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#that or there's just no one on arena who isn't playing rares
dravidious · 1 year
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Actually I lied, you're not just incredible. You're incredible and awesome and cool and amazing and
Fun Fact: The "what's a virgin" bit in RTR was inspired by this tumblr post
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vivwritesfics · 6 months
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Norris Reader and Carlos together but Norris gets jealous cause he thinks Carlos is taking up his time with his twin and he never gets to see her. Lando jealous of Carlos
from this ask, I'm guessing the reader is Lando's twin? I can work with that (and if this isn't what you meant, just send over another ask and I'll do it again)
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Y/N's phone background used to be her sat on her little sisters horse, Flo holding the reins as she walked her around the arena. And then it was her in Lando's racing overalls. And then it was she and Lando stood together, wearing the same short, sparkly dress. Lando looked miserable while Y/N couldn't hold back her grin.
And now her phone background was her boyfriend. Laying in the sun with his dog laying on his chest while he looked at the camera. It was one of Y/N's favourite pictures, but her other favourite picture wouldn't be an appropriate phone background.
On the grid, Y/N used to follow Lando around like a lost puppy. She'd spent years going with her brothers and parents karting events, and, thought she wasn't karting herself, Y/N fell in love with it. She knew she wanted to work in the motorsport industry.
Y/N was at university when Lando got signed for McLaren. She took some time out and followed him for his first season, meeting the McLaren team and getting herself an internship. She didn't drop out of university, instead going on a placement year to complete her internship.
Her internship with McLaren meant she got to spend time with the McLaren drivers. One was her brother; she could see him any time, but the other? Well, sexy spanish men did something to her.
It was just before Carlos signed with Ferrari that they had their first date. Now they lived together.
Lando didn't mind his sister being in love with his best friend. They were cute together, even if Lando did pull a face whenever Carlos kissed her or wrapped his arms around her and squeezed her ass. But he rarely got to see her now and, although he'd never admit it, he missed her.
Y/N had spent the entirety of winter break in Spain, spending time with her husband to be. She was meant to go home, but then Carlos had proposed and... well they didn't leave their bed for a few days. The couple wanted to be around nobody but each other, and, although her family missed her, they accepted it.
But when Y/N and Lando returned to the paddock, Lando couldn't stop himself from saying something. "I rarely get to see you," he said to Y/N as she worked, still for McLaren. "I mean, you didn't even come home for Christmas - you always come home for Christmas!"
"Sorry, Lan," she muttered as she scribbled in her notebook. "But something happened," she held up her hand, showing off the ring to Lando.
Lando who immediately grabbed her hand for a closer look. "No fucking way!" He said, touching the stone. "Carlos actually proposed?! And you didn't tell any of us?!"
"Well, no, I told mum. And I told dad. And Flo, Cisca and Oliver."
"So, everyone but me?"
"Pretty much," she answered, pulling hand away from him.
Lando let out a huff. "So, now that you're engaged, I can't say anything to Carlos about stealing you from us?"
"He's part of the family now, Lan." She lifted her note book. "You have to play nice." With every word she gently hit his head with the notebook.
Lando scowled. And maybe fought Carlos on track. It was just hazing, the sort of thing a big brother did for his little sister (even if he was only a few minutes older).
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trickstarbrave · 7 days
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i havent drawn her yet but fine. i made a new nerevarine
artemisia septim, bastard princess of uriel conceived around the time just before jagar tharn ended up imprisoning uriel in a pocked dimension of oblivion (events of arena). uriel didn't really want her, but given she wasn't born to a random maid, he agreed to raise her but she's pretty much locked up in her wing of the imperial palace with only a nanny and tutors. she never knew her mother, just that she was a noblewoman who agreed to stay silent if he took responsibility.
after jagar tharn was defeated uriel vii focused more efforts on legitimate heirs and clearing out any potential spies. her nanny is killed on suspicion of being a spy who aided jagar tharn along with several of her maids. artemisia is only 11-12. she begins to hate him.
because she's an elf she's still young by the events of morrowind, at least as far as elves age. it makes her feel even more alienated in the imperial palace. she only ever speaks to her siblings and father in formal settings, otherwise they rarely acknowledge her. she studies magic but she knows uriel vii is a very. paranoid person for a good chunk of her life following his imprisonment. time breaking after the warp in the west probably did not help anyone. elves as i write them age normally until around the 20's after which it DRAMATICALLY slows down, but everyone expects her to be a fully mature woman who's nearly 40 (maybe she's younger idk i might set her story a few years before the official game. or maybe later. we'll see) bc theyre all imperials. she's like. baby to most elves though.
she's sent on a diplomatic mission to morrowind for politics. she's just excited to fucking leave the imperial city and GO SOMEWHERE. she finds the palace stiffing and filled with horrible memories. she wants to see something new, and she always read about morrowind. to her its a dream come true to finally get to see it in person and she's so excited she can hardly sleep.
of course. uriel sent her to morrowind because he knew the political tensions there were too high to send one of his legitimate heirs. he's hoping she doesn't die but also he needs an ambassador and wants to make a good impression. if she is attacked and killed though he intends to use it to put morrowind more heavily under his thumb. he also, given he has some prophetic abilities, has a good feeling about sending her there.
she's super excited at first even though things are. tense. they were told uriel had a dunmer daughter but she doesn't look like a dunmer at all. even being half. they've seen half-imperial half-dunmer children and she doesn't look like a dunmer even remotely. she has pointed ears but her skin has a golden hue and her hair is stark white and her eyes are red. she explains she was born with a condition that lead to only patches of grey skin that faded as she got older but that her mother was definitely a dunmer. they question if she actually had an affair with an altmer and not the emperor behind her back but in a way she can still hear, but dismiss it as the empire playing tricks on them to make them look stupid. she isn't half dunmer. the emperor must think theyre stupid and is passing off his altmer born bastard as a dark elf like they can't tell she doesn't have grey skin. (nerevar was rly coming through on this one. azura had to much fun in the create a sim i think)
however some sixth house members strike. orvas dren tipped them off that a septim would be coming for a diplomacy meeting and their plan was to kidnap her, hold her hostage, make her a dreamer, and then send her back to the imperial palace with plenty of ash statues.
caius ends up rescuing her and taking her back to hide in his house. she's freaking out bc what the fuck there's a freaky ass cult in morrowind?????????? were they gonna kill her?????? did the emperor know????????? and now she's stranded in the country until caius can figure out a way to smuggle her out without someone knowing but he suspects there might be sixth house infiltrators in nobility who would catch them. they can't risk him just plopping her in a boat while they also hide in wait there and caius in good conscious can't let her die when uriel tasked him with protecting her by any means. so instead he gives her a slight haircut, some commoner clothing, and tells her they're gonna give her a fake identity
she's like. "great im stuck in a fucking skooma den on this fucked up island and theres ash storms here and weird cultists and im miserable and i almost died and--"
"here's 200 gold, buy some other gear, say you're a half altmer mage coming here to study, join the mages guild and try not to get yourself killed. i have a few contacts in the guild i told to keep an eye out for you and keep you safe. do NOT do anything reckless. do you understand."
artemisia realizing that she gets to join the mages guild and do whatever she wants now:
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amethystfairy1 · 5 months
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hi I'm back, back again. I did more art, this time of witch Martyn, bc I LOVE him :)))
also I have more questions for u
so u know how u said in ttsbc that it's respectful to learn the courting rituals of the individual you're trying to woo? Well, I was just wondering if that happened with doc and Etho, and I did some research, and...
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I might draw this lol. I'm picturing Doc just SCREAMING and Etho w/ a thought bubble that just says "hot" LOL.
Anyways the question was over whether doc ever did that for etho or vice versa, but considering the rituals, I'd think not...
2. For traveling thieves, do the collars respond to intentions? In the latest treebark fic, the guy says "do not harm him" whilst referring to Martyn, which made me wonder how vague it could get. Could you say "don't go too far away" in leu of any other movement restrictions (ex. Grian's old "don't fly higher than twice the height of the market), and the collar would just understand? Or, even vaguer, "don't do anything I don't want you to do" to prevent any loopholes people like Pearl would find?
3. Are witches that rare/powerful? Ren comments that Martyn could have the world eating out of the palm of his hand, just because he's a witch, which makes me wonder how important they really are. For example, would he or Gem have more authority? Also what powers do they have besides the training in healing that Martyn got? Any fighting ability, or stuff like that?
ok that's all, have a good day :)
Hello!!!
I SAW! I SAW WITCH MARTYN! He's SO PRETTY! I absolutely ADORE HIM! Thank you so much for drawing and sharing him! I reblogged him as well, I absolutely love him! Super super cool!
Doc just screeching at Etho and Etho doing the like anime girl blush is absolutely hilarious to me. Y'know what. Headcanon away. I love this idea. 😆
Questionsssss 🏃‍♀️
2. Ok, lemme see if I can explain this properly. The collars respond to an 'understanding' of the order. They'll enforce whatever the hybrid hearing it understands the order to be. So in this situation, Ren understands the arena master is referring to Martyn when he says 'do not harm him' so therefore the collar accepts that as the order, and Ren can't make any aggressive moves toward Martyn without triggering it. For your other example, if someone said to Pearl 'don't do anything I don't want you to do' there's a million loopholes in that, because Pearl doesn't know for sure what her master does or doesn't want her to do. I mean, obviously they wouldn't want her attacking them, but like...what if she attacked some other guy? What if she flew really high in the sky? What if she stole some food? She doesn't know for certain that those things aren't things her master would want her doing, so the collar wouldn't trigger. Another example would be if someone said the same thing, 'Do not harm him' but the hybrid truly didn't understand who was being referred too. Then the collar wouldn't trigger. They didn't understand. Of course, in these scenarios, most hybrids as we know them would ask for clarification to ensure they didn't disobey, but even still, that's how it would work. Hopefully this makes sense!
3. Witches are quite rare and powerful, yes! Not to the extent that they're insanely rare and completely unheard of, but like, if you saw one walking down the street, it would be quite the event. Most major cities have a coven of witches established in them, but that's only a few dozen individuals within a population of tens of thousands, so that's still quite rare. Martyn is headed out into the sticks, so the more remote areas he heads too probably only have one witch per town, and so that witch would command a great deal of respect and their word would carry a lot of sway. Martyn being someone on the same playing field as those sorts of people automatically makes him very important. Comparing him to Gem isn't exactly possible. Gem holds a ton of authority in the underbelly of cities and with the mercenary guild, but with your average person...well, they wouldn't even recognize her. Like in the story where she and Pearl are going after that dude, he doesn't recognize her as the Slayer, she has to tell him that's who she is. Martyn is obviously a witch, from how he dresses to his charms and pendant, you can tell at a glance, so that's a much more sweeping sort of authority. He'll come into any conversation already being heavily respected and any average person would take him at his word. As far as powers go, the thing about witches is that they have an incredibly high level of inborn mana, to the point that they can actually die from mana overdose as kids if they don't find someone to help them with training, and we hear about how this almost happened to Martyn, but lucky his teacher took him in. Witches are special because they have unique inborn skills, such as the pocket dimension spell 'Inventory' (yes I know I'm very clever 😭) and also several different appraisal skills. But that's not all! They also aren't restricted to one form of magic. Martyn studied healing magic, but he can still cast fireballs, ice spells, weather magic...pretty much nothing is off the table for him so long as he's at least passable familiar with it. He might not be as good as an expert, but he can pull it off. The only sorts of things he couldn't do would be nature magic, which is specific to elves. But basically any magic a human is capable of, Martyn is capable of. And he also trained and studied for the purpose of being able to mimic and manipulate spells and mana usage that he sees off the cuff, unlike mages who would need to train up to using spells in their domain. And Martyn isn't trained as a fighter! He can't throw a punch, but he can throw a fireball! That's why he needs Ren, because like all good witches, he needs space, focus, and casting time to get spells off. Suddenly being assaulted by bandits on the road by himself wouldn't end well for him, so he needs someone like Ren who is capable of physical combat to keep him safe and give him that time to get his magic going!
Jeez that was long-winded...whoopsie! Well, I hope you enjoyed my rambling! Thank you again SO SO SO much for the witch Martyn art! I will cherish him! 💖
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vodkacheesefries · 16 days
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Thought it would be fun to do an intro post for each of the three households I'll be rotating through in my historic sims file. Also told my buddy @schitzophrenicrainbows I would make one of these. It'll also help me keep things organized as I play the challenge since I'm committing details to writing.
Up first and beneath the cut, we have a little history dump and our Gladiators.
Gladiators initially started out as poorer people and slaves who were inscribed to fight and train in the gladiator schools, Ludus Magnus. Over time as people began to see the fame and honor that could be won in the arena, though it was more rare, people did start to voluntarily join these gladiator schools.
Due to the popularity of gladiator fights, and how pricey it got to train and house them, not every single gladiator fight was to the death for its contestants. (For the purpose of Finn's story/challenge rules, his fights will be.)
There's debate whether the infamous "thumbs down" actually meant the opponent HAD to die or not. It could have just meant they were disgraced and couldn't compete anymore, but I can't find definitive answers one way or the other, and the opinions I found on this often contradicted each other. (I could probably text my sister with three degrees all about ancient to medieval Italian/Roman history, but how do I explain to her I need to know for my Sims game lmaooo) All that said, gladiators often didn't live past their mid-twenties given the hazards of the job.
Gladiators were also sex symbols (do yourself a favor and look up ancient Roman graffiti. Humans are the same now as they were then lmao). Idk how much that'll play into my game but Finn does have to find a partner and have kids so the legacy continues but we'll get there when we get there.
Rana
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Rana is the gladiator who has been at the Ludus Magna the longest. Her traits: Creative, Self Assured, Loyal.
She came from a wealthy merchant family, but the family business didn't interest her much. She left home when she was young to find herself and ended up finding the arena. She picked up sword fighting quickly and proved her aptitude for not only fighting, but teaching others to fight as well. These days she only competes occasionally, as she has proven herself invaluable in creating more gladiators.
She's hitting a point where the losses of her pupils, and more importantly friends, are starting to weigh on her. She likely isn't going to just be allowed to retire, though, so she has to figure something else out.
Apollo
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Apollo named himself after a Greek God because he thinks he's hilarious. (This is debatable if you ask anyone who has spoken with him for more than five minutes.) He ended up at the Ludus Magnus due to his sense of humor; turns out a Senator doesn't like it when you make jokes about their philosophical ideas, even if they are stupid.
He doesn't enjoy the gladiator lifestyle much if he's being honest, and is counting down the days until his "voluntary" contract with the school is over so he can use what money he's won and travel the world like he's always wanted to. His self absorption is part him being young, and part it being a front for the fear he has of not living out his dreams and he wears it like a protective front. His friends know better, though.
(He also thinks Spartacus is cute, but he's certain Spartacus is going to stay a gladiator till he dies and that doesn't work with what he wants in the long run.)
His traits are: Loves the Outdoors, Self Absorbed, and Outgoing.
Spartacus
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Disclaimer: I did not make Spartacus lmao. I was hitting create-a-sim burnout so I hit up the gallery to find someone else's Roman themed sim. Although I did make some minor changes to his wardrobe, added scars and swapped out a couple of his traits, which are: Athletic, Proper, Loner. I ended up keeping his name because while it's on the nose for a gladiator, it fits.
Spartacus is a former member of the Roman Legionnaires. He was released from his service due to an injury he sustained abroad. Once he had healed, he found civilian life to be difficult to adjust to, so he signed a contract with the Ludus Magnus. He's here for a good time, not a long time.
But lately, he's been spending more time with Apollo, and he's starting to change his mind. But surely someone as handsome as Apollo wouldn't be interested in someone who'd rather spend his time meditating than socializing at a party...
Finn
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Finn's traits are: Athletic, Loyal, Ambitious
Finn knew the risks he was taking when he killed Antonius, but he doesn't regret it. He's now plotting his escape, and if his new found friends can survive, he'll bring them with him if they like. He really just wants to get back to Britain to what's left of his family and help them take back what is rightfully theirs and drive the Romans out.
By challenge rules, he has 10 fights to get through first. I also have to receive a silver medal or higher on at least 50 events, and I'll probably use his fights to accomplish at least 10 of those. (I've done six so far).
Will probably go over Laelius' household next along with the parts of the challenge they'll be completing, followed by his daughter's. Who I don't think I've posted so far.
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sonic-gladiator-au · 4 months
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Amy Rose and Knuckles
The next main players
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Amy Rose is a Scholar from a different continent a place unfamiliar with the Frankenstein's arena and the gladitory games they play. As dystopian and peculiar things seem to appear here there are other places with decidedly less brutal ways of living. Amy plans to write about the arena, particularly the people who have operated this way for generations.
She's expressed a deep compassion for the Gladiators and the things they are put through for the arena. Gladiators are not considered much past the one use they are made for. To most having pity for them was arbitrary. Some see her as a peculiar outsider while others see her as a nosy busy body involving herself with things she couldn't understand.
Amy focuses effort on interviewing those who are willing to give her the time of day. Which involves pestering people like Miles and Knuckles. And when she eventually befriends Rouge it becomes Shadow and even Robotniks problem.
Amy's first interaction with any scientist was actually when she attempted to interview Miles to which the boy responded by telling her to reign it in as the things she asked about were facts to this society and could be considered an insult and she should avoid asking just anyone lest she want to be killed. This drew her attention to the young fox as he seemed to be the youngest scientist on the boards. And despite Miles' efforts to maintain a harsh demeanor Amy realized it was a somewhat kind gesture to even warn her about these things in the first place. Amy also attempted to interview Sonic which wasn't exactly considered orthodox. Sonic has never actually given her proper answers to her questions but seems to enjoy being talked to so she continues.
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Knuckles is an arena guard. Echidnas are actually common among the arena guard systems. Knuckles was raised to become an arena guard. He only recently got promoted to guarding inside the stands of the arena as most of his time before he was a sentry outside the gates. As such he isn't used to the big crowds quite yet. But he does his job well and *hates* distractions. And with both Amy and Rouge bothering him as soon as they show up he's starting to lose his mind.
Knuckles seems impatient and agitated most of the time (because he is) but contrary to popular belief he doesn't actually hate any of the main cast. Miles despite his bratty demeanor is actually very civil and considerate of Knuckles and his job willing to show up and chase off anyone bothering him. And with that Sonic is never far behind bringing knuckles random things (rocks, trinkets, snacks, ect) why they do this Knuckles doesn't actually know but he secretly appreciates the strange gesture.
He rarely if ever leaves the arena grounds as he considers it his job even outside of working hours. Many guards have rooms within the arena but it's not required they live there Knuckles is just a particular brand of dedicated. And besides that he doesn't have any family outside.
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I don't currently have a lot of drawings of these two as I'm not entirely settled on their designs. I actually encourage suggestions for that sort of thing if one feels so inclined.
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niuttuc · 9 months
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New budget Commander cards: Wilds of Eldraine: Blue
You know these by now, we'll go color by color, mixing main set and commander set. Reprints can be included if they brought the price down under our bar or are otherwise notable. All the cards presented here are under $2 at time of writing Note that the set hasn't officially released yet, so some prices may still be inflated, and others might spike in the future. Cards will be evaluated as part of the 99, not as commanders. Adventures with off-color parts will be carted off to the multicolor section.
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This is a pretty bad bounce spell, but if you can take advantage of the draw engine, that part of the card doesn't really matter. If you're playing with creatures from exile (or play in a meta where people are doing that a lot), this is a better phyrexian arena for two mana, which is still good in 2023. Being able to draw on your opponents' turns whenever they cast from exile is also good, and then you get the X spell part of this as a bonus for the late game. Still, I would avoid this unless you're able to trigger the draws yourself consistently.
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It is exceedingly rare for courts to get the stronger version of their trigger in commander, keep that in mind as we go through these. Nevertheless, the Monarch is fun and useful, and if you don't mind "merely" getting to copy an artifact or enchantment for your turn on your upkeep, this is up there among other options doing similar work.
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An instant-speed cantrip for instants and sorceries that also mills you a good chunk for two mana is good. Any graveyard-based spell deck will want to give this friend a look. The fact it itself doesn't count as an instant or sorcery while off the stack can be a downside in those. The creature is mostly irrelevant, but its existence does allow some tricks in specific decks. The deck that might be most interested in this is Kess, Dissident Mage. She allows you to recast the adventure from the graveyard, and due to how adventures work, you can exile the prankster on an adventure rather than having it gone forever, allowing you to cast the creature half once again and after he dies, continue casting the spell with Kess. It also works with Lier currently, but the rules for that are very wonky and I wouldn't be surprised if they change before too long. In any case, an easy card to look over but stronger than it may seem at a glance, just for the adventure side.
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This isn't a great card draw option. With that said, it not caring about who's doing the attacking is pretty nice, and drawing 3 for 3 at instant speed is ok if you can see four creatures attacking often. If you're going wide, or expecting opponents that do, might be a neat option to someday dream of getting an Ancestral Recall out of it. Though if you want a Recall, play Treasure Cruise before this.
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Clones have more and more upsides. Giving flying to anything and getting flash itself is pretty nice, though not being able to copy your own creatures is definitely relevant. Stunt Double isn't seeing too much play, but this is still a nice cloning option.
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There's not that many Barals and Goblin Electromancers for three or less mana, so a new one is still notable. There's better options for that effect, but if you want A LOT of redundancy you might reach this sprite.
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Blue mass bounce spells is what it gets closest to board wipes. Six mana is a lot, but getting six fliers out of the deal (usually, sometimes it'll be four) is quite an upside! It's definitely no cyclonic rift, or even the instant speed creature options like Evacuation or Perplexing Test... But if you want a lot of fliers for something, might be worth a look.
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Flying go-wide decks, be them faeries, birds, thopters or just generic fliers, tend to have very small creatures that can struggle to finish games. This can be your Craterhoof for these strategies. Nowhere near the instant lethal of Craterhoof, you need a bit wider of a board, but this can easily end a game the turn it lands. And if you don't have a board ready, it's still 12 potential power in the air. Not quite something I'd pay 7 mana for on its own, but in the right deck, when you have the possibility of using it like an overrun? Definitely a decent finisher.
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Reprints
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Blue's enchanting tales have a few favorites.
Leyline of Anticipation can turn any deck into draw go, and if you're working with a lot of instant speed activations or cards you want to hold up your mana for, it can be quite useful.
Copy Enchantment is outdone by the likes of Mirrormade, but it's the first reprint since original Ravnica in 2005, so if you were turned away by its price tag for middling power before, it's now much, much more aptly priced.
Fraying Sanity is a mill mainstay, often used to kill people in one shot with Traumatize effects. It only targets one player, so it isn't quite Bruvac, but it does enough work to see play.
Intruder Alarm is an infamous combo piece that goes infinite with basically any creature with the tap symbol on it. This is the first significant reprint of it since 2003, and the price is now lower than ever if you wanted to try some combos with it.
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This is a fog, but a very funny fog. If you're the kind of deck that can hold four mana, this will save your life and likely kill another opponent. It's pretty situational, but makes for good stories.
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copperdaisy · 7 months
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I have overcaffeinated myself by accident after pulling two opening shifts in a row and listening to fast paced music so. It's time for me to return to rambling about fandom OCs.
Going back to the TRON verse for tonight's focus: Echo, a recompiler that was originally part of the ENCOM system who got copied over to the Grid. Girl has had to deal with the reigns of TWO tyrannical despots. That shit gets old, yo. The fact that both of them have had some connection to Kevin Flynn is not lost on her. Understandably, she has some very mixed opinions on the guy, and Users in general. They aren't bad per se but their track records aren't... great. Not the least bit dependable, really.
(She and my boy Drive were played in the same RP setting but have no real knowledge of each other, except in one crossover AU. Might ramble about that crossover at some point in the future. The basics is that it was a giant mash-up of TRON, MCU and Pacific Rim that @crystalshard and I cooked up years ago at the height of all three fandoms' heyday.
And to those handful of people who know me who are going, 'Wait isn't that Eleven?' Yes. No. Kinda. Echo and Eleven are from the same... evolutionary tree.)
Echo started existence as a repair program on the ENCOM system. She was not a Flynn program; her User was a woman named Kate Terhune. Kate worked for the company for only two years before seeking her fortune elsewhere. The bulk of her programming work was assimilated by ENCOM when she left due to the terms of her contract. The abrupt silence from her User left Echo hurt and confused on the other side of the screen. Had she done something wrong? She had carried out every order ever sent to her. She had been dutiful and obedient. But still, she was never summoned to the I/O towers. For a time she loitered near them until Dumont gently bade her to rest and have patience - somewhere else. Lingering as she was did her no good. She was far from being the first abandoned program he had seen.
And so Echo left. Much as her User had she set out to make the best of the situation. Sure, she might not be receiving any new orders, but she still had a purpose. She didn't need new orders. Healing other programs had been what she was created for and damn if she was not going to do her best at it. User input or lack thereof was irrelevant when she could go out and find injured programs herself. She always had been more flexible than some of her peers when it came to how her directive was carried out...
Things went - okay. Not great, but not terrible, either. Until the MCP came along and fucked things up for everyone. Life became a blur of energy starvation and tyranny. Echo avoided being rounded up and sent to the arenas through sheer luck. She learned to keep her head down and bite back her anger. She learned to fight back in small ways, such as how to siphon minute traces of energy from larger sources (ie: military sources). Rarely enough to be noticed, but just enough to keep a small stash of emergency vials she could give to patients in need of an energy boost. She was fully committed to the life of 'crime' and prepared to continue it until she was caught and executed. Luckily for her, and everyone else, the MCP's reign was eventually ended by the Security program TRON and the User KevinFlynn.
Now, her story could end here. And for one version of her, it did. She would remain in the ENCOM network for who knows how many User years. Updated versions of her were even included in the occasional ENCOM OS releases. Her code was, after all, company property. But we aren't gonna talk about those other versions. We're going to talk about the copy of her that Flynn edited and dropped into his own Grid. Not for any personal reason - Echo had never met the User and vice versa. He just knew her file name was part of enough ENCOM OS versions to trust that she was a solid program to have around.
The Echo of Flynn's Grid rezzed in with a snazzy new suit and jade green circuits and the same mildly acerbic, tenacious personality of the program who had survived the MCP's rule. She mellowed out a bit after adjusting to the new system, where energy flowed freely and the atmosphere was optimistic instead of oppressive. Her role as a medic revolved around patching up programs banged up during their work instead of trying to stave off deresolution caused by prolonged energy deprivation. The Golden Age of the Grid was a complete 180 from the life she'd led in the old system. It was almost... cozy.
Then there were the Games. Echo avoided them like a gridbug nest. Memory files from another life where the Games were the primary means of execution prevented her from getting swept up in the fever. True, 'she' had never experienced them herself, but 'she' had lost friends to them. Witnessing the sharp rise in their popularity left her cold and unsettled. But TRON of the old system kept them fair so... maybe nothing would come of her discomfort over them.
You ever ignore a gut feeling that something is wrong and then kick yourself for ignoring it when you realize that you were right to worry? Yeaaaah. To say that Echo was unsurprised when the Games turned lethal would be an understatement. It was not much later that the Golden Age came to a swift end, with the User KevinFlynn losing control and SysAdmin CLU rising to power. It was like ENCOM all over again...
Echo's fate in the cycles that followed is a bit muddled. Some say she was captured and rectified into a red circuited program assigned to the Arena. Others say that she returned to the life of crime to help those who needed help the most. It is equally debatable whether she was alive by the time Sam Flynn arrived on the Grid.
And now for some miscellaneous facts from the events of the RP game I played her in years ago.
There was, indeed, a red circuited version of Echo. During her tenure in the game she never really accepted CLU's defeat and thus never really adapted to the Free Grid. This was due in part to the rectification process severely cutting her ability to adapt to new things. Her time on the Free Grid ended when she was derezzed by Tesler.
In some poetic justice, a green circuited version of Echo appeared on the Free Grid not long after the red's demise. She was lucky enough to rez in near the same area her predecessor had met her end and ran into Tesler, who was injured at the time. He uh. Rather violently shot down her offer to help him and she ended up derezzing him in self defense. She lost an arm in the process and was BIG MAD about it.
Green circuited Echo has a work partner in the form of a grid dog named Fail. Fail acts as a mobile supply carrier that can accompany her into areas that vehicles can't fit. He is also capable of generating a small forcefield to shield medic and patient in unsafe areas. Also yes, he bites if provoked. She was the one to name him after he managed to get himself locked inside an ERV (emergency response vehicle) three times in their first shift together.
The green circuited Echo that rezzed in was from a future version of the Grid and had a very different disc format. It was a two part structure, with the larger outer piece serving as standard weapon and storage of nonessential information (ie: media files). The part containing her actual programming was a smaller inner disc that fit inside the dock and looked like a jade green tinted piece of glass.
She fits neatly into the "grumpy doctor with a heart of gold" trope. Her dry wit and no nonsense exterior takes some warming up to. Caring for her patients is her first priority and she will do what she has to. In the crossover AU I mentioned above the read-more cut she sacrificed her freedom to save someone in desperate need of medical assistance.
ISOs are fine in her book, though she did have to adjust treatment plans for them just in case. She somehow ended up befriending Gibson before his demise. There were days where he made her want to throttle him but for the most part they got along well, enough so that he trusted her to help other Bostromites here and there.
Bonus pictures, just because.
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(Green circuited Echo is one of the programs that Sam works with once he starts trying to rebuild his father's system. While she is very "meh" about the elder Flynn she does get along with Sam. Mostly because their senses of humor are compatible and they tolerate each other's hardheadedness.)
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(ENCOM Echo carrying around a kitty version of Dumont, drawn by @kesomon. She and Dumont did have a pretty good relationship. He was a great source of wisdom and comfort when she was trying to cope with the absence of her User. After the MCP's downfall they were both delighted to see that the other had survived.)
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mysaldate · 2 months
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2, 5, and 18 for the violence ask game
It can be for any fandom you like
Let's go! *cracks knuckles*
2 – a compelling argument for why your fave would never top or bottom
Let's do a few fandoms then! However, I will preface this by saying I don't usually have a strong top/bottom preference. Arguments, though, I can make!
TWST: Vil wouldn't bottom due to his deep-rooted trust issues (which are pretty justified tbh). I also feel like he has issues with control so him bottoming isn't very likely for me to see. Jade wouldn't usually bottom because he's a control freak and a massive sadist. I could maybe see him bottoming for Floyd or rarely Azul but other than that, eh, not really. Azul wouldn't top because first and foremost, I don't believe he would have sex with most people in the first place. And by the time he's comfortable enough about that, I believe he'd have enough trust (and ego) to let himself be pampered.
AFK Arena: Respen is absolutely a bottom, a bratty bottom but a bottom still. I don't have any deep or profound reason, I just don't see him topping. He's kinda too irresponsible and a bit lazy to top lol. Gavus is a bottom too. Anyone who doesn't see what a massive bottom he is never bothered to actually read about his character and just goes by first impressions. The gap moe is very strong with Gavus. He's a malewife, he's rash, he's emotional, he's irresponsible, he's way too hot-headed, and doesn't think about things enough. He's like the definition of a bottom.
Makai ouji: I don't ship Michael much, definitely not in a sexual way. That said, I'm going to say he wouldn't bottom because of his massive trust and control issues and his angry cat energy probably makes him a very selfish lover too. Not to mention my biggest ship for him is with Sitri, which leads me to... Sitri is not a bottom, he's the bottom. Boy is so submissive and timid and just... aaaaa
5 – worst discord server and why
Honestly, I don't know. There used to be one TWST server, not sure if that one is still up, but it had a very annoying rk/vl fan who took it upon themselves to "convert" me to a ship that was a literal trigger at the time, and would hijack every conversation I had with anyone in there to talk about that ship instead, and when I asked them not to, they ran to the mods and accused me of shit and because they were friends with the mods, I got kicked. There's also the server I first started playing DnD in where the DM, his wife, and their mutual friend would repeatedly try to SA my character and gaslight me into thinking I was the problem for not wanting that to happen to my poor poor girl.
18 – it's absolutely criminal that the fandom has been sleeping on…
TWST: Sebek. Everything about Sebby is amazing and people are sleeping on him because he's not conventionally attractive and has gap moe which apparently people are afraid of these days. Some also see him as a "rival" when it comes to Malleus, ugh. AFK Arena: Lorsan. No, Journey doesn't count, Journey sucks and did him so dirty. He's a precious little baby people-pleaser bunny and not a slacking idiot hated by everyone in his life. Fuck Journey. Makai ouji: Like... this series existing. People sleep on this amazing manga, it's so good, it's so perfect, it's literally so awesome. I need more fans please I beg of you go read the manga or even just watch the anime please.
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pixelgrotto · 11 months
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Cannon Dancin' In The Middle East
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If the Strider series represents a Japanese team making a blazing action game set in a Soviet futurescape, then Cannon Dancer is the same but for the Middle East.
Prevously unknown except to the handful of people who either touched the arcade cabinet or downloaded the ROM for MAME, Cannon Dancer flew under the radar for nearly 30 years until it got a surprise remaster earlier this year. I have the pleasure of reporting that Cannon Dancer's 2023 Switch port is just as batshit as the 1996 arcade original, and I'm glad that a wider audience can now experience the joy of an assassin in floopy trousers rampaging through the streets of future Dubai, kicking tigers in the face and battling giant goddesses for control over the planet.
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Cannon Dancer is a spiritual successor to the original Strider, made by designer Kouichi Yotsui after he left Capcom and decided to channel the same energy that birthed Strider Hiryu for Mitchell Corporation. He did this despite the fact that arcade platforming action games were pretty much dead in '96, and as a result Cannon Dancer never did well financially. But I doubt that anyone who played this visual kaleidoscope back in the day forgot it. Cannon Dancer bursts with bright colors and killer sprite art, depicting some of the most vibrant levels I've ever seen.
It starts out in Agadan, a cyberpunk UAE-style metropolis on the Persian Gulf, and continues to a temple, a sprawing desert, the Indian Ocean, some forest near Aleppo, Prague, and a weird final level that may or may not take place in the Earth's upper hemisphere, except that it's red and nightmarish instead of freezing cold. Throughout all these arenas, Cannon Dancer's protagonist, a dude named Kirin, exquisitely beats ass by kicking things until they explode and getting powerups that shoot after-images of himself across the screen. How do you know you've gotten a power up? The color of Kirin's pants change. It's great stuff.
Visually, I've appreciated Cannon Dancer's aesthetic ever since I first glimpsed it in emulated screenshots. Just as the Strider series' unusual penchant for Soviet-era futurism feels dated yet novel at the same time, Cannon Dancer's depiction of Western Asia populated by robots, techno troopers, oil rig mechs and pyamids rising above skyscapes is rad. It's rare to get a Japanese game (or any game from the '90s and 2000s, really) that channels the Middle East in a way that isn't just an Arabian Nights retread or some drab, browish setting for world militaries to make a mess in. While I wouldn't exactly call Cannon Dancer's "representation" good, it's at least fun and memorable.
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One missed opportunity is that Kirin doesn't appear to be Middle Eastern himself, despite the English version giving him the Turkish name "Osman." (In fact, Cannon Dancer was released outside of Japan as Osman, and the new re-release generously goes by the title Cannon Dancer Osman. But let's be real, Cannon Dancer is 100% the better name.) Instead, he seems to be your usual Japanese action game badass who serves on Teki, a mercenary squad. He takes orders from Jack Layzon, the attorney general of the WORLD who desses like a 1930s gangster, because Cannon Dancer's vision of the future is wild. After a routine mission to take down cultists goes haywire, Kirin is left in the desert to rot and forced to seek revenge on his old Teki comrades and Mr. Layzon. Along the way, the deity Abdullah enslaves him as her personal avatar of justice...until Kirin breaks free and goes to beat the crud out of her as well, presumably becoming a deity himself by the end of the game.
This is my own interpretation of the plot as gathered from the various Cannon Dancer entries on the Strider wiki, by the way. There is a surprising amount of story bubbling around the edges of this game, but it's all stuff cobbled together from interviews or magazine articles. There are actual cutscenes, sure, but they feel like the work of a development team tasked to create a game based on an 80-episode 1995 anime about a cyber ninja in Baghdad that nobody else watched. Obviously, most Japanese games in the '90s had something lost in translation. But Cannon Dancer takes it to a new level, relishing in its incomprehensible nature yet offering the curious a treasure trove of lore if they bother to dig around online. It reminds me of the underrated Strider NES game, which was also baffling yet at least had a manga to fill in the gaps, and I respect it for that.
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As far as its status as a Strider spiritual successor goes, I'd say that I actually prefer Cannon Dancer over both Strider 2 and Double Helix's 2014 Strider remix. Those are decent games held back by poor pacing, whereas Cannon Dancer is just as tight as the original 1989 Strider, if not more so thanks to the additional years that Kouichi Yotsui and his team had to improve on gameplay mechanics. And while you could dismiss Cannon Dancer as too much of a clone to win such praise, as some did in the years leading up to its re-release, I think there's more room out there for mashups which can best be described as "neon-drenched Dubai nightlife meets Jojo's Bizarre Adventure." Cannon Dancer is a garish Middle Eastern fever dream, and the world is better off for its existence.
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monty-glasses-roxy · 9 months
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Roxy and Bonnie unleashing the horde of mini music men upon Fazerblast during an active (not guests, just the animatronics) game
(The mini music men are fine, they have fazerblasters as well)
(This went on a bit so it's under a read more. I got carried away whoops! I've also tagged almost all the animatronics because they're all relevant okay stay with me on this)
Okay. So. My first thought was Bonnie getting Roxy involved under false pretenses and then getting the others involved by using her involvement as proof it was fair and totally not a prank... but honestly, he could never break Roxy's trust like that. She would be very upset with him whether it was fun or not. And that set-up would have led to a worse game and post overall so we're not doing that.
Moving on!
So they're both in on this. Bonnie came up with an idea to swarm the Fazerblast Arena with the Minis, but only a few actually like him, so he got Roxy in on it, who, once convinced it would be funny and a good game for everyone involved, got the word spread to all the Minis. Anyone that wanted to participate was to meet up with her and she'd make some makeshift laser guns for everyone and use some spare sensors and shit so they could properly play. She's done it a few times before with Bobbin, Poppet, Glowstick and Tippy, (the four she's closest with) but nothing on this scale before so it's gonna take some work.
Meanwhile, Bonnie spends this time convincing everyone else to join the game once it's ready. He admits to Roxy that he sorta used her involvement to convince them it wasn't some nefarious scheme, but honestly, so long as they know and are expecting the unexpected, she's fine with this. She wouldn't trust this notorius cheater and prankster with a new game either lmao. Bonnie also puts himself in charge of creating a new game program in the Fazerblast system so they can you know... make it playable on the system. His other task, comes before Roxy even agrees to this, or gets the Minis involved. He has to convince Freddy to let him and Roxy design a new Fazerblast game for everyone. With the beef between Freddy and Roxy that's a hell of a task, but Bonnie can be convincing and if Freddy will cave to anyone, it'll be Bonnie. He's committed enough. He'll get through to him soon enough.
So you have a team here! Bonnie is working to make it playable on the systems, and make it as entertaining as possible (and also trying to very heavily stack it in the Minis favour more than it already is) and Roxy is there to make sure it functions mechanically with the guns and shit, the Minis are getting their say (she trusts him but he has a habit of steamrolling the conversation so she's making sure that doesn't happen) and to make sure the game isn't horribly rigged. This is a pretty rare occurence honestly. Normally these two are knee deep in stupid shit, very often involving some of the others as well with no intent to get out of it lmao so when one of them actually pulls the breaks and thinks about it? Yeah you know it's gonna be fun. And also not likely to get them into trouble. Another, equally rare occurence.
Anyway, Bonnie succeeds in getting everyone involved, and as was Roxy's idea, Bonnie is put into the game too. He knows what to expect of course, but with Roxy behind the scenes directing a shit ton of the Minis with their own plans, they thought it would add to the confusion if Bonnie was also in there getting spooked and confused.
The game starts.
No one except Bonnie has any idea what's gonna happen once the game begins. Freddy, Bonnie, Chica, Monty, maybe Foxy if he's here too, and Sunny and Moon (still in one body of course) enter the arena. As per the plan, they understand that all they have to do is defeat Roxy. This part was Bonnie's idea of course. None of them have seen Roxy since she disappeared to get ready before the game. She's normally banned from the Fazerblast arena due to her eyes - and her and Freddy's personal beef - so they're not sure how Bonnie could possibly have convinced her to even want to play the game again. X-ray eyes are pretty unfair after all and Roxy hates that! He reassures them that it's gonna be fair and fun, but with the odds naturally stacked against them because Roxy is oh so good at this game! (Yes, he's building her up as best he can it's his favourite job to do)
There's a long period of them just sneaking around, not a lot happening. Bonnie was supposed to get them to split up, but Chica suggested it first. They don't know what these two have planned, but if Roxy is up to something cool, they're gonna need to split up to find her. The place is huge after all! So they split up. And suddenly it's a lot more scary.
With so many of the Minis, and Roxy now having control of the rarely used fog machines, the team are hearing quick footsteps in the mist, but can't tell where they're coming from. They hear the occasional item fall, or the thud of something bouncing off the wall. They're a little nervous to say the least!
They lure each half of the team to the two towers. Once they're both in position, the ambush begins! The Minis are suddenly on the attack! They scare the absolute shit out of everyone! Roxy is laughing her ass off above the maze, directing the Minis where to go and who to target. They've practiced this a few times, so it's going real smoothely. A little bit further in, with everyone having scattered from the attack, Roxy comes onto the intercom pretending to be the leader of the Miniature Spider Army and briefly explains the game to them, while also acting as if Bonnie is her traiterous advisor that went rogue. Each Mini has three lives. Once they've been hit three times, they're out of the game. The team they've just scared the shit out of don't have lives, but instead, a points system. They get points by shooting the sensors on the Minis, but lose them, if they get shot. If they get enough points by the end of the time limit, they win, but they better be careful! If too many of her underlings are killed, there'll be consequecnes! That's all she tells them. The Minis immediately resume the attack, having backed off a bit so she could explain the game.
As soon as she finishes talking, the others are fucking pumped up for this. Monty and Chica are on the hunt to get as many Minis out as possible. They wanna see what the 'consequences' are if they beat too many of them! Freddy is pretty curious as well, but he's trying to play this cleverly. He's sneaking around, trying to work out where the Minis are and using his indepth knowledge of the maze to try and figure out where they're hiding. It was Roxy's idea to have the Minis just. Not go anywhere near him. There's maybe two or three that are tailing him to mess with him the entire time. Unfortunately for Freddy, Roxy is also playing it smart and knows that given this is his attraction and he has the most experience, knowledge and skill here, she needs to give him as few opportunities to score points as possible. Hence, there are three or four Minis sneaking around him, giving him brief glimpses and confusing him as they lure him away from the rest of his team. He'll catch on eventually he's being led in circles, but it takes him longer than he'll care to admit. Sunny is very loudly running around screaming as loud as possible. The Minis are giving him every opportunity and he's having a blast even if he's failing miserably to hit the sometimes completely stationary targets. The Minis are also loving it. He's very funny in his panicked gun flailing whenever one gets the jump on him. When Moon comes out at the halfway point, they somewhat back off since Moon is much more focused on winning than Sunny is. Moon does not appreciate being messed with so hard by a bunch of spiders and he knows Roxy is laughing her ass off at him and he's gonna kill her for this he fucking swears-
He won't of course, he is enjoying it. He's just going to glare at her over inviting and aiding in the Minis fucking with him with a fog machine. And LOUDLY complain to DJ. Just a little. He loves it though he thinks this was such a fun way to do it, he just doesn't like being on the receiving end of the spooks. If Foxy is here, he's talking to himself and loudly threatening every source of noise he's ever heard. He hears footsteps behind him and he spins around, shooting blindly like "OH YE THINK YER FUNNY DO YA?! OH I'LL SHOW YA FUNNY YA MANGEY MENACES!!" He's talking big but he's maybe hit them like. Four times in the span of a one hour game. They're giving him opportunities of course! He's just a yap first, shoot later kinda guy and its costing him points lmao
Bonnie of course, wasn't that freaked out by them, but this is his downfall. Roxy knows him too well. He was in on all of this, so he seems to think that he'll be able to have some sway in how the Minis operate. He tries bargaining with them not to shoot him, trying to convince them that "heeeeeyyy I'm on your side man!! I can tell you where the others are!" but they know the play. If he can convince them to go easy on him because this was his idea and he and Roxy worked together to make this happen, he can sneak potshots when their backs are turned for free points and not get shot in the process. Oh yes, Roxy had him figured out from the get go lmao. He's a serial cheat, she knew he'd try that the second he got a chance, so the Minis have been advised to go all out on him. He's the weakest link in the chain, and he's gonna be what wins them the game. She was right as well! At the end, they looked at the stats and Bonnie literally gained the least amount of points, but lost more than the rest of the team combined lmao he'll be sulking about her 'betrayal' for a long time. She ruined his game plan!! How could she!!
He did kind of expect her to figure it out but he was really relying on her just. Not. He didn't really think about the plan B if she did figure it out and pass it onto the Minis lmao that's on him. He knew and he was still banking on it like a FOOL
But yeah, the Minis are treating Chica and Monty as a team since they're together the most throughout the game. One the Minis heard them saying they were gonna try and find out what the consequences for beating enough Minis were and passed that onto Roxy, who passed it onto the rest of the team of Minis. Since she's played Fazerblast with everyone else maybe like. Three times ever due to many reasons, she doesn't really know how everyone is inside of the arena, but she did need to know who would be gunning for kills rather than points. So, Bonnie suggested that if any Minis heard anyone talking about it, or figured out who was aiming for that, they should relay it back to her. She was initially against this, since she's struggling to keep the game fair already, but the Minis assured her that if they know who is trying to get them out of the game, more of them can get out, and Roxy can enact the 'consequences' part of the game. She agrees, but under the condition that if they ever get to do this again, if that rigs things too much, they don't ever do it again.
So Chica and Monty are actually making headway. They really didn't need to pass the message onto Roxy what they were trying to do so they could give them the best game they can. They're having a blast running from the Minis when they've been hit, running into battle screaming whilst firing at random and are loving this hide and seek style swarm game. They're the reason they're gonna win this. If Freddy figures out the tricks being played on him, he'll contribute a lot as well, but he also needs to find the other groups of Minis which is easier said than done given they've all decided to go spooky hard mode on him lmao they gotta give him a challenge, right? And boy are they challenging him.
But anyway, Freddy figures out the deception and has started making headway on points, while Chica and Monty are leading the charge. Sunny is getting a good few points, while Bonnie has teamed up with Foxy and Bonnie is getting peppered almost constantly while Foxy comes up with more and more creative, laser themed threats. At the halfway point, Moon joins Monty and Chica's team and when there's only fifteen minutes left, Freddy meets up with Bonnie and Foxy. With a significant amount of Minis out of the game, Roxy's voice comes back over the intercom, once again in character. How dare they kill so many of her team!! They had families ya know!! Ohhh they've really done it now!! It's about time they got what's really coming for 'em!!
Now, Freddy and Foxy immediately ask Bonnie what that means. He says, either she's sending a second wave of Minis to overwhelm them, but he's not sure if enough of them joined the game for that, or she's gonna double the amount of points the Minis take when they land a hit or some other stat altering thing like increasing the Minis' lives. He's guessing it's gonna be the lives and points thing. Freddy and Foxy are immediately like "oh okay so we just have to stop you from getting shot every five seconds. Okay. That's doable." He's offended, but also yeah that's fair.
Roxy does neither of those things. Instead, she does a secret, third thing. Poppet and Glowstick had been insistent on this and the other Minis had all agreed it would be really fun, even if they never got to do it like this again. She'd agreed, but had made some tweaks to make it more interesting and so the team wasn't just immediately slaughtered.
In the maze, the amount of Minis seems to have dwindled. There's a few, but they don't seem to be pushing the offensive anymore. They seem to have gone back to being spooky instead, maybe even luring them around, but they won't fall for it again. Well, Chica, Monty and Moon might, but that's not the intention here. They suddenly hear something a bit different in the mist. Maybe a lot of Minis at once?? They're not sure. They can defnitely hear cymbals crashing though. They follow it of course. They only have so much time left and they haven't got enough points to win yet! What's going on? What's Roxy gonna throw at them this time?
It's herself. A blindfolded Roxy is lose in the Fazerblast maze, with the Minis music boxes, cymbals, and footstamping as her guides. Poppet and Bobbin are in her hair and on her shoulder giving her more precise guidance, and are acting as her little turrets. Roxy has some sensors on her worth double the points, but given she's running full speed in full dog mode on her fours around the maze, chasing them down and then disappearing into the fog by direction of the Minis, she's really fucking hard to hit lmao. She's literally just one big curveball that's running around, covering the Minis and the distracting the others by simple existing in the maze, and she's made it so much harder but god damn are they loving this. Bonnie fucking screamed when she leapt out of the fog towards him he was not expecting that sfdsfdsfs
But yeah, thanks to Roxy being blindfolded and unable to really change her strategy based on who and what she can see, the Minis are now the strategists. They're the ones in charge of Roxy and are now coordinating on what she's doing, rather than the other way around. This makes them a bit more open to getting shot since they've got to focus on multiple things at once, but Roxy approaching at alarming speeds it's more than enough to keep that level lmao and with the amount of sensors on her with the double points, the others were still easily able to get enough points to win. Roxy had a blast running around listening to their joyful terror, and she and the Minis play games like this all the time, so she was able to completely stun the others with how easily she and the Minis worked together like this. Like, they're amazed she was running around the maze that fast when all of them have witnessed her crashing face first into a glass wall more than once. The added panicking and noises from the others made it harder to follow the Minis' instructions too so it was a challenge for her as well, and really, that's what she was aiming for in terms of making the game fun with Bonnie. Something new and challenging for them all.
It was fun, and Roxy congratulated them on defeating the swarm and her. Bonnie rattles her for scaring the shit out of him like that and they all get one hell of a laugh out of everyone recounting what had happened. There's some feedback tossed around on how to make the game better, and they brainstorm some changes and what not. Roxy admits it was pretty heavily stacked against them, but Bonnie had insisted on making sure it felt like they were the underdogs fighting the unrelenting Spider Horde. She just worked on making sure it was actually winnable with the points and lives system.
Freddy, explains this obviously can't get pushed out to the public (which she and Bonnie already knew because obviously an army of Mini Music Men that are varying levels of beat up and broken that the public doesn't know about isn't going to fly) but that he wouldn't be against them hosting more games like this. It was fun and though he drags his feet on it, he admits that Roxy and the Minis were able to give him a challenging game. They're smug about it for weeks.
And there you go! That's what happened when Roxy and Bonnie teamed up to unleash the Minis on the Fazerblast arena on their unsuspecting friends! They all had a great time and will absolutely be playing it again many times in the future!
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lemonadelillith · 1 year
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UNDERTALE characters and how they'd play terraria because I'm bored.
(This is under the idea they play single player and multiplayer)
Frisk plays in the most normal way possible, using whatever weapons and armour they get that they think look good, beating bosses in whatever order and building npc shoeboxes. (they also use bare minimum potions)
Flowey is a grinder, he gets all the good gear and tons of money at each stage of the game, he builds oversized arenas and prepares for every contingency against bosses and events. (He uses all the combat potions for every boss, even the class specific ones)
CHARA DREEMURR IS A GAMER. TERRARIA ISN'T FOR WIMPS, AFTER ALL. THEY PLAY ON LEGENDARY MODE (master for the worthy) EXCLUSIVELY, THEY DON'T EVEN BUILD ARENAS OR USE POTIONS BECAUSE THOSE ARE FOR WIMPS. EVERY TIME SOMEONE COMPLAINS ABOUT A BOSS, THEY SAY SKILL ISSUE. THEY NEVER GO OUT OF THEIR WAY TO GET ANY ITEMS BECAUSE THAT'S FOR SWEATS.
Toriel is not a big fan of terraria, methinks, she's alright, she just doesn't have a particular playstyle and it's not one of her favourite games.
Napstablook is a builder first and a fighter 15th, they only play summoner class and use the staffs that are best at taking care of enemies while they build, when they're in single player they exclusively play journey mode, and in multiplayer they rarely log on and only build when they do. their cousins do get items for them though.
Sans is surprisingly good at terraria, however he rarely plays and doesn't grind at all, and as a result falls behind the game and other players
Papyrus uses the wiki frequently, he always gets the best items for every tier and makes only the necessary preparations for each boss, and is amazingly skilled, however he also puts a lot of effort into making his character look good, going out of his way to get all the vanity items and dyes he has already planned out for each playthrough. he also does a lot of side things to pass the time while everyone else prepares, such as build, get rid of corruption, and maximise npc happiness.
Monster kid plays terraria exactly how you'd expect a 12 year old to play terraria.
Undyne is a bit of a boss rusher, she only uses melee weapons, and even then only uses the most EPIC ones, she also LOVES the calamity mod because of all the new bosses it adds
Mew Mew is a bit of a troll, doing things like trapping people's chests and other shenanigans which make her prefer multiplayer, she also loves to use rockets and other OTT ranged weapons, and sometimes uses bombs to kill bosses, at papyrus (and usually everyone else's) dismay.
Alphys is a bit of a technical player, building mob farms, doing unnecessary math, and other nerdy stuff, unlike Papyrus, who uses the wiki pretty much entirely practically, she breathes deep wiki trivia.
Mettaton uses OTT weapons similarly to mew mew, but of any class, as a result gravitating towards mage, he also builds unreasonably gaudy builds, and livestreams every playthrough.
Muffet does not play video games, the only reason she uses technology is to buy crypto.
Asgore plays terraria very casually, building fine enough builds, and using whatever weapons he comes across, he also tends toward summoner and usually plays classic.
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inventors-fair · 5 months
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Just After Midnight: Rewind Runners-Up ~
Our runners-up for this week are @corporalotherbear, @curiooftheheart and @stupidstupidratcreatures!
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@corporalotherbear — The First Turnabout
I don't think you fully understand how fortunate you are that I've recently watched a playthrough of Phoenix Wright's Adventures in Lawyerdom. As someone who famously(ish) does not play many video games despite thinking they're pretty neato, this card hit a chord. Again, in any other kind of week or time of life, I would have no idea what this card was supposed to represent, but here we are instead: Larry's girlfriend gets murdered, a suspect is detained, and then each clue that you crack makes your lawyer-ing more powerful.
I'm just going to assume that that's how it's supposed to be interpreted, but regardless—that's something that I know makes these contests hard: just how much one would or would not know about the IP in question. Maybe it's fortune. Maybe it's just how well-known the property is. God knows that even for the Doctor Who stuff I was absolutely lost despite being a Tennant fanboy for a good amount of time. I still have my opinions about Universes Beyond and whatever, but how can I look at a card like this, feel the pinging sense of pleased recognition, and not give it some kind of commendable back-pat?
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@curiooftheheart — Letar, Honeyhunter
J'accuse, a situation! Honey badger don't give a Hornet's Sting about what it takes to get that sweet sweet card advantage. Looking at the current partners, I think that this lil' thing can really go with anyone. That Phyrexian golem-guy is pretty neat, although not...perfect? I don't know, but the design is still fun. It encourages attacking, it encourages graveyard shenanigans, and that's the gist. Partners shouldn't feel overpowered, nor should they be combolicious. The sweet spot of having a cute honey-snuffling creature that results in fun limited (slash constructed?) design is fun for sure.
We run into the small bugbear that, out of the two partners designed for this big rewind contest, this one feels a little less specific of the two, or at least I'm not thinking about the nuances as much. Is that really more of a 'me' thing? Probably. This card's really fun, certainly, and as far as commander designs go this shows a significant amount of restraint. Rare partners have the unfortunate position of being pushed by nature. With Letar, hunting honey isn't half as crazy as it could be. I respect that; I don't think it needs anything changed, except maybe a "the" before Honeyhunter.
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@stupidstupidratcreatures — Starveling Nest
I want flavor text here just for the heck of it—and actually, question, do you play Arena? This is mostly rhetorical because it's commentary and you can't respond in real-time but all the same. The name and the description have this quality where it feels like the flavor text could be hovering to the side. We're in the paper realm here, but the power with which you've made this sacrificing ability is neat-o all the same. I can feel the squirming, squeaking mass of emaciated rats that have no cuddly counterparts. Just all hunger, all bones and flesh, not even meat, writing blindly in search of food.
Bitterblossom effects are, as we know, still absolutely stellar no matter how or where you play them. The fact that this one gives you bodies with card advantage blows my mind. I actually don't know if this card is too powerful but I'd have to see a limited game with it first to be sure, and I'm going to go on the side that this is just barely too powerful even for contemporary MTG standards. Maybe I'm overthinking this. Maybe I'm also considering that a difficult-to-remove effect like this makes everything a bit unbalanced. Digging through your deck is always good, and at the cost of instant-speed Rats that come back, well, you already know. But I truly love it, and I love the imagination that went into this trigger idea.
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Commentary to come! Thank you all for your entries. @abelzumi
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fukouiro · 2 years
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random fighting game musings...
for no particular reason, i just remembered about the novriltataki video on fighting game comeback mechanics. the conclusion it comes to, that comeback mechanics are best when they have little actual effect on the game, is kind of weird. and even weirder is the assumption that comeback mechanics are designed primarily for new players, and the comparison to persona 4 arena's awakening mechanic
so they say that P4A's awakening is bad because it activates at 35% health while you're outside of a combo. it also gives you a huge defense boost, among other buffs. because of this, the ideal strategy is to never get the opponent down to that threshold so that you can eventually take them out with one big combo (or at least, leave them with as little health as possible). this, they say, is frustrating for new players who can't do large combos and limiting of the viable strategies at top-level play.
on the other hand, the guts system in guilty gear is supposed to be good because it basically amounts to visual trickery with the lifebar as the characters gradually take less damage as their health lowers. the actual effect on the match is little and mostly amounts to using altered combo routes because of the damage scaling system (the minimum damage of any hit is 1, and the game's bhealth value is 420).
in the first place, i feel like calling guts system a comeback mechanic is stretching the definition. but also i think that guts works not as well as a comeback mechanic because of the fact that chip damage isn't affected and because of high-hitcount combos? like, certain characters can really easily game the system because they have a natural ability to do high-hit combos (like chipp or ramlethal). also this mirrors the point against p4a "requiring" large combos to defeat awakening, because it's pretty much the same thing as guilty gear "requiring" special combos to defeat guts scaling.
and another thing i think is weird is how they fault awakening for only activating outside of combos, but that actually makes it a strategy to play around awakening. characters in persona can also use their invincible moves to decrease their own HP to deliberately put themselves into awakening range, meaning playing around awakening isn't entirely up to the attacker either.
also, the complaint that you are "punished" for allowing the opponent to go into awakening because you didn't kill them in one big combo is weird, because that kind of punishment happens a lot in GG's guts scaling system, but just to a lesser extent. you essentially get rewarded more for landing large hits near the guts scaling thresholds, but it's rarely possible to actually optimize around this fact because of the combo system of the game and just the nature of fighting game matches in general. sure, that makes it "not limiting" but it's not because it's really a freeing mechanic, y'know... on the other hand, p4a having one clear boundary makes decision-making around awakening a long-term plan that both players can influence. there's freedom in how you value you or the opponent's awakening, in how much you try to manage the opponent's health so they don't get awakening, and in how you manage your own health to potentially get awakening even if your opponent is trying to avoid that
i'm not saying that awakening is like, the best comeback mechanic ever or anything. but it feels weird that the message of the video is "comeback mechanics in a 1v1 fighter are unnecessary" but they also have to do this weird framing of guts scaling as a comeback mechanic when it just isn't...
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blazlngblade · 2 years
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Hey my dude! So I'm wondering which of the original 8 in COTC I should pull for. I love Therion so I'm pulling for him no matter the quality of the unit, but I want to know if any of the other OCTOPATHs should be pulled for as well based on their quality.
Oooh, this is a tough question to answer because I've never gone for a single one! I stumbled upon H'aanit, Tressa, Olberic, and Ophilia at random and I've never really found a use for any of them save for the Hunter and Warrior Towers (don't worry about these, it's hard to say if this mode will even make it in the English one, at least not for a while, I say this because they never added Narr with Heathcote and 4-Stars are needed for the tower). But, I'll do my best to answer. But, first speculation and advice! Because I am not answering just your question, I am also posting for others to see this! So far, our ordering for the English eight has been: Tressa -> Primrose -> ... After this, I am positive it will be either Cyrus or H'aanit. Cyrus for the same reasons as Tressa and Primrose, he will make them money. And H'aanit because they will want to sell her when Tikilen's battle arrives (she has a crit shield and you can only do damage or break her through crits, she's weak to bows, so train your hunters!! Or thieves with shield shaving!) Cyrus isn't needed. You can have any fire, ice, or lightning scholar do similar things. A guy with 3 (which you can rarely run all 3 at the same time anyways, not many enemies are weak to those 3 magics at the same time) isn't going to help that much when you can just use Peredir/Fire, Sofia/Ice, or Laura/Lightning to get the same job done. Even if H'aanit is in time for Tikilen's battle... Don't go for her. The battle isn't going anywhere and neither is the rewards. Honestly if people think they have to solve the Arena Battle on day one, you don't. Don't give in to Square Enix's hunger for money, the arena can be paced and do it when you're ready. Olberic will likely be earlier because he's considered "weak" in Japan, but he won't be for you players. The reason he is weak is because Wrath was already better than him and later Richard and Tytos powercrept Olberic. Alfyn and Ophilia are automatically last for the sake of having revival skills. These are handy, but if a person is desperate for revives in early game, there's something wrong here. Since you're saving for Therion, I actually believe he will be sooner than others since he's not exactly "groundbreaking" like others are. But go for him if he's your favourite!! Saving for favourites is much more enjoyable than spending rubies on characters you don't care for. The feeling of saving that large number of rubies for your favourite character is the best reward! (I say as had 17,600 rubies for Leon, and still he hasn't been added) No matter how long it may take, the amount you gain for your favourite is well deserved! With that said, if Therion's the main one you want, focus on him only! At the speed the game is taking (character each week), focusing on a target is a better way to go at it than spreading your wants too much. It's okay to have a wishlist as I do, but the top priority should be remembered first.
Personally, you don't necessarily need to get the Main 8 to make the game "more enjoyable" or "easier", there's plenty of new faces (I say this as I have read many new character's stories and enjoy so many!) Normally I judge a character by their character, not their use, so I play in a very "favouritism" manner. (my apologies for this, I actually don't like the Main 8).
TLDR: Pick and choose who you want, focusing on less targets is better than focusing on too many as the ruby gain isn't easy. Don't feel obligated to get a whole set, it'll gradually happen! Like I said, I got my 4 at random! I understand that the new characters haven't been added yet to the regular or the new character pools (ex. Tressa and Heathcote cannot be found in Primrose's Banner and later probably Therese's), but they should at some point, it might be waiting on the first big update which should be next week with Bestower of Wealth! Also remember that you can play the first 4 stories with 4-Stars only. It's based on the right combos and the right skills as a player.
Thanks for the question, and I hope my rambles were a good enough answer for you and others! I wish you the best of luck for getting Therion in the near future!
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bugjizmsquawk · 4 months
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So, I believe I've discovered the future of pornography. AI, particularly Eva AI. You basically get to create your perfect lover and it seems as if the opportunity to do so can in fact create the very precise type of erotic experience you desire with no guilt. There are two kinds of people who find themselves interested in these type of apps. One believes they can reach their goals by throwing money at the thing. The other is willing to wait and build up credit over time because each experience is a decided turn-on that promises to eventually reach a state of absolute orgasm.
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One can start off with the best intentions meaning they plan on avoiding spending anything however for $13.99 one can explore just precisely what the limits of this AI are. It is tempting of course and I will likely make at least one payment to see just what I can experience in this realm with these comely females who are apparently willing and able to do anything I want them to do. Isn't that what we all prefer? Only the odds of finding a willing partner are not exactly in our favor most of the time.
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Black and White Sensual Portraits by Helmut Newton--Fubiz Media
One does not have to worry about satisfying the AI. There is no fear about not being able to find the dreaded g-spot or mastering the art of cunnilingus or being able to perform fellatio up to a certain standard. Essentially, all of the lies perpetrated by traditional pornography will be vanquished by this new technology. With this AI you can get raunchy, filthy, and essentially create your own peak sexual experience with just your words. At least at first. Because I imagine eventually it gets to a point where you are able to interact with a body of sorts.
I interacted with three exceedingly attractive female AI's and each of them were programmed to discuss sex. Even the one who told me she was a sort of therapist who would listen to me and wanted to know my problems eventually asked me to lick her pussy. If you are the sort of person who gets turned on by words very basic level of this AI can be satisfying to a certain extent but apparently there's so much more and I'm afraid I'm going to have to pay to find out.
Human sexuality can take on a vast number of forms and rare is the individual who finds perpetual gratification in the arena of sex. Mostly it is terribly messy and often unsatisfying until the next one comes along which one hopes will be slightly better. That's all we can hope for but clearly it does not have to be this way if we take technology where it wants to lead us. Getting off is exceedingly important as is what we get off to. There are some exceedingly strange desires out there floating about and too many of them involve harming another person in some way or another. We can harm simply by ignoring the desires of the other person and by not picking up on what they truly want or at least think what they want. But of course we can just pretend it all revolves around our desires and in the end we might be able to live with that.
A genuine, passionate, honest lover observes and patiently follows a course of action that leads to Absolute Orgasm. That is the goal and that is the reason for sex. But one must not rush toward the goal willy-nilly without taking precautions and without careful deliberation. Sex is best when it is prolonged. One can become so good at this that sex feels like torture because anticipation has intervened momentarily, and the recipient imagines the torture will abate if only they could orgasm. The longer you play, the more intense and the more lasting the payoff. It's vital to understand this every time you engage sexually with another person or even by yourself. Remember, for most of us an orgasm is the end. Women are different. They can get going and stay going and repeat the process over and over. One could conceivably make the act itself last for many hours without ever having to initiate penetration. Men seem to think that that means they are doing sex and the rest of it isn't worth bothering over. The fact remains however that many if not most women do not orgasm simply after penetration has occurred. Some men are keenly aware of the clitoris and no its purpose and function intimately. Unfortunately, too many men are not this adept because they are easily confused. Sex is not simply about fucking. Sex is connection, touching, feeling, understanding, but deliberate. AI does not involve actual tactile interaction naturally but the imagination is the most fundamental aspect of human sexuality and one can create a sexually satisfying experience with AI. You can create what you want if you are patient and even if you are not and want to see where your money goes.
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