okay but imagine yn x error but yn is dating geno and he goes missing so yn assumes he's dead. until years later error is destroying their universe only to spot them and kidnap them into the antivoid claiming that he is yn's dead boyfriend.
and of course he is...
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HAPPY BIRTHDAY TO THIS MAN IN PARTICULAR
I LOVE HIM
Version with no confetti ↓
It looks so bland lmao
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get out of my head sans undertale..
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Capypril day 18 heart (extras below)
buhh why did i choose such a small canvas size waaaah
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my friend thinks that undertale is a game about pacifism and was talking about how pacifism doesn't work. i feel like that's not what it's about at all, but i don't know how to say it. do you have any thoughts on this?
undertale is not a "game about pacifism", it's an RPG game that deconstructs the violent tropes inherent to its genre. the pacifism undertale deals with isn't the political action, it's the kind that questions the "fight and grind endless enemies with no personality to make yourself stronger" mechanics of its predecessors. and the way it does that is by acknowledging diegetically the power disparity between player and game/NPCs through yet another mechanic through which the player interacts with the game: SAVE files and replayability.
while it's logical for fanworks to explore these types of IRL issues, especially in post pacifist or pre-canon settings, something else that's important to note is that the human and monster dichotomy do NOT represent a realistic, real world conflict between races/ethnic groups. if they were, it would be a white saviorist fantasy to rival james cameron's bluest, wettest dreams... but they're not. they are once again an analogy. a symbolic metaphor for the power dynamic the game plays on, and it would be unfair to criticize Undertale for its handling of a topic that it's just... straight up not engaging with to begin with.
in a lot of battle RPGs, fighting is not an option: it is the only way you are allowed to engage with the world, and often goes unquestioned. undertale gives you not only an alternative, but DOZENS of reasons why a peaceful resolution to the conflict is favorable withint the story. It also gives you a chance to see what happens anyway, with (nearly) no lasting consequence attached and plenty of secret lore you would miss by playing nice. Now are you going to do the "right" thing by these characters and treat them like your friends... or will you treat Undertale like a game. Its characters like characters. Grow detached to your actions. Like the source of entertainment that, at the end of the day, it is.
That is what Undertale is about.
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Why did she do that
Imagine witnessing the horrors then going to your computer to write about it and just
"no No NOOOO" yeah that's a nice summary of what I felt in the moment
Based on something I tweeted about earlier
She took her sweet time to write that and that's honestly iconic
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