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#rinoa poison
rinoapoison · 2 years
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all good things must come to an end
it won't be long before the collector's item Pumpkin Buddy is discontinued...
have you got yours?
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akimojo · 1 month
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"Is it because of how differently it (Final Fantasy XIII) handles female characters compared to earlier games?" YES you are so right about this!! The main cast is majority female and the fact that each female is an individual vastly different from each other with multiple dimensions and layers to their character is probably why people shit on it. Plus if you look at the males in the group, they are FAR from the typical brooding male FF protagonist and yet still unique and nuanced in their own way. People didn't like that the characters broke the molds/archetypes/tropes that many of the FF games follow. And that's why the FFXIII cast stands out so strikingly to me personally.
And they're not just deep characters, they're allowed to have major character flaws that actually lead to negative consequences! Not to mention that their personal goals and motivations do NOT revolve around men
Even well-written female characters from other ff games (like yuna for example) don't have any traits that men would generally find unappealing in a woman, they don't challenge male players at all
And then in comes lightning, who starts off so toxic and poisonous to the people around her, acting violent toward male characters and making rash decisions that require you to think about why she does what she does, and the male-dominated fandom hates her
And don't even get me started on vanille and fang because their bond is at the foundation of ff13's story, but it's somehow the one aspect that I've seen haters sweep over the absolute most. Which is very strange considering most people can recognize how important zack was to cloud, or tidus to yuna, or rinoa to squall, or locke to celes, etc
Now that there's men going around wildly misinterpreting tifa's and aerith's friendship as them actually just fighting over cloud, you really gotta wonder if they just didn't care about fang and vanille because their relationship had nothing to do with a man lmao. And you just can't fully understand ff13's story without understanding how important fang and vanille are to each other, just like how you can't understand lightning without taking into account her struggle between self-preservation and the love she has for serah
I don't like to cry sexism over assumptions, but it's pretty hard not to do that when such a huge chunk of ff13 haters are men that insist the characters are one-dimensional, like?? how can anyone be that wrong?? Especially when the ff games they praise have some of the most one-dimensional female characters in the entire franchise (sorry ff4 but your handling of rosa is atrocious), but of course that doesn't matter because hey! The dudes need a love interest to sit there and look pretty for them!
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starvingtongue · 1 month
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ooc; other verses I wanna write up/develop:
ffvii verse for Paine: something to do with the Crimson Squad being a test group for Shinra, similar to what they did with Jenova cells and Genesis, Zack, Sephiroth, and Angeal, and Shinra wanting them to be highly trained field agents. obviously it failed, most of the Squad died on a field mission similar to that of the Den of Woe, with only Paine, Nooj, Gippal, and Baralai escaping. they split up, go on the run, maybe something akin to Nooj betraying them due to Mako poisoning, etc. etc. Paine stays on the run for 2 years and maybe ends up joining a branch of Avalanche called the Gullwings, which focuses more on recon, materia, and weapons gathering than anything else? need to flesh this out, but it's an idea.
ffviii verse for Paine: spot the theme. secret group of soliders hidden by one of the gardens, trying to figure out a better way to train child soliders that ends up going horribly wrong for all involved. Paine, Nooj, Gippal, and Baralai are the only ones to survive and go their separate ways. I'm not too sure what Paine would do after this (maybe something similar to a group like Rinoa's?). I need to replay viii at some point to figure this out. maybe she'd still be affiliated with one of the gardens, but in a different area? who knows.
ffxii verse to Leblanc: runs a crime syndicate somewhere. takes in everybody, doesn't discriminate based on where they're from or what they've done. ???. profit. needs fleshing out (obvs.), but it's an idea.
if anyone wants a thread in any of these (or any ideas for how to flesh these out), hit me up, but deets might change if and/or when they get a proper thing done.
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miyukihoshizora · 9 months
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So! FFVIII! Finished it yesterday, loved most of the last stretch! And it totally comes appart the second you think about it too hard!
First what I liked:
Squall and Rinoa, obviously. Their dynamic and respective growths mirroring each other. One who shuts off the world and one who forces herself to seem like this dizzy social butterfly, both because they are terrified of being hated. Their friendship very organically evolve into a romance and the best scenes in the game like the space rescue are always between these two.
Quistis was also the teammate I felt got to do the most. Started off as a mentor, before realizing the mantle of leader was not for her and learning to put her full trust into something other than her instincts. She also had the emotional intelligence to dodge a love triangle when she felt that shit arrive lmao.
The game is also full of really cool setpieces in general. The space rescue, the Gardens themselves, the Lunatic Pandora... And of course, Ultimecia's castle! I absolutely loved the whole dream sequence at the end, how it communicated without words on all of Squall's fears and how Rinoa became the reason he learned to enjoy his life. How he clung to her image like a lifeline even if the time distortion + GF poisoning tried to take it away from him (as it did with Ultimecia if you subscribe to the U=R theory). Like god damn, this was strong stuff.
Speaking of! I'm actually shocked Ultimecia being Rinoa is just a fan theory Square went out of their way to debunk because it seemed so obvious to me from the get go and I wasn't even aware of the theory until I looked into it. I find it weird they decided to just say no to the whole thing instead of keeping it ambiguous, as the game does, because thematically, this makes it a really powerful story, and Ultimecia a much more sympathetic baddie. Like damn, you can do so much with Griever being all she has left of her knight, while her refusal to let go of it twisting her memories to the point she can no longer recognize him when he comes to her from the past, as she wanted. Respectfully gonna kill the author on this one.
Now for the less good stuff... The orphanage plot twist, obviously. Doctor Odine's whole deal. The Norg stuff. I imagine the fact this plot is held together by duct tape is like, the popular opinion at this point. The best parts of this game kind of mostly work in a vacuum.
Also, well... Zell, Irvine and Selphie don't really have any arc to speak of as far as I can tell. Which is a bit disappointing, compared to VII, I wish they all got to do a lot more. They are still my babies but I really didn't care for them as much as I did the other three, and that Is a problem in a seried that lives or die by how much you engage with its characters.
Oh and bro, Seifer. I jokingly compared him to Draco Malfoy and just like Draco they totally half assed his part in the plot. He had strong momentum as a rival character in Disc 1, but the fact Rinoa stops having feeling for him the second he does his heel turn, and that he just wanted to be Ultimecia's knight, regardless of whether it was Edea or Rinoa, TWO WOMEN HE LOVED, is completely ridiculous. He also got a total anticlimax with the most heavy-handed Gilgamesh cameo, and then Fujin and Raijin (the best part of this stupid plot thread) just redeem him off screen where he goes back to Balamb and never gets any comeuppance for actively trying to destroy the world, like, what the hell even was that.
Oh yeah also the gameplay system is jank and I only started having fun with it when I broke it.
That about sums up my thoughts. I'm really happy of my experience with this game, and to finally be done with the Playstation era!~
My X replay is next, and then I'll probably hop straight onto XV.
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beastenraged · 9 months
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Primordial dragonfly (that six winged thing)
(@hallowed-nebulae, maybe to be added onto!)
The Radiant Nightmare got her name from a death match, from a Nightmare of a witch that ruled said death match.
Or it's possible that witch stole the name of Radiant Nightmare from Radiant Nightmare herself, passing it down to that small young Replica who had not figured out how much the worlds hated her existence.
It's a difficult thing to tell, when time loops exist.
What a strange Mirage Arena this is, where the witch that the Radiant Nightmare keeps throwing herself against no longer exists here. In this time. Place. Thread of things.
No, an angel has taken her place instead. One by the name of Rinoa.
"Ultimecia always loses to Rinoa, hm?" she ponders. A rule of the universes it seems, that certain pairs should always face each other with one always coming out on top.
Her six eyes blink at said angel looking back at her, arms folded across her chest.
"Why are you here, Nightmare?" the angel, the Rinoa, asks. Demands.
The Radiant Nightmare tilts her head back, horns twitching. She gestures with one of seven arms towards a certain blade impaling her to the ground through her snake-like form.
"Well, I seem to be pinned down at the moment."
The owner of said blade snorts at her, unimpressed. "That's not what she meant."
Of course not.
Gills that are more decoration than actually of use flap open and shut along her sides. She allows patches of scales to grow over them, to lessen the impact of having gaping holes present in her form.
The owner of the blade is a Nightmare. A Riku. Riku but not, a Replica that took a name and face and made them his.
Like they always try to do, don't they?
"Leave Ruse alone," Riku demands. And how she can't but laugh, a gurgling noise that rasps through her remaining gill slits.
"I'm not here for your Ruse. Or even for my reflection," she coughs out.
She's here because...
She's hungry.
Always hungry. And there are so many free Nightmares around here for her to pick up and chomp and chew about, even as the Ruse That Will Be Her wanders in the topmost layers of Dream.
So angry, always so angry.
(Because to not be angry would be admitting failure, hmmm?)
"You've lost control of your impulse," Rinoa remarks, sounding unimpressed.
Radiant Nightmare tilts her head to the other side, lets long rabbit-like ears form from under her horns. Flop flop. "Bold of you to assume I ever had control over it in the first place."
Riku speaks. "But you did, didn't you? Otherwise Ruse wouldn't be the way she is. Either of them."
The Nightmare huffs. Taps claws against the floor, eyes flicking to the blade still stuck through her.
They're judging her, she can feel it in how the not-air hums between them. Or pitying her, which is even worse. Oh, Riku's even horrified by the implications of her, how cute.
How cute.
She blinks, one row of eyes after another. The blade in her doesn't hurt, but only because Riku means it to bind. Not to kill.
"Are you gonna let me go?"
Red eyes look her down. Steady. "Convince Rinoa."
Oh, oh, great.
The Radiant Nightmare clinks her tongue, unimpressed. "Fine, fine, I'll leave you alone. Is that what you want? I'll wander, swim, back to my territory."
Back to Radiant Garden, who shouldn't be too long without its hungry protector anyway.
Rinoa settles her hands together in a prayer-like gesture.
"I'm sorry."
The Radiant Nightmare hisses. Lets the raw poison of pure Darkness drip from her new maw.
"Don't be."
(Because she made this choice. She had to.)
(And if it wasn't her fault...)
(Well. It has to be. That's all.)
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thespacejamber · 1 year
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free ttrpg idea for designers
solo ttrpg where you actually call in to one of those scam call centers and annoy the fuck out of them for 3 hours, roleplaying as the perfect mark for one of those scammers
bonus points if you stream it live
even more bonus points if you're kitboga, scammer payback, or rinoa poison
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more-ofyou-tolove · 1 year
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Found another scambaiting youtube channel called 'Rinoa Poison'. She is so good. Even I'm feeling frustrated and the scammers get really angry.
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freyayuki · 1 year
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Dissidia Final Fantasy: Opera Omnia Crevasse Hallowed Depths Event
The Crevasse: Hallowed Depths event just started in the Dissidia Final Fantasy: Opera Omnia (DFFOO) mobile game. This event includes several quests.
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Table of Contents
Crevasse: Hallowed Depths Event Information
Crevasse: Hallowed Depths Part 7 Shinryu Quest
Crevasse: Hallowed Depths Part 6 Shinryu Quest
Crevasse: Hallowed Depths Part 5 Lufenia Quest
Crevasse: Hallowed Depths Part 4 Lufenia Quest
Crevasse: Hallowed Depths Part 3 Lufenia Quest
Crevasse: Hallowed Depths Part 2 Chaos Quest
Crevasse: Hallowed Depths Part 1 Cosmos Quest
Crevasse: Hallowed Depths Total Points
Conclusion
Crevasse: Hallowed Depths Event Information
Crevasse: Hallowed Depths is a type of event wherein players get the chance to build their own fight. Well, sort of.
We get a short list of Codes, Lufenia orbs (or special countdown cards), and Force gauge effects (or force weakness cards) as well as a few quests with set enemies. We can then choose which Codes and such should go on which quests.
Codes refer to rules like “use at least 1 Green Crystal char on this fight” or “bring a char who uses a greatsword on this fight”. The Codes, orbs, and force effects have points associated with them. These points vary depending on how hard it is to fulfill their conditions.
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Each quest has a multiplier that’s based on how difficult it is. After doing a quest with the Codes you specified, you get some points.
You need a total of 425 points in order to get all the rewards from this event. You also can’t bring a friend support to any of these quests.
I found this event pretty interesting. It was pretty fun being able to decide what Codes should go with which quest.
Your chars get locked out every time you Perfect a quest so this gave me the chance to use chars that I haven’t used in a while. I do wish we got more Codes to choose from though.
Anyway, the Crevasse: Hallowed Depths event has a total of 7 quests. They are as follows:
Crevasse: Hallowed Depths Part 1 Cosmos (Level 150) Quest
Crevasse: Hallowed Depths Part 2 Chaos (Level 180) Quest
Crevasse: Hallowed Depths Part 3 Lufenia (Level 200) Quest
Crevasse: Hallowed Depths Part 4 Lufenia (Level 200) Quest
Crevasse: Hallowed Depths Part 5 Lufenia (Level 200) Quest
Crevasse: Hallowed Depths Part 6 Shinryu (Level 300) Quest
Crevasse: Hallowed Depths Part 7 Shinryu (Level 300) Quest
Crevasse: Hallowed Depths Part 7 Shinryu Quest
Also known as Crevasse: Hallowed Depths Pt. 7. This fight has 1 wave with 2 enemies, the Deathgazes. They have 85 million HP each.
Upon reaching certain HP percentage thresholds, the enemies will automatically debuff your chars even if it isn’t currently their turn. One of these debuffs will deal HP poison damage.
For this fight, my team was Sephiroth from Final Fantasy VII (#ad), Rinoa Heartilly from Final Fantasy VIII, and Galuf Halm Baldesion from Final Fantasy V with The Brothers as my summon. My Calls were Lenna Charlotte Tycoon’s from Final Fantasy V, Rydia’s from Final Fantasy IV, and Lunafreya Nox Fleuret’s from Final Fantasy XV.
The Codes I used for this quest were as follows:
Force Weakness - entering force time while dealing ranged BRV damage with force ability and canceling buff cancels enemy’s force time
Bring at least 1 char who uses special or unique-type weapons
Bring at least 2 chars who use greatswords
Bring at least 3 Green Crystal chars 
Rinoa, Sephiroth, and Galuf are Green Crystal chars. Rinoa's weapon-type is special or unique while Galuf and Sephi use greatswords.
Unfortunately, there are only 2 force weaknesses to choose from and neither can be used by this team so I just picked the one that I didn’t think I was gonna need for the other Shinryu quest.
Have Sephiroth’s, Galuf’s, and Rinoa’s 15cp, 35cp, Ex, and LD fully MLB. Their Ex weapons have been Purpled or upgraded to Ex+ 3/3.
Sephiroth and Rinoa have their Burst weapons and both have been fully MLB. Both have also been Greened or upgraded to BT+ 3/3. Rinoa also has her Force weapon and it’s been fully MLB.
All 3 have their High Armors and they’ve all been upgraded to Blue. They have their Bloom Stones. They have triple perfect Artifacts and triple real Spheres.
All of their Summon Boards and Character Enhancement Boards have been completed. Rinoa and Sephiroth also have all of their Force Enhancements. Galuf doesn’t have said feature yet.
Rinoa and Sephi are boosted for this fight. Seph’s equipped with a Level 5 of 5 Greatsword Ultima Weapon while Rinoa has a Level 5 of 5 Special or Unique-type Ultima Weapon.
Galuf is a counter and evasion tank. He takes the place of his allies every time they’re targeted. He can evade most attacks. He counters and deals damage whenever he’s attacked. He also provides pretty good party-wide buffs and auras including HP Regen.
Sephiroth is a physical, non-elemental DPS. He can afflict enemies with a gold-framed debuff called Cellular Erosion. He can also slow them down via a speed down aura.
Rinoa is a magical, non-elemental DPS. She’s really powerful but she also has some supportive capabilities such as being able to heal the party. She’s better as a DPS though.
Galuf made this fight pretty easy. Thanks to Galuf, there was no danger at all. All the attacks of the enemies went through Galuf. He was able to evade most of them.
Even if he can’t evade an attack, he was still able to survive since he has a lot of defensive buffs including Last Stand and even a buff that renders him practically invincible.
Rinoa’s Angel Wing ability has instant turn rate. It doesn’t deal damage but it does buff her. It also makes my force gauge charge faster.
Had Rinoa use Angel Wing a lot although I also still had her use her other abilities. Also didn’t let her hog all the turns.
When my force gauge was finally charged to 100%, had Sephiroth use his BT+ finisher for more buffs and auras. Also had him use Lenna’s regular Call. This gives the party a buff that gives them 100% debuff immunity for like 4 turns.
On Rinoa’s turn, had her use Lunafreya’s LD Call. One of the effects of this Call is that it will give her 2 buffs, one of which will allow her to get 3 turns in a row.
But right after using Lunafreya’s LD Call, I immediately noticed that Rinoa didn’t get 3 turns in a row. Was momentarily confused before realizing that Rinoa currently had the maximum of 6 buffs, all of which were framed, so it wasn’t possible to apply the buffs from Lunafreya’s LD Call.
Earlier, I ended up using Rydia’s regular Call. This gives the party a framed buff that enchants them with the water element.
Rinoa was still under the effects of this and more buffs by the time I used Lunafreya’s LD Call.
Since I really wanted Rinoa to be able to use Lunafreya’s LD Call, opted to just restart this fight. This time, didn’t use Rydia’s regular Call at all. But did pretty much the same thing that I did in my first run.
When my force gauge got to 100%, had Sephiroth use Lenna’s regular Call and his BT+ finisher.
Had Rinoa use Lunafreya’s LD Call. Then I had Rinoa activate her FR and her BT+ finisher. Spammed her Angel Wing ability until I had exactly 7 turns of force time left.
That was when I went into Rinoa’s Burst+ phase. By then the enemies were down to 83% HP. Their force gauge was at 85.3%. The HP damage bonus was currently at 320%.
Sephiroth was missing a bit of his HP while Galuf had lost about half of his HP or thereabouts. Rinoa was currently at full health. IIRC, the lost HP was due to me activating Rinoa’s FR. Said force ability consumes a bit of the party’s HP upon use.
Rinoa was back to full health thanks to the HP Regen from Galuf and her own BT+ finisher.
When I had Rinoa use Lunafreya’s LD Call, she still had the buff from Lenna’s regular Call. But since this buff only lasts for like 4 turns, it ran out before I could get into Rinoa’s Burst+ mode.
So when the enemies automatically debuffed my party, Rinoa got hit with said debuffs. The HP poison debuff dealt so much damage that Rinoa was soon down to 1 HP.
By the time Rinoa was about to cast Wings of the Heart, her finishing Burst+ move, the enemies were down to 39% HP. Have 1 turn of force time left and the HP damage bonus was at 830%. Rinoa was able to deal 92981723 total HP damage during her BT+ phase.
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Before I had the chance to heal Rinoa, the Deathgazes attacked (it wasn’t currently their turn but upon reaching certain HP thresholds, they will automatically attack a random target) and killed her.
For a moment, I was confused because that shouldn’t have happened. Galuf should have taken Rinoa’s place. So how come he didn’t do that?
I soon realized that Rinoa had also run out of the cover or shield buff that Galuf gives to his allies. This buff allows him to take their place every time they’re attacked. Should have made sure to refresh this buff before going into Rinoa’s Burst+ mode.
Now I have to try this fight again. Brought the same team and summon but this time my Calls were Rydia’s, Lunafreya’s, and Raijin’s from Final Fantasy VIII.
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Raijin’s LD Call afflicts enemies with a debuff that prevents all HP damage and debuffs for like 2 turns. Rydia’s LD Call gives the party a buff that allows them to evade like 3 or so attacks.
When my force gauge charged to 100%, had Sephiroth use Raijin’s LD Call. Then I activated Sephi’s BT+ finisher. On Galuf’s turn, had him use Rydia’s LD Call. Then I had him refresh his cover buff for Rinoa.
On Rinoa’s turn, had her use Lunafreya’s LD Call. Then I had Rinoa activate her FR and BT+ finisher. Spammed her Angel Wing ability until I had 7 turns of force time left.
When I went into Rinoa’s Burst+ phase, the Deathgazes were down to 82% HP. Their force gauge was at 90.6%. The HP damage bonus was at 320%. Galuf had lost about half of his HP. Sephiroth had lost some HP too.
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One of the effects of Rinoa’s BT+ is that it will transform her HP attack into this special move called Ultima (Angel Wing). This deals a lot of damage but also consumes a bit of Rinoa’s HP whenever it’s used.
Just had Rinoa spam Ultima (Angel Wing). Thanks to Raijin’s LD Call, the enemies were now unable to debuff Rinoa or any of my chars.
By the time Rinoa was about to cast Wings of the Heart, the Deathgazes were down to 23% HP. Have 1 turn of force time left and the HP damage bonus was at 830%. Rinoa was able to deal 117869537 total HP damage during her BT+ phase. Nice.
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Rinoa’s Wings of the Heart left the Deathgazes with around 13% and 12% HP. Right after the end of Rinoa’s Burst+ phase, the enemies automatically attacked. Galuf took on all these attacks then countered and dealt damage to the enemy.
Galuf was able to deal a lot of damage because my force time hadn’t ended yet. It was still about to end (it still says I have 1 turn left) but the HP damage bonus had gone up to 875%.
Since my chars had yet to move, my force time remained at 1 with the HP damage bonus set at 875%, allowing Galuf to deal lots of damage via his counters.
The enemies moved so many times so it wasn’t long before they were both down to 5% HP thanks to Galuf’s counters. Soon, there was only 1 Deathgaze left. Too bad I wasn’t able to finish off both of the Deathgazes via counters.
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When my chars finally got the chance to move, summoned The Brothers already. It was Sephiroth’s turn. He gets 3 turns in a row thanks to Lunafreya’s LD Call.
The Brothers’s on-entry attack took the remaining Deathgaze down to 3% HP. The force gauge of the enemies was currently at 89.9%.
Had Sephiroth use his Ex ability, Black Materia. This took the boss down to 2% HP. Then I had him use Octaslash. This took the Deathgaze down to 1% HP. So Sephi’s next attack was finally enough to finish off the last enemy and end the battle on turn 14.
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Got the score and all the other mission requirements which also got me the Perfect.
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This team did really well. Galuf kept everyone safe while Rinoa and Sephiroth dished out the damage. Rinoa’s damage was super special awesome. She’s really powerful and amazing.
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Seph’s damage was okay enough but it was unfortunately nothing when compared to Rinoa’s. He’s kinda outdated by now, especially since he doesn’t even have a Force weapon yet.
Anyway, the Codes I used on this quest gave me 46 points. The multiplier for this quest is x2.2. So the total points I got from clearing this fight was 102.
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Crevasse: Hallowed Depths Part 6 Shinryu Quest
Also known as Crevasse: Hallowed Depths Pt. 6. This fight has 1 wave with 2 enemies, the Defender Zs. They have 85 million HP each.
The Defender Zs can buff themselves. They can also gain a 100k BRV damage shield.
Their force gauge charges faster than usual. Once their force gauge reaches 100%, one of them will give themselves multiple buffs then deal AoE BRV + HP damage that’s guaranteed to hit.
After that, they’ll enter 5 turns of force time with the following effects: they will regen 3% of their max HP each turn and they will delay the turns of their enemies by 1 each turn.
For this fight, my team was Tifa Lockhart from Final Fantasy VII, Lunafreya, and Sherlotta from Final Fantasy Crystal Chronicles: Echoes of Time with The Brothers as my summon. My Calls were Raijin’s, Prishe’s from Final Fantasy XI, and Leo Cristophe’s from Final Fantasy VI.
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The Codes I used for this quest were as follows:
Force Weakness - entering force time while dealing melee BRV damage with force ability and inflicting break cancels enemy’s force time
Bring at least 1 char who uses staves or rods
Bring at least 3 Yellow Crystal chars
Tifa, Sherlotta, and Lunafreya are all Yellow Crystal chars. Lunafreya uses rods or staves as a weapon. Tifa’s FR actually deals melee BRV damage. It can’t inflict break though unless the enemies aren’t currently broken.
Have Tifa’s, Sherlotta’s, and Lunafreya’s 15cp, 35cp, Ex, LD, BT, and FR fully MLB. Their Ex weapons have been Purpled. Their Burst weapons have been Greened.
They have their High Armors, all of which have been upgraded to Blue. They have their Bloom Stones. They have triple perfect Artifacts and triple real Spheres.
All of their Summon Boards, Character Enhancement Boards, and Force Enhancements have been completed.
Tifa is equipped with a Level 5 of 5 Fist-type Ultima Weapon while Sherlotta has my Level 5 of 5 Special or Unique-type Ultima Weapon.
Sherlotta and Lunafreya are really good supports and healers who provide great buffs and auras. Both can quickly charge the force gauge with their instant turn rate moves. They can battery the party a lot. They can even deal pretty decent damage, especially since they’re fully built.
Lunafreya can enchant the party and imperil enemies with the ice and water elements. With her LD, she can give herself and her allies multiple turns in a row.
Tifa is a physical, non-elemental DPS who specializes in dealing single-target damage. She’s really powerful and super special awesome just like Rinoa. She’s basically like the physical DPS version of Rinoa.
Had Sherlotta and Lunafreya spam their instant turn rate moves to quickly get my force gauge to 100%.
When my force gauge was nearing 100%, had Sherlotta use her Additional Ability, Leo’s LD Call and then her BT+ finisher.
On Lunafreya’s turn, had her use her Additional Ability then her LD to give everyone multiple turns in a row. Also had her use her BT+ finisher.
By turn 3, my force gauge was at 100%. The enemies were down to 91% and 93% HP and their force gauge was at 82.6%.
It was Tifa’s turn. She gets 3 turns in a row thanks to Lunafreya’s LD. So first, had her activate her FR followed by her BT+ finisher. Had her use Prishe’s LD Call. Then I spammed Tifa’s Battle Cry move (this has instant turn rate) until I had exactly 7 turns of force time left.
That was when I went into Tifa’s Burst+ mode. By then the enemies were down to 74% and 84% HP. The HP damage bonus was at 309%.
Tifa was able to deal a lot of damage thanks to all the buffs, debuffs, auras and such that were currently active on the field. One of the effects of her BT+ finisher is that she gets 2 follow-up attacks every time she moves. This helped to further increase her damage output.
By the time Tifa was about to cast Final Heaven, her finishing Burst+ move, the enemies were down to 33% and 7% HP. Have 1 turn of force time left and the HP damage bonus was at 702%.
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Tifa was able to deal 126596009 total HP damage during her Burst+ phase. Nice! Tifa’s Final Heaven left the enemies at 2% and 7% HP.
It was now Sherlotta’s turn. She gets 3 turns in a row thanks to Lunafreya’s LD. Sherlotta can deal decent enough damage but she’s definitely more of a support than a DPS so her attacks weren’t able to finish off both enemies already.
In the meanwhile, the force gauge of the enemies kept increasing. Would have wanted to summon The Brothers already but unfortunately, my summon wasn’t charged yet.
I really wanted it to be Tifa’s turn already. If she’d been able to move, pretty sure she’d be able to end the battle already. But after Sherlotta, it was gonna be Lunafreya’s turn and then the enemies were also set to get a turn before Tifa.
Before Sherlotta’s turn could end, the force gauge of the enemies got to 100%. One of them automatically buffed themselves then dealt AoE BRV + HP damage to my chars.
This attack managed to kill both Tifa and Lunafreya. Sherlotta was able to survive but her HP dropped down to the red. She happened to have higher HP than her allies so I guess that’s the reason why she was able to survive the attack.
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When this happened, I was surprised because Raijin’s LD Call was supposed to protect my chars and keep them safe. I was like, why did the attack hit?
It was only later on when I was taking a closer look at the mechanics of this quest that I found out that the force attack of the enemies was guaranteed to hit. So it looks like it’s able to bypass the protection from Raijin’s LD Call. Meh. How annoying.
Tried this fight again with the same team, summon, and Calls. This time I tried to be even faster than before so I can get to Tifa’s Burst+ phase while the force gauge of the enemies was still at a pretty low percentage.
That way, even if Tifa fails to kill both enemies during her Burst+ mode, I’ll still have a bit of time to finish off the Defender Zs before they can use their force attack.
Still managed to use Sherlotta’s and Lunafreya’s BT+ finishers as well as their Additional Abilities and equipped Calls before going into Tifa’s Burst+ mode.
By then the enemies were down to 79% and 88% HP. Their force gauge was at 64.5%. Have 7 turns of force time left and the HP damage bonus was at 314%.
By the time Tifa was about to cast Final Heaven, the Defender Zs were down to 15% and 36% HP. Have 1 turn of force time left and the HP damage bonus was at 702%.
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Tifa was able to deal 124696819 total HP damage during her Burst+ phase. Her Final Heaven left the Defender Zs at 15% and 5% HP.
It was Lunafreya’s turn next. Both enemies were set to move right after her. In retrospect, maybe I should have let the Defender Zs get a turn instead of having Lunafreya use her LD to give herself and her allies 3 turns in a row.
Because after the enemies, it was gonna be Tifa’s turn. Instead of trying to charge my force gauge with Lunafreya, should have just used one of her other moves then let the Defender Zs move.
Besides, Raijin’s LD Call was currently active so my chars should be safe from the enemies. If Tifa had been able to move, she might have been able to end this fight already.
Unfortunately, since I used Lunafreya’s LD and was spamming her instant turn rate moves to charge my force gauge again, the force gauge of the enemies was soon nearing 100% again.
The Defender Zs were at 13% and 4% HP and their force gauge was at 95.1% when I decided to just quit the fight. Tifa and Lunafreya were undoubtedly just gonna die again anyway if the enemies had gotten to use their force attack.
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It’s really too bad that Tifa can’t finish off both enemies at the same time in 1 FR and BT+ phase. Looks like I’m gonna need more firepower.
So I dropped Lunafreya and brought in Cor Leonis from Final Fantasy XV. My summon was Ifrit. And my Calls were Lunafreya’s, Prishe’s, and Leo’s.
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The Codes I used for this quest were as follows:
Force Weakness - entering force time while dealing melee BRV damage with force ability and inflicting break cancels enemy’s force time
Bring at least 1 Blue Crystal char
Bring at least 2 Yellow Crystal chars
Bring at least 2 chars who use special or unique-type weapons
Cor is a Blue Crystal char. He and Sherlotta use special or unique-type weapons.
Have Cor’s 15cp, 35cp, Ex, LD, and FR fully MLB. His Ex has been Purpled. He has his High Armor and it’s been upgraded to Blue.
All of his Summon Boards, Character Enhancement Boards, and Force Enhancements have been completed. He has his Bloom Stone. He has triple RF Spheres and triple perfect Artifacts.
Cor is a support slash DPS. He can deal pretty good damage but he can also support the party via his buffs and auras. He can battery the party and he even provides party-wide HP Regen.
His main gimmick is giving one of his allies a buff that links him to them. This causes him to attack and deal damage to the enemy right before the char he’s linked with gets to move.
Removed my Special or Unique-type Ultima Weapon from Sherlotta and had it equipped to Cor instead since he can deal more damage than her. Now Sherlotta’s equipped with her Green and fully maxed out Burst weapon.
Had Cor link himself to Tifa. Had Sherlotta spam her instant turn rate moves to quickly get my force gauge to 100%.
When I went into Tifa’s Burst+ mode, the enemies were down to 80% and 85% HP. Their force gauge was at 60.1%. Have 7 turns of force time left and the HP damage bonus was at 322%.
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Tifa’s and Sherlotta’s BT+ finishers, Cor’s and Sherlotta’s Additional Abilities, Prishe’s LD Call, and Leo’s LD Call were all currently active.
By the time Tifa was about to cast Final Heaven, the Defender Zs were down to 7% and 20% HP. Have 1 turn of force time left and the HP damage bonus was at 710%.
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Tifa was able to deal 137823691 total HP damage during her Burst+ phase. Had her target the Defender Z with 20% HP with her Final Heaven. This move was enough to finish off this enemy.
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Now there was only one Defender Z left and he was down to 4% HP. It was Cor’s turn. The force gauge of the enemies was at 75.6%.
Had Cor spam his LD and his Reaper’s Gale special HP attack. Both moves have instant turn rate. Thankfully, Cor was eventually able to finish off the last Defender Z before he could use his force attack.
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The force gauge of the enemies was already at 87.0% when the battle ended on turn 4. Got the score and all the other mission requirements, which also got me the Perfect.
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The Codes I used on this quest gave me 40 points. The multiplier for this quest is x2.2. So the total points I got from clearing this fight was 88.
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Kinda worried that I only got 88 points from this quest. It seems so low when compared to how I got over a hundred points from the Crevasse: Hallowed Depths Part 7 Shinryu quest.
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Now I’m wondering if I’ll have enough pointst to be able to get all the rewards for this event. For now, decided to just keep going. I’ll see about repeating this quest later on if I have to although I’m really hoping I won’t have to.
Crevasse: Hallowed Depths Part 5 Lufenia Quest
Also known as Crevasse: Hallowed Depths Pt. 5. This fight has 1 wave with 1 enemy, the Dullahan.
For this fight, my team was Zack Fair from Crisis Core: Final Fantasy VII and Final Fantasy VII, Auron from Final Fantasy X, and Dark Knight Cecil Harvey from Final Fantasy IV with Odin as my summon. My Calls were Prishe’s, Seymour Guado’s from Final Fantasy X, and Kurasame Susaya’s from Final Fantasy Type-0.
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The Codes I used for this quest were as follows:
Lufenia orb - increase the orb count by 6 whenever a char loses HP from an enemy’s attack and/or from a char’s ability; increase the orb count by 6 whenever a char uses an ability transformed from HP attack; if a char or an enemy moves, decrease the count by 2
Bring at least 3 chars who use greatswords
Bring at least 3 Black Crystal chars
Zack, Auron, and Dark Knight Cecil are all Black Crystal chars who uses greatswords. Dark Knight Cecil has moves that consume a bit of his HP before dealing damage to the enemy.
Have Zack’s, Auron’s, and Cecil’s 15cp, 35cp, Ex, and LD fully MLB. Their Ex weapons have been Purpled.
Zack has his Burst weapon and it’s been upgraded to Green or BT+ 3/3. He’s currently equipped with my Level 5 Greatsword Ultima Weapon.
Auron and Zack have their High Armors. Auron’s has been Realized to 0/3 while Zack’s been upgraded to Blue. Cecil only has up to his second armor.
All of Zack’s and Auron’s Summon Boards and Character Enhancement Boards have been completed.
All of Cecil’s Summon Boards have been completed. Unlocked the Char Boards for his 15cp, 35cp, and Ex. But didn’t get any of his LD Boards.
Didn’t get any of Auron’s Force Enhancements. Zack and Cecil don’t have this feature yet.
Zack, Auron and Cecil have triple perfect Artifacts. Auron and Cecil have triple RF Spheres while Zack has triple real Spheres.
Dark Knight Cecil deals dark elemental damage. He has moves that can launch enemies while also batterying the party. Too bad the boss here is immune to launches. At least the party-wide battery was of use.
Since my Cecil wasn’t fully built, his damage output was meh. Only really brought him to this fight because he’s a Black Crystal char who also uses greatswords and he can help increase the count of the Lufenia orb here.
Auron is a counter tank who can also debuff enemies. He takes the place of his allies every time they’re being targeted. He’ll then counter and deal damage to the enemies.
Zack is a single target tank who can taunt enemies into targeting him. He’s also capable of dealing really good damage. One of the effects of his BT+ is that all the attacks of the enemies will be redirected to him, even the AoE ones.
This fight wasn’t that bad. This team actually worked pretty well together. Cecil kept the orb count up while Auron and Zack dealt lots of damage to the enemy.
Had Zack use his BT+ finisher soon after the fight started so he could keep everyone safe. Thanks to Zack’s Lock debuff, the Dullahan would target him.
But Auron takes his place every time he’s being attacked. Auron will then counter and deal damage to the Dullahan.
The Dullahan’s turns can’t be deleted or delayed so he got to move often enough. He also tended to deal HP damage so between him and Cecil, the Lufenia orb was never in danger of going off.
And thanks to the defenses and such from Auron and Zack, there wasn’t any danger of anyone dying.
The fight did take a while to get through though since no one in this team has a Force weapon.
The Dullahan can debuff the party and it looks like he can dispel buffs as well. He has a recast bar. One of his moves can freeze the entire party. But, as mentioned, thanks to Zack and Auron, there really was no danger at all.
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Everyone was able to survive all of the attacks although as long as Auron was frozen, he won’t be able to counter.
Anyway, the Dullahan was down to 19% HP by the time I went into Zack’s Burst+ phase. By then, still have 3 turns left of his BT+ finisher. Had him use Prishe’s LD Call before going into his BT+ mode.
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Dark Knight Cecil’s Additional Ability was currently active. The effect from Kurasame’s LD Call was also currently active. The Dullahan was full of debuffs and the Lufenia orb count was at 11.
Auron was at full health while Zack and Cecil currently had very low HP. Zack’s LD, Meteor Shots, restored his and Cecil’s HP. Now Cecil was only missing a little bit of HP.
Zack was back to full health thanks to using his Ex, Apocalypse, and the HP Regen buff from his Rush Assault ability.
By the time Zack was about to cast The Price of Freedom, his finishing Burst+ move, the Dullahan was at 1% HP.
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So the fight ended the moment Zack’s BT+ mode was over. The total turn count was 22.
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Got the score and all the other mission requirements which also got me the Perfect.
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The Codes I used on this quest gave me 44 points. The multiplier for this quest is x1.5. So the total points I got from clearing this fight was 66.
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Crevasse: Hallowed Depths Part 4 Lufenia Quest
Also known as Crevasse: Hallowed Depths Pt. 4. This fight has 1 wave with 2 enemies, the Whale Zombies.
For this fight, my team was Terra Branford from Final Fantasy VI, Gabranth (Noah fon Ronsenburg) from Final Fantasy XII, and Basch fon Ronsenburg from Final Fantasy XII with Ifrit as my summon. My Calls were Seymour’s, Cid Raines’s from Final Fantasy XIII, and Keiss’s from Final Fantasy Crystal Chronicles: The Crystal Bearers.
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The Codes I used for this quest were as follows:
Lufenia orb - increase the orb count by 5 whenever a char inflicts break on an enemy; increase the orb count by 8 whenever the enemy takes HP damage 7 or more times in 1 turn; if a char or an enemy moves, decrease the count by 2
Bring at least 3 chars who use short swords
Bring at least 2 Green Crystal chars
Bring at least 1 Yellow Crystal char
Terra, Gabranth, and Basch all use short swords. Gabranth and Terra are Green Crystal chars while Basch is a Yellow Crystal char.
Have Basch’s, Terra’s, and Gabranth’s 15cp, 35cp, Ex, and LD fully MLB. Their Ex weapons have been Purpled. Also have Gabranth’s and Terra’s FRs fully MLB. Terra also has her Burst weapon and it’s been Realized to BT+ 0/3.
Terra and Gabranth have their High Armors and both have been Realized to 0/3. Basch doesn’t have his High Armor.
All 3 have triple perfect Artifacts. Terra has triple real Spheres while Gabranth has 1 RF Sphere.
They have their Bloom Stones. All of their Summon Boards have been completed.
All of Terra’s Character Enhancement Boards have been completed. For Gabranth and Basch, only unlocked parts of their Char Boards, particularly the tiles that would give me their LD Call and LD extension passive.
Terra has Force Enhancements up to Level 10 while Gabranth has up to Level 3. Basch has 0 Force Enhancements.
Terra is currently equipped with my Level 1 of 5 Short Sword Ultima Weapon. She’s a magical, non-elemental DPS who can debuff enemies and take multiple turns in a row.
Basch is a tank who can taunt enemies into targeting him. He takes on all attacks, even AoE ones.
Gabranth is a debuffer who can also deal decent enough damage. He has moves that can break and rebreak enemies. He helped deal with the Lufenia orbs here.
And I think Terra also has moves that deal HP damage 7 or more times in 1 turn but can’t remember for sure now since it’s been a while since I did this fight.
I just remember there being times wherein the orb counts would get dangerously low. Thankfully, always managed to get them back up before they could explode.
Terra and Gabranth don’t have all of their Force Enhancements while Basch doesn’t even have any so unsurprisingly, my force gauge charged at a snail’s pace.
Basch was able to keep himself and his allies safe. His damage was meh though. So was Gabranth’s but he also did pretty well in debuffing enemies and keeping the orb counts up.
Terra served as my main DPS. She did really well but since she wasn’t fully built, her damage output was nothing when compared to what the likes of Rinoa and Tifa were capable of.
Had Terra take multiple turns in a row since she was the one who dealt the most damage. Just let her allies, especially Gabranth, have a turn every once in a while to keep the orb counts up.
Was hoping to wait until my force gauge was at 100% before going into Terra’s Burst+ mode.
But when the enemies were down to 82% and 86% HP, was basically forced to activate Terra’s Burst+ phase already because one of the Lufenia orbs was at 2 while the other was at 10. My force gauge was only at 60.7%.
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Keiss’s LD Call afflicts enemies with a debuff that will battery the party every time an enemy is launched. Cid Raines’s LD Call will enable its user to initiate launches for 2 turns.
The turn duration for that won’t go down while inside a char’s Burst+ phase so had Terra use Raines’s LD Call before going into her BT+ mode. Prior to that, I’d already used Seymour’s and Keiss’s Calls.
The launches helped so by the time Terra was about to cast Trance Ultima, the enemies were down to 65% and 45% HP. The orbs had appeared and reappeared (they do this at certain HP thresholds) so neither were in danger of going off anymore, at least not anytime soon.
The fight dragged on but at least there was no danger so just kept on going and spamming everyone’s skills. Still had Terra take most of the turns.
When I summoned Ifrit, the enemies were down to 36% and 17% HP. My force gauge was at 91.5%. It seemed like the fight was gonna end before I can use either Terra’s or Gabranth’s FR.
Soon, one of the enemies had croaked it already. A few turns later, the remaining one died as well. It was Terra who dealt the killing blow, ending the fight on turn 10.
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My force gauge had finally charged to 100% so had Terra use her Force ability, Ring of Rose and Crimson, to finish off the last Whale Zombie.
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Got the score and all the other mission requirements which also got me the Perfect. This team did pretty well and they worked well enough together. This fight wasn’t that bad at all.
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The Codes I used on this quest gave me 42 points. The multiplier for this quest is x1.5. So the total points I got from clearing this fight was 63.
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Crevasse: Hallowed Depths Part 3 Lufenia Quest
Also known as Crevasse: Hallowed Depths Pt. 3. This fight has 1 wave with 2 enemies, the Tiamats.
For this fight, my team was Selphie Tilmitt from Final Fantasy VIII, Noel Kreiss from Final Fantasy XIII, and Shelke Rui from Dirge of Cerberus: Final Fantasy VII with Pandemonium as my summon. My Calls were Lilisette’s from Final Fantasy XI, Seymour’s, and Prishe’s.
The Codes I used for this quest were as follows:
Lufenia orb - increase the orb count by 2 whenever a char deals melee BRV or magic BRV damage to an enemy; if a char or an enemy moves, decrease the count by 2
Bring at least 3 chars who use special or unique-type weapons
Bring at least 3 Yellow Crystal chars
Selphie, Shelke, and Noel are all Yellow Crystal chars who use special or unique-type weapons. Shelke and Noel deal physical or melee BRV damage while Selphie has magical-type attacks although she isn’t capable of dealing any form of BRV damage to enemies.
Have Selphie’s, Noel’s, and Shelke’s 15cp, 35cp, Ex, and LD fully MLB. Their Ex weapons have been Purpled. Noel also has his Burst weapon which hasn’t been upgraded at all.
Selphie and Noel have their High Armors while Shelke doesn’t have hers. Selphie’s High Armor has been upgraded to Blue while Noel’s has been Realized to 0/3.
Everyone has their Bloom Stones. They have triple perfect Artifacts and triple RF Spheres. All of their Summon Boards have been completed.
Noel and Selphie have all of their Char Boards completed while for Shelke, just unlocked the tiles that would give me her LD Call and LD extension passive.
Selphie has 0 Force Enhancements while Noel and Shelke don’t have said feature yet.
Noel is currently equipped with my Level 5 Special Ultima Weapon. He and Shelke are both DPS. Shelke gets lots of extra turns while Noel has moves that can break and rebreak enemies.
They’re both decent enough but since neither are fully built, their damage output wasn’t that good. Noel was able to do better than Shelke since he has a High Armor and Ultima Weapon.
There were actually times wherein Shelke was dealing like 1 BRV damage so even if she got lots of turns, it wasn’t that helpful.
Selphie is a support slash buffer slash healer. With her LD, she afflicts enemies with a debuff that makes them launchable all the time. The debuff will also battery the party based on damage dealt during these launches.
Selphie is really good as a support and buffer. But she can’t deal much damage on her own.
The launches helped to increase the damage output of my chars but this fight was still such a slog and a pain to get through.
Selphie did really well in supporting her allies but she really needs fully built DPS to really shine and show off her supportive capabilities.
Noel and Shelke did the best they could but they just weren’t that good since they weren’t fully maxed out, and I didn’t want to max any of these chars just for this one fight.
The Lufenia orbs here were also a pain. Yes, it was really easy to get the orb counts up but they only increase by 2 each time a char deals melee BRV or magic BRV damage. On top of that, the counts also decrease by 2 every time a char or an enemy moves so it’s really hard to keep the orbs from exploding.
It doesn’t help that Noel and Shelke also have single target skills. Couldn’t just spam their AoE moves all the time or they’d run out. And Selphie can’t contribute to keeping the orb counts up because none of her skills deal BRV damage.
The enemies themselves were also really annoying. They have a recast bar. They can debuff my chars. They can deal HP damage.
If I could bring fully built chars to this quest, this fight would have been over in no time.
Anyway, ended up activating Noel’s Burst mode when the enemies were only down to 83% and 75% HP because both Lufenia orbs were at 2. Managed to get the orbs back up to 10 but Noel didn’t deal much damage at all during his Burst phase.
By the time he was about to cast Prayers Surpassing Chaos, his finishing Burst move, the Tiamats were only down to 61% and 63% HP.
A few turns later, summoned Pandemonium already. I thought things were going well enough, all things considered. This battle may be a slog to get through but at least my chars were able to keep at it.
Actually managed to get the Tiamats down to 31% and 38% HP but that was when everything went wrong when Noel ended up dying. Eff!
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Was so annoyed. Now I have to do this all over again. For my next try, brought the same team and summon. But this time my Calls were the Warrior of Light’s from Final Fantasy I, Rydia’s from Final Fantasy IV, and Nine’s from Final Fantasy Type-0.
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On my first try, the Calls I brought all helped to increase the damage output of my party such as by debuffing the enemies. This time, all the Calls I brought were meant to protect my chars from the attacks of the enemies such as by providing shield buffs and such.
After taking another look at the move list of the enemies and mechanics of this fight, I saw that the Lufenia orbs here weren’t actually lethal. Meaning even if the orbs had exploded, my chars wouldn’t have died. The orbs would just reset again.
If the orbs went off, the enemies would remove their debuffs and attack my chars. IIRC, this involved removing one of their buffs and possibly even dealing BRV damage to them but can’t remember for sure now since it’s been a while since I did this fight.
The point is that the countdown attack wouldn’t outright KO my party and immediately end this fight. I really wish I’d known that on my first try. I’d been so concerned with trying to keep the orbs up before. But now I was able to mostly just ignore the orbs.
It still sucked whenever they exploded but as long as my chars didn’t die, then it wasn’t that much of an issue.
Another annoying thing about this battle was how the Tiamats tended to get multiple turns in a row upon reaching certain HP thresholds. The defensive Calls I brought now really came in handy to help me deal with this.
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This fight was still a pain to get through though, but at least it was much safer now. Was free to have my chars chip away at the health bars of the Tiamats while relying on the Calls I’d brought to keep them safe.
This time when I went into Noel’s Burst phase, the Tiamats were down to 55% and 50% HP. They were down to 39% and 46% HP by the time he was about to cast his finishing Burst move.
Summoned Pandemonium when the Tiamats were at 35% and 45% HP. After what felt like forever, one of the Tiamats finally croaked it. One down, one more to go.
It took a few more turns before the last Tiamat also fell. Shelke was the one who delivered the killing blow, ending the battle on turn 22.
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Got the score and all the other mission requirements which also got me the Perfect although I did end up with 1462 HP lost since I wasn’t able to get Selphie back to full health before Shelke finished the fight.
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Glad to finally be over and done with this quest. Really hope I won’t have to repeat this again. Hopefully, I can keep these chars locked in here.
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The Codes I used on this quest gave me 44 points. The multiplier for this quest is x1.5. So the total points I got from clearing this fight was 66.
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Crevasse: Hallowed Depths Part 2 Chaos Quest
Also known as Crevasse: Hallowed Depths Pt. 2. This fight has 1 wave with 2 enemies, the Count Steams.
For this fight, my team was Aeris or Aerith Gainsborough from Final Fantasy VII, Minwu from Final Fantasy II, and Gladiolus Amicitia from Final Fantasy XV with The Brothers as my summon. My Calls were Lilisette’s, Prishe’s, and Seymour’s.
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The Codes I used for this quest were as follows:
Bring at least 1 Black Crystal char
Bring at least 2 Red Crystal chars
Bring at least 1 char who uses greatswords
Bring at least 2 chars who uses staves or rods
Aerith and Minwu are Red Crystal chars who uses staves or rods. Gladiolus is a Black Crystal char who uses greatswords. Aerith is boosted for this fight.
Have Gladio’s, Minwu’s, and Aerith’s 15cp, 35cp, Ex, and LD fully MLB. Their Ex weapons have been Purpled. Minwu and Aerith have their Force weapons but neither have been limit broken. Minwu also has his Burst weapon but it hasn’t been upgraded.
Gladiolus is currently equipped with my Level 5 Greatsword Ultima Weapon while Minwu and Aerith are equipped with their Force weapons.
Everyone has their High Armors. Gladio’s High Armor has been Realized to 0/3 while Aerith’s has been upgraded to Blue.
They have their Bloom Stones. They have triple perfect Artifacts. Minwu and Gladiolus have triple RF Spheres while Aerith has triple real Spheres.
All of Aerith’s Summon Boards, Character Enhancement Boards, and Force Enhancements have been completed.
All of Minwu’s and Gladiolus’s Summon Boards have been completed. Unlocked parts of their LD Boards, particularly the tiles that would give me their LD Calls and LD extension passives. For Gladio, also completed the Char Boards for his 15cp, 35cp, and Ex. Minwu and Gladiolus have 0 Force Enhancements.
Aerith is a really good support, healer, and buffer. She can also deal pretty decent damage. She can debuff enemies and she also offers 100% party-wide debuff immunity.
Gladiolus is a counter tank. He takes the place of his allies every time they’re being targeted by enemies. He’ll then counter the attacks of the enemies. He provides party-wide HP Regen. He deals pretty good damage too.
Minwu is a support slash DPS who can also heal. He’s pretty good and he also has traps in his kit. He can even delete the turns of enemies.
This fight is only quest level 180 so it was really easy. My chars worked well together. They all did very well. The battle ended on turn 6.
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There was no Lufenia orb or force gauge to deal with or worry about so this fight really didn’t take much time at all. It was over soon enough.
Got the score and all the other mission requirements which also got me the Perfect.
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The Codes I used on this quest gave me 20 points. The multiplier for this quest is x1.2. So the total points I got from clearing this fight was 24.
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Crevasse: Hallowed Depths Part 1 Cosmos Quest
Also known as Crevasse: Hallowed Depths Pt. 1. This fight has 1 wave with 2 enemies, the Orothkamilas.
For this fight, my team was Machina Kunagiri from Final Fantasy Type-0, Yuna from Final Fantasy X, and Noctis Lucis Caelum from Final Fantasy XV with The Brothers as my summon. My Calls were Lilisette’s, Seymour’s, and Prishe’s.
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The Codes I used for this quest were as follows:
Bring at least 2 Black Crystal chars
Bring at least 1 White Crystal char
Bring at least 1 char who uses staves or rods
Bring at least 2 chars who uses short swords
Machina and Noctis are Black Crystal chars who uses short swords. Yuna is a White Crystal char who uses staves or rods.
Have Machina’s, Noctis’s, and Yuna’s 15cp, 35cp, Ex, LD, and BT fully MLB. Their Ex weapons have been Purpled. Machina’s and Yuna’s Burst weapons have been upgraded to Green or BT+ 3/3 but haven’t even bothered to Realize Noctis’s BT.
Everyone has their High Armors. Yuna’s and Machina’s High Armors have been upgraded to Blue.
They have their Bloom Stones. They have triple perfect Artifacts and triple real Spheres.
All of their Summon Boards and Character Enhancement Boards have been completed. Machina also has all of his Force Enhancements. Noctis has 0 Force Enhancements while Yuna doesn’t have said feature yet.
Machina is currently equipped with my Level 1 of 5 Short Sword Ultima Weapon. He’s a really good DPS who can also debuff enemies.
Noctis is a DPS too. He can manipulate his turns as well as that of his allies. He also has a move that can initiate launches. He deals decent enough damage but it’s nothing when compared to what Machina’s capable of since he isn’t fully built.
Yuna is a support slash buffer slash healer. She can also deal pretty decent damage.
This fight is only quest level 150 so it was really easy. It was so easy in fact that the battle ended in no time. My chars barely got to do anything before the enemies were already croaking it.
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The fight, if it could even be called that, ended on turn 2. The enemies didn’t even get the chance to do anything before it was all over. LOL.
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The Codes I used on this quest gave me 19 points. The multiplier for this quest is x1.0. So the total points I got from clearing this fight was 19.
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Crevasse: Hallowed Depths Total Points
And that’s it. That’s all of the quests for the Crevasse: Hallowed Depths event. After completing everything, ended up with a total of 428 points.
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Initially, when I saw that, I thought I failed to get all the rewards. I thought I was missing some points, and that I’d have to repeat some of the quests here so I can get more.
But when I went to the missions tab to collect the rewards I’d been able to get and double-check exactly how many points I need to complete this event, I saw that I had actually been able get everything already.
Needed a total of 425 points to get all the rewards so I was actually able to get an extra 3 points. Nice.
Really pleased to know that I got all the rewards already and that I didn’t have to repeat any of the Crevasse quests to get more points.
This event was pretty fun. It was nice to be able to sort-of build our own quests. I do wish we got more Codes to choose from though.
Also glad that I was able to get the chance to use multiple different chars in order to clear these quests. It’s been a while since I got to use some of these chars so it’s nice to be able to bring them out and add them to my party. Looking forward to the next time we’ll get another event like this.
Conclusion
So, what about you? Which chars did you use to complete the quests in the Crevasse: Hallowed Depths event? What do you think about this kind of event? Feel free to share your thoughts and opinions by leaving a comment below or by reblogging or replying to this post.
Notes:
screenshots are from my Dissidia Final Fantasy: Opera Omnia game account
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Below are links to all of our currently present fandoms in the server. Each post will have a list of taken characters, and a list of wanted characters that have been requested. This is NOT a replacement or alternative to our character list, it's just a way we hope to help find more canonmates for our players.
See a character or fandom you're interested in? Read this post: link!
Last updated: 8/6/2022
Long post warning!
Ace Attorney
✅ Taken Characters:
Kay Faraday
❗️Requested Characters:
n/a
Apex Legends
✅ Taken Characters:
Natalie "Wattson" Paquette
Kaleb Cross / Revenant
Elliot "Mirage" Rodger Witt
Octavio “Octane” Silva
❗️Requested Characters:
n/a
Avataro Sentai Donbrothers
✅ Taken Characters:
Taro Momoi
❗️Requested Characters:
n/a
Bayonetta
✅ Taken Characters:
Cereza / Bayonetta
❗️Requested Characters:
n/a
Blue Period
✅ Taken Characters:
Yatora Yaguchi
❗️Requested Characters:
n/a
Chainsaw Man
✅ Taken Characters:
Denji (and Pochita)
❗️Requested Characters:
Reze
Power
Cookie Run
✅ Taken Characters:
Licorice Cookie
Poison Mushroom Cookie
❗️Requested Characters:
Dark Choco Cookie
Dark Enchantress Cookie
Pomegranate Cookie
Dark Cacao Cookie
Crunchy Chip Cookie
Any others
Cosmere
✅ Taken Characters:
Nightblood
❗️Requested Characters:
n/a
Cuphead
✅ Taken Characters:
Cuphead
❗️Requested Characters:
n/a
Danganronpa
✅ Taken Characters:
Chiaki Nanami
❗️Requested Characters:
n/a
Devil May Cry
✅ Taken Characters:
Dante Sparda
❗️Requested Characters:
n/a
Dragon Age
✅ Taken Characters:
Solas
❗️Requested Characters:
n/a
Dragalia Lost
✅ Taken Characters:
Mascula
❗️Requested Characters:
Laxi
Luca
Any other Android Characters
Any Dragalia Character
Deltarune / Undertale
✅ Taken Characters:
Kris
Frisk
Susie
Ralsei
❗️Requested Characters:
Papyrus
Sans
Rouxls Kaard
Lancer
Undyne
Alphys
Toriel
Asriel
Asgore
Destiny
✅ Taken Characters:
Cayde-6
The Crow
❗️Requested Characters:
Lord Shaxx
Lord Saladin
Zavala
Ikora
Eris Morn
The Drifter
Shiro-4
Saint-14
Uldren Sov (not Crow)
Mara Sov
Petra Venj
Empress Caitl
Mithrax
Others!
Dead End: Paranormal Park / DeadEndia
✅ Taken Characters:
Courtney
❗️Requested Characters:
n/a
Digimon
✅ Taken Characters:
Blucomon
❗️Requested Characters:
n/a
Dislyte
✅ Taken Characters:
Li Ling
❗️Requested Characters:
n/a
Fate
✅ Taken Characters:
Rin Tohsaka
Astolfo
❗️Requested Characters:
n/a
Fallout
✅ Taken Characters:
Travis Miles
❗️Requested Characters:
Nick Valentine
Piper Wright
John Hancock
📌From: Wonder (plays Travis Miles)
Travis was brought in from just after Sole Survivor leaves the vault, so he hasn’t met anyone yet.
Five Nights at Freddy’s
✅ Taken Characters:
Sun/Moon (Daycare Attendant)
❗️Requested Characters:
Glamrock Freddy
William Afton
Vanessa / Vanny
Monty Gator
Others!
Final Fantasy
✅ Taken Characters:
Prompto Argentum
Rinoa Heartlily
Basch Fon Ronsenberg
❗️Requested Characters:
n/a
Fire Emblem
✅ Taken Characters:
Byleth (f)
Byleth (m)
Hubert von Vestra
Jeritza von Hrym
Lorenz Hellman Gloucester
Dorothea Arnault
Balthus von Albrecht
Bernadetta von Varley
Caspar von Bergliez
Ike Greilson
Shez
Yuri Leclerc
Dimitri Alexandre Blaiddyd
Claude von Riegan
❗️Requested Characters:
Jeralt
Sitri
Edelgard von Hresvelg
Erwin Fritz Gloucester
Ferdinand von Aegir
Mercedes von Martritz
Constance
Hapi
Linhardt
Monica (Hopes)
Arval
Alternate Byleth f/m (Blue Lions)
📌From: Khos (plays Hubert, Byleth (f), Jeritza, Lorenz, Dorothea and Balthus)
I will kill for more Black Eagles and Golden Deer for my guys. However, important notes: If we get an Edelgard, I do not ship her with Hubert (and he's taken in the setting regardless). Also as stated on the list, I am not opposed to someone apping an alternate Byleth from the Blue Lions route since we already have Golden Deer Guyleth and Black Eagles Femleth.
Fortnite
✅ Taken Characters:
John Jones
❗️Requested Characters:
Doctor Slone
Any Member of the Seven
Peely
Crossover characters that have appeared in fortnite
Genshin Impact
✅ Taken Characters:
Diluc Ragnvindr
Rosaria
Childe / Tartaglia
Scaramouche / Kunikuzushi
Zhongli / Morax
Venti / Barbatos
Raiden Ei
Xiao / Alatus
Aether
Noelle
Arataki Itto
Gorou
Shikanoin Heizhou
Kujou Sara
❗️Requested Characters:
n/a
Guilty Gear
✅ Taken Characters:
Sol Badguy
Johnny Sfondi
Axl Low
Jack-O' Valentine
Baiken
Giovanna
❗️Requested Characters:
n/a
Hades
✅ Taken Characters:
Achilles
Zagreus
❗️Requested Characters:
Thanatos
Megaera
Hades
Hypnos
Homestuck
✅ Taken Characters:
Dirk Strider
Davepetasprite^2
Dave Strider
❗️Requested Characters:
Jane Crocker
Jake English
Roxy Lalonde
Dirk Strider
📢 Player Notes:
📌From: Choir (plays Dirk Strider)
Any human (kid or adult) from the Homestuck or Hiveswap series. Alternatively, any HS associated character, canon, fanwork, AU, or OC, including trolls. Doubles are encouraged. This is a wildly canon divergent and neurodivergent DID Dirk, set post-game and pre-Epilogues. Primarily seeking other alpha kids.
Horizon Zero Dawn
✅ Taken Characters:
Aloy
❗️Requested Characters:
n/a
Is This a Zombie?
✅ Taken Characters:
Lady Euclidia Hellscythe
❗️Requested Characters:
n/a
Jujutsu Kaisen
✅ Taken Characters:
Yuji Itadori
❗️Requested Characters:
n/a
Kamen Rider
✅ Taken Characters:
Sento Kiryu
❗️Requested Characters:
n/a
Kingdom Hearts
✅ Taken Characters:
Sora
Roxas
Aqua
Naminé
❗️Requested Characters:
n/a
League of Legends
✅ Taken Characters:
Aphelios (and Alune)
Neeko
Jinx
❗️Requested Characters:
n/a
Legend of Zelda
✅ Taken Characters:
Sheik/Zelda
❗️Requested Characters:
n/a
Little Matcha Girl
✅ Taken Characters:
Matilda Cha
❗️Requested Characters:
n/a
Mafia
✅ Taken Characters:
Lincoln Clay
❗️Requested Characters:
n/a
Markiplier
✅ Taken Characters:
Wilford Warfstache
Bing IRL
❗️Requested Characters:
n/a
Marvel Cinematic Universe (MCU)
✅ Taken Characters:
Doctor Stephen Strange
❗️Requested Characters:
n/a
Mato Seihei No Slave
✅ Taken Characters:
Ren Yamashiro
❗️Requested Characters:
n/a
Metroid
✅ Taken Characters:
Samus Aran
❗️Requested Characters:
n/a
Monster Prom
✅ Taken Characters:
Polina "Polly" Geist
❗️Requested Characters:
n/a
My Hero Academia
✅ Taken Characters:
Fuyumi Todoroki
Nejire Hado
Tamaki Amajiki
Tetsutetsu Tetsutetsu
Eijiro Kirishima
❗️Requested Characters:
Izuku Midoriya
Tomura Shigaraki
Himiko Toga
Tenya Iida
Tsuyu Asui
Students from class A and B, as well as faculty members!
Villains!
Omori
✅ Taken Characters:
Sunny / Omori
Captain Spaceboy
❗️Requested Characters:
Basil
Kel
Aubrey
Hero
Sweetheart
Rococo
Overwatch
✅ Taken Characters:
Genji Shimada
❗️Requested Characters:
n/a
Persona
✅ Taken Characters:
Akechi Goro
Narukami Yuu
Ren Amamiya
Naoto Shirogane
Labrys
Ryoji Mochizuki
Morgana
Sho Minazuki
Marie
Sumire Yoshizowa
Yusuke Kitagawa
Sophia
Makoto Yuki
❗️Requested Characters:
n/a
Phineas & Ferb
✅ Taken Characters:
Perry the Platypus
❗️Requested Characters:
n/a
Pokémon
✅ Taken Characters:
Volo
Raihan
Leon
Morty
Red
Ho-Oh
Raikou
Akari
❗️Requested Characters:
n/a
Portal
✅ Taken Characters:
Wheatley
Space Core
❗️Requested Characters:
Fact Core
Adventure Core
Resident Evil
✅ Taken Characters:
Lady Alcina Dimitrescu
❗️Requested Characters:
n/a
Sailor Moon
✅ Taken Characters:
Usagi Tsukino
❗️Requested Characters:
n/a
Shin Megami Tensei
✅ Taken Characters:
Naoki Kashima
❗️Requested Characters:
n/a
Sonic the Hedgehog
✅ Taken Characters:
(Modern) Sonic the Hedgehog
Miles "Tails" Prower
Silver the Hedgehog
❗️Requested Characters:
n/a
Starfox
✅ Taken Characters:
Falco Lombardi
❗️Requested Characters:
n/a
Stranger Things
✅ Taken Characters:
Jane Hopper (El/011)
Eddie Munson
Dustin Henderson
Steve Harrington
Robin Buckley
Nancy Wheeler
❗️Requested Characters:
n/a
Strider
✅ Taken Characters:
Hiryu
❗️Requested Characters:
n/a
Street Fighter
✅ Taken Characters:
Yun Lee
Ken Masters
❗️Requested Characters:
n/a
Stray
✅ Taken Characters:
Little Outsider
B-12
❗️Requested Characters:
n/a
SPY x FAMILY
✅ Taken Characters:
Anya Forger
Yor Forger
❗️Requested Characters:
n/a
The Elder Scrolls
✅ Taken Characters:
Serana
❗️Requested Characters:
n/a
The Magnus Archives
✅ Taken Characters:
The Distortion / Michael Shelley
❗️Requested Characters:
n/a
The Mechanisms
✅ Taken Characters:
Jonny D'ville
Drumbot Brian
❗️Requested Characters:
Nastya Rasputina
Ashes O'Reilly
Gunpowder Tim
The Owl House
✅ Taken Characters:
Edric Blight
❗️Requested Characters:
n/a
The Stanley Parable
✅ Taken Characters:
Stanley
The Narrator
❗️Requested Characters:
n/a
Tales
✅ Taken Characters:
Leon Magnus
❗️Requested Characters:
n/a
Tekken
✅ Taken Characters:
Jin Kazama
Steve Fox
❗️Requested Characters:
n/a
Total Drama Island
✅ Taken Characters:
Noah
❗️Requested Characters:
n/a
Transistor
✅ Taken Characters:
Red
❗️Requested Characters:
n/a
Triangle Strategy
✅ Taken Characters:
Roland Glenbrook
Dragan Aesfrost
❗️Requested Characters:
Serenoa Wolffort
Cordelia Glenbrook
Erika Aesfrost
Thalas Aesfrost
Gustadolph Aesfrost
Anna Pascal
Hughette Bucklar
Twisted Wonderland
✅ Taken Characters:
Malleus Draconia
Floyd Leech
❗️Requested Characters:
n/a
Vocaloid
✅ Taken Characters:
Miku Hatsune
❗️Requested Characters:
n/a
Welcome to Night Vale
✅ Taken Characters:
Cecil Gershwin Palmer (and Khoshekh)
❗️Requested Characters:
n/a
Wii Deleted You
✅ Taken Characters:
Austin Sanders / the Corrupted Mii
❗️Requested Characters:
Eteled
Yu-Gi-Oh!
✅ Taken Characters:
Ryoken Kogami / Revolver
Yusaku Fujiki / Playmaker
Ai
Windy
Lightning
Jonouchi Katsuya
Roboppi
Ryou Bakura / Yami Bakura
Yugi Muto / Yami Yugi
Jaden Yuki
Chazz Princeton
Yuya Sakaki
Vellian Crowler
❗️Requested Characters:
Alexis Rhodes
Atticus Rhodes
Zane Truesdale
Lyman Banner
Earth
Aqua
Flame
Takeru Homura/Soulburner
Spectre
Taki Kyoko/Baira
Asou/Faust
Dr. Genome
📢 Player Notes:
📌From: Choir (Plays Ai, Lightning and Yugi)
Other ignis, mostly! AUs or alternate time displacements of both Ai and Lightning are okay. They're both drawn from around where their stories end, while Ai is set in alternate ending.
📌From: Bunny! (Plays Windy, Yusaku and Ryoken)
Any characters from VRAINS or other YGO spinoffs, but primarily those directly involved with the Lost Incident (Origins, Ignis, and/or Lieutenants of the Knights of Hanoi) and the events of the series. Doubles and AU are completely fine, given this is a bit of a canon divergent and AU Ryoken/Revolver (pulled from about a month or two after canon ending). Windy, Roboppi, and an alternate ending Yusaku Fujiki/Playmaker are played by me, but AU and doubles of them are welcome too!
Zero Escape
✅ Taken Characters:
Kurashiki Aoi
❗️Requested Characters:
n/a
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My favorite dynamic ships are partners in crime
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rinoapoison · 11 months
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youtube
No stream today as it's Juneteenth, and a holiday.
So have a full call upload.
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The Successor Challenge Submission: hope is poison (drink deep)
Written by Jessicamariek Synopsis: Seven hours. And that’s assuming the others even got to the missile base before they launched the second volley-- for all he knows, he’s on a train toward the smoking rubble of his home. Tick-tick, tick-tick, second by second. Too many wasted, not enough left.
Squall, Rinoa, a desperate race against Galbadian missiles, and some confusing emotions. Genre(s): Drama Featured Character(s): Squall Leonhart, Rinoa Heartilly, Xu, Cid Kramer Current Word Count: 4993 Rating: T Theme: Hope Status: Complete Links:
Chapter 1
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sayj-drabbles · 3 years
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"Hey. You got a minute? I wanna talk. Outside of here."
Rinoa wondered when Zell would be coming to her door after her outburst on him in the desert, outright defying returning and for more bars to encase around her. She even took the extra step of destroying Odine's equipment that he had brought with him when he continued to try to cource her. It was cathartic, breaking the chains that sealed her in outright rebellion. That rebellion and defense is still felt even with her back in Garden, throwing Zell an accusing stare. She had not forgotten he outted her - to someone she didn't trust to less, and hasn't forgiven.
"Is that an order?"
"It's a request. From one friend to another." His confusion and frustration is written on his face. The same look he had when she refused to move before his ocean eyes looked at where he put blame.
Rinoa sighs, but relents, hating the fact someone at her hip was a requirement but wouldn't say no to getting out of here for a while. She makes no baring to hide she is still furious with him while they leave Garden, leaving the garage to drive to Balamb. Any time he glances over, she's already glaring, scathing. He was going to wait until they were stopped and at his own place but he can read the room.
"Look, Rinoa. We're just tryin' to keep you from gettin' that one way ticket to the moon or worse. I dunno how I'd do with not bein' able to do and go where I wanted, so I've looked the other way trusting you to keep yourself safe. This isn't it. Maybe I'm over-stepping-"
"Maybe? I know it was you, Zell!" His brows curl in confusion. She gladly elaborates. "You and like four other people know what I look like when I leave here on my own. There is no way Heywood would have known and I have never been recognized. It was also the damn desert; there aren't a lot of places to hide, so you're sitting somewhere watching Seifer's place, and you were with him and told Heywood it was me. That's who messaged Squall. And I know it was you because why else would you show up with all that equipment? Am I wrong?" She dares him to challenge her. Zell doesn't, his lips pressed in a tight line. He’ll admit - sometimes he forgets how sharp she is.
"I wasn't there lookin' for you. I keep tabs- on him. It ain't a secret the guy isn't Garden's biggest fan. Just puts my mind at ease, aite? I didn't mean to let it slip. What the hell are you even doing there again?"
"What do you think he's going to do, attack Garden?" She asks in that tone that demands an answer, while also side-stepping his own.
“I don’t know he wouldn’t.”
“You really think he’s going to throw his life away like that - for what? He does that he’s either going to get killed or to back to prison; you’re being ridiculous!”
“Fuck, Rinoa, why are you defendin’ the guy?! Last I checked you couldn’t stand him and ran off in another room on sight - and now you’re sneakin’ around his house and playin’ his advocate and he’s even got you actin’ like him! This is why I was tryin’ to look out for you!”
"Controlling me! You didn’t ask me what I wanted! Maybe I’m actually acting like me.”
“This ain’t you-”
“You don’t KNOW me!” 
She sees the sting her words had on his face. How can he know her when she doesn’t know who that is? Zell parks the car; they’re still out in the field but screaming at each other while he’s driving isn’t doing anyone any favors.  “And he does?” He asks, now facing towards her so they can actually look at each other properly. Rinoa is facing him too, but with her back against his door completely facing him, as though she’s cornered. She doesn’t answer, not verbally, but her expression says enough for him to understand the ‘yes’. He sighs, shaking his head. “I don’t know what’s going on with you. I don’t know why you’re suddenly actin’ out more, breakin’ shit, hanging around that trailer, but you keep on like that, Rinoa, I don’t know if we can protect you and that scares the piss out of me. We got your best interest. We’re tryin’ to help you - and you’re lookin’ at me like I’m the enemy.”
“Protect me? Do you know what Odine does to me for his science? I’m not protected and that’s what none of you understand!”
“It ain’t that easy to just start makin’ demands unless you’re tryin’ to piss someone off! There’s a process to this-”
“They’re never going to let me go, Zell!”
“Not if this is how you’re gonna go about it, no they ain’t! Don’t be stupid about this! Squall’s got connections, he’s got some power.”
“Then why have things only been getting worse?! He hasn’t done anything!” A sore spot was finally hit, years of frustration she tried to keep buried rising to the surface as heat starts rising behind her eyes. The helpless cracks, the isolation cracks, and RInoa retreats into herself by holding into her own legs to her chest with her forehead buried into her knees.
“.... That ain’t true. Hey, hey-” A gloved hand reaches out to touch her shoulder, before thinking better of it before contact is made and pulling it back. “He loves you, of course he’s fightin’ for you.”
“It’s just getting worse and none of you have to live with what it’s doing to me and I’m tired of acting like I’m fine. I’m not fine! And now because of you everyone in Garden could know what I look like. You put me in danger. I had getting in and out under control.”
She refrains adding more, questioning Squall’s love for her and how real it was. Rebellion was not the only seed planted by Seifer, growing rapidly with rotten fruit that silently poisons her but yet she can’t stop eating. His testimony put everything she thought she knew about their relationship into question, going back and fourth with doubting his feelings from the moment she became a sorceresses to denying she had that power over him given how they fight. If she had control, wouldn’t he just give into her? What about the times he has, manipulating him thinking her want was his own?
Zell’s fingers push against his forehead, coming down the bridge of his nose. Her accusation wasn’t wrong, but he has to bite back pointing out she’s been putting herself in danger for years. That wasn’t going to help the conversation, at all, and she’s just going to further think he’s against her. Tip-toing also isn’t Zell’s style, known to be forward and direct with lacking tact of how he goes about things.
“I’m sorry about that - I really am, Rin, but you ain’t in a position to absolve yourself of all responsibly here. Y’shouldn’t have been out there doin’ fuck knows what with him and I’ma be honest - I got my suspicions,” and he hopes he’s wrong, “- and if you keep going like you’re going, you’re gonna end up takin’ yourself down and people you care about with you n’ you won’t be able to take it back. Take it from me - you don’t want that on you.” 
Silence fills the car now, Rinoa now facing away from him and staring out that window, conditioned helplessness stuffing her insubordination down. The carefully crafted personality to suppress and survive was taking over, demanding she quit making waves least Zell is right in his assertion that she will not be the only one she hurts. Maybe he was right - maybe she should stop before it gets too far.
“... Just take me back, Zell.” She finally says after several minutes, all fight absent from her voice now. 
[ ref. @hartofbalamb && @prideanddiscipline 
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moquall · 4 years
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Done with Arciela’s LC - Chaos Challenge.
this boss aoe attack really hit hard without HP Silence. Not to mention they can inflict you with HP Poison too -_-
all have maxed EX+ My Team : Rinoa (LD), Onion Knight (BT+LD), Arciela (LD) Summon : Leviathan (didnt use it though.)
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ask-thediangelo · 4 years
Note
A - Ships that you currently like a lot. (They don’t have to be OTPs because not everyone has OTPs.) Friendships, pairings, threesomes, etc. are allowed. P - Invent a random AU for any fandom (we always need more ideas).
A - Ships that you currently like a lot. (They don’t have to be OTPs because not everyone has OTPs.) Friendships, pairings, threesomes, etc. are allowed. P - Invent a random AU for any fandom (we always need more ideas).
My only OTPs are the following:
Howl x Sophie (Howl's Moving Castle)
Lloyd Irving x Collette Brunell (Tales of Symphonia)
Jack Skellington x Sally (Nightmare Before Christmas)
Dimileth / Dimitri x Byleth (Fire Emblem Three Houses)
Chrobin / Chrom x Robin (Fire Emblem Awakening)
Squall x Rinoa (FF8)
Sylvix / Sylvain x Felix (Fire Emblem Three Houses)
Romantic ships that I (currently) adore
Solangelo / Will x Nico (PJO series)
PerNico / Percy x Nico (PJO series)
Frazel / Frank x Hazel (PJO series)
Percabeth / Percy x Annabeth (PJO series)
Harley Quinn x Poison Ivy (DC)
Deku x Shinso (BNHA)
Platonic stuff that make me happy
Dante & Vergil & Nero(Devil May Cry)
Dante & Lady & Trish (Devil May Cry)
The entire PJO cast's bond
Avengers team/family fludff
Batfamily (DC)
Byleth & Blue Lions / Golden Deer / Black Eagles (Fire Emblem Three Houses)
Aizawa & Class 1-A (BNHA)
P - Invent a random AU for any fandom (we always need more ideas).
Oh man, as of right now, I'm a huge fan of the Godly Parent Swap AU in the PJO fandom.
The mere thought of what would happen if Nico were the child of an entirely different Olympian or even a minor Greek deity just... Makes my mind go rampant.
My favorites are of Nico as the Son of Zeus (mostly because I wonder at how he'd turn out without having a fairly decent immortal father to support him); Nico as a Son of Persephone/Demeter (somewhat maintaining that connection with Hades, but turning him into a nature boy); and Nico as the son of Hecate (Magic? With Nico's poor sense of self preservation? What could possibly go wrong?)
Also, I do have sketches of Nico as like a Grim Reaper of a sort. So a supernatural au where Nico is an immortal leiaison for all the recently deceased. Not that different from what he usually does in canon for his dad, but remove the Greek God heritage and just... Him being this immortal figure (probably one of many) who has ferried souls to the afterlife.
I also have a Nico as a Fairy. Mostly because I attended a mini Ren Faire in a very last minute fairy costume that was really just me as Nico in medieval clothes, glitter, and wings. He'd be the grumpiest fairy ever, but also the most mischievous.
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hartofbalamb · 4 years
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@firesper​ asked "Do not think because I've granted you my power we're friends human."
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  Squall harbored no misconceptions as to the nature of their connection — he’d had his junction chip implanted long enough to know that at times the relationship was tenuous at best, and not every guardian / host pairing was a good fit. Still, there was an understanding between the primal forces and those that summoned them, and Squall expected at least some compliance with those he willingly shared his mind.
  A room mate agreement, if you will.
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  “I’m not asking for your friendship,” he clipped back in a matter-of-fact tone, blue eyes glancing up at the towering beast of flame and sinew as he stuffed the first aid kit back into his rucksack, the cut on his leg no longer festering and bubbling with poison, but would certainly smart for some time. 
  “But if we’re going to be working together, I’m going to need you a little quicker on the draw next time — we cut that one too close for comfort,” he exhaled, slinging the pack over his shoulder and pushing himself off the log. 
  Truthfully he couldn’t blame the guardian — Squall had his preferences, and they were well-known; Shiva had always been his most prized companion, thick as thieves from the beginning, and the traces she’d left in him over the years were no doubt insult to the injury of Ifrit himself rarely being a chosen junction for the gunblader, far more suited to Zell or one of the others. But Shiva was on loan at the moment to Rinoa, for he needed a guardian he could entrust with the importance of the young sorceress’ safety in his absence. 
  Thus, here they were, traipsing the forests of the Galbadian continent, doing their best to suss out some sort of working relationship in the interim. 
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