And the items generator update is LIVE! This is a massive update, with new content in virtually every area, and two entirely new types of found everyday items that you can generate: textiles and containers (with their contents).
Stay tuned this week for an art bonanza of characters modelling magic items!
Some example items under the cut:
a magnificent dulcimer made of bone and bright lead.
it bestows knowledge upon you, but it can only be used a limited number of times.
it is spoken of in dusty academic tomes.
it was made by a dying god, in a time of wondrous learning and high dreams.
a printed novel by a grifter with the best of intentions. its subject is magical lifehacks.
an ancient pack of cards. it has been implicated in the highest crimes of state.
an oval bronze coin. it has an ear of corn on it. it is not recognised by any country you have visited.
a patched pair of embroidered gloves made of cotton.
a fragile envelope. when you cut it open, you find sketches by a god.
an elaborate bag. when you part the folds, you find records of taxes owed and unpaid by a vicious warlord.
an elaborate scientific instrument made of rough granite and translucent flesh.
it bestows the power to wound the invincible upon you, but it is already partially broken and drained.
it was the possession of a legendary wizard.
it was made by a wizard's captive.
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A parakeet wizard that gets frustrated that every time they try to use their scrying mirror some other parakeet wizard that looks a lot like them shows up and blocks their view.
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Snakes kiss, poisonous sword
sold design, do not use uwu
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Here's a fun little sword I made while tinkering on one of my projects. Hope you enjoy!
[PDF]
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When I make a homebrew legendary item for DnD, I like to make it ✨ legendary ✨
And I imagine why this option often gets voted by my supporters.
So enjoy the Pot of Plenty and the folk tale that comes with it.
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Recursive Magic Items
I've been working on a number of projects, but none of them are ready to be revealed quite yet. So, have something silly instead.
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A little good luck for September, did you know we are still coming out of a little mercury retrograde?
Do you have any lucky items you keep with you when you need them?
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I don’t think magic items should be named after their function, but their story.
In Dungeon Crawl Classics, there’s a chapter on magic items that briefly mentions that magic items are rare and powerful to the point that any one magic item is probably quite famous. That fame usually comes with a name.
So a particular flame tongue sword might be called “Hellfire” or “The Sword of Durageddon’s Bane”. A particular bag of holding might be “Kingslocks” or “The Blinding of the Gorgon”. These items get their names from the adventures they were involved in, which to me is a lot more interesting than a name that is purely functional.
Those functional names make the items feel less magical and more mechanical to me. If a bag of holding is recognisable as such, it must be fairly unremarkable to just have a generic name - implying that a great many people own one. It’s like owning a Ferrari racecar (impressive, but you’re hardly the only one) versus owning “The Carriage of the Ninth Angel” that is famed for being blessed by three angels with three heads in preparation for its death race against Satan himself.
I bought a zine recently (Through Ultan’s Door: Downtime in Zyon) that has a simple system for making magic items:
Commission a master artisan to make you a masterwork (a sword, armour, or book)
Use that item in a quest in an interesting way (such as slaying a particularly powerful foe)
That item, by becoming part of a spectacular story, then takes on magical properties once given a suitable name
Lots of players find it boring to find a generic +1 sword or what have you in dungeons, so I think this is a good solution to make it more interesting. And suitably mythic!
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