Tumgik
#foundryvtt
silvercompassmaps · 1 month
Text
Tumblr media
25 forest maps that cover common encounters in your campaign!
Running random encounters is difficult, and scrambling to find a map for a specific encounter can be stressful and panic-inducing.
To address this problem, I created a series of maps depicting 25 of the most common encounters that I have seen!
You can download the first 10 maps for free here.
Find my entire map collection here.
Tumblr media Tumblr media Tumblr media
199 notes · View notes
bearworkshq · 8 months
Text
Tumblr media
Coastal Harbor | Nestled behind sturdy walls of stone and brick, the harbor stands as a bastion of safety, shielding the townsfolk's ships from the wrath of the tempestuous sea. A bustling port of call for fishermen and adventurers alike, it offers a sanctuary to both those setting sail to uncharted realms and those returning with bountiful catches from the deep waters. Within this fortified haven, tales of bravery, camaraderie, and untold wonders are woven, beckoning all to find solace upon its welcoming shores or to embark on daring quests beyond the horizon.
30x40 | 100 ppi | 70 & 140 ppi versions available for free download on my Patreon or see what other maps I have to offer.
275 notes · View notes
oricreature · 1 month
Text
I finally wrangled FoundryVTT and got most of my player's characters imported, except for the new hires. Session zero report coming soon (maybe) to a tumblr page (mine) near you. Also, when you drag a mech north with this module, it looks like the pan flag.
Tumblr media
Lancer be slaying
88 notes · View notes
sheppi-isometrics · 4 months
Text
Tumblr media Tumblr media
Retiarius Gladiator PC tokens on Patreon
- 🌟 Get access to more than 200 creatures, maps and assets by supporting us on Patreon! Complement your campaigns with hi-res monster tokens and start building the adventure of your dreams with our isometric assets 🏰!
54 notes · View notes
markdrummondj · 4 months
Photo
Tumblr media
Eidolon Tree - Iridescent As the blades of grass moves with the wind, so does their hue. Download the map and the alternate variants here! - https://www.patreon.com/posts/90099735
30 notes · View notes
wisismydumpstat · 5 months
Text
Tumblr media
I was gifted a Foundry VTT license yesterday for my birthday and aaaaaaaa IT PRETTY AND FUNCTIONAL
Tumblr media
No more shall my evil plans be stopped by Roll20 lack of user-friendliness, I'm unstoppable now
40 notes · View notes
leidensygdom · 1 year
Link
IFollowing the OGL 1.2 announcement, FoundryVTT has made a statement about it, which I recommend reading. It is a thorough list of some of the major issues with this new draft, some of which I hadn’t even noticed. They mentioned on Discord they are getting legal counselling, so this information is very reliable. Here’s a summary of the points they have made:
The new OGL applies to people who may continue to publish content they had made based on the 1.0a OGL, which applies to projects that were developed before the new OGL’s announcement.
The license says irrevocable, but they actually have ways to revoke it, including “whether they find a part of the license to be unenforceable”. I thought this meant on an individual basis, but it actually affects to the entirety of the new OGL. Which, yeah, it gives them a way to revoke it.
Any IP infringement means an immediate termination instead of a 30 days period to potentially fix it (which was given in the original OGL). 
I’ll copypaste this one: “ Creators using OGL 1.2 waive all right to participate in class, collective, or joint action. Wizards of the Coast may take legal action against creators individually without the possibility for peers in the industry who would also be affected by such a ruling to participate or aid in that legal action. “
Now, for the VTT policy:
Since it’s separate from the OGL, this one is up to change whenever, revocable: Whatever they want to do.
There’s that whole “animation” segment. I have commented this one already. WOTC wants to ensure they can eliminate competition by deciding what is actually “valid” as a VTT, and animation is one thing they are disallowing. It means WOTC may decide arbitrarily which functions are allowed in a VTT: Is dynamic lighting too much? Up to them.
This was never about NFTs despite how they pulled said buzzword. Again, Hasbro has done NFTs themselves.
The old OGL covered a plethora of formats, which are much more limited under this new OGL. The old OGL was meant to cover a lot of formats. It was explained in their FAQs, too. This is a massive change (for the worst).
Now, WOTC says there is a will to maintain a conversation, but this has not been entirely true. Surveys are the perfect place to channel feedback and use it however you want, without letting affected parties make a point. Even much before the OGL, FVTT’s team has been trying to contact WOTC and obtain a license akin to roll20′s, which WOTC has never even cared to reply. A conversation is something meant to go both ways.
Foundry is my VTT of choice. It was initially developed by a very small amount of people, and now they are a team of ~10, who have done a marvellous job. The VTT itself can be bought with a single payment, which includes the entirety of the software (with no paywalled functions), as well as access to modules. For those unfamiliar, think of videogame mods. FVTT is open for people to code anything they’d like to add, and offer it to the community, which means the possibilities are almost endless. And a vast majority of modules are completely free, which means you can enhance a (really good) software even further. 
Of course, all of that sits badly with WOTC, who is eager to add “recurrent spending, like in videogames” (according to their CEO) to their products. Subscription services, microtransactions. Maybe put ads in there too.
I am bringing this up not because of some sort of sponsor. I legitimately love FVTT and it changed my experience as a player. This is one of the many things affected by this new OGL, and WOTC’s intention is none other than remove competition through dubiously legal methods. 
146 notes · View notes
a2zillustrations · 9 days
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
DnD drawings I’ve doodled lately
14 notes · View notes
angela-maps · 1 day
Text
Ossuary
Tumblr media
It’s over 9000!!! Bones, that is, meticulously arranged in this fascinating ossuary where the dead lie more or less peacefully. Amidst the the tombs of lords, ladies, and monarchs, hidden passageways conceal forgotten treasure, while a recent breach by hungry ghouls threatens the pristine state of this hallowed resting place! Inspired by a recent visit to the Paris Catacombs, this map serves as a chilling memento mori, and the perfect setting for your players’ morbid adventures.
13 notes · View notes
chaosos59 · 9 months
Text
It's amazing how my hobbies push my skills way more than my day job. At work I spend my day in JIRA, ALM, and Excel filling boxes for compliance reasons. In my hobbies I'm leveraging the full capabilities of OOP to write a Foundry system data model or I'm going back to Poli sci textbooks to write fantasy governments.
46 notes · View notes
snepril · 3 months
Text
I've tried to run ttrpgs more than a few times over the years - mostly D&D - but always hit a wall when it came to setup. 5e in particular is just so front-loaded it's almost impenetrable - and that's not even considering encounter balance!
But a while back I got into Lancer, and after playing a couple sessions, I absolutely fell in love. So I decided to try a hand at GMing it...
Tumblr media Tumblr media Tumblr media
...and I think I've finally hit my stride! I made the battlemaps using asset packs from Interpoint Station, glued together in GIMP, and I'm running the game in Foundry VTT. The hardest parts so far have been setup and actually making the maps - once I got a system down for both, it made creating entire encounters relatively quick and painless. Honestly, I'm really proud of how it's all coming together!
10 notes · View notes
silvercompassmaps · 3 months
Text
Tumblr media
Embark on a fast-paced chase while jumping from boat to boat on the narrow canals of this city! 
This battlemap consists of 10 phases, where boats and ferries hastily row past one another. The final phase ends with the boats clearing out, leaving the canal empty.
This map pack contains winter & night variants for each phase. I have also included three more standalone variants.
You can download all 10 phases of this map for free here.
Find my entire map collection here.
189 notes · View notes
bearworkshq · 5 months
Text
Tumblr media
Withered Fields | Once thriving with the vibrant hues of flourishing crops, this farm now stands in mournful silence, its fields of once-golden crops now withered and dead, victims of an unrelenting blight. The wind rustles through the lifeless stalks, casting a haunting whisper across the desolate farmland, where the promise of a bountiful harvest has given way to the melancholy of loss.  
30x30 | 100 ppi | 140 ppi versions available for free download on my Patreon or see what other maps I have to offer.
37 notes · View notes
table-cat-games · 7 months
Text
Tumblr media
Working on the Street Wolves Foundry module. More Street Wolves is on the way! I wish I could do all this full time.
22 notes · View notes
sheppi-isometrics · 2 months
Text
Tumblr media Tumblr media
⚔️ Basilisk on Patreon
-
🌟 Get access to more than 200 creatures, maps and assets by supporting us on Patreon! Complement your campaigns with hi-res monster tokens and start building the adventure of your dreams with our isometric assets 🏰!
43 notes · View notes
markdrummondj · 14 days
Photo
Tumblr media
Swarm Burrow - Acid. Download the map and the alternate variants here! - https://www.patreon.com/posts/99405232
17 notes · View notes