Gourmet Street: Dungeon Meshi meets God of Cookery
With Dungeon Meshi being in public eye again with the Netflix series, I thought it would be a good time to shoutout again about Gourmet Street, my free (tips appreciated) Street Food Fantasy zine! Big thanks to our wonderful artist and layout man @feralindiecharlie
A New Setting! - Gourmet Street, a collection of scattered and bizarrely connected alleyways, it seems to pop up in any settlement large enough to begin thinking of itself as a city. Stacked high in wood carts, laid out on intricate rugs, swimming in a myriad of sauces, food is the name of the game on Gourmet Street.
ONE MILLION Food Vendors and Menus! - Never eat the same thing twice! Generate from 8,000 possible unique food vendors and LITERALLY ONE MILLION possible dishes; ranging from Soft-shelled Crabman Sandwiches with Tzatziki sauce and Egg Coffee, to Myconid Zapiekanka in Pesto with a shot of Absinthe!
Food Factions! - From the hyper-radical (and slightly deranged) Neuvo Gastro-Alchemists, to the fanatical and militant Vinegar Knights, the food factions each come with their own wants, goals, and boons, IF you choose to serve them...
A One-Page Adventure: ESCAPE FROM GOURMET STREET! Help a pair (or trio) of star-crossed lovers escape from Gourmet Street in a Snake-and-Ladders inspired chase! Fend off rival lovers, food cart brawls and escaped dishes as you dash through the alleys of Gourmet Street!
And More! Monsters, magic items, and cookbooks for both Players and GMs to use and abuse!
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I'm actually begging thin people to make fat characters. You have so much power to normalize fatness by simply not making every one of your OCs thin (whether it's thin and dainty or thin and muscular).
More specifically, I want to see characters who are fat and are quick and quiet and have high dexterity. Characters who are large and burly and something other than a brute-force melee class. Make fat elves and nymphs and succubi, not just dwarves and orcs. Make fat characters with complex personalities. Don't have every fat woman 'make up for it' by having an extreme hourglass figure. Make fat characters who are desirable and loved.
But also, on a related note: please make characters who love to eat well, regardless of their size, and do not make it into a joke or a goofy trait. Make characters who go on long traveling quests and don't magically lose weight from all the walking, because not all bodies work like that. Make characters gain weight as a sign that they are physically or emotionally healing. Don't have every character refuse to eat as a tell when they are upset. Don't be afraid to have characters enjoy food. Please.
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Do you happen have anything that's about food, but in the way that Dungeon Meshi is about food? (defined to me as, classic(TM) adventure but with food as a central feature) Generally food-centric games would be welcome too!
Theme: Dungeon Meshi, Food Adventures.
Hello friend, I am very excited about this week's request! I have some recommendations that have been simmering in the back of my head for a while now - a few of which can be used in the game of your liking!
Bakto’s Terrifying Cuisine, by Roll 4 Tarrasque.
"The entrance to the Kitchen Arena appears only to those hungry or foolish enough to find it. Perhaps a dusty pantry in a backwater restaurant, or a forgotten refrigerator in the basement of a busy hotel. The door closes behind you—it never opens again. At the bottom of a long set of pristine stairs, Bakto awaits."
Bakto’s Terrifying Cuisine is primarily an adventure for The Vanilla Game, which is free to play, but it strikes me as pretty system-friendly. You are all responsible for creating a dish for a hungry demon, and are provided with a dungeon map as well as descriptions of what waits for you in each room. The pamphlet also comes with 10 terrifying ingredients and 6 possible treasures, as well as a d6 table of random encounters. There’s so much packed into just 2 pages!
While this is probably only good for a one-shot or a two-shot, I think it’s definitely worth it. If you end up liking this game and want more from the same creator, you can also take a look at To Catch A Hellforged Swine, a system-agnostic adventure about hunting a cursed pig.
Gourmet Street, by theunlawfulneutral.
Gourmet Street is a setting that can be plopped directly into any world or adventure and serves up an extra side of gonzo fantasy. It is populated with street vendors serving every possible food you can conceive as well as a fascinating accoutrements of culinary artifacts, edible monsters, and bizarre dishes.
Another setting rather than game, Gourmet Street is great for OSR games like Knave or The Black Hack, but also works in games such as AD&D. It’s a street vendors’ alley, rife with rival factions and dangerous foods, as well as a series of custom, culinary-related monsters to throw at your players. There’s roll tables for dishes and their effects, as well as some descriptions of major food factions, including their defining characteristics, their advantages and disadvantages, and a quick summary of their values or goals. If you want the culinary process to be stick, dangerous, unpredictable and full of slime, this is the setting for you.
Iera Entera, by Nathan Blades.
In this world, Divine Beasts roam the land. Delivered to us from otherworldly realms, they lord over the grounds they manifest on. They’re incredibly violent, are replaced in mere days after being removed, and are capable of supernatural powers.
They’re also delicious.
This game takes the idea of eating monsters and turns it up to 11. You’re not just eating dungeon creatures - no, you’re hunting down Divine Beasts. The game is split into two sections - working out how to bring the Divine Beast down, and then figuring out how to cook the damn thing. If you are playing with folks who are familiar with Dungeon Meshi, I imagine they would have a lot of fun ideas about how to cook the entrails of a great beast, but there’s also three or four suggested beast hunts in the game itself to get you started.
Cook & Hero, by Raul Fontoura.
You’re an aspiring master cook, in a face off competition amongst worthy rivals to create the perfect dish. Unfortunately, you’re supposed to make it out of scary and scaly monsters in very dangerous underground conditions.
This is another pamphlet game, similar to Bakto’s Terrifying Cuisine, but the tone is very different. In Bakto’s, players are on the clock to satisfy a dangerous enemy. In Cook & Hero, the art conveys a more lighthearted competition, even if your character decides that it’s a matter of life or death. The 2-page game comes with some simple character creation, and the resolution uses a roll-under mechanic with a d10. It feels like it takes a number of cues from Honey Heist, but it’s definitely a distinct game.
Ghastronomy, by Timepool.
You are a ghastronomer, a chef that doesn’t cook for the living— but for the dead. You have been hired to help guide a ghost to the afterlife, by collecting the lost pieces of its soul and cooking ghostly grub to make it whole again.
Alongside your co-workers, you will arrive on the scene and use your cooking credentials and what you learned from each of your ghastronomy schools to find, obtain, and cook a wayward spirit's remaining traces. With proper planning, teamwork, and a little bit of luck— you might just piece its soul back together before it fades away forever.
Ghastronomy looks fairly easy to learn, with an interesting apron mechanic in which your apron is also a shield. You’ll also probably all have different styles of cooking, as each character will come from a different culinary school. If you like the idea of cooking for more than just survival, and you want to incorporate the paranormal into your game, this might be for you!
Lutong Banwa, by Sinta Posadas / Diwata Ng Manila.
Lutong Banwa is a cooking game, where you set out to adventure and find ingredients from Spirits and recipes from old civilizations. Embark on this anti-canon storygame adventure with its own custom system and play to find out just what sort of zany adventures you can get up to in this weird, wild world. Do whatever you want.
Lutong Banwa feels like a cozier game than some of the others on this list, and I enjoy the perspective it brings to the genre. You are playing tamale, the successors of the earth after Humans have faded to history, trying to replicate old world dishes. Your characters will use a number of different-sided dice, depending on which stats they use, and what strengths they have. Rather than character death, your characters simply have a limited number of chances to complete a task before they are forced to rest for a day or so. Altogether the game encourages creative thinking and playing outside the box. I think this is an extremely charming game and you absolutely should check it out.
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Turo-Turo: Analog Food In The Digital World
You are the owner of the last karinderya in the world, a quiet little restaurant lit by tungsten lights and filled with cheap monoblock chairs and plastic tables. Once, your corner was filled to the brim with noise and life, with butchers hacking away at pig jowls and vegetable salesmen elbowing each other to show off their greenest ampalaya. Tricycles ambled their way down the street as the tell-tale slapping of tsinelas hit the street, while the children played basketball in jerry-rigged hoops. Now? Now you live in a future of neon colors and pill intakes.
Turo-Turo is a game made in the Philippines about an increasingly digitized, gentrified world. It's a little journaling game about what it means to see the world change and still stay the same. It's about food and how it brings people together, even if society would see them fall apart. It's my love letter to the karinderya across the street where I've spent lunch after lunch with my coworkers.
It's a quiet moment in a hectic day. A place of calm and joy.
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