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tellioari · 5 months
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the Static Dunes!
This biome is not like your normal desert, with dark skies and tubes of neon sticking up out of the sands, illuminating the darkness. A new type of fire can be found here - Static Fire - which does not do you damage, but instead incurs bizarre status effects and completely muddles your vision with static when engulfed.
Occasionally when mining the sand, a static clod can be dropped. This functions similarly to coal, able to smelt items, but it is also how you can craft the static fire items.
No ordinary hostile mobs spawn at night in this biome. Instead, a two dimensional figure made of pure static stalks you and only moves when you are not looking - slowly getting closer to you. Do not let it touch you. It cannot be damaged by conventional means, either. It does not like to be near static fire, avoiding it when possible, and bathing it in static fire can remove it temporarily.
I should also note that this is not content that will be in the base dye mod! these are concepts for a future biome mod that used the blocks added in the dye mod as a base.
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a-dinosaur-a-day · 8 months
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I tried to be thorough I'm sorry
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ahb-writes · 6 months
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Fantasy Worldbuilding Questions (Geography)
Geographical Worldbuilding Questions:
What is the terrain like for key setting regions – which regions are coastal, mountainous, arid, or have dense vegetation?
What effect does geography have on other aspects of world, such as transportation, trade and industry, environmental challenges, clothing, food and drink?
Who lives in each geographical region and how have they adapted to it?
Who prefers which regions or biomes, and why?
Where are the world's borders and boundaries? Are there separate nations or kingdoms? What distinguishes the geography of each?
Where are the largest metropolises or wilds? Or is everything undeveloped (e.g., if your story features extra-terrestrial exploration)?
When was this world first mapped? Are there regions people know little about or tell legends about ('There be dragons')?
When has landscape changed, due to natural causes or development? What effects did this change have?
Why is this world's geography interesting or unusual?
Why is any region in this world habitable or uninhabitable? What are its dangers, threats, or quirks?
❯ ❯ ❯ Read other writing masterposts in this series: Worldbuilding Questions for Deeper Settings
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mapsontheweb · 9 days
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Biomes of Asia
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script-a-world · 14 days
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Submitted via Google Form:
Thinking of building a planet that is almost all desert except for the oceans? I'm saying something like 80% desert 20% ocean. Only the polar regions are oceans? But they're connected by rivers that join at the same source, as in one flowing north and the other south. The thing is, what kind of land needs to be at the source of the river then? I suppose those places might need to be a little less desert but that's fine I could have 75% desert, 20% ocean, 5% forest, etc... Anything else I might need to consider?
Tex: So the thing about water is that it’s capable of being in multiple phase states and moving around as a major aspect of a planet’s weather system (Wikipedia 1, Wikipedia 2). It’s not actually possible to isolate water unless it’s manipulated in some way by its environment to, primarily, stay in one state - think planets too cold to defrost, or too hot for humidity, or all the water is compressed underground with a non-porous material preventing its escape, or the water is bonded with something else to otherwise restrict its movement. Have you found any non-Earth planets to model your planet off of? There’s a variety of planets - Mars included, but not the only body on the list - that have different ratios of water to not-water according to a variety of characteristics (Wikipedia).
Wootzel: What you’re proposing probably isn’t realistically possible. That’s not to say that you shouldn’t do it, but I don’t think there’s a plausible natural explanation for this kind of water system.
River/stream sources are always precipitation-fueled in some way. Usually, streams form as rainwater or snowmelt travels downhill. Some have a spring at their source, but the water from this stream is also just rainwater that hung around in an aquifer and traveled underground for a bit before coming up through some kind of crack in the earth (sometimes fueled by volcanic activity). Prevailing winds are mainly caused by the planet’s rotation, so most of your winds won’t be north/south. That more or less gives your evaporated water no particular reason to end up where you want your river source to be.
The only suggestion I can make is that your source-land-type would need to be mountainous. The rain shadow effect is the only reason I can think of for precipitation to fall in one area on a planet but not others, as long as the rest of your land is REALLY flat.
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fallensapphires · 9 months
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Nature: Biomes - Boreal Forest
The woods carry sounds in their slow rhythms, sounds that only a heart can hear.
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daybreaksys · 3 months
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It turns out I have the same (chosen) first name as a Miraculous character
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And he even looks just like me!? The shame
(I swear I'm not a fictive, I'm decades older than Miraculous)
why is his surname a Brazilian biome?
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photogracraft · 7 months
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cyberpunklesbian · 9 months
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(Based on the WWF biome types. Sorry I had to collapse some of the categories.)
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only-polls · 5 months
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I'm wondering if at some point you'll be up for sharing your full detailed plans for your biomes once they're each done? No worries if you don't want to, it's too much effort or whatever. I just think it'd be super cool to see! (Extra bonus points if there's a bit of a map. Maps are cool!)
So this feels like a fun way to announce a little project I'm working on, and that some lovely folks voted to influence the debut of:
I'm working on a zine!
It's going to involve sharing the plant guilds I'm creating, along with the relevant background information on each plant within the guild, instructions on one type of functional use of the plant, knowledge about how and why one plans and executes a plant guild, etc!
Basically, I figured it'd be a fun and helpful way for me to absorb the information I need about my Food Forest, plan and design it, and execute those plans, and also make that knowledge pleasantly available to others. I figure as the Food Forest develops, I can create additional Zines or adapt the existing Zine to continue to document and share the progress with folks who are interested in learning more about how, why, what, where, when, and all the rest.
It should be a really interesting process, because I expect for a lot of the work to be theoretical for a while, then work-away-from-home for another while, and then finally we'll fully integrate human living into the food forest. That ought to bring layers to how we approach it.
Either way, if you would like to receive announcements about the Zine as I begin organizing and sending out my research, laying out and illustrating the first issue of the Zine, and (yay!) release the debut issue, please fill out the following survey with your preferred contact information:
I've probably fucked myself for getting views via the tags by putting links in here, so lend a hand and reblog ifn you think this is something you or someone you know might be interested in I guess 😆
Me and the wife have been dreaming about this for a long time, you know? Come live our queer dreams with us, they are many and soft, and it's kind of nice to learn how to prepare marigolds and dandelions and corn meal and goat cheese into a vegetable and cheese empanada.
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With the ‘discovery’ of America, the idea took root that colonization was also a climatic normalization, a way of improving the continent’s climate by clearing and cultivating land. It was a promise to the colonists and a discourse of domination: a way of saying that native peoples had never really owned the New World. In the eighteenth century, acting on the climate served to rank societies and their historical trajectories hierarchically: Amerindian peoples still in the infancy of a savage climate; European peoples creating the mild climate of their continent; Oriental peoples destroying theirs. The Maghreb, India and, later, Black Africa: in the nineteenth and twentieth centuries, the French and British empires were built on accusing Blacks and Arabs, Islam, nomadism, and the ‘primitive’ mentality, of wrecking the climate. Colonization was conceived and presented as an attempt to restore Nature. The white man must mend the rains, make the seasons milder, push back the desert – and to that end command the natives.
— Jean-Baptiste Fressoz & Fabien Locher (translated by Gregory Elliott), Chaos in the Heavens: The Forgotten History of Climate Change.
Follow Diary of a Philosopher for more quotes!
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mnkeethewriter · 4 months
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Mapmaking through Words
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With the prevalence of bestselling fantasy worlds like Middle-earth, Westeros, and Hogwarts flooding the mainstream media, building a world from scratch can seem like a daunting task. Where does one even begin creating such a masterpiece, and how do you make it stand out from the hundreds already out there? Lucky for you, I live and breathe worldbuilding. I’m here to help you streamline the process and get your creativity flowing through prompt questions and guided brainstorming. Worldbuilding doesn’t have to be this impossible task. With the right building blocks, you’ll be making the dream in your head a reality on paper in no time.
With today's topic, let’s start from the ground up, literally. The most fundamental aspect of worldbuilding is, well, building the world. You can’t create a map without topography, just like you can’t write a story without a physical setting to drop your characters into. Nature is the very foundation that you will build everything off of, and it will ultimately affect the trajectory of your story. Imagine how different a story written in a bountiful farmland would be compared to one written in a desolate wasteland. With that in mind, I want to highlight and discuss our first prompt question.
What biomes are your world composed of? According to the Encyclopaedia Britannica, a biome can be defined as “a major community of plants and animals with similar life forms and environmental conditions.” 
There’s much debate on how broad or narrow to categorize these communities, so remember the list I’ve provided below is just a fraction of the diversity this world, and hopefully yours too, offers.
Tropical Rainforest
Hot and humid
High rainfall with no dry season (50 to 260 inches yearly)
Greatest biodiversity in the world
Mostly composed of evergreen plants
Temperate Forest
Mild climate with four distinct seasons
Coniferous and/or deciduous trees
Taiga (Boreal Forest)
Largest terrestrial biome
Coniferous trees
Long, cold winters with little daylight (9 months below freezing)
Short summers (1-3 months) with up to mild temperatures (19 to 70°F) 
Desert
Hottest biome
Extreme temperature swings from day to night (-40 to 120°F)
Little to no precipitation (Less than 20 inches yearly)
Tundra
Year-round permafrost allowing only low plants to grow
Dry climate (6 to 10 inches of rainfall yearly)
Below freezing except during short summers (37 to 54°F)
Little to no daylight in winter
Grassland
Transitional biome between forests and deserts
Various names/kinds dependent on location (plains, prairies, steppes, etc.)
Short and/or tall grasses with little to no trees
Savanna
Transitional biome between forests and deserts
Tree-studded grasslands
Warm climate with wet and dry seasons
Freshwater
Low salt concentration
Further categorized as streams/rivers, lakes/ponds, wetlands 
Ever-changing biome
Marine
High salt concentration
Largest biome in the world
5 major oceans covering 70% of the Earth
References
1. Augustyn, A. (2023, January 13). biome. Encyclopedia Britannica. https://www.britannica.com/science/biome
2. Moeller, K. (2013, July 19). Boundless Biomes. ASU - Ask A Biologist. https://askabiologist.asu.edu/explore/biomes
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mapsontheweb · 11 months
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The Biomes of Virginia.
Based on the Level II, III, and IV eco-regions, as defined by the EPA.
by @ZZZZach89
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