twitter | theme by sage
get the code: static preview / live preview (temporary)
inspired by twitter - free through dec 31st as part of my holiday sale ♡
features (more info below the cut):
optional: music player, featured posts, blogs, updates, tags on click, glow effect
customizable: description, colors, body & title fonts, font size, & blog title
search bar, day/night, tumblr controls, & scroll to top buttons
sticky top post info with a drop down menu
responsive design, 3 border radius (corners) options, uploadable profile & header images
this theme uses tabler icons
nothing needs to be changed in the code, everything can be changed in the customize panel!
terms:
reblog if using
do not touch the credit
view all terms
credits listed in the code / credits page
please consider supporting me ♡
make sure you read through this post before asking questions!!
header
header image is 600px x 250px, it will crop to fit and is adjusted depending on screen size
if there’s no uploaded header image it will be a solid gradient background
the profile image is 100px x 100px & will default to your icon if no image is uploaded
the home/ask/follow buttons will become fixed to the header at the top of the page as you scroll
up to 3 header stats each with an icon and text
includes links to home, askbox, archive, and my credit
i recommend keeping your custom title pretty short!!
sidebars
the right sidebar can be toggled completely off if you don’t want it at all, otherwise the featured posts, blogs, & updates sections can be individually toggled
responsiveness:
the right sidebar will disappear and a sidebar button will appear to toggle it on/off
the left sidebar links will convert to icons only
the music player will become toggleable with the right sidebar
for very small screens, the top buttons on the left will become a footer
left sidebar links: up to 7 sidebar links
featured posts: 4 featured posts each with an image & url
blogs: up to 3 blogs each with a link to the blog & a follow button
updates:
up to 4 updates each with a title & text
i recommend keeping your update text to only one line
uploading your song:
i recommend using google drive to host your mp3 files - below is a brief explanation for how to do this but you can also see the resources provided here by glenthemes and more links on my credits page
to start you need an mp3 audio file, once you have the one you want go to google drive and click: + New ➞ File upload
select your mp3 audio file and click open
open your newly uploaded audio file in google drive and click the three dots on the top right, then click Share and under General Access change it to Anyone with the link can view
copy the sharing link provided, it will look something like this: https://drive.google.com/file/d/1pBA6KdlLEzoEZPQ6hmaSr9LGLeCQGPxz/view?usp=sharing
go to the following site and paste your sharing url in the first box provided: https://www.joelgrayson.com/drive-download-link-generator
your final product should look something like this: https://docs.google.com/uc?export=download&id=1pBA6KdlLEzoEZPQ6hmaSr9LGLeCQGPxz
make sure the music player is toggled on in the theme, paste your audio link in the Song URL field
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Games with an atypical division of Player/GM responsibilities? For example, in Fellowship, the players have final say in lore/world building questions, not the GM. (Not counting GMless games, which have atypical GM duties by default)
Alternatively, if that's too niche: any games explicitly designed for rotating GMs and/or 'West Marches' style campaigns.
THEME: Unique Player Responsibilities / Rotating GMs
Hello there! I hope to do your ask justice, although I feel more at home talking about the first half of your question than the second. I’ll ask my followers to supply some more suggestions in the tags/reblogs, and throw at you what I have!
Fae’s Anatomy, by Hebanon Games.
Fae’s Anatomy is a comedic storytelling RPG wrapped around a challenging logic puzzle, recreating the high-stakes melodrama of medical procedurals like Grey’s Anatomy, House, and General Hospital.
Anybody can be an expert in Fae’s Anatomy. The game is set in a world where all forms of magic, spirituality, and mysticism are science. Science? Just another form of wizardry. Quackary, superstition, and pseudo-science work, but so does chemotherapy, antibiotics, and sound medicine.
In many ways, I’d say Fae’s Anatomy feels like a typical ttrpg: you have one person giving hints and clues to the rest of the players, who will use certain skills and abilities to solve a problem. But the closest role to the GM role - the Patient - is simply different from the doctors in what limits them. The Patient is suffering from some kind of mysterious illness, and while they have a little bit of information available to their general illness, the app presented to them to help them run through the diagnosis keeps the solution obscured enough to keep them on their toes. The Patient also has to role-play their symptoms well enough to help point the doctors in the right direction. In some ways, it feels like Fae’s Anatomy is an elegant form of charades - and if you want to hear how this game plays, you can check out the special episodes that Lawful Great Adventures recorded using this game!
Apocalypse Keys, by Rae Nedjadi @temporalhiccup
The Doomsday Clock is ticking down and emotions run high as you and your team of DIVISION agents struggle to find the Keys before the villainous Harbingers unlock the Doors of Power and bring about the apocalypse.
As an Omen class monster, you are the only thing capable of holding back the apocalypse. Combat occult threats and investigate supernatural phenomena alongside your team of supernatural agents working for the shadowy DIVISION. But in a world that shuns monsters like you, only your deepest, most heartfelt bonds can grant you the power to stop those who seek to unlock Doom’s Door.
There are two ways in which Apocalypse Keys uniquely empowers the players in ways I consider slightly unorthodox. Firstly, there’s the fact that the lore of DIVISION, the shadowy government agency that holds your monsters leash, isn’t fully fleshed out at the beginning of play. It’s slowly uncovered with each mission and playbook advancement, with the players being presented with questions and workshopping the answers together.
Second is the mystery mechanic, which was popularized by Brindlewood Bay and The Between, and also made its way into games such as External Containment Bureau and Bump in the Dark. While the GM designs clues and thinks about what kinds of Harbingers might be responsible for this specific apocalypse, it’s up to the players to decide what the answer to the mystery actually is - and it’s the player’s roll that determines how accurate they are.
Brinkwood, Blood of Tyrants, by Far Horizons Co-Op.
Mask up. Spill blood. Drink the Rich.
The world is not as it should be. The rich feed, literally, upon the poor, as blood-sucking vampires who barely bother to conceal their horrific, parasitic nature. The downtrodden peoples of the world struggle under the burdens of rent, payable through the sweat of their labor or the blood of their veins. Evil has triumphed. Many have given in to despair. But all is not lost.
In Brinkwood, you take on the role of renegades, thieves, and rebels struggling for freedom and liberation in a castylpunk world controlled by vampires. Radicalized by tragedy, you have taken up arms and fled into the forests, where you were taken in by unlikely allies - the fae, forgotten creatures of myth - who offered a different path and the means to fight back against your oppressors. Masks, forged of old wood and older magic, are the final tool left to fight a war long ago lost. If you wear them, they will take their price, etching themselves upon your very soul. But they will also let you spill the blood of the rich and powerful vampires that now rule the land, and from that blood strengthen yourself and your movement.
There’s a lot of things about Brinkwood that I absolutely love, from the way the mask playbooks are meant to be swapped among the characters/players with every mission, to the slow but steady revolution that you build by fostering connections with various factions in the Bloody Isles. But for the purpose of this request, we need to talk about Your Exquisite Fae.
Your Exquisite Fae is the process by which the group collaboratively creates a faerie patron, otherworldly and uniquely powerful. It’s inspired by the game Exquisite Corpse, which has each player draw a piece of a drawing without knowing what the others have already created. In Your Exquisite Fae, the players receive answers to prompts written by other players but aren’t given hints as to what the context was - and then they elaborate on what those answers mean. For example, one player might state that the Fae has eyes that reflect the night sky, gleaming like a thousand distant starts. The second player might decide that those eyes see the deepest fears of the enemy, giving the group an advantage at finding weaknesses and secrets when spying on vampires.
Ars Magica, by Atlas Games.
Ars Magica is the award-winning roleplaying game by Jonathan Tweet and Mark Rein•Hagen about wizards and their allies in Mythic Europe. This flexible, deeply built world can support games that are historically accurate or fantasy-based, epic or small scale, political or personal.
Players work together to tell the story of their covenant — all of the magi, their companions, and grogs. This history can span decades. It might be heroic, tragic, or both in turn. The covenant could influence the entirety of Mythic Europe or the fates of a small corner of the world.
Spells will be cast. Duels won and lost. Houses may rise and fall. But magic is forever.
The last time I talked about this game, one of my followers pointed out that this was an incredibly complex game that was designed to accommodate rotating GMs. The game styles itself as a troupe-style game, which means you’re not just responsible for your mages, but also your companions and servants. If you want a game with complex relationships and big-picture conflicts, this might be the game for you.
Slugblaster, by Mikey Hamm.
In the small town of Hillview, teenage hoverboarders sneak into other dimensions to explore, film tricks, go viral, and get away from the problems at home. It’s dangerous. It’s stupid. It’s got parent groups in a panic. And it’s the coolest thing ever.
This is Slugblaster. A table-top rpg about teenagehood, giant bugs, circuit-bent rayguns, and trying to be cool.
It may look like a small thing, but during crew creation, each character playbook has specific roles in determining the crew’s resources and relationships. The Grit picks a faction that trusts the crew. The Guts chooses a faction that the crew has somehow annoyed. Each player draws a portal between the known multiverses, but the Smarts draws two. The Chill has final say over where you hang out when you’re not Slugblasting, and The Heart has final say over your crew name.
I’ve drawn direct inspiration from this setup in my own game that I’m playtesting, by giving each playbook final say over some element in the world, and I think it really boosts player agency and gives them control over the kind of story the group wants to tell.
Planedawn Orphans, by Sharkbomb Studios.
Planedawn Orphans is a campaign kit that helps you prepare a campaign for the fantasy role-playing game of your choice. It provides a flexible and versatile framework to start a campaign. The campaign kit will help you get started and provide structure and support, but some assembly is required.
Set in the Planar City, a strange melting pot that connects the vast diversity of the multiverse. You all play Planar Orphans stranded in this city, your original home worlds destroyed, corrupted or lost. A mysterious Patron has brought you together, provided you with a base of operations and tasked you to complete a Planar Key. This key will let you create a new plane for you and your fellow refugees. Your quest will bring you to exotic places filled with strange creatures and bizarre phenomena.
This isn’t a standalone rpg, but rather a campaign kit for whatever system you like - or even multiple systems! I’m recommending this toolkit because I’m actually planning to use it to run a series of rotating-gm games later this year, with a friend of mine. You’re building your own custom dimension by jumping into a series of vastly different worlds, and your home base is built collectively. There’s a lot of player agency and GM agency here, as players have plenty of control over their home dimensions (since they can’t ever go back) and the GMs can take turns designing custom worlds for the party to jump into. I definitely recommend checking it out.
Also Check Out
Asymmetrical Games Rec Post
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seashell | theme by sage
get the code: $3 - live preview / version 2
based on my current theme on @phantomcodes :)
features (more info below the cut):
optional: music player, extra links, updates, sticky bottom post info, tags on click, glow effect
customizable: description, colors, body & title fonts, font size, & blog title
header with blog icon, title, url and day/night, tumblr controls, & scroll to top buttons
footer with search bar & pagination
sticky top post info, sticky bottom post info with a drop down menu
responsive design, 3 border radius (corners) options, uploadable sidebar image
this theme uses tabler icons
nothing needs to be changed in the code, everything can be changed in the customize panel!
terms:
reblog if using
do not touch the credit
view all terms
credits listed in the code / credits page
please consider supporting me ♡
make sure you read through this post before asking questions!!
left sidebar
the sidebar image is about 270px x 300px (the width will adjust depending on your font size)
4 links for home, ask, archive, & my credit - do not touch this
right sidebar
the music player, extra links, & updates can all be individually toggled off
toggle all of them off if you don’t want this sidebar at all
up to 8 links each with an icon & text
up to 6 updates each with an icon & text
when your browser width gets too small the sidebars will disappear and a sidebar button will appear on the footer (bottom right)
uploading your song:
i recommend using google drive to host your mp3 files - below is a brief explanation for how to do this but you can also see the resources provided here by glenthemes and more links on my credits page
to start you need an mp3 audio file, once you have the one you want go to google drive and click: + New ➞ File upload
select your mp3 audio file and click open
open your newly uploaded audio file in google drive and click the three dots on the top right, then click Share and under General Access change it to Anyone with the link can view
copy the sharing link provided, it will look something like this: https://drive.google.com/file/d/1pBA6KdlLEzoEZPQ6hmaSr9LGLeCQGPxz/view?usp=sharing
go to the following site and paste your sharing url in the first box provided: https://www.joelgrayson.com/drive-download-link-generator
your final product should look something like this: https://docs.google.com/uc?export=download&id=1pBA6KdlLEzoEZPQ6hmaSr9LGLeCQGPxz
make sure the music player is toggled on in the theme, paste your audio link in the Song URL field
bottom post info
if you toggle the sticky footer option on, the bottom post info will stick to the footer as you scroll
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