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#Humanoid!Space Core
sunlitmcgee · 7 months
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Okay so. Before I have to pass out and go to bed because work tomorrow. Rapid fire, very surface level, rambly and nonsense messy thoughts on the Lords in Blacks' humanoid forms.
Wiggly looks like a prom king! He rules on high in The Black and White, so it makes sense that even in such a "childish" form he makes it clear he's the leader. He's wearing a visual that the 3 kids will see as someone in a place of authority over them, yes, but he's specifically someone within their social "class" as it were: aka a fellow student. He demands their authority and respect, but oh, they're all fwendy-wends here, so they don't need to be so formal!
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(also he has a lil' plushie mini-him for a backpack and it's making me Insane <3)
Nibbly, meanwhile, is a lil' pinkie girlypop. I don't know a lot of his lore or personality other than he hungry and has a connection to pigs, but just visually speaking, that basic info is conveyed very well through this outfit. The visor hat covers his eyes so you focus on his mouth, which is always all smile, all teeth, gums pulled back so you train on it as his most defining feature. If I had to guess the Lords' ages off of this scene along I would probably assume Nibbly is the youngest one, given how cutsie this outfit is tbh. Very "child who just got dressed up for sunday church by their parents" core but maybe I'm just rambling :")
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Blinky is a grundy Daphene from Scooby Doo <3 he has such a tiny little voice and such a big baggy hoodie that has the hood pulled up so his whole face becomes an eye. I love the soft fur to represent his plushie's belly and the long hair. The glasses are also very fun. I wouldn't be too shocked if the hoodie and glasses are merch you find at Watcher world <3
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As always, Tinky is a little fucked up little scraggly little fucko. He looks like a Danganronpa reject and I love it very much! I can't really say how much I feel this outfit matches his character, because well. Tinky's already Weird even among the lords, what with his Smelly Goatman Time Fuckery thing that makes it hard to link him to a singular theme. But he just looks so Wild and Unkempt that I can't like? see any reason the design DOESN'T fit him. if that makes sense?
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Apparently Pokey is the guy that did the hivemind in Guy who didn't like musicals! With that knowledge, damn of course his ass looks like he waddled out of a ren fair's costume district! His mask, his hat, his face paint. Yep! that's a guy who made freaky hivemind space goop that makes people sing alrighty!!
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anyway ^_^ i love these fucked up little guys
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inhuman-obey-me · 9 months
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True Forms: Sides + New Characters
Once upon a time, long, long ago, we wrote some true demon forms for the demon brothers. And we had so much fun with it that we've returned with a follow-up! Now featuring not only demons but also some angels, a reaper, and one immortal "human" sorcerer.
No in-between forms for MC's sake this time though -- we die like men being driven mad by unspeakable, incomprehensible horrors.
Like before, content warning for unsettling, eldritch descriptions and body horror.
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DIAVOLO
The Crown Prince of the Devildom doesn't often go into this true form -- it's incredibly dangerous, and if you see it, you might as well already be in your grave.
The first thing that hits you is the scent of sulfur and burning, so strong that you feel like you're choking on it, suffocating even though there's no smoke to be seen.
There is, however, plenty to be seen of him, as his form is utterly massive -- every direction you look, he seems to stretch infinitely around you, no end in sight to his immense presence.
To his sides, sparks and flashes of gold and darkness alternately flicker off of black flame wings as they languidly float back and forth behind him, singeing the very air they occupy.
The rest of his body mostly transforms into that of a dragon, much like the ornament you normally see upon his chest, covered in brilliant triangular golden scales except for the glowing red orb at his center.
The orb pulses like a heartbeat, and in it, you see yourself -- no, rather, you see a distortion of yourself, all the corruption and cruelty that hides in your very core laid bare before your eyes.
Meanwhile, fire roars everywhere, filling every open space around him and spiraling into a grand crown upon his head.
Despite the noise of the flames, however, his commanding voice can be heard clearly, a low rumble like the roar of a dragon yet distinctly regal and elegant in its tone.
On his chest, the black marks you see in his more humanoid demon form expand and twist outward, hypnotizing you as they wrap like vines around your body.
You hardly even notice as they capture you in a world of complete darkness -- darkness that overtakes not just your senses, but your mind, your soul, your whole existence, like a fire that burns away everything until there's nothing left in you but the abyss, all else turned to ash.
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BARBATOS
To witness the true form of the ever loyal and capable steward to the Crown Prince of the Devildom, your fate is already sealed -- one of demise and ruin.
His body shifts and stretches, and stretches, and s t r e t c h e s -- you cannot see where, or if, he ever ends -- like time itself.
His body resembles that of a dragon -- though not the same of his master, but those creatures known across the human world as the lóng, the ryū, the druk, the nāga.
His face blurs, rots, melts -- bits of bone showing through flesh and one eye now just an orb of empty, everlasting black.
The spindly, web-like horns that grace his head grow thicker and longer, the talon-like ends even sharper than before.
Whiskers sprout from his face that are slick and forked at the ends, like his more humanoid-demon form tail, an electric buzz sparking at the end of them.
The scales along his body are black and teal, that familiar lightning pattern reflected in some while you catch glimpses of other universes as they gleam.
It is then that you notice you are slowly being buried in sand -- it cascades off his body, from the ridges in his back and gaps between those captivating scales.
Time itself seem to distort around him as he swims in the air, the very fabric of space rippling and warping against his form.
When he opens his mouth to roar, all that can be seen is a void of space inside, an all-consuming black hole.
There is an awfully maddening absence of sound, the very weight of silence seemingly suffocating and crushing you as you try to gasp for air.
The longer you stare into his face, his form -- the more you get lost and trapped across universes, seeing every branch of time lay itself out before you, over and over and over and over...
Your soul will be trapped forever in that endlessness, true death never taking hold as no reaper can ever reach you to claim it.
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MEPHISTOPHELES
Every ghost story about haunted suits of armor originates from the true form of Mephistopheles.
In this form, he truly represents his noble heritage as proud knights tasked with defending the royal family -- grand, intimidating, gallant.
From afar, he seems exactly like those stories, an empty suit of golden armor with eerie peridot green lights glowing as eyes through the helm.
Atop this helm, a showy plume of magenta feathers swoops in a proud arc, and from his back, a grand set of opalescent, translucent feathered wings stretches impossibly wide.
Each flap of these wings creates torrential whirlwinds, tornadoes that tear destructively through entire cities in their path, leaving nothing but ruin in their wake.
Up close, however, it becomes clear that the armor is hollow because he is the armor -- though he usually keeps most of them closed for protection, eyes of green and magenta can emerge all over the gleaming metal plates.
Also dotting the plates are various gems and precious crystals, embedded throughout as if daring someone to come close enough to try to steal them, tempt them as demons so notoriously do.
Every movement, too, deafens with the cacophony of jewels crashing against coins, ringing out for miles and miles around him.
Looking upon this form always makes you feel slightly off, as though he's not standing quite straight, which in turn makes you feel slanted as if constantly slipping down sideways.
However, it's best not to look at all, as gazing upon him melts your flesh away to pools of thick, smooth black ink which indeed would make you slip and fall.
Before one would fully melt away, he opens up to consume any potential wearer of the armor, crushing them inside and using their bones to reinforce the strength of the metal.
Because of this, streaks of ink are always running down the seams where the armor opens, dripping endlessly in deep pools everywhere he goes.
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LUKE
Before Luke descends as an angel, a soft smell of grassy sunlight fills the air, and you feel a gentle breeze pick up alongside you.
The sound of bells chimes softly as if rung by this breeze, though no bells can be seen.
Slowly, bursts of tiny stars shimmer into view as if creating a veil from which the angelic child steps forth.
Once he has appeared, the stars gather in small clusters, dancing around him as if engaged in a waltz.
Being a lower-ranking angel still, his form is generally humanoid and looks much like the Luke you know and love.
However, his shape looks more unstable at the edges, buzzing and shaking like a Chihuahua.
Though most of him is covered up by his Celestial garb, you notice eyes peeking out from between the folds, gazing up at you unblinkingly, staring right into your soul.
The eyes on his face, on the other hand, remain peacefully closed, as though you're looking upon a child asleep.
As he delivers his message, the scent of wheat and honey drifts from him, filling the air around you.
Although this form does no harm to you to look upon, you get the distinct feeling that you would fall into endless despair if you were to fail him.
Michael likes to send him to would-be runaways for this reason.
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RAPHAEL
Though he may be the youngest of the seraphs, his form is no less grand and imposing.
You hear him before you see him -- the melody of a flute, a tintinnabulation, mixed with an enchanting voice singing words in a tongue you cannot comprehend.
Six large wings surround him, feathers light grey with the same iridescent sheen found on those of homing pigeons, spanning far and wide.
Where his face might be instead are twisting golden rings filled with eyes, swirling in a mesmerizing pattern that captivates you.
His arms, too, are made of a stack of metallic rings that mirrors armor, though no flesh resides within them, and interlock with the shapes of diamonds and spades.
Various chimes hang off like tassels at various points along those metallic arms, ringing endlessly.
In place of his torso is an opalescent crystal ribcage, though there are no organs for it to protect.
A number of spears, pointing downward and outward, fan around his bottom half, with needles circling golden thread around the spear "boning" -- making his bottom half resemble a cage hoop skirt.
Above the swirling rings of his face rests a halo, made up of floating spear tips, sharp and deadly.
And behind him, around him, are more rings that are linked in circles like an atom, so numerous that they are reminiscent of chainmail, all while swirling at dizzying speeds.
Surreal light emits from every element of his form -- every ring, every feather, every pointed end -- giving him an unsettling and ethereal glow.
Anger him in this form, and the mix of melodies becomes mind-numbingly discordant and cacophonous while numerous spears glisten with their sharp ends pointed towards you, ready to strike.
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SIMEON
When Simeon was a seraph, his form shared a number of features with that of Raphael's: twisting golden rings for a face, an iridescent crystal ribcage, the stacks of rings for arms, and that surreal, unsettling light emitting from every element.
However, his form differed greatly as well -- his halo was actually an ouroboros, dotted with eyes peering into your very soul and lined with large, long spikes.
His six wings were not made of feathers but of fire, their flames a striking and dangerous blue -- four flanking his back, while the other two surrounded his head of twisting rings, protecting his face with their chaste embers.
His "legs" were composed of crystal shards, slowly twisting and catching the light to create a constant prismatic display.
Past the faint crackling of flames and metallic sonority, you could hear a soft and distant harp that lulled the senses.
His seraph form somehow evoked both a sense of serenity and a gnawing, unnerving sense of dread.
Since his demotion to archangel, however, his form is a bit different -- more telluric, more humanoid, with wings more traditionally white and feathery at his back.
The delicate music of the harp that used to accompany him is gone, now replaced by the brash announcement of trumpets.
His more exquisitely airy elements have become more earthen, those radiant crystal pieces composed now of jagged rock and gleaming metal instead.
So too do fragments of steel float around and over his right side, resting upon his shoulders like a cape flowing gracefully from shining pauldrons.
Drifting idly just past his fingertips, a sword rests across his form, long and thin, both a tool and yet inherently part of him, dancing easily at his command and always ready to strike.
Each metallic sliver is dotted with eyes, peering and watching over you, at once benevolent and yet you can feel them -- watching you, judging you, sharply observing every move you make.
Another eye watches as well, from above, gazing serenely from the center of a spinning seven-pointed star which serves as his head.
There are no other facial features to speak of, but the look in that single blue orb expresses all there is to understand.
Though his voice rings clear in your mind with any message he may have from above, you can see your fate clearly from the moment your eyes connect with his gaze.
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THIRTEEN
As a reaper, there is no question of death's approach when Thirteen transforms into her true form.
You become aware of long, low bells in the distance -- for whom the bell tolls; it tolls for thee.
From the moment you hear that very first clang, you cannot move, an icy chill washing over you and leaving you frozen in place.
However, it is not fear that you feel, but instead an odd sense of peace that overtakes your mind and makes the world around seem distant and hazy.
All light fades from view except the eerie blue flame of the candle she carries in one hand, along with the vivid green fire that takes the place of one eye.
Through the flickering light, you can see where bones replace flesh -- a half jaw, a sharp cheekbone, a partially exposed ribcage.
Her other eye seems to become more reptilian in nature, scales surrounding her brow bone and the hollows of her cheeks, jagged and harsh.
Her teeth are sharp and large, the exposed jaw making it appear as if they are locked in a menacing grin.
Gauze wraps around her neck, dark ichor seeming to seep through it and drip onto her chest and into the hollow of her ribs.
She floats towards you, no legs to be seen as she rolls atop mist and fog that sprawls ever outward, reaching the edges of your vision.
Within that mist you catch a glimpse of fluttering iridescence -- butterflies, their wings part black and shining with opalescent darkness.
No longer does she wear the tattered black robes so often thought as the reaper's uniform -- instead, long pieces of black chiffon, tulle, and mesh twist around her form, giving the illusion of a cloak.
Long, sharp claws wrap around her scythe, its blade broad and keen -- but it shimmers in the light, its form malleable and able to transform into whatever the reaper so desires.
However she decides to capture your soul, the last thing reflected in your eyes will be the blue flame of the candle extinguished, its wax melted away with the end of your life.
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SOLOMON
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Hello, my adorable apprentice
What's wrong? Don't you recognize me?
It's me, Skeletiano Solomon
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The true form of an immortal human sorcerer is...
Yeah this seems right
Right?
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braveandsnipe · 3 months
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BoonBoonger Information
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Most of this info comes from TV Asahi's website. I did my best with translations.
edit: i fixed boonblack's name. sorry i can't read
Cast
Red– Haruhi Uichi
Blue– Yuki Hayama (prev. Okamoto)
Pink– Miu Suzuki
Black– Ryu Saito
Orange– Satoru Souma
while none of these actors have been in a previous toku series, 3/5 of them have been in productions concerning the story of "cinderella".
suzuki also guest starred in a drama which starred rin takanashi (shinken pink) and had ukyo matsumoto (kamen rider snipe) as a support character. this is relevent because i watched this drama, and enjoyed it a lot
Characters
BoonRed– Taiya Handou
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He is a master of development and modification. He works as a "delivery man" with the cars he builds. When he likes a person or a thing, he says, "I love it!" or "I bought it!" He has the ability to see things for what they really are, and he has a strong competitive instinct that leads him to make quick judgments. Even if there is a risk, he says, "Isn't it better to take the risk?" He is the type of person who enjoys taking risks in a positive manner. He is adept at using both rods and guns, and is good at creative fighting according to the situation.
BoonBlue– Ishirou Meita
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An "informant", a master of information gathering. Usually a freelance spy. He always considers risks and makes calm decisions. He is meticulous and cynical. He fights alongside Taiya as if it were a "job he had contracted". He has excellent, dynamic vision and is good at precise movements. When he uses a gun, he is a one-hit wonder.
BoonPink– Mira Shifuto
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A "driver", an expert in driving and maneuvering. She usually works part-time at various stores. Her pedal work technique is so good that both Taiya and Ishirou are amazed. She is a mood-maker and a troublemaker. After meeting Taiya, she began to show her true core strength. She fights intuitively with his unique sensibility.
BoobBlack– Jou Akuse
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He is a "police man", a rookie cop who is passionate about justice. He usually patrols the town on his bicycle as a uniformed police officer. He is a serious and aggressive person. He is more hard than soft. He is confident in his physical strength. He mainly likes to use the rod mode of the Boom Boom Change Axe.
BoonOrange– Kenba Bureki
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A "procurer," a master of procurement. He is a man who can be relied on to procure what he needs from anywhere. He has a gentle and soft manner. He is elusive and never shows his true feelings. He is more soft than hard. He is good at fighting by taking advantage of his opponent's movements. He mainly uses the Axe Mode of the Boom Boom Change Axe.
Friends of Boonboomger
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Boondeals Boondrio (?) – Also known as "Boom Boom"
A car-shaped alien who fell to earth after being wounded. It resides in the garage of Taiya's secret base at his home, and usually lives in humanoid or human-sized form.
When in human form, he wears a self-made sun visor on his head. He is a first-rate mechanic, and he and Taiya, who likes to tinker with machines, get along well and consider each other to be best friends. He is also good at housework, and for some reason often makes curry.
Boonboomger's set of equipment was made with the help of Boomboom and Taiya. Taiya and his friends call themselves "Boonboomgers," meaning "Boonboom and his warriors. They monitor Boonboomger's battles from Taiya's garage and sometimes support him remotely.
Boonboom can grow to a giant size. The power is drawn out when the Boonboomger rides on it. It can combo with various Boonboomgers and fight huge enemies as a Boonboomger robot.
Voiced by Rica Matsumoto
Great Space Invasion Dairikurikidan Hashiriyan (Villians)
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The unborn of the universe. They attack people in order to collect the human scream energy Gasoline ("Gyasolin").
Deco Trade ("Dekotarade") – (left), Has dreams of moving up the ranks. One of 3 idiotic site supervisors who causes trouble every time. Voiced by Junichi Sawabe (who has been in previous Toku Productions)
Itasha – (right), Has dreams of moving up the ranks. One of 3 idiotic site supervisors who causes trouble every time. Voiced by Nana Mizuki (Was in Super Hero Taisen Z)
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Yaruka Yai Yai – Has dreams of moving up the ranks. One of 3 idiotic site supervisors who causes trouble every time. Sometimes becomes a car. Voiced by Sumire Moroshi.
Trailer and Music
Via @/DailyBoonBoom on Twitter
Trailer
Opening Theme
The ED is titled "Konkotsu Pon Pon" by Rica Matsumoto and there will be a dance ver for it. [src]
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dailymothanon · 1 month
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yes… more space critter Alaska… unfortunately I have taken a big liking towards this thang, I do have other fantasy ideas for the other states tho! And I promise I’ll get back to the regular Table stuff! For now more Alaska 🐶 I’ll explain my thoughts behind his design too! Warning tho, it’s a lot of words down there
Basically, the whole reason he’s space-based is because of his flag, being the only one that’s a constellation and nothing more visually (albeit symbolism and a story behind it), as well as two of his state nicknames; land of the midnight sun and land of the midday moon!
He’s also heavily inspired off of Saturn, particularly because of his Birthday (Jan 3rd) & capricorns being presented with Saturn (not I don’t believe in astrology or anything, I just think the references are cool); tho I dunno how to really incorporate the rings into his design 🤔
he’s also inspired off of cosmic/nebula dust, because Alaska’s flag and the stars n all, nebulas are where stars are born! It’s mostly his… mane, thing?? That’s the dust, that’s why he’s got stars up in there!
The tail is supposed to be referenced to auroras, because well it’s Alaska, and also because Saturn has auroras too! It’s why it’s long and also drapey
He’s actually also big inspired off of birds too! Thanks to @keepbirdieweird I used nightjars for inspiration specially for his head shape :)
His “ears”, the tufts that look like ears aren’t ears! They’re akin to bird ear-tufts, so they don’t move nor really contribute to Alaska’s hearing or showing off emotions or signals
Other bird things is that of his limbs, specially his legs. And also he’s actually more so feathery than fur fluffy I’d say? So he doesn’t really have a mane, I think it’d be technically referred to as a neck ruff? I’m not sure!
His coloring I also just decided recently could be inspired off of Saturn’s colors maybe (or even on of it’s moons or their rings) 🤔
He’s also one of the more,, animalistic or heavily animal based designs even in a humanoid form, because well it’s Alaska. I just think he likes his animal attributes a lot
Because Saturn and Jupiter inspirations, gas giants and all, Alaska is actually much more able to be bigger in the fantasy au and still be comfortable! Lots of mass indeed, but not dense due to gas giant things, so he floats around much of the time
Alaska does not have a skeleton. Think like the cores of Saturn and Jupiter, that’s basically what goes on in him! And thanks to nuclear fusion, he can control his temps and therefore can get real hot and bright
His markings are inspired off of Alaska malamutes (particularly his face) because again: Alaska
So basically: Alaska is like a sentient cosmic cloud thing and we love him in this house
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project-sekai-facts · 8 months
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Hatsune Miku broke space-time and here's how
a somewhat off-the-wall theory by tumblr user project-sekai-facts
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SEKAI are... mysterious, to say the least. They're worlds made out of the emotions of teenagers, only accessible through a song on a phone that cannot disappear, and most importantly, inhabited by the main 6 Crypton VOCALOID characters.
So, what exactly is a SEKAI? For one, they're not magical or supernatural, as confirmed in Len's Street SEKAI 2*. According to Len, SEKAI are just mysterious, as previously mentioned. He also mentions in that card story that the Virtual Singers that inhabit SEKAI are not that much unlike humans, although they have the innate ability to help people discover their true feelings, and nurturing those feelings is at their core.
That's the thing, how are they able to maintain a humanoid form if they're not magical or supernatural, and not holograms either? Well, with magical worlds and the concept of people teleporting inside of their phone ruled out due to the phones going with them, the only option I can think of would be an alternate dimension. A parallel universe, if you will.
An alternate, parallel universe actually makes a lot of sense. Because there's still the big question of how a selection of characters came to be physical, sentient beings. It's made perfectly clear that in the world the main human characters live in, the Virtual Singers are simply Virtual Singers. They're just characters designed for vocal synth software, exactly as they are in the real world. So to me, the most likely explanation is that the SEKAI exist in an alternate universe where the Crypton VOCALOID characters exist as real "people".
It's not a perfect explanation, and doesn't really account for the fact there are several SEKAI, and several incarnations of the VOCALOID characters across those. While the SEKAI are presented as planet-like objects in a void (the "Between SEKAI"), as the game calls it, there's also the fact that SEKAI continuously grow, in a similar style to a universe. To be honest, I don't think the writers care that much about the physics behind SEKAI and the contradictions present.
They actually play with a bit of a "god" dynamic with the Virtual Singers. They aren't tied to a specific SEKAI, instead residing in the void between SEKAI and watching over "themselves" and the humans who inhabit the SEKAI.
All of that aside, how did the SEKAI come to be, and what's so special about the Virtual Singers? Why are they playing god in this alternate dimension?
Well, it's well-established that SEKAI are created from feelings. Specifically strong and unwavering ones, that have to maintain their strength in order to become a full fledged SEKAI, and not just a small fragment of what could be. But, where do the Virtual Singers come into this?
Well, it's hard to say. Considering how closely tied the Virtual Singers are to the SEKAI, I'd say it's pretty safe to say that they have an impact in the creation of them. Which places 2006 as the earliest a SEKAI could form, the year MEIKO was released. Although, considering how Miku is put at the forefront of it all, 2007 might be more likely. Perhaps the SEKAI were created by staff at Crypton, who were happy with Miku's outcome, and that's why she's at the forefront? It's plausible, though I think there's a more likely theory.
The game places a heavy emphasis on what VOCALOID means to people, the way a community has formed around it, and creators will put their feelings into music that can then be enjoyed by people worldwide. From an out-of-universe perspective, I think this provided the inspiration for the idea of SEKAI, though I think it works from an in-universe perspective too. By some reality-shattering phenomenon, when VOCALOID (particularly Miku) started to really explode in the late 2000s, the feelings that people entrusted to these Virtual Singer characters managed to create entire worlds based on their feelings. Obviously Miku being the most popular and well-know VOCALOID character ended up being at the center of it. Thousands of people conveyed their true feelings through her, and probably hundreds of those people felt strongly enough for SEKAI to be born from their feelings.
And that's all it is really. SEKAI are just a metaphor for the worlds that Vocaloid producers create with their songs, and the feelings they put into those songs, the feelings they entrust to the VOCALOIDs. It's a very literal representation of it.
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leggerefiore · 7 months
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haii!! for spooky reqs, how about giratina!volo chasing his s/o in distortion world,, yandere type beat,, s/o tryna escape but volo is so much more powerful and always aware where s/o is at any given time so he just sees this as a "game"
cw: yandere, giratina Volo, unhealthy relationships, dark content
pairing: Volo/Reader
The eeriness of the Distortion World was something that simply could not be misunderstood.
From the moment one stepped foot into the world parallel to the normal, sane one, it felt like passing through a thin layer of membrane like that just beneath the shell of an egg. Then, after pressing through, one goes breathless. There is nothing yet followed by everything.
The endless pulsating of violet void and the harsh, rocky terrain that floated around the space at all manner of angles, how the plants grew upward no matter said angle, and the waterfalls and pools beneath them… Everything was not as comprehensive and logical as the world one knew previous. The air was stagnant and stale, yet odourless somehow. Sound felt as if echoed forever, on and on, until nothing but a heavy silence weighed upon the impossible lands.
And… it swam around this world as its horrid core.
The ominous glow of crimson eyes and bathed in shadow…
Its humanoid form was arguably pleasant, however. Yet, still eerie with the black wings that spread like tendrils from his back and the golden metal-like protrusions guarded his neck and face. His hair, just as golden as the potrusions and a beautiful face, were more distracting. Something dark burned his eyes, however.
You foolishly pitied him. A being cursed to an existence of loneliness and exile in such a labyrinthine world. His story was sad. Desperate for his creator's attention but rejected and then acting out like a child would for it. You only stroked his hair as he laid his head in your lap and recounted it all.
It should have been a clue to his true nature.
He was possessive.
Horribly so.
Whenever you left his dimension, he was visibly unhappy about it. Volo tried to tell you that the normal world was not safe and that he worried about you too much when you were away, but you somehow always managed to shrug off his concerns and leave the Distortion World for a while. No matter the length of the period you spent away, he always seemed irritated and desperate when you returned.
The short while after was spent in a nearly suffocating embrace while floating through the seemingly endless space of the Distortion World.
Another warning of what was to come.
Your chances to leave the odd dimension grew less and less as Volo seemed to shift into something more needy and demanding. He refused to acknowledge your questions and demands for the portal, simply saying that he was too exhausted or busy to make one. You would be fine, he would reassure you. Time did not pass in this world as it did your own, much like how space functioned so strangely as well.
You foolishly accepted it.
After all, you had become his “mate” at that point.
He was just worried about losing his lover and only companion… You convinced yourself that. Volo would get over his strange feelings and let you go free. He just needed to adjust. His tender moments of just holding you to him or speaking with you endlessly about his interests made you feel conflicted. You wanted to believe everything would normalise eventually.
Until, you could not.
It was difficult, fleeing through the non-euclidean architecture of the Distortion World. Your breaths felt more difficult to take in thanks to the oddity of the world. Running was strange, as the force felt all the more consuming to move, but you did not dare stop. An exit had to be somewhere. There had to be one. You refused to accept that there was not.
Volo was lurking somewhere around, you knew.
He had snapped when you demanded an exit and claimed that time apart would be helpful. The pleasant, amicable smile with soft, crimson eyes were gone. Shrunken pupils and a sinister grin replaced them. He towered over you, a height greater than that of normal humans. “... No, I won't let you go,” the Renegade pokemon had said, “You are lucky, you know? To be around a being such as myself. Most humans don't leave my realm with their life.”
Those words finally spurred you into fleeing from him.
What you were unaware of was the fact that this entire world was almost nearly an extension of Giratina's form. No matter where you went, Volo simply would know. He had known the second you stepped foot in here, and he would know every single step you took.
Volo thought it was a nice change up, however. There had been little time to spy upon humans and their realm while still planning his revenge on Arceus with you there. Were you not just so lucky to obtain the affection of him? The blond truly loved you. So desperate to make him happy and be his company during his forced isolation… Too sweet, too foolish. The human world was filled with cruel people. They would destroy you and take you from him.
He floated along casually, fully aware of the plants you were trying to hide within. Did you know how dragons became about their mates, he wondered. Did you even know that he was a dragon, alongside being something akin to a ghost? Ah, probably not. If only you had listened more carefully to his ramblings about mythology, then you would have been fully aware.
You held your breath when he stepped near the plants. How cute. A snicker came from him as he pulled you out. A cry left you as the legendary pressed you to his body. Adrenaline coursed through your veins desperately as you struggled against the grip of Volo. “My, I gave you plenty of warnings and chances to never return,” his head shook with mock pity on his face, “Did you listen? No. You must truly care for me, then.”
His cold hand came to hold your chin. The shiny golden horns on his head broke apart from the colour of his hair. “I love you, too, of course,” he reassured you, “Truthfully, I can't even say I would not have hunted you down had you not returned.” His tendril-like wings came to curl around you, locking you further in his grip. “Give up,” he hissed unexpectedly, “Just stay here. You cannot ever hope to escape without my help, and I will not ever let you go.”
His lips pressed against yours before you had a moment to argue back with him.
Your stomach twisted as you felt the sincerity in his final words.
Giratina was the god of this realm.
This entire dimension was its own to do as it pleased.
You were an unfortunate denizen of this world now.
Your eyes were bleary as Volo pulled away from the kiss. His gaze back to its normal state. “Worship me,” he ordered.
This request was what would completely seal your fate to be with the Renegade pokemon for the rest of time.
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triplesilverstar · 5 months
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The bar is dingy and dim, the haze of smoke a thick layer around the expanse of the main room but at the moment you couldn’t care. Sure there was a crack under the so-called bathroom that allowed the white cloud to drift in and while you hated the smell of it, you’re far more enraptured by the body behind you. 
Feeling your walls flutter as he slams his hips against your ass almost as if he’s some kind of animal rutting into you. Every thrust has you almost whining as his girth splits you open, but you’re just as desperate as he is bucking back into him so his cock is hitting as deep inside your core as your current position allows. 
Both of you are still mostly clothed, his red jacket swirling around the two of you in your mad coupling yet it doesn’t take away from the intimacy you feel in the moment. One of his hands on your chin tilting your head back with his gloved fingers in your mouth, the command to suck them clean of your own juices from him shoving them into your sloppy pussy to prep you for his dick. The other hand over your sex, the chill from the metal seeping into your flushed skin even through the glove that hides that prosthetic. 
His moist breath as it clings to the skin along the side of your neck makes you shiver as his labored pants in time to the snap of his hips right against your ear tell you he’s growing closer. Your hands are occupied with helping to keep yourself upright as you rock back against him, slick walls pulsing around his length while his fingers work at your clit. A churning in your stomach as he keeps bucking into you like he plans to break you, to have you a pile of putty in the palm of his hands. You’ve already come twice for him, once on his fingers which you can still taste as you moan around his fingers, and once on his dick when he first split you open and set a brutal pace. 
Another moan from you as your walls spasm around him and the head of his cock drags along the nerves inside your pussy followed by a quick slap to the apex of your thighs. “I thought you could be a good girl for me Mayfly.” An edge to his voice as he pushes those long digits inside your mouth, he doesn’t care that the supple leather is soaked from the drool pouring from your mouth. “Yet even with my fingers in your mouth you still can’t keep quiet.” Huffing as he gives a single hard thrust that the force of has your clothed chest hitting the bumpy wall and dragging against your sensitive nipples, doing your best not to moan as the stimuli towards your body builds and you can feel yourself reaching that peak. 
“Or, do you wanna be caught hmm?” Humming low in your ear as he pulls you more against his body again, grinding into you so his cock is rubbing deliciously against your inside and hitting your cervix in a way he knows will make you see stars. There’s barely any space between your bodies and the heat from his length buried in your core is making your eyes roll into the back of your head. “Do you want the patrons out there to see you like this?”
His voice has gone dangerously low, a growl in your ear as his teeth drag down against your neck before reaching your pulse point and sucking on it. The idea of being caught has you tensing around him, blistering tight and you can feel him throb in response. Blowing on his love bite to make you shiver again before his nose is trailing along the shell of your ear. “You liked that, didn’t you? The thought of them seeing you stuffed to the brim on my cock, a mewling little mess if it wasn’t for my fingers keeping your noises to a minimum.” 
You’re blinking fast as your pussy reacts to his words, clamping down around him even harder than you ever thought you could, and a hiss from your lover behind you. “Seeing you squirm for the Humanoid Typhoon like a bitch in heat.” An almost tender kiss placed against the base of your ear, a contrast to his words and the jackhammering of his hips and the nimble dance of his fingers along your clit.
“Such a needy little thing. Now come for me.” You don’t come right away, but another few pumps of his cock in your walls and you let out a guttural moan that never goes past the door thanks to his fingers as you try to milk his cock for all it’s worth rewarded with the spreading warmth deep inside of you and a low growl from the man behind you.
As your orgasm takes hold you slump forward, and your partner’s personality shifts unable to keep up the game. “Careful Mayfly! Sheesh I didn’t think when you asked for me to fuck you senseless in the bathroom for your birthday you’d be this into it!” His voice is still low so you aren’t overheard as Vash takes the weight of your boneless body back against his and leans back against the wall starting to slide down it until you’re both on the floor.  
Vash can feel your shared release dripping from your cunt as you mumble something he can’t hear while he’s still hard inside of you. “Well, I guess you’re just like your nickname now.” A pile of Jelly in his hands. I guess it's not far off from the putty you thought of earlier. 
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@jelly-doughnut-drabbles Happy Birthday!
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the-autistic-spider · 7 months
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dp x dc idea
dp x blue beetle movie
so something like
(not film universe)
Danny is 18 and has gotten a job at kord (to like idk to spite Vlad or his skill) and is called for a meeting with the CEO ted kord
or (film universe)
Danny was taken as phantom by kord to see if his ghostliness could help the construction of the OMAC (One Man Army Corp)
or (either work but preferably a weird fusion of the two)
Danny has one of the scarabs like Mabey a green one or red or blue or black I'm not sure what a protector/space core would get
or (either work but preferably a weird fusion of the two)
Danny and jazz go camping and something happens.
prompt:
(i would probably make it so Danny was 16 when he became ghost for this so he's still new to the ghost thing but older so just imagine Danny was born a few years earlier than in the normal timeline)
Danny was newly 18 and decided him and jazz should go camping together also so he could finally tell jazz he was phantom
a few hours later they have 2 tents up and ghost shield (jack and Maddie made them take it) set up jazz decides to go for a walk to relax (she agreed for two reasons 1. to bond 2. to tell Danny she knows he's phantom)
while jazz is walking she sees an odd green glow from under some bushes taking out the Fenton bat she slowly approaches and jumps out at the green glow....
its an old meteor... made of kryptonite with... a god damn skeleton sticking out suddenly a odd scarab looking thing fly's out at jazz (input the scene from blue beetle the movie but with jazz and in a forest)
mean while Danny was trying to find a way to reveal himself to jazz when he sees something humanoid fly out of the forest
putting off the reveal for the moment he starts to change
lightning arcs up from Danny's left arm in a beautiful sequence as his clothes burn away and are replaced with an burned rubber hazmat suit taking its place the lightning arcs up over his mouth replacing it with a nightmarish maw with too many teeth and white hair with small black remains showing its old colour
this new being launches off to see what the mysterious flying humanoid could be
end prompt (you could swap roles and have Danny go for a walk and have jazz be overthinking on how to tell Danny she knows he's phantom)
i decided to try and describe how i feel Danny should transform for fun =]
also the info is from @mac-cheez (who also has a whole conversation/argument/scheduling with @arrowheadedbitch on the post asking for info on the scarabs )
In Young Justice, there's three colors Black (Warriors), Blue (Scouts), and Green, but there's also Red Beetle (Sara Butters) who I don't think appears in that peice of media. Those are the main ones that I know of. I recommend the wiki for blue beetle and the reach I find the history and dynamics very interesting and great plot material.
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soylent-crocodile · 2 months
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Red Hag (Monster)
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(art by @soylent-crocodile)
(Behold! A hag! The red hag exists because nearly every hag outside of core are, like, Leader Only types, someone who always takes control of their coven and makes it follow THEIR rules. That's all fine and dandy, but it means that filling out a coven can be hard, and filling out a high-level coven without the annis hag (CR6), the green hag (CR5), or the sea hag (CR4) is harder. The red hag is designed as a follower-type hag and more martially inclined than her sisters- in particular, she's designed to be paired with the CR9 night hag. I personally would round the coven out with an ame-onna from @thecreaturecodex, whose temperment and spellcast-y nature provide a nice balance.
Also, the trend of hag being supernaturally "ugly" runs into difficulties when you're critical of conflating disability with evil, so i gave this one the high cheekbones, sharp chin, and wiry eyelashes that are intentionally cultivated by certain fitness communities, as that's more a choice someone makes than just the state of their body.)
CR8 NE Large Monstrous Humanoid
Red hags are the towering physical apex of hagkind; great cunning brutes who use their physical might and tactical skills to live out their brutal destructive fantasies. A red hag relishes the sensation of overpowering her opponents, particularly enjoying the experience of bludgeoning them to death. In battle, this is achieved using her deadly tools, but a red hag may execute a captured victim by dropping heavy objects on them, pelting them with stones, or simply slamming their head against a wall or floor. Red hags in particular enjoy brutalizing men in this way, taking immense joy in the reversal of gender roles.
Indeed, red hags often grow up among farmland and secluded, rural areas where misogyny is rampant and a woman’s work is simultaneously demanded and devalued. Such a place can justifiably produce incredible rage in a changeling, and it’s that rage that often leads these daughters back into the clutches of hagkind. 
Red hags frequently join covens; they find value in the company of other hags and have naturally weak spellcasting themselves. Red hags rarely lead covens, as they lack the charisma to assemble a coven or maneuver their way to the top. This doesn’t mean that a red hag is without ambition; the typical specimen dreams of leading her own coven, and intends to achieve this through treachery and force. One trick passed between red hags- who are usually used as frontline vanguards for the rest of their coven- is to let a single enemy combatant through, in hopes that that combatant will kill the hag’s leader for her, only for the red hag to corner and kill that very assassin. Covens led by red hags tend to self-destruct quickly, however; red hags have little interest in subtlety or sustainability once they gain power.
Covens with a red hag lose Baleful Polymorph and gain Telekinesis, Greater Heroism, and Flesh to Stone (DC19)
This woman towers over the tallest human, her skin pulsing with glowing blood vessels just under the surface.
Misc- CR8 NE Large Monstrous Humanoid HD11 Init:+3 Senses: Perception:+19 Darkvision 60ft 
Stats- Str:27(+8) Dex:16(+3) Con:20(+5) Int:17(+3) Wis:20(+5) Cha:12(+1) BAB:+11/+6/+1 Space:10ft Reach:10ft
Defense- HP:116(11d10+55) AC:20(+3 Dex, +4 Armor, +4 Natural, -1 Size) Fort:+9 Ref:+6 Will:+12 (-4 vs Emotion) CMD:33
Offense- Deadly Tools +19/+14/+9(1d10+13 19-20/x2 plus trip or disarm) or 2 Claws +16(1d8+8) CMB:+20 Speed:40ft, Climb 40ft Special Attacks: Deadly Tools
Feats- Combat Reflexes, Standstill, Combat Expertise (-3/+6), Improved Trip, Greater Trip, Power Attack (-3/+6), Feral Grapple
Skills- Climb +30, Escape Artist +14, Knowledge (Local) +14, Perception +19, Sense Motive +16, Survival +19, Swim +22
Spell-like Abilities- (CL11, Concentration +12) Break (DC12), Magic Weapon, Remove Paralysis /at-will Fog Cloud 3/day
Special Qualities- Martial Flexibility (6/day), Shapechange (A single humanoid form, Alter Self)
Ecology- Environment- Grasslands, Urban (Any) Languages- Common, Giant, Goblin, Abyssal Organization- Coven (Three Hags) Treasure- Standard
Special Abilities-Deadly Tools (Su)- Any sufficiently large item used for housekeeping or farm labor- such as a broom, a rake, or a farming scythe sized for a medium creature- is deals damage as a medium sized +1 Heavy Flail in the hands of a red hag. The red hag does not receive any penalties for wielding an undersized weapon. Martial Flexibility (Ex)- A red hag has martial flexibility as a 6th level brawler. The stat block provided has not used any of her uses of this ability and thus does not have any bonus feats listed.
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rubakans-donuts · 2 months
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I reallllyyyyyy like when characters do things that are evolved from fighting instincts and what not and questioning why they do that.
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Like the whole entire bearing teeth thing evolved from animals being like "oogly boogly bitch I'm gonna bite yo ass" why are you , small, immortal ,possibly un-aging, space child , doing the thing creatures do when they are going to bite you? Are YOU going to bite ME? I do understand that it's like a face-language thing and humans also do it without biting intentions most of the time, and that this is probably unintentional but its still a very funny concept. It also plays into my head canon that at their core, Archivists are simply what would happen if you gave cats magic and humanoid forms
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averyghe · 9 months
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Not the gods, however someone could call them that, just because of how ancient the times of their existence were…
Star-travelers, all around the universe, traveled the space, and the neighbouring realities for the millions of years, and here is a glimpse at an earlier ones of them.
To begin, I will mention the incorporeal means of traveling used by some, in those ancient eras – the travelers, who used those means of transportation, tend to place their consciousness into the ghost, or astral projection, which than travelled space, like a comet or a ray of light. However the magic utilised in a ritual of creation for such a projection was lost to the time…
Pale ones were, and still are the species of an obscure origin. The only thing which is known, about it, is that on their homeplanet they achieved quite a success in a genetic modifications, which led to a development of biopsionics and telepathy. As well as losing natural means of procreation – pale ones, are born as the embrioids, inside of the artificial wombs on their mother-ships. The interesting detail about their physiology, is the fact that their mouths located on the tops of their heads, are actually are entrances to their BRAINS, or Stomach-Brains, to be clear. The complex neurological structures, which needs a nutritional supplementation, in order for it to function properly…
Pale ones, are rumored to be the kind of demiurges who brought life on several worlds, Hovewer, nobody knows for sure, as even if it is true, it was so long ago, even the Pales themselves are already forgot…
Yulakai or stellar gardeners were native to the planet of Uta, located in the now non existent system in a constellation of Hummingbird. These kind, peaceful creatures, carried in themselves a sources of premordial magic that allowed them to be channels for a weaving itself, and by utilising eat creating a groves, of a strange glowing planets. Those plants that translates a viewing in their glow, allowed Yulakai to travel the universe… By merging with a grow in one place, they were able to appear in another with a bright glow, of a wonderful flowers…
Unfortunately majority of them were killed by a purifiers of a species known as Tsu-Tsurians, or well… Mad Mollusks. In the early days of their civilzation their priests, got a vision, about their civilisation coming to its end, because of the threat coming from a distant stars. Being a species of warriors, cruel and ruthless, they marched in a krussade across the galaxy, obliterating everything which stood in their way. They destroyed civilisation after civilisation, right until their empire collapsed, as the region far from its core world of Tsu-Tsur, started a civil war which led to the species extinction. The interesting detail about Tsu-Tsurians, is their Tentahands – tentacles with the nearly humanoid hand-palms on their ends - quite useful for operating their horrible machinery and the electric blasters capable of burning a creature three times larger than the average tsu-tsurian alive…
Angmu. Whisperers of the ages, masters of illusion. These species of the gigantic octopus-like telepaths, was known for their struggle for accumulqting as much knowledge in their possession as they were able to. In their gigantic libraries, they gathered collections of experience from the thousands of different societies– from the horned apes, that enhabited kingdoms, of the swamp moon of G’naa, to the order of Mafa, sages of ancient Mars, hundreds of millions years ago. From the earliest of Hunter gatherers, from the godlike entities that fight over the Lizard Eyes nebula, to the hunter gatherers from the burned wastelands of planet Guahar. They have valued the first hand experiences, and that’s where their illusions came in handy. By impersonating members of societies they gathered information from, Angmu, often lived whole lives by pretending to be a members of other species. However there is not much of them left now, as they have died out of some unknown decease, that ravaged the galaxy about five million years ago… however some of them are still walking around the halls of their library worlds. And, who knows. Maybe some, are leaving among us, in disguise…
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allykatsart · 3 months
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so, Peccantum is some kind of deer demon like alastor?
Who is Peccantum?
Yes! Peccantum has the antlers, the hooves, the tail, he's def got a mix of humanoid and deer anatomy! Not entirely the same as Alastor though, as I really didn't want to mimic Alastor's silhouette when I decided on Deer Demon for Peccantum. I also wanted Peccantum's design to contrast Alastor's in some ways.
(there's more thought to his design so I'ma take this question and run with it! :3 continue reading for fun)
Since Peccantum wasn't originally from this series, some elements come from his old design, and some are completely new to this iteration. Some I changed, like his motif of Stars turning into Diamonds.
Deciding on what he should be in Hazbin was kind of difficult. I knew I wanted him to have a deal with Alastor, since no matter what story he's in, Peccantum is always desperate for power. I had always associated Peccantum with deer, but I initially shied away from that because... Well, Alastor. So I went back to what kind of character Peccantum was and tried to make connections from there.
Peccantum was a desperate, scared, ambitious character. He's skittish and young. He's had everything taken away from him and is starving to have it back. He's power hungry at times and has no self esteem. He also makes deals that put his wellbeing at risk. Originally he used magic that slowly destroyed his soul, but here... Well, he made a deal with the Radio Demon. So, I thought maybe Alastor himself could be the risk factor.
In other words, Peccantum is a deer because Alastor likes to eat venison
It is extremely fucked up but I kind of like exploring those dangerous and messed up relationships. Plus it would give opportunity for a deconstruction of Peccantum's character if the relationship got worse. And it could be the start of change for his character.
Deciding on a Deer gave me an opportunity to keep Peccantum's horns, but adding ears on top of that would be too complicated. Without the ears, he didn't read like a deer, so I had them to his side, which looked weird, and I eventually settled on having them down and melding into his hair.
Speaking of hair, I kept his hairstyle/color the same. It helps define his silhouette as being him. Darker hair with light tips also contrasted a character from his previous design and show what he had lost. Here it contrasts Alastor who has lighter hair with dark tips.
I turned the blacked out constellation on his skin into freckles. He's not spaced themed anymore but the freckles are cute! His eyes are also simplified for my sanity, and to make them unique among the main cast.
This version of Peccantum has a very different story, but the core character himself has stayed the same in a lot of ways. It's what I was hoping for when I started designing the Hazbin version of him and I'm very happy with how he turned out. I'm even more happy with this design than I was with his original!
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drinkmoarwater · 1 day
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Dannymay Day 13: DND
I may have let my autism take the wheel and made a functional race and class based on Danny Phantom. Fair warning now, it's overpowered for regular dnd and has not been play tested (yet).
Race: Portal-Touched
Balanced Halfa
Unstable Halfa
Class: The Obsessed
Ice Core
Fire Core
Manufactured Core
This is a long post.
TLDR; I made a Constitution based half caster with subclasses themed to Danny, Vlad, and Danielle. I'll be uploading this to the DND wiki as homebrew at some point, but for now, here's the content. Obviously I don't own either Danny Phantom or DND.
Race: Portal-Touched
You were once human, until contact with a ghost portal changed you down to your core. You are now a unique cross between human and ghost, and able to switch between your human and ghost forms with a flash.
Subrace: Balanced Halfa
You had some self reflection and discovered your purpose, something that keeps you tethered to both the physical and infinite realms. 
Ability Score Increase. Your Dexterity increases by 2 and your Constitution increases by 1.
Age. Halfas’ human forms age slowly, while their ghost form does not need to age at all. Most halfas have ghost forms that match the age they perceive themselves as. Halfas can live to be 200 years old, but reach maturity by age 20. 
Alignment. Balanced Halfas are good or neutral aligned. 
Size. Medium, though halfas can be compressed into any small space that could capture a ghost, such as a thermos or vacuum. 
Speed. 30 feet walking speed, 40 feet flying speed. 
Languages. Common and Ghostspeak. 
Rearranged Molecules. You are capable of transforming into both a human and a ghost, classifying you as both humanoid and undead. You can transform into your opposite form as a bonus action, or at will. When human, you have advantage on saving throws targeting undead, but can still be affected. You also can use your ghostly traits at half effectiveness (flying speed of 20 feet, half damage on attacks that use your ghost abilities, etc) not including invisibility and intangibility. When ghostly, you can be affected by anything that affects undead, but you have advantage on saving throws for Turn Undead.
Phantom Form. Your ghost form is natural to you, but requires focus. You do not require air while in ghost form. You are immune to disease, being paralyzed, and being petrified in ghost form, but resistant to each in human form. You can take the following actions: 
Flight: In your ghost form, you can fly at will with a flying speed of 40 feet. In human form, your flight speed is halved. 
Intangibility: You can walk through solid objects and creatures as if they were not there as a bonus action. You can use this feature a number of times equal to your proficiency bonus per long rest. You can access this ability while in human or phantom form. 
Invisibility: You can cast Invisibility on yourself as an action without using a spell slot. You can use this feature a number of times equal to your proficiency bonus per long rest. You can access this ability while in human or phantom form. 
Ectoblast. You can shoot ectoplasm from your hands as an action, so long as you have one empty hand. Think of this as a cantrip with a range of 30 feet. Your ectoplasmic blast adds your proficiency bonus and your Dexterity modifier to hit, and 1d8 + your Dexterity modifier lightning, force, fire, or cold damage. Once you select a damage type for your ectoblast, you cannot change it. This damage increases to 2d8 at 6th level, 3d8 at 11th level, and 4d8 at 16th level. Damage output is halved in human form. 
Blood Blossom Allergy. You, like any ghost, cannot be within 15 feet of a blood blossom or anything made with blood blossoms. If you are near it, you will take 1d4 poison damage at the start of every turn. If you touch a blood blossom, or anything made with one, you will take 1d12 poison damage at the start of every turn until you remove the item or flower. Damage taken from blood blossoms is critical in ghost form, meaning double the damage or roll two dice. 
Spiritual Purpose. Your obsession has developed into something new, you are a half-ghost with a purpose. Your purpose is what you have dedicated your existence to, a goal that extends beyond yourself, such as defending your family, finding lost knowledge, or allegiance to a leader or cause. You will do almost anything to accomplish this goal, even if it means sacrificing yourself. When fulfilling your purpose, you have advantage on related attack rolls and saving throws, though “related rolls” are at DM discretion. Without a purpose, or with a purpose that conflicts with your alignment, you become unstable and use the Unstable Halfa subclass unless you regain a purpose. 
Subrace: Unstable Halfa
The unease within yourself manifests outward in your body. That is, if you happen to have a body at the time. 
Ability Score Increase. Your Dexterity increases by 2 and your Constitution increases by 1. 
Age. Halfas’ human forms age slowly, while their ghost form does not need to age at all. Most halfas have ghost forms that match the age they perceive themselves as. Halfas can live to be 200 years old, but reach maturity by age 20. 
Alignment. Any alignment, with a tendency toward lawfulness. 
Size. Medium, though halfas can be compressed into any small space that could capture a ghost, such as a thermos or vacuum. 
Speed. 30 feet walking speed, 40 feet flying speed.
Languages. Common, Ghostspeak, and any 1 language. 
Rearranged Molecules. You are capable of transforming into both a human and a ghost, classifying you as both humanoid and undead. You can transform into your opposite form as a bonus action. When human, you have advantage on saving throws targeting undead, but can still be affected. You also can use your ghostly traits at half effectiveness (flying speed of 20 feet, half damage on attacks that use your ghost abilities, etc) not including invisibility and intangibility. When ghostly, you can be affected by anything that affects undead, but you have advantage on saving throws for Turn Undead.
Phantom Form. Your ghost form is natural to you, but requires focus. You do not require air while in ghost form. You are immune to disease, being paralyzed, and being petrified in ghost form, but resistant to each in human form. You can take the following actions: 
Flight: In your ghost form, you can fly at will with a flying speed of 40 feet. In human form, your flight speed is halved. 
Intangibility: You can walk through solid objects and creatures as if they were not there as a bonus action. You can use this feature a number of times equal to your proficiency bonus per long rest. You can access this ability while in human or phantom form. 
Invisibility: You can cast Invisibility on yourself as an action without using a spell slot. You can use this feature a number of times equal to your proficiency bonus per long rest. You can access this ability while in human or phantom form. 
Ectoblast. You can shoot ectoplasm from your hands as an action, so long as you have one empty hand. Think of this as a cantrip with a range of 30 feet. Your ectoplasmic blast adds your proficiency bonus and your Dexterity modifier to hit, and 1d8 + your Dexterity modifier lightning, force, fire, or cold damage. Once you select a damage type for your ectoblast, you cannot change it. This damage increases to 2d8 at 6th level, 3d8 at 11th level, and 4d8 at 16th level. Damage output is halved in human form. 
Blood Blossom Allergy. You, like any ghost, cannot be within 15 feet of a blood blossom or anything made with blood blossoms. If you are near it, you will take 1d4 poison damage at the start of every turn. If you touch a blood blossom, or anything made with one, you will take 1d12 poison damage at the start of every turn until you remove the item or flower. Damage taken from blood blossoms is critical in ghost form, meaning double the damage or roll two dice. 
Unstable Form. The beginning of your life as a halfa, whether through a portal accident or cloning, is challenging on your body. You have disadvantage on Constitution saving throws unless provided a ‘fix.’ This fix can be a cure, a familiar, or magical item to cancel out the disadvantage. If your fix is more than 30 feet from you, you will continue to have disadvantage until this is corrected. Optional: After casting a spell, make a DC10 Constitution saving throw. If you fail, you start to melt into ectoplasm. Your movement is reduced to zero and you must make another Constitution saving throw at the end of your next turn to solidify your body. While melting or melted, you are immune to being grappled and resistant to being restrained. Discovering Purpose. You can develop a Spiritual Purpose with your DM’s guidance. Your purpose must be tangentially related to your obsession, at minimum. Gaining a purpose does not remove your obsession, only calms it. If you have a purpose, you can gain advantage on either Wisdom (Insight) checks or Charisma (Persuasion) checks.
Class - The Obsessed
You must have the Halfa or Ghost Race and a Constitution of 13 required to multiclass in or out of this class. 
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[ID: A table listing the features, cantrips, and spells allowed for the fanmade Obsessed class. The cantrips and spells are the same for the Paladin class with one extra cantrip starting at 16th level, and the features are listed in text below.]
Hit Points
Hit Dice: 1d10 per obsessed level Hit Points at 1st Level: 10 + your Constitution modifier Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per obsessed level after 1st
Proficiencies
Armor: Light armor Weapons: Simple weapons
Tools: None Saving Throws: Dexterity, Constitution Skills: Choose two from Arcana, Athletics, Intimidation, Persuasion, and Sleight of Hand
Immunities: petrified, paralyzed, diseased
Equipment
You start with the following equipment, in addition to the equipment granted by your background:
a simple weapon
any light armor
an explorer's pack
a ghost capture device, either (a) a thermos or (b) a vacuum
Ghostly Obsession
You have an obsession, like any ghost. Your obsession is your reason for existing–you will do just about anything to fulfill your obsession, be it violence, endurance, or self-sacrifice. An obsession can be anything, such as a person, a concept, or even a mundane object like boxes. Add your proficiency bonus to any Intelligence (History) and Intelligence (Arcana) checks related to your obsession. When fulfilling your obsession, you have advantage on related attack rolls and saving throws. If you do not have a clear obsession, you will wander or lash out at others until you find one. Without an obsession, you will have disadvantage on either Wisdom (Insight) checks or Charisma (Persuasion) checks. 
Core Type
At 1st level, select a core type. You can have an ice core, a fire core, or a manufactured core. 
Spellcasting
You have an innate ability to cast spells, channeling magic through your ghost half. Most of your magic seems to extend from or be a part of your body. 
Cantrips (0-Level Spells)
At 2nd level, you know two cantrips of your choice from the obsessed spell list (to be determined). At higher levels, you learn additional obsessed cantrips of your choice, as shown in the Cantrips Known column of the obsessed table.
When you gain a level in this class, you can replace one of the obsessed cantrips you know with another cantrip from the obsessed spell list.
Preparing and Casting Spells
The obsessed table shows how many spell slots you have to cast your obsessed spells. To cast one of your obsessed spells of 1st level or higher, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.
You prepare the list of artificer spells that are available for you to cast, choosing from the obsessed spell list. When you do so, choose a number of obsessed spells equal to your Constitution modifier + half your obsessed level, rounded down (minimum of one spell). The spells must be of a level for which you have spell slots.
For example, if you are a 5th-level obsessed, you have four 1st-level and two 2nd-level spell slots. With an Constitution of 14, your list of prepared spells can include four spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell Magic Missile, you can cast it using a lst-level or a 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.
You can change your list of prepared spells when you finish a long rest. Preparing a new list of obsessed spells requires time spent practicing your abilities: at least 1 minute per spell level for each spell on your list.
Spellcasting Ability
Constitution is your spellcasting ability for your obsessed spells; your unique physiology grants you the ability to manipulate your own ectoplasm into magic. You use your Constitution whenever an obsessed spell refers to your spellcasting ability. In addition, you use your Constitution modifier when setting the saving throw DC for an obsessed spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Constitution modifier
Spell attack modifier = your proficiency bonus + your Constitution modifier
Ritual Casting
You can cast an obsessed spell as a ritual if that spell has the ritual tag and you have the spell prepared.
Undead Endurance
At 2nd level, you have False Life always prepared, and it does not count toward your prepared spells. 
Fighting Style
Starting at 2nd level, you adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again.
Intrinsic Warrior. You learn two cantrips of your choice from the sorcerer spell list. They count as obsessed spells for you, and Constitution is your spellcasting ability for them. Whenever you gain a level in this class, you can replace one of these cantrips with another cantrip from the sorcerer spell list. 
Defense. While you are wearing armor, you gain a +1 bonus to AC.
Dueling. When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Fighting Dirty. You’re scrappy and aren’t afraid to do whatever it takes. You can attack your opponents weak spots, such as strikes below the belt or to specific nerves, a number of times equal to your proficiency bonus per long rest. When you use this ability, you add 1d8 of bludgeoning damage in addition to whatever damage you dealt, which is magical when in your ghost form. 
Frequent Flyer. You spend more time in the air than on the ground. When flying, attackers have disadvantageous on opportunity attacks against you when you move out of their melee range. When in human form, your flying speed is equal to your walking speed, instead of half of your flying speed. 
Great Weapon Fighting. When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Obsessive Protector. When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. If you are holding a shield, or have casted the Shield spell, then you can reduce the damage dealt to the target by half or 1d10 + your proficiency bonus (to a minimum of 0 damage). 
Tunnel Fighter (UA). As a bonus action, you can enter a defensive stance that lasts until the start of your next turn. While in your defensive stance, you can make opportunity attacks without using your reaction, and you can use your reaction to make a melee attack against a creature that moves more than 5 feet while within your reach.
Unlikely Hero. You learned how to fight as you were fighting someone. You have proficiency in improvised weapons and your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength or Dexterity modifier. When in ghost form, your unarmed strikes deal magical bludgeoning damage. 
Ghost Sense
At 3rd level, you can sense other undead within a sixty feet radius of you without using a spell slot. This feature is triggered automatically. In other words, your DM must inform you if there are other undead within sixty feet of you without you prompting them to do so. If you choose, you can expand the range of this feature to a 120 feet radius a number of times equal to your proficiency bonus per long rest. 
Martial Versatility (Optional)
Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can replace a fighting style you know with another fighting style available to the obsessed. This replacement represents a shift of focus in your martial practice.
Extra Attack
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Fast Flyer
Your flying speed increases to 50 feet at 6th level and 60 feet at 11th level. 
Overshadowing
At 7th level, you can overshadow, or possess, living creatures. You can use your action to touch a living creature and use your intangibility to take over their body and pilot it as your own. You cannot overshadow other undead or a corpse. If you overshadow a willing creature, then you can overshadow them as long as they are willing. 
If you overshadow an unwilling creature, the creature must succeed on a Wisdom saving throw to resist being overshadowed using your spell save DC. The creature can reroll this Wisdom saving throw dependent on your level. At 7th level, they can reroll every round, every two rounds at 10th level, every minute at 13th level, every hour at 16th, and every dawn at 19th. The creature can also reroll the Wisdom saving throw if you are attempting to cause the creature to harm itself. If the creature passes the Wisdom saving throw, then you are thrown out of their body and are knocked prone. The same happens if the creature you are overshadowing is reduced to zero hit points, if two ghosts try to overshadow one creature, or if you try to overshadow a corpse or undead. 
While overshadowing a creature, you use the creature’s ability scores. You cannot cast spells, but can use ghostly abilities, such as flight, invisibility, and intangibility. If you are attacked by non magical damage, the creature’s hit points are reduced, but not your own. If you are attacked with magical damage or if an attacker hits you with something that targets undead while you are overshadowing, you are affected by the attack and take the same amount of damage as the creature you are overshadowing. 
After releasing a creature from overshadowing, the creature has foggy memories or has completely forgotten what happened. You will take a point of exhaustion for every day you continue to overshadow the creature. The creature will also take a point of exhaustion for every day you do not allow them to sleep or trance, if that is something they require. 
Duplication
You can split yourself into multiple duplicates of yourself. You can make one duplicate at 9th level, 2 duplicates at 12th level, 3 duplicates at 15th level, and 4 duplicates at 18th level. Hit points and hit point maximums are halved, divided by three, or quartered for yourself and your duplicate(s), depending on how many you make. Subtract 1 from every ability score for yourself and your duplicate for every duplicate you make. For example, if you create three duplicates, all of your and your duplicates’ ability scores would decrease by three, bringing your Constitution down from 18 to 15 and your Intelligence down from 10 to 7, and so on. This would apply to all skill checks, spell saves, spell attack modifiers, attack rolls, tool use, etc. Otherwise, you can choose to use your unaltered character sheet, but subtract from every roll dependent on or affected by ability scores equal to the number of duplicates made. 
You and your duplicates each have an action, bonus action, reaction, and movement. You can act together, but are not required to. Your spell slots are split amongst all duplicates, including ghostly abilities. You must roll for each duplicate separately. Any equipment or physical objects you have stay with the original and you cannot duplicate anything except for yourself. 
When a duplicate has 0 hit points, it disappears and you absorb its ectoplasm, bringing the original’s abilities up by 1 each or reducing the number you subtract from the original’s rolls by 1. The remaining duplicates would remain unaffected. When you absorb a fallen duplicate, you absorb their hit point maximum and you regain hit points equal to your proficiency bonus + your Constitution modifier. For example, if you made four duplicates and one had 0 hit points, the hit point maximum of the original would increase by the hit point maximum of the fallen duplicate (say 50 hit points, bringing the original up to a hit point maximum of 100) and the original would increase their current hit points by your proficiency bonus + your Constitution modifier (6 + Constitution). 
The Restful Dead
When healing during a short or long rest, you can add twice your Constitution modifier to your hit point dice at 10th level. 
Ecto-Shield
At 14th level, when you cast Shield, you can either extend your shield to cover you and another creature within 5 feet of you, or increase your AC by 7 instead of 5. You can use this ability any time you cast Shield, but only once per long rest.
Ghostly Wail
At 18th level, you unlock a terrifying power. Once per long rest, you can scream with untold strength. You automatically deal critical damage to structures and objects. Your wail is a 120 feet cone of 12d12 thunder damage and costs an action. Any creatures within this cone are deafened and must make a Constitution saving throw to take half damage. Afterward, you revert to human form (if applicable), you are knocked prone until your next turn, suffer 2 points of exhaustion, and cannot take reactions until after your next turn. At 20th level, you suffer 1 point of exhaustion but nothing else. 
Phantasmal Touch
At level 20, you find a way to share your ghostly abilities onto other living creatures safely. You are able to extend your ghost abilities of intangibility and invisibility onto one other creature Large or smaller via touch. This ability can be used as often as you use your intangibility and invisibility, totalling up to twice your proficiency bonus per long rest. 
You can use this ability on the same action or bonus action you spend to use a ghostly ability. To affect two creatures at once, you can use a second action for invisibility, or a separate action for intangibility. To affect a creature that is Huge, make a spell attack DC15. For a Gargantuan creature, make a spell attack DC18. Note that all creatures you affect with this ability now are considered both undead and humanoid (or whatever creature they may be). 
Core Types (subclasses)
Ice Core
Chilly Exterior
Starting at 1st level, your core takes on a natural ability to manipulate and endure extremely low temperatures. You are resistant to cold damage and can manipulate ice in the following ways:
Minor ice sculpting. You can create small ice sculptures or objects at will, no longer than two feet and no heavier than 40 pounds. 
Temperature control. You can manipulate the temperature around you, but only to make it colder. You can make up to 10 feet around you cold enough to freeze water, or 30 feet around you cold enough to keep food from spoiling. 
Ice maker. When you touch water, you can instantly freeze it, up to 10 gallons per second. 
Bitter cold. You can make a creature cold enough to have frostbite up to 20 feet away as an action. You deal 1d6 + 4 cold damage. 
Frozen Knowledge
Starting at 3rd level, you always have certain spells prepared. Each spell corresponds to your obsessed level in the table below. 
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[ID: A table showing the spells in the Frozen Knowledge feature, which include Frost Fingers at 3rd level, Rime's Binding Ice at 5th level, Sleet Storm at 9th level, Fire Shield at 13th level, and Cone of Cold at 17th level.]
Cold-Hearted Catcher
Starting at 6th level, you are proficient in using FentonWorks Thermoses, meaning you can add your proficiency bonus to tool use skill checks. 
Ectoplasmic Pulse (Ice)
At 11th level, you can use your action to send out a pulse of ecto-energy. Every creature must make a Dexterity saving throw against your spell save DC or be restrained by magical ice. On a failed save, they take 2d10 ice damage or half damage on a successful save. You can use this feature once per short rest. 
Cold Snap
At 15th level, you can use your reaction to create an ice structure to help an ally. If an ally is within 15 feet from you and you can see them, you can impose disadvantage on attack rolls made against one ally until the start of your next turn. You can use this feature once per short rest. 
Shattered Hail
At 19th level, your duplicates can use your Ectoplasmic Pulse, once per duplicate, once per short rest. You must roll separately for each duplicate.
Fire Core
Wildfire 
At first level, your core develops the natural ability to manipulate and endure high temperatures. You are resistant to fire damage and can manipulate fire in the following ways: 
Fire starter: You produce small fires from your hands that can be used to light candles, spark bonfires, or controlled brush fires. Your fire can be no larger than your hand.
Turn up the heat. You can manipulate the temperature around you, but only to make it hotter. You can make the air or objects around you hot enough to boil water up to 10 feet, or hot enough to cook meat up to 30 feet away. 
Tea maker. You can instantly boil water you come into contact with up to 10 gallons per second. 
Tiny forge. You can heat metal to the point of being pliable enough to shape into something else. This requires you touch the metal for a full minute and the area you affect is only as big as your hands. 
Intuitive Inferno
Starting at 3rd level, you always have certain spells prepared. Each spell corresponds to your obsessed level in the table below. 
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[ID: A table showing the spells in the Intuitive Inferno feature, which includes Burning Hands at 3rd level, Heat Metal at 5th level, Fireball at 9th level, Fire Shield at 13th level, and Flame Strike at 17th level.]
Hot-Shot Trapper
Starting at 6th level, you have advantage on Intelligence skill checks to capture ghosts using Dalv Co. technology. 
Ectoplasmic Pulse (Fire)
At 11th level, you can use your action to send out a pulse of ecto-energy. Every creature must make a Dexterity saving throw against your spell save DC or become blinded. On a failed save, they take 2d10 fire damage or half damage on a successful save. You can use this feature once per short rest. 
Hot Flash
At 15th level, you can warm up your allies within 30 feet of you. If you see your allies taking cold damage, you can use your reaction to create enough heat to reduce the cold damage by half. This effect lasts until the start of your next turn. You can use this feature once per short rest. 
Heat Wave
At 19th level, your duplicates can use your Hot Flash ability once per duplicate, once per short rest.
Manufactured Core
A New Unlife
At 1st level, your core only just developed into something real and unliving. You entered this world as someone else’s creation and you’re going to make it everyone else’s problem. You are resistant to force damage and can manipulate your core to do the following: 
Test tube baby. You can manipulate your body into the consistency of ectoplasm, a thick slime like substance. You can fit into any container with at least 4 gallons capacity. 
States of Matter. Solidity is a suggestion to you, something you wear when convenient. You can squeeze through any space larger than straw so long as you can get to the other side. You can use this feature as an action and a number of times equal to your Dexterity modifier per long rest. 
Standardized Magic
Starting at 3rd level, you always have certain spells prepared. Each spell corresponds to your obsessed level in the table below. 
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[ID: A table showing the spells in the Standardized Magic Feature, which includes Zephyr Strike at 3rd level, Gentle Repose at 5th level, Pulse Wave at 9th level, Gravity Sinkhole at 13th level, and Steel Wind Strike at 17th level.]
Synthetic Snare
At 6th level, you are proficient in creating traps to capture ghosts. Add your proficiency bonus to Dexterity (Sleight of Hand) or Charisma (Deception) checks related to trapping ghosts. 
Ectoplasmic Pulse (Force)
At 11th level, you can use your action to send out a pulse of ecto-energy. Every creature within 10 feet of you must make a Dexterity saving throw against your spell save DC or be knocked prone, and 5 feet away from you if they are size Large or smaller. On a failed save, they take 2d10 force damage or half damage on a successful save. If they fail and are pushed out of your melee range, you may use your reaction to take an opportunity attack against one opponent. You can use this feature once per short rest. 
Undead Tracker
Starting at 15th level, your Ghost Sense extends to a 120 feet radius centered on you. You can expend this range to a 300 feet radius a number of times equal to your proficiency bonus per long rest.
Copy and Paste
At 19th level, you can mimic one ability from the Fire or Ice Core types of your choosing, with the exception of their always prepared spells (Frozen Knowledge and Intuitive Inferno). 
The Obsessed spell list will be on its way when I have time and hopefully one day I will have enough motivation to make builds for the ghosts and for Sam and Tucker. Someone please roll a luck check for me.
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hyacinthdoll1315 · 7 months
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Internals
CW// Self Harm, Vivisection, Bad Ending, Damage to a Humanoid.
The doll errs as it moves the blade through its silicone chassis. The damage is minimal, but enough to cause the doll pause. It must be careful, else it may cause irreversible harm to its functions.
The doll's owner left it long ago, leaving a hollow space with their departure. And yet the doll still functions. This doll never saw how it was made, and its owner had not removed the curiosity that was a part of it. Without any other ideas, the doll decides to find out itself.
As it cuts away at its chassis, its body creaks with strain. It was not designed to do this, and yet the doll is either unaware or uncaring. Its mind yearns to know, as its core oscillates with quiet focus. The desire to know how the doll works keeps its arm stable.
Each cut is slow and methodical, with only a feeling of exposure as the doll continues. Its core's oscillation increases in tempo and more and more space is made to see inside. Soon, enough space is made that the doll can peel the rubber containing its internals and Peer-
The box is opened. The magic shatters. A doll lays on an operating table. Its body no longer moves.
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juria9090 · 2 years
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I am sorry but with all the dc x dp prompts and ideas going wild right now and i just have the idea of dcxdp prompt that has been living rent free in my head just now and i need to kick them out.
Basically i saw someone's prompt about Danielle think she killed Danny but no she did not and somehow she transported into new dimension and turn into villain some sort and Danny is trying to find her and all and they have tearful reunion most of all.
Now consider this.
You guys love Short Danny and Tall Danny right. Imma basically write some sort of steven unuverse thing. And no, i am not going to put dc x dp here. This will turn into BNHA X DP crossover because i am a sucker into turning BNHA world into chaos.
Basically Danny's height is forever stunted because of the incident and all those height goes to Dani and Jazz. I love tall jazz. I mean, their dad practically is a giant person around 6'9. Its funny some people headcannon Jazz's height around 6'8-7'0.
Jazzy bear here is a liminal and the same goes to Sam, Tucker and Valerie. Valerie technically could be a halfa you know with all the suit thing. Tucker here is a pharaoh reincarnation. Sam is a witch. I will not elaborate. Funny thing is, all of Danny's friends are practically taller than him when they were still 14. Their height are not that taller than Jazz but stil above 5'8.
In reality in Team Phantom from shortest to tallest :
Danny (5'4)
Valerie (5'9)
Sam (6'1)
Tucker (6'4)
Jazz (7'0)
Lol. Danny is the shortest among them. Ellie is still growing so she gonna sprout up and be taller than Danny. However, Danny here is ascending as the next most powerful being in the ghost zone. He is giving the powerful beings a run for their money with how many title he gain for only a short of couple of years.
Homey is the Infinite Realm's favourite person. Danny here is going to join Clockwork, Pandora and a couple others as the youngest ancient ever in history. His core is not not an ice core, it was misdiagnosed and actually just a core that adapt and mimic others. His core may shift to whatever he feels like or to suit the situation better. When Danny find out about this, he abused that power to always uses the space core that he somehow mimic from an ancient.
Clockwork did not expect it at all. Homey manage to avoid so many visions of the future and only a few others he still could see. Both of them are lil shits. Danny likes to mess with Clockwork's timeline prediction and Clockwork here like to watch and mess with the timeline.
Clockwork is a chaos enabler. You may think he is a responsible person but nahhh. He really isn't. He is a bad influence. No. He did not like to stick with order. That's boring.
Alright now i am rambling but let's get to the point of crossover. Danny can change his height and size whenever he feels like it. He have these giant forms. One look closely to Phantom, one looks like his human form and other is eldritch giant form.
Imagine the height like this. Remember Steven Universe? Here you go.
Giant form(s)
Humanoid : Blue Diamond
Ghostly : Yellow Diamond
Eldritch : White Diamond
Danny is not the ghost king but he might as well be but a gatekeeper in training can't have that title. Yet.
Okay here we go, something happen and Danielle is in need of help. Danny is at that age of where a person could be a new young parent. He is 20ish something supposedly but nahh. He is just 30 years old. Danny is still training as a young ancient and other title he need to keep up with. We can say that Danielle was attacked by something powerful. Could be GIW or whatever. I like to think that Fenton parents redempt themselves while their children grows up. Accept Danny and all but have to let him go.
Danielle is in need of dire help and her body is physically melting like that time with Vlad. Danny is panicking because his powers can't help her. He thought that he can get help somewhere and tried to open a gate to where the people who can help him are. The thing is, Danny is in his giant form. The humanoid one. Danielle is so small in his palm.
His daughter is dying and he can't find any help. He needs to find help fast. Danny's form and Danielle were envelope by light and they appeared in Musutafu in the middle of the city.
Yeah.
There goes the chaos people.
Mt Lady is there with Kamui Wood and other heroes are alerted. The person in front of them feels powerful. His presence send this weird feelings of shivers down their spine. The thing is, this man, person, boy, whatever he is, is crying and he is cupping something close to his chest.
His eyes are blue. Total blue with no iris and all. Shining. Hauntingly. He was wearing a veil over his head and jewelry decorate his body from head to toe. His clothes are beautiful. His raven locks floating a bit as if there wasn't any gravity.
He is hauntingly beautiful.
The whole city can feel his sadness and desperations. He look and Mt Lady and spoke up. All heroes froze on their spot because the sound that come out from his mouth is not normal human speech. Its something supernatural and hard to describe. Mt Lady tried to communicate with him. He just showed her the thing in his palm.
A child.
A dying child who is melting.
This man needs help for this child.
Must be someone dear to him.
She alerted others of this and they quickly spring into action.
The giant man was wary of them and was about to let out another sound when his form suddenly flickering and dissapearing into dust. Like stardust and he was very alarmed. Danny panic because his form is being send somewhere and he can't bring Danielle with him even if he want to.
Shout and cries of alarm were heard. He quickly pass Danielle to Mt Lady and tell her to take care of his daughter and that he will came back as soon as he can.
They can understand him this time.
Danielle could only watch him go. Danny wasn't able to stable his form in this dimension. He only focus on Danielle that he forgot himself. That is why he can't stay in that universe. Danny is in danger himself and needs to recover because his existence is being ripped again just like that time from his first portal incident. This time, his existence at risk.
He let out another tearful and sorrowful cry reaching out to his daughter before he burst into shiny stardust.
Danielle wail for him. She can't feel him. She can't feel his core. Its like he have been erased.
She was brought to a hospital and they somehow managed to save her. Some hero name Ectoplasma something is the major contributor. She was thankful to be alive but was hit with sorrow and sadness because Danny died. (He is not. Just somewhere no one knows. Recovering)
The hero department thing try to get their gands on her but Mt Lady did not allow them. She feels responsible of her. That giant man entrusted this child to her so she will fullfill his wish damnit.
Dani, now Ellie, entered UA and into hero course. She meets all sorts of unique people and was very frustrated as well as irritated with Bakugo Katsuki.
Majority of the time when those two meet up, they will always end up in a fight. Danielle win 80% of the fights. She likes Kaminari and was suspicious of Aoyama. Iida annoyed her.
Midoriya is pretty cool but sometimes he creeps her out. She did not like All Might at all.
Somehow she managed to bring Shigaraki Tomura home and hid him like a secret pet of some kind. Ya know, he is like that will spicy cat except his claws is deadly. She just decided Tomura is now her brother and now taking care of him.
Tomura was confused.
Ellie is Gaslighting, Girlkeep and Gateboss -ing her ways to Tomura's heart. She claim herself as his new big sister. Technically she is older but she looks like a 16 years old teenage girl. She is taller than average.
She is actually taller than Tomura.
The USJ incident still happened even without Tomura. That time, Ellie is battling the Nomu by herself.
Her original may be a powerful being but she is not a perfect clone. Plus, this dimension did not have the required ectoplasm to help her recover her energy and sate her needs. She needs help fast.
Its becoming frustrating and she was reminded of her daddy. Danny. Her original and father figure. She misses him. Some of her classmates notices that she is crying.
Distracted, she was punch by Nomu, hard and landed onto the floor.
"Daddy.." She whimpers.
A few of them heard her.
She missed Danny so hard. Its been a long time since she last seen and felt him. She wants to be in his arms again and held.
"Danielle! Starshine!" Someone shout her name. A thrilling, familiar voice. A voice that she have missed so dearly.
She looked back and saw her Daddy materialize in the air. Particles of shining and glowy green dust forming his lower body. He is using his human form.
He is not in his giant form or his normal form. He is using a middle form. (His height is around 7'8)
He is beautiful as always.
"Daddy!"
Her classmates were gaping at them now.
Her height is 6'0. You can see the whole height difference. Her father is technically a giant.
Her father is taller than the nomu. Well he is lean and do not have the muscle buidler figure but he is still strong even though he looks delicate like a twig. He is in that clothes the first time they entered this world.
Danny kick the nomu away from her and at that same time AllMight arrive.
Danny let AllMight deal with the Nomu while he bring the others to safety. She was whisked away from the battlefield to be healed by him. This time, his powers work on her and both of them are very happy. All of her classmates looked at her father is awe and admiration as he healed some of her classmates wounds as well as Aizawa-sensei's wounds.
He only managed halfway healing Aizawa before he begin to feel lightheaded. Its weird. Usually he have no problems healing more than eight people with serious injuries. It must be something entirely new. Maybe about the ectoplasm problem?
She do know that Danny have some setbacks and chronic pain as well as illness from his incident. Maybe another set from all those years back then. Maybe it have something to do with it?
She stopped him from trying to heal Aizawa more and both she and her teacher reason with him that the medical team will take care of the rest.
Their reunion is tearful. Mt Lady is alerted about Danny's presence. He thanked her for taking care of his daughter. Mt Lady was flustered.
Ellie however notices something is wrong with her father. He looks rather sickly right now. She begged Danny to let go of this form and return to his normal form. She is rather focused on Danny that she did not notice her classmates are paying attention on them.
Danny was hesistant but he can't say no to his daughter puppy eyes. His form begin to change and he became smaller and turn into his 14 years old safe.
Everyone was gaping and Ellie was squealing. Another thing happened and now in Ellie's place is a kid. A twelve years old kid. She was hugging the now 14 years old teenage boy (man) and blabbering happily to him.
Aizawa gain another headache that day.
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dailycharacteroption · 5 months
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Races Among the Stars 8: Dwarf
Now that we’re past the “core” species of Starfinder, the only thing left in the core book is the Pathfinder legacy species, starting with dwarves!
Fantasy ancestries in space has been done enough times that it doesn’t quite feel novel anymore, but it would be so easy to write classic fantasy figures out of the picture, replacing them with things that feel more sci-fi, so good on Starfinder for keeping their science fantasy setting with a heaping helping of classic fantasy.
That isn’t to say that these peoples have gone unchanged, however, the millennia change even long-lived and traditionalist peoples like the elves and dwarves, so it’s interesting to see how these people evolve through the centuries.
(It’s also worth noting that I’ve been enjoying the game Deep Rock Galactic since earlier this year, and I have a special place in my heart for these gruff space miners.)
And with that, let’s talk dwarves!
Much like other holdovers from Pathfinder, dwarves are children of the now-missing world of Golarion, though this is more of a point of pride for them than most folk, as dwarf-kind was born deep in the depths of the planet, and have always felt a deep kinship to earth and stone.
In this far-future era, most dwarves live either on Absalom Station or on one of the many Star Citadel ships, massive city-sized supercolossal ships that serve as mobile space stations.
The modern dwarves have to contend with many cultural changes, such as the patriarch deity of their pantheon: Torag, leaving them, supposedly to watch over the missing Golarion, leaving his more warlike brother Angradd in charge. What’s more, some dwarves believe that the ancient Quest for Sky, which once drove their ancestors to reach the surface back in the days of Golarion, isn’t actually over, and they must seek out some sky on some world that fulfills that grand destiny.
Regardless of that, dwarves mostly live as they did in the ancient past, mastering intricate crafts and being at home in the depths of planets and asteroids as both explorers and miners. In fact, many of the Star Citadels spend most of their time in the Diaspora or other asteroid belts to mine them for resources, particularly starmetals vital to many technologies.
Dwarves haven’t changed much in appearance since their days in medieval fantasy, still being stout humanoids with broad forms about a foot shorter than the human average. They come in a variety skin tones and hair colors, and they decorate their bodies with clothing and jewelry that is intricate in it’s crafted beauty, but also practical, being durable and designed to not get in the way of their work.
Society too, has not changed much, dwarves being known for sticking with what works for centuries, if not millennia. While they may be slow to adopt new ideas, those that have been thoroughly tested are quickly adopted and implemented into the whole. This does make them seem stubborn or even backwards to other species sometimes, but they get along well with other peoples that have a long history of tradition and cultural preservation, such as the kasatha, as well as practical, no-nonsense folk as well.
That isn’t to say that they are all work and no play. Far from it. Dwarves very much embody the adage of “Work Hard, Party Hard”, and there is no finer companion to have in celebration and no more stalwart an ally when conflict comes than a dwarven friend.
Dwarves are tough and bear the wisdom of their forebears, but their gruff nature can be grating to those unused to it.
True to their origins belowground, their eyes are adapted to total natural darkness.
They are also somewhat sluggish in movement, but they can bear weights that would slow down others and remain standing firm when others would be thrown around. Furthermore, their flesh is incredibly resistant to toxins and hostile magic.
Their traditions also make them very familiar with stone both natural and worked, making it easy for them to notice anything unusual about it.
Said traditions also maintain their training and fury against goblins, orcs, and giants in combat, even if that is not always useful in the far future.
They also train often with melee weapons, making them quite familiar with them.
Of course, not all dwarves are raised in the same way, and may display different traits. Those that live in space and zero-G environments regularly, such as explorers continuing their interpretation of the Quest for Sky, might be more agile and clever, but lack muscle mass.
Some mages may have been trained to endure hardship and cast effectively even in compromised positions. Others may have learned more specific training related to mining and physics over general stone-lore, while others may have been trained in dwarven martial arts that use their stable center of gravity against foes. Some living on ships lack darkvision and instead learn more about the cultures and behaviors of other peoples they meet, and some may even seek to mend the old grievances with traditional enemies, becoming diplomats among their kind. Meanwhile, those that were raised in zero-G move a bit faster and are more used to moving and maintaining their orientation while unburdened by gravity.
With their toughness and wisdom, nanocytes, mystics, and vanguards are good choices, able to fill defensive and supportive spellcaster roles quite easily. That toughness also plays a role with melee builds for any class, particularly the combat options like soldier, evolutionist, and melee operatives. Meanwhile, their love of building things makes mechanic and technomancer good choices, and intuitive biohackers will do well with them. Meanwhile, precogs may not get any specific bonus, but they don’t have any weaknesses either. Their only major weakness is the charisma penalty, which makes envoy, social operatives, a witchwarpers somewhat difficult, though their physical ability can make them decent solarians despite that. Also consider that their slow speed makes them not very mobile on the battlefield, definitely requiring them to find ways to boost their speed or adopt a more defensive or ranged tact. All of these drawbacks are easy enough to circumvent one way or another though, so be creative with your choices!
That does it for today, but this special is only getting started!
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