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#wax golem
jeffpennington · 8 days
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A wax golem comm for a dope client FFEDCO! This is SUPER old art but I just now got the go-ahead to share it lol. Still think I did a cool design though!
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scratchandplaster · 3 months
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FEBUWHUMP DAY 29 - Not allowed to die
CW: tiny/nonhuman Whumpee, existential horror
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Whumpee is a small homunculus sculpted from wax. When the sun sets, the creator ignites its body and spirit to illumine their workplace. It can walk to every spot it is commanded to, silent and dutifully giving its life force for them, as wax drips down its body.
Throughout its short life, the homunculus is always careful not to mark any scattered manuscripts on the table with its spilled self.
At the end of the night, the creator will blow out their flame of life as swift as they gave it and mold its successor anew out of cold remains and fresh wax. A part of it is forced to live on forever, yet that's all it is good for: fulfilling an unending purpose.
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Art ↓
So yesterday I used a gif with my prompt that I got from a public source, but thanks to a comment I was told it was actually stolen from the artist kirokaze. If you liked the gif, check them out! Guess l´ll use less gifs in the future.
To make amends, you have to put up with my own sketches for now. Here is the little wax dude from above:
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・・・・・・・・・・・・・・・・・・・・
Thanks for reading 🤍 [Febuwhump 2024 Masterlist]
@febuwhump
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knifebucket · 1 year
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there's something about going through mild pain to make your body look the way you want it to that feels so fucking good. every time I stretch my ears or get a wax or sit through a tattoo or hiss through a piercing I feel so rawly close to myself. catharsis within the knowledge that I'm building a temple I guess
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clovercoin · 1 year
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Candles gone feral
Cute little wax golem creature, I like to think he's kind of like a shepherd helping lead guests to where they need to go in some giant castle. AJD . ART
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vintagerpg · 7 months
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Children of the Night: The Created (1999) is one of the very last Ravenloft books, so late in the line’s life that it barely even has the logo on the cover. By this time, Wizards of the Coast was essentially shutting down TSR in preparation for the new 3E era. You can feel a lot of that 3E energy in this book. I mentioned on Monday that, to me, 3E excelled at finding ways to combine old concepts in new and exciting ways. That is very much on display here.
Here we have a clockwork man, a creepy wax work golem that recalls Vincent Price’s House of Wax (literally: that’s the name of the golem’s wax museum), a stained glass golem with personality, a golem made out of coins and more. My favorite is actually the cover golem, Azenwrath, a spell-rune construct made of sticks, paper and arcane symbols. It was once an evil treant that was killed, felled and turned into a number of wood-based products that retained fragments of its original personality and, gradually, came back together and reformed, not into a treant, but an insane eidolon forever searching for more pieces of itself. The adventure connected to it is very good, a nice bit of atmosphere whose solution nicely subverts D&D standards. The Lockwood cover is prettttty great. I like Kevin McCann’s work here as well — he seems to have developed quite a bit in the year since Werebeasts.
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bracketsoffear · 1 year
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The Creature (Frankenstein) "When the Creature created by Victor Frankenstein felt that happiness was out of his reach, he made it his life’s purpose to torment his creator. In the Creature’s own words: “Have a care: I will work at your destruction, nor finish until I desolate your heart, so that you curse the hour of your birth."
He carries out this threat by killing Victor’s loved ones one by one, driving him to repeated suicide attempts and mental breakdowns until he’s institutionalized for insanity. Even after he’s released the killings continue, until Victor forsakes civilization to spend the rest of his life trying to stop the creature. Most vital to the concept of Desolation is that the Creature won’t let Victor die: he even will leave food out in secret when he’s starving, because he doesn’t want the emotional and physical torture to stop.
The Creature’s first turn towards destruction is to burn down the house of the family that turned on him, but he is a great example of the all-too-rare desolation of ice: in wanting to further escalate his creator’s suffering, he leads their chase to the Arctic to intensify the physical pain on top of the rest. This last choice went just too far, and Victor dies of illness and fatigue in the cold. The Creature’s final words are realizing that—just as many avatars do—he had fed on his own misery as much as any others."
Mr. Eaten (Fallen London) SPOILERS FOR FALLEN LONDON, SPECIFICALLY CONCERNING MR. EATEN'S NAME. "Despite Mr Eaten’s superficial ties to certain other entities in the more basic manifestations of his influence, his true allegiance lies with the Desolation. Long ago, the creature once known as [REDACTED] was betrayed by one whom he called a friend, and now his hatred burns eternal somewhere on the edge of dreams. His voice can be heard in the flickering of a candle-flame: listen, and it will tell you what to do. Do as it asks, and you will regret it.
Those consumed by his hatred will seek seven candles of their own, gained through sacrifice and suffering- both their own, and that of others. A dedicated Seeker of Mr Eaten’s Name will, over the course of their journey, completely and utterly unmake themself- they will betray their friends, dragging them down into the very same self-destructive quest. They will give up their home. They will throw their most precious possession- which may be anything from their greatest work of art, page by tortuous page, to their own child- down a well. They will burn most of their possessions for a chance at slow, arduous, luck-based progress. They will destroy their reputation, their identity, and their very destiny, piece by piece. All this culminates in the Seeker themself becoming St Gawain’s Candle, a wax-golem bearing the semblance of living flesh- and the last of the seven candles which form the burning message the Seeker must now deliver.
The reward? For the Seeker, a one-way trip to [One day I will go north to the end of the world, where the White waits and the Gate sails, and there will I burn until -]. For the rest of the Neath? The fiery end of the world as we know it. Mr Eaten’s hatred will not be contained until the Sun itself is cindered and damned, and Judgement brought upon those who betrayed him- in the sense of the furious, searing light of a thousand suns.
A reckoning will not be postponed indefinitely."
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cupboardgods · 4 months
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Paz meeting candle wax golems outside her bedroom
I made a model out of paper to get the lighting right
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scrambledlikeeggs · 11 months
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Part 1/2 for week 3 of @shepscapades hermit design! And oh do I have rambles for this one...
So copper golem/ tin man mumbo...
I wanted to do some sort of twist on steam punk cause he just rocks that style so well (I mean just look at him) and then I was looking at his base and all of the deep slate and oxidized copper and then I remembered how overgrown the inside of his base was and spiraled because the oxidation looked so fun and people could prank him by removing his wax so he just starts to oxidize, he's totally got the inventor vibe and zero internal clock...
In my defense long rehearsals are the perfect time to brain rot and not actually produce art hence the 1/2 because oh boy if you didn't think make a full on empire design + render then you be very wrong my friend very wrong indeed
(genuinely I have had so much inspiration to draw but NO TIME I have so many sketches planned but performances end on Wednesday so the in next few weeks expect more content)
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goryhorroor · 1 year
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horror in horror movies
nosferatu (1922) in scream 2 (1997) the golem: how he came into the world (1920) in baba yaga (1973) frankenstein (1931) in scream (1996) whatever happened to baby jane (1962) in house of wax (2005) shaun of the dead (2004) in scream 4 (2011) the birds (1963) in the hitcher (2007) the monster that challenged the world (1957) in pirhana (1978) the birds (1963) in my soul to take (2010) the cabinet of dr. caligari (1920) in maniac (2012) the dead zone (1983) in the cat’s eye (1985)
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apollos-boyfriend · 1 year
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new life smp: third origins
scott: TBA
fwhip: trickster
gem: TBA
joey: TBA
katherine: TBA
lizzie: TBA
sausage: TBA
seapeekay: TBA
shubble: TBA
joel: kindling
jimmy: penguin
stacy: TBA
strawburry: TBA
oli: TBA
owen: TBA
scar: TBA
pearl: copper golem
pix: TBA
martyn: TBA
full origins descriptors under the cut!
fwhip: trickster [impact -  •••]
as a master of confusion, you harness unique abilities to disorient your foes.
compression [+]
compress yourself into a smaller state of being.
quick blink [+]
quickly relocate to where your cursor is-
note: fwhip didn’t show all the descriptors for his origin. he has more abilities, but these are the only ones with the official description shown.
joel: kindling [impact - •••]
the kindling is a lesser fire spirit born from the sparks of powerful hell forges in the fiery nether.
arcane flames [-]
you do not exhaust. instead you have a heat meter which affects your other powers.
nether inhabitant [-]
your natural spawn will be in the nether.
fire immunity [+]
you are immune to all types of fire damage.
flaming dash [+]
you can dash in any direction, damaging nearby mobs and consuming fuel while launching you forward.
overheat [+]
consuming high energy fuel with full heat will overheat you, making you lose fuel to gain health. you're also faster while overheating.
crackling fuel [+]
if you take damage after overheating, you lose heat and hurt nearby targets.
firestarter [+]
while overheating, you occasionally ignite the block you're standing on.
fire's bane [-]
water extinguishes you, causing you to take damage and lose heat while wet.
burnout [+][-]
you become extinguished when your heat meter is empty, gaining various buffs and debuffs.
heart of flame [-]
made of pure heat and fuel, you cannot eat and you do not naturally regenerate health.
ancraophobia [-]
you cannot stand high winds or avoid burning elytra, so you cannot wear them.
jimmy: penguin [impact - •••]
furry, sea-faring birds that enjoy the ice, snow, and the murder of fish!
happy feet [+][-]
you’re a 0.25 blocks shorter than a human. your flightless wings provide more attack speed, but less reach.
cold embrace [+][-]
you’re quite resistant in snowy biomes, but weaker and slower the warmer the biome. 4-8 levels of fire protection will grant you safe passage through any biome.
belly sledding [+]
your belly is frictionless in colder environments, allowing you to flop onto your belly and slide!
fragile [-]
you have 3 less hearts of health than humans.
fuzzy fur [-]
the nether sets your fur aflame, unless wearing eight levels total of fire protection armor. you take double the damage from fire-based sources, unless wearing four levels of fire protection.
aquatic diet [+][-]
you can only eat seafood, and it sustains you much farther. you don't suffer any effects from seafood, and consuming a pufferfish pumps you full of air.
webbed feet [+][-]
you can swim much faster and take less damage from a fall, but move slower when not in a very cold biome. alternatively, you can equip frost walker boots to maintain the same speed regangless of biome.
aquatic lunge [+]
every 10 seconds, you are able to berform an underwater lunge.
fish hunter [+]
you have an exceptionally high oxygen capacity, and deal far more damage while underwater.
pearl: copper golem [impact - •••]
the copper golems are a curious automaton, designed to improve the lives of others. since they were initially prototyped, they have gained a greater knowledge of redstone components and ways to utilise them.
repairs available [-]
your body cannot be naturally or magically mended. you instead repair by consuming copper ingots.
oxidation [-]
your copper body makes you susceptible to the elements, oxidising you over time. oxidation can be removed with an axe.
galvanise [+]
honeycombs allow you to wax yourself, staving off the effects of oxidation for several minutes.
lightning rod [+]
while in thunderstorms, you’re much more likely to get struck by lightning. you are immune to lighting, and de-oxidize when struck.
copper plating [+]
your chassis is made out of copper. as a result, you passively have resistance.
local area networking* [+]
you have modified an antenna to fit to your head permanently to recieve radio signals.
micro machine [-]
you are only one block tall, and your maximum health is reduced.
automaton [+][-]
your body doesn’t experience hunger, and you don’t benefit from natural regeneration.
button masher [+]
your programming gives you an overwhelming urge to press buttons. every time you press a button, redstone dust will drop.
tinkerer [+]
you can quickly convert a redstone component into its similar counterpart.
transmute [+]
you are able to transmute copper into other metals, allowing you to craft more metal items.
toolsmith [+]
you can also use this skill to create various metal tools.
circuit corrosion [-]
being submerged in water will damage your internal circuitry. your plating will protect you from rain, however.
heavy metal [+][-]
you don’t need to breathe underwater, but your dense body holds you down.
* active ability. when standing within 5 blocks of unwaxed copper, emerald, or diamond ore and blocks, you will beep. you oxidise faster while this is active.
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rainfal1 · 7 months
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I just have one thing to say about Minecraft live...
The trial Chambers are the perfect place for a copper golem to spawn like imagine one of the rooms has just a line of buttons and near one is a little copper golem statue that you can wax or something
I'm still not over the copper golem I love that little guy and want him so bad
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candlecoo · 2 years
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Okay, Izuku's quirk is, he's a candle! Like one day, Inko gets hit with a quirk and suddenly she had a child whose hair resembles that of melted wax. He can melt, but that's also an advantage as well as one of the drawbacks because he can move his melted puddle around everywhere.
He gets very cold very easily if his tiny flame us blown out, he can accidentally break one of his wax hair, but he can form it into anything like another candle or even a working item like a sword or a gun. He can also use other wax to help with making things, but it has to be 90% his own wax in order for the item to work.
- Inko was walking home from a shopping trip when she happened to stumble upon a villain fight.
- she didn't seem to think much of it but then one of the villains started shooting off beams of light seemingly randomly, all at objects but then she accidentally was knocked in the way by a fellow bystander right into one of the rays!
- the heros took care of the villains quickly after and she was deemed okay to head home.
- everything seemed normal untill she got to her apartment...
- Inko may have gone a bit overboard earlier in the day and bought at least a dozen fancy candles, but when she opened the bag that afternoon that not what she finds.
- instead she finds a tiny baby made of wax curled up in the bottom of the bag!!!!
- Inko freaks out pulling it out of the bag to check if it's okay!
- but he just yawns as he wakes up and blinks open eyes that are the same emerald shade as Inko's. As he wakes up the candle wax on top of his head alights into a small flame.
- little did she know the villains quirk was called Golem, they could turn objects into mindless servants. But neither knew that if a person was hit along with the item the item would combine with their DNA and become sentient.
- so now Inko is the mother of an adorable baby candle golem, how hard can it be?
- Izuku can make anything out of his wax and control it however he wishes, but to get more wax he has to eat more wax.
- also if his fire goes out he goes dormant. Or enters a coma/husk like state until it's relit.
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jackiedubin · 11 months
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Wax Golems
Screen print and watercolor on paper
2017
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dujour13 · 1 year
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Sensory Prompts; 8.The way cold glass fogs when you press your hand against it; and 38. A person’s weight as they lie on top of you; 👀
Thanks Wonda 🥰 Here's 8 and I'll put 38 in a separate post because someone else also asked for that one.
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8. The way cold glass fogs when you press your hand against it
Just a quick peek on the way by. He had a few errands to run, and there was reportedly a ship from Absalom docking at the river port that afternoon that meant good pickings if he got down there early enough, but he simply couldn’t walk past without pausing.
Sidling up to the storefront he blew into his cupped hands, rubbed them together, and darted a glance around the street. No one paid him any mind. He murmured a couple of arcane syllables, reached for the doorknob, and then made as if he’d changed his mind.
The trick was to pretend he’d dropped something and shuffle across the storefront bent double so Fyllemen couldn’t see him over the window display. The hawk-eyed shop owner was a short gnome with a tall stool and he would bleat like a sheep for the Watch at even the slightest hint of horn, and that gods-damned golem never even blinked.
Soon he was squatting in his usual spot, one hand pressed to the glass and a patch of fog growing and receding on the pane with every breath, his yellow eyes glued to the object of all his hopes and dreams.
The Moon of the Abyss.
His lips parted with longing.
Oh, there were other treasures; the shop lived up to its name—Ancientries and Wonders. He hadn’t been inside in ages but Tavie said one time her tail bumped into a shelf and a sword excused itself, and Melroun was always going on and on about that black Kyonin leather armor with the elven runes he was so sure was enchanted. Naturally Woljif wouldn’t have turned up his nose at any of that, but one thing and one thing alone captivated his covetous demon-touched gaze: the sparkling silver necklace with its blood-red gem set into a waxing crescent moon.
It was his, by the Abyss and all Nine of the Hells.
It made his fingers itch.
The day would come he would clasp it around his neck where it belonged and everyone would do a comical double-take, he could just picture it. That guy—the scrawny guttertief even the thieves called a thief, the no-good shifty coward they all looked down on, and not just the crusader types who looked down on tieflings in general but even the tieflings themselves—that guy turns out to have been some kind of prince all along? Ah, the apologies he was owed…
The very thought made his pulse race and his breath come quicker.
And the first apology would be from that old hag who pawned his future away for a bottle of hooch. That was going to be a good one. Then Kerismei. Oh yes, and Yger, if he was still alive, and—
A sudden noise made him bolt upright.
Fyllemen had spotted him and was running for the door, his fat round face red with fury.
Woljif tensed but didn’t bolt—not quite yet.
Just inside the shop, Fyllemen reached out to yank open the door and suddenly froze in place. The instant his fingers grazed the handle, blue veins of lightning flashed across his hand.
The gnome let out a yelp like a kicked lapdog.
And quick as a snake, Woljif was gone, laughing as he ran.
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phobiato2 · 9 months
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Got some cool minis from para bellum games, wargame conquest.
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These are bone golems, and they are honestly so cool, I decided to try some additions of candles and extra skulls to this first one and I think it really pulls it together.
Texture paint Stirland mud for detail less surfaces, blizzard for spots where I want to have some moss growing, and bloodgod (because I had no hardcoat) for candle wax. The mud and the blizzard ended up looking the same after a basecoat so that's something to keep in mind.
I'm gonna paint more from para bellum and post them as well.
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autumnalwalker · 10 months
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Find the Word Tag
Thank you for the tag, @sam-glade.
My words to find were walk, run, fly, & swim.
Passing the (pressure free) tag to @silvertalonwritblr, @holdmyteaplease, @floweryprosegarden, @stesierra, @writeblr-of-my-own, @wrenofthewords, @albatris, and the usual open tag to anyone else who wants it.
Your words to find shall be venture, focus, whimsy, & vision.
Walk: The Archivist's Journal, Day 13
Twice a month - usually around the full and new moons but it can vary several days in either direction - the mists appear during the day.  And then as night falls the nighttime shades rise.  They won’t enter into homes or anywhere else free of mist, but if they find a human, living or dead, they’ll claim them and take them back to the Catacomb Depths where the dead dwell.  It’s been decades since the last time someone living was claimed.  Everyone’s taught from the time they’re old enough to walk not to venture out on a mist day.  The only times anyone ever stays out past morning on one of those days are funerals for the recently deceased, leaving the body for the shades to lay to rest at the end of the ceremony.
Run: Empty Names - 7 - Compilation
Lacuna looks from the USB stick in her hand to the laptop and back to the general direction of Bridgewood’s face.  “Thanks,” she stammers, trying not to let her relief show too obviously.
“Free advice: Just leave the heroics to those three,” he says and points a thumb over his shoulder.  “Focus on what you’re good at instead of trying to chase some fantasy that’s just going to make you into a liability for the rest of us to clean up after.  After all, someone needs to run the website and file the paperwork.”
“Website?”
“Oh, and while you’re here alone, don’t go wandering off or touching anything.  Especially not the statues.  This place is bigger on the inside and some of the security systems are a bit finicky about distinguishing between intruders and guests.  If you need the bathroom or something, just ask one of the cleaning golems and they’ll show you the way.  Follow them exactly and don’t stray.  I don’t want to have to explain whatever state we find your body in later.”  With that last bit of advice he turns around on one heel and jauntily walks toward the door, waving goodbye without looking back and passing Eris on the way.  “Have fun not drowning.”
Fly: The Archivist's Journal, Day 301
Whomever you are, I’m sure that by now you’ve noticed that I have a tendency to go on at length about any number of topics, large and small.  Whether waxing poetic on the beauty of mundane things or soliloquizing about anxiety and loneliness.  I’m not trying to be deep or profound when I do this.  I am neither poet nor philosopher, nor do I aspire to be.  I hold no great truths of the world in my mind that I’m trying to spread.  I have no one that I seek to impress.
So, when I go on like that, it comes down to two things, really.  The first is that, from the beginning, this journal has been a tool for helping me understand both this world and myself.  As such, much of this is me working through things as I write; a sort of stream of consciousness as I examine things and work through them, stumbles, tangents and all.  
The second thing is that I quite simply enjoy it.  I’ve said before that the way I speak is not the way I write.  Tellings notwithstanding (and those are half recitation and in many ways more like playing a game and being someone else for a time than holding a conversation), when it comes to the spoken word I am prone to laconicism.  Short phrases and long pauses.  Stutters, stops, and repetitions.  The words I find never quite the ones I’m searching for.  Peace made with fading into the background because I’ve learned it’s easier than forcing myself to speak up.  But the words come easier with the writing.  It’s a freedom from the normal frustrations of communication and with that freedom it is hard not to indulge in the whimsy of letting pent up words fly free.
I’m getting better, with the speaking I mean.  Slowly, but I am.  Having a job that requires me to interact with others helps.  The telling helps.  The teaching helps.  Having friends helps.
Knowing myself helps.
Maybe that helps everyone.
Swim: Empty Names - 15 - Matters of Technique
The first thing Ashan hears upon regaining a comfortable, if drowsy, consciousness is birdsong and the wall-muffled ticking of grandfather clock.
It occurs to him that he is alive, awake, and in a different place.  This revelation causes him to sit bolt upright and begin conjuring a shield.  The former makes his vision swim and the latter elicits a sharp pain in the back of his neck.  He gasps and falls back into the pillow of the bed of one of the guest bedrooms of the bed and breakfast above the office.  He tries again, more slowly this time and without doing anything to aggravate the burnout.  Scanning the room, he locates his wand on the bedside table next to an untouched water glass and his robes hanging in an open wardrobe.  The sight of them both intact and accounted for calms him.
More belatedly, he realizes that his arms are free of any sign of the myriad cuts inflicted by the tripped ward.  Lifting the bedsheets finds his legs similarly unblemished.  At the lack of scar or even bandages, he begins to wonder if he only dreamt the spear and everything else that happened after tripping the ward.
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