me: I love all of my gen.sh.in im.pac.t f/os, but don't you think I have too many already?? I want some diversity :/
my brain: oh, I didn't know you felt that way... I'm so sorry... anyway, enjoy getting overly attached to this random character from, you guessed it, ge.nsh.in im.pa.ct !!!
me: ಠ益ಠ
[why must I be like this? if this keeps on going, I'll end up with every gens.hin character in my f/o list. why brain, whyyyy 😭]
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Raph Is A Great Strategist
Numerous times in the show Raph has shown to have a preference for straightforwardly punching his problems away rather than think up a more complex solution. Like how his immediate fix to getting Mayhem out of the mirror in Mystic Library was to punch everything in the bathroom but the mirror. However, when Raph understands the situation requires more in depth strategy, he’s shown to be an incredibly capable tactician.
(long post ahead!)
In nearly all the plot heavy episodes like Shadow of Evil, Many Unhappy Returns, and the season finales, Raph gets moments where he’s highlighted for his strategic thinking. In Insane in the Mama Train, he’s the one who figures out which eyeball-button goes to the front car with the dark armor, because “‘it was the only button [the Foot Clan] didn’t want me to press!’” [21:05]. He’s also the one who came up with the scheme to defeat all the (known) combatants in the train, with Leo specifically attributing Raph as the deviser during their mind meld [19:46]. In Many Unhappy Returns, after spending a single night waylaying the Shredder, Raph formulated a plan using all the tricks the team learned, seamlessly transitioning the mystic collar Leo acquired into it [19:53], to defeating the Shredder. Additionally, he’s repeatedly called for a retreat during fights, like in Shadow of Evil, Shreddy or Not (Finale pt 2), and the movie, when he can tactically recognize that a battle couldn’t be won. Each time, the show/movie implied that that was the right call, for the family to lose the fight but win the war.
And it’s not just that Raph is good at strategy when he’s pushed to be more serious; the show characterizes him as passionate about creating plans, he enjoys doing it. Literally in the first episode, Mystic Mayhem, after the turtles’ initial plan failed of getting Splinter out of the living room to touch his Do-Not-Touch Cabinet, Raph immediately started devising a new plan that involved “ten chickens [and] a gallon of rubber cement” [9:35]. It was convoluted, sure, and they didn’t end up using it, but it was inventive and the opposite of reluctant. This is also shown in Bug Busters, where Raph planned out dousing Mikey in honey to attract the oozequitoes [2:52]; Snow Day, with the idea to freeze Ghost Bear like in Jupiter Jim Pluto Vacation 4; and Raph’s Ride-Along (and also Bad Hair Day), where Mind Raph created multiple schemes to get the criminals arrested. The show wouldn’t have made Raph be so creative with his plans if they were trying to characterize him as someone who didn’t like strategizing.
So does why Raph do stupid shit sometimes where he doesn’t think things through at all? Well, even though Raph is good at strategy and enjoys doing it, it’s clear his immediate impulse is still “punch the problem in the face”. In fact, all the turtle boys contain the fascinating dichotomy of being incredibly smart in some areas, and the dumbest teenagers alive in others. Just look at Donnie. It’s also how Raph is a loving protective older brother, and the guy who shoved Leo into a wall so hard he disappeared in one frame for shits and giggles (The Mutant Menace x). None of this means that Raph is bad at strategy though.
tldr: Yeah, Raph has a lot of dumb and, frankly, insane moments in the show, but he’s still an incredible tactician who’s plans consistently saved his family and sometimes the world. He's a great strategist.
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hey, hey. I don't know who needs to hear this, but--if you are a webcomic creator working with a publisher that tells you things like "your series is under preforming" as a reason why they can't meet certain, very basic requests you make, and leverages this vague statement against you as a way to position and request more from you--know that it is probably, definately, part of a script they use for every. single. creator. they work with.
If you are working hard, producing good work, meeting those deadlines, and communicating as well as you are able with the publisher, etc, you are a rockstar. Your series performance isn't YOUR job. It's their job to promote it and get those sales and numbers for you.
Don't let these companies get under your skin. They know you're working on something you are passionate about. They are banking on the assumption that you are trying to prove your own worth to yourself. They will say some extremely devaluing shit to you in their effort to squeeze as much out of you as possible.
When push comes to shove, if they can not provide what you need, then what you need is to walk away. You've got incredible skill and an incredible work ethic. If you didn't, they'd have never approached you in the first place. Know when a publisher is trying to tear you down for their own gain and leave 'em in the dirt. A publisher shouldn't be using language to make you feel like a disappointment. Nothing you've done for them is disappointing. They're not paying you enough.
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