Hello hi sweetie pie worldbuilder
This blog is dedicated to the markov namegen name stashes.
You can use names generated for free and for any purpose!
Each post contains 444 names, sometimes 888 (because I add an alternative version of the list with different generation rules out of the same seed/input) or <444 (because the site couldn't combine enough names). This number is chosen for no particular reason.
You can suggest seeds/source material for new name stashes in personal messages, comments, or the ask box.
Note that all names presented are randomly generated, thus I do not carry any responsibility if any of them sound bad, carry rude or explicit meaning in some and any language (you gotta check it yourself before you use it, okay?) and if any of them match already existing real or fictional people names, or are just words. If you want to, get to know how the Markov generator works.
You can easily browse the names using this link. Just go there and press "Ctrl+f" or "Ctrl+g" which will activate a search on page pop-up menu in your browser, then just find anything your heart desires.
There exists an add-on blog, sprout of this one dedicated to some particular seeds/inputs, and perhaps tutorials on how to do your own stashes if you want to: @444namesplus.
The following segment is a newsboard of sorts:
Someone asked me why my blog has a map for a profile icon. Think about it. Billions of places, billions of people and all have a name or even several. I think it's just poetic
Again, I don't separate names by gender because 1) too much work and 2) it's up to you if some name sounds feminine or masculine. Same with pronunciation.
Not so long ago we hit 1 000 stashes. Dasalot of Names, let's keep going.
Really losing interest in this blog lately. Hope I don't stop posting completely because I like doing stuff on here.
At some point in mid-September 2023 I've changed the formatting of the posts in an attempt to attract more followers. Older posts will remain as they are, while all new ones will be done the way they are right now with a possibility of me dropping the idea sometime in the future.
Before you accuse me of using AI, learn what Markov chains are because that's what I am using to make the stashes. The link is right there above. I'm so fucking tired of people with 0 reading comprehension accusing me of using something I avidly hate.
If you followed this blog and you're new around, PLEASE let me know if you enjoy the content*
*(I cannot really call it "art" since I am just operating a program generating the names by feeding it datasets from various sources I filter and format to be read correctly)
Send an ask, say a couple warm words, you can also ask for a series of stashes on some specific theme like "cities in Florida", "Warrior Cats character names" or "Pirates of the Caribbean actors cast".
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"I forgive but I will never, ever forget. Don’t mistake my kindness for gullibility."
-Seraphina
General Info:
Name: Seraphina
Title: Headmaster of Wysteria Academy
Nickname: Sera
Occupation: Teacher, Headmaster
Affiliation: Wysteria Academy
Age: 13'250
Race: High Elf
Gender: Female
Height: 170 cm
Eye Color: Icy Blue
Hair Color: Blonde
Misc: Nice legs, daisy duke.
Personality;
Seraphina can be described as both elegant and intellectual, with an air of enigmatic charm that captivates those around her. She carries herself with a poise that commands respect, yet there's a warmth in her demeanor that makes her approachable to students and faculty alike. Her smile is known to put at ease even the most anxious first-year students, and her laughter is a rare melody that resonates through the halls of Wysteria Academy.
At the core of Seraphina’s ethos is a deeply rooted belief in the potential of every individual. She possesses an innate ability to see the latent talent within each person, often before they see it themselves. This insight drives her dedication to fostering a nurturing and supportive environment at the academy. She is patient and kind, yet when the situation calls for it, she can exhibit a firm resolve that assures all that the academy is under capable stewardship.
Seraphina’s intelligence is not merely academic; it is also emotional. She is attuned to the needs and sentiments of the academy’s diverse population, demonstrating an empathetic understanding that transcends cultural and dimensional boundaries. Her counsel is sought by many, not just for her magical expertise but also for her wise guidance on personal matters.
Creative and thoughtful, Seraphina often surprises the academy with her innovative ideas for new programs and magical endeavors. She is a visionary, always looking to the horizon for ways to expand the realm of the possible. Her passion for knowledge is infectious, and she instills in her students a hunger for learning that goes beyond textbooks and spellcraft.
Despite her many responsibilities, she never appears hurried. Seraphina believes in the power of balance, finding time for quiet reflection amidst her busy schedule. She champions the idea that a sound mind and a peaceful heart are the wellsprings of true power.
She is best described as the soul of Wysteria Academy, embodying its values and inspiring its community. Her leadership is not just a position she holds but a journey she shares with every soul that walks through the academy's enchanted doors.
Backstory:
In a secluded corner of an unknown dimension where the veils between worlds are thin and the essence of magic pervades every gust of wind and blade of grass, Seraphina was born under an auspicious alignment of stars. Her early years were spent in the verdant groves of Elysian Fields, a realm known for its scholars and sages. She was the daughter of two renowned magicians, who nurtured her innate curiosity and encouraged her to view the world not just as it was, but as it could be.
Seraphina's thirst for knowledge was insatiable. Even as a child, she exhibited an exceptional aptitude for magic and learning. She would spend hours in her parents' expansive library, her small fingers tracing the ancient runes on the spines of books as old as the dimension itself. Her favorite pastime was to sit at the feet of visiting scholars and dimensional travelers as they recounted tales of distant worlds, each story igniting a spark in her young mind.
As she grew, so did her abilities and her reputation. By the age of ten, she had mastered spells that some seasoned practitioners had yet to conquer. Her parents, recognizing her prodigious talents, enlisted the tutelage of the finest teachers from across dimensions. These mentors came with knowledge that transcended the conventional, teaching her not only the intricacies of high magic but also the delicate art of interdimensional diplomacy and the importance of ethical leadership.
Seraphina's upbringing was unconventional. Her education was not confined within the walls of any single institution; the entirety of the multiverse was her classroom. She learned to harness the energies of the cosmos, to commune with ethereal entities, and to tap into the latent power that lay within her.
Her relentless pursuit of knowledge was driven by a profound desire to understand the deeper truths of existence and to harness this understanding for the betterment of all. This desire was not rooted in ambition for power or prestige, but in a genuine compassion for the living beings that shared the tapestry of the multiverse with her.
The turning point came when Seraphina, barely past her teenage years, discovered an ancient tome that spoke of a forgotten dimension—a place where the greatest minds of countless worlds gathered to share knowledge and wisdom. The tome was incomplete, the location of this mythical academy lost to time. Driven by a vision for a place of communal learning and the betterment of magical practice, Seraphina set out on her greatest quest: to rediscover this lost dimension and to restore it to its former glory.
This quest would see her traverse the most obscure corners of the multiverse, from the chaotic mists of the Aetherwilds to the crystalline caverns of the Illuminarium. It was a journey fraught with challenges that tested her resolve, her intellect, and her magical prowess. Yet, with each trial, Seraphina's resolve only strengthened, and her vision for a place of universal learning—a sanctuary for scholars and magicians—became clearer.
Seraphina's journey to establish Wysteria Academy was marked not just by her pursuit of knowledge, but also by her deep desire to create a sanctuary for learning, where individuals from all dimensions could come together to share and grow in their magical and scholarly pursuits.
After years of traversing the multiverse, seeking wisdom and allies, Seraphina finally unearthed the location of the lost dimension that housed the original Wysteria Academy, a place long thought to be a myth. She discovered the remnants of the once-great institution, shrouded in the mists of time and neglect. Undeterred, she saw not ruins, but a foundation upon which she could build her vision.
Using her mastery of magic and her connections across various realms, Seraphina began the arduous task of restoring the academy. She summoned architects from the Plane of Elemental Earth for their unparalleled skill in stone masonry, and librarians from the Chronal Archives to replenish the academy's once-vast collection of books and scrolls. With her own hands and spells, she rebuilt the academy's walls, infused the grounds with protective enchantments, and planted the gardens that would become the academy's living heart.
As word of her endeavor spread, beings from all corners of the multiverse began to arrive, drawn by the promise of a place where knowledge knew no bounds. Some came to teach, bringing with them the wisdom of countless worlds. Others came to learn, eager to explore the vast depths of magical and mundane studies that the academy offered.
Under Seraphina's guidance, Wysteria Academy grew not just in size, but in reputation. It became a nexus of cultural and intellectual exchange, where ideas and knowledge from diverse dimensions intersected. She established exchange programs with other magical institutions, and soon, the academy was not just a center of learning, but a bridge between worlds, fostering understanding and unity among different realms.
Seraphina also ensured that the academy was self-sustaining. She created magical systems that harnessed natural energies, ensuring that the academy would always be a haven, unaffected by the strife and turmoil that might plague other realms. The academy’s self-sufficiency also served as a living lesson to the students, teaching them the importance of harmony with nature and responsible use of magic.
Yet, Seraphina's vision went beyond academic excellence. She fostered a community where each individual, regardless of their background, could find belonging and purpose. She implemented councils composed of both faculty and students to ensure that every voice was heard and every concern addressed, creating a culture of inclusivity and respect.
As years passed, Seraphina watched with pride as her students graduated and ventured forth, carrying with them the lessons and values they had learned. They became ambassadors of Wysteria Academy's ideals, spreading knowledge and goodwill across dimensions, and many returned as teachers or benefactors, eager to give back to the place that had shaped their lives and destinies.
Abilities & Weapons:
Arcane Mastery: Seraphina possesses an exceptional command over arcane magic, capable of complex spellwork that can alter the very fabric of reality.
Dimensional Travel: She can navigate between dimensions with ease, often using this ability to access rare sources of knowledge and to invite distinguished individuals to Wysteria Academy.
Elemental Control: Her control over the elemental forces is nuanced and powerful, allowing her to manipulate air, fire, earth, water, and aether to her will.
Enchantment and Artifice: She is skilled in enchanting objects and creating magical artifacts, some of which are used throughout the academy as learning tools or for maintaining its grounds.
Chronomancy: With a refined understanding of time magic, Seraphina can manipulate temporal flows in localized areas, though she uses this ability sparingly and with great caution.
Telepathy and Mental Fortitude: She can communicate telepathically and is adept at shielding her mind against intrusions, making her an excellent mediator and strategist.
Illusionism: Her illusions are intricate and vivid, often used for educational purposes or to protect the academy through concealment and misdirection.
Transmutation: Seraphina has the ability to transmute materials, which she uses to great effect in alchemy and magical construction.
Healing Magic: She possesses a profound knowledge of magical healing techniques, capable of mending wounds that are beyond mundane aid.
Magical Flora and Fauna: She has a special affinity for magical creatures and plants, able to communicate with and nurture them in ways that few others can.
Magical Education and Pedagogy: Beyond her practical abilities, Seraphina has a deep understanding of magical theory and education, allowing her to craft a curriculum that brings out the potential in each student.
Protective Wards: Her skill in crafting protective wards is unmatched, ensuring that Wysteria Academy remains a safe haven for all who dwell within.
Seraphina's weapon of choice is a spellsword, an amalgamation of a wand and a sword, which serves as a conduit for her vast magical powers. This extraordinary blade, known as the Arcanum Edge, is a testament to her expertise in both combat and sorcery.
Capabilities:
Spell Channeling: The Arcanum Edge can channel Seraphina's spells through its blade, casting with precision and amplifying the effects of her magic.
Adaptive Combat: The weapon can adjust its weight and balance to suit Seraphina's needs, making it a perfect extension of her will in battle.
Elemental Infusion: At her command, the spellsword can be imbued with elemental energies, wreathing the blade in flames, frost, electricity, or other forces.
Protective Enchantments: The sword is endowed with protective spells that can deflect magical attacks or create barriers of force.
Telekinetic Control: Seraphina can wield the Arcanum Edge with her mind, allowing for remote combat and the ability to attack from unexpected angles.
Sentience: The spellsword possesses a degree of sentience, capable of responding to Seraphina's thoughts and acting in harmony with her combat style.
Dimensional Rifts: With a swing, the blade can tear through the fabric of dimensions, allowing for rapid escapes or the summoning of allies and objects.
Rune Activation: By activating specific runes on the blade, Seraphina can unleash devastating spells or seal away powerful entities.
Trivia:
-Celestial Conductor: Seraphina’s birth coincided with a rare celestial event known as the "Astral Convergence." It is said that this alignment of stars and planets endowed her with an innate ability to channel celestial energies, contributing to her exceptional magical prowess. Students often speculate that her spells gain an extra surge of power when similar celestial events occur.
-Herbal Tea Enthusiast: Among her more personal and lesser-known interests, Seraphina is an avid collector of teas from various dimensions. Each type of tea in her collection offers different magical properties, such as enhancing focus or calming turbulent magical energies. She enjoys hosting tea ceremonies for the faculty, which are subtly infused with spells to promote collegial harmony.
-Master of Forgotten Magics: Students often speculate that Seraphina has mastered several ancient and nearly forgotten magics. She occasionally references these archaic practices in her advanced lectures, hinting at a depth of knowledge that extends far beyond the standard curriculum and suggesting that she has explored magics that many believed were lost to time.
-i'll prolly add more if i ever come up with anything or any interesting headcanon asks come my way
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✨ The In Stars and Time Spoiler Q&A ✨
it's time. MASSIVE IN STARS AND TIME SPOILERS UNDER THE CUT. IT'S GONNA BE SO LONG. LET'S GO
I hope you are aware of The Secret Final Boss because I'm also gonna spoil the crab out of that. If you haven't,
1. Did you know the events for interacting with your souvenirs are randomized for some of them, and also change depending on how far you are in the game.
2. Did you know there's a way to show souvenirs to a certain character.
3. Did you know you can go back to Dormont during the Epilogue.
Figure that out, and come back here! Or watch a let's play online. You can also do that.
I will also try to adopt a ~mysterious cool voice with no exclamation points~ for Effect. Come with me on this journey.
Now. Questions time!
✨ Will you ever make a sequel to ISAT, or make a game in the same universe?
Nah. This was always intended to be The Story. This is your turn to imagine things now.
✨ But so what happened to the Country? What was its name? What about the wishes? What about the colors? What did Siffrin say as an openphrase to open the door to the King's room? What about--
I will not answer those. It's your turn.
✨ BUT THE COUNTRY AND THE COLORS AND THE WISHES
Ok fine. Here are some facts that I alluded to in-game, that I am confirming now.
-The Country disappearing and the events that made colors go away are not related.
-The colors disappeared a loooong time ago, which is why knowing they even existed is a relatively new find.
-A wish made everyone forget the Country.
I will ALSO say that ISAT's map operates on Final Fantasy/General Fantasy rules (i.e. in-universe locations are based off of real ones when it comes to culture, but are not one to one parallels, especially for geography), so no, the Country isn't based on the UK oh my god please do not say that to me again or im deleting ISAT out of your computers and putting legos at the foot of your bed. It's based on another place. You can figure it out, I believe in you.
✨ But why won't you give more info on what happened :(
Can you imagine if I did answer. Wouldn't that be a bummer, whatever my answer was. Sometimes things need to stay a mystery. And also, I don't want to answer <3
✨ Does the world Loop came from still exist after they left? Or is this a get mystery'd situation?
There is only One Timeline and it's the timeline that goes from the prologue to ISAT. Every timeline that gets rewound does not exist anymore, and that includes the prologue's timeline.
✨ What's the deal with Siffrin's dream at the start?
It's Siffrin's dream, but that doesn't mean our Siffrin is the main star.
✨ Is [specific missable game moment] canon?
Every moment that you personally experience in the game is canon.
✨ Is there a reason Siffrin remembers their name but the King doesn't?
What makes you think Siffrin does?
✨ At the very very end of the game, if you look out the window behind the Head Housemaiden, Sif mentions seeing an island in the distance. Is that his country?
It is. It's always been there, for the whole game. You can see it in the distance, too.
✨ Who was the King, before?
He was just a guy!
✨ With the King left remembering in the end, does that in any way change the redaction effect for other people in the world going forward?
That's a fun idea. Maybe!
✨ One thing that never really clicked for me is: Is the sweet smell Time Craft or Wish Craft? Or is the sweet smell TIme Craft and specifically the burnt sugar smell is Wish Craft? Other way around? Does this question even matter since without Wish Craft you can't attain Time Craft in the first place? (To me, yes.)
Wish Craft smells sweet. Time Craft doesn't have a smell per se, but it does do something.
✨ Does Mirabelle retain her immunity to being frozen in time after the events of the game or does it go away after the Head Housemaiden is saved? Or does it persist for a while and eventually fade away?
I imagine the immunity slowly faded away. But no one's left to do Time Craft, so it's a moot point anyway.
✨ How was Odile able to stop Siffrin from looping back during the fight against Siffrin?
In the Discord channel I stated that it's because "she's just that cool", but really, she does have access to some skills that heighten the efficacity of Rock/Paper/Scissors attacks, so it's not too much of a stretch to imagine she could lower the efficacity of Time Craft as well. In this last loop, while listening to Loop and observing, she could figure out Siffrin was looping way earlier than she could in even the Sus Quest, so she made plans. She is Very Smart <3
✨ Will you ever share everyone's full names?
That's artbook content <3
✨ In the ending, what happened to Siffrin's hat?
Flew away. It's gone now.
✨ Looking back at the original comics, and seeing how comic!sif has both eyes at the start of their loops, but in ending sequences is shown with his eye patch...did you ever consider making that concept of sif losing their eye a part of the main loop in either of your games? and if so, was there any reason why you decided against it?
Early on, I did think about making that whole event an event that happens during the loops, but quickly let that go since 1. it would be a pain to write and code (two different sets of Siffrin portraits!) and 2. if it happened, the player might want to look for a way to NOT make that happen and so 3. it would be a pain to write and code
✨ How was Siffrin's homelife before?
Pretty good!
✨ How old were Nille and Bonnie when they ran away? How old was Sif when their home got zapped?
Both were teens.
✨ How old IS everyone?
Siffrin is mid-late 20s. Mirabelle and Isabeau are early-mid 20s, with Isabeau being slightly older. Bonnie is a preteen. Odile is Too Old For This. Petronille, Bonnie's sister, is late teens-early 20s. You can ignore whatever I said in the prologue's artbook, whoever wrote this was Wrong!!!!!!!!!!
✨ Regarding the book that talks about someone who crafted a copy of themself using wish craft: is that meant to imply someone we know is the author (and/or the copy), or is it not directly related to any of em? or is it a "who knows ;)" situation where we can just speculate and theorize either way?
Please check the book again during Act 5! This applies to most items/map events by the way, like the pendant. You can check those during Act 5 and 6 for some fun new dialogue!
✨ Why are Siffrin's clothes so warm looking?
The Country got cold at night.
✨ What's up with Siffrin's pins?
They're made out of a special material. And also, they make Siffrin look cool <3
✨ I want to know the story behind Loop’s different eye shades!
They're blind in one eye. Also, fun foreshadowing <3
✨ What determines whether someone is paper/rock/scissors craft? Is it assigned naturally at birth or something else (and how do you find out)? Does it make you more inclined to use that specific craft or is anyone generally free to use whatever craft they want?
Astrology rules, It Just Is A Thing. Being Rock Type means it is way easier for you to do Rock Craft, but that doesn't mean you can't learn other types of craft, although it's way harder. Doing Craft of your type is instinct, doing Craft of another type would take some time and resarch.
✨What crimes has Odile committed before. I need to know.
Odile just smiles.
✨ Why did the King specifically target the House of Dormont?
I had a reason in mind, but adding it to the game would've added a layer of Explanation that really didn't need to be there. It's just a nice House.
✨ Who was Odile's hatecrush...
Dunno. It's your turn.
✨ What is loop's body situation. like is the surface of their "skin" solid? they did poke siffrin that one time, and we know they aren't cold, but...
I have some idea. But it's your turn!
✨ Would Sif still have looped if they hadn't made the wish he made in the beginning? As in, would Vaugarde's combined wish have made him loop until managing to beat the King?
No. But without time powers, you can imagine what would've happened next.
✨ During the Loop Hangout, how did the rest of the team make it all the way to The King? What about during Act 5?
During the Loop Hangout: with difficulty. During Act 5: Loop was there to guide them.
✨ Is Loop: 1. Actually comfortable with both he and they, but only gave the one pronoun to emphasize the distance? 2. Only using they/them because a large life event led to a shift in identity/ how they'd like to be perceived? or 3. time lops stole he from they they :(
Mostly that first one. But all three of those reasons have a bit of truth to them.
✨ Who cooked crab in the House of Change???
This is a very funny question! I've never thought about it. It's your turn.
✨ What are the Orbs that open the gate? Did the King create the Gate or was it there before?
(did not think about the orbs or the gate beyond "plot that proves there was a journey before") Stop Asking Questions,,,, It's your turn,,,,,,
✨ Bonnie's dialogue is *extremely* accurate to how overexcited kids talk, which is really rare to see. Was that something that took a lot of effort to achieve, or did it come naturally to you?
Thank you <3 I'm just that good. Really, Bonnie is an adult with no filter, and less general knowledge. I'm very glad I managed to write Bonnie well, especially since. I haven't talked to a kid. Since I was one myself
✨ The Spoilery Concept Art. Blease
oh yeah. here have it all. this is what I gave Mimi to do the animated trailer!
✨ So. What's everyone's favorite shade.
FINALLY the question. Plus I can say shade names now. White = darkless, Black = lightless. Light and Dark is like light grey/ dark grey. Oh my god I'm checking my notes and I wrote a small event I never used about hair dye colors like "midnight dark", "tomato grey", "snow light" past me that's so fucking funny
Anyway, Siffrin loves darkless, Mirabelle is more of a light shade lover, Isabeau loves that lightless (BECAUSE ITS FASHIONABLE OK), Odile likes darker shades, and Bonnie also loves that lightless (BECAUSE ITS AS DARK AS MY SOUL OK)
✨ Are there any bugs you found during developments that you've made into features?
Two! The first one was the ability to ask Loop to just silently hang out during Act 4. I messed up the code and the game softlocked there, with Siffrin and Loop sitting there silently. I thought it was very sweet. They deserve a little quiet time.
The second was in Act 5 - the House map had a lot of issues with the Act 5 map bringing you back to the normal House map. So one of the testers got brought to the normal House map and didn't notice, and interacted with the Mirror on Floor 3, and it gave them the normal interaction with everyone seeing the mirror and taking a picture, and when they went to look at the picture in their inventory, it gave them the actual Act 5 picture. A little bit after they realized the game bugged out, and told me about it, and begged me to keep that in because they were very unsettled by it. So here it is! Beforehand, it was just Siffrin silently taking a picture, so I'm glad I changed it.
✨ Did you ever have emotional difficulty writing the more sensitive parts of the script, like Siffrin’s intrusive/negative thoughts, for one reason or another? Moreover, did you worry the script may be darker than your initial vision for it anticipated?
Not really. The Mirabelle and Odile hangout scenes were the hardest scenes by far because I really wanted to get them right, but everything else was about the same amount of difficulty. And actually, I wanted to go a little bit darker for the script, but I was worried it was going to be too dark... When it comes to the dagger event, I had a whole tangent about Siffrin thinking about the best way to strike, so to speak, but I deleted it because it was getting A Little Too Detailed. T rating come back to me
✨ For the questions you WON'T answer, did you have your own answers while making the game? Or were they left blank?
Some of them I do, some of them I don't!
✨ I loved this game and I want to replay it but I don't want Siffrin to go through everything again!
Here's a little fun fact I decided: if you hit the credits, you helped a Siffrin escape. If you start a new game, you are creating a new Siffrin that you can emotionally tortu-IIIIIIII MEAN, a new Siffrin that you can help. Do not worry about your Siffrins they are fine
✨ A lot of those answers ended up being "It's your turn", huh.
Yea <3 The answers to some of those questions ARE there if you look. Some just aren't. But you can imagine whatever you want. It's your turn! I finished the game! I'm done working! It's your turn!!!
✨ I loved ISAT and it made me feel so many feelings!
Thank you so much. I'm sorry if you sent a message or ask and I didn't answer it. I read every single one and cherish it! Thank you for playing and thank you for writing me a message!!!!! When I get a little down I look at all of those and I feel better. Thank you. I'm sorry I can't answer them all.
✨ What will you work on next?
I have a project I'm currently in the preproduction stages of. I don't want to talk about it until I feel like I have some stuff to show. Plus I still have to make the ISAT artbook and some other stuff, so it won't be for a while. Nonetheless, I hope you will enjoy it!!!
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