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#vestiges of the divergence
cloaksandcapes · 2 months
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We're SO excited to share this item, we've been holding onto it for over a month waiting for the illustration. We got it done like two days before the player it was made for received.
Our campaign takes place in Exandria, so this is a newly created Vestige of Divergence from Sehanine, the Moonweaver for our Pallid Elf Drakewarden Ranger! We hope you all like it.
Moonwoven Quiver
Wondrous Item, artifact, vestige of divergence (requires attunement)
“This quiver of arrows was created by the goddess of the Moon for one of her champions. Imbued with the magic of illusions and trickery, it served the champion in their fight against evil. The quiver is covered with twilight dragon scales that shine like a clear night sky. The emblem of the goddess is also emblazoned on the quiver’s straps, a crescent moon lined with arrows.”
Dormant State
While attuned to this artifact you gain a +1 bonus to damage rolls on ranged attacks.
This artifact creates magic arrows that can be used to apply various magical effects to their targets. It produces 1d4+1 magic arrows daily at dawn. It holds a maximum number of arrows equal to your level.
When you fire an arrow from this quiver you can choose one of the following spell effects to apply to your target if you hit; slow, bane or fear. The effect lasts until the end of your next turn.
Awakened State
The bonus to damage rolls on ranged attacks increased to +2.
When you are hit by an attack roll you can use your reaction to teleport up to half of your speed. Once you’ve used this property it can’t be used again until you finish a short or long rest.
The artifact now refills 1d6+2 magic arrows daily at dawn.
The artifact gains the following magic arrow spell effects: enlarge\reduce, ray of enfeeblement, blindness\deafness.
Exalted State
The bonus to damage rolls on ranged attacks increased to +3.
When using your reaction to teleport, you can teleport your full speed. You gain an additional use of this property. 
The artifact gains the following magic arrow spell effects: confusion, silence. You can also choose to teleport adjacent to the target as an effect.
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hotcupofdragons · 1 year
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"I can fix you, make you whole again. And all I need from you, is your heart." My heart? My heart is someone else's.
THE LEGEND OF VOX MACHINA (2022-) S02E08 | "Echo Tree"
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andi-o-geyser · 1 year
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Okay, but when Mythcarver appeared I honest-to-god screamed its name like a teenage girl at a Harry Styles concert and like. It is. A fucking sword. A literal fucking sword. It’s not even a talking sword; I feel like I cannot stress enough that it does not have a personality. It is a normal ass enchanted sword that Scanlan will use 1 (one) time and then never again, but I apparently could not care less because it’s my blorbo now
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abookishderg · 11 months
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This forcibly entered my brain this morning and I had to sketch it, help! he would be the one to order a bagel, wouldn't he...
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art-of-vox-machina · 1 year
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THE LEGEND OF VOX MACHINA | Osysa Vestige Vision Design
By Arthur Tang
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onyxbird · 3 months
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In Critical Role Campaign 1, does anyone understand why someone made a bow that grows a tree out of creatures it kills???
It just seems like a very odd quirk that doesn't seem generally useful. It doesn't come into play until the fight is over, and you probably don't get much of a choice where your baby tree ends up located even if generating baby trees is generally desirable to the wielder. Have they ever revealed any sort of backstory, like that this weapon was created by someone fighting deforestation by literally killing the perpetrators and fertilizing the new growth with their corpses or something?
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sad-eyes-art · 1 year
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The Plate of the Dawnmartyr
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Type: Vestige of Divergence
Rarity: Legendary
"Known as the beacon of protection to the chosen of Pelor, the Dawnfather..."
Project organized by @artists-guild-of-exandria
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Adventure: The Doomsday Book
“If you don’t like how it’s done, do it yourself” is very bad advice for someone with a god complex
Setup: In life, the mage Varner of Boltzford was fascinated with the complexity of the world, the seemingly infinite inter-connectivity of all things in a web so complex that one mortal mind could never understand all of it. In death fascination transformed into obsession, as Varner was driven to extend his existence to perfect what he saw as the art of the gods: Genesis, the act of bringing life out of nothingness.
Decades of experiments with astral constructs and transmutation eventually led Varner into the a philosophical and theological haze of “ontology” and “ideal forms”, along with a lot of other prattle that allowed him to convince himself that the things he could create things so beautiful they could redefine beauty, so perfect they could improve on perfection, and so real that they made other things less real by comparison.
He created the Renascent Tome, an artifact that ate up the matter of the existent world to produce things that adhred to Varner’s vision of perfection, small things at first that were mere pretty trinkets, through which he learned that the more he wanted form his creation the more he had to feed it
It was shortly after the lich turned an entire town and its surrounding valley into dust that Varner fell victim to the bane of so many promising omnicidal visionaries: meddling adventurers. The heroes did what heroes did best and though they made a proper mess out of the perfectionist’s plans they were unable to keep hold of his Tome, which slipped through their grasp to cause problems in the wider world to this day, diminished in power but no less a threat.
Hooks: 
Varner went through a number of research facilities/evil lairs in his time before he was felled by heroes, and any one of them could be a resting place for his tome. Such lairs are often dumping grounds for the lich’s escaped or failed experiments: creatures and constructs so beautiful they sear or corrode things around them, eerily stagnant wilderness, the soulless progeny of attempted “master races”.  Such oddities would draw all sorts of adventurers, or at least the collectors and conservationists looking to study these anomalies.
A foolish and famehungry apprentice found the Renascent Tome at his local book fair being sold  ( at a discount no less) by an unwitting salvager. After discovering its ability to transmute things into idealized forms, he began using the book to mend broken objects and “heal” local livestock ( no matter the fact that things the book abzorbs are effectively disintegrated with a new thing made in their place). Tales of his wondrous talents reached the ear of the ailing local countess, who requested the apprentice bathe her in the books healing light and restore her to the glory she once possessed.  Now her lands are ruled by a nightmarish “perfected” tyrant, and patrolled by her inhumanly “idealized” soldiers. The thing that took the countess’s place brings the captive apprentice out from his cell every week or so to illuminate her increasingly crystalline castle, each interaction getting crueler and more alien.
Cultists of an outergod dedicated to ego destroying perfection have come to see Varner’s work as a holy relic of their faith, allowing them to perform miracles that they could have never dreamed of otherwise. They seek it always, putting a target on the party’s back should they come into possession of the Renascent Tome. When pushed to extremes, these same cultists will unleash the relic’s power without any heed for who or what it consumes, gleefully sacrificing themselves to become the foundation of the world it will create.
Item stats: The Renascent Tome
artifact
Dormant: while dormant the tome serves as a +1 arcane spellcasting focus.
A creature attuned to the Renascent tome gains the 2nd level wizard school feature: Minor Conjuration, save that the items created always have a +1 magical bonus to any rolls they were intended to make. Conjuration wizards treat both the focus and the items conjured as if they were a +2 bonus instead.
When this feature is activated, the book’s pages glow and begin siphoning in dust and small unattended objects from its surroundings. The effect is otherwise harmless.
Awakened: When awakened, the Renascent tome gains 10 charges, which may be used to cast the following spells: Discorperating light (1 charge as tasha’s caustic brew, but dealing radiant damage) Conjure Barrage ( 3 charges) or Fabricate (4 charges). Items created by the fabricate spell are of exquisite quality and retain the +1 magical bonus from the minor conjuration feature.  The tome regains 1d6+4 charges at dawn. When the last charge is spent, roll a d20, on a 1 the tome consumes itself in a blast of siphoning radiance. All creatures in a 20ft radius must make a save vs the bearer’s spell save dc ( or int+proff if they are not a caster) or suffer the effects of a successful gravity sinkhole spell
Exalted: The bonus the focus provides grows to +3 and the tome gains 10 extra charges.   The spells that it can cast now include disintegrate ( 6 charges), mirage arcane ( 7 charges) and blade of disaster (9 charges). Spells can still be cast if the item lacks the prerequisite charges, but this increases the number rolled on the no charge roll to go up by 1 per missing charge. 
Curse: Once exalted, Each spell cast from the book now also requires an extra 1d4 charges. If the no charge roll occurs, in addition to triggering a gravity sinkhole, the Tome begins to act as a sphere of annihilation from that moment onwards. 
Further Adventures:
Removing the curse from the Renascent Tome requires access to Varner’s research notes, requiring the party to either seek out a source of great knowledge of attempt to seek the imprisoned lich himself.
Varner has had a lot of time to think after he was imprisoned, and has concluded that the current material world is too corrupt and messy for any of his perfect creations to truly take root. Though his reemergence into the land of the living will bring with it a tide of new horrific experiments and dangerous objects released upon the world, his ultimate goal is to find a nice enough place to use as raw material for the eden he’s going to build. Given that he’s spent long enough as a lich that many of his own feelings have begun to atrophy, he’ll reach out to those closest to him ( like the meddling adventuring party that woke him up) to see what they think of as ideal. Say, the starting town of the campaign or wherever the heroes have decided to make their home.
Should the Renascent tome fulfill its purpose it’s safe to say that the party will have very little chance of undoing what its done, muchless surviving the process should they have been caught within its mile wide blast radius. However, with the slightest bit of divine intervention from whatever spirits are watching over their adventures, the party might just be able to turn that slim chance into a fighting one. They find themselves trapped inside the grotesque Perfection of Varner’s world, a grotesque parody of a place familiar to them with all the personality and imperfection scrubbed away.  At its center is the Tome, its own less than perfect existence protected by an enchantment Varner made to protect his magnum opus from devouring itself in an act of sentimental self sabotage. The perfect world is contained inside the book while the book is contained within the world, this paradox, if inverted, might allow the party to reverse the flow of the Tome’s reality devouring magic, deconstructing the demiplane it’s constructed and reassembling the world that was in mostly the right order. All that’s required is to brave the maze of hyper-real nostalga and face off against a perfected Varner, alive again after a near century of lichdom, ignorant of any of his previous failings, but master of his domain.
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The Legend of Vox Machina Season 2 - Episode titles 1/4
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vox-fantasma · 5 months
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listen i got no beef with ashton's poor decision making. but. please. let me. see moon. matthew its been months of the solstice PLEASE let me see moon. i feel like a toddler going are we there yet every episode and every episode we are not. moon showdown when!!!! moon facts when!!!!!!!!! moon moon!!!!!!!!!!
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salokorai · 1 year
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Hiiii, yes I am still kind of around!!! Here are some vestiges I designed for my players!
It's a glaive for a conquest paladin/warlock, a spear for a gloomstalker ranger, a ring for a swashbuckler rogue/bard and an amulet for a cleric of undeath... yeah its sort of a borderline evil campaign! (But I have even worse plans for my players. I can make their characters either better or worse)
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cloaksandcapes · 5 days
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Perhaps one of our favorite recent items we've made. We love creating artifacts in the style of Vestiges of Divergence from Critical Role. This was originally inspired by an idea someone had to create a blade that when you defeated someone, flowers would grow out of their body. Just as an aesthetic. But with more ideas from our Twitch Chat, we went a lot further with it!
Flora Mortella the Blooming Blade
Weapon (scimitar), artifact (requires attunement)
“The curved blade of this powerful scimitar has a shade of green to the metal. Several complex and beautiful designs of flowering vines crawl up the back of the blade. The hilt looks as though it was grown rather than crafted. It has the texture of tree bark and small ivy creepers and blossoms bloom from it.”
Dormant
You have a +1 bonus to attack and damage rolls with this weapon.
When you strike a creature with a critical hit using this weapon, grasping vines sprout from the blade and entangle it as they fill up a 10 foot square space. This space counts as difficult terrain for everyone but you and the target is restrained. A target restrained by these vines can attempt to break free with a DC 14 Strength (Athletics) check. Another creature can use the attack action to cut the vines, freeing a restrained target.
Awakened
The sword's bonus to attack and damage rolls increases to +2.
The DC to break free of the grasping vines increases to 16.
When a creature is slain by this weapon, their corpse is covered in vines and flowers, including 1d4+1 blooming blossoms. You or an ally can use a bonus action to pick a number of blossoms. You can use a free action to expend any amount of them after an attack roll and add +1 to your attack and damage rolls per blossom. Blooming blossoms wither and die upon use, or after 10 minutes.
Exalted
The sword's bonus to attack and damage rolls increases to +3.
The DC to break free of the grasping vines increases to 18.
Your weapon attacks score a critical hit on a roll of 19–20.
Blooming blossoms grant +2 to attack and damage rolls.
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flowersforvax · 1 year
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I liked how they merged some of the magical items together to keep the show moving quicker, like the boots of haste/death walker's ward and Mythcarver/the potion of shit scrying
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criticalpolls · 1 year
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Part One will consist of Vestiges found by Vox Machina and will be judged by its Exalted state. Below is a link to each Vestiges page on Encyclopedia Exandria, if you need a refresher on it's abilities. This poll is basically asking, which of these items do you think is the best to bring into a high level battle?
Cabal's Ruin
Deathwalker's Ward
Fenthras
Mythcarver
Plate of the Dawnmartyr
Spire of Conflux
Titanstone Knuckles
Whisper
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ginger375 · 1 year
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Is everyone gonna have their own Vestige by the end of this arc? So they can kill Thordak next season?
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impossiblepackage · 2 years
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Spoilers ahead
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That Erinyes becomes this fuckin thing. I want to call to attention the bit where it says Xartaza wants to recruit souls for Asmodeus and does so BY MANIPULATING YOUR DREAMS
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