ATLA DnD AU
Aang: Protector Aasimar, Monk/Druid
Protector aasimar are charged by the powers of good to guard the weak, to strike at evil wherever it arises, and to stand vigilant against the darkness. From a young age, a protector aasimar receives advice and directives that urge to stand against evil.
Katara and Sokka: Sea Elves, Druid/Monk and Rogue/Fighter
Sea elves fell in love with the wild beauty of the ocean in the earliest days of the multiverse. While other elves traveled from realm to realm, sea elves navigated the currents and explored the waters of many worlds.
Suki: Hill Dwarf, Monk/Fighter
Most dwarves are lawful, believing firmly in the benefits of a well-ordered society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order.
Toph: Stout Halfling, Druid/Monk
Others form nomadic bands that travel constantly, lured by the open road and the wide horizon to discover the wonders of new lands and peoples.
...they are loyal to their friends, whether halfling or otherwise. They can display remarkable ferocity when their friends, families, or communities are threatened.
Zuko and Azula: Red Dragonborn, Fighter/Sorcerer and Rogue/Sorcerer
Born of dragons, as their name proclaims, the dragonborn walk proudly through a world that greets them with fearful incomprehension.
Some dragonborn are faithful servants to true dragons, others form the ranks of soldiers in great wars, and still others find themselves adrift, with no clear calling in life.
Mai: Shadar-Kai, Rogue/Fighter
Shadar-kai are the elves of the Shadowfell, originally drawn to that dread realm by the Raven Queen. Over the centuries, some of them have continued to serve her, while others have ventured into the Material Plane to forge their own destinies.
Once shadar-kai were Fey like the rest of their elven kin; now they exist in a state between life and death, thanks to being transformed by the Shadowfell’s grim energy.
Ty Lee: Tabaxi, Monk
Ultimate travelers, the inquisitive tabaxi rarely stay in one place for long. Their innate nature pushes them to leave no secrets uncovered, no treasures or legends lost.
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Noticing Trauma Prompt List - #16 (and maybe #36 if you're into it) for Orym and the rest of Bell's Hells. In an encounter with Otohan, Orym is struck with one of her poisoned blades (since the poison blocks the divine magic that enables resurrection, presumably it prevents other forms of healing as well). The Hells manage to escape and stay by Orym's side as he recovers.
(We don't know whether Orym was wounded in the original attack on Zephra. I just find it interesting that two of the few people known to have survived encounters with Otohan and her Echoes - Orym and Oshad Breshio - have racial resistance to poison as a Stout Halfling and a Dwarf respectively).
16 "I know it hurts, but you’ll get through it. I promise."
36 "No one’s asking you to get over this immediately. Take your time and heal."
Those two do work well together. Especially for an extended wound recovery like what you've requested.
Prompt
It's taken a lot of work and effort to get to this battle. Hunting Thull across continents and planes between a combination of Scrying, Communes, and the tracker orb.
But they're here. They have her. They just have to be strong enough to finish the job.
Orym is unflinching, up close and personal. He can't even fathom being anywhere else. For Will, Dad, Fearne, Laudna, Lord Eshteross, the Lumas twins, himself, and everyone else that died on Otohan Thull's blades for the madness of Ludinus Da'leth.
Today the Legend of the Peaks falls.
When Thull's blade plunges through his stomach, lifting him up to her eye level, Orym can feel the poison coursing through him. His stout halfling constitution fights it, buying him enough time to sink Seedling through her eye socket and out the back of her head.
They both hit the ground. Otohan dead. Orym dying.
It's not the way he wanted to go, but it's not the worst circumstances he could have died under. He's killed the hand that slew his husband and father and temporarily his best friend and good friend and himself. That's not nothing. Really, the regrets are that he didn't get the one who gave the orders that resulted in so much death, and, more importantly, that his death will hurt the people he loves dearly. Much as Will's death had hurt him.
"Ooooh, that's a lot of blood. Just hang on, okay, best friend? You're gonna make it. She doesn't get to kill you. Not again."
Still, it's nice to have friends, family, there at the end. And soon, he'll see Will again.
_____________________________________________________________
Orym wakes.
He shouldn't be waking up? At least, not in pain. It hadn't hurt afterwards, the last time he died. Maybe it was the poison?
When Orym peels his eyes open, it's to a bed in a room with an open window that lets in a nice breeze and sunlight. A familiar room and bed, actually. His ma's house, and his old bedroom that she redecorated for an adult when he was... convinced to live with her After.
It's strange that he's in his ma's house and not out by the cherry tree like before-
"'Bout time you woke up."
Orym startles. That is not the voice he was expecting to hear.
Basking in the sun-stripe from the window on a pile of cushions with their bare feet propped up in a pot of soil is Ashton.
"Ash-Ashton, w-what-?"
"You've been out of it for about a week. Guess that anti-god poison's a real fucking bitch even when you're not killed with it," they explain, digging their toes a little deeper into the soil.
"...We're in Zephrah," Orym quietly states, his question implied, after a few moments of processing Ashton's usual oversimplified yet complete explanation.
"Yeah, well, Fearne did the tree thing to get us out of there, so it's not like we had any say about where we were going," Ashton answers a bit grumpily with a shrug.
"Are you okay?" Orym asks, noticing their tension.
"...Depends on your definition of 'okay.' The family's alive, despite your attempts to be otherwise. That fucking bitch Thull is dead. Nobody here is going to try to kill us, except by daring Chet to try those wind sails or whatever the fuck they're called," Ashton ticks off on their fingers.
"But..."
"I'm an earth genasi with falling issues and this place is all air and sheer fucking cliffs," they huff.
Orym can't help but chuckle at Ashton's petulance. Which hurts with his gut wound, but it's worth it. You have to take joy where you can find it. And if the genasi feels he has the room to not be responsible for holding the others together, then yeah, things are okay.
____________________________________________________________
Orym hobbles out to the bench beneath a cherry tree that Laudna is sitting on.
It takes him a moment to clamber up, as the bench is sized for not-Small folk and his wound is still slowly healing. Once he's up, Orym gently leans the cane Chetney carved for him against the bench.
"You know, it's very nice here," Laudna says conversationally after a few minutes of watching leaves and petals drift by on the constant breezes. "Fresh air, beautiful foliage, stunning sunrises and sunsets."
"Yeah," Orym quietly agrees, hands twiddling through the process of druidcrafting poppies. "It's pretty great."
"And filled with ghosts for you, I'm sure," she presses on, a little more serious. "Much like Whitestone is for me."
His hands still.
"...Yeah," he chokes out eventually.
Laudna hums, her hand finding his hair and gently stroking it, leading him in to lean against her boney side.
"If you need out before you're fully healed, I'm sure Fearne could be talked into whisking you a continent or plane away. I think we've all already seen the sights of Zephrah these past two weeks and don't see any need to stay beyond your health."
And it's so tempting to ask Laudna to start sending messages to gather up Bells Hells and go. After all, there's still more work to be done, he tells himself. Tries to ignore that it's the past and grief he's running from, not duty he's running toward.
"Maybe," Orym says.
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He's trying out the first kata of the Zeph'aeratam in the backyard of his ma's house, Ashton napping in the dirt of an empty flowerbed and Chetney leaning back against their side whittling away at a project.
When Orym has to pause because of the stabbing pain in his gut for the fourth time, he starts quietly cursing.
"Ain't no need for that," Chetney says without looking up. And Orym flinches. He'd forgotten that the old gnome has incredibly keen hearing as a werewolf.
"I'm not gonna be of much use if I can't even get through the first kata," Orym points out his frustration.
"Yeah, and we're not looking to get into a big fight once we leave. So there's no need to rush things. Let time do her thing and heal those wounds, ya hear?" and Chetney points an accusing chisel at the halfling.
"There's still others out there that need to be handled. Imogen's mom. Ludinus-"
Chetney snorts. "We're not the only ones after that fucking elf. Let them sniff him out. And if they get the kill before we're back in the game, than that's just one less problem for us."
____________________________________________________________
Imogen comes in on Orym doing stretches Nel and Maeve specifically told him not to do, a tray of pastries in hand and a steaming pot of tea floating behind her.
"So you're really considerin' that jailbreak," she comments, nudging the door shut with her foot.
"I think we're all getting a little stir crazy," Orym replies, wincing as presses a little too far.
"Can't say I disagree with that," Imogen nods, setting down the tray and pouring tea into a mug also balanced on the tray.
"And today's menu is medicinal tea, and meat pies courtesy of Fresh Cut Grass," she narrates, selecting a meat pie for herself.
"Are they any good?" Orym asks, sipping at his tea.
"A bit bland, but Letters has been havin' trouble gettin' Ashton to taste test with as much as he's sleepin'," Imogen decides after a thoughtful chew.
Orym frowns around his own meat pie. He's certainly seen Ashton sleeping around often enough, but he hadn't realized it was that bad, given his own tiredness from his recovery.
"Is Ash-?"
"Grumpier than a wet cat? Yeah. The Air Rift energy here just makes 'em tired and irritable, which isn't exactly unexpected accordin' to the druids around here, seein' as earth and air are opposites," Imogen reassures him. "They also say he should bounce back pretty fast once we're outta here."
"That's good."
_____________________________________________________________
"Ready to go?" Fearne asks, pure mischief in her eyes and Orym can hear her tail swishing the fabric of her skirts.
"Yeah, let's get out of here," he agrees with a smile. A month of slow recovery and he's more than ready to get out, get back to work.
They gather with the rest of Bells Hells in the kitchen. Their planned egress is out the backdoor to take the old oak tree to Issylra in hopes that Hevestro might provide them with better directions on how to get to Hishari. Searching through cursed(?) ruins should be safer than hunting down Ludinus while Oryrm is still regaining his strength.
Except when he leads the way into the backyard, lanterns light up, and Orym's family is gathered around the tree.
"You didn't think you were leaving without saying goodbye, did you?" his ma asks.
And tears gather in his eyes, that both parts of his family are here and supporting him.
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