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#tending games
funshape · 3 months
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CALLOUT POST FOR @planefood
‼️TW: MEANIEHEAD BEHAVIOR‼️
i hghave a cough and a stuffy nose and he said i deserve it :(
PROOF (UNDOCTERED EVIDENCE WARNING DISTURBING SHCOKING FUCKED UP CONTENT)
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WHAT THE FUUUUUCK?????
WE GOTTA CANCEL THIS FREAKAZOID …. UNACCEPTABLE BEHAVIOR MENACE TO SOCIETY LOCK HIM UP
and to Mr. Food…….snickers…. prepare for your carrers To Be Overed.
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ganondoodle · 8 months
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rough concept for the unique boss within the deku-tree (required for the quest to repair the mastersword; boss name is a placeholder)
(totk rewritten project)
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garrison-of-leaves · 2 months
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There’s always that part of me that’s gonna wonder how different things could have been if the developers weren’t constantly banging their heads against a line they’re not meant to cross
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cozylittleartblog · 3 months
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8th annual nick valentine post! fallout 4 npcs Love sitting. they'll see a chair and ask "is anyone gonna sit here" and not wait for an answer. its like nick is on a personal quest to sit in every chair in the commonwealth. if he sees a chair its on sight
its because his joints are bad, obviously. he's like 140
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kaiserouo · 4 days
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Well someone has to give it its driver updates, Gabriel
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monsterhatdoodles · 9 months
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i noticed something
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steddiesucker · 2 years
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Thinking about Eddie with the kids playing DnD after school at the aforementioned building and getting roped into a game of Truth or Dare even though he’s aware playing a game other than DnD with some nosy kids isn’t a very smart thing to do in the first place.
But Jeff and Gareth are pretty convincing, so there’s that too. Eddie just can’t say no to free lunch for a whole week, now can he? What harm could a game of Truth or Dare do anyways, right?
In hindsight, Eddie should’ve known the universe isn’t going easy on him.
“Eddie, Truth or Dare?” Dustin asks with a huge grin on his face.
That kid is just way too happy about the fact Eddie is participating. It’s a little suspicious.
“Well, I’m no quitter, sooo…” Eddie is stretching the last word, punctuating his decision with a flat hand thumped down on the wooden table, “Dare it is.”
Dustin giggles all excited. “You have to kiss the first person who enters this room on the mouth!”
A chorus of ‘ewww’ and evil laughs with fingers pointing in his direction goes through the round.
Eddie smirks before he shrugs. “Alright, yeah”, he says, fully aware no one will come through these doors since it’s well past school time and no adults are around whatsoever, “If someone walks in here, I’ll do it.” He emphasizes the ‘if’ with a satisfied grin.
Dustin cocks his head, looks at the watch on his wrist and says loud, “three… two… one-“
Suddenly the door bursts open.
“Henderson! What the hell man!? I told you to be outside on time!” Steve’s standing in his usual mom pose, shooting daggers at the kids.
Dustin sighs happily, “always reliable”, before his gaze shifts from Steve to Eddie, still grinning. “No quitter, right, Eddie?”
Eddie sits frozen in his chair, looking at Steve and can’t believe his (bad) luck. He looks at Dustin. “You little shit! You planned this!?” Eddie whisper-shouts accusingly.
Dustin just shrugs triumphantly and makes some gestures for Eddie to get moving.
Eddie gets up abruptly, sending the chair flying back with an uncomfortable screeching sound and more or less stomps around the table, over to where Steve stands.
Now it’s Steve who’s frozen, eyebrows pinching together. “Uh, hey man, you good?” He’s clearly lost of what’s going on.
Eddie wants to get it over with, like ripping off a bandaid and already braces himself to be punched in the face or shoved away. Eddie halts right in front of Steve, who put his hands for safety in front of him, confused as hell.
“Whow, Eddie, wha-“
Eddie quickly grabs Steve by the neck as gently as possible, taking in the confused brown eyes Steve gives him.
“Don’t hate me for this, Big Boy”, he breathes out before leaning in, thinking ‘fuck it’, since it could be his last time with Steve ever again, maybe even losing him as a friend, and seals both of their lips in a soft kiss. Eddie deepens the unresponsive kiss by pressing harder into him, squeezing his own eyes shut in fear of a fist to his face.
To his surprise Steve let’s out a little sound and kisses back-
No wait, what!?
Eddie feels how Steve grabs onto his vest and pulls him closer, licking into the metalhead’s mouth. It was Eddie’s turn now to make a surprising sound, practically whimpering.
When they break apart both of them look flushed, staring into each other’s eyes, completely stunned.
Loud cheering and a chorus of “Fucking finally!” erupts behind them.
Eddie didn’t know if he should be angry with Dustin or relieved the kiss went better than he could’ve ever imagine.
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kiwiaok · 12 days
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and what if I say neil looking at andrew for the last time, right before baltimore
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syl-stormblessed · 8 months
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everyone loves talking about the batshit worldbuilding in WoT but I feel like everybody tends to overlook the Vaguely Evil Elves From Another Dimension that have their own officially licensed chutes and ladders-esque board game that you Cannot Ever Win
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thecl0wnfather · 5 months
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crying actual tears whenever I remember that Halsin canonically does not have any body hair because he's A FUCKING ELF. i can't stand it. me want big hairy beefy elf man, let me have my big gay bear moment please ... his boobs must be so cold... *wipes tears*
edit: im blind, but he aint hairy enough. peach fuzz on a man that deserves a bush
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abby-howard · 10 months
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Scarlet Hollow decision tree
People occasionally ask to see a decision tree for Scarlet Hollow, so a while back I put one together for episodes 1-4! It’s not comprehensive, as most scenes at this point have at least some variation due to any number of tracked variables, but it accounts for most of the really major deviations.
For those who don’t want spoilers but would like to hear about how we kinda structure the game: I like to talk about it as more of a braid than a tree, which is not a new concept or anything, but I feel like it helps other narrative designers understand how to limit the absolute vastness that you can get with branching structures. The narrative branches off at decision nodes, but instead of continuing down significantly different routes, it comes back together at key moments. So there’s a single narrative throughline to the game-- events unfold in the town and you witness them in some capacity, but your perspective on them, who you’re with, the options available to you, all these are impacted by other choices you’ve made along the way, including the character traits you chose at the start of the game.
It’s not necessarily easier than doing routes, since it means Tony and I have to keep track of a ridiculous number of little variations including one-off dialogue choices players have made AND steering players to the important narrative moments can be tricky, but I think it makes for an interesting player experience! People get so excited when, say, a line at the end of Episode 4 calls back to something they said when they first met Tabitha at the beginning of Episode 1.
ANYWAY, HUGE SPOILERS UNDER THE CUT, do not proceed if you don’t want to know about basically everything that’s currently in the game!
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Things start to get a little hard to read from here on out....
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Episode four had to be broken into four images and looks like spaghetti
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I’ll make another one of these for Episode 5 after it comes out sometime next year! (I know that’s a bit of a wait but it’ll be worth it >:D)
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havockingboo · 1 year
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bern really lacking on doodling or posting stuff as of late dang. here some papyrus doodles as a treat!!
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canisalbus · 4 months
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very random question and don’t feel obligated to reply but your style reminds me of dark souls/pathologic/those types of games in general. that might just be due to the historical context but i’m curious, are you a fan of games like that?
If I had to guess it could be just the vaguely historical setting, religious overtones and occasional darker themes? My knowledge on Dark Souls et al. is sparse at best, people have been telling me to give them a try but I haven't gotten around to it.
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tribow · 1 year
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Tell me you don't play indie games without telling me you don't play indie games.
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act11as · 17 days
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@ridragon I saw your tags on this post and I couldn't stop myself from making this
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bastart13 · 1 year
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How do you draw Abodes Dreads/Braids? I'm a black creator and still (embarrassingly) struggle with them in the arcana style. (And in general XD) the way you draw her is gorgeous. And I must know the magic you poses.
Nothing to be embarrassed for! Unfortunately there's not much reference for black hair in the Arcana, so we all have to guess. I'd highly recommend looking at @kianamaiart and Simkray's hair brushes for other examples of stylising black hair (if anyone has examples of black hair in angular art styles, please share!!)
Anyway, I hope this helps!
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Dreads and braids are both segmented styles which makes their basic construction similar, however dreads are stiffer and hang less than braids, which are quite heavy
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She usually pulls her hair back so I only have to pay attention to the hairline, but I draw each dread as a somewhat stiff tube. Where it connects to the scalp I feather in short, fine lines for the edges/thin hair that's attached to the skin.
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To show the twisted texture of dreads, I add curved lines along each one. For me, this is a good balance of detail for the style (though I can still get tired of lineart -_-)
Then, as a final detail, I give Abosede imperfect ends, topping most dreads off with a thin twist. This is optional as some dreads don't have this.
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Then finally, for colour. I take reference for how they render ropes and add a series of light lines along each dread. Dreads don't reflect much light, so these are pretty faint.
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For some braided hairstyles, you just replace the tubes I use for dreads with a simple plait pattern (as seen in Lucio's masquerade outfit). If you're aiming for cornrows, instead of the segments, draw the tubes along the scalp with sharp ends. Then fill them with a plait pattern. For extra detail, you can hatch lines in between the cornrows where the hair is pulled into the braid.
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Braids have stronger highlights than dreads, and I tend to dot them in the centre of each part.
So this is my basic process. If you have more questions, feel free to ask!
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