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#there's other things it's a long movie
maddy-ferguson · 10 months
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i think it's actually a good thing that babylon was only watched by ten people (i count for seven because that's how many times i've seen it) because there's endless discourse to be had and it would've been very annoying
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Nimona headcanons I wrote instead of sleeping
Sometimes the boys forget that Nimona isn’t human 
Like they’re used to the shifting into animals aspect of Nimona because she does it as often as she breathes
But sometimes she’ll do some really creepy shit like make her arms longer to reach something when she’s too lazy to get up
One time they shifted just their neck to be like an owl so they could turn their head 180 degrees instead of just turning around cause that was “too boring” 
Or he’ll mimic people’s voices without realizing it 
Sometimes he’ll tell a story and suddenly he’s using Bal’s voice 
The first time she did this Bal searched the whole house cause he was convinced that Todd has snuck in
Or she’ll grow an extra arm to hold more shit and they take a moment to realize “oh yeah we adopted a little weirdo” 
They get used to it after a while and the arguments surrounding it are always funny because both the boys will complain and say “I don’t sound like that” and they have to be told “No love you do you really do” 
You know those videos of babies reacting to their parents shaving their facial hair or putting on glasses 
That’s Nimona's reaction every single time the boys change their appearance even the smallest bit they cant shave or wear their reading glasses because if they do he freaks out 
Talking some “help me Nemesis I heard bosses voice but I can’t find him” while Bal was standing right in front of them 
It was the first time he shaved his face in years and he’s never doing it again 
Mostly cause Ambrosius kept telling him he looked like a teenager and it was freaking him out 
I feel like Bal and Ambrosius are those kinds of people who will tell people about the little injuries but neglect the big ones 
Like Bal mentioned that he thinks he sprained his ankle during the fight at the institute but he won’t mention that he’s pretty sure he got a concussion 
(BECAUSE THIS MAN HEAD-BUTTED TWO PEOPLE WHEN HE HAS A METAL ARM) 
(I’m bout to wrap this man in bubble wrap and give him a helmet because wtf) 
Ambrosius will complain the whole day about the fact that he has a paper cut
But will completely neglect to inform his doctors “Oh yeah I can’t move my left arm higher than my waist without pain and I can’t see that well out of my left eye or hear that well out of my left ear do you think that’ll be a problem?” 
It isn’t until Nimona makes an off handed comment about how this super weird that the laser did basically nothing to him that he told both of them
They literally dragged him to the ER because “Who thinks those symptoms are normal Nemesis what is wrong in that pretty little head of yours!!” 
When Bal tells Nimona she’s being a bit of a hypocrite (cause who refers to an arrow as a splinter?) she turns to him and says “I know you’re not saying something Mr. Human battering ram” 
It took literally everything in Ambrosius not to break down laughing
After that she forces them to have frequent checkups with the doctor because these dorks wouldn’t go otherwise
Honestly I'm fully convinced that some people in the kingdom don't know who Nimona is and are constantly confused why they let this little weirdo follow them around 
And finally the curiosity will eat away at them and they’ll finally ask 
Sometimes the boys will give some “normal” answers like “Oh that’s Nimona” and they won’t elaborate at all
Sometimes they’ll give funnier answers like “Oh that’s a raccoon we found in the garage who turned into a person one day” “I don’t know they just showed up in our living room” and their personal best “You see her too?” 
And their favorite that they only started using a couple of years down the line “Oh that’s our kid”
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jennilah · 12 days
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Amanda Young & Mark Hoffman parallels
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coolsvilleprincess · 2 months
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They're off to see the wizard! The wonderful wizard of Oz!!
I actually started this last month and then got burnt out and didn't finish it until now but whatever I FINISHED IT!! I finished watching Scooby Doo and Guess Who last month and there's a Wizard of Oz parody in the last episode and I just knew I had to do fanart, a legal requirement if you will.
I kept Shaggy, Fred and Velma's costumes from the episode the same but I thought Daphne and Scooby deserved costumes that were a bit more personal too. But who would the wizard in question be?? Well don't worry because I drew art for that too!!
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I just can't stop thinking about a proper direct to DVD scooby WOZ parody film and how Van Ghoul should be the wizard, like in my head it's perfect.
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felix-lupin · 11 months
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In Coraline, there’s a recurring theme with names and identity, and I personally don't think it's talked about enough. 
(As a note, this is dealing largely with the book, not the movie, although there are some hints of this theme in the movie as well)
Coraline’s neighbors constantly get her name wrong, calling her “Caroline” and not “Coraline”, to which she persistently corrects them. Despite her attempts, they never get it right, until chapter 10, in which Mr Bobo (Mr Bobinsky) finally gets it right.
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"It's Coraline, Mister Bobo," said Coraline. "Not Caroline. Coraline." "Coraline," said Mr Bobo, repeating her name to himself with wonderment and respect. "Very good, Coraline."
It should be noted that, until this chapter, Coraline did not know Mr Bobo’s name either. In fact, it had never even occurred to her that he had a name. Up until then, she had just been thinking of him as “the crazy old man upstairs”, not as a person with a name. This moment, with her learning his name and him getting her name right, is a moment of genuine understanding and connection between the two, humanizing them both to each other.
Coraline’s other neighbors get her name wrong, which is representative of them not listening when she says anything, really, such as her telling Miss Spink and Forcible that her parents are missing and them literally not even acknowledging it at all??
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"How are your dear mother and father?" asked Miss Spink. "Missing," said Coraline. "I haven't seen either of them since yesterday. I'm on my own. I think I've probably become a single child family." "Tell your mother that we found the Glasgow Empire press clippings we were telling her about. She seemed very interested when Miriam mentioned them to her." "She's vanished under mysterious circumstances," said Coraline, "and I believe my father has as well." "I'm afraid we'll be out all day tomorrow, Caroline lovely," said Miss Forcible. "We'll be staying with April's niece in Royal Tunbridge Wells."
Mr Bobo gets her name right after being corrected (only after being corrected alongside her using his name, mind you, showcasing her making an effort to listen to and understand him as well), which is representative of him actually making an attempt to listen and understand her. This point is further illustrated by a conversation Coraline had with the Other Mr Bobo in chapter 10.
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As Coraline entered he began to talk. "Nothing's changed, little girl," he said, his voice sounding like the noise dry leaves make as they rustle across a pavement. "And what if you do everything you swore you would? What then? Nothing's changed. You'll go home. You'll be bored. You'll be ignored. No one will listen to you, not really listen to you. You're too clever and too quiet for them to understand. They don't even get your name right."
He equates those in the real world not getting Coraline’s name right with them not listening to her, and fundamentally not understanding who she is. So, somebody getting her name right, then, shows them actually listening to her, and being willing to understand who she is.
The mice in the real world know more than they should be able to know, and they also get Coraline’s name right.
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"The message is this. Don't go through the door." He paused. "Does that mean anything to you?" "No," said Coraline. The old man shrugged. "They are funny, the mice. They get things wrong. They got your name wrong, you know. They kept saying Coraline. Not Caroline. Not Caroline at all."
They seem to know about the other world, somehow, on some level, and the dangers it presents. Them getting her name right represents them knowing more than they should know, more than they are told. Animals in general seem to have this type of quality in Coraline, actually.
The cat does not have a name. It says so in chapter 4, that cats do not need names. It says that this is because cats know who they are. But humans need names, because they do not.
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"Please. What's your name?" Coraline asked the cat. "Look, I'm Coraline. OK?" The cat yawned softly, carefully, revealing a mouth and tongue of astounding pinkness. "Cats don't have names," it said. "No?" said Coraline. "No," said the cat. "Now, you people have names. That's because you don't know who you are. We know who we are, so we don't need names."
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The cat shook its head. "No," it said. "I'm not the other anything. I'm me." It tipped its head on one side; green eyes glinted. "You people are spread all over the place. Cats, on the other hand, keep ourselves together. If you see what I mean."
This shows that, in humans, names are connected to our identities and who we are. Names are used to individualize and distinguish ourselves from each other. But cats do not need names to recognize each other, or be recognized.
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"Oh. It's you," she said to the black cat. "See?" said the cat. "It wasn't so hard recognising me, was it? Even without names."
With or without names, it is still the same cat.
During the Other Miss Spink and Forcible’s performance, in chapter 4, they begin quoting Shakespeare. The specific quotes that they use are interesting to me when looked at under this lens of the importance of names, especially Miss Forcible’s.
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"What's in a name?" asked Miss Forcible. "That which we call a rose by any other name would smell as sweet."
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"I know not how to tell thee who I am," said Miss Spink to Miss Forcible.
Now, of course, this is just them quoting Shakespeare. But. Why these quotes specifically? They’re at the very least notable when discussing Coraline’s recurring theme of names. Especially the quote about the rose. It makes me think of what the cat said earlier, about how cats are sure of who they are so they don’t need names, about how Coraline didn’t need the cat’s name to be able to recognize it for who/what it was.
But, of course, this does not apply for humans. We need our names to be able to know ourselves, to be able to tell others who they are.
In chapter 6, Coraline wakes up and is disoriented. This disorientation is compared to the feeling one might experience upon being suddenly pulled out of a daydream. In this comparison, forgetting one’s name is equated with forgetting who one is and where one is.
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Sometimes Coraline would forget who she was while she was daydreaming that she was exploring the Arctic, or the Amazon rainforest, or darkest Africa, and it was not until someone tapped her on the shoulder or said her name that Coraline would come back from a million miles away with a start, and all in the fraction of a second have to remember who she was, and what her name was, and that she was even there at all. Now there was the sun on her face, and she was Coraline Jones. Yes.
The ghost children have also forgotten their names, and with it most of who they were. In chapter 7, when Coraline is locked behind the mirror in the Other World, one of the ghost children says that names are the first things that one forgets after death.
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"Who are you?" whispered Coraline. "Names, names, names," said another voice, all faraway and lost. "The names are the first thing to go, after the breath has gone, and the beating of the heart. We keep our memories longer than our names. I still keep pictures in my mind of my governess on some May morning, carrying my hoop and stick, and the morning sun behind her, and all the tulips bobbing in the breeze. But I have forgotten the name of my governess, and of the tulips too." "I don't think tulips have names," said Coraline. "They're just tulips." "Perhaps," said the voice sadly. "But I have always thought that these tulips must have had names. They were red, and orange-and-red, and red-and-orange-and-yellow, like the embers in the nursery fire of a winter's evening. I remember them."
The ghost children may have their memories, but they have largely forgotten who they were. They may remember their tulips, and certain strong memories, but there is very, very little left of them, and they have forgotten who they once were, they have forgotten their names.
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"That is why we could not leave here, when we died. She kept us, and she fed on us, until now we're nothing left of ourselves, only snakeskins and spider-husks. Find our secret hearts, young mistress."
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"She will take your life and all you are and all you care'st for, and she will leave you with nothing but mist and fog. She'll take your joy. And one day you'll awake and your heart and soul will have gone. A husk you'll be, a wisp you'll be, and a thing no more than a dream on waking, or a memory of something forgotten."
The Other Mother stole their hearts and their souls and their selves. She stole who they were away from them, their identities and names and the names of those they loved, leaving nothing in her wake.
The same ghost that talked about the tulips and the names of the tulips struggles to answer when Coraline asks their gender, as well, and when they do eventually give an answer they seem somewhat unsure of it, as shown by the word choice of “perhaps” and “I believe”
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"A boy, perhaps, then," continued the one whose hand she was holding. "I believe I was once a boy." And it glowed a little more brightly in the darkness of the room behind the mirror.
(I personally take this quote, specifically it "glow[ing] a little more brightly" after coming to this conclusion, to mean either that the ghost is happy at realizing that he was once a boy, or even to mean that he has become somewhat more tangible upon this realization; upon remembering something about his self, and his identity.)
As an aside, it's noteworthy to me that we never learn the Other Mother’s true name. She is simply “The Other Mother” and “The Beldam.” Never is an actual name applied to her, only titles. We do not truly know who, or what, she is. Beings without names are shrouded in mystery (or should i say mist-ery). The ghost children are benevolent mysterious beings, the cat is an ambivalent-leaning-helpful mysterious being, and the other mother is a distinctly malevolent mysterious being.
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"Who are you?" asked Coraline. "I'm your other mother," said the woman.
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"She?" "The one who says she's your other mother," said the cat. "What is she?" asked Coraline. The cat did not answer, just padded through the pale mist beside Coraline.
But in conclusion, names in Coraline are extremely important. I’m sure there’s probably more that I'm missing, and feel free to add onto this, but basically—
People need names to know and remember who they are, and forgetting one’s name is the first step to losing the rest of who one is. Names humanize a person; with a name, they are less shrouded in mystery, more clear.
Knowing somebody's name helps one connect to and better understand that person; it is the first step in getting to know them and see them as a full person, the transition from “the crazy man upstairs” to “Mr Bobo”. Names, to people at least, are one of the fundamental building blocks of who we are.
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freakadr0id · 2 years
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ROTTMNT Character Fight Style Analysis - Part 1: Leonardo
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Eeeeyyyy it's finally here. This is my analysis of each character's fight style and role post that I teased about a week ago. This turned out to be a hell of a thing, so this will be split into many posts focusing on each character since I have quite a bit to say (and I think Tumblr might break if I put it all into one post). I plan to release one a day, but we'll see how it works out with school.
[Part 2: Raph] [Part 3: Mikey] [Part 4: Donnie] [Part 5: April]
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If there's one thing Rise is known for, it is the show's stellar action animation - it's the reason most people started the show to begin with. The visuals are so strong in these scenes, in fact, that Rise could have easily gotten away with having pointless fights each episode (if the budget allowed that) and still be regarded as a fairly decent show. However, Rise doesn't do that, instead chooses to give its action scenes depth by putting thought into the personality of each character and implementing that into how each of them fights, showing the growth of the protagonists over the course of the show.
After rewatching the show multiple times (seriously, so many times) I began to notice patterns in many of the show's big fights, particularly in how the turtles and April fight and how they cooperate with each other as a team.
I thought it might be fun to categorize and examine how Leo, Raph, Mikey, Donnie, and April fight by breaking it down into their unique fighting styles, their roles and strengths in battle, how they apply those roles, and how all of these demonstrate different parts of their character.
BTW: There's a reason for the order in which I examine each character - it will all make sense by the last post. There's also a bit of a TL;DR at the end, but I encourage you read the full thing (or at least skim it)
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Let's start with Leo.
Leonardo: The Strategist/Initiator
Leo was one of the easiest characters to analyze since a major focus of his character arc is the development of his fighting skills and his ability to cooperate with his team and act as a leader.
Fight Style:
Balanced/Well-rounded Fighter
Leo is the most balanced fighter on the team. He is a capable offensive and defensive fighter and has enough physical strength and acrobatics to handle many types of fighting styles. We see him fight everything from paper ninjas to the large Foot Brute and Draxum's hired goons (the dog guys) without seeming to be weak against one type of enemy. He may not necessarily be stronger than them but he is very versatile. However, this means that Leo doesn’t have a specific ability that makes him stand out in a fight (mystic and ninpo powers aside) the way his brothers do, and won’t have any inherent advantages that he can utilize when fighting a particular enemy.
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Strengths and Roles in a Fight:
The Strategist:
Leo’s role as the team’s strategist is pretty obvious. He may not be given the title of “Leader” until the end of season 2, but we see throughout the show that he is a very quick thinker and is skilled at coming up with clever and effective plans. Of course, each member of the Mad Dogs supplies ideas and plans, but Leo is especially good at developing and implementing them. The most obvious example of this is his fight in the Battle Nexus in 'Many Unhappy Returns, but there are other times when he is the one to put all the pieces together (think of the big attack against Draxum in the Shredder armor in 'End Game').'
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The Initiator:
Leo acts as the initiator in battle as he is either one of the first into battle or is the one to start a coordinated attack. This doesn't mean he necessarily has to attack first, but that he is usually the one to put the plan into action. This role relies the most on his mystic powers as his portal and teleportation powers give him the maneuverability needed to accommodate any plan. His abilities allow him to enter and disorient the enemy, or he can portal allies into the fight and create opportunities for a follow-up attack. This plays into his strengths as the Strategist as being the initiator can help him begin a strategic attack by maneuvering people or objects into their needed positions.
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Utility:
Leo’s skills truly shine in a fight against a few number of enemies as he can better focus his strategies on a specific enemy and direct the battle in his favor. With less pieces in play, he can properly utilize his mystic powers and act as the initiator instead of bouncing around a battle with no real objective in mind. It becomes easier to coordinate attacks with his brothers and allies since they don't have to spend time fighting different enemies.
However, in a fight with multiple enemies, Leo’s skills can be easily overlooked. Sure, he can direct the fight as the Strategist, but there’s only so much he can do in the middle of the chaos. His role as the initiator isn’t all that effective in a fight with many enemies as well as he and his brothers tend to just rush into battle in those situations. However, Leo’s balanced fighting style means he could theoretically go up against every type of enemy and won’t be at a noticeable disadvantage, which is very useful in a chaotic battle.
How it Plays into His Character:
Admittedly, the show is probably the most direct in using fights to show some of Leo's character traits, since so much of his arc is centered on his fighting and use of mystic powers. However, Rise does use this in enough interesting ways to make it worth mentioning.
While his role as the Strategist plays into Leo’s strengths as a character, it also highlights Leo’s problems with team communication. When Leo plans a strategy, he often fails to inform his allies of his plans, which can result in losing the battle or frustrating those around him. The show demonstrates this by having him make strategies in a fight but leaves his allies in the dark and confusing them. Leo does this, in part, to show off, but also because the plan simply makes sense in his head, so it would be easier for him to just do it instead of having to take the time to tell everybody his plan.
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The initiator is a good role for Leo’s powers and fighting style, but also feeds into his cockiness and overconfidence in a fight. Leo has a tendency to play the hero and either overestimate his abilities or underestimate his opponent. He may be the best fit for going first in a fight but Rise uses some fights to show how this can conflict with some of his character flaws. When he goes into battle first overconfident and cocky, it only conflicts with the team, but with his own role as the Strategist. He could, theoretically, bring his teammates into the fight after him, but if he thinks he has an easy win in front of him, all strategy goes out the window.  
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His status as a balanced fighter and lack of specialization in battle is a likely source of some of Leo’s insecurities about his place in the group. We see in 'Portal Jacked!' how Leo doesn't feel like he has a proper role on the team - that he's just the face man - which is reinforced by the way he fights in comparison to his team. Leo is well suited to fight a wide range of enemies, but when his brothers have easily identifiable skills that can give them a distinct advantage, it becomes difficult to recognize the advantages he brings to the team as a well-rounded fighter.
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Working as a Team:
As mentioned earlier, Leo's strengths as a fighter make him the one best suited for the first attack in a coordinated team strike as it highlights his skills as the Initiator and the Strategist. It shows how well he can fit those roles when he plays to his strengths and overcomes the character flaws that stand in his way. While the others do have skills that may allow them to start the first attack, Leo's abilities and strengths as a fighter give him (and his team) a much stronger advantage in this position.
Leo also does well when he goes second to last in a team attack, as he can finalize a strategy and prepare for a final blow by putting all the pieces into position. However, this is more situational as there are other characters just as well suited for that second-to-last position and can fill that role when Leo needs to be the one to start a team attack.
Leo’s fighting style, however, does make him a poor fit for a follow-up attack or the final attack in a fight. His balanced fighting style means he isn’t suited for a strong final attack. While he is technically fine acting as a follow-up attacker, it doesn’t really play into his strengths and isn’t that effective when fighting with others who are more suited to that role. His balanced fighting style also prevents him from effectively dealing that final blow to an enemy since he doesn't have a specialized strength in this regard. Again, he can do it, he just isn't well suited for it.
The way Rise develops and explores Leo's fight style demonstrates one of my favorite things the show does with his character (in fact, all of its characters). At first glance, he may seem pretty one-note and predictable, but as we go through the show, we see how both his character is actually more complex than we were first led to believe. The fights Leo participates in reflect that, as not only do his skills develop over the course of the show, but we begin to see how it all ties into his personality and growth as a character - making his fights more meaningful than what they may seem.
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[Little bit of a TL;DR: Leo is the team's strategist and initiator in fights, supported by his balanced fight style and mystic powers. These roles play into his greatest strengths but they also expose some of his character flaws and insecurities. In team fights Leo is most effective as the first or second to last attacker but isn't well suited for a follow-up or final attack]
Thanks for bearing with me on this stupid long post. They're all going to be like this btw. Next up will be Raph. I plan to get that done and posted tomorrow.
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katabay · 10 months
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this tweet & this scene from the mystery of the abyss movie
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beaulesbian · 11 months
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It's time to rewrite this story.
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gelu-vulpes · 10 months
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okay this post is for the boys who love horror but are also cowards, i see you and i will hold your hand if you'd like<3
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sapphixxx · 3 months
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Signalis, Authority, and History
There's a level of nuance to how Signalis presents the violence of the authority of the nation that doesn't call attention to itself but which I really appreciate. Which is basically just, all the officers and cops and spies who make life hell for people like the Gestalt mine workers, Ariane, and the Itou family--we get little glimpses into who they are in Adler and Kolibri's diaries and despite the propaganda and the authoritative tone they take in official communications, for the most part they don't seem to actually be particularly invested in the hard line of national ideology. They uphold it though, viciously, both because things were worse under imperial rule (we don't get hard details on what it was like but it's mentioned in passing enough that I believe it) and because they're scared that if they don't they will be decommissioned and easily replaced. They are literally stamped out of a production line after all. There's a subtext of well, if I don't do it my replacement will anyway and I'm not trying to die so what's the point of rocking the boat?
I think Kolibri stands out to me most clearly on this because in communications from the block warden regarding Ariane there is emphasis put on how it is unacceptable and suspicious that she should be so interested and invested in art and literature that does not serve the purpose of furthering the goals of the nation. But we know that Kolibris themselves are bookworms, Adlers are fiends for stimulating experiences, and both get miserable FAST when deprived of art and puzzles and entertainment and hobbies. Y'know, just like anyone. Far be it from being a paragon of The Nation only interested in productive labor, we are reminded that the block warden, too, hates this shitty town and wants to transfer but is denied. They're hypocrites, but not monsters, nor brainwashed puppets of the state.
The monstrousness at play is not contained within any particular subset of evil individuals, or even an inherent universal force of evil contained in the broad notion of The Nation. There is no cosmic evil force that makes them all do these things to each other. The monstrousness is within the social systems, the mechanisms of how authority perpetuates on a structural procedural level, held in place by fear and tangible threats of violence, each link in the chain restraining the next through those threats out of fear that if they don't, then they'll be next. Regardless how many, if any, of those people in this chain are true dogmatic hardliners, they must act as such because failing to do so opens them up to danger.
Here then I think of the quote that is so prominent, "Great holes secretly are digged where earth’s pores ought to suffice, and things have learnt to walk that ought to crawl", from Lovecraft's The Festival. This is not just a chilling abstract visual that conveniently evokes a mineshaft-- in Lovecraft's story, this line refers to worms which ate the decomposing bodies of wizards whose wretched souls had remained after death, complete with the terrible powers they gained through contracts with demons. Those worms inherited both their power, and also the evil. The Nation, despite having overthrown the Empire, is built on imperial technology, in particular Replikas and bioresonance. So too, then, we can imply that The Nation inherited with those things some of the monstrousness of The Empire as well. There is no end of history, nor clean break with the past, no matter how violently it may seem to be rejected. That which remains from the past--and something inevitably always does--creates the present.
This is a game that is not shy about evoking East Germany. And I think all of this provides a sophisticated picture of repressive authority that we rarely see in fiction of the English speaking world, especially in games. The year the S23 incident takes place is notably 84, but, frankly, I find this to be more compelling and illustrative than 1984 (and I'm a librarian and have taught English classes so I get to say that). Orwell, let's be honest, presents a fairly one dimensional picture of authority, where people seize power and wield it against others out of seeming mustache twirling evil or malice.
Here though we get a more humanistic view. Authority did not come from nowhere and is not wielded arbitrarily out of gleeful cruelty or mindless brainwashed allegiance. People aren't "just following orders". Individuals have rich inner lives. They make decisions, and those decisions are based in the context they're in. Even the decision to carry repressive tools of the past into the present is a decision that was made strategically with the big picture in mind. Nobody woke up and decided to be evil that day. Everyone operates on self interest, and, we must assume, an earnest desire for things to get better. Even the [spoiler] program which served as an inspirational demonstration of The Nation's power, you can imagine the chain of officers and bureaucrats who genuinely wanted the people of the nation to believe in the future, to confidently trust that everyone was working together towards something great and beautiful. And, through a long chain of those people who couldn't say "No" without being decommissioned, we ended up with something unbelievably cruel.
We get to know Adler and Kolibri and the other officers not to say well they're human too, maybe it wasn't so bad that they condemned all those people to agonizing suffering, but to remember that if we keep looking for true monsters we will not find them. There are no monsters and there are no demons. There are only people making decisions. A better world is possible. A better world, where Adler is just a paper pusher who does puzzles after work instead of signing papers to authorize torture, where Kolibris are librarians instead of spies and cops, where EULEs can gossip and play piano and ARARs can do maintenance on facilities that don't contain torture rooms, is one that would not have led to the Ariane and Elster's tragic cycle and ultimate end.
Authority and its attendant cruelty is not contained, radiating forth from The Great Revolutionary and Her Daughter, it is within the social systems of control. When those two women die, that cruelty will continue so long as those social systems continue. Like Lovecraft's worms, no matter how long dead the evil of the past is, so long as it continues to be fed upon, that evil will not only remain, but evolve into something new in the present. A better world can't be achieved through the death of the old world alone, even if violent overthrow is warranted. There is no end of history. There is no clean break from the past.
"Men make their own history, but they do not make it as they please; they do not make it under self-selected circumstances, but under circumstances existing already, given and transmitted from the past. The tradition of all dead generations weighs like a nightmare on the brains of the living."
Karl Marx, The Eighteenth Brumaire of Louis Bonaparte
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084392 · 2 years
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i figured since its taking me so long to draw the other champions that i would be nice and post the girls outfits already...😔
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forecast0ctopus · 23 days
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which characters do you want to draw more of?
yknow i feel like this is probably more pointed towards star trek. which there ARE a lot of trek characters id like to draw more of. but you just opened a whole can of worms man theres so much stuff i love that i havent really done much fanart for..... i want to do scooby-doo fanart soooo bad but i never get past the sketch phase....i havent drawn hardly any paranatural in ten years... woould love to draw more my babysitter's a vampire fanart its been so long since ive drawn those guys....... ive wanted to do jaane tu ya jaane na redraws for the longest time... okay i wont go on any longer ill stick anythin g else. in the tags lmao
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hurglewurm · 8 months
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me: keeps drawing random one-off fanarts from things that aren't currently big at all
also me: why no notes on my arte
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pianokantzart · 29 days
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Hideaway, SPM, And TOTB?! Dude give yourself a break! I’m excited for the next part of TOTB as everyone else but wow.. I would ask why do you do this to yourself but then that would make me a hypocrite. 😅🤣
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Thanks! It's the hyperfixation and ADHD
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jimmyspades · 2 months
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The season 4 premiere of Boston Legal is like psychological terrorism. Alan being begged to have a baby. Word salad. Sex in an elevator TWICE. Shirley/Denny moment that makes me sob. Infidelity. The arrival of Carl. Guys looking at each others’ dicks. Alan saying his penis has been a bad boy. Carl’s hair. One of the greatest guest appearances on the show by Craig muMs Grant. Alan calls himself fat. He wears a dress just for fun. Big dance number. I feel like I’m being hit with baseball bats the entire episode.
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velvetjune · 2 months
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is there a reason or theory to why Tom Zane in Alan Wake 1 (who presumably is someone Alan manifested to be a bright presence guide) introduced Scratch and, later in the DLCs, stopped answering Alan after he questioned Zane for writing a page about his childhood
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