Most early dungeon terrain sets were flat 2-D designs, with the occasional 3-D version made as a homemade DIY craft project, but TSR eventually released their own cardstock dungeon in 1984, AC3: 3-D Dragon Tiles featuring The Kidnapping of Princess Arelina. The tiles, walls, and figures were by Dennis Kauth and Jim Roslof, with a short adventure by Garry Spiegle intended for use with either D&D or AD&D.
I wonder whether this was created in response to that scene in E.T. which may have created some expectations about what a D&D game should look like on the table.
the way i fucking SCREAMED when the swords master gave sokka the white lotus tile because as soon as I saw him i FUCKING KNEW we would meet him again as part of the Badass Old Guys United Club and i fucking KNEW. iconic ass bitches if i were in that world i would SO JOIN their gang.
Photoset of my modular dungeons and dragons tile set that I made. 40pcs in all, it's got dragon claw marks and acid damage as the dragon fight I built it for was an acid breathing dragon so I eroded the pillars to create acid damage. The full tile pieces have moss added to them also.
I'm selling this set now on Etsy as I haven't used it in some time.
Multi-levelled dungeon geomorph tile. I'm having trouble walking away from this and accepting that its just a flippin' dungeon tile and I need to move on to other things! #inkedadventures #DnD #TTRPG #dungeontile #Procreate
Somehow . . . Rusak has returned, despite fighting to the death at the end of AC3: The Kidnapping of Princess Arelina. AC8: 3-D Dragon Tiles featuring The Revenge of Rusak (TSR, 1985) is a sequel to AC3, with a typo on the cover repeating the AC3 product code. This time the terrain tiles and stand-up figures are designed for wilderness adventures, with art by Dennis and Marsha Kauth. The accompanying adventure by David "Zeb" Cook is set several years after AC3's dungeon adventure, and is intended for use with the D&D Expert rules, though AD&D is mentioned in the back cover text: