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#savage worlds
silvercompassmaps · 4 months
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White Dragon Lair
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"The White Dragon is an elusive predator, using whatever means it has to hunt its prey. If it cannot defeat you from the air or land, it will take you to deep waters and drown you."
Download this map for free here.
Happy New Year! Welcome to my first map of 2024, a White Dragon's lair to fit your winter campaigns.
This is a phased battlemap that depicts three different lair actions of the dragon:
the dragon brings down rocks near the players, trying to pin and crush them
it collapses a tunnel, preventing movement
the ice breaks, causing anything above it to plunge into the icy waters
There are a total of 8 phases in this map.
I have also made standalone variants of this map which are not phased, but can be adapted as other dragon lairs (Red dragon, Copper dragon, etc).
Check out my entire map collection here.
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table-cat-games · 25 days
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My first ttrpg (setting) Street Wolves is now getting a turbo upgrade on Kickstarter.
Street Wolves takes place in the late 1980s and it features investigators on the edge fighting hidden foes in the neon shadows.
I'm looking to get it printed with a layout upgrade, and stretch goals include more art, adventures, and a campaign! Plus there's tons of cool add-ons available.
Please check it out!
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baronfulmen · 1 year
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Here’s the secret about D&D 5th Edition...
Honestly it’s not that great.
I’m not saying it’s bad - not at all!  It’s actually a very good system in a lot of ways.  But the thing it’s best at is being fairly simple for new players (while still having enough complexity to feel like a serious game) and so once you’ve played it for a while or you get to higher levels... well...
Look, I ran multiple 5e games, one of which went for 103 sessions.  I’m not a hater.  But I’ve played a LOT of other systems, so I know when something is not working properly.  Combat is BORING in D&D, unless the DM goes to great lengths to make it exciting.  You attack, or eldritch blast, or whatever.  Then you do that again.
I’m not an idiot, I know that’s not literally all that you do.  But it’s what the system encourages.  And that’s not how it has to be.  There are better systems.  Pathfinder 2e is amazing so far (I’m still learning it) if you’re okay with the rules being a little more crunchy.  FATE is a great system if you abhor the crunch.  Savage Worlds is a little in-between and has multiple settings.  There’s Blades in the Dark for a gritty heist kinda game.  There’s Monster of the Week if you want to have a simple game that still has some character growth.
5th edition is good to learn about what role playing games are, but I’m begging you to branch out.  Not just because of this OGL thing, (though that does mean WotC is losing a lot of 3rd party developers and let me tell you the official 5e adventures and source books are... not great) but because different systems are good for different things and different people and chances are there’s one out there that you’ll love SO MUCH MORE.
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rakruined · 8 months
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pastelrune · 3 months
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Lady Eglatine Solanales - Warlock of the Death Goddess
Sometimes you make a noblewoman who begged a contract from the goddess of death. Sometimes she's a gibson girl style fashionable young(?) lady. And then she takes a liking to a nerd from the occult society and it might be gay.
Teehee.
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dungeonsandkobolds · 5 months
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I'm looking up GM advice for SWADE and everything's like 'It's not like DnD! You balance based on vibes'
Friendo I balance all my encounters in every ttrpg ever with my heart and not my brain
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sara-paints · 10 months
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Sorry for no updates on the Necrons the last few days, I've been busy and scrambling to get things done for my Savage Worlds game tomorrow. I've got an intense chase scene planned in Apocrypha, and this is the thing that's going to be giving chase!
The model is "Dagon" by Iain Lovecraft on MyMiniFactory, printed on an AnyCubic Photon Mono X.
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lekrow · 10 months
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My Deadlands character, Boaz, and his horse Sidewinder. They're besties 🤠🐎
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anoddreindeer · 2 years
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So, I worked a bunch on this website and while I’m sure many geocities veterans could do better I worked hard on it dangit.
The Shattered Compass itself is a streaming show coming to the zombieorpheus twitch on like, Monday. I know the guy who’s running it - obvs or I wouldn’t have made him a website - and it promises to be a good time. Bunch of people from an improv troupe getting together to have a good time, with costumes and characters. Plus they set it up so the audience can troll them, because what is life without a little spice.
I had a point, but I forgot it. Oh well.
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noszle · 1 year
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Whoops! Meliri was actually Kochimo the nekomata vampiric cat. And a cri-meow-nal :3c 
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keplercryptids · 1 year
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A Quick Breakdown of a Few Non-D&D TTRPGs (and how they compare to D&D)
hi it's me, your local ttrpg player and forever-GM, encouraging y'all to play something other than d&d. i wanted to share about a few ttrpgs in particular and how they compare to the d&d experience. this might be useful to some who want to try a non-d&d system with a little more guidance than "all of these look cool." i'm focusing on the three systems i have the most experience with, and i'm not going to delve into the game mechanics, but rather focus on the game experience.
also, hey!! if you learned to play d&d, i promise you, you can learn another system. d&d is complicated and often expensive, but other ttrpgs aren't necessarily like that! most ttrpgs, in fact, are much simpler than d&d and easier to learn. so don't let the barriers you may have faced with d&d discourage you from trying a new system.
Savage Worlds
experience: player in a homebrewed setting for about a year.
overview: savage worlds is a setting-neutral system, so it really lends itself to homebrewed worlds. character creation is looser and more flexible in some ways than d&d. you piece together the character you want rather than using a set class/race. i would say the biggest difference between savage worlds and d&d is what the name itself implies. the world can be savage! the dice are swingy in this game. you might be great at a skill, but it doesn't guarantee success the way it pretty much does in d&d. wins and losses tend to be bigger and more dramatic.
what i love: your "class" feels more customized to what you want. savage worlds rules can be implemented in all kinds of settings and worlds which is cool. "balance" isn't really an issue the way it is in d&d (but be prepared for those swingy dice!). combat can be deadlier in some ways, but the system doesn't rely on combat the way d&d does.
Blades in the Dark
experience: GM of a campaign for several months.
overview: blades in the dark is about a group of scoundrels, being scoundrel-y. my favorite line from the player's handbook is that you should play your character like you're driving a stolen car, and i just love that metaphor so much. blades is a game where you play bad people doing bad things (crime). you roll a number of d6s and if you get a 1-3, you fail; a 4-5, you succeed with a complication; a 6 is a total success. what this means in-game is that almost every roll you make results in something bad happening. this leads to a chaotic game experience where the pressure is constantly building until something explodes.
what i love: as a GM, i never prepped for more than 15 minutes before a session. you don't need to prep at all as a GM (either way, be prepared to improv your ass off!). the mechanics are also a delight and i know i will use some of them in most of my games moving forward (clocks! clocks are genius). it also has more of a collaborative feel than d&d. you and your players are making it up as you go and it FEELS that way, which is so fun.
Pathfinder Second Edition
experience: GM of a published adventure for just a few weeks!
overview: this is probably the system most similar to d&d. a lot of the skills, dice mechanics, spells etc will be familiar to you. if you like d&d mechanically but want more crunch and more balance, pf2e is a great option. it's definitely more complicated than d&d, but i don't think it's too complicated, if that makes sense. combat is easier to balance from the GM side and feels more dynamic in many ways at level 1 than d&d at any level. also pf2e has a sense of humor??? it's hard to describe but so many of the feats, spells and monster abilities are FUN in a way that's lacking in d&d. i plan to run my next campaign in pf2e and am excited to delve into using it for a homebrew setting.
what i love: character customization is off the fucking charts. if you're a 5e player, you'll be astounded at just how many skills and abilities you get every level-up. also, it's a game that's balanced, which as a GM i've noticed right away. combat is fun to run (i have NEVER said that about 5e lmao) and feels like you're actually playing a game, rather than giving a presentation the way a lot of 5e combat feels as a dm. every monster stat block is interesting and unique. and there's a rule for everything, which i personally like.
anyway, i hope this was useful! get out there and try a new ttrpg system, okay??
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silvercompassmaps · 3 months
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The Red Dragon is the most dangerous and predatory of foes, who delights and relishes in violence. Do you dare step into the living space of such a beast?
This map is a variant of my White Dragon Map pack, which features a phased battlemap along with many standalone variants that can be adapted to different types of dragons.
Check out this map pack here.
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table-cat-games · 1 month
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One thing I've really had fun making for the upcoming Kickstarter of my setting Street Wolves: Turbo Edition is a usb drive shaped like a cassette tape that has a case, stickers, and a printed card. The card even reverses to make the tape look like the debut tape of a character from an adventure.
In case your curious, here's a recipe for the project:
Me designing the J-card front and back and the tape sticker front and back.
Cassette tape case bulk order.
USB Cassette bulk order.
Tape label blanks, with me printing them at home.
J-card professionally print order.
Me assembling it all at home, including carefully placing the stickers and cutting a little piece of the tabs in the case so it doesn't get stuck after it closes.
On the computer side: Organizing some folders with stuff in them and dropping them onto each usb drive.
You can follow the Kickstarter here.
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chaosos59 · 10 months
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It's amazing how my hobbies push my skills way more than my day job. At work I spend my day in JIRA, ALM, and Excel filling boxes for compliance reasons. In my hobbies I'm leveraging the full capabilities of OOP to write a Foundry system data model or I'm going back to Poli sci textbooks to write fantasy governments.
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skelevenn · 10 months
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Daily Drawing #54
Played with my TTRPG group last night, so drew my character The Behemoth. We did fight skeletons but actually I grabbed the necromancer and slammed him into a skeleton instead of this lmao. Just didn't wanna draw a whole extra guy.
We're playing Savage Worlds in the Rippers setting! Basically Victorian monster hunters. SW doesn't have classes but they're essentially a Barbarian, with a berserk ability and everything. Rippers specifically has this system of implanting body parts from supernatural creatures to give abilities and such, so Behemoth is a hand-to-hand fighter with werewolf claws. And is full of fiend's blood, and is abnormally big. I'm a sucker for dark experiments and body horror. I usually play magic users in DnD so I was purposefully trying to make a very different character. They've been pretty cool to play so far!
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pastelrune · 3 months
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Shay of the Fire Keepers - Holder of Knowledge and Assistant to Lady Eglatine Solanales
Wanted to paint Eglatine's partner, Shay. They're a little bookworm that cares not for your gender ideals, and would rather be reading. They're a member of an occult society that deals in magic, and Eglatine's closest confidant. Wonder if they've ever wanted more?
Shay belongs to @/everlastingritz
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