I'm wondering if at some point you'll be up for sharing your full detailed plans for your biomes once they're each done? No worries if you don't want to, it's too much effort or whatever. I just think it'd be super cool to see! (Extra bonus points if there's a bit of a map. Maps are cool!)
So this feels like a fun way to announce a little project I'm working on, and that some lovely folks voted to influence the debut of:
I'm working on a zine!
It's going to involve sharing the plant guilds I'm creating, along with the relevant background information on each plant within the guild, instructions on one type of functional use of the plant, knowledge about how and why one plans and executes a plant guild, etc!
Basically, I figured it'd be a fun and helpful way for me to absorb the information I need about my Food Forest, plan and design it, and execute those plans, and also make that knowledge pleasantly available to others. I figure as the Food Forest develops, I can create additional Zines or adapt the existing Zine to continue to document and share the progress with folks who are interested in learning more about how, why, what, where, when, and all the rest.
It should be a really interesting process, because I expect for a lot of the work to be theoretical for a while, then work-away-from-home for another while, and then finally we'll fully integrate human living into the food forest. That ought to bring layers to how we approach it.
Either way, if you would like to receive announcements about the Zine as I begin organizing and sending out my research, laying out and illustrating the first issue of the Zine, and (yay!) release the debut issue, please fill out the following survey with your preferred contact information:
I've probably fucked myself for getting views via the tags by putting links in here, so lend a hand and reblog ifn you think this is something you or someone you know might be interested in I guess 😆
Me and the wife have been dreaming about this for a long time, you know? Come live our queer dreams with us, they are many and soft, and it's kind of nice to learn how to prepare marigolds and dandelions and corn meal and goat cheese into a vegetable and cheese empanada.
22 notes
·
View notes
Fun fact the reason garlic was believed to repeal evil spirits and vampires is because it repealdls pests including fungus, many insects, certain rodents etc because it produces fungicides, and produces lots of strong smelling sulfurous compounds hence why you can never have enough garlic in your garden especially around apple trees since apple trees are particularly vulnerable to fungi that are repelled by garlic
268 notes
·
View notes
The beginning of spooky season and getting into SotO means dragging out the best double-undead girl.
102 notes
·
View notes
hello, I just followed for your orctober stuff and scrolled through some of your blog and wanted to ask, what is guild wars 2?
OOOH BOY HERE I GO! ahem.
Guild Wars 2 is a high fantasy MMO, similar to maybe Final Fantasy Online. Guid Wars as a series is about as old as World of Warcraft, but has a much smaller fanbase; mostly because the company behind it, ArenaNet, seems to be allergic to advertisements (it's gotten better since the last two expansions).
These days, the core game is free, with only the expansions costing money. Well, some expansions, as they just throw in older expacs for free now. Even if you start with a free account, you can technically buy an upgrade by just... using ingame currency, which is a WILD concept to me.
Most notable features of the game are probably the character customization, free dyeing of armor, and a few thousand unique armor and weapon skins. Players often joke that the true endgame of GW2 is fashion (and they are RIGHT goddamnit).
All five playable races are so ridiculously detailed in lore and design, it's incredible. Sylvari for example are not plain elves, they are full on plant constructs that grow from fruits on the mother tree. Asura are not just gnomes/goblins, they are a highly educated society of geniuses that would openly strive for world domination if it werent for their inherent bureaucratic tendencies.
The mounts in GW2 are among the best you will find anywhere, so much that World of Warcraft just copied some for their Dragonflight expansion.
Guild Wars 2 has a medium sized active player base, smaller than WoW or FFXIV, but they are an amazing community. We have veteran players, including me, who routinely patrol the starter maps to offer advice and maybe some healing to newbies (supported by the ingame mentor system). You might receive random mail from players gifting some cake. There's festivals, community parties, role playing, fashion contests, races and minigames.
If you are a seasoned MMO player, GW2 offers raids and the smaller strike system, which is being constantly expanded. Extreme MMO experts might find the game a bit flat, but that's only superficial. For beginners, I'd say the story is beatifully written. You can explore the open world, meeting players along the way (every map holds around 50-80 player at a time).
You can choose any class and complete any content, including endgame. Any class, any race, (almost) any playstyle is viable, and nothing about your build is permanent, you can adjust your whole build on the fly.
Aside from the obvious MMO parts, GW2 also has structured PvP (5 vs 5 players) and the so called World vs World, which is a large scale week-long epic battle of three teams of around 50 players on each side (which btw is not as draining on the CPU as you'd think)
If you plan on giving it a try, I'd be more than happy to give you a more detailed overview of the game. This little chaotic hellhole of an MMO is very dear to my heart <3
This is by the way for ANYONE reading this: If any of you want to try the game, hit me up. DM me here on tumblr, or on discord (@ achromant).
Even if you already play the game and are still new or just lost - ask me anything you want. I have close to 18k ingame hours.
61 notes
·
View notes