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#Franchise Development Services
franchise-guru · 5 months
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Franchise Guru™: Your Trusted Partner in Franchise Success
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Franchising presents unique opportunities and challenges, demanding a nuanced understanding of market trends, consumer behavior, and operational intricacies. Franchise Guru™ begins by acknowledging the complexities inherent in the industry, recognizing that success hinges on a delicate balance of strategy, innovation, and adaptability.
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Franchise Guru™ sets itself apart through a holistic approach to franchise development. By offering services ranging from strategic planning and market analysis to operational efficiency consulting, the team at Franchise Guru™ ensures that every aspect of the franchising journey is meticulously addressed. This comprehensive approach is designed to empower both franchisors and franchisees with the tools they need to thrive.
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For those looking to expand their business through franchising, Franchise Guru™ provides tailored solutions. From developing effective franchise development strategies to optimizing franchise systems and assisting with legal considerations, Franchise Guru™ is committed to paving the way for emerging franchisors to build successful and sustainable franchise networks.
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Franchise Guru™ recognizes the pivotal role played by franchisees in the success of any franchise system. Through targeted business advisory solutions, market entry consulting, and ongoing support, Franchise Guru™ empowers franchisees to navigate the challenges of entrepreneurship while maximizing the potential for profitability.
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Conclusion:
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digitalmediacalendar · 5 months
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sabertoothwalrus · 3 months
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so I’ve been gaining a lot of insight into the animation industry recently, especially in regards to pitching & the creation of new shows. There’s a few ways to go about it.
First, there’s pitching to a studio. When you pitch, it has to be SHORT and CONCISE. You may write a lovingly detailed pitch bible that perfectly breaks down episodes and characterizations, and it might barely even get read. First impressions, first impressions, first impressions!
Most peoples’ first projects don’t get picked up. I’ve heard a few stories from directors that said they tried pitching a story they’d had for years, which got rejected, to then spend a week or even several hours in their car coming up with a new idea, only for that to get greenlit.
But that’s not the end of it. Just because a show gets greenlit, doesn’t mean it will ever get finished. There’s lots of things that can happen. Sometimes, unexpected major world events (like… a global pandemic) can cause projects to get chopped. Sometimes, a CEO change or studio merge means a single person can decide a project “no longer fits with the company’s brand.” Sometimes, the one producer that was rooting for your project gets laid off, and no one else cares enough, so it gets shelved. Sometimes, a streaming service decides to create an animation department, and then they decide they don’t want it anymore. Sometimes, the studio will be simultaneously be developing another project that was too similar to yours and they just didn’t think to tell you until they decide yours is the one with less potential.
On top of that, almost everyone in the industry is saying that “studios just don’t pick up original content anymore.” Studios want something they can franchise, something that will bring in money. New content is risky. Established fanbases are safer.
However! Studios can still be a very good thing. They can be unionized. They can provide better benefits and resources. They can have connections and infrastructure and a larger volume of workers. At a studio, you can divide the labor and produce more in less time. Longer episodes, longer seasons, more consistency in quality.
But this comes with all of the disadvantages of having more in the kitchen.
The alternative is indie animation.
With indie animation, you have total freedom. Full artistic control. It doesn’t even matter if your idea sucks ass, because there’s no one to tell you you can’t make it. You could make it anyway, and you can make it whatever you wanted.
The thing is, making animation is hard. In my production class last semester, the average maximum animation one person could make in that timeframe was 30-60 seconds, and that’s not even counting background design, sound design, or cleanup/color. To make a 5 minute animated short, you should probably have at least 5 people.
And it is CRUCIAL you have a production manager. Ideally someone who’s not already doing art for the project. Most projects without a production manager will fall apart pretty quickly. Once the adrenaline and impulse-fueled motivation wears off, you need someone to hold you accountable and enforce deadlines and proper time management.
Speaking of time, that’s also hard to get. The more people you have, the more likely schedules won’t line up. Most people will have school, or other jobs.
And it costs MONEY!!!!!! You either have everyone work for free and volunteer their time & energy, or you establish a business as a proper indie studio, with people who may or may not have experience on how to handle paying someone else’s salary. And the money has to come from somewhere, so you have to rely on crowdfunding like patreon or kickstarter. (This, by the way, is why I could never fault an indie animation for releasing merch with their pilot.)
And like, maybe you wanna do a series, and all your friends agree to volunteer their labor and time to make the first episode, but it was unanimously not sustainable. Deciding not to produce a second episode until you can raise enough money is not being suddenly greedy, it’s attempting to compensate people rather than expecting them to be continuously taken advantage of.
You have to consider your output as well. There are some outliers like Worthikids, who afaik does all his animation himself, and afaik can work on it full-time thanks to his patreon subscribers. And he still has only produced a total of 30 minutes of animation (for Big Top Burger specifically) in the past 4 years. This is an IMPRESSIVE feat and this is with using a lot of 3D as part of his pipeline!!
Indie animation also has the complication of being more accessible for fandoms. When you’re posting your Official Canon Content on youtube, it doesn’t look a lot different than the fandom-created video essay in the sidebar next to it. What’s canon vs what’s fanon becomes less distinguishable. The boundaries are blurrier. When the creator is just some guy you follow on twitter, it’s easier to prod them for info regarding ships and theories and word-of-god confirmation. They don’t have a PR team or entire international tv networks to appeal to. And this is when creators get frustrated that their fans snowball and turn their creation into something they don’t recognize (and no longer enjoy) anymore.
So it’s tricky.
Thankfully, the threshold to learn animation is fairly low nowadays!! There are TONS of resources online to learn it on your own without forking over a couple hundred thousand to a private art college. There are conventions and discord servers and events where you can network, if you know where to look.
I know it can seem discouraging in the face of capitalism, but I think that’s all the more reason why it’s so important to BE DETERMINED about animation!! We’re already starting to see the beginning of an indie animation boom, and I think it’s a testament to humanity’s desire to tell stories and create art. Even if there’s no financial gain, we do whatever it takes to tell our stories anyway.
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bookmyfranchise · 2 years
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BookMyFranchise is a platform for Brands and Investors for Consulting, Marketing,Business buying,Franchise Investment Advisory Services in Chandigarh and Reselling of Existing Businesses. BookMyFranchise has worked relentlessly to change the face of franchising in India.
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dalishious · 5 months
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A BioWare Guide on How to Murder a Fanbase
I have been a Dragon Age super-fan for almost fourteen years, now. I have played every game, with every DLC. I have read every novel, lore book, and every comic — yes, even the terrible ones that are better off forgotten. I have seen the anime film, the animated series, and the web mini-series. I have enjoyed all of these pieces of the franchise over and over, more times than I can count. So, make no mistake: the negativity you’re about to hear comes from a place of love for this fantasy world, developed by many creative people over the years. I would love nothing more than to see the resurrection of passion in the Dragon Age fandom again. But the unfortunate truth is, that resurrection is only needed because BioWare took the fandom out back and shot it in the first place.
In December 2018, three years after the release of Dragon Age: Inquisition’s Trespasser epilogue DLC, BioWare first announced the then-untitled next Dragon Age game with a teaser trailer. At this point, most fans were anticipating this would mean within the next couple years, we would see the game. This assumption was based on the fact that Dragon Age: Inquisition was first announced in 2012, and released in 2014, with an extra year of development added last minute.
There have been dribbles of extra content since then, adding to the franchise. This was enough to keep some fans still breathing and interested. 2020’s Dragon Age: Tevinter Nights was a lovely anthology. 2020’s Dragon Age: Blue Wraith and 2021’s Dark Fortress were wonderful comics tying up the story started in Knight Errant. And 2022’s Dragon Age: Absolution was a well-animated series with an interesting cast of characters and story. But all these still left the fandom with a major question: What was going on with the next game? It was untypical of BioWare to be so secretive, in comparison to how they handled sharing information of the past games in the franchise. The only form of updates fans still have to go on is mostly just concept art and short stories, hinting that something must be in production. But why was the wait so long?
In 2015, the first version of the next Dragon Age began with a clear vision, clear scope of practice, and a reportedly happy developer team. Most gloriously in my book, there was no multi-player… but this did not align with the Electronic Arts typical money-mad schemes. EA’s push for “games as a service” meant they wanted to monetize all their games as much as possible, and therefore, they wanted them to be a live service — as Anthem demonstrated, that meant sacrificing things that are staples of good RPGs, like narrative and character choice. So in 2017, version one of the next Dragon Age was scrapped and replaced. This new version would have, in total or to at least some degree, an online portion of play.
There is one part of Schreier’s article, “The Past and Present of Dragon Age 4,” that really sticks out to me, regarding this:
“One person close to the game told me this week that Morrison’s critical path, or main story, would be designed for single-player and that goal of the multiplayer elements would be to keep people engaged so that they would actually stick with post-launch content.”
The idea of splitting up components of a game into single-player and multi-player is a terrible idea, because it means that there would be a large bulk of content only accessible through online gaming; something many fans, like myself, are repulsed by. Even if I did enjoy it, I spent most of my life growing up with either no internet or shoddy internet incapable of playing online games. I know many rural people who are still in that position, losing more and more of their favourite gaming pastimes because they are locked out of the ability to play them. It is a disservice to hide content behind a wall like this, especially in a world that is so lore-heavy like Dragon Age. The news of multi-player in Dragon Age understandably upset many, and this is when I first noticed a large drop off in excitement over the next game.
However, in 2021, the failure of Anthem (multi-player) and success of Star Wars Jedi: Fallen Order (single-player) led the executives at EA to bend to the wishes of BioWare leadership and allow them to go back to the drawing board yet again on the next Dragon Age. This meant removing all multi-player content!
While I am very happy that there will reportedly be no multi-player in Dragon Age: Dreadwolf, I can’t help but feel bitter and a little disgusted over the ridiculous development time spent on something no one but EA wanted in the first place. If it weren’t for this foolishness, Dragon Age: Dreadwolf would be in our hands right now. Instead, it’s been in development hell for nearly nine years and counting. Nine years is a long time to expect fans to carry a torch for you through radio silence, but it’s no wonder BioWare has shared barely anything about the next game; it’s been in flux for so long, they likely haven’t had anything concrete to show.
BioWare hurt its reputation even more when the news broke that the studio very suddenly laid off 50 people who were working on Dragon Age: Dreadwolf. This is pretty damning on its own, but BioWare took it a step further. Former developer Jon Renish shared a statement revealing that the studio was only willing to offer laid-off employees two weeks of severance per year of service, and denied health benefits. The denial of health benefits in particular is a pretty wild move for a studio with a reputation for “stress casualties”. The latest news on this is that BioWare has still so far refused to negotiate better severance packages, leading to a lawsuit. The lawsuit originally had 15 former employees, but this dropped due to the fear of not being able to afford to pay their bills. So now, while EA sits on $400 million net income, the laid-off employees are struggling to buy holiday presents for their children. These horrid business practices are not to be ignored when accounting for a lack of faith in a studio. What kind of monsters reward workers who make your games special with vaguely reasoned lay-offs?
The latest news on the Dragon Age: Dreadwolf front from BioWare came early this month, December 2023, with a trailer… announcing a trailer that will come next summer… that will announce the release of the game. Supposedly. Maybe. We’ll see. But by this time, BioWare is something of a laughing stock of their own fandom. Reactions to the video released with a pretty map graphic and a few rendered locations were, from what I personally observed, mostly sardonic in nature. People have commented on the vapourware nature of the game, and like all vapourware, that leads to disintegrating trust.
Despite all this, people like Mary Kirby, (one of the veteran Dragon Age writers who was a victim of the layoffs,) said, “it’s bittersweet that Dreadwolf is my last DA game, but I still hope you all love it as much as I do,” encouraging fans to still support the game when it eventually is released. But after every misstep BioWare has taken, that’s a tough sell now. Fans are finicky, RPG fans more so than others, one could argue. We have our favourites, and many of us stick to those favourites for life over our appreciation for the artistry — but that relationship between studio and fan should go both ways. EA and BioWare has betrayed that relationship, and it will take a hell of a lot to build it back up again, now.
[This piece is also available on Medium!]
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rawliverandgoronspice · 6 months
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I think what particularly annoys me with the "zelda was always gameplay before story" is that... it's not true? At least I don't think it's true in the way people mean it.
Zelda games were always kind of integrating story based on the standards of the time. When game stories were in game pamphlets, Zelda's stories was in the pamphlets. ALTTP tried to tell a pretty complicated stories with the limitations of the time. OoT was actively trying to tell an epic, cinematic tale packed with ambiance and expand what 3D could offer that 2D games struggled with. Majora's Mask is deeply character-driven in many, many ways. Wind Waker and Twilight Princess are both pretty concerned about their stories, down to the point that some people were bored by TP's cutscenes in particular. Skyward Sword, from what little I have played it, is very very invested in its characters and their journey (and 2D Zeldas have Link's Awakening, Minish Cap... None of them are visual novels, but they are concerned with emotional journeys, character arcs, mysteries about their own world...)
What is true is that the narrative wraps around the mechanics, and not the other way around. The mechanics drive themes, aesthetics, emotional beats and character journeys; and that's great. The world is a puzzle, and the world is delightfully absurd when it needs to be, full of heart when it calls for it, dark and oppressive when it suits the player experience.
That does not mean the games aren't invested in their stories. Even BotW has a pretty complicated story to tell about an entire world rather than one specific tale or legend --all of it at the service of the gameplay, which is exploration and mastery of your environment.
So. Yes, none of the Zelda games are million-words long visual novels that care deeply about consistency and nuance; but stories don't need consistency or deep lore to be meaningful and serve an emotional journey. Again: gameplay is story. The two cannot be so easily parsed from each other.
And Zelda as a franchise obviously care deeply about story, characters and setting (and still does right now --otherwise there wouldn't be a movie), even if it doesn't try to imitate prestige narrative-driven games, which is great and part of why I love this series so much. Doesn't mean it couldn't have done better in the past, it obviously could have, but I feel like pretending that nobody ever cared about story or character is just... false? It's a huge disservice to the devs too. Some of them obviously cared immensely.
The "gameplay above story", at least in the extent to which it is paraded today to defend TotK, mostly, is a really recent development. And I think it's one that deserves to receive some pushback.
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veryinnovative · 4 months
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@jegulus-microfic | january 2, prompt: fire | word count: 1.575 featuring older ceo regulus black and younger intern james potter
“A truffle wagyu burger with hand-cut fries? What does that even fucking mean?!” James shouts into the receiver as he winds through the busy masses of bodies crossing the roads, the traffic light across blinking for him to hurry. “Can’t I pick up something for him from Burger King or something? You know, like a normal human being?” 
On the other end of the line, Barty snorts a derisive sound. “Yeah, you try feeding him cheap chain franchise slob and see how that plays out for you. The fucker thinks Versace is a low-class brand, James. He probably doesn’t even know what the inside of a Burger King looks like. Besides, that place is fire. They have good shit.”
Groaning, James picks up the speed and sets out for a sprint, having missed the bus to Howick and resorted to the most reliable way of transport—his two sets of healthy, always moderately trained legs. 
“Are you running? You better not be fucking running, Potter. You’re going to come back all sweaty and with creases in your cheap-ass button-up and then I’m going to be the one getting shit for not driving you and ruining the image of Regulus Black’s executive assistant—”
“Suck a dick, Barty,” James bites back after barely evading a car, its tires screeching at him in warning. He throws the driver an apologetic smile.
“I’m serious. You meal-prepped, Potter! Asked where the fucking office microwave is, are you out of your mind? Lunch is on company credit, for fuck’s sake. You’ve got an image to uphold now you’re working for Black Enterprises!”
“The cafeteria is too rich for my taste. Besides, I like meal-prepping. It’s calming.”
“Your fucking tuna stinks up the place.”
“Maybe that’s just your big bullshitting mouth.”
“Listen here, you piece of—”
“Oops, entering a tunnel, hear that?” James cups a hand over the receiver and makes a low, grating sound—mimicking the static rasp of a bad cellular connection. “See you!”
He tucks away the phone before entering Beauxbatons, the restaurant Barty had told him to go to because Regulus was craving his guilty snack, which, to James, sounded like an item right off a witch’s menu. Then again, he was a poor twenty-three-year-old who had just had a gap year fresh out of university, lived in a run-down apartment tucked in Southern London, and knew nothing of the expensive tastes a man like Regulus Black possessed. Thirty-something years old and not a single skin blemish. Must be all the fucking truffle and caviar and whatever Boiron guava puree he eats.
“Welcome,” one of the employees asks. Of course, all of the staff are also wearing pristine clothes and have perfectly sleeked-back hair.
“Hi,” James answers, now all too conscious of the developing sweat marks below his armpits and the dampness cooling on his back. “I’m, uh, here to pick up lunch? Sorry, I forgot my order so let me have a peek at my messages…”
The employee blinks like James has grown a second head. “Take-away? Sir, this is a dine-in restaurant.”
Good thing James has come prepared. He shuffles through the contents of his bag, phone in the other hand and tip of his tongue peeking out in full concentration. “Oh, that’s alright. I brought something to carry it with me. I also got some Tupperware if you don’t mind rinsing it beforehand.”
“No, sir, it’s not a matter of containers,” the employee starts, her lips pursed into a tight line. “We don’t do takeaways.”
James stops and frowns, bag half slung over his shoulder. “Isn’t this Beauxbatons?”
“It is.”
“My boss sometimes has people pick up his lunch here.”
“You must be mistaken… We do not lend any type of service like that.”
James sighs. Great. Amazing. Just what he needed. “Right. Do you mind if I make a call? I’m sorry, there must have been a mistake then.”
The employee, undoubtedly taking pity on him and his disorderly state that suggests he’s been running the past ten minutes, nods. “Of course.”
Heaving a sigh, James scrolls through his contact list and taps on ‘Regulus’, never mind that he has been firmly instructed to only call him during emergencies. But considering the sort of day he’s been having, he considers this one.
Regulus picks up after the third ring. “Potter?”
It’s been two weeks and he still won’t fucking call him by his name, going off on tangents about formal office conduct and etiquette. Potter this, Potter that, bridling when he’s called by his first name for a change in an environment that would kiss the soles of his feet if he’d ask. “Hi, I’m at the place you sent me the address of but they don’t do takeaways so I wanted to know what you want to eat. You cool with Wagamama?”
There’s a pregnant pause—all too telling of how Regulus is probably taking a deep breath and doing the thing where he either pinches the bridge of his nose or rubs his eyebrows. “Have you mentioned the takeaway is for me?”
“No, I haven’t.” What difference would it make, James wants to ask. But in a world where Regulus Black is pretty much revered, he is confident it would make a little difference at least.
“Do that, Potter.”
James rolls his eyes before returning his attention to the employee. “He wants you to know his name is Regulus, by the way.”
Her eyes widen. “Reg—Do you mean Mr. Black?”
James clicks his tongue. “That the one.” The employee doesn’t look convinced and James holds up his hand just above his chest. “About this tall? Curly black hair? Probably in one of today’s morning tabloids, not hard to miss. I could put him on speaker if you’d like?”
There’s the frantic wave of her hands, head shaking vigorously. “Oh! You should have told me from the start, Sir. Please, what would Mr. Black like to eat for lunch? I—I’m sorry. We are very exclusive in our service and are most honored Mr. Black has once again chosen our humble establishment—”
“Just,” James sighs, skimming over the menu laminated standing on an easel by the entrance, not possessing the energy to listen to someone go off on tangents about his boss again. Not like he does so internally at night, anyway. Absolutely not. “A truffle wagyu burger with hand-cut fries.”
“Not fries, a salad—” Regulus reminds him over the phone, but James has decided that he will just about eat whatever James decides on.
“Potter—” Regulus tries again and James flat-out hushes him. To his surprise, Regulus actually shuts up.
The employee nods, over-excited. “Oh, of course, an excellent choice. How would Mr. Black like it to be cooked?”
James shrugs. “I don’t know, on a grill?”
There’s a faint garbled noise coming from Regulus that James will definitely tuck away in his memory.
But the employee is too thrilled to be serving someone as pompous as Regulus to notice the lack of culinary terminology James possesses. “Oh, I meant the cook of the meat!”
“The cook of the meat?” James repeats. “I don’t know, whoever is on shift? Regulus, who do you want to cook your burger?”
The employee makes a high-pitched sound at the same Regulus sighs in a very exaggerated, exhausted manner. “Just tell them medium rare.”
“Medium? What is this, a video game difficulty?”
“Medium rare!” the employee chirps, her smile wry. Strands of hair stick out of the previously perfectly pulled-back bun like the situation has created plenty of static to dishevel her updo. “One medium rare wagyu—”
“Don’t forget the fries,” James adds, unable to fight off the grin cleaving his face. This, he loves most—fucking with rich people. ‘Who do you want to cook your meat?’ he’s a genius for that one, an absolute innovative mastermind. Make him head of corporate next at this rate.
“You had to call me for this?” Regulus asks him as James watches the poor girl scurry off to the back, undoubtedly to ring in the order and gush about the perfect, rich, hot-looking Regulus Black on the phone by the restaurant’s hallway.
“It was an emergency. I get you the wrong order and you, I dunno, bite off my head like Miranda Priestly.”
“I don’t know a Miranda Priestly.”
“No? Shame. Would’ve loved her, a real feisty woman that one. She works in the fashion industry, though.”
“Potter.”
James tries not to bark out a laugh. He can’t help it, Regulus is just too easy. “Yeah, I’ll get you your overtly expensive A3-grade cut of meat that could pay for my weekly rent. Didn’t take you for the type of man to get burgers, by the way.”
“That’s why I’m asking employees of a lower tax bracket to pick them up for me.”
Okay, that’s kind of funny. Regulus Black can be fucking funny if he wants to, he just rarely chooses to. James barely masks his snort at it. “Got me there, boss.”
“Get a cab back to the office. And stop calling me boss.”
“My bad, Sir,” James drawls, knowing that Regulus reacts particularly well to this specific formality. 
A second of silence that stretches on for a little too long. James clears his throat, wondering if the line cut off. “Regu—”
“See you soon, Potter,” Regulus speaks, faster than usual, almost like he’s flustered, and with a strange pitch to his words before he hangs up.
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bamsara · 11 months
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Oooo, for the dialogue prompts "you should have thought about that before you got into a fight" and "I only wanted to help"
I love your works! Your art looks like itd taste like sour patch kids, v nice!! ^^
Sun (Mostly) Centric | Wordcount: 1,147 | AO3 Version
The world has not yet adjusted to the flood of robots merging with day-to-day society.
At least, not in the form they had taken prior. To say that there was some backlash was undercutting it; using arguments of humanity vs machine to its core, despite the clarity that those walking alongside them weren't just AI made to mimic human traits and personality, but sentient beings that develop their own. There's a difference between a chatbot app and your next-door neighbor who just so happens to be made out of metal.
Still, there is progress as much as there are incidents. A recent ruling states that all robots don't need to look human in order to receive the same amount of respect and rights (which is fantastic for all of Fazbear's line up of robots, considering they were animals in nature and all, in all franchises and pizza plexes across the country) but there were...incidents too, some of them making the news.
So when you're out doing some quick shopping for groceries one day and a stranger with a taut face and a sour attitude starts heckling Sun, and that heckling turns to harassment, and thus turns into him reaching for the back of the animatronic's head and pulling at the vulnerable wires there, you clock him.
Hard, actually. Your knuckles hurt like a bitch, but you don't have time to shake the feeling out from your hand because the guy sends one right back and oh, there you go, tumbling in the isle and knocking baking soda and sugar and other cake ingredients off the shelf as the two of you yell profanities and arguments while Sun has a metaphorical loading symbol over his head while he processes the last five seconds.
Now you're both banned from that store. The other guy is too, thankfully. Still sucks though. You didn't get to check out the ingredients for the cake.
"You're a real mess." Sun scolds you, dipping the rag back into the warm water, and bringing it back up to your face. He dabs at the dried blood under your eye, careful not to rub too harshly so as to not irritate the darkening skin beneath it. "Honestly. That could have gone so much worse-"
"Like pulling wires out of your head?" You interrupt. You're not too keen about the bathroom being turned into a lecture hall, and the lid of the toilet seat being your 'time-out' spot as he tends to you. "Yeah, sure. I'll just let the stranger rip out what is essentially your brain cords out of your flat skull and be fine with it."
Sun shoots you a look. The default smile is strained.
"What?" You hiss in the silent pause, and not because of the sting of your eye. "All I'm saying is that this-" A point to your face, "-is preferable than the other outcome."
"Our wires are welded in with steel, so I highly doubt a human could rip them out without some sort of power tool." Sun tuts. "You remember Parts n Service."
He had a point. The machine in Parts n Service did weld his arm back into place at the time, and all the other repairs since then didn't go without some sort of heat tool to make sure everything was properly molded in place. Still, you frown. "It's still fucked up that he did that, though."
"Language."
"We didn't even get the cake mix." A light dab on the eye, you bite your tongue as Sun clears the last of the dried blood from the area. "Shouldn't have banned us. Now we have to go across town to get groceries."
Sun pulls back the rag, stained pink and light brown with old blood, dropping it in the sink to be washed later. "You should have thought about that before getting into a fight."
"I was only trying to help!" You defend, continuing as Sun pulls out the disinfectant in a rather knowing manner. The cut underneath your eye from the guy's ring was about to sting like hell. "And it's not like I was the one who started it!"
He pours a dab of alcohol onto a cotton ball retrieved from the first aid kit, a small puff of white in between large silocone fingers, it's almost comical how he pinches it into place before crouching back down, the cotton ball hovering over your face. "Hush. This is going to sting."
Your mouth thins at the underlying tone of Moon's voice in his scolding, leaning away from the offending ball. "You're such a hypocrite."
A hand comes underneath your chin to hold you in place, thumb pressed into your jawline. "Stop whining."
"How would you feel, huh?" You wrinkle your nose as the disinfectant ball comes closer. "What would you do if someone attacked me like that?"
The cotton ball presses against the cut and you flinch, hard enough that your shoulders hike up and your neck tenses. It stings like hell, searing for a moment before dulling to an aching throb, a hiss in the back of your dry throat.
The Daycare Attendant's thumb keeps in place for a second, then pulls it away, expression unreadable. "The same thing we did the last time someone tried."
You grit your teeth, pressing your lips into a thin line as the stinging starts to fade.
"Though," He continues, pulling the cotton ball away and tossing it into the trash. "While your help is appreciated, It would be very much appreciated if we were to avoid something like that in the future!" He waves his hands, the bright smile returning, and Sun's fingers go behind your ear, pulling back out a colorful bandage. "I think it goes without saying that it makes me very sad to see you all hurt. Not fun at all!"
You blow hot air out of your nose in a huff as he applies the sticky bandage. "Hypocrite."
"There you are! Right as rain, dandy and peachy." Sun pulls back to observe his handiwork, and there's a slight pause. "Well, not quite. You've still got a bit of a shiner. I don't think I have a medicine for that one."
"It makes me look cool." You jest. "I look badass."
The animatronic sighs, heavy and loaded for a robot with no lungs, though his exasperation is evident in his voicebox. "Pulling my wires, our wires, please, you're constantly on them-" He's mumbling, quickly. Still talking even as he cradles your head gently by your jawline, and presses his faceplate to the skin above the black eye. "Afraid that's all I can give."
You wrinkle your nose, smiling. "I think a cake would be great too."
"Thanks to someone-" He starts, rising from a crouched position and taking your hand to help you stand. "It looks like we'll be ordering one from the bakery instead."
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robbyykeene · 3 months
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A Totally Mathematically Accurate Analysis of Cobra Kai's Season Quality
Abstract:
In this report we investigate the season-by-season quality of the show Cobra Kai, and establish a clear, direct relationship between the quality of the season, and the number of appearances of the colloquially coined "slutty gi."
Introduction:
Cobra Kai is a television series that launched in 2018 for the Youtube Red streaming service, eventually moving to Netflix in 2020. It stands as a sequel to the iconic Karate Kid film franchise, and follows a now 50+ year old Johnny Lawrence as he navigates the lifelong fallout from his karate tournament loss to Daniel Larusso in the 80s. This analysis seeks to explore relationship between the objective quality of each season of the show, and the number of appearances of Johnny Lawrence's "Slutty Gi."
Definition and Description of the Slutty Gi:
The colloquially coined "slutty gi" refers to Johnny Lawrence's now infamous gi, which he wears while practicing and teaching karate throughout Cobra Kai. We differentiate this gi from all others in the show by its sleeveless nature and tendency toward varying levels of pectoral exposure. See figure 1 below:
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fig. 1
From here on this report refers to this gi by its colloquial name for clarity and distinguishability.
Season Quality Analysis:
In an attempt to establish a relationship between the quality of the season and the number of slutty gi appearances, we measure the number of appearances per season vs. the objective show quality per season*. See figure 2 below:
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fig. 2
As shown in the figure above, the number of appearances of the slutty gi diminishes per season, with it dropping off completely to 0 from season 4 onward. The objective show quality also diminishes per season, in a near identical pattern. We observe a slight trivial difference in the slope of the respective trendlines, with otherwise near identical plots.
*the numeric calculation for the show quality per season was performed using objective measure inputs such as thematic consistency, humorous moments, character development, and more. Details of this calculation can be found here.
Conclusion
Although more investigation is needed to establish a cause-and-effect relationship, we conclude that there is a clear, direct correlation between the number of slutty gi appearances per season of Cobra Kai, and the respective quality of the season. As slutty gi appearances have trended downwards per season, so too has the quality of the show. With one season left to come out, this report supports the recommendation that season 6, the final season of Cobra Kai, brings back the slutty gi to save the lasting legacy of the show.
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beargyufairy · 21 days
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Just My Thoughts Pt. 29
Fairy Tail Manga Reread Version
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Lucy was so smart for this. It shows how quick witted she is and I love it. She used her situation for her own advantage. Jose’s expressions are so funny and it really shows how bewildered he was by her actions.
This is a scene that lacks any magical elements and I think it highlights how Lucy is more than just a damsel in distress or a character solely for fan service. Despite her hands being tied and missing her keys, she still managed to gain the upper hand in this circumstance. Since the start of the series, Lucy has grown so much and gained confidence in herself, although she still has a long way to go. She’s one, if not the best, developed character in the entire FT franchise. I honestly just love her 🫶.
Until my next thought!!
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franchise-guru · 5 months
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Franchise & Business Consulting Services Unlock the potential of your franchise with Franchise Guru™! Our expert Franchise & Business Consulting Services cater to both Emerging Franchisors and Franchisees in Al Huda Building (Dubai), Mumbai (India), and Beirut (Lebanon). Whether you're looking to expand your business or embark on a franchising journey, our seasoned professionals are here to guide you every step of the way. Discover growth strategies, streamline operations, and achieve success with Franchise Guru™!
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digitalmediacalendar · 6 months
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dynared · 11 months
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As Dreamworks's deal with Netflix for exclusive shows expires (they first signed a deal with Hulu for exclusives and now seem to be given shows to them and Peacock), shows have begun to leave the service en masse. However, due to the nature of staggered contracts, many of these shows will not be leaving Netflix for at least a year, while others may have several years left on the service. What's on Netflix did some calculations based on when the final seasons were added and came up with some removal dates for the shows -
Voltron: Legendary Defender (N Original)December 14, 2018 December 14, 2024
She-Ra and the Princesses of Power (N Original)May 15, 2020 April 10, 2026
3Below: Tales of Arcadia (N Original)July 12, 2019 August 7, 2026
Wizards: Tales of Arcadia (N Original)August 7, 2020 August 7, 2026
Trollhunters: Tales of Arcadia (N Original)May 25, 2018 August 7, 2026
There are plenty of other expiration dates on that list, but these are the big ones I noticed, mostly because they were attempts at franchise creation that fell completely flat. Voltron's big-budget Amazon movie is due for a 2025 release in a best-case scenario (worst-case scenario is more Robotech-style development hell) and with the rollout of a lot of classic Voltron merchandise including the oft-mentioned Voltron beer, the plan to erase VLD from everything come the film release is well underway. Dreamworks doesn't seem to mind, since they're still the video distributor for DOTU on behalf of World Events Productions, their name is on the Voltron beer.
She-Ra is a similar story. The franchise is also with Amazon via Dreamworks, for a live-action show directed by one of the directors of the Watchmen TV show. Hopefully, whoever plays Hordak can chew the scenery as hard as Jeremy Irons did. It probably will air sometime in 2025-2026 best case scenario as well, just in time to see SPOP eliminated from everything (something Mattel is only too happy to facilitate given their release of classic She-Ra figures for their Masterverse brand of toys).
Trollhunters was meant to be a franchise but despite a lot of big names attached to it, it went absolutely nowhere and everyone seems to have disavowed the whole thing after the ending. So it's just getting tossed to one side.
The internet means IP gets recycled and discarded faster and faster these days. And these are three examples of shows set to disappear from the face of the earth, to the glee of the license holders.
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hollowtones · 1 year
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If you could choose 1 video game series to change 1 fundamental aspect of, which series would you choose and what would you change?
- Take the “Fallout” series and make it so it’s not Like That about “tribals”.
- Make it so the “Destiny” series isn’t a live service game.
- Give the mainline “Elder Scrolls” games writers whose work I enjoy. That or at least make the games weirder again. (The MMO is apparently better in both regards but I don’t much feel like playing another MMO at the moment.)
- Give “F-ZERO” to developers that want to work on it. (Is it a cop-out for my answer to be “I would change the franchise by simply having there be games in it”? I don’t care, it’s my post so I can add whatever.)
- There’s probably a whole laundry list of franchises where I’d go “make this less weird about women” but we’d be here all night and I gotta take a shower soon.
- Luigi from “Super Mario” now has an arm cannon.
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dalishious · 1 year
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I'm actually not done comparing the development of Baldur's Gate 3 to Dragon Age: Dreadwolf's yet I guess...
As @purahs mentioned in the replies to this post, Larian has been actively engaged with fans throughout the entire process. They have been transparent as hell about everything they're doing, because it's pretty clear they highly value and respect the people interested in their game. This has earned so much excitement and fan activity even before the game's full release!
You know what happened when I pointed out that it would be a good idea to let the player character call out Astarion's racism towards Gur, to make it crystal clear that he is in the wrong in that dialogue? Larian added that option in the following patch. Just like that, I felt more validated and taken more seriously than I have ever in my life been treated as a veteran Dragon Age fan. My voice mattered.
I guarantee without any shadow of a doubt that if I were to suggest the same to BioWare, I would be met with either complete silence or a total blacklist.
BioWare has put the Dragon Age franchise through development hell more than once now, and it is a testament to the fans that we're still sticking through it. It'll be an actual decade since the last Dragon Age game before we see Dreadwolf come out. Why? Because EA/BioWare were fucking around with that Anthem live service garbage that every game studio's so greedy for nowadays, eager to churn out as much money from people's pockets as possible, in the middle of a capitalist hellscape economic crisis.
It's been almost ten years now, and we know next to nothing about what this game is going to be like. BioWare is relying entirely on just spamming returning character names like Varric and Solas to try and gain excitement, and that only goes so far. Hell, I've gotten more excitement out of the Tevinter Nights novel, comics, and cartoon at this point than I have the actual incoming game.
What I'm saying is, I will always prefer engagement and transparency over secrecy. BioWare could learn a thing or two from Larian.
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tailschannel · 5 months
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Sonic to get "several new mobile titles" in the future, according to SEGA management meeting document
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The Sonic the Hedgehog series is expected to receive "several new titles" for mobile platforms, SEGA's parent company confirmed in a management meeting early Wednesday.
Apple and Google were both named as "key players" in the mobile sector for SEGA, as the publisher detailed an encompassing transmedia scheme for the blue blur, which will include licencing and collaborations with other third-party properties.
"Several new" mobile games under development
With an established presence thanks to the likes of free apps like Sonic Dash and Sonic Forces Speed Battle, the franchise looks set to dive in the world of mobile gaming, as part of SEGA's future plans.
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The publisher did not rule out exclusivity clauses with subscription-based mobile gaming services. In recent days, the publisher signed a contract with Apple to produce Sonic Dream Team, and Netflix announced a mobile port of Sonic Mania Plus for their game subscription service.
No word of a specific timeframe for the aforementioned mobile games, currently in development.
Future Sonic mobile games to adopt Rovio's Beacon toolkit
As part of the mobile expansion, the upcoming slate is expected to adopt "Beacon", an internal development and marketing toolkit powered by machine learning, frequently utilized by Rovio, the Finnish studio behind Angry Birds that SEGA acquired over the summer.
The studio described Beacon as a platform to "build games and get games to market, models to profitably grow and monetize the game and live operations tools to maximize our players’ fun."
The toolkit has been criticized in a number of fan-run Angry Birds forums for incentivizing revenue at the expense of gameplay quality.
SEGA did not disclose if the Beacon platform will extend beyond the present suite of HARDlight mobile games.
More details on SEGA's resurrection of classic hits
SEGA also unveiled these new images and descriptions for the five new games announced at The Game Awards, described as a "power surge" to re-electrify their classic hits, like Crazy Taxi and Jet Set Radio.
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Crazy Taxi: Innovative & Fresh Style Driving Action! Cheerful feeling of freedom and fusion of nature and city. Peel out the new stage of Crazy City!
Jet Set Radio: "Counter-Culture" - Tokyo Street Open World! Experience the "rebellion" movement that feels free in a suffocating society. Make friends, increase your fans, and create a movement!
Shinobi: Slay the enemies in the silence of the moment. Run through the world of Shinobi, full of monsters and ninja actions. Grab Oberozuki, the legendary sword and slay evil once more. Your clan and the world are counting on you.
Golden Axe: Warriors arise to subdue the demons! Defeat your enemies with a variety of attacks with swords and magic! The legendary story about the battle axe, Golden Axe is about to begin!
Streets of Rage Revolution: Beloved side-scrolling beat 'em up action series! Take control of one of the ex-officers and make the city a place where people no longer have to walk the "Streets of Rage."
The announcement coincided with SEGA's plans to strengthen their flagship video game brands like Persona and Like a Dragon, and to expand with legacy properties.
(Edit 2:00 pm ET - post updated with new details)
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