Looking for real-world challenges to practice UX Design! In this UX Design Challenge, Our squad have been given the job of creating a UI coach. This is a user interface (UI) which helps users with their daily tasks. Designed in a way even beginner, able to handle multiple users and multiple actions. The user can be able to access it from anywhere and anytime want. Also, design in a way that any new users can easily navigate through its menus and options. Designed a UI Coach that helps our clients make simple-to-use interfaces for their users. Improve your UI/UX Design skills by designing real-world projects.
A collection of portraits depicting the voices from Slay the Princess, taking inspiration from the style of the video game Disco Elysium!
The Voice of the Hero, a knight, an iconic silhouette against a luminant halo. A color palette of black, blue, and teal.
The Voice of the Hunted, a beast trying to protect its heart from danger, represented here as a crosshair.
The Voice of the Smitten, the knife wound letting loose lovely streams of swirling bodily juices into the air.
The Voice of the Cold, dark, and angular. Something completely unafraid to kill.
The Voice of the Skeptic, attempting to fly, tearing himself away from chains and what looks like his own body.
The Voice of the Paranoid, Frantic and multi-eyed, clutching at a wound.
The Voice of the Contrarian, flying in stark contrast to the others, glowing instead of secluded, a mischievous fairy or will o' the wisp, instead of a grotesque figure.
The Voice of the Broken, shattered and leaking. A humanoid figure is no longer recognizable.
The Voice of the Stubborn, Fiery eyes, and big meaty claws. The brushwork is chaotic.
The Voice of the Cheated, smoke leaking from puncture wounds still embedded within him. He's holding a cigar, too; probably where all the smoke is coming from.
The Voice of the Opportunist, carrying multiple masks on his person, and wielding a poorly concealed knife.
And finally (for now) The Long Quiet itself, the night sky, swirling sigils blurred in the dark.
I think 90% of my gripes with how modern anime looks comes down to flat color design/palettes.
Non-cohesive, washed-out color palettes can destroy lineart quality. I see this all the time when comparing an anime's lineart/layout to its colored/post-processed final product and it's heartbreaking. Compare this pre-color vs. final frame from Dungeon Meshi's OP.
So much sharpness and detail and weight gets washed out and flattened by 'meh' color design. I LOVE the flow and thickness and shadows in the fabrics on the left. The white against pastel really brings it out. Check out all the detail in their hair, the highlights in Rin's, the different hues to denote hair color, the blue tint in the clothes' shadows, and how all of that just gets... lost. It works, but it's not particularly good and does a disservice to the line-artist.
I'm using Dungeon Meshi as an example not because it's bad, I'm just especially disappointed because this is Studio Trigger we're talking about. The character animation is fantastic, but the color design is usually much more exciting. We're not seeing Trigger at their full potential, so I'm focusing on them.
Here's a very quick and messy color correct. Not meant to be taken seriously, just to provide comparison to see why colors can feel "washed out." Top is edit, bottom is original.
You can really see how desaturated and "white fluorescent lighting" the original color palettes are.
[Remember: the easiest way to make your colors more lively is to choose a warm or cool tint. From there, you can play around with bringing out complementary colors for a cohesive palette (I warmed Marcille's skintone and hair but made sure to bring out her deep blue clothes). Avoid using too many blend mode layers; hand-picking colors will really help you build your innate color sense and find a color style. Try using saturated colors in unexpected places! If you're coloring a night scene, try using deep blues or greens or magentas. You see these deep colors used all the time in older anime because they couldn't rely on a lightness scale to make colors darker, they had to use darker paints with specific hues. Don't overthink it, simpler is better!]
Hello! I stumbled upon your color palette challenge today and I got to say I absolutely love it!!! It’s so good!!! Like i love all the tiny details and the textures! And your style! If you’re still taking requests I think it would be cool to see 53 and Scar (maybe as HotGuy). Also if you don’t mind me asking, what art program do you use??
Have a good day/night!!
AH THANK YOU FOR YOUR KIND WORDS!! This was actually so fun because I got to lean into the Screentones for the comic book effect :))
And I use Photoshop! I’ve used it so long, I’m just too stubborn to learn a different program. Monitor wise, I use a Huion that I plug into my laptop. Thanks for asking!! :))