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#Age of Pantheons
madcat-world · 16 days
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Age of Pantheons: Chantico (2 of 4) - Federica Costantini
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geekynerfherder · 1 year
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'Toth' by Federica Costantini.
Artwork from the 'Age of Pantheons' artbook.
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teoceearts · 1 month
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Lord Inquisitor Dalinev Lavellan
Knight-Enchanter, First to the Keeper, and Not Your Fucking Herald
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hogoflight · 6 months
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I think that every time Apollo comes across a medical institution that uses the actual Rod of Asclepius he would get SO excited he starts pointing aggressively like the Dracula pointing meme and goes
“!!! THAT’S MY BABY BOY!!!”
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ohmyarda · 1 year
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“Do not mistake absence for forgottenness. The Evanuris are still with us, watching, and waiting, somewhere beyond the veil.”
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serpentstone-temple · 2 months
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New Neo-Pagan Discord Server!
~ * Welcome to Serpentstone Temple and Village! * ~
This is an 18+ server. Those under 18 will be confined to the Grove (welcome chat), just outside of the village and temple until they come of age.
This server was created for the purpose of giving neo-pagans, Wiccans, New Age, eclectics/syncretists, and other earth-centered spiritualists a place to talk about the more worshipful and/or ritual parts of their path and less of magick and the occult, though there will be channels for that as well!
Anyone of any faith may join, as long as you are respectful of other paths!
This server is very LGBTQ+ friendly!
A very simple, small server with a relaxing atmosphere. No bots as of yet, but there is always room to grow!
We hope you will join us and help us build a beautiful community together!
Invite:
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mischiefandmisery · 1 year
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Gods Are Real Issue I (Cover) Colour/Greyscale
The cover illustration for my original comic series, Gods Are Real.
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4uru · 5 months
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You leave me alone for 3 days with complete freedom and independence and i will jump back into my greek mythology phase.
Ok no srsly during quarentine and the height of my art journey where i used to draw every waking moment, my muse was Patroclus . (Bc i am a greek-roman mythology nerd since the tender age of THREE). I LITERALLY COULD NOT STOP DRAWING THIS SON OF A BITCH.
What im trying to say is, new art is about to drop sometimes tonight.
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realskyrimsimmer · 4 days
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"Power is dangerous. It attracts the worst and corrupts the best. I never asked for power. Power is only given to those who are prepared to lower themselves to pick it up" - Ragnar Lothbrok
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quinn-of-aebradore · 11 days
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Exandria is full of divinely touched and partially divine beings. Predathos probably can’t break the Divine Gate. So where is it gonna go to feed for the first time in millennia?
The planet full of divine magic
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razzafrazzle · 9 months
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yknow what ya ill post this. geo bug experience. peace and love on planet earth
[image description: a simple drawing of an original character named geo. geo is a muscular-looking light green robot with horn-like exhaust pipes on each side of his head and a screen going down the front of his face with a single pinkish-purple eye on it. he is wearing a purple vest with a white button-up underneath, a black tie, and slacks. he is sitting on the ground and holding a stag beetle in his hands, a joyous expression on his face as he looks down at the bug. there is also an ant farm next to him and ants crawling on him. end id]
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madcat-world · 5 days
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Age of Pantheons: Hel (3 of 5) - Federica Costantini
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dalishious · 2 years
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Everything About the Elven Pantheon
IMPORTANT NOTE: This post is in the context of Dalish knowledge, practices, beliefs and legends, not anything to do with the Evanuris revelations in Trespasser.
Creation
Though the Dalish refer to the Elven Pantheon as the Creators, unlike Andrastian belief of the Maker, the Creators did not create the world; the world created them. The Dalish recognize the sun, land, sea and moon as the origin of creation.
Before anything else, there was the Sun and the Earth. Out of where the Sun touched the Earth, Elgar’nan was born, the first of the Creators. Elgar’nan walked the land, and for her son, the Earth grew all he needed. Green to live on, animals to eat. And the Sun gave light and warmth.
However, the Sun grew jealous of Elgar’nan being able to walk the land and take in everything his mother provided to him. So the Sun, in a fit of spite, set the Earth on fire and burned everything to ashes. The Earth cried in pain, her tears pooling together to create oceans and lakes, and in the cracks on her skin from the sun’s wrath, rivers. And from the deepest part of her sorrow, the Abyss (AKA the Void) was created.
Elgar’nan flew into the sky and wrestled the Sun, ending in him throwing his father into the Abyss.
Without the Sun, the Earth grew dark, the only light remaining being pieces of the Sun’s lifeblood left behind from the battle; the creation of the stars. From the Abyss, the Sun boiled the waters of the earth. Elgar’nan tried to regrow what the Sun had destroyed, but nothing would. The Earth tried to convince Elgar’nan to let the Sun go, but in his vengeance, he refused, and the Earth continued to die.
Then the Sea gave birth to Mythal, the second of the Creators. Mythal calmed Elgar’nan with a touch on his brow, and convinced Elgar’nan to make a deal with the Sun: if the Sun promised to be gentle to the Earth and return to her each night, he would release his father. The Sun was remorseful, and agreed. Thus, the cycle of night and day.
Elgar’nan and Mythal brought to back to life everything the Sun had destroyed. Once again the Earth was filled with life. The remains of the Sun’s heat in the Abyss left hot springs with sacred healing waters. And the Sun kept his promise; every night he returned to the Earth, and in his place, Mythal used a bit of his light to create the Moon.
Elgar’nan
Titles:
All-Father
Eldest of the Sun
He Who Overthrew His Father
Sun's-Death
Taker of Vengeance
Represents:
Vengeance
Fatherhood
Sun
Symbols:
Sun
Thorns/spines
Fire
Notes:
Along with Mythal, Elgar’nan heads the pantheon.
As the Taker of Vengeance, the Dalish invoke Elgar’nan’s name when seeking retribution. They also ask for his forgiveness in transgressions done out of too much pride.
It’s said the reason that the dwarves fear the sun is because of Elgar’nan’s fire.
Before the Exalted March of the Dales, Elgar’nan had the largest temple in Halamshiral.
Some Dalish clans believe Elgar’nan is the god that will restore their glory.
The sacred hot springs in the Dales—the Pools of the Sun—hold the remains of the sun’s heat from when Elgar’nan buried his father beneath the earth. The waters have healing properties. Unfortunately, the Orlesians claimed these sacred waters as their own, and built Andrastian statues all over the territory.
Known Legends:
(See Creation above)
Known Dalish Prayers/Sayings:
“All-Father, may you forgive our part in this tragedy. Would our sons and daughters have died if not for our pride?”
“Elgar’nan guide me, enemies come!”
Mythal
Titles:
All-Mother
Great Protector
The Protector
She Who Watches
Represents:
Justice
Motherhood
Protection
Moon
Love
Symbols:
Dragon
Moon
Tree
Beam scale
Notes:
Along with Elgar’nan, Mythal heads the pantheon.
Dalish Keepers carry staves cut from a Dahl’amythal; Tree of Mythal. The staves are cut when a mage becomes First, for the day they take the current Keeper’s role.
Mythal is considered to be the wisest of all the Gods.
Dalish elves invoke Mythal’s name when declaring a debt, seeking justice, seeking love, and seeking protection for themselves or others.
The Dalish also consider it dangerous to neglect praying at Mythal’s shrines. Pleasing Mythal means she will offer you protection and guidance, but angering her is to risk getting struck from the earth, as if you never existed.
Known Legends:
(See Creation above)
Known Dalish Prayers/Sayings:
“I will pray that Mythal watches over your path.”
“Mythal, All-Mother, protector of the People, watch over us, for the path we tread is perilous. Save us from the darkness, as you did before, and we will sing your name to the heavens.”
“If Mythal smiles on you, then you need fear nothing at all.”
“Let fly your voice to Mythal, deliverer of justice, protector of sun and earth alike.”
“Go with Mythal’s blessing.”
“May Mythal protect you in your quest.”
Falon’Din
Titles:
Lethanavir; Friend to the Dead
Guide of the Dead; The Guide
The Merciful One
Dirthamen’s Shadow
Represents:
Death
Fortune (as in the future)
Symbols:
Owl
Notes:
In most legends, Falon’Din was created by Elgar’nan and Mythal.
Falon’Din is known as the overseer of funerals and guide of the dead.
In the times of Elvhenan, Falon’Din guided elves entering Uthenera on their journey of enlightenment. When an elf died, he carried them to the Beyond (AKA the Fade).
Falon’Din and Dirthamen are linked and said to be inseparable, known for their great love for each other, though the nature of their relationship varies. Most legends call them brothers, while others refer to them as “twin souls,” but no family relation… though details may lack, basically they’re drift compatible.
The ancient elves referred to him as “master-scryer”.
Dalish elves invoke Falon’Din’s name on their deathbed, when departing on quests or entering battles they do not expect to survive, when asking to be spared from death, and when praying for a deceased loved one’s safe passage to the Beyond.
The owl is sometimes depicted as Falon’Din’s companion, messenger and servant, helping him guide the People through the Veil. Other times, Falon’Din is depicted as a great owl himself.
Known Legends:
One day, Falon’Din and Dirthamen found a sickly deer lying beneath a tree. Falon’Din asked, “Why do you sit so still, little sister?” They invited the dear to play with them, but the deer explained that she is too old, and wanted to go to her rest but was too weak to travel herself. Pitying the deer, Falon’Din took her in his arms and carried her across the Veil. With her spirit released from her body, she was once again free to wander without weakness in the Beyond. Rejoiced to see this, Falon’Din vowed to remain and carry all the dead to their place in the Beyond. (For Dirthamen’s part of this tale, see his legends.)
When Falon’Din searched for someone to serve him, he refused to chain the wind, as swift as it was, and could not task this of the People, as they could not live where he walked. The owl volunteered, saying “I am not cowed by darkness. Let me serve you who also has no fear of night.”
Known Dalish Prayers/Sayings:
“O Falon'Din, Lethanavir—Friend to the Dead, Guide my feet, calm my soul, Lead me to my rest.”
“Falon'Din, Friend of the Dead, may you guide our sons and daughters safely into the Beyond.”
“May your ashes be gathered by Falon'Din, And carried safely.”
“Falon’Din guide your steps.”
“Falon'Din be your guide.”
“Falon'Din, spare me.”
Dirthamen
Titles:
Keeper of Secrets
Falon’Din’s Reflection
Represents:
Secrets
Knowledge
Symbols:
Raven(s)
Bear
Varterral
Notes:
In most legends, Dirthamen was created by Elgar’nan and Mythal.
Dirthamen gave the People the gift of knowledge, and taught them the value of loyalty and faith in family.
Dirthamen and Falon’Din are linked and said to be inseparable, known for their great love for each other, though the nature of their relationship varies. Most legends call them brothers, while others refer to them as “twin souls,” but no family relation… though details may lack, basically they’re drift compatible.
Dalish elves pray to Dirthamen when seeking knowledge, to reveal desired secrets.
Known Legends:
One day, Falon’Din and Dirthamen found a sickly deer lying beneath a tree. Falon’Din asked, “Why do you sit so still, little sister?” They invited the dear to play with them, but the deer explained that she is too old, and wanted to go to her rest but was too weak to travel herself. Pitying the deer, Falon’Din took her in his arms and carried her across the Veil. Dirthamen tried to follow, but got lost in the shifting paths of the Beyond, separated from Falon’Din for the first time. He wandered aimlessly, until attracting the attention of two ravens by the name of Fear and Deceit. Fear told Dirthamen that he would soon fade, lost forever, and Deceit told him that Falon’Din abandoned him because he no longer loved him. But Dirthamen subdued the ravens, and bound them to his service. He ordered the ravens to fly him to Falon’Din, where the two were reunited. Falon’Din vowed to remain and carry all the dead to their place in the Beyond, as he did for the deer, and Dirthamen vowed to stay with him, as they could not bear to be apart again. (For Falon’Din’s part of this tale, see his legends.)
Dirthamen gave one secret for each animal to keep, but one by one they all gave their secrets away. The foxes traded their secrets for wings from Andruil. The hares shouted theirs to the trees. The birds sold theirs for coin. But the bears hibernated with their secrets. When Dirthamen found out, he took the wings from the foxes, voices from the hares, and wealth from the birds. But the bears he honoured for their steadfastness, making them beloved above all other animals by Dirthamen.
In the days before Arlathan, a city beloved and counselled by Dirthamen was attacked by a high dragon. For three days and three nights the people shut themselves in and prayed for Dirthamen's protection. On the fourth day, Dirthamen shaped a giant, agile spider-like beast from the rock and trees of the mountain's forest. The first varterral drove away the dragon, and from that day on, guarded the city and its people.
Known Dalish Prayers/Sayings:
N/A
Andruil
Titles:
The Huntress
Lady of Fortune (as in luck)
Lady of the Hunt
Sister of the Moon
Mother of Hares
Represents:
Hunting
Survival
Luck
Symbols:
Hare
Owl
Notes:
In some legends, Andruil is the daughter of Elgar’nan and Mythal. In others, she was born of the Earth.
Where Sylaise is known as docile, Andruil is known as wild.
Andruil watches over the animals of the Earth, and taught the People to respect all of nature; to never misuse the Earth’s gifts.
Her greatest teaching to the People was the Vir Tandahal; the Way of the Three Trees. There are different versions of the Vir Tanadahl (see below).
Dalish elves pray to Andruil for guidance on where to hunt, where to raise their halla, and where to settle and build. They also invoke her name when looking for good luck.
Andruil brings messages to the People by an owl, and the Dalish teach their children to watch for the owl’s messages.
Enchanted belts called Andruil’s Blessing are given to honoured allies of a clan.
In the time of the Dales independence, at least one forest was dedicated to Andruil, where a sanctuary for her worshippers was built. The sanctuary is now a haunted tour location for Orlesian nobles.
Vir Tandahal:
Vir Assan: the Way of the Arrow – 1. “Be swift and silent; strike true, do not waver, and let not your prey suffer.” 2. “Fly straight and do not waver.”
Vir Bor'assan: the Way of the Bow – 1. “As the sapling bends, so must you. In yielding, find resilience; in pliancy, find strength.” 2. “Bend but never break.”
Vir Adahlen: the Way of the Wood / the Way of the Forest – 1. “Receive the gifts of the hunt with mindfulness. Respect the sacrifice of my children. Know that your passing shall nourish them in turn.” 2. “Together we are stronger than the one.”
The Vir Tanadahl applies to more than just hunting, but is a way of life for those who follow it. The mantra’s metaphors teach resiliency, respect and unity as much as they do a code of conduct for hunting.
Known Legends:
Fen’Harel was one day hunting for halla without the blessing of Andruil. As punishment, she tied him to a tree and declared he would need to server her in bed for a year and a day. However, Fen’Harel was also sought after by the Forgotten One Anaris, who found Andruil’s camp and sought to battle Andruil over claim on Fen’Harel. However, Fen’Harel tricked his way out of the situation by manipulating both opponents to lose focus on him, so he could escape. (For Fen’Harel’s part of this tale, see his legends.)
Ghilan’nain was one of the People, and favoured by Andruil for her devotion to the Vir Tanadahl. When Ghilan’nain was blinded by a vengeful hunter after she cursed him, Andruil turned Ghilan’nain into the first halla, so she could find her way home and then lead her sisters to bring the hunter to justice. (For Ghilan’nain’s part of this tale, see her legends.)
Known Dalish Prayers/Sayings:
“Andruil guide your path.”
“Andruil bless your hunt.”
“Andruil, grant me your power!”
Sylaise
Titles:
The Hearthkeeper
Represents:
Hearth
Home
Foraging
Domestic arts
Symbols:
Herbs
Fire
Notes:
In most legends, Sylaise was created by Elgar’nan and Mythal.
Sylaise taught the People how to use fire, how to heal with herbs and magic, how to deliver babies, and textile arts such as spinning and weaving.
Where Andruil is known as wild, she is known as docile.
She is seen as a protector of children.
The Dalish pray to Sylaise to spare the sick and watch over the innocent. They invoke her name every time a fire is kindled, and thank her when it is quenched. They also invoke her name in marriage vows, asking to protect the home.
While most Dalish elves follow Andruil’s Vir Tandahal, there are those who instead choose to follow Sylaise’s Vir Atish’an; the Way of Peace. Not much is known about these teachings, other than that it is the way followed by healers.
Dalish elves sprinkle tree-moss over their aravels as offerings to Sylaise.
Known Legends:
N/A
Known Dalish Prayers/Sayings:
“Sylaise enaste var aravel.” (“Sylaise favour/bless our home.”)
June
Titles:
Master of Crafts
Represents:
Crafts / Craftsmanship
Building
Symbols:
Bent branches
Anvil
Notes:
In most legends, June was created by Elgar’nan and Mythal.
June used Sylaise’s lessons to teach the People how to fashion weapons for hunting Andruil’s gifts. He taught them how to fashion coverings of furs and ironbark to stay warm.
Dalish elves dedicate most of their crafts to June.
In the days of the independent Dales, the High Keepers of June were all smiths.
Of all the Creators, June is the least understood.
Known Legends:
N/A
Known Dalish Prayers/Sayings:
N/A
Ghilan’nain
Titles:
Mother of the Halla
Represents:
Guidance
Navigation
Halla
Symbols:
Halla
Notes:
Ghilan’nain was once a follower of Andruil, who rose Ghilan’nain to godhood for her devotion to animals.
As an elf, she is described as having snow-white hair.
In times of great need, Ghilan’nain will send a golden halla to the Dalish, to guide them safely. This halla is known as Hanal’ghilan; the Pathfinder.
Known Legends:
Ghilan’nain was one of the People, and favoured by Andruil for her devotion to the Vir Tanadahl. When Ghilan’nain came across a hunter who killed a hawk without making an offering to Andruil, she demanded he do so. When the hunter refused, Ghilan’nain called upon Andruil’s wrath to curse the hunter with the inability to ever kill another living creature. The curse worked, and the hunter was mocked by his peers for his inability to hunt. Seeking vengeance, he lured Ghilan’nain away from her sisters with promises that he learned his lesson and wanted her to teach him how to make a proper offering. Of course, the moment they were alone, he attacked Ghilan’nain, bound her, blinded her, and wounded her. But he was unable to kill her due to the curse, so he left her to die in the woods. Ghilan’nain prayed to Andruil for help, and Andruil sent her hares to chew through the bindings to free Ghilan’nain. However, she was still left wounded and blinded. Andruil transformed her into the first halla, so that she could find her way back to her sisters, and then lead them to the hunter to enact justice. (For Andruil’s part of this tale, see her legends.)
Ghilan’nain used her power to create fantastical beasts, the likes of which were hunted by Andruil. After a year of killing, Andruil approached Ghilan’nain with an offer: destroy her creatures, and she would be made a goddess. Ghilan’nain agreed, with a few exceptions: She destroyed her creatures of the air except those she presented to Andruil as a gift. She destroyed her creatures of the sea except those deep in the ocean, for they were too perfect. She destroyed her creatures of the earth, except for the halla, as she cherished them too much.
Known Dalish Prayers/Sayings:
“Ghilan’nain guide my hand.”
Fen’Harel
Titles:
Dread Wolf
The Great Wolf
The Great Deceiver
Lord of Tricksters
Represents:
Tricks / Tricksters
Nightmares
Misfortune
Deception
Symbols:
Wolf
Notes:
Fen’Harel is kin to both the Creators and the Forgotten Ones.
It is said that Fen’Harel kept to himself, away from the People. After the fall of Arlathan and the sealing away of the Creators and Forgotten Ones, he alone now freely roams the Fade on the hunt for dreams.
Dalish set statues of Fen'Harel outside their camps to frighten harmful spirits, and leave offerings at shrines to him like any other god. They also invoke Fen’Harel’s name when avoiding tragedy, as thanks for turning a blind eye to them.
Fen’Harel fears crossing the ire of hounds.
Known Legends:
In the days of Arlathan, a village came together and prayed for Fen’Harel to slay a great beast that tormented them. Fen’Harel appeared, assessed that the beast would kill him in a fight, and instead shot an arrow into the sky. The villagers asked how he would save them, to which he said, “When did I say that I would save you?” and left. That night, the beast killed the warriors, then the women, then the elders. But when the beast went for the children, the arrow Fen’Harel shot into the sky came back down into its mouth and killed the beast. While the children wept for the loss of their families, they still made an offering to Fen’Harel in thanks, because he did what the villagers asked of him.
There was once an elven king who lost one of his two daughters to a snake bite. At the funeral, a young noble man caught sight of an elven lady so beautiful that it broke his heart not to know who she was. Customs forbade him from talking during the funeral. The noble prayed to all the Creators that he would see this elven lady again, until finally he prayed to Fen’Harel; the only one to answer. Fen’Harel told the noble if he wanted to see this lady again, he simply needed to kill the king’s other daughter.
When the Creator Andruil and Forgotten One Anaris battled over who would punish Fen’Harel for wrongs he’d done against each of them, Fen’Harel tricked his way to freedom. During the fight, Fen’Harel called out to Anaris that there was a weakness in Andruil’s armour. Anaris took advantage of this and severely wounded Andruil, seemingly winning the battle. Fen’Harel said that since Anaris only won because of him, he should get his freedom. This distracted Anaris long enough for the Andruil to rise up again and attack the Anaris from behind. The two were so badly injured that they fell unconscious, allowing Fen’Harel to chew through his ropes to escape. (For Andruil’s part of this tale, see her legends.)
Fen’Harel is the one responsible for locking away the gods from the People. In one version of the legend, he tricked the Creators and the Forgotten Ones to retreat to the Beyond and the Void by proposing a truce. In another version of the legend, he lied about the location of a great weapon to win the war, luring them into each location respectfully. Whatever the method, the end of the tale is the same: Fen’Harel sealed away the Creators in the Beyond and their respective realms, never again to interact with the mortal world.
An elderly Keeper of a clan in the Silent Plains had a coursing hound companion. When the Keeper slept, Fen’Harel thought to steal the Keeper’s dreams, but the hound protected his master, and chased Fen’Harel away. The hound caught Fen’Harel by the tail, and the two went around in circles before Fen’Harel eventually chewed off his own tail in order to escape. He has ever since feared hounds.
Known Dalish Prayers/Sayings:
“He Who Hunts Alone, the Dread Wolf. He will come for us in the end, but today he turned a blind eye, and for that, we are thankful.”
“May the Dread Wolf never hear your footsteps.”
“May the Dread Wolf never catch your scent.”
“May Fen’Harel chase your spirit across the Beyond forever!” (A curse)
“May the Dread Wolf hunt you for the rest of your days!” (A curse)
“May the Dread Wolf take you.” (A curse)
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SOURCES:
Dragon Age: The Masked Empire
Dragon Age: Redemption
Dragon Age: The World of Thedas vol. 1
Dragon Age: The World of Thedas vol. 2
Dragon Age: RPG Book
Codex entry: The Dalish Elves (DA:O)
Codex entry: Elgar'nan: God of Vengeance (DA:O)
Codex entry: Mythal: the Great Protector (DA:O)
Codex entry: Andruil: Goddess of the Hunt (DA:O)
Codex entry: Falon'Din: Friend of the Dead, the Guide (DA:O)
Codex entry: Dirthamen: Keeper of Secrets (DA:O)
Codex entry: June: God of the Craft (DA:O)
Codex entry: Sylaise: the Hearthkeeper (DA:O)
Codex entry: Fen'Harel: The Dread Wolf (DA:O)
Codex entry: Ghilan'nain: Mother of the Halla (DA:O)
Codex entry: Arlathan: Part Two (DA:O)
Codex entry: Bear (DA:O)
Codex entry: Varterral (DA:2)
Codex entry: Vir Atish'an (DA:2)
Codex entry: Andruil's Messenger (DA:I)
Codex entry: Song to Falon'Din (DA:I)
Codex entry: Twins in Shadow (DA:I)
Codex entry: Torn Notebook in the Deep Roads, Section 1 (DA:I)
Codex entry: Torn Notebook in the Deep Roads, Section 2 (DA:I)
Codex entry: Judicael's Crossing (DA:I)
Codex entry: Constellation: Silentir (DA:I)
Codex entry: Constellation: Tenebrium (DA:I)
Codex entry: A Letter from the Hero of Ferelden (DA:I)
Codex entry: A Ghoulish Delight (DA:I)
Codex entry: The Ascension of Ghilan'nain (DA:I)
Codex entry: The Mystery of June (DA:I)
Codex entry: The Rebel God (DA:I)
Codex entry: Vallasdahlen (DA:I)
Landmark: Pools of the Sun (DA:I)
Landmark: The Guide of Falon'Din (DA:I)
Landmark: Offering to the Dread Wolf (DA:I)
Item description: Mythal's Blessing (DA:O)
Item description: Andruil's Blessing (DA:O)
Item description: Robes of the High Keeper (DA:I)
Item description: Elgar'nan Enaste (DA:I)
Item description: Evanura (DA:I)
Text appearing over statues at the Dalish camp in the Brecilian Forest (DA:O)
Dialogue with Tamlen in The Lost Mysteries of the Ancients (DA:O)
Dialogue with Lanaya in Nature of the Beast (DA:O)
Dialogue with Zathrian in Nature of the Beast (DA:O)
Dialogue with Maren and Velanna in Awakening (DA:O)
Dialogue with Marethari in Long Way Home (DA:2)
Dialogue with Marethari in A New Path (DA:2)
Dialogue with Merrill in Long Way Home (DA:2)
Dialogue with Merrill in Mirror Image (DA:2)
Dialogue with Merrill in Memento of the Dalish (DA:2)
Dialogue with Merrill about Hawke’s mabari (DA:2)
Dialogue with Merrill in battle (DA:2)
Dialogue with Ineria in A New Path (DA:2)
Dialogue with the elderly widower in the Flowers for Senna (DA:I)
Dialogue with Lavellan and Morrigan in What Pride Had Wrought (DA:I)
Dialogue with Keeper Hawen after gaining Dalish approval (DA:I)
Dialogue with Lavellan in Trespasser (DA:I)
Dialogue with Vivienne in Trespasser (DA:I)
Dialogue with Ithiren in The Golden Halla (DA:I)
War Table mission: Contact Clan Lavellan (DA:I)
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Like these kinds of meta pieces? Please consider supporting me on Patreon, where you could have viewed it a few weeks earlier!
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mintbees · 1 year
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Gay people i don’t respect (and who don’t respect me)
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frecklef0x · 2 years
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A dalish court painting for @dreadfutures, my beloved
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breaking-circles · 1 year
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[Image Description: Marian Churchland's Dragon Age OC template filled out with Isiik Lavellan, a dalish warrior Inquisitor. Isiik is shown from the waist up, looking warily to the side and crouching slightly. In his right hand, he holds his sword angled up and ready to attack. His left hand is braced out in front of him, the mark glowing a bright green. He is wearing a purple scarf draped over a dark purple jacket with puffy sleeves that end just past his elbows. The jacket tucks into high-waisted brown pants. Under the jacket he is wearing a pale yellow shirt. He has a shield on his back, the strap of which crosses his chest. He is wearing a glove missing its pointer and thumb fingers on his right hand. His dark reddish-brown hair is pulled back in a short ponytail except for two strands that hand on either side of his face. He has Dirthamen's vallaslin, which has smooth, flowing lines on his forehead, cheeks, chin, and along the length of his nose. He is frowning slightly and his brow is furrowed. His long elfin ears are nearly perpendicular to his head, causing him to appear slightly nervous or on edge. He has a pale scar that goes across his lips, reaching from the bottom of his chin to nearly reaching his nose and bisecting some of the vallaslin on his chin. He has heavy bags under his eyes. In the background, faint green lightning fans out from the mark. Next to his head are the words "wow this place is a freakshow. i dont respect literally any of you people." Below the quote is an attribution to "-Neopets User, 2017". Below the drawing, several traits are listed with a line between them to mark where the character falls between the two. Between cautious and reckless, Isiik is very cautious; between selfless and self-serving, he is more self-serving; between emotion-driven and logic-driven, he is more logic-driven; between forthright and dissembling, he is more dissembling; between friendly and unfriendly, he is more unfriendly; between devout and questioning he is extremely devout; and between trusting and suspicious he is very suspicious. Below the traits is a list of his main party: Cole, The Iron Bull, and Vivienne or Solas. Below that, there are a series of symbols that indicate which choices he made throughout the game. The first three indicate he is a sword-and-shield-wielding warrior, who chose the Champion specialization, and romanced no-one. The next row of five indicates he sided with free mages, left Hawke in the fade, preserved the Gray Warden order, gave the Orlesian throne to Gaspard with blackmail to benefit Briala, and drank from the Well himself. End of Image Description]
Ok! Last but not least here's Isiik (pronounced iz-ick), my Inquisitor! He has probably had the MOST change since my first playthrough. He is now an extremely jaded guy who is very much here against his will and refuses to let anyone forget that. His number one goal is getting shit fixed so he can go home and be left alone. The only person he gets along with is Cole and, at times, The Iron Bull. Nearly everyone else has said something to upset him and he holds grudges like a true champion. Basically, I'm living out my 'let me be a hater' feelings through him.
Currently, I'm designing him to be Intersex and Hard of Hearing. I am not part of either of these communities myself so I'm doing my best to research and portray these parts of him as best as possible since I really want to get this right. If anyone has any good suggestions for designing a character with these traits, please know advice, feedback, and critiques are always appreciated :]
Flat versions under the cut, since this post is already too long~
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[Image Description: The same drawing as in the first image, though this time without the background or shading, making the colors easier to pick out. In the first of the two drawings, the glowing green mark remains, in addition to a glare on his sword. In the second image, both of those are removed, though a white gash remains where the mark is located. End Description.]
As always, relevant stuff will be in the replies. Thank you for the kind words and such, folks :]
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