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#noble
lunegrimm · 1 year
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Alba excellencia
3D gift for @canisalbus from 2020
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wearemercs · 2 months
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Zelda Roman Empire AU by rivaeri
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zephyrbug · 2 years
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Zosha Aulak my ‘human’ noble celestial warlock!!  👁⛓⚜️ Older art! This was my character in the game I was in with the Wailing Wisteria, they had opposite vibes but both believed in no mercy and bonded over that   This piece was overall a lil rushed cause I wanted to finish it before our first session but this was on of the first times I began to play with my painting style! And I got to try having a character design where the main outfit color is black so I’m still pretty happy with the outcome!
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dyke-bite · 4 months
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computer! show me hot sweaty dykes
cishet men & minors dni
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dailyadventureprompts · 9 months
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Planescape: The Inclementus Convolution
It is simple as hells go, there is the snow, the walls, and the shape of things that will haunt you for the rest of your days
It appears first as a troubling dream, endless anxious wanderings through a frigid and featureless maze. While most shrug off these visions others sink into a deep and restless malady, possessed by recurring feelings of being cold and lost. For some the dreams deepen, overtaking their waking life until they sink into an unwakung torpor, others are compelled to walk: seeking out winding alleys or wintry landscapes in the hope of finding a way OUT of the maze, only to find themselves transported to it bodily.
Occult scholars of dream and dimension have named this phenomenon the Inclementus Convolution, and conjectures on its purpose and original architects feature in many a forbidden tome. What these dabblers have failed to understand is that the convolution is not a thing of artifice but part of a great unknowable entity, which uses the maze to filter-feed from the multiverse the way a great whale uses baleen to trawl the sea. While the exact nature of this entity will be discussed below the cut, whats far more interesting is how the appearance of this dream labyrinth affects the lives of others.
A series of disappearances has the party tracing the city’s backstreets tracking rumours of a slaver gang or some kind of monstrous presence. Imagine their surprise when they not only find one of the lost individuals wandering in fevered confusion, standing before an alley from which unseasonable snow billows. 
Nearly swept up in the convolution as a child, a minor noble has bent the wealth of her station towards determining the meaning of that traumatic vision, becoming a notable patron for adventurers as she sends them off to explore various ruins or gather scraps of potentially relevant lore. The party are hired by her for a mission, but weeks later when they return from their delve they find that her estate has fallen prey to an otherworldly influence. They’ll need to brave the twisting halls of her manorhome and the hedgemazes that sprawl across the grounds if they want to get paid, and maybe rescue their hapless benefactor in the process. 
A fairly simple bounty mission to track down an occultist hiding in the mountains and bring him back alive quickly goes out of control after he opens a portal to the convolution inside his cell, transforming the surrounding guard barracks and its prisons into an eacheresque tangle backing onto an eldritch landscape. With other prisoners looking desperately to escape and panicking guards looking to arrest everyone they don’t recognize, will the party be able to escape before the whole structure is subsumed into nightmare?
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The entity at the centre of the maze is seldom seen by those lost with the expanse as the upper reaches of the towering walls are obscured by an omnipresent cloud cover. As such no earthly name has been given to it, as the miles long tendrils it sends skulking through the corners are often confused for individual lifeforms which some call. It is not malicious, nor is it strictly sentient, it is simply a lifeform doing what it has always done to survive, nevermind that it involves pinching beings from across the cosmos. Creatures that die within the convolution desiccate, their bodies becoming dried out husks as the moisture within them is absorbed by the surrounding stone to feed the entity above and later join with the ever present snow, the built up condensation from innumerable victims across time.
Future Adventures:
Lost souls from many worlds have left marks on the walls of the convolution, pleas for help, attempts to map a way out, epitaphs and memorials from those that knew their end was near. One of these happened to be a sage with secret knowledge most relevant to the party's ongoing struggles, meaning if that they want to find it for themselves they're not only going to have to find their way into and through the labyrinth, but also Ariadne their way back out after finding and deciphering the message he left.
Though very little can survive long in the endless halls, there are some interdimensional oddities that have managed to persist around the fringes, carried from one world to the next as the Inclementus seeks out new victims.
The most fearful of these passengers are a remnants of an alien empire known as the Tssol who were led into the convolution when their god-prince decided to lead his people into the otherworld following a "holy vision" (and the encouragement by his less theisticly inclined siblings looking to clear a path to the throne). The survivors of this royal expedition have endured for centuries by by carving their city into the oldest walls of the labrynth, where the entity's fleshy stalks merge with the endless walls. They worship it, subsisting from the meat sloughed off as it grows and using the remains to feed fungal farms, counting themselves blessed for following the god-prince's vision. Those that stumble into the maze are of particular interest to them, as individuals affected by Inclementus influence are capable of wandering in and out of the aberrant realm allowing the Tssol warriors to ride out and launch raids on other worlds.
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illustratus · 7 months
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Portico of a Monastery by Giovanni Migliara
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mtg-cards-hourly · 2 months
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Sovereign Okinec Ahau
As surface empires send their explorers down, his hungry eyes look upward.
Artist: Victor Adame Minguez TCG Player Link Scryfall Link EDHREC Link
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ether-blooms · 3 months
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Reclining Person With a Fan
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Joseph-Désiré Court (French, 1797 - 1865) Marquise Chasseloup-Laubat (probablement Marie Augustine Antoinette Le Boucher des Fontaines), 1831 Musée des Beaux-Arts de Rouen
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sylviaritter · 1 month
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Noble Numbat
Meet Noble Numbat!
Inspired by Ubuntu release 24.04 LTS which is scheduled for release in April 2024! 
Created with Krita and Blender. Copyright © 2024 Sylvia Ritter.
www.sylvia-ritter.com, Twitter, Facebook, Instagram. 
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cibguts · 8 months
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🏕️
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dearasteria · 2 years
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wearemercs · 10 months
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gave zelda some armor so she can go find link herself by pikatl
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zephyrbug · 2 years
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In my old pirate campaign, this was our reborn noble life cleric Quendra Lenore Fischer d’Caulhn von Morren von Haladin…. but we just call Quendra. Calm and collected her sense of justice is almost as strong as her swing, as she has a habit of liberating cruel men’s heads from their bodies at a moment’s notice⚰️🌿👁
Blessed by an old long forgotten life god who understands the value of life and the importance of ending one.
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Finest First-class Fencer. some practice I finally bothered to finish.
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dailyadventureprompts · 11 months
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Adventure: A Tumult in Towerford
The baron repeatedly asked the populace to bear with him through this difficult time. The malcontents took him up on the offer.
Whether through natural good fortune or some long forgotten work of magic, the lands around town of Towerford and the ancient elven spire at its center are famed far and wide for their bountiful game. In recent years, the town’s ruler, Baron Lozin Blotzco has attempted to reserve these lands for the exclusive use of the nobility, hoping to turn the bounty of his holdings into political influence. This has caused a clash with a section of the populace who’ve made their living hunting, trapping, and foraging within the woods for generations. These supposed “Poachers” have suffered increasingly steep fines, punishments, and even imprisonment as the Baron’s grip has tightened, creating a bone deep resentment that threatens to boil over just as the party stroll into town.
Adventure Hooks: 
In hopes of turning the wilderness into a place where nobles can course as they please the baron has posted several hefty bounties for various monsters throughout the region which has attracted the party and several other slayer bands. While some of these are quite run of the mill, others involve driving off otherwise peaceful inhuman denizens or culling predators in a way that any sensible hunter would know poses a risk to the environment. The party are likely to get heckled by the locals should they take one of these contracts, letting them know there’s more going on here than a simple payout.
Sometime after returning to town the party is caught in the public square as a hanging is about to commence. The old huntress Yilri Splitbough was one of the first accused of poaching, and ever since has been in and out of the baron’s cells as she flouts his laws on principle alone. Many consider her to be the unofficial leader of the malcontents, and the baron has decided to make an example out of her in the hopes of putting an end to all this rabblerousing. A last minute rescue attempt is made by the forest folk, but is obstructed by the baron’s guards, meaning the old huntress will likely die if the party does not intercede. If they do, it’s very likely that they’ll end up outlaws, but perhaps that’s worth it to do the right thing.
Early in the adventure the party will make the acquaintance of Countess Etoria of Ashfield, one of the many nobles Blotzco was hoping to win favour with and the first to accept his invitation. Charming, capable, and vivacious the countess and her hunting party might help the party out of a particularly nasty encounter in the wilderness, then treat them to drinks back in town to hear about their perspective on what’s going on. She’s a good friend to have, and a potential patron for future adventures.
Background: Constructed by a long faded elven court, the great spire which stands at the centre of Towerford is but the last of a series of constructions made to guard the river approach to the sylvan realm. While the rest of the spires have crumbled over time or become havens for unfriendly things, the towerford construction has lasted into the modern day primarily because of the non-elven population that took over the upkeep after the original owners moved on to unseen lands.
Located at the join of two rivers, the town is a minor trading hub for the region, specalizing in lumber and furs from the forest as well as leather goods and stone quarried from the nearby bluffs. While not as exciting as jewels or spices, these staples ensure a healthy stream of merchants in and out of Towerford all year round, making it a good place for adventurers to seek out while looking to pick up work or listen for some rumours.
Further Adventures:
Things escalate a week or so after the execution when the poachers ( with the help of a dryad who recognizes the risk to her forest) manage to sneak a direbear into his quarters several dozen stories up the spire. Knowing from allies within the towns craftspeople that the Baron is refurbishing his quarters in preparation for entertaining guests of a higher station, the poachers use a little fey trickery to polymorph the bear into an exact replica of a fancy chair and let the Baron’s own servants walk it past the guards. The party may hear about this account after the fact and be called upon to do something about the unbearable beast rampaging through the upper halls of the spire, though for added laughs consider the fun of having an outlaw party captured and dragged before the baron to awnser for their crimes, only to be suddenly faced with the dilemma of whether or not to rescue their enemy from a savage mauling or leave him behind as a distraction.
 After the Baron’s unexpected mauling Etoria will step up to take charge all smiles and understanding... atleast until her troops march on and occupy the town. The countess really has no issue with the poachers and sees reason in their plight, but their murder of one of the nobility provides the perfect excuse for her to lay claim to the area under the guise of putting down “rebels”. Once her men have found a few scapegoats and mounted their heads on pikes 
Unrelated to everything going on down below, it’s said that a group of elven mystics dwell at the top of the tower, having chosen to stay behind while their kinsfolk left, guarding some secret or contemplating some hidden truth. Seeking the advice of these sages could provide an excuse for why the party needed to visit Towerford in the first place.
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