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#player response
shitpostingkats · 5 months
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Brennan Lee Mulligan will spend an entire season setting up a bunch of seemingly unconnected emotional beats, and then, in a single monologue, reveal it was is an elaborate rube goldberg contraption that slams a sledgehammer directly into the viewer’s stomach.
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tevintersnakes · 2 days
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back in the fallout pit, fortunately my art has improved since 2016 so I can draw doctors hanging out together somewhat effectively now
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justanotherignot · 6 months
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Aylin once went for a walk and didn't come back for a month:
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phantomcodes · 1 year
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twitter | theme by sage
get the code: static preview / live preview (temporary) inspired by twitter - free through dec 31st as part of my holiday sale ♡
features (more info below the cut):
optional: music player, featured posts, blogs, updates, tags on click, glow effect
customizable: description, colors, body & title fonts, font size, & blog title
search bar, day/night, tumblr controls, & scroll to top buttons
sticky top post info with a drop down menu
responsive design, 3 border radius (corners) options, uploadable profile & header images
this theme uses tabler icons
nothing needs to be changed in the code, everything can be changed in the customize panel!
terms:
reblog if using
do not touch the credit
view all terms
credits listed in the code / credits page
please consider supporting me ♡
make sure you read through this post before asking questions!!
header
header image is 600px x 250px, it will crop to fit and is adjusted depending on screen size
if there’s no uploaded header image it will be a solid gradient background
the profile image is 100px x 100px & will default to your icon if no image is uploaded
the home/ask/follow buttons will become fixed to the header at the top of the page as you scroll
up to 3 header stats each with an icon and text
includes links to home, askbox, archive, and my credit
i recommend keeping your custom title pretty short!!
sidebars
the right sidebar can be toggled completely off if you don’t want it at all, otherwise the featured posts, blogs, & updates sections can be individually toggled
responsiveness:
the right sidebar will disappear and a sidebar button will appear to toggle it on/off
the left sidebar links will convert to icons only
the music player will become toggleable with the right sidebar
for very small screens, the top buttons on the left will become a footer
left sidebar links: up to 7 sidebar links
featured posts: 4 featured posts each with an image & url
blogs: up to 3 blogs each with a link to the blog & a follow button
updates:
up to 4 updates each with a title & text
i recommend keeping your update text to only one line
uploading your song:
i recommend using google drive to host your mp3 files - below is a brief explanation for how to do this but you can also see the resources provided here by glenthemes and more links on my credits page
to start you need an mp3 audio file, once you have the one you want go to google drive and click: + New ➞ File upload
select your mp3 audio file and click open
open your newly uploaded audio file in google drive and click the three dots on the top right, then click Share and under General Access change it to Anyone with the link can view
copy the sharing link provided, it will look something like this: https://drive.google.com/file/d/1pBA6KdlLEzoEZPQ6hmaSr9LGLeCQGPxz/view?usp=sharing
go to the following site and paste your sharing url in the first box provided: https://www.joelgrayson.com/drive-download-link-generator
your final product should look something like this: https://docs.google.com/uc?export=download&id=1pBA6KdlLEzoEZPQ6hmaSr9LGLeCQGPxz
make sure the music player is toggled on in the theme, paste your audio link in the Song URL field
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theresattrpgforthat · 3 months
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Games with an atypical division of Player/GM responsibilities? For example, in Fellowship, the players have final say in lore/world building questions, not the GM. (Not counting GMless games, which have atypical GM duties by default)
Alternatively, if that's too niche: any games explicitly designed for rotating GMs and/or 'West Marches' style campaigns.
THEME: Unique Player Responsibilities / Rotating GMs
Hello there! I hope to do your ask justice, although I feel more at home talking about the first half of your question than the second. I’ll ask my followers to supply some more suggestions in the tags/reblogs, and throw at you what I have!
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Fae’s Anatomy, by Hebanon Games.
Fae’s Anatomy is a comedic storytelling RPG wrapped around a challenging logic puzzle, recreating the high-stakes melodrama of medical procedurals like Grey’s Anatomy, House, and General Hospital. 
Anybody can be an expert in Fae’s Anatomy. The game is set in a world where all forms of magic, spirituality, and mysticism are science. Science? Just another form of wizardry. Quackary, superstition, and pseudo-science work, but so does chemotherapy, antibiotics, and sound medicine.
In many ways, I’d say Fae’s Anatomy feels like a typical ttrpg: you have one person giving hints and clues to the rest of the players, who will use certain skills and abilities to solve a problem. But the closest role to the GM role - the Patient - is simply different from the doctors in what limits them. The Patient is suffering from some kind of mysterious illness, and while they have a little bit of information available to their general illness, the app presented to them to help them run through the diagnosis keeps the solution obscured enough to keep them on their toes. The Patient also has to role-play their symptoms well enough to help point the doctors in the right direction. In some ways, it feels like Fae’s Anatomy is an elegant form of charades - and if you want to hear how this game plays, you can check out the special episodes that Lawful Great Adventures recorded using this game!
Apocalypse Keys, by Rae Nedjadi @temporalhiccup
The Doomsday Clock is ticking down and emotions run high as you and your team of DIVISION agents struggle to find the Keys before the villainous Harbingers unlock the Doors of Power and bring about the apocalypse.
As an Omen class monster, you are the only thing capable of holding back the apocalypse. Combat occult threats and investigate supernatural phenomena alongside your team of supernatural agents working for the shadowy DIVISION. But in a world that shuns monsters like you, only your deepest, most heartfelt bonds can grant you the power to stop those who seek to unlock Doom’s Door.
There are two ways in which Apocalypse Keys uniquely empowers the players in ways I consider slightly unorthodox. Firstly, there’s the fact that the lore of DIVISION, the shadowy government agency that holds your monsters leash, isn’t fully fleshed out at the beginning of play. It’s slowly uncovered with each mission and playbook advancement, with the players being presented with questions and workshopping the answers together.
Second is the mystery mechanic, which was popularized by Brindlewood Bay and The Between, and also made its way into games such as External Containment Bureau and Bump in the Dark. While the GM designs clues and thinks about what kinds of Harbingers might be responsible for this specific apocalypse, it’s up to the players to decide what the answer to the mystery actually is - and it’s the player’s roll that determines how accurate they are.
Brinkwood, Blood of Tyrants, by Far Horizons Co-Op.
Mask up. Spill blood. Drink the Rich.
The world is not as it should be. The rich feed, literally, upon the poor, as blood-sucking vampires who barely bother to conceal their horrific, parasitic nature. The downtrodden peoples of the world struggle under the burdens of rent, payable through the sweat of their labor or the blood of their veins. Evil has triumphed. Many have given in to despair. But all is not lost.
In Brinkwood, you take on the role of renegades, thieves, and rebels struggling for freedom and liberation in a castylpunk world controlled by vampires. Radicalized by tragedy, you have taken up arms and fled into the forests, where you were taken in by unlikely allies - the fae, forgotten creatures of myth - who offered a different path and the means to fight back against your oppressors. Masks, forged of old wood and older magic, are the final tool left to fight a war long ago lost. If you wear them, they will take their price, etching themselves upon your very soul. But they will also let you spill the blood of the rich and powerful vampires that now rule the land, and from that blood strengthen yourself and your movement.
There’s a lot of things about Brinkwood that I absolutely love, from the way the mask playbooks are meant to be swapped among the characters/players with every mission, to the slow but steady revolution that you build by fostering connections with various factions in the Bloody Isles. But for the purpose of this request, we need to talk about Your Exquisite Fae.
Your Exquisite Fae is the process by which the group collaboratively creates a faerie patron, otherworldly and uniquely powerful. It’s inspired by the game Exquisite Corpse, which has each player draw a piece of a drawing without knowing what the others have already created. In Your Exquisite Fae, the players receive answers to prompts written by other players but aren’t given hints as to what the context was - and then they elaborate on what those answers mean. For example, one player might state that the Fae has eyes that reflect the night sky, gleaming like a thousand distant starts. The second player might decide that those eyes see the deepest fears of the enemy, giving the group an advantage at finding weaknesses and secrets when spying on vampires.
Ars Magica, by Atlas Games.
Ars Magica is the award-winning roleplaying game by Jonathan Tweet and Mark Rein•Hagen about wizards and their allies in Mythic Europe. This flexible, deeply built world can support games that are historically accurate or fantasy-based, epic or small scale, political or personal.
Players work together to tell the story of their covenant — all of the magi, their companions, and grogs. This history can span decades. It might be heroic, tragic, or both in turn. The covenant could influence the entirety of Mythic Europe or the fates of a small corner of the world.
Spells will be cast. Duels won and lost. Houses may rise and fall. But magic is forever.
The last time I talked about this game, one of my followers pointed out that this was an incredibly complex game that was designed to accommodate rotating GMs. The game styles itself as a troupe-style game, which means you’re not just responsible for your mages, but also your companions and servants. If you want a game with complex relationships and big-picture conflicts, this might be the game for you.
Slugblaster, by Mikey Hamm.
In the small town of Hillview, teenage hoverboarders sneak into other dimensions to explore, film tricks, go viral, and get away from the problems at home. It’s dangerous. It’s stupid. It’s got parent groups in a panic. And it’s the coolest thing ever.
This is Slugblaster. A table-top rpg about teenagehood, giant bugs, circuit-bent rayguns, and trying to be cool.
It may look like a small thing, but during crew creation, each character playbook has specific roles in determining the crew’s resources and relationships. The Grit picks a faction that trusts the crew. The Guts chooses a faction that the crew has somehow annoyed. Each player draws a portal between the known multiverses, but the Smarts draws two. The Chill has final say over where you hang out when you’re not Slugblasting, and The Heart has final say over your crew name.
I’ve drawn direct inspiration from this setup in my own game that I’m playtesting, by giving each playbook final say over some element in the world, and I think it really boosts player agency and gives them control over the kind of story the group wants to tell.
Planedawn Orphans, by Sharkbomb Studios.
Planedawn Orphans is a campaign kit that helps you prepare a campaign for the fantasy role-playing game of your choice. It provides a flexible and versatile framework to start a campaign. The campaign kit will help you get started and provide structure and support, but some assembly is required.
Set in the Planar City, a strange melting pot that connects the vast diversity of the multiverse. You all play Planar Orphans stranded in this city, your original home worlds destroyed, corrupted or lost. A mysterious Patron has brought you together, provided you with a base of operations and tasked you to complete a Planar Key. This key will let you create a new plane for you and your fellow refugees. Your quest will bring you to exotic places filled with strange creatures and bizarre phenomena.
This isn’t a standalone rpg, but rather a campaign kit for whatever system you like - or even multiple systems! I’m recommending this toolkit because I’m actually planning to use it to run a series of rotating-gm games later this year, with a friend of mine. You’re building your own custom dimension by jumping into a series of vastly different worlds, and your home base is built collectively. There’s a lot of player agency and GM agency here, as players have plenty of control over their home dimensions (since they can’t ever go back) and the GMs can take turns designing custom worlds for the party to jump into. I definitely recommend checking it out.
Also Check Out
Asymmetrical Games Rec Post
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Have you played dead by daylight? I feel like you would like some of the killers there
That's the only game I have 600+ hours on
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unpretty · 3 months
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Oh great and terrible cassette beast, I come to you seeking aid. I enjoy recording custom mixtapes on cassette, but the audio quality is always kind of trash, usually sounding kind of tinny and crushed. Is there a way to get around this or do cassettes just sound like that
my experience with cassettes is that they just kind of sound like that. they're infamous for sounding the absolute worst of all options for physical media and for having the least longevity. cassettes are fun for the nostalgia factor, for deliberately introducing noise if that's something you enjoy, and they're a cool-looking little physical artifact with at least a theoretical function. but there's a reason i only get cassettes when they include a digital (preferably flac) copy.
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oldschool-analog · 2 months
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You ever think about how in Two-Player Game Michael’s controller is the one with the decoration while Jeremy’s is the plain one…. bc Michael is player one and Jeremy’s player two… and that’s reflected in their controllers
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(The pics are a little bad but that’s the best I could get at the moment)
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bloodpen-to-paper · 10 months
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I find it hilarious that Forever's yandere persona was completely derailed by the burdens of fatherhood
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sysig · 6 months
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You mentioned you mainly ship Glados/Chell when it comes to Portal? Could I please request something with them, however you personally imagine their dynamic? Sorry for the vague prompt, I'm just curious what your ideas are!
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Day 25 - As if being dead wasn't bad enough
#My art#Requestober#Portal#Chell#GLaDOS#Big girlfriend <3#Big Mean girlfriend <3 <3#Ugh it's been a while since I've drawn her lol I forgot how complex her design is#A lot of this is just visual noise don't look too hard lol#I do love her tho! I just happen to love her mind - her personality - the most ♥#For a change of pace I listened to her lines in the background rather than music hehe ♪#I forgot how funny she is in Portal 1 gosh she's so cool and mean and fdjsalfjdsf I love her I love her#I never know where to cut the line between the Player and Chell - she's designed to be a blank slate so hmm#I mean I see her as being extremely long-suffered - you'd have to be to put up with GLaD hehe <3#Sarcastic and flippant in response to GLaDOS' long monologues haha#But for me personally I could listen to her insult me all day <3 So how much of that carries over to Chell?#Probably a non-zero amount while I'm playing her lol - we see Players nod or shake Chell's head!#That means something!#So just go ahead and insult her it's all in good fun ♪#I do love the idea of GLaDOS needing Chell to be somewhere and all other methods of moving her are inaccessible#Elevator breaks? :3c She can fall a long distance but her jump height isn't quite that good lol#Ride around on her to go from floor to floor! GLaDOS secretly enjoys it and turns that pleasure into more insults lol#''Stop enjoying this only one of us is allowed to be having fun right now. And by one of us I mean neither of us. Be quiet.'' Lol ♫
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thefirstknife · 6 months
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Since tensions and emotions are super high, I know people default to drastic measures and worst case scenarios, but I would like to remind everyone that there are still people working at Bungie.
A lot of comments online right now act as if there's no one there anymore and that it's totally okay to burn everything to the ground. But there are still employees there who are facing an incredibly difficult situation and they don't need the community to talk about it all as if they've all died.
It's not helping them or their laid off colleagues to talk about the game they work on as if it's gone and over. They still work on the game and that work will be difficult for them, emotionally and physically. I'm sure it's also not good to be the remaining employee and hear how your work is now worth nothing and "will suck" and be "soulless" because some of their coworkers are gone. It's literally the last thing they want to hear in a situation of complete demoralisation. It's not respectful to them or to the people laid off. This is a massive group project. There isn't a single person responsible for the soul of the game, all of them are. Some of them are gone, but many are not.
Many of the devs that we know and love are still there and will be still working on the game. We should respect their work instead of preemptively calling it soulless. Obviously the game will not be the same. That's not the main issue here. The main issue is that there are still developers who have jobs and who would probably like to keep those jobs and who still care deeply about their work and are passionate about the game and its community. So just be mindful of how you talk and engage with the situation. The remaining devs will have a tough time, especially with motivation and morale going forward; we don't have to add to it by labelling their efforts worthless. Most of all, they will for sure be overworked and understaffed and they don't need added difficulties and demands thrown on them.
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trentskis · 7 months
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ten hag's head needs to explode literally what a shitty way to treat a 23-year-old who has already been the target of public scrutiny multiple times. idc if sancho won't apologise or whatever excluding him from eating with his teammates etc because of something that doesn't involve them at all is evil and weird. why is no one having an ounce of regard for sancho's mental health in this situation, esp as this is the second time ten hag has done this to him
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daily-hanamura · 6 months
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ataleofcrowns · 1 year
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do you enjoy making us feel worse about the wrong decisions we made? cuz like all that "maybe if i had done that instead of this it would all work out better" is UNNECESSARY AND VILE😭😭
...Yes 🤭
My personal enjoyment aside, though, that's really just the mindset the Crown has lived with for years. You have to remember when their eyes turned to gold at age fifteen, first, their mother had an absolutely horrified reaction, and second, their whole life changed forever.
The Crown has blamed themselves--basically, just the fact that they exist--for pretty much everything that happened as a result of that, including their parents' deaths. So when things go wrong in the story, they also have a tendency to repeat that type of thinking.
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phantomcodes · 1 year
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seashell | theme by sage
get the code: $3 - live preview / version 2 based on my current theme on @phantomcodes​ :)
features (more info below the cut):
optional: music player, extra links, updates, sticky bottom post info, tags on click, glow effect
customizable: description, colors, body & title fonts, font size, & blog title
header with blog icon, title, url and day/night, tumblr controls, & scroll to top buttons
footer with search bar & pagination
sticky top post info, sticky bottom post info with a drop down menu
responsive design, 3 border radius (corners) options, uploadable sidebar image
this theme uses tabler icons
nothing needs to be changed in the code, everything can be changed in the customize panel!
terms:
reblog if using
do not touch the credit
view all terms
credits listed in the code / credits page
please consider supporting me ♡
make sure you read through this post before asking questions!!
left sidebar
the sidebar image is about 270px x 300px (the width will adjust depending on your font size)
4 links for home, ask, archive, & my credit - do not touch this
right sidebar
the music player, extra links, & updates can all be individually toggled off
toggle all of them off if you don’t want this sidebar at all
up to 8 links each with an icon & text
up to 6 updates each with an icon & text
when your browser width gets too small the sidebars will disappear and a sidebar button will appear on the footer (bottom right)
uploading your song:
i recommend using google drive to host your mp3 files - below is a brief explanation for how to do this but you can also see the resources provided here by glenthemes and more links on my credits page
to start you need an mp3 audio file, once you have the one you want go to google drive and click: + New ➞ File upload
select your mp3 audio file and click open
open your newly uploaded audio file in google drive and click the three dots on the top right, then click Share and under General Access change it to Anyone with the link can view
copy the sharing link provided, it will look something like this: https://drive.google.com/file/d/1pBA6KdlLEzoEZPQ6hmaSr9LGLeCQGPxz/view?usp=sharing
go to the following site and paste your sharing url in the first box provided: https://www.joelgrayson.com/drive-download-link-generator
your final product should look something like this: https://docs.google.com/uc?export=download&id=1pBA6KdlLEzoEZPQ6hmaSr9LGLeCQGPxz
make sure the music player is toggled on in the theme, paste your audio link in the Song URL field
bottom post info
if you toggle the sticky footer option on, the bottom post info will stick to the footer as you scroll
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sharkjumpers · 2 years
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and here is the part where everyone was happy all the time and we were all forgiven (even though we didn’t deserve it)
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