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unlawfulgames · 3 months
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Gourmet Street: Dungeon Meshi meets God of Cookery
With Dungeon Meshi being in public eye again with the Netflix series, I thought it would be a good time to shoutout again about Gourmet Street, my free (tips appreciated) Street Food Fantasy zine! Big thanks to our wonderful artist and layout man @feralindiecharlie
 A New Setting! - Gourmet Street, a collection of scattered and bizarrely connected alleyways, it seems to pop up in any settlement large enough to begin thinking of itself as a city. Stacked high in wood carts, laid out on intricate rugs, swimming in a myriad of sauces, food is the name of the game on Gourmet Street.
 ONE MILLION Food Vendors and Menus! - Never eat the same thing twice! Generate from 8,000 possible unique food vendors and LITERALLY ONE MILLION possible dishes; ranging from Soft-shelled Crabman Sandwiches with Tzatziki sauce and Egg Coffee, to Myconid Zapiekanka in Pesto with a shot of Absinthe! 
 Food Factions! - From the hyper-radical (and slightly deranged) Neuvo Gastro-Alchemists, to the fanatical and militant Vinegar Knights, the food factions each come with their own wants, goals, and boons, IF you choose to serve them...
 A One-Page Adventure: ESCAPE FROM GOURMET STREET! Help a pair (or trio) of star-crossed lovers escape from Gourmet Street in a Snake-and-Ladders inspired chase! Fend off rival lovers, food cart brawls and escaped dishes as you dash through the alleys of Gourmet Street!
 And More! Monsters, magic items, and cookbooks for both Players and GMs to use and abuse!
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pratchettquotes · 7 months
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As Granny and Oats lurched from mud slough to bog, Oats reflected on the story in the Book of Om--the story, really--about the prophet Brutha and his journey with Om across the burning desert, which had ended up changing Omnianism forever. It had replaced swords with sermons, which at least caused fewer deaths except in the case of the really very long ones, and had broken the Church into a thousand pieces which had then started arguing with one another and finally turned out Oats, who argued with himself.
Terry Pratchett, Carpe Jugulum
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cardboard-crack · 2 years
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saintrabouin · 1 year
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The Chant of Sigil : Factol Hashkar of the Fraternity of Order delivers a boring speech (as usual) at the House of Speakers
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blue-inferno · 2 years
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Ok but hear me out;
Bulkhead, Ultra Magnus and Wheeljack bearing the actual Wreckers insignia, instead of the standard autobot one...O.o
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wealmostaneckbeard · 3 months
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Lancer: Hostile Forces
Here are 3 unrelated factions (each consisting of 3 units) for the mecha/pliot table-top role playing game Lancer:
1. Voidborn Oppressors
They used to be humble spaceship salvagers during the war between worlds. Once the war was over, they found themselves to have more military assets than the surviving planet-bound nations. And so they've leveraged their power to regulate all trade and politics across the entire solar system. Anyone who shows defiance to their authority will be crushed with disproportionate force.
Demolisher + Pirate = Wreck Mistress
During the war, arguments over salvage rights were typically resolved in favor of whoever had a Wreck Mistress. It is an intimidating machine traditionally piloted by a cold woman. It incorporates the most terrifying weapons-tech from the war: Slaver Signal, Demolition Hammer, Coreworm Rockets, Seismic Destroyer. These mechs are passed down from mother to favored daughter. Wreck Mistresses were used during the subjugation of planetary nations to butcher both mechs and their pilots in grisly spectacle.
Scourer + Commander = Las-Boss
Using a mecha-scaled laser cutter to disassemble military cruisers requires a steady hand and a keen mind. One miscalculation or twitch of the controls could result in a small nuke going off. During the war there was always demand for a "lascut specialist" for the previously stated reasons. Those who survived long enough in the profession would earn legions of followers and the best berths in any station. These wartime scrap-stars are now looking for opportunities to prove they are still just as hot as their instruments, prior to cooling. They may be accompanied by a Squad or a couple of Assault Grunts serving as groupie-bodyguards. A Las-boss must have the Melt optional system and the Military Discipline trait.
Assassin + Spacer = Boarder
The Boarder MK.I was a standardized powered exoskeleton designed for high mobility and dirty close quarters combat. It's pilots would typically use Thumper Grenades to disable targets, Leap to close the gap, and a Heated Blade to finish them off. The Mk. II was designed for combat on planet surfaces and operating alongside Wreck Mistresses. This new version of the Boarder was equipped with a Gravity Rifle (much needed ranged firepower) and Kai Bioplating (maintaining it's mobility within a gravity well). The MK. III addresses the fact that Boarders were being destroyed by being out-ranged or out-gunned, and so it features a two-fold solution. The Assassin's Mark would give the Boarder some protection from a single attacker. And a Cloud Projector would give it the ability to dodge fire from multiple attackers. During protests against the Voidborn, effigies of Boarders are set on fire and paraded around.
2. Radiovore Colony
These organisms are like a cross between bombardier beetles and nudibranchs, scaled to megafauna sizes. Radiovores naturally produce hyper-reactive chemical substances that they use for a variety of purposes. They are able to do this because they feed on rare metals and radioactive materials which gives them the necessary mutations. Their diet puts them at odds with human mining colonies pursuing the same resources. Both the Nester and the Suitor have the Regenerator and Living Chassis traits from the Exotic template.
Monstrosity = Progeny
Casually classified as being old enough to leave their nest but not mutated yet. They have claws, a corrosive bite, and acid spittle attacks. Progeny use hit and run tactics on prey, while threats are safely melted from a distance. There doesn't seem to be a limit to how old a Progeny can get, ancient ones gain the Regenerator trait.
Pyro + Exotic = Nester
When a Progeny finds high quantities of mutation-inducing materials in a defensible nest, it will become a bloated Nester. It's acid spitting gland becomes a shorter range flamethrower. They use an ability similar to the FIREBREAK Shield to protect their eggs and Progeny. After mating with a Suitor, the nester will start to lay eggs. Radiovore nests filled with eggs generate so much heat they are practically kilns. Nesters have to have burn immunity and the ability to disperse heat in order to survive. As they get near the end of their lives, an old Nester will form a hardened shell (siege armor) over their body.
Seeder + Exotic = Suitor
Progeny that have left their nests, have found low quantities of radioactive material but little shelter, turn into Suitors. These Radiovores spend their time building biomechanical bombs with different kinds of yields and payloads for multiple purposes. At first their explosives are used for the creation of nests and exploratory mining operations. Once a Progeny has taken over a nest and become a Nester, the Suitor's bombs are then used in a courting ritual. The Nester will only mate with a Suitor who presents bombs that are highest-yield/least-stable. To minimize damage, Nesters will instinctively drive suitors far away from the nest. The Suitor has to make and transport their explosives from these remote locations. They may test out delivery routes to a nest with Stun, Sealant, or Shock Mines first before upgrading to the Explosive type. Wait long enough and an exterminator can follow a Suitor back to their nest, but actually tracking it (even in low flying aircraft) can be incredibly risky.
3. First Strike Team
Long range nuclear missiles, "Super-Hacker" NHPs, TBK bioweapon suites. All these human-made horrors need time to arm, aim, and launch. First Strike Teams can neutralize these threats to national security within that prep phase, if deployed accurately and correctly. Because of that big if, FSTs are maintained and commanded by covert intelligence bureaus, to ensure an uninterrupted flow of reliable target data. These teams are subject to less scrutiny than the superweapons they hunt and are only beholden to a bureau's director. Because of this, FSTs are viewed with suspicion by everyone who knows about them. When deployed to a target location, an FST is a frantic collective because they know they've only got minutes to save their world.
Mirage + Ship = Blink-Boat
The purpose of this ship is to get a Ground Team as close as possible to their targets. Blink-boats can teleport from their launch pad to anywhere within a half-lightyear but after that they can only make shorter jumps. That's when their secondary stealth functions are used, to protect itself and passengers from any immediate attacks by defensive. Given how delicate and experimental they are, Blink-boats do not carry any conventional weapons that can backfire on itself. There has been some speculation about what might happen if a blink-boat's launch-pad jump was sabotaged.
Squad = Ground Team
GTs will not leave their blink-boat until they are exactly where they should be. Once deployed, they will overwhelm hostile security with superior numbers and firepower. They are given all kinds of equipment and training depending on which target they are supposed to disable. The gear can range from breaching charges and system hacking tools to 3D maneuvering gear and heavy body armor.
Ace + RPV = Escorters
Durability, mobility, and firepower, these are the three virtues of the Escorter remote piloted vehicle. They deploy and spread out from the underbelly of the Blink-Boat after it has arrived in a target location. These robots will take the hits (which they will occasionally dodge thanks to Barrel Roll) that the rest of the FST cannot. This miraculous semi-autonomous weapon design comes at a horrible cost: Escorters are absurdly vulnerable to electronic warfare. However if one of them was hacked so thoroughly that it fired on the rest of the FST, the blink-boat's e-warfare suite would be able to keep the rest of the team safe.
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insurrection-if · 1 month
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What is the nature of the latest plot by the CARDINALS?
Aha, that’s confidential! (´∀`) At least, the finer details are not to be shared all that easily. Uriel may be one for monologues, but not the kind where he overshares the exact steps he’ll take next, haha!
The overall nature is to rally the Gifted around a symbol of their potential. This requires some spectacle, some action, and a much louder voice across the world. The Gifted are a scattered people by nature. Pushed down into shadows or kept under some greater power’s thumb, Uriel seeks to draw out his people and their hopes, to alter their perception of themselves and their rights in this world. Well, that’s always been his goal, but now the time has come for a true call to action.
At this time, I’ll just list out the early and known relevant elements that are more of a lead-up to their plans (which have mostly been mentioned before):
1. The CARDINALS have been scavenging the charred remains of Dollmaker’s fallen empire (while evading the grasp of the HAWKS who have a mirrored interest in discovering the full extent of the deceased man’s criminal regime). The Gifted once commanded by Dollmaker have gone missing without a trace. Their absence has stirred some strange reactions among the human populous.
2. Something big went down in Siberia. An event, encounter, or—more specifically—a Gifted has scarred and warped a sect of that vast land. OWLS have been a bit tight lipped over all the details as their investigation continues to unfold.
3. Their plot has been given the name “Project Michael”. The necessity of a name for it implies this scheme is more long-term in its execution and potential fallout compared to their usual tactics.
4. Mockingbird’s first mission with the HAWKS occurs in Moscow. (The first page opens on this mission, so it’s not a real spoiler.) The outcome of their encounter with Retriever is far beyond the norm in a fashion that has raised alarm for the HAWKS and CARDINALS alike, though maybe excitement as well for some of the latter. Few are more shaken up about it than Retriever himself.
5. Fyodor is a new face amongst the Inner Circle, though he has not been declared or paraded as a one of their members yet. Due to his Russian origins, the HAWKS suspect him of potential former ties to Dollmaker. These severed ties could link him to the recent CARDINALS activity around the man’s former dealings.
6. The CARDINALS are becoming more vocal and visible. This newfound boldness could be read as either a sudden desperation or revived confidence; a new wave of zealotry or a stumble into recklessness. Either way, it’s clear something behind the scenes has caused a shift in their behavior.
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The Heretics, an NPC faction by HiddenMotiveGames on reddit
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somewhat-real-wiki · 3 months
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Legendary Pootis Devil Universe's research group
This is a work in progress! Please be aware that the information on this article maybe be incomplete or inaccurate!
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First appearance: The Legendary Pootis Devil
Their field of specialty: Studying the history of Pootis Devil Universe
Members:
Cow Sniper
Cow Heavy
Monoculus Heavy
Question block Medic
Huntsman Sniper
Trivia:
The research team consists of entities both originally from the Pootis Devil's Universe (Cow Heavy and Cow Sniper) and ones recycled from the Original Universe (Huntsman Sniper and presumably Question Block Medic).
They are most likely to be the first people to ever find Pootis Devil's original memories.
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robininthelabyrinth · 2 years
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Time travel AU where LN and LQR get yeeted over 100 years into past and have to deal with the war that fucked WRH up? (Okay I legit want to know the history there that was hinted at in Curse Breaker 👀 if possible.) This is my third, thank you ^~^
Factions - ao3
“What are you still doing here?” Lan Qiren scolded, getting his hands under the child that had been sitting in the middle of a room, absent-mindedly looking at a wall, and trying to get him to stand. “Didn’t your elders tell you to run?”
The child blinked, long and slow, which suggested he could hear what Lan Qiren was saying, but his legs remained limp and boneless. That didn’t mean there was anything necessarily wrong with his body, or even that he was engaging in a fit of childish rebellion; it could simply be that he was locked away somewhere in his own mind, unable to respond.
It wouldn’t be unreasonable, given that the house around him was filled with death, stinking with the smell of blood from the murdered retainers. There had been plenty dead already even before Lan Qiren had arrived, and now there were even more…he hadn’t expected to see a child here.
The boy was no more than five or six, perhaps seven if he were small for his age. He was wearing the clothing that signified a member of the Wen clan – a gaudy piece of nonsense that resembled the fashion for imperial princes and looked dreadfully uncomfortable. Lan Qiren hated to credit Wen Ruohan with anything, that awful tyrant that had brought death and destruction to the Cloud Recesses, but at least he had never put his family in something like this.
Of course, that could be simply the fashion of the time.
The time…
Lan Qiren mentally cursed once more whatever it was that had sent him back in time. He still didn’t know the cause, didn’t know how to fix it, didn’t know if he could return to his own time – all he knew was that he was trapped here, here in this hellish time period in the past, an era of war and bloodshed that was so casually passed over in the Lan sect histories, never avoided but also only barely mentioned.
Though…he supposed he knew now why that was.
He wouldn’t want to have attention paid to this period either.
His family…!
“You mustn’t stay here,” Lan Qiren said, trying once more to lift the child without any luck. Why were children of this age so slippery when they weren’t helping? “You’re wearing clothing of the Wen clan, which makes you the primary target for the slaughter. We’re at war, don’t you understand? You must go!”
The boy blinked again, and finally opened his mouth: “Gege said to stay here.”
“What?!” Lan Qiren must have heard wrong. Surely no one would actually order someone to stay in the wake of an invading army, wearing the clothing of a target. “Impossible!”
“He said I should stay,” the boy said peaceably, legs dangling below him. “I have to stay, so that they can go���gege said only the strongest have the right to survive, and that meant him, jiejie, and – and Mother.”
Lan Qiren’s breath caught in his throat.
He’d been assuming that the boy was some servant’s son put into fancy dress in a cold-hearted fit of inspiration, left behind to distract the invaders. That was already monstrous enough! But if what the boy said was right, and Lan Qiren had no reason to doubt him, then what they had done was far worse than that: they had deliberately left behind one of their own blood here, a sacrifice to feed the ravening, ravaging army that approached while they made their escape.
But no, what the boy said accorded with what Lan Qiren had heard himself the day before, the estimate that this particular compound contained three Wen sect heirs, two boys and a girl, as well as a formal wife and some concubines, the latter of which he had seen already mostly dead – whether some or any of the children were children of the wife or the concubine was impossible to know, in this time of war and chaos, but in any event this boy must be the younger boy, and the older boy and the girl, along with the formal wife, were the ones who had run away and left him behind.
The Wen sect leader of this time was said to fancy himself a tyrant emperor and had accordingly collected a positive bevy of wives and concubines, whether willingly or not, like some grotesque combination of the worst parts of Wen Ruohan and Jin Guangshan put together, so he certainly had enough children to spare. But surely, even then – even then – to leave one of the Wen clan here, where anyone could get at him, where there was an entire battle squadron yearning to shed his blood, however innocent –
Innocent –
None of them are innocent.
Lan Qiren felt a tremor run through him, and his persistent headache, never truly gone any more, threatened to get worse, his temples throbbing.
It was that damn song.
Upon finding himself back in the storied past, unsure of when exactly he was, Lan Qiren had tried to return to the Cloud Recesses, his instinct to retreat home as strong as any migrating bird. He hadn’t made it – he hadn’t even gotten close, even. Instead he had gotten picked up part of the way through by one of the battle squadrons, one of the soldiers having recognized his forehead ribbon and particular way of carrying himself and assumed he was an outer sect Lan disciple that had gotten lost, some distant cousin of the main sect that was just barely permitted to wear a forehead ribbon marked with clouds but not close enough to be known by name.
They’d assumed that he was one of them, marching under their flag – a soldier. An invader.
And he was, he supposed. For it was true, was it not, that he was in fact a Lan?
(At the time, he had been dumbfounded by what they had said. He’d thought to himself: This is surely impossible. My Lan sect, my Lan sect that values justice and chivalry and human life above all, fielding battle squadrons? It’s one thing to gather our people to fight when there is something to defend against, such as in the Sunshot Campaign, but these squadrons are not that; they are on the offensive, not the defensive. Something must be wrong, I must be understanding; it is simply too ridiculous to contemplate, we wouldn’t do that –
He’d been deceiving himself, of course.)
The other soldiers, each and every one of them a Lan or someone who’d sworn to their sect, had taken him back to their camp. They had given him an outer disciple’s clothing to change into, let him eat and drink and rest his fill, sympathetic to his obvious plight, and then in the morning they had taken him to listen to their sect leader play that song.
Lan Qiren was like all of his kin, rigid and rule-bound on the outside but with a fervent heart beneath his breast, full of wild and riotous feelings, and when he heard the Lan sect leader of the time play, he felt as though he were feeling every one of them at once. Every bit of sadness he’d experienced in his whole life, every betrayal, every frustration, every irritation, every rage…he’d felt all of them, every one, magnified a hundred times, a thousand times, and all the while, backing each emotion like a drumbeat underlying the melody, there was a whisper.
It’s their fault it’s their fault it’s Their Fault It’s THEIR FAULT –
Lan Qiren had caught a brief glimpse of himself in a stagnant pool later. He’d been scarlet-eyed, positively demonic in his rage, his sword glinting in the light as he wielded it with all the skill he’d possessed against the enemies of his Lan clan, of his Lan sect, his family. He hadn’t known nor cared why the people ahead of him were his enemies; he had not been able to stop himself. He’d been besieged by emotion, awash in it, drowning in it, as mindless as any beast and yet in full possession of his logical facilities, able to calculate the best ways to fight despite not being able to think. The only thought in his head had been the deafening refrain of how dare you hurt me like you have, how dare you take them away from me, how dare you…
It has been for his family that he had fought: not the Lan sect of his present day, but the Lan sect of his time, the men and women who had died under Wen blades amidst the flames of the burning Cloud Recesses, the ones who had faltered in the Sunshot Campaign, the ones who had been ground down before and after. His father, his brother, his nephews, even that annoying Wei Wuxian who had in the end married in after causing so much strife…he’d fought for them.
But the people he fought against weren’t the ones he should be fighting. He knew, distantly, that the Wen sect he was tearing through now were not the Wen sect he had fought in just battle in his day; he knew that the war ongoing now was not his own.
It just…hadn’t mattered.
Couldn’t matter.
Even now, days after his last infusion of the song – it was performed weekly as a measure of raising morale, or at least that was the official line, when in fact Lan Qiren knew that the insidious tune was designed instead to keep their rage alight – even after so long, the mere knowledge that this boy in front of him, this innocent boy, was a true-blooded Wen was making Lan Qiren’s bloodlust instinctively rise up inside of him.
He wanted to kill him. He saw in this child’s face the face of the future tyrant Wen Ruohan, saw that cruel smirk as he ordered the destruction of so much of what Lan Qiren loved, and he wanted – he needed – killing him would be a virtue, not a fault, surely, and so what if the boy was young, innocent, helpless, surely it didn’t matter in the face of all his rage and pain –
Do not fall to evil.
Lan Qiren pulled back to himself with a ragged gasp, then took several steadying breaths.
“That is wrong,” he said, voice stiffer than it had ever been. “Your brother is wrong. The rules say: Do not bully the weak. Love all beings. Human life is the highest virtue. That your brother is the strong one now, and you the weak one, does not mean it will always be that way, and even if it was, it doesn’t change the fact that your life has value. You have as much right to survive as any other.”
The boy frowned, but his legs finally straightened from limp noodles into something capable of bearing his weight. He might not have been convinced, but he was at least willing to try to live.
Try, of course, because he was a Wen, he was being hunted…
“What’s your name?” Lan Qiren asked, and the boy’s eyes narrowed – in thought, rather than suspicion. He was trying to answer the question; he was clearly a good boy at heart, obedient and helpful, trusting despite having been betrayed. It was only that his reactions were all painfully slow, undoubtedly the result of trauma. Perhaps a simpler approach was called for. “What do people call you?”
“…Han-er.”
That was somewhat passing strange, since Lan Qiren had understood that the Wen sect of the current era, in almost exact opposite of the Wen sect of his own time, gave their children two-syllable courtesy names more or less from birth, similar to the Nie sect. Perhaps the intimate little nickname was the only thing the boy could remember – trauma was said to cause amnesia, sometimes.
Well, it wasn’t really important.
“I’ll call you A-Han,” Lan Qiren said, thinking to himself that the Wen sect of his day traditionally used endearments the way the Lan sect did, the way Lan Qiren called his nephew A-Zhan rather than Zhan-er. Perhaps the boy’s mother had been from another region, or perhaps Wen Ruohan had changed it, later.
He tugged off the boy’s Wen sect overcoat, then looked at him – but no, he still saw Wen Ruohan’s face in his, those Wen sect features that had caused him so much grief; it wouldn’t be enough.
Just that won’t be enough, he thought, not enough to save him, and so, with a wince and a reminder to himself that human life was the highest virtue, he tore his own forehead ribbon in two and wrapped the second half around the boy’s head.
“You’re my student, all right?” he barked at the boy. “My student, A-Han, and nothing else. Nothing else. No surname, nothing. Do you understand?”
The boy looked more blank than anything else.
Lan Qiren heard shouting from the distance, and knew that his limited advantage – he had rushed ahead, his higher cultivation helping him leave everyone behind – was soon to be up. Soon enough the rest of his squadron would catch up to him. They would find him here in the dust and the blood, looking at a room full of murdered Wen sect guards – some of whom had fallen at Lan Qiren’s sword, some of whom had already been dead, murdered by their peers after their ears had been infected by Lan sect songs of madness and disarray –
They would find him with a boy that could only by the barest stretch of imagination pass as a Lan.
Lan Qiren was going to have to sell this to the fullest extent of his ability. He might even have to lie.
Do not tell lies.
Human life is the highest virtue.
He grit his teeth together.
Fine, then. He’d lie, if that was what it took. He was not going to let this boy die for no reason than his family’s selfishness – that was something even more fundamental to his soul than his hatred of the Wen, a wound of his own history. He would do whatever it took to save him.
“You understand?” he asked again. “Do you understand?”
Finally, finally, the boy nodded. “I’m your student,” he finally said, echoing what Lan Qiren said perfectly, even mimicking to a certain degree his peculiar toneless intonation. “Your student, A-Han.”
“Good. Speak meagerly, for too many words only bring harm – you still have an accent, a little. Try not to speak at all if you can avoid it. I will explain everything to my kinsmen.”
He scooped A-Han into his arms and stood once more.
Perhaps there were some of the Wen sect that deserved the horrors his clan was bringing forth – Lan Qiren was only rated as an outer sect disciple at present, given his lack of credentials, and had not managed to hear the exact details of what exactly had started this dreadful war, though if he continued to excel on the battlefield he might find himself promoted soon, a distasteful thought – but this boy did not.
Lan Qiren would take him to safety, hiding him in the most unsafe of places, the most dangerous place the safest one. He would carry him through the Lan sect’s own camp until they reached some border where the Wen sect’s forces still held strong, and he would let him go there, hopefully. It would be tricky and difficult to pull off, but he had no choice; it was the only righteous path before him, and the rules said take the straight path. They said perform acts of chivalry. They said have courage, have courtesy, have integrity.
Lan Qiren would live up to his sect’s rules, even if the rest of his sect had temporarily forgotten them.
A-Han curled up into his arms. “It’s all right,” Lan Qiren said as fiercely as he knew how. “You will be safe with me. I swear it.”
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unlawfulgames · 9 months
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Do you like food? Do you like street food? DO YOU LIKE FANTASY STREET FOOD?! DO YOU LIKE FANTASY STREET FOOD TTRPGS?! DO YOU LIKE FREE FANTASY STREET FOOD TTRPGS?!? DO YOU LIKE TO LEAVE TIPS FOR CREATORS WHO MADE FREE FANTASY STREET FOOD TTRPGS?!
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just-a-blog-for-polls · 5 months
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PLEASE be as realistic as possible when thinking about this!
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subjectzero-if · 1 year
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Factions & Organizations in VC
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The Venators are an elite sub-unit of the VCPD. They consist of a select chosen, trained and equipped with the best advanced weapons and cybernetic implants.
The Venators are usually responsible of investigating dangerous reported crime and hunting down high ranked criminals. Their task is to capture all illegal cybernetic users and keeping a watchful eye on the Psions.
The Venators' leader is Angela Steel. 
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Axiom was established after the war by the founders of Project X. It was built to act as a prison for the Psions before the invention of Echo. 
Today, it is an advanced engineering and technological facility located in the northern district that designs and manufacturers advanced weapons and cutting-edge cybernetic imlants. It Is also where the AI Echo is, who oversees over the Psions connected to its Network. 
Their current lead engineer and project manager is Myers Langford.
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CPS, also known as Cyber Protection Services, is a company dedicated to overseeing the Net and ensuring its protection from malicious hackers. It is responsible for the safekeeping of confidential governmental data and personal information of high associates of the City. 
The Agents that work there are referred to as Cyber-Sentinels or simply Sentinels. 
Its current head of operations is Camille Pierce. 
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The VCPD are the law enforcement of Jeriko City. They are commonly tasked with watching the southern and eastern borders, following up on reported minor incidents, issuing arrests and solving petty crime. Most often, they are stationed as guards and act as scape-goats between the ongoing war between the Chrome Syndicates and the Venators.
The VCPD are granted minimal cyber-weapons,  hence they are always faced with a set back against major crime organization.
The current VCPD chief is Isaac Coleman.
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The Cyber-Reapers are a group of hackers that sell valuable information and specialize in Net-sabotage. They are often referred to as Reaper or Net-Reaper.
Their current leader is Alexi Vasiliev, commonly recognized by his alias Grim. 
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The Chrome Syndicates are a group of illegally cyber-enhanced fighters who act as law enforcement in the Confines. They are commonly referred to as Chromers. They get their cyberware by either stealing it from the police or stripping them off of captured Venator agents. 
They are led by Dylan Hayes, also known as Blade.
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The Scarlet Nexus is a black market that trades in illegal goods. It is set up in the confines inside a gambling house called The Royal Flush.
It is currently run by Samira Asgard.
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The Desert Rangers are a group of exiles who banded together and set up a drug manufacturing ring in the Wastelands. Most of the drugs they make are smuggled to the city’s black market. 
Their current leader is Silas Boyd.
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The Scrappers are a band of criminals who decided to set up base in the Wastelands. Most of them are wanted in the city for heinous crimes. No one knows what their goal is, but they’re hell-bent on killing anyone that gets in their way. 
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The Cult that exists in the wastelands is but a rumor in the city, but many Wastelanders believe in their existence. They mostly keep to themselves, rarely interacting with outsiders. 
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lynnaquinn · 16 days
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In Derelict, you don't have Traditional Factions; instead you have Constellations and Lineages.
Constellations are based on the Region your Party are from and is basically how the 8 Elemental Powers align in that region. Each elemental power brings with it a stat change and a strategy, so each Lineage is made up of 2 elements that are adjacent in that Constellation.
Lineages are more like themes and tropes. In the Hinterlands for instance, you have (in no order) Werewolves, Vampires, Witches, Ghosts, Cultists, Scientists, a Thieves Guild, and the Hunters Covenant.
But the Northern Wastes, the Southern Islands, and the Necropolis all have different Lineages based on their region and Constellations.
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saintrabouin · 1 year
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The Chant of Sigil : Factor Sneer of the Transcendent Order steals an arborean apple at the Great Bazar's market
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wealmostaneckbeard · 8 months
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D&D World Building
The Continent is split between The Iron Oligarchy, Tribes of the God-Corpse Woods, and The League of Pact-Cities.
The Iron Oligarchy
A dwarven-giant industrial/trade conglomerate. Their territory covers the tallest mountain range in the Continent, Vulkan's Gift, as well as large swaths of the Underdark. Profits are split 50/50 between small and big kin, as the ancient contracts dictate (Which must never be violated lest ruin come to all who signed it). Big Kin are fire, stone, cloud and thunder giants, as well as their Goliath servants. Small kin are Hill, Mountain, and Deep Dwarves as well as Rock/Deep Gnomes. As their name implies, most iron goods sold across the Continent are produced in their forges. The Oligarchy use their wealth to maintain a professional army supported by mercenary auxiliaries. Standard oligarchy army formation consist of one or two giants hurling projectiles over slowly advancing shield-wall fighters commanded by war-priests of Vulkan. Mercenary Goblinoids and Drow provide much needed fast/stealth attack power. Experimental clockwork fighters and (slightly) more reliable Golems are kept in reserve for special occasions. These forces are necessary for the defense of the Oligarchy's forges, mines, and trade convoys against raiders as well as more disturbing threats. Soldiers who have earned many honors might be invited to serve at the Oligarchy's Planar Gate. These honored champions may go on expeditions to the elemental planes of fire and earth where rare materials can be extracted.
Tribes of the God-Corpse Woods
It is said that long ago a deity was killed in a particularly gruesome fashion, it's remains scattered across the Continent. From it's dismembered flesh a great and resilient forest grew up. Tribes of Humans, Orcs, Elves, and Forest Gnomes patrol this forest alongside Ents/Dryads, Lycanthropes, and Fey guardians. While the tribes can unite together against common enemies they are divided by beliefs regarding the future. The Singers of Spring believe that The Deity will be reborn from the earth and bring about a new evergreen age. These followers prosthelytize for the protection of the woods, the benefits of having a connection to nature, and the arts of druidic magic. The Zealots of Summer cite numerous blighted grounds within the forest where the undead rise as evidence that The Great One was undergoing some dark corruption and had to conflagrate itself before it was too late. These followers are militant slayers of evil but are willing to make sacrifices and compromises for the greater good. The Revelers of Fall believe that there is a Coming Pantheon of Gods waiting to be summoned if the right conditions are fulfilled. The Revelers search for mana infused places across The Continent where they perform experimental rituals ... which have been responsible for one demonic outbreak, two separate births of benevolent small gods, and an islet tainted by The Far Realm's influence. The Prophets of Winter believe that the God-Killer is still out there somewhere, sated for now but could be roused to destroy the world if someone does something REALLY foolish. The prophets give orders to assassins to ensure that the only one who knows how to awaken the God-Killer is the soul-scrap of the Nameless Dead God that the prophets secretly commune with. A single Tribe of the God-Woods can have many members of different races and beliefs, making the whole Tribe seem highly unpredictable to outsiders in both combat and diplomacy.
The League of Pact-Cities
This alliance consists of 5 diverse urban centers linked by magical infrastructure and political ties. Serendipity is the nominal capital of the League and home to a large population of Githzerai and Flumphs who draft works of arcane legislation. Kraken's Bane is a half-sunken port kept busy with sustainable fishing/trade (and an occasional monster hunt) that's inhabited by various oceanic races such as Tritons and Sea Elves. Drakkenhope is a holy city for Dragonborn and Kobolds, where priesthoods of Tiamat and Bahamut see to the needs of the masses as well as blessing delvers who search the Ever Shifting Catacombs for dragon eggs to return to the surface for hatching. Recurrent Wing is a flying city filled with Air Genasi, Aasimar, and Aaracrocka residents who work at yards where skyships are built and maintained. The city of Harvestville is (obviously) the bread basket of the Pact, home to Goliaths, Humans, Halflings, and Earth Genasi who work their supernaturally fertile crops year round. The Pact-Cities rely on four tiers of Security Teams to deal with threats of escalating proportions: Beast Control Teams are locals equipped and trained by the Pact to handle outbreaks of hostile creatures. Anti-Brigand Teams take down corrupt officials within city boundaries and criminals that retreat outside them. Combined Arms Teams are highly trained casters and warriors, deployed via magic anywhere deadly precision force is required. Finally, Massive Crisis Teams can fortify locations and prepare citizens quickly for the onset of military invasions or planar incursions. Teams are encouraged to recognize each other's authority, knowing when to step in and help, or step back and ask for help.
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