime wipes itself out. It's sometime after Advance 3*, but otherwise, it's moot. I didn't want to sour anyone's expectations or investment by spoiling how Prime resolves, that's all. If you enjoyed it, awesome. Savor it. If you didn't, then you can safely ignore it. Simple as that.
* About a trillion people have um, actually'd Ian to point out Orbot and Cubot briefly appear in the show, but if we're really being pedantic here we don't actually know how long before Colors Eggman built Orbot and Cubot, so it wouldn't be fully accurate to say a story featuring Orbot and Cubot couldn't be set before Colors. Either way, a story set anywhere around Colors, or at any point later than that, could still be described as "sometime after Advance 3." Advance 3 is just the most recent game that has specific in-game events referenced in the show. Yes I can feel myself morphing into the nerd emoji before your very eyes
Anyway, this is the latest reason Ian is getting death threats on Twitter. This time it's over a show he barely even had any input on!
I'll cut to the chase. It is truly wild to me that people are getting this heated over canonical inconsistencies in a series as historically inconsistent as Sonic, to the point that they think threatening Ian is justified. The aesthetics of the entire world Sonic inhabits change every other game. Sonic Chronicles may no longer be canon due to the Penders lawsuits, but it was canon at one point, and it took huge liberties with Sonic's world, moving Green Hill off of South Island and reinterpreting Station Square as a tiny outpost in a snowy alpine forest region. Characters' personalities change from writer to writer and based on what Sega wants at the time, with some being WILDLY different across different games. One game Sonic will be stoic and cool, the next he thinks "Baldy McNosehair" is the funniest thing ever. Sega's STILL trying to figure out what Amy's personality is supposed to be. We still don't have the explanation for how the two seemingly contradictory backstories for Blaze can fit together. There have been multiple huge, sweeping retcons, and retcons to those retcons. Sonic Forces claims that Classic Sonic is from an entirely different universe than Modern Sonic, and the plot only makes any sense if that's true - otherwise, Modern Sonic would have already known Eggman was going to beat him and take over the world when he did, because his younger self had already lived through that war. All of that makes no sense in the newly reunified timeline, but Forces is very much still canon.
For fuck's sake, we're talking about the series where Eggman blew up half the moon and then it looked completely normal in every other game after, explained away as "the moon just rotated so we can't see the destroyed side from Earth." This has never, ever, ever been a franchise where everything lines up perfectly with no issues. It's not that serious.
The real core problem with Prime isn't that things don't line up 100% with our current understanding of canon, or that Sonic's characterization means this can't be the real Sonic, or anything like that. The problem, as I've been saying this whole time, is that the story is bad. None of these discrepancies would truly matter if the story was better. They'd just be nitpicks. The fact that Sonic and friends live in Green Hill would be the farthest thing from my mind if the drama was more engaging, if the villains were better, if the jokes were actually funny, if more of the alternate universe counterparts of Sonic's friends had more than one generic character trait each, if the multiverse was more creative and varied, if the final seven episodes of this show didn't devolve into the third act of an MCU movie and then just arbitrarily end, if Nine's character arc actually had a satisfying conclusion instead of ending with either isolation or nonexistence. Maybe we'd be seeing people talk about more than just whether or not it should be considered canon if the writing was any good.
"Canon" is not real, and it sure as hell isn't worth sending people death threats over. It's a storytelling tool. Real human beings decide what does and doesn't go into that canon, or how much they do or don't want to draw on past stories, when creating a new story. Serving that canon is secondary to creating a story where the emotional truth resonates with the audience. And Sonic Prime failed to do that. That is its true failing.
And finally, to close out...
Since people will ask, here are my current ranking of the Sonic TV shows, now that Prime is finished.
Sonic Boom
Sonic SatAM
Sonic X
The Adventures of Sonic the Hedgehog
Sonic Prime
Sonic Underground
Yes, I'd say Boom is my favorite. It's far from my ideal Sonic cartoon, but it gets a lot of points for being as funny as it is. But the top four are all shows I'd say I like, more or less. They all have their pros and cons.
So now, uh... I guess let's hope the live action Knuckles show coming to Paramount+ is better than the underwhelming synopsis of "Knuckles helps deputy sheriff Wade train in the ways of the echidna warrior" would imply? Maybe we'll get lucky?
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buffythecomicslayer · 8 months
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Slayers: A Buffyverse Story
Release date: October 12, 2023.
Original cast members from the beloved TV series, Buffy the Vampire Slayer, reunite for an all-new adventure about connections that never die — even if you bury them. A decade has passed since the epic final battle that concluded Buffy the Vampire Slayer (TV). The game-changing spell that gave power to all potential Slayers persists. With new Slayers constantly emerging, things are looking grim for the bad guys. Rebellious vampire Spike is working undercover in Los Angeles with his old pal Clem when he meets feisty, rookie Slayer, Indira, who wants Spike to be her mentor. Stakes intensify as Cordelia Chase emerges from an alternate reality where she alone is the Slayer, and Buffy Summers doesn’t exist. Cordelia enlists Spike’s help with a classic big bad terrorizing her world…his ex, Drusilla. Giles, Anya, Jonathan, and Tara also return, but through the years and the vastness of the multiverse, not everyone is who they used to be…
Writers: Christopher Golden, Amber Benson.
Starring: James Marsters as Spike; Laya DeLeon Hayes as Indira; Charisma Carpenter as Cordelia; Emma Caulfield as Anya and Anyanka; Amber Benson as Tara; James Charles Leary as Clem; Juliet Landau as Drusilla; Anthony Head as Giles; Phina Oruche as Olivia; and Danny Strong as Ghost Jonathan.
Also Featuring: Julia Cho as Ms. Bang; Josh Petersdorf as Kurgan; Juno Dawson as Miranda; Jessica Gardner as Amy Madison; Cheryl Umana as Zantina; Joshua McClenney as Rahim; Denise Pickering as Buzz; Glenda Morgan Brown as Esther; Jasmine Hyde as Althenea; and Michael Swan.
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dailyreigngifs · 5 months
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Reign (TV Series 2013–2017) The Tudors (TV Series 2007–2010)
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thankssteveditko · 4 months
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Sony's PlayStation 5 Presents Insomniac's Marvel's Spider-Man 2 (the third game in the series)
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I beat the main story and have enjoyed my time with the game overall! I want to talk about spoilers and things that I liked and disliked in the story, so here's a post with some scattered thoughts.
(Hello! I haven't forgotten that this blog exists! Like I said, no update schedule, I will read more of the Lee/Ditko comics whenever I make time for it. I've actually been sitting on a mostly-complete version of this post since I beat the game in October, thinking that I'd finish the rest of the side quests so I could throw in thoughts on those. But... eh, I'll do that whenever the inevitable DLC rolls around. I just wanna get these thoughts posted.)
Spider-Cop No More
First off: they downplayed the cop shit!!! This was the first thing that really struck me about the game, and I'm stunned that they actually listened to criticism on this. I thought we'd just be stuck with it forever.
It'll never be completely gone, of course. Spider-Man is always going to leave criminals webbed up for the police to take to prison, hoping that they'll do their time and come out the other side as Productive Members of Society. That's just a thing I begrudgingly accept as part of the genre that will probably never go away. But Spider-Man is no longer repairing police surveillance networks. You're no longer beating the shit out of random drug dealers. Gangs of escaped convicts still wearing their orange jumpsuits are no longer terrorizing the streets of New York.
Instead, Peter and Miles are played more as firefighters. Sometimes very literally! They work with firefighters, they rescue people from collapsing buildings, they rush injured people to the hospital. In general there's a huge increase in the number of random onlookers present during the big action setpieces, and the Spider-Men frequently have to save them from harm. One of the major side quest lines is even literally about a cult of arsonists, and you'll routinely find burning fuel tanker trucks you have to extinguish with your webs. It's great! Love this for them.
I also generally liked the side missions in this. There's a lot of good stuff with the Spider-Men being neighborhood heroes willing to help out anyone in need, no matter the problem. Some of them can get corny, sure, but that street level stuff has always been the real heart of Spider-Man to me.
Gameplay
The gameplay's as fun as ever. That probably goes without saying. I will not be spending a thousand words explaining that swinging is fun.
In particular, I really liked the changes to the Focus mechanic. I never loved the way Miles' game made you choose between healing and doing your special attacks, but here your four specials have their own cooldowns, and the Focus meter is spent on either healing or finishers. It still offers that risk/reward element, but those vicious cycles where you can't do any real damage because you keep needing to heal aren't nearly as bad as they were before.
Personally I didn't turn off the swing assist or turn on fall damage, because the streamlined swinging never bothered me in these games, but I'm glad the options are there for people who want them.
Kraven
I liked Kraven in this! I liked the way they leaned into his Hunters being this weird death cult, and him wanting to go down in a blaze of glory against a worthy foe, to the point that he's actually disappointed anytime a foe can't kill him. It riffs on things people liked in Kraven's Last Hunt without being the exact same story. I like that Kraven's gang is renting out this manor or whatever and just being a complete terror to the wait staff. I liked the way Kraven hunting Peter's rogues' gallery clashed with Peter's belief in giving his villains second chances. I liked that they were willing to have Kraven kill off a couple of the minor villains from the first game to sell how dangerous he is. (I know some people hated this, but like, come on. We already fought the Sinister Six. They don't need to do that again.) I like the way Kraven pushed Peter to the absolute brink, turning him more and more aggressive with the Black Suit. Good stuff all around, even if the Hunter enemy types did wear out their welcome a little bit by the end.
The Black Suit arc
I think I liked the way Insomniac handled Peter's Black Suit arc overall, but there's a tradeoff here.
They REALLY lean into the body horror tentacle stuff, with Black Suit Peter basically just being a skinny Venom by the end. The sequence where you play as Mary Jane while the symbiote puppets an unconscious Peter's body around and goes on a rampage against the Hunters was REALLY great at selling how scary Peter is becoming, and it made me completely change my tune on the inclusion of the MJ stealth missions in the sequel. Having to beat an out-of-control Peter as Miles immediately after Peter beats Kraven was also really good. This is all cool!
BUT, the thing is... with the symbiote powers being so freaky from the start, it really pushes my suspension of disbelief when Peter and co. take so long to become wary of it. I guess when you've been bitten by a radioactive spider and given superpowers, and when you live in the same universe as the Avengers and the X-Men, your perception of what's "normal" is going to be pretty warped. But they buy the whole "organic exosuit created to treat Harry's illness" story WAY too easily lmao. How do the self-aware slime tentacles help with his illness, exactly?
And I'm not sure how I feel about giving Peter Anti-Venom powers in the last act. It feels like it's primarily a concession so that they can give players that branch of their skill tree back, but honestly, the designer in me thinks it would be really cool (if risky) to just permanently lock players out of Peter's most powerful skills past a certain point. Yeah, it'd definitely piss people off, but it drives home the idea that Peter's given up greater power because it's the right thing to do. It'd put you in his shoes! Instead he just gets the symbiote powers back, but it's fine because the Venom voice in his head is gone and also the slime tendrils that explode out of his body are white now, which means they're good.
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I have to say it. I'm sorry. The glistening white goo... they turned Peter into the Amazing Cum-Man. I changed back to the Classic Suit after rolling the credits and forgot I still had the Anti-Venom skills equipped, so I just saw regular old Spider-Man exploding his white goo everywhere. Terrible.
Assuming Peter is just stepping into more of a supporting role to Miles and not fully retiring after the events of this game, I really hope the Anti-Venom stuff is gone. I get that he needed it to counter Venom, but that's not what I want for Peter Parker.
Miles
Miles is good in this, and I really like his arc where he struggles with whether or not he should avenge his dad by killing Martin Li. I like how all that plays out. Unfortunately, they don't quite stick the landing when it comes to making him and Peter feel like equals in terms of narrative focus. His arc is definitely the B-plot to Peter's for the middle chunk of the story, which I guess was kind of inevitable since they decided to do the Black Suit arc. But Miles does at least get a lot of moments to shine, and by the end he's very much taking the lead as the main Spider-Man.
Becoming the main Spider-Man also gets Miles a new, wholly original suit that ended up being super controversial, and honestly... I kinda like it? Or at least I like what it's going for, even if the actual design could still use some work. It's something totally unique for Miles, and I like spandex/streetwear combo suits like what the Spider-Verse movies have popularized. But showing his hair is really pushing the limits of his secret identity. He hangs around Brooklyn Visions WAY too much for his classmates to not recognize his voice and haircut. And I understand why people would be wary about it becoming his "canon" look moving forward. But I think it's got potential.
On the subject of Miles, though, I will say that while I liked Miles' side missions, it feels like he's often saddled with the game's broad, kinda touristy, kinda token attempts at Showcasing The Diversity Of New York, in a way that Peter isn't.
I like that Miles has a deaf graffiti artist girlfriend that he and Ganke sign with, and I like that there's a series of side missions that explore some local jazz history, and I like that there's a mission where Miles helps a gay classmate ask his crush to prom. I like all these things! I like Spider-Man being involved with his community, and that said community includes such a wide variety of people! I like that this game slows down to savor these types of moments instead of just being all action all the time! But when I step back, I notice some patterns.
Hailey doesn't have a big role in the main plot, especially when compared to MJ, but Miles gets a side mission where you briefly play as her with muffled audio to teach you what being deaf is like. There are no major queer characters in the story - unless you count Felicia showing up for exactly one mission to mention she has an unseen, unnamed girlfriend in Paris now - but you get a side mission where Miles helps out a gay couple at his school, who then never come up again. To put it very uncharitably, they can feel like Very Special Episode missions. It's like the devs going: we're going to give Miles a Gay Mission, and an Impaired Hearing Mission, and a Cultural History Mission, so that we can say we touched on these things, but we're gonna make them all optional and keep them far away from the full-blown Superhero Stuff like fighting costumed villains. Those flavors cannot mix. Meanwhile, Peter gets to have a whole elaborate subplot about teaming up with Wraith to track down fucking Cletus Kasady. There's an imbalance here, and I think it's part of the reason why Peter still feels like the "main" Spider-Man for so much of the story.
I think this was all written with admirable intentions, but as others have pointed out, you can kinda tell that this game was mainly written by some white guys based in California. These attempts at depicting various marginalized groups can feel kind of detached in the same way that Insomniac's map of New York doesn't quite line up with the real thing. But I dunno. I'm not really the one to dig deep into some of this stuff as a white woman from Florida. I would be curious to read others' takes on this.
Maybe I'm just being overly cynical about the writers' well-meaning but corny and kinda out of touch liberal politics because of the podcasts.
The podcasters
I wish Jameson was in this more! They psyched us out by giving him a full character model for, like, two scenes. I like him being MJ's boss, but I wish we saw inside the Daily Bugle offices to get more Jameson.
At least his podcasts are better than the ones in the Miles game, though. Him completely trusting in Roxxon was just too much for me. Here he condemns Oscorp for the symbiote shit, and he also gets some moments where he takes the ongoing crises seriously and isn't just ranting about the Spider-Men. He isn't just a conspiracy theorist crackpot here. Shit like his "fuck Spider-Man, we have a justice system for a reason" speech makes him feel more like a human being with a point of view, rather than just a caricature. Definitely an improvement.
Unfortunately, I still find The Danikast grating. I'm sorry, Ashly Burch. It's not your fault. The quirky heckin' wholesome millennial podcaster lady who catches you up on current events and then reminds you to drink 64 ounces of water a day in the same breath is just too much for me. At least she doesn't have any lines as bad as her throwing in a "damn" and then going (direct quote here) "That's right - no censoring! That's how REAL I'm being right now!" like in Miles' game. Instead they give her this, like, almost psychic insight into the main plot to try and make her the angel on Peter's shoulder. The second Peter gets the symbiote she's like "Wow, y'all. Have you seen Spider-Man's new black suit? Something's different about him. He's been giving me such bad vibes lately. #NotMySpiderMan" Also she's supposed to be this, like, underdog independent podcaster who started her show on a whim and has become the voice of the people... but she's got billboards plastered all over the fucking city. Which makes her feel like an industry plant lmao
Again, there's a detachment with the writing. This is, like, some middle aged white liberal game dev guys' idea of what a modern leftist teenager would think is a Cool Activism Podcast. Unfortunately, because Insomniac thinks Danika's a hero, Mary Jane's triumphant ending is that she quits her job at the Bugle to become a podcaster, too, delivering a thinly veiled monologue about the pandemic to kick off her new podcast literally titled "The New Normal." She's going to save the world with podcasting, because that's the highest form of activism, I guess.
Venom
So! Venom! Venom was... okay.
Surprising no one, Harry Osborn is Venom. Harry's okay both as himself and as Venom, but I'm not sure his arc is a smooth one. He starts out as Peter's comically perfect best friend who returns to reminisce about the good ol' days and hand him his dream job on a silver platter, and then later he becomes a little ball of rage over the fact that Peter gets his symbiote and can't/won't give it back. I'm not sure that pivot is handled the most convincingly. You kind of have to write it off as the symbiote messing with their heads, I guess.
When he actually becomes Venom, I'm... mixed on the execution. On the one hand, the cool factor is absolutely there. He's a very cool big monster, and Tony Todd is great in the role. But he also wants to take over the world and make everyone a symbiote, and aside from any lingering resentment towards Peter, that's really all there is to him. It makes for a good video game to have a bunch of symbiote enemies and creepy symbiote nests and symbiote tentacles climbing up the sides of buildings in the last act... but is that really what I want out of Venom? Probably not. But he sure does look cool as a big monster guy to fight, and I was happy he was briefly playable.
Suits
Part of me feels like there's something lacking about the suit selection here, but almost every suit I liked in the previous games is back, and also I'm the type of person to give Peter the Classic Suit the second I unlock it and use that for most of the game. So does it really matter for me?
Peter's selection feels dominated by the various live action movie suits, but I get that those are going to be some of the suits people want to wear the most. I wish he had the Peter B. Parker skin to go with Miles' Spider-Verse alts, though. No idea why it's missing. Really I think I mainly just want more of the Spider-Verse designs.
Also I've complained about how most of the original suits designed for these games make Peter and Miles look like they were bitten by radioactive Alienware products, but I can just, you know. Wear other suits.
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Misc thoughts
Everyone's already made this joke, but it's extremely funny that the Avengers didn't help with the symbiote invasion. Took one look at that and decided it wasn't their problem
On the subject of other superheroes, I do wish these games would acknowledge the Fantastic Four more. Peter's close relationship with that team feels woefully underutilized in his various adaptations
I like the trope of a boss fight that's a heightened version of a personal conflict between two people who are close, where throughout the fight the boss is airing out their grievances while the hero tries to get through to them emotionally. That especially works for Spider-Man! But WOW has Insomniac played that card a lot of times by the end of Spider-Man 2 lol
They're teasing the addition of Silk, I guess? I'm gonna be honest, I don't know shit about Silk, but I guess it was inevitable that they'd give us some form of Spider-Woman at some point. Gotta work all those costumes in somehow, and they're not brave enough to let one of the boys cosplay as Spider-Gwen.
They WERE, however, brave enough to let Harry say he loves Peter. I liked that little moment. They presumably meant it platonically, but clearly ol' Yaoi Lowenthal knows what's up
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Post-leak addendum
So, obviously, by the time I got around to finishing this post the big Insomniac leak happened. I wish the game industry wasn't so secretive that it took a massive, dangerous data breach just to get our hands on some very basic info that would be public knowledge if Insomniac was a film studio, but here we are.
We now know that Insomniac spent somewhere around $315 million making Spider-Man 2 - triple what the first Spider-Man game cost to make. A quote about this from a leaked presentation has been stuck in my head ever since I first saw it on Twitter. “Is 3x the investment in [Spider-Man 2] evident to anyone who plays the game?”
To be honest, I'm not sure it is.
I liked Spider-Man 2, but I'd probably say that overall I liked it about as much as the first game. It's certainly a somewhat bigger game, with marginally more realistic looking graphics thanks to the power of the PS5. But I think I could do without ray tracing and more realistic hair rendering and whatnot if it meant that these games didn't take like five years and hundreds of millions of dollars to make. I could not give less of a shit if the swinging animations were recycled between games. I'd be fine with them being shorter, too.
I like these games, but as we look at that leaked project lineup and realize that Insomniac is turning into The Marvel Game Studio, I think about how many smaller, more original games that those resources could go towards if they scaled back the Marvel stuff just a bit. How many Ape Escapes or Patapons or Gravity Rushes could get made for the budget of just one of these massive AAA tentpole games of Sony's, which are apparently barely even breaking even? How many could be made for the budget of the "smaller, cheaper" Miles Morales game, which somehow cost $156 million to make despite using an updated version of the same Manhattan map from the first game? Hell, how many smaller games could have been made with the $39 million that went into remastering the first Spider-Man game for PS5 a mere two years after launch? How many people will lose their jobs if any one of Insomniac's upcoming Marvel games underperforms - which, in this case, could mean selling "only" 5 million copies? And would hardcore PlayStation fans even accept those smaller games at this point, now that they've been trained to only appreciate mega-budget Prestige Games with cutting edge graphics and treat everything else with disdain? How much worse will this get as the graphical arms race continues?
I think I just miss Japan Studio. Fuck Sony. Uhh but anyway the Spider-Man game this post was supposed to be about was good, some writing complaints aside. 8/10
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earlgodwin · 6 months
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"Elizabeth’s relationship with Robert Dudley, Earl of Leicester, was perhaps the most important in her life. The savage possessiveness with which she wrote of him - ‘a creature of our own’, as she described him, with all the imperiousness of the royal ‘we’ - in no way diminished his importance in her eyes. For a woman so short of surviving blood relations, he was the nearest thing she had to family."
— Sarah Gristwood, Elizabeth and Leicester: The Truth about the Virgin Queen and the Man She Loved.
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requirings · 1 month
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class sketchbook snippets
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laracroftdaily · 5 months
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Art for Tomb Raider x Secret Lair Crossover
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rkivees · 5 months
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Ji Chang Wook's range is ACTUALLY insane.
The Worst of Evil
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Welcome to Samdal-ri
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put some respect on my man's name.
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tmsource · 1 year
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JISBON in The Mentalist 6.22 CHENFORD in The Rookie 5.09
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dawntainbobbynash · 9 months
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#very casey mccall of you sir
🚒 911 rewatch 🚒
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thankskenpenders · 1 year
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It's a bit late, but I figure I have to touch on the big news from today, which is that for an (early) April Fools celebration Sega went and released a free visual novel about Sonic getting murdered
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Here's a thing you should know about me: I am deathly allergic to ironic visual novels, and the related trend of announcing dating sims (which are synonymous with the medium of visual novels as a whole to many people) on April Fools
Aside from an incredibly small selection of titles that have seen wider success, it feels like much of the game industry is only willing to acknowledge visual novels as a punchline. And said jokes about dating sim stereotypes have been done a million fucking times by now. They're parodies of parodies of parodies. Even when these prank dating sims actually go and get made rather than just being a few fake screenshots, it feels like it's just because VNs are seen as cheap, disposable entertainment compared to "real" games. Companies can afford to commission some bullshit like the KFC dating sim and write it off as a marketing stunt. And it works. These games will get widely reported on for being so ~wacky~, while devs pouring their hearts into doing sincere, interesting work with the medium of visual novels are usually out of fucking luck. It's so, so tiring. The fact that this happens like clockwork every year has made me come to dread April Fools Day
So imagine my surprise when The Murder of Sonic the Hedgehog drops out of nowhere and it's actually one of my favorite Sonic games in years
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Aside from the intentionally tongue-in-cheek, attention-grabbing title (and Sonic doing the Family Guy Death Pose), there isn't an ounce of irony here. It's just a straight up whodunnit VN set on a train, albeit a lighthearted and pretty easy one. It's still a Sonic game, after all, and Sonic games are for kids. But it's so clearly made out of a place of love, both for the characters and for murder mysteries, rather than being a parody that's constantly winking at the camera and going "haha, isn't this absurd that this even exists at all?" Forget that. This wants to tell a genuinely good little Sonic story. Not to mention how gorgeous all of the artwork is throughout, with character illustrations from IDW cover artist Min Ho Kim (AKA deegeemin)
Like, for real. I've wanted the Sonic games to explore the supporting cast more for years, and I can't believe the game to finally do it is a murder mystery visual novel released for April Fools. This might be one of the best showcases of the cast... ever, in the games? The script from Ian Mutchler is so, so great, with fun and cute moments for everyone involved. And, smartly, you see the cast through the eyes of a new character (I named them "Blorbo") who isn't necessarily familiar with things like Blaze being a princess from another dimension, making this a surprisingly valid way to introduce people to the supporting cast. I'd say more, but it's a short game, so I think everyone should just go out and play it if you haven't already
There is still part of me that wishes a Sonic visual novel like this could've been greenlit for release any other day of the year, rather than being yet another April Fools visual novel. But regardless of the excuse they used to make it, I'm extremely happy that this exists
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buffythecomicslayer · 7 months
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Official artwork for Slayers: A Buffyverse Story.
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dailyreigngifs · 1 year
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QUEEN CHARLOTTE: A BRIDGERTON STORY — 1x06: “Crown Jewels” (2023) REIGN — 3x03: “Extreme Measures” (2015)
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profoundbondfanfic · 3 months
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When Dinosaurs Ruled The Earth
When Dinosaurs Ruled The Earth by Mishafied Rating: Mature Word count: 68k
Dean and Sam are Paleontologists; Castiel is a writer. So none of them are quite sure why Gabriel, Castiel's brother, is inviting them out to get a sneak peek of his newest 'nature theme park'. But their fascination with the creatures that haven't walked the earth in 65 million years quickly turns to terror when a betrayal sends the whole island into turmoil, and when the fences come down, all bets are off.
One of my favorite flavors of fic are those written based on movies. I’ve even reviewed a few for this blog so sharing one of my top fics based on a movie I’ve loved since I was a kid was a lot of fun this week. 
That said, I’m thrilled to share When Dinosaurs Ruled The Earth with the blog. Based on the classic movie Jurassic Park, this fic delivers in ways even the movie didn’t. Aside from being endgame Destiel, it also incorporates bigger baddies only seen in sequels and a perfectly replaced cast of Supernatural characters. 
Fair warning, if you’ve seen the movie, you know the “minor character death” tag isn’t a joke, a lot of people get eaten by dinosaurs in this fic and there are some pretty graphic descriptions of that happening so… mind your tags. If you don’t mind reading about a few people getting eaten and you like dinosaurs and DeanCas (including Dean carrying Cas bridal style through the jungle), then this is a fic you shouldn’t miss! 
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secretly-a-catamount · 3 months
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Is it still religious trauma if you’re the deity in question, and you’re traumatized?
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requirings · 2 months
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drawn a few months ago
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