Tumgik
#gurps
2minutetabletop · 3 months
Text
Tumblr media
The Lost Library by Spectralicy
It's Community Spotlight time! This time bringing long-forgotten lore to your tabletop. Can you navigate the maze, solve its puzzles, and escape this perilous tomb of tomes? 📚
→ Download them here!
506 notes · View notes
losttrailsmaps · 5 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Delve into the depths of a mesmerizing aquatic realm, where shimmering coral cities and bioluminescent creatures coexist amidst the currents of magic. This realm harbors arcane wonders, vibrant sea life, and hidden mysteries waiting to be unveiled by brave adventurers!
Howdy everyone! Welcome to another map pack, one that is influenced by a very classic setting!
This pack includes 17 total maps including Ocean Floors, Sunken Ruins, Underwater Temples, and more!
Check out the full map pack here.
My full Table of Contents
Tumblr media
420 notes · View notes
silvercompassmaps · 1 month
Text
Tumblr media
Rise of the Undead - graves are torn open as the walking dead flood the earth…
The rumored night has come. According to the legend, the dead will begin to rise on the full moon. Graves will be torn open by emaciated fingers, tombs will be shattered by maleficent forces, and the land will be flooded with undead. That is, unless our heroes manage to stop it...
This map depicts graves being torn open as undead rise and flood the graveyard. This could serve as a "last stand" for the players, or even a survival encounter if the undead become too numerous.
You can download all 8 phases for free here.
Tumblr media Tumblr media
197 notes · View notes
swedebeast · 2 months
Text
Tumblr media
92 notes · View notes
Photo
Tumblr media
Gurps Cyberpunk - Cyberworld Cover Art by Keith Parkinson
805 notes · View notes
prokopetz · 1 year
Note
I know nothing about GURPS, If it's not a 'universal' system, what genre does it lean towards?
(With reference to this post here.)
There's no such thing as a universal RPG system in practice – it's basically a marketing buzzword. You can cook up a reasonably setting-agnostic system fairly easily, but weeding out any genre assumptions baked into the mechanics is a much taller order.
To the question at hand, GURPS' game-mechanical comfort zone sits squarely at intersection of sword and sorcery fantasy and military science fiction. A whole lot of nerd media falls into that category, so if that's where your interests lie, GURPS will likely accommodate them – but if you try anything outside of that comfort zone, you're usually going to end up with an interpretation of your target genre that's functionally a reskinning of one of those two things.
For example, if you want to do costumed superheroes in GURPS, you're typically going to get something where being a superhero feels a lot like being a mercenary soldier, and having super powers feels a lot like piloting a person-shaped armoured vehicle – i.e., you wind up with superheroes as interpreted through the lens of military science fiction. Depending on the kind of superhero game you're interested in running, that might be exactly what you want! Or it might not.
Alternatively, you could take it down the other path that GURPS handles well and do superheroes as interpreted through the lens of sword and sorcery fantasy; in that case, you end up with a team of street-level superheroes that feels a lot like the crew of a heist caper, and spend a lot of time infiltrating enemy bases where it wouldn't feel terribly out of place to encounter a gelatinous cube. Again, that might be just what the doctor ordered, or it might not.
939 notes · View notes
vintagerpg · 9 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Picking a random GURPS book to round out the week and landed on the sourcebook for Humanx (1987). I have a lot of fondness for this cover, by Michael Whelan, even while having no real notion of Alan Dean Foster’s Humanx Commonwealth. Turns out it is a pretty good distillation of the core concept.
The books are about, well, the Humanx Commonwealth, which is an intergalactic political body created through the partnership of humans the the mantis-like Thranx. It seems a rather optimistic sort of arrangement, with both species advancing farther symbiotically than the might have otherwise on their own. There are other sorts of aliens as well, including the lizardy, militaristic AAnn, whose empire is the Commonwealth’s primary antagonists. There’s high technology and ships and psionics (I believe this is the first attempt by the system to tackle mental powers, even), lots of setting information (there are apparently a large number of stories to draw on!) and a starter adventure.
I really like it! I find a lot of RPG sci-fi seems pessimistic in character, so this is pretty refreshing, more in line with Star Trek or even Iain Banks’ Culture. Yet another instance of GURPS inspiring me to track down some novels.
229 notes · View notes
mr-groovyart · 2 months
Text
Tumblr media
73 notes · View notes
elbiotipo · 3 months
Text
I'm reading the GURPS Cyberpunk manual which was published in 1990 and it was so realistic at the time the GURPS offices were raided by the FBI because they thought it could inspire actual hackers (the authors are actually proud of that). Interesting is this list of networks available at the time for GMs to use:
Tumblr media
The text says that some of these will undoubtedly go away and in the case of Argentina it couldn't be more right. Entel was the Ente Nacional de Telecomunicaciones, the state owned telecommunication corporation of Argentina. It was made by Perón after nationalizing telephones and others in the 40s, a huge achievement at the time. It was however infamous for it's inefficency and bureaucracy, you had to request to have a telephone to the state and it took hours to connect cities and it was a whole thing. It was privatized by Menem THE SAME YEAR GURPS Cyberpunk was published. Which only traded state inefficency by a corrupt privatization to foreign corporate monopoly. Anyways.
Nobody really misses Entel, except perhaps for someone like me that opposes all privatization in principle and I think it could have improved with the right ideas. But it left an now nearly forgotten footprint on Argentina. Anyways, Entel wasn't even the name of a network in a retro Cyberpunk future. That would be ARPAC (an Entel-Telefónica joint project) and ARNET (the university network and Argentina's first true connection to the Internet). I would need to do a bit more digging to tell you more. Still, it's fun to imagine an alternate history where Argentina has it's own state owned internet. Probably a giant version of Taringa.
Most of the net names are just like the text said, defunct or changed names. I wonder how many such fossils can you find in these old names. Here I post part two:
Tumblr media
56 notes · View notes
kakita-shisumo · 4 months
Text
Petition to make December 20 (aka D20) a new holiday, Yule for Initiative
In which we celebrate our friends, chosen family, and party members by playing TTRPGs rather than spending time with the blood relatives we kind of loathe as part of a religious observation we don't actually believe in
45 notes · View notes
liann · 7 months
Text
Tumblr media Tumblr media Tumblr media
“You remember the last time that sulfurous stench hung in the air. It was the day you lost your arm. The day that thing took it from you.”
This piece has been in the works for a literal number of years, and I’m so excited to finally share it with y’all! It’s been a daunting process, wanting it to be absolutely perfect (a horrible circle to get oneself stuck in) but I’m happy enough with where it’s at, and I hope y’all enjoy it 💕
54 notes · View notes
losttrailsmaps · 2 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media
Dark Iron Mountains
Hi everyone, welcome to another map pack, which features 15 total maps including Mountain Passes, Ruins, Villages, Paths and more!
You can check out the entire map pack here.
Here are some quest ideas to go along with these maps:
The local baker's prized recipe book has been stolen by mischievous mountain goats known for their taste for paper.
Villagers from a nearby settlement speak of strange lights flickering atop the highest peak of the Dark Iron Mountains, accompanied by eerie howls in the night.
A reclusive sorcerer is said to reside within a hidden enclave nestled amidst the crags of the Dark Iron Mountains
A series of disturbing dreams plague the sleep of those who venture into the Dark Iron Mountains, each dream more haunting than the last.
My Entire Map Collection.
Tumblr media Tumblr media Tumblr media
90 notes · View notes
silvercompassmaps · 4 months
Text
Tumblr media
This is a collection of 50 of my favorite maps!
These maps represent hundreds of hours of work which I am able to do thanks to every single one of my supporters. I never thought that I would be able to support myself by making maps and I am extremely grateful for all of this!!
You can download all 50 maps for free here.
If you enjoy my work then please consider supporting me on Patreon. Supporters will get access to all of my watermark-free maps, gridded variants, and other map variations in a VTT-friendly file format.
If you want to see the entirety of maps I've ever made, check out my map archive.
Enjoy your holidays and I hope these maps serve useful in your games!
93 notes · View notes
justaboutdead · 6 months
Text
Tumblr media
I’ve been reading Discworld GURPS and loving it, and I found this beauty. You can refer to me now as Daedtoubatsuj. Completely different person trust me.
50 notes · View notes
oldschoolfrp · 1 year
Text
Tumblr media
Conan vs giant serpent, a classic battle through the ages across many book covers (Kirk Reiner cover art for GURPS Conan, Steve Jackson Games, 1989)
152 notes · View notes
vintagerpg · 9 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Buckle up! This is GURPS Time Travel (the revised second edition from 1995). Before we dig in though, let us pause and appreciate that magnificent cover painting by John Zeleznik. Triceratops vs. Future Man. I would hang that next to Charles Knight’s Triceratops vs. T-Rex, I kid you not.
Moving on. GURPS Time Travel is a masterpiece. There are far too many GURPS books for me to have any idea which is The Best, but this one should certainly be in contention. It is the definitive RPG book on time travel to date, to my knowledge, for ANY system. For real, its pretty light on GURPS-centric rules, so you can use this for reference for any game that dips into the timestream.
In fact, it is an excellent primer on time travel in general. There’s plenty of discussion of both scientific thought on the matter (outdated now, but still handy) and much chin-stroking over the various strains of fictional time travel. This mechanical pondering of time travel takes up about half the book and covers pretty much all the time travel bases I am willing to consider (I admittedly have a low tolerance for time travel stories!). This forms a bedrock upon with Jackson and science fiction author John M. Ford build a number of campaign frames, both large (Time Corps!) and small (time jumping via drugs!). A lengthy section on parallel earths and all the messes time travel can make rounds things out.
I don’t really know how to convey how wildly out there the book is. The casual discussion of paradoxes and other theoretical quirks of time travel is both boggling, deeply entertaining and omnipresent. It seems intentionally complex, like the book is trying to make you wave your arms in the air in exasperation — and there is a wily fun in that pseudo-frustration. Without a doubt, this book, sitting at the crossroads of all worlds, times and possibilities, is the true and secret heart of GURPS.
184 notes · View notes