In my opinion, the reason the reunion scene was skipped was because the author couldn’t figure out a way to write it non-romantically and gave up after a while
honestly. i kinda agree with you nonnie.
it just. the set up to the scene is sooooo romantic. you have lloyd being absolutely devastated at the thought he's not going to see any of his loved ones ever again and that he's been dropped back into his terrible life, to the place he admitted he'd rather die than go back to,,, and then someone knocks at the door and when he opens it this is the sight that greets him:
his best friend, the person he's closest to, the one he's spent years with, the one he promised a peaceful life at his side, the one he wanted to grow old with, the one he sacrificed everything for, the one he effectively gave his life to save, the one he thought he'd never see again, standing at his door, having crossed literal dimensional barriers to get to him, a soft and teary smile on his face as he tells him "i missed you"
like. c'mon.
i'm all for platonic interpretations, i'm aroace, i love me a good best friendship as much as the next guy, but,,,, isn't this,,, like,,, really fucking romantic??? extremely so??? am i??? reading too much into it?? because it feels really, really romantic to me.
and like you say. where do you go from there. what response could lloyd give that doesn't involve throwing himself at javier and clinging to him with all of his strength. what conversation could these two have that doesn't involve them seeing how truly devoted they are to each other. what resolution does their arc together have that isn't them spending the rest of their lives together, at each other's side, like they so dearly wanted to.
but. alas. that wasn't the story bk moon wanted to tell. and that's very much his right. i just think that if he didn't want me to assume there's no in-character and narratively satisfying version of that conversation that doesn't end with them kissing he should've at least tried to give us something. and not completely skipped it lol
but that's just my opinion too :]
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Life Tracker updated for Episode 7! This one is much quicker than Episode 6 on account of not being on holiday at the time, even though there were two thirds more deaths this time. Previous posts: Session 6, Session 5, Session 4. Also Session 8 (finale) post!
As usual, close ups and commentary below the cut. I’ve also added another graph for the average time of each team, which will also be below the cut.
There was so much carnage! 45 whole deaths in a single session! Not all deaths were awarded time during the session, but Scott’s video advised that it would be added by next session, so I have taken the liberty to add all the time as I see fit, hence why Scott is back to 7.5 hours. I haven’t seen every episode yet (in fact, other than Scott, I’ve only seen those that have perma-died), so I’m not sure if anyone else’s time is a mismatch, but if so I’m happy to explain where I’m getting my time additions and subtractions from!
Now for some close ups.
First, there was enough chaos that I decided to take a close up of Session 6 and 7 together so we can properly appreciate it:
And a close up of Session 7 by itself:
So many people lost major time, so it’s interesting to see Scott’s uptick of time at the end - he ended on only 30 minutes less than he would have been if he hadn’t died at all this session. Pearl didn’t die at all, and got the kill credit for Martyn blowing himself up in a trap, so she actually ended the session 30 minutes better than she started it. Grian also did very well for himself - he killed and died so many times, but somehow ended on the exact time he would have been on if he had experienced a peaceful deathless session.
BigB, Cleo, and Martyn all ended the session 1 hour poorer than they started, and Bdubs and Scar ended 1.5 hours below where they would have been. Nosy Neighbours are thus doing super well, with Mean Gills and Clockers not too far behind, in terms of maintaining position from the start of the session.
TIES had an awful time this session, with Impulse and Tango both losing a net 2 hours, and Etho and Skizz losing a net 2.5 hours - and obviously Skizz entirely died.
Joel possibly had the worst time, losing a net 3.5 hours this session - though it didn’t help that 5 of his 7 deaths were all caused by the one person. Technically Jimmy didn’t do too badly, given he only lost a net 1.5 hours... but given that he was out of the series only an hour into the session, and also the first out entirely... it really didn’t go well for him either
I also find it interesting the sheer number of vertical lines this graph, the ones representing a death immediately followed by a kill or vice versa. I would love to figure out a way to show only one line at a time on the graph, so we can more easily see someone’s journey, but I haven’t had time to look into it yet.
Now onto the graph of the average times per team.
This one is super interesting to me, especially TIES’s line - they had the lowest average life right from the start, but somehow by Session 4, through Session 5, and for most of Session 6, they were the team with the highest average time, and then it quite literally went downhill from there. The only thing saving them from being last now is the fact that the Bad Boys are down to only a single living player, and even then Grian is doing far better than most of TIES.
It’s also interesting to me how Mean Gills had a significant time uptick at the end of both Session 6 and Session 7 (the first due to Martyn and the second due to Scott). Scott’s time was so high that it kept Mean Gills’ average time as yellow for all of Session 6 despite Martyn being red for most of it... and Martyn then got enough kills to keep it there. Mean Gills is also the only team in the entire graph to anywhere gain such consistent significant time.
These averages also coincide with the comments I made above about the time offset difference for each player from the start to end of the session. Mean Gills are doing well, but they’ve been doing well for so long that I’m sure most players are aware that they need to be a target. Nosy Neighbours are also doing well but I feel like they’ve flown under the radar, and are not a significant target right now.
Here is a close up of this graph with Sessions 1-4:
And the close up for Session 5-7:
And the Session 7 only close up:
I kept the dead players in the teams’ averages, since I think it is a better reflection of the teams’ strength as a whole, but I also created a version that excluded dead players. In those screenshots you can really see Bad Boys’ and TIES’ time jumping up at a death, instead of falling as it did here.
Here are the alternate averages graph:
And close ups:
This makes Bad Boys look a lot better, because Grian does have a lot of time... but he is also alone. And there is definitely strength in numbers. Two players at an hour and a half each can fend off an attacker more easily than a single player at three hours can... unless nerves and panic get to them, as we definitely saw this session.
Wow and I almost forgot to include the raw data for this session!
The first hour of the session:
The second hour of the session:
There is just so much death! Look at all the box outlines!! I could barely fit this data on two screens on the zoom I was on, and I did not want to zoom out further.
I also obviously have data for the averages, but it was too far away from the column with the times on it that I wasn’t sure if it would still be useful on its own? Let me know if you want to see it!
This has once again been fascinating to see, and I cannot wait to see how Session 8 will go. Will it be the last session? Will they go until everyone is dead? Will they somehow have enough people with enough time to get to Session 9? Will Mean Gills be the final two and get to play fun relaxing games like Scott was suggesting?
Only time will tell.
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