FOR THE LAST TIME, Narrator, our pronouns are THEY/THEM. NOT because we're non-binary, but because we are, in fact, SEVERAL BITCHES.
74 notes
·
View notes
Long Quiet design notes:
—He keeps the same general appearance while he's fully mortal, whether it's within the Construct or in the Long Quiet.
—The mirror doesn't reflect physical change—rather it's more of a change in mental state.
—He's about a head taller than most of the Voices. Stubborn is the only one who passes him in height. He also has longer feathers than almost all the Voices.
—His beak looks as though it's somehow merged into his feathers, unlike the Voices'.
—While the Voices all have more birdlike feet, his are more human-like and I can't really figure out how to draw them properly. Oh well.
—While mortal, he has two wings. Once he wakes up to his godhood, he has four, but they and his tail are all bound to the space of the Long Quiet. Until he accepts his godhood (whether with the Shifting Mound or without), he can't really use those limbs.
—Entering the Shifting Mound's heart requires tearing away from the Long Quiet for a moment, leaving him with open wounds where his second pair of wings used to connect. Returning to godhood allows his wings to heal, while resetting the Construct erases all sign they were ever there.
Fully realized form (different versions for both endings):
—His tail becomes much longer in this form, since it and his wings make up the entirety of the Long Quiet (location).
—His "ear" tufts are also longer.
—Until he accepts his godhood, he's person-sized even when face-to-face with the Shifting Mound. Once he does, they're roughly the same height—she's taller standing, he's taller if he's in flight and you're willing to be generous. They're both approximately half the size of a universe.
34 notes
·
View notes
still thinkin’ about how the Harsh Heart names you Hero, while Soft names you Quiet.
Like– your role in the story vs your nature as a god
When you take the blade, you accepted the role narrator gave you and became ‘The Hero’ of the story. When you don’t, you reject that role and only present yourself to the princess as you are. ‘Quiet.’
And there’s the Stranger, who doesn’t give you a name at all. You two already know who you are and what you mean to each other, even more so now that you’re at the end of the game, there’s is no need to confine yourselves to words.
45 notes
·
View notes
-Voices-
A collection of portraits depicting the voices from Slay the Princess, taking inspiration from the style of the video game Disco Elysium!
The Voice of the Hero, a knight, an iconic silhouette against a luminant halo. A color palette of black, blue, and teal.
The Voice of the Hunted, a beast trying to protect its heart from danger, represented here as a crosshair.
The Voice of the Smitten, the knife wound letting loose lovely streams of swirling bodily juices into the air.
The Voice of the Cold, dark, and angular. Something completely unafraid to kill.
The Voice of the Skeptic, attempting to fly, tearing himself away from chains and what looks like his own body.
The Voice of the Paranoid, Frantic and multi-eyed, clutching at a wound.
The Voice of the Contrarian, flying in stark contrast to the others, glowing instead of secluded, a mischievous fairy or will o' the wisp, instead of a grotesque figure.
The Voice of the Broken, shattered and leaking. A humanoid figure is no longer recognizable.
The Voice of the Stubborn, Fiery eyes, and big meaty claws. The brushwork is chaotic.
The Voice of the Cheated, smoke leaking from puncture wounds still embedded within him. He's holding a cigar, too; probably where all the smoke is coming from.
The Voice of the Opportunist, carrying multiple masks on his person, and wielding a poorly concealed knife.
And finally (for now) The Long Quiet itself, the night sky, swirling sigils blurred in the dark.
1K notes
·
View notes