Couple goals: Horrid beast tormented by voices, whose only choices are to witness/cause the death of their soulmate and a princess who’s doomed by the narrative to repeat the cycle upon their death.
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I don't remember who gave me this idea (I think it was @minotaur-asterion) but there was a headcanon post about all the voices dancing, and now here I am with a shitpost I put way too much effort into because my animator brain couldn't resist.
When you get a song stuck in your head and all the voices who live there have a dance party, and you just gotta deal with it
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Someone on Reddit made a post about The Damsel but Transmasc, so I had to draw this
"The Charming" as in the "Prince Charming" trope that comes after the "Damsel in Distress".
This chapter would take place after The Damsel after you help her(him) realize he's a guy.
Though I haven't worked out the way that would happen nor how the Long Quiet dies to reset t to Chapter III, so what do y'all think would happen?
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This is the story of a man named– wait… you’re not Stanley! And this isn’t–
Hmmm. Well, this is awkward. Wouldn’t you know about a man named Stanley? Works in an office, likes to push buttons– No?
Oh, well, while this isn’t my usual script, it does seem that there is a story to be found here. Isn’t that nice? Oh, and would you look at that– It seems like you’re the hero of it! How fun!
OK, let’s see–
You’re on a path in the woods. And at the ending of that path is a cabin. And in the basement of that cabin is a princess.
You’re here to slay her. If you don’t, it’ll be the end of the world.
Oooohh, concise, but immediately intriguing. With a nice twist of expected roles. I like it!
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“…You’re here to slay her.”
We love eldritch horror romance
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In The Moment of Clarity all the Voices are there and they are all broken. The Narrator tells you to ignore them.
You can ask the Narrator why you shouldn’t listen to them. Maybe the Voices need to be heard. Maybe you are helping them.
However, if you do ask the Narrator that, it’s the Cold who answers to say you are wrong. He tells you that you always give them (the other Voices) too much space. He thinks it’s why you always lose.
The thing is, you don’t get the choice to stop listening in this route. You don’t get to make any choices. You refused to slay or save the Princess and ended up accidently giving away your ability to make choices.
The Voices talk and talk and talk. You can’t stop them. You can’t do anything other than move forward and let her out.
This fragment of the Shifting Mound has all of your will. All she wants is to be free.
LET HER OUT
In the Razor (the only other route where you end up with all the Voices) by the end everyone is talking all at once. It’s overwhelming and unhelpful so you do what the Cold advises in the Moment of Clarity; you silence them.
Again, YOU don’t get a choice in this… but this time the Long Quiet does.
They have decided that this needs to end. The Princess has become a murder monster and neither of you can grow further while remaining trapped in this cycle. So, they silence Voices and Narrator, and then they deal with her.
In both routes, YOU lose all choice, gain all the Voices and press the only option given to you while the Shifting Mound or Long Quiet do the thing that route has moulded them to do.
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A little stabby + a little nappy
The Slay The Princess Brainrot Continues
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