The minecraftmemes sub reddit is going through some kind of ww2 propaganda shit and it's fuckin hilarious
This all started with the 2023 mob vote where some of the community decided to start protesting or some shit about how mob votes should stop and mojang should add all 3 mobs rather than teasing 3 and only adding 1
Now there are ww1/2 esque posters talking about abolishing the mob vote
Some examples:
I personally have nothing against the mob vote i just think its funny that part of the community banded together to try and stop the mob vote
I don't even know if the point they are making is valid or not
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It honestly blows my mind how many people were on board with this whole "stop the mob vote" shit even during the stream.
As far as I know you guys are whining and complaining just because you can't have all 3 mobs?? Like cmon.
This tweet from a bit ago kinda sums it up well for me.
It's so annoying.
The winning mob isnt the only thing that gets added to the game each year, why are people pretending like it is?? Mojang's been consistently been adding fun shit throughout all these years, and yet the mob vote is being treated like the only thing that brings anything new to each update.
There was a lot of stuff announced this stream! And there's more to be announced later on!!
It's a fun and silly way to get the community involved. It's cute, it's enjoyable. I loved watching how excited my little brother got when he could participate for the first time and watch the announcement.
You guys are lame
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i dont want another golem im sorry anyways…
SNIFFERSWEEEPPP
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The modder argument is a fallacy.
We've all heard the argument, "a modder did it in a day, why does Mojang take a year?"
Hi, in case you don't know me, I'm a Minecraft modder. I'm the lead developer for the Sweet Berry Collective, a small modding team focused on quality mods.
I've been working on a mod, Wandering Wizardry, for about a year now, and I only have the amount of new content equivalent to 1/3 of an update.
Quality content takes time.
Anyone who does anything creative will agree with me. You need to make the code, the art, the models, all of which takes time.
One of the biggest bottlenecks in anything creative is the flow of ideas. If you have a lot of conflicting ideas you throw together super quickly, they'll all clash with each other, and nothing will feel coherent.
If you instead try to come up with ideas that fit with other parts of the content, you'll quickly run out and get stuck on what to add.
Modders don't need to follow Mojang's standards.
Mojang has a lot of standards on the type of content that's allowed to be in the game. Modders don't need to follow these.
A modder can implement a small feature in 5 minutes disregarding the rest of the game and how it fits in with that.
Mojang has to make sure it works on both Java and Bedrock, make sure it fits with other similar features, make sure it doesn't break progression, and listen to the whole community on that feature.
Mojang can't just buy out mods.
Almost every mod depends on external code that Mojang doesn't have the right to use. Forge, Fabric API, and Quilt Standard Libraries, all are unusable in base Minecraft, as well as the dozens of community maintained libraries for mods.
If Mojang were to buy a mod to implement it in the game, they'd need to partially or fully reimplement it to be compatible with the rest of the codebase.
Mojang does have tendencies of *hiring* modders, but that's different than outright buying mods.
Conclusion
Stop weaponizing us against Mojang. I can speak for almost the whole modding community when I say we don't like it.
Please reblog so more people can see this, and to put an end to the modder argument.
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