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#papyrus meta
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I think it's very important that we understand that Papyrus is a jokester
Like, "Oh, Papyrus doesn't know what a laboratory is!" "Papyrus thinks snow cones and snow are the same thing!" "Papyrus is LYING about-" NO!
He is a JOKESTER! He is making funny jokes and japes! He is just as much a funnyman as his brother! He's saying outlandish things ON PURPOSE to make you laugh!
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centipedelightning · 1 year
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Hey. Hey psstttt Valentine you should totally tell us all the ways Papyrus shows his Autismcore Swagger(tm) 👁️ 👁️
This is gonna be a dissertation good god. Toni you don’t know what you’ve brought into the world. Also this isn’t really gonna be a “look at all the way’s he Is autistic!!” As much as look at all the correct reasons he’s autistic so I will be covering a lot of character misconceptions.
The correct and lore accurate reasons why Papyrus is autistic (and debunking some incorrect points bc I can’t stand misinformation) in no particular order. A whole lot more under cut.
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Safe Food
a lot of people consider spaghetti to be Papyrus’ safe food or something but papyrus hasn’t even eaten his own food.
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You might be able to argue that him making spaghetti all the time is a weird habit or missed social cue, but it isn’t a “safe food”. Hell, him not eating his own food is why he constantly misses social cues about how it’s actually super bad.
Face Blind
Is face blindness an autism trait? Tbh I’m not sure, but I‘m autistic and mildly face blind so I’m bringing it up. Papyrus seems relatively unable to tell the difference between faces. He does not recognize that Toriel is a different person from Asgore.
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You might also be able to make a case about how he refers to Frisk as “Human” the whole time because he can’t differentiate than from others but that’s not really a strong point, so it’s being skipped.
Sarcasm/Humor
Humor is under this section for a very important reason: PAPYRUS’ MAIN SENSE OF HUMOR IS DEADPAN SARCASM. I’m not sure where people got the idea that he misses sarcasm tbh.
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He’s joking here.
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Another joke.
Listen, I am autistic and make the exact same types of jokes. Deadpan, obvious lies are so funny, but people usually miss that it’s a joke. That’s the case here. He’s just making jokes without making it clear with tone or phrasing that it’s a joke.
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I just want to highlight some of his wordplay/puns bc people refuse to acknowledge that he likes puns too.
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Another joke. Also he has a style of humor where he just stumbles into what he thinks is funny and commits to the bit even if the joke doesn’t really work and he’s so real for it.
Difficulty Lying
I don’t have any screenshots for this section because I’m not actually sure where people came up with this. Maybe it’s that his lies are super easy to see through, but he actually lies All The Time.
This is jumping ahead a bit, but the reason Papyrus’ speech is all caps is because he’s lying. If you go back a bit and reference fighting Migosp, until you get rid of the Whimsum that fights with them, they’ll speak in all caps. Once you spare the Whimsum, the Migosp’s case goes standard because it is not putting up a front.
Papyrus speaks in all caps because he is constantly lying about how cool and confidant he is. In reality, he’s very lonely person with a lot of insecurities.
If I can find the post about case setting and lying that I saw years ago, I’ll link it here.
Special Interests
He absolutely has a special interest in puzzles/puzzle making.
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he spends a lot of his time making, thinking, and reading about puzzles. There’s no way this isn’t his main special interest. He also gets annoyed that Sans doesn’t recalibrate his puzzles as often which is so reflective of someone that’s into your special interest but not as much, so you get really annoyed when they aren’t as involved as you are.
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tbh he might be joking here but if taken as a fact, that’s not normal!! That is not a normal level of enjoying something! (If true) he walked his ass over to the cliff and spent who knows how long painting it to make it look like a rope bridge, all for the sake of one puzzle. That’s autism levels of liking things baby.
He also has a lot of robot action figures so I’m saying he likes to collect them bc I collects dolls. MTT might also be a special interest, but I think it’s more that Mettaton is like the only celebrity other than Undyne down there.
Misses Social Cues
This one is easy and the most obvious. Very often Papyrus will miss social cues and facial expressions.
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We know that his food is practically inedible, so this would obviously not be a scrunch of pleasure.
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And here we see that he completely misreads Frisk’s face. Maybe he’s intentionally being dense but I highly doubt it. This paired with the supposed face blindness is screaming autism.
Voice Level
…..
I think people aren’t gonna like this one but it’s so often cited as a reason he’s autistic that I need to acknowledge it. I don’t think Papyrus has a volume issue. I think if the theory about all caps=lying then we can pretty safely assume all caps are not inherently indicative of loud speaking.
Undyne is a loud character. A lot of her voice lines end with lots of exclamation marks and very expressive sprites. She specifically only has words in all caps for emphasis because italics (as far as I can recall) aren’t used. Papyrus, on the other hand, is always in all caps, but rarely has things like added exclamation points to denotaste loudness.
That’s all to say I don’t have a strong opinion about the matter. You can bring up how, psychologically, people tend to raise or lift their voices in volume or octave when telling lies, so Papyrus may still be a louder character than most.
Love of Organizing
This one I found while looking for certain voice lines so there’s not much commentary.
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He greatly appreciates when things are organized in a certain way, and especially when that way is visual.
Echolalia/Making Up Words
Another small section.
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small example of repeating words (echolalia)
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One of a few examples of him making up words
Difficulty Making Friends
Yeah this is one of the few sections people so manage to correctly cite. Papyrus has a huge problem making friends. Hell, most of his voice lines are about how he wants friends and capturing a human/joining the Royal Guard will get him that.
Other than his brother, Undyne is the only person Papyrus can really call a friend. Even then, the only reason the two are friends is because Undyne pitied him and agreed to “train” him. That’s not exactly standard friend making.
When Papyrus does have the chance to make a friend a bit more normally, he gets a manual from the Library.
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*note that this voice line is only from the hangout, if the player chose to flirt with him, i would be a dating manual*
Do you think allistics need a manual on how to act normal and make friends? No of course not. He also is very strict in following the manual closely as to make sure he makes a friend “properly”.
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he’s flying blind here y’all.
Also, he’s very emotionally intelligent and I think people overlook that. In the hangout, he’ll tell the player that he doesn’t like how they’re speaking to him and gives them genuine (and good) advice about having more than on friend so you don’t obsess over/overwhelm said friend.
Routine
Unless Sans was joking, which in this case I doubt, Papyrus has been wearing his battle body every day. For weeks.
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It’s a comfort item and something that he clearly has gotten very comfortable having on all the time.
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Whether or not the puzzles need recalibration, Papyrus makes it clear he has a set routine and needs it to be done. This specific screenshot is also an example of the “wanting people to be as into your special interest as you are” thing I mentioned earlier.
Strong Sense of Justice
Papyrus feels very bad telling a lie that conflicts with his friendships, and has to come up with a convoluted reason to eat around it.
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I don't think this needs further commentary.
That’s all folks! I can’t say just how exhaustive this meta is, but it’s damn near it. I tried to pull up a list of basic autistic traits but gave up once damn near immediately. Autism Speaks I am hunting you down. Anyway, there’s more examples I could have pulled but I really dont want this to be a mile long post.
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inbarfink · 7 months
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Any analysis of how Undertale deals with Pacifism and how it tries to guide the Player towards it has to take a deep look at Papyrus. Because Papyrus is the one character in the game who will never kill, the one actual ‘True Pacifist’ in the game’s main cast. 
I mean, the Player can be an even bigger Pacifist. Papyrus does still FIGHT, and the Player can get through an entire run without draining a single sliver of HP. But… they can also be the world’s biggest murderbastard and literally stab reality to death. 
Toriel would very much like to not kill, but she is also fully capable of doing so.
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Same with Asgore, but he has a lot more actual blood on his hands. Undyne and Mettaton are both fully 100% willing to kill to accomplish their goals. Sans is non-violent in most runs because he’s too lazy and depressed to do anything, and when he is motivated into actions - it is in the form of a FIGHT to the death. Alphys… the timeline is a bit fuzzy cause both she and Mettaton love lying so much, but it seems like she did sincerely add deadly weapons to Mettaton cause killing humans would make him more 'useful' and then had second thoughts once she developed a parasocial relationship with the Human Child and THEN she and Mettaton started hatching their little play-acting plan. I think??
With Papyrus there is NONE of this ambiguity, we know for sure - no matter what timeline or what may come - The Great Papyrus will always choose MERCY.
And the interesting thing about that is on a Meta-Sense, Papyrus is a very rare example of the game giving MERCY towards the Player. 
Because the game starts out being really obtuse with the Sparing mechanic and how it works. If you want to be a Pacifist in Undertale from the get-go, you’re gonna have to work for it. You're gonna have to figure it out on your own and commit to it and believe that it's possible. It's basically a test of your own belief in non-violence and your moral integrity. Then, the RUINS end with the Toriel boss battle - in a way, that’s probably the hardest Sparing puzzle in the whole game. And it’s very very easy to accidentally kill her. (I’d almost say that’s the intention of the battle, to try to goad the Player into Resetting so they can see how the game remembers across RESETs)
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And then we have Papyrus, and it’s not just that his ‘Sparing Puzzle’ is something as simple as outlasting him and letting him run out of dialogue - and it’s not just that he’s the only boss that will just give up and let you continue if you lose to him enough times. it’s also that, just as Papyrus is the only boss incapable of accidentally killing the Player - he’s also the only boss that the player is incapable of accidentally killing.
(Okay, fine, to be pedantic, there’s also Asgore)
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I mean, the Player can certainly kill him if they want to - but draining Papyrus’s HP just makes him skip through his battle dialogue right to the end of it. It’s designed in such a way that, no matter what Route you're on and no matter what approach you take with Papyrus - you will always end up on this screen.
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Unlike basically any other Monster in this game, including the major boss battle just before him - you can’t kill Papyrus accidently. You can't kill him without also having Sparing him as an option. The game kinda treats killing Papyrus as one of the Worst Things You Can Do because killing Papyrus will always be a deliberate, considered action done to a person who will not kill you and who has stopped wanting to FIGHT and has extended a hand of Mercy. With the game clearly communicating what you need to do to Spare him at that moment.
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And that means that - even if you killed before, even if you don’t have the patience of a True Pacifist, even if you spent all this time in the game without even trying to engage with the Sparing mechanic… as long as you don’t want to be a Huge Rat Bastard, the game is basically gifting you with the very very easy option to not be. Being a Pacifist in Undertale is usually a challenge - a puzzle to be solved, a test to pass. But as long as you aren’t intentionally trying to be the Worst Person - the game is basically giving you Papyrus. 
If you accept his Mercy, you are accepting the game’s Mercy. That sort of benefit-of-the-doubt assumption that maybe all of the LOVE you might have accumulated so far was all due to honest mistakes or panic or an attempt in self-defense. That you still deserve this one chance to prove that you are not intentionally, maliciously cruel - or at least not like the Worst Person in the World. Even if you did kill before, you still deserve at least one friend.
And Sparing Papyrus leads you to his wonderful Hangout/Dating Sequence and to his Phone Calls and they all add so much wholesome charm to the Undertale experience and no matter what happens Papyrus will always think the best of the Player and he will always trust them and it also makes Sans also kinda your buddy by default. And more than just adding a little bit of wholesome charm into even the more LOVE-filled Playthroughs, I think this is meant to try and incentivize these players into trying out the Mercy mechanic a bit more.
Whatever it’s, like, for future playthroughs or Resetting the game right there to try a True Pacifist Run right there and then or just trying to be a little kinder for the rest of this current playthrough - especially since there’s an emphasis about the close friendship Papyrus has with the upcoming boss Undyne, and to a lesser extent with his idol and next-next boss battle Mettaton. It’s like “well, if you didn’t figure out how to spare before, this is how you do it? And isn’t it nice to have a friend? Isn’t it nice to not have to kill this lovable skeleton man? You should do this more often wink wink nudge nudge!”
And it’s like… all of Papyrus’ loved ones care about him so much but they also look down on his pacifism. They see his inability to kill and desire to make friends as simple naivete and that’s why all tend to hide the truth from him all the time. About what will happen to the Human he will capture, about what his new Human friend might’ve done, about the fact that they view him as so naïve. 
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They admire it on some level, that’s why they want to protect it, but they also see it as a weakness which is why they want to protect it by lying to him all the time. But, you know, Undyne says that if Papyrus goes into battle he’ll be ‘ripped into little smiling shreds’ and that is certainly what happens every time a Player chooses to refuse Papyrus’ Mercy and the game’s Mercy and press that FIGHT button…
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But have you thought about all the times that doesn’t happen? All the careless or violent players who were offered that skeletal hand of friendship, accepted it and then carried that offered kindness forward for the rest of the game? All the players motivated to do good for the sake of their buddy Papyrus? All the Murder Routes stopped because the player just didn’t have it in them to kill someone who believes in them so earnestly?
Like, no, it’s not a surefire thing - especially since Papyrus has so much less narrative power than the Actual Unkillable Time God that is the Player. But it happened, and it happened many many times to many players. Papyrus offered Mercy, the game offered Mercy. And much like Frisk’s Pacifism, it comes from a place of seeing the honest goodness in your ‘enemy’ and can inspire them to become a better person - this little sparkle of goodness being passed forwards. 
And I think that’s beautiful, even if it didn’t happen in every timeline. Any potential future where Papyrus’ kindness can have such an effect on the Player and thus the entire trajectory of the Underground validates his kindness and pacifism on some level - even if there are also always the potential worlds that it backfires completely. 
And there’s also one other way in which the Great Papyrus Proves Pacifism Pays. One that is a bit more practical, perhaps. And one that Papyrus himself is not even aware of. 
Papyrus’ boss battle can be a surprisingly challenging one specifically because he is the only one who doesn’t kill the Player.
Like there is a reason why Papyrus will just offer you to skip his Fight after you lose to him three times, because if he didn’t do that - there’s an honest risk that the Player can get stuck in a much stuckier way than anywhere else in the game. 
Because, like, for basically any other character in the game, being killed is the Worst Thing that could ever happen to them. For everyone except the actual Player Character because we are an Actual Unkillable Time God and dying is nothing more than a minor annoyance that sets you back to your last SAVE Point. So, leaving aside Papyrus’ admirably kind intentions - there is not much material difference from the Player’s perspective between getting Captured and getting a more traditional GAME OVER. Except…
Except getting Captured does not undo everything that happened in your inventory during the battle. In every other Undertale battle, if you use all of your items but still lose - the GAME OVER at least means you get your stuff back. But because Papyrus doesn’t kill you, any healing item you’ve used during the battle is still used. I have watched so many Undertale Let’s Players waste all of their valuable items on their first Papyrus battle and then have to face him again without them and thus do even worse in their second go… and then their third go... and thankfully then Papyrus offers them to skip the fight.
And while that technically can be circumvented by just manually closing the game and opening it back again on their pre-battle SAVE Point, a lot of players are gonna reflexively Save over it if they pop over to the Shop or the Snowed Inn before their second attempt at the battle. If Papyrus didn’t offer that chance to skip his battle, it could’ve easily become a softlock situation for a huge chunk of players - because he doesn’t kill the Player.
Most of Undertale deals with the value of non-violence from a standpoint of morality and kindness and personal connections. Since most people do die when they get killed. But when dealing with an Unkillable Time God like the Player, Papyrus proves that not-killing might actually be the most practical solution.
Of course, it doesn’t seem like Papyrus is aware of any of this. From his perspective, he is just offering genuine mercy to a being just as ephemeral as he is. But it accidentally turned into one of the most effective methods of blocking the Player’s way… at least he didn’t offer us an opt out so soon after that. 
And it’s interesting when comparing him to how his brother Sans - one of the few people actually aware of the existence of SAVEs and RESETs - deals with the Player. Because the Sans boss battle at the end of the Murder Route is entirely based on the concept that death is nothing but an annoyance to the Player. Sans is less trying to kill the Player (the way Undyne the Undying did), he is simply trying to annoy the Player into a ragequit. But he is still killing the Player.
Now imagine a Sans battle where he has all of his usual annoying tricks, but also instead of killing you - he captures you just like his brother would’ve in a happier timeline. And while it’s not a fool-proof plan to stop the Player in their tracks - he could very easily stick them in that sort of softlock situation where they have to battle him again and again without any Healing Items. Forcing them to either abandon the game or RESET the whole world back the way it was - just like Sans wants them too. 
But instead, by killing the Player, he is just allowing that perfect second-third-fourth-fifth-sixth-try where they get all of their Stuff back. And he does actually knows that. And why doesn’t he do that? (Speaking here from an in-universe character study perspective. Obviously the Doylist answer is that the game doesn’t want to Softlock you even in the most deliberately-frustrating part of the game).
Maybe, even though he intellectually knows that killing the Player will be of no help - he still does it because he wants to. Because he just wants to get back at the evil murderous monster that took his brother from him and destroyed his entire world even if he knows it’s actually ineffective. And this thirst for bloodshed is, ironically, blinding him from a new exciting way to actually practically stop that murderous bastard who is themself motivated entirely by bloodshed. 
Maybe he just can’t do something like that. Reducing an enemy to exactly one HP and then stopping is not a feat anyone else in the game is capable of pulling off - even the ones who would obviously use such a thing (like Toriel or a Player with a Pacifist intentions). Maybe it’s something that requires a lot of hard practice and discipline and carefulness, that Sans never thought to put in because he didn’t see it as a useful skill the way Papyrus did. 
Maybe that wouldn’t have worked anyways. After all, and that’s something I kinda touched on in a previous Overly Long Rambly Hot Take - Sans’ War of Attrition against the Player is greatly helped by the fact he can’t remember every single previous try and so he can’t get exhausted the way the Player can get. Obviously, without a GAME OVER induced RESET that will not apply. Which is especially notable because… Sans’ laziness is literally what brings him down at the end of that Boss Battle. 
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So maybe, while Papyrus, as long as you decline his offer to skip the battle, is capable of offering just the same Battle as before over and over and over again.... It’s possible that Sans just won’t be able to pull off two or three or more battles of the same intensity and difficulty in a row without a RESET to undo his own exhaustion. 
But I think it’s at least worth considering the option, y’know? That after all this time of viewing Papyrus’ kindness as sweet-and-yet-kinda-foolish-naïveté - that exact viewpoint made Sans overlook the perfect solution to dealing with his little Murderous Time God problem. Cause he just never considered that while killing might be fully morally justifiable in this situation and very very satisfying, that does not necessarily mean it is actually the most practical solution. And that maybe, in a weirdly twisted way, Pacifism WAS the answer.  
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megaderping · 1 month
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Undertale's No Mercy Run is vastly misunderstood, as the fandom fixates so much on hyping up the Sans battle that many of the route's brilliant deconstructive elements fall by the wayside. In this video, I go in-depth about the route and the way it functions as a deconstruction of RPG tropes, an exploration of how we as players relate to video games, how it sets up a mirror for the players through Flowey, and also just break down the cool elements and writing in each section of the route in addition to those hyped up moments.
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prodigaldaughteralice · 10 months
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am I the only one losing my goddamn mind about this
nowhere in the underground has green grass
Hometown has green grass
obviously many other places also have green grass but aaaaaaaaaaa
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undertalethingems · 1 year
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Hello, I have a question you mention that Papyrus not knowing anything is fanon and not canon. Im not saying your wrong but tbh i can't recal moments from the game that would prove that statment. But i also haven't play Undertale in a while and was wondering if you could give examples from the game.
Heheh, well, it's hard to say exactly what papyrus does know, but there are indeed hints he knows more than many people, especially early on in the fandom, realized. Like.... there were people who thought he doesn't know what death or murder is (and maybe there still are, though I shudder to think of it)... despite having multiple lines of dialogue that disprove this. Anyway! Evidence Papyrus knows more than he lets on include the following:
He refers to Mettaton having eyes in a call you can get well before the fight with Mettaton that reveals his EX form:
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And the jetpack phone all the way back in freaking waterfall
He references the game having multiple endings in True Pacifist:
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As well as other game mechanics like repeating dialogue or the keyboard
his nerves here and his really specific denial of you witnessing his first conversation with undyne, which implies he is aware you were in fact there
and then of course there's this:
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and plenty more that are more ambiguous, like hints about the amalgamates (be nice to people made of strange materials), trying to make a puzzle resemble his face (from a perspective he shouldn't be able to view?), or even possibly not knowing what happens when you get to the capital because well... a lot of things could happen when you get there. It's not as certain as any other monster might think.
Even if you don't really consider those last ones, Papyrus obviously hints at much of the same stuff about the game as his brother. It's just that they're almost all in his phone calls, which many people never do... So while it's maybe not canon that he has a vast amount of meta knowledge, it's definitely fanon that he's super naive to everything or just outright stupid. That's not true in the slightest.
Anyway, for even more Papyrus facts and musings, I have a few more links: a compilation of facts made by @insanelyadd, and this old post about mysterious papyrus things--though note that some of the links no longer work. You may also want to check out my undertale meta tag, which is a catch-all for interesting headcanons and analysis of the game, including some of papyrus' oddities.
All screenshots I posted above come from @undertale-encyclopedia, which is a truly invaluable resource for all the game's dialogue. I definitely recommend checking it out if you ever need a refresher ^^
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For all that ‘Save Asriel’ fics and AUs used to be super popular, I... don’t remember if Asriels and Papyri in those fics ever interacted with each other? Or acknowledged that Papyrus and Flowey had a pretty close friendship? (Well, you can debate about how close it really was. But Flowey only shows anything approaching fondness towards Papyrus and Toriel, and Papyrus made a whole Flowey fanclub in one reset, apparently. They’re lonely people but seem relatively close with each other.) 
Like, on the one hand I get why. Sans was just more popular, Papyrus and Flowey’s friendship wasn’t very common knowledge, and most people believed Flowey was just manipulating Papyrus. But I was rereading some older fics that use ‘Asriel gets revived’ as a trope and. It’s so disappointing that he and Papyrus act like they don’t know each other or have any special connection? 
Imagine Asriel/Flowey getting anxious about if they really are still friends. He did manipulate Papyrus into bringing the entire Underground to him so he could steal all their souls, so maybe Papyrus no longer cares for him and just wants the popularity associated with being ‘Prince Asriel Dreemurr’s’ friend. Or imagine him choosing to live with Papyrus instead of Toriel or Asgore after being revived, because he feels way less pressure to act like his perfect and unchanged old self if he’s spending most of his time with the skeleton who got to know him as Flowey, and doesn’t remember ‘Asriel’. 
Imagine Papyrus being the one to convince Flowey to leave the Underground, not Frisk, because he’s the first one to notice his friend is missing. And when Asriel/Flowey tries to repeat the same ‘someone needs to take care of the flowers’ line, Papyrus just retorts with ‘That’s what I’m doing!’ He knows flowers do best in the sunshine, and his friend is a flower, so obviously it’d be awful to just leave him down there. 
Imagine Papyrus ‘I’m actually a pretty brutal kind of guy’ ‘Anyone can be a good person if they just try’ TheSkeleton having frank discussions with Flowey for the first time about what Flowey did during the resets, and helping Flowey improve and feel more like himself, without needing a soul. 
Why did the early fandom leave their friendship so under-explored. I demand more ‘Flowey lives on the surface with the skelebros’ fics now. (I mean obviously I’m planning to make some of this content myself but. C’mon. Give these two some damn credit.) 
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why is this text box if sans the only canon instance we have of him (or any other undertale character besides papyrus) not using an asterisk. can we talk about that
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emeraldstopaz · 8 months
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phone doodles
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saraanzu · 10 months
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“papyrus can’t be from deltarune he doesn’t know what the sun is” well how do YOU know there’s a sun in deltarune?? have you ever SEEN it? no??? I didn’t think so.
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descendant-of-truth · 2 years
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I never noticed until just now, but why are there so many parallels between the skelebros' and Dreemurr siblings' rooms???
Papyrus and Asriel both have their room (or half the room) situated on the left, they both have a computer in them, and they're both vibrantly decorated to showcase their interests/accomplishments. They both have a picture on the wall near some piece of text - a picture that references their species in some way, at that.
(Asriel may not be a flower in this universe but he was a flower in Undertale so it's still relevant)
Their rooms are very tidy, and their beds both have some kind of pattern on the blankets. They've also likely been unused in quite a while, given that Asriel is at college and Papyrus rarely sleeps. You can tell a lot about them by looking at their rooms; Papyrus loves reading and action figures and racecars, while Asriel seems to love stars and flowers and is very successful in competitions.
Sans and Kris, though... their rooms are so barren. No decorations on the walls, no computer, a lamp on a dresser with nothing else on it. Their beds are more unkempt, to varying degrees. They've both got something on the floor they haven't bothered to clean up (Sans's socks, the stain on Kris's floor), and a seemingly random object that doesn't immediately seem like it would have a purpose to their characters.
In Sans's case, that object is the treadmill; he certainly doesn't seem the type to keep exercise equipment in his room. It's possible he put that there to mess with you, as Papyrus asks if Sans is pranking you when he sees you on it in the dark, but his comment on the treadmill itself is vague enough that you could argue whether or not it was always there.
Meanwhile, Kris has the birdcage on a wagon. I don't know what anyone thought its purpose was until the end of chapter 1, but I'm pretty sure no one guessed that it would be a mini soul prison of all things. (Still not sure what the point of the wagon is, though.)
That being said, both Sans and Papyrus have something similarly odd in the bottom-right corner of their rooms: the self-perpetuating trash tornado, and a box full of Papyrus's bone attacks. I don't know what it is about bottom right corners that are apparently a magnet for weird lore, but I thought it was worth pointing out.
Of course, this isn't the only instance of Kris's room that we see, because they also have two custom-made rooms in the Dark World:
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The first is made by Ralsei, and it's more or less a mirror image of Asriel's side of their room. There's a few ways you could interpret this, but I think it's fair to say that it's representative of Kris looking up to their brother and wanting to be more like him. Sans may not want to emulate Papyrus, but it's obvious that he thinks the world of his brother, similar to Kris.
The second room has a piano and a giant stack of bath bombs, the latter of which Kris has a history of flushing down toilets as a prank. Sans is also a big fan of pranks, and he also owns a musical instrument (the trombone). In general, there are a decent number of small but noticeable parallels between Sans and Kris.
Likewise, it's fitting that Asriel and Papyrus have parallel rooms in this scenario, given that they were friends in Undertale - or rather, Papyrus was friends with Flowey.
I'm not sure what all these parallels mean in the long run, if anything at all, but it feels like something worth taking note of. I mean, two pairs of siblings across two games with correlating rooms and personality traits? There's potential there
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skylar-jay · 1 year
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Characters that I think would totally swear if given the opportunity
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Feel free to add any other characters
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drowninnoodles · 2 years
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I have an idea that we will write all the connections between Gaster and the Devil together. (Not only the devil, actually I will gladly write down all Gaster's references to other things)
So I will be grateful for everyone's help :)
1. Gaster is related to the number 666
• It is also the Number Of Man, which may be related to the Mystery Man and the person giving us the egg
2. 6 is also the number of the Angel, which may suggest that Gaster is a Fallen Angel, just like the Devil
3. He fell and fell into his work just as Satan was cast out and fell
4. Has to do with symbols (Wingdings). Occultism has a lot to do with symbols
5. "Aster" means star. And Lucifer is associated with the Morning Star
6. Angel Has Wings, There is "Wings" in Wingdings
7. Lucifer is said to be light-bringing, but he is also the Lord of Darkness. This fits with the Deltarune Theme. Dark Worlds and the World of Light
8. There are 7 Fallen Angels / Demons. Like 7 Secret Bosses. The last and most important one is the Devil, which may suggest that Gaster will be the last Secret Boss
9. Not devilish, but Gaster has an affiliation with Humpty Dumpty. They both broke up and no one can put them together. They both have something to do with eggs
10. Ties to Hotland, a place that looks like any picture of Hell.
11. Unconfirmed: He gives an egg by standing behind a tree, which is like the Devil giving an apple from the tree
12. Offers what someone wants but takes the mental health of Secret Bosses. I don't know how exactly to say it, but we all know that the Devil doesn't give anything for free
13. The first chapter of Deltarune came out on Halloween. On a holiday that is associated with dark themes such as ghosts, skeletons ...
14. During Goner Maker, Gaster appears to be similar to Dr. Victor Frankenstein, because they both form a human from human parts. They are both Doctors too
15. Jevil and Spamton turned from good people to bad, such an effect is called the Lucifer Effect
16. There are Seven Gates to Hell, as are the Seven Doors to Seven Chapters. The last gate leads to Hell. One gate is visible during the day and the rest at night. Maybe it's about the Bunker?
17. There are 7 levels of Jahannam. Each level punishes sinners more and more. The first is the weakest punishment, the last is the most terrible punishment. There is absolute darkness in the seventh, and no one can be freed from it.
18. There is the Seven Princes of Hell. This is heavily borrowed from the Seven Deadly Sins, so there's no need to explain
19. There are 66 ancient Books in the Bible, which fits the FUN value of Mystery Man
I have no more ideas for now, but I will edit in the future
interesting fact that I found while searching for the Number of the Beast
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megaderping · 10 months
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youtube
Did you know that if you backtrack after killing major bosses in Undertale, the dialogue changes? In this video, I discuss these overlooked details, what it means for each of the boss characters and how they relate to the NPCs in the world, and even touch on some of the notable miniboss/unique enemy kills, too.
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hypercole · 1 year
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Sketches done during today’s stream. Brok sketch was requested by jasperthecrab.
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stainedglassthreads · 10 months
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Present Working Timeline Hypothesis:
-Sans and Papyrus begin in Deltarune Timeline 1.
-Papyrus is not named ‘Papyrus’. He is the ‘same person’ as Papyrus, but he is called something else--’Gaster’.
-There is no Ralsei in Deltarune Timeline 1. There probably isn’t a Vessel either. Kris, Susie, and Noelle are the heroes. Kris may be possessed by an entity who isn’t us.
-The timeline fails. Deltarune is destroyed. Sans and 'Gaster’ escape to Undertale.
-Sans and ‘Gaster’ try to build a machine to go back. They fail. ‘Gaster’ shatters across space and time.
-’Gaster’ shatters, forgotten by all the world around him, as if he never even existed. But he does not ‘disappear’. In fact, he is forgotten by everyone...even himself.
-The self which is left behind is ‘Papyrus’. He and Sans never return home, but they live a good life, and make lots of friends and see the sun again. Because we play the game ‘UNDERTALE’.
-’Gaster’ is forgotten and shattered, but is not gone. He returns to Deltarune, but he is also aware of higher realms than Undertale and Deltarune--our world.
-Knowing that, without intervention, his world is doomed to be destroyed again, ‘Gaster’ chooses to meddle. And so he seeks help from two places:
He introduces a guide into the Dark Worlds. And he asks us for help, allowing us to interact with the world through a vessel.
-A ‘third party’ also intervenes. They ensure that we possess Kris instead of the Vessel. The vessel with either be possessed by the Third Party, or by the entity which was previously possessing Kris.
-These changes create Deltarune Timeline 2, the timeline which we experience as the game ‘deltarune’.
-This ‘Gaster’ can never return home, because this world already has a ‘Gaster’. (’Another Gaster’)
-This ‘Another Gaster Gaster’ may be the Knight. (Or it might be Father Alvin.) The Knight creates Dark Worlds, and talks to their rulers so that they’ll bring about the Roaring. At the same time, another another entity (possibly Dess) is reaching out from the other side, seeking out forgotten entities who will become the secret bosses, and telling them about Realms Above. (The Light World.)
-Dess, the Third Party and Possessor Entity B are probably three separate entities. But they also may not be. The Third Party may be Chara, but Possessor Entity B might not be. Dess may be Possessor Entity B, but there’s no evidence for this at all. Dess may be the Third Party, but she probably doesn’t talk like them. She may not be connected to the secret bosses at all.
-So Gaster is Papyrus, but Another Gaster may or may not be the Knight, but Gaster is not the Knight, but Dess possibly creates the secret bosses, but Sans is not from Deltarune and Papyrus doesn’t exist. Chara may or may not be here, but they may be helping avert the second timeline’s destruction. Or perhaps they’ve seen the second timeline’s destruction and what we don’t realize is that this is the third timeline. Do you follow?
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