Tumgik
#naho
scrimblyscrorblo · 7 months
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bioniclechicken · 3 months
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lol
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bionicle-ramblings · 3 months
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The people have spoken!
Bionicle SCP AU!!
Big thanks to @chancetimespace for honestly entertaining this idea in the first place because this came out of left field😅
World stuff to get out of the way first:
The SCP here is basically the same as the usual SCP(Secure, Contain, Protect) with the added bonus of keeping the beings in its walls from getting out and disrupting the natural order
This is also something of a humanized au, so please bear with me
The Toa Metru are SCPs, each with their own quirks, as do other SCPs, but that's par for the course with anomalies
Lhikan, Naho, Sidorak, the Toa Mata, and Jaller are all scientists or are at least employees in the facility, with their jobs boiling down to keeping anomalies alive and in the facility. There are other workers, these are just who I thought of first
There is a facility trying to get an anomaly out, one that could possibly cause worldwide damage if set free. The anomaly has other acquaintances and allies, but it and the other facility are planning a breach
Takua/Takanuva is an anomaly
The Piraka are anomalies
There are objects that count as anomalies, namely masks. It is unknown how long these masks were tampering with natural order before their were apprehended
On to some of the SCPs themselves!
Off the bat, we have SCP-8545, Whenua. He appears to be a man in his mid-teenties to early thirties, but really he's been around since the 1200's, or so people think; 1215 was an exact year he mentioned as well as meeting philosophers and claiming they, "ruined a good day, and my lunch." Whenua can be hurt and does not regenerate, but his senses are heightened; he can see in the dark, has some level of echo location, and seems to have some level of X-Ray vision, proven when he stared at an agent and asked when they'd last been to the doctor. His Object Class is Safe and he is allowed to roam freely in the facility. He is also allowed to have belongings such as fossils he's kept with him and anitique books and objects from various points in history, including a draft drawing done by Leonardo DaVinci he claims to have won in a bet
SCP-8604, Onewa, is a mostly normal human being, but he has patches of stone on his body, most notably along his forehead, jaw, cheeks, arms, knuckles, torso, knees, back, legs, and feet. These patches make him nearly impermeable to physical damage and allow him to easily fight and gain the upper hand against other people. Also giving him an advantage, and what also made him difficult to capture, is that he has some level of telepathy, specifically making agents either forget him or ignore him. Upon his capture, he did need to be kept in a room with a two-way mirror; agents dicivered his telepathy is fully effective only when he can see his target and have their full attention on him while he commands them. Because of his telepathy and his subpar cooperation, he is classified as Euclid, only being allowed to roam if he wears a set of goggles that darken his vision and makes seeing others more difficult.
Matau, SCP-8740, also falls under the Euclid class. He is a shapeshifter, able to change his features at will and hold the appearance for as long as he wishes. Containment protocol including having a tracker injected into his body so that he could be found no matter what form he took. His original form appears to be mostly humanoid, only his skin is more reflective and scaley and he never blinks. Containment protocol has included that additions to having what is essentially an adult-sized play area in his area due to his high energy. He is only allowed outside if there is a guaranteed way to bring him back; he has had instances of nearly escaping as he slipped out of a window and formed a set of wings so he could fly.
SCP-8544 is Nuju, a human who agents found living alone with Nokama, another SCP and who was suffering from hypothermia. Nuju himself is immune to the cold and is able to love in firgid temperatures comfortably; he can be burned with heat, but rarely needs such extreme measures to be contained. He also has sharp vision and can read the stars in the sky like books, being an astronomer/astrologist, though this has translated to him being able to predict the future with steady success rates. Agents were surprised to see he had telekinetic powers, but only to the point of lifting and throwing objects and holding doors shut. His Object Class is Euclid due to his practicing using telekinesis to do more advanced things like stop a heart.
As previously mentioned, Nokama, SCP-8737, was found and apprehended with Nuju. She had been experiencing hypothermia due to swimming in a nearby frozen lake. When she recovered, she, at first, spoke to the agents in fluent Russian. When no one understood her, she spoke again in French. She spoke in various languages with perfect fluency, including dead languages such as Mayan and Latin, before finally speaking to the agents in English. When asked when she learned so many languages, she in turn asked why the agents never learned a fraction of the languages. Examination revealed she had a set of gills in her lungs, which allowed her to breathe underwater. Containment protocol is to let her have a pool in her room, as she is more comfortable underwater than above or outside of it. Object Class is Safe.
Vakama, SCP-8601, has been the longest staying anomaly of the SCPs listed. Similar to Nuju, Vakama is immune to heat, though he can be hurt by frigid temperatures. Unlike Nuju, Vakama is far more volatile as in moments of extreme distress or anger, he seems to begin to combust from the inside. When he's stable, he is safe enough to touch for prolonged periods of time, though there have been occasions where his body temperature drops until he has the same body temperature as the average human being. Agents were alerted of his presence by too many coincidences lining up with one another, namely too many premature prescribed burns and demolitions with a bit of jewelry of piece of metal artwork left behind. Vakama was found near an abandoned factory, though agents thought they'd only found a fire. Upon putting out the flame, they found and apprehended Vakama, who would explain he knew they would be in the area and wanted them to find him. They learned that Vakama could see the future, something he has no control over. During these visions, the flame grows and Vakama himself turns invisible. Despite his Euclid Object Class and permission/ability to free roam, Vakama rarely leaves his holding area, only requesting to have metal working materials and a calender
SCP-40581-1 is Takua/Takanuva, the names being used interchangeably as he can switch between two bodies, only able to inhabit one at a time. When in control of one bkdy, the other lays dormant in what appears to be a comatose state. Takua appears to be a small humanoid while Takanuva appears to be a humanoid crystal with a prominent internal glow. When asked, he explained it in a similar way to walking through a door and laying on a couch or bed. Agents have theories on how the anomaly came to be, but have more trouble keeping Takua in one place as he is apt to explore the facility(Object Class: Safe, if not mildly annoying). There have been recorded incidents of the slumbering body of Takanuva twitching and speaking. Takua claims to know nothing of what is said. It is unknown as of yet if damage to one body is carried on to the other
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sandiaheadonline · 9 months
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Lhikan, Naho and the Dermis Turtle.
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I have this headcanon where these two used to be close friends until well... Naho was killed by Eliminator.
Nothing else to say, I just made this a while ago and wanted to share it because I love them and hate the fate Naho had both in her universe and in the Dark Mirror. It's just messed up and she deserved so much better than that 💔
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nezu-mi · 7 months
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Orange - Takano Ichigo
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[ NAHO as Space Channel 5′s Ulala @ Tokyo Game Show 2001 ]
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NO WAY
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knysource · 11 months
Photo
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samofthecelts · 1 month
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My caterpillar girls AU accounts to go with the #knyhashiraau!
@caterpillar----hashira (Sumi Kocho)
@lupine----hashira (Kiyo Kocho)
@ladybug----hashira (Naho Kocho)
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siiddestroya · 2 years
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Fish Eyes
If you want, you can get this print (and others :^]) at my Inprnt store!
This is my first time selling my art online, so if there are any problems with the product itself, please let me know!
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stubzs87 · 6 months
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After months of waiting my Happy Birthday Inosuke acrylic stand (ahem official InoAoi merch) came in from ufotable! And after I had a small but nerve-wracking procedure on my back today 😭 it's a nice addition to my other InoAoi acrylic stand ^^
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afanofmanyhats · 9 months
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Before I start publishing my fanfic, I thought I'd share my notes and headcanons on the Toa Mangai with y'all to help get us situated. I don't have any MOCs built yet, but I'm planning on playing around in Stud.io soon. Eventually I'll be making everyone with real pieces in the far, far future.
Sidenote: in order to figure out how to make eleven characters all feel distinct from each other (especially four Toa of Ice), I decided to base them off of the D&D 5e classes, with the exception of Sorcerer and Warlock, as those wouldn't fit as well into the power system of BIONICLE.
Lhikan, Toa of Fire: Fighter, Hau and Fire Greatswords
Design: Metru red, black, and old gold. Average height and build.
Background: Lhikan lived in a Ta-Matoran within the Northern Continent, working as a Crafter. He specialized in Kanoka disks, hoping to give his fellow Matoran a means of defending themselves. He and his fellow workers ended up being targeted by some unscrupulous Vortixx that tried to make them produce only for them, and when Lhikan made a stand, the Vortixx tried to make an example of him by attempting to throw him into a vat of molten protodermis. Toa Dume was able to rescue him and drive off the Vortixx, and made a note of the Ta-Matoran’s bravery. Millennia later, when Dume retired to become the Turaga of Metru Nui, he returned to Lhikan and gave him a Toa Stone before sending him off to an Order of Toa for training. Lhikan’s time with the Order of Toa was all too brief, as only a few years into his training, their fortress in the Axal Mountains was attacked by Frostelus. Lhikan was ordered to leave with the Makoki Stone against his will by the fortress’ commander, but when he couldn’t locate the object, Lhikan had to flee alone. He wandered alone, half-hoping to perish in the harsh landscape of the Axals before Fau found him nearly frozen. She rescued him from his sorry state, and the two began traveling together, assisting Matoran and eventually being joined by other Toa, forming the Toa Aki.
Personality: Lhikan is, in a word, driven. Driven by his sense of duty to the Matoran and his fellow Toa, driven by his guilt over leaving his Order behind, driven by a need to be the best Toa he can be. His dry sense of humor, tactical mind, and valorous attitude make him a popular leader with his fellow Toa.
Nidhiki, Toa of Air: Rogue, Volitak and Air Scythe
Design: Metru green, dark grey, and silver. Average height with light build.
Background: Nidhiki was a Scout as a Matoran in the Tren Krom Peninsula. He was an expert at moving through its dense jungles and rocky canyons, which kept him alive through many close calls. He became a Toa when his village’s previous protector, a Bo-Toa named Lanekh, was wounded beyond full recovery. Nidhiki had helped Lanekh in his final confrontation with a fully-organic monster of Tren Krom's creation, so Nidhiki was Lanekh’s top pick for his successor. With the aid of his Volitak, Nidhiki became a master of stealth, but took up the habit of spending long spans of time away from his village to scout out potential threats. This came back to bite him when he left for a week to follow a beast only to find a relatively safe route out from his village's isolated position. He returned to find his village ravaged from a monster attack, with only a couple of survivors remaining. Distraught, Nidhiki took the survivors to safety through the discovered path and settled in a port, where he encountered Lhikan, Fau, and Tuyet. With nothing left to tie him down to the Tren Krom Peninsula, Nidhiki leapt at the chance to join a group and leave his homeland behind.
Personality: Nidhiki has an impulsive temperament countered by his need to survive. The traumatic environment of his homeland has made him wary of most people, and he keeps his fellow Toa at arm’s length. Nevertheless, he still wants to be seen as a hero, and to protect the Matoran.
Tuyet, Toa of Water: Barbarian, Hamaki (Mask of Intangibility) and Barbed Broadsword
Design: Trans dark blue, Metru blue, and gunmetal grey. Tall with bulky build.
Background: Tuyet comes from Galiki, a small island several miles to the north-west of the Northern Continent. As a Matoran she worked as a Fisher, and took great pride in her work. She worked alongside her friend Mara under the leadership of Turaga Zes, who unbeknownst to her community had been exiled from the Southern Continent for killing an enemy. When a pod of Takea sharks attacked while the Matoran were at sea, Mara was killed rescuing Tuyet. Tuyet avenged her friend by killing every shark with a net and a harpoon, but was heavily injured herself. Zes gave Tuyet a Toa Stone to keep her from dying, and took the novice under her wing. She trained Tuyet to use her powers lethally, eventually divulging the existence of the Nui Stone in the hope that one day Tuyet would return to the land Zes came from and take vengeance on her enemies. Tuyet, however, was forming her own plans. When she felt she had received enough training from Zes, she slipped away from Galiki with the Nui Stone one night, heading for the Northern Continent. There, she met Lhikan and Fau, and ended up joining them in an attempt to get away from her past.
Personality: Tuyet is zealous in her devotion to guarding Matoran, to the point where she frequently has to be held back from seriously injuring enemies that threaten them. While she is fully capable of nuanced thought, she tends to prefer straightforward solutions, like hitting the problem really hard with her sword.
Fau, Toa of Ice: Ranger, Kaukau and Frost Tridents, Energy Hound
Design: Trans dark blue, white, and silver. Average height with light build.
Background: Fau came from the Axal Mountains, a massive mountain range that divides the Northern Continent in half. The treacherous slopes and dangerous Rahi makes travel difficult, but there are a few safe passages that Scouts can guide caravans through. Fau worked as a Scout for much of her life, guarding travelers through rocky canyons, avalanches, floods, and Rahi attacks. Her heroism and sense of duty gained the attention of Vilti, an old Toa of Lightning, who traveled with Fau for a bit before giving her a Toa Stone and turning into a Turaga. Vilti trained Fau, eventually settling down as a village elder and gifting Fau her old Energy Hound companion named Sparky. Fau struck out on her own to be an even better Scout than before. She ended up crossing paths with Lhikan shortly after his brush with the Frostelus, and helped him survive in the harsh landscape until he felt called to explore more of the Northern Continent. He invited Fau to accompany him, and she decided to join him, becoming the first members of the Toa Aki with him.
Personality: Fau is serious and stoic, her survival instincts honed to a razor’s edge by her years of experience. She feels most comfortable out in nature, away from major centers of civilization.
Mafa, Toa of Ice: Wizard, Olfor (Mask of Conjuring) and Ice Staff with Rhotuka Launcher
Design: White, sand blue, light trans blue, and gold. Tall with average build.
Background: Mafa was one of the best Scholars of Ankha Nui, the largest city within the Northern Continent and a close trade partner to Metru Nui. He’s researched virtually every topic, written hundreds of treatises and papers, but he is mainly known for his work on the various types of protodermis and their effect on elemental abilities. Mafa has been to Metru Nui in the past for research, but he still prefers Ankha Nui over the Knowledge Towers of Ko-Metru. Just a few centuries ago, Mafa was approached by Toa Tiro, who told him that it was his destiny to become a Toa, one who would protect the Great Spirit from an ancient threat. Mafa was initially dismissive of Tiro, but her persistence wore down his resistance, and feeling that he had studied all that he could, he agreed to become a Toa.
His Rhotuka launcher teleports the target to a desired location within line of sight.
Personality: Mafa is intelligent, analytical, and self-impressed. He has a high opinion of himself, and frequently acts like he is the smartest person in the room, typically because he is. Tiro has worked hard to help him embrace humility, and he has been taking lessons now that he is out of his element as a Toa.
Motara, Toa of Stone: Artificer, Kiril with scope and Cordak Rifle, Nynrah Ghost Blaster, and Precision Hammer
Design: Grey, tan, yellow, and gunmetal grey. Average height and build.
Background: Motara was one of the original inhabitants of Odina. He worked as an Engineer, crafting tools and weapons for his fellow Matoran to defend themselves against the wild Rahi that stalked the island’s northern area. When the Dark Hunters came to make their base on Odina, many of the Matoran were captured as slaves or killed; Motara was one of the only refugees to escape. He made his way to Nynrah, where he managed to convince the Nynrah Ghosts to take him on as an apprentice. He trained with them for years, honing his skills as a crafter and coming up with plans to liberate his home. Eventually he moved to Xia with a small group of other Nynrah Ghosts to sell weapons, but Motara focused on selling his arms to other Matoran in order to help them defend themselves. His work eventually caught the attention of Toa Dume, who commissioned a new weapon from him. The process of making the weapon put Motara and Dume in close contact with each other, and Dume eventually coaxed the Matoran’s motivations from him. Dume offered to make Motara a Toa to give him a better way of defending other Matoran, and after much deliberation, Motara agreed. With the completion of his staff, Dume helped Motara become a Toa, and taught him what he knew. Eventually, Motara struck out on his own, setting up shop near the Tren Krom Peninsula to defend the Matoran on the edges of one of the wildest places in the universe.
Personality: Motara has an analytical, dissective mind, and enjoys taking things apart and putting them back together to understand how they work. He has a rough, dry sense of humor and is guarded about his past to most people.
Hura, Toa of Ice: Paladin, Rode and Avalanche Axe with Shield
Design: White, light blue, and silver. Tall with bulky build.
Background: As a Matoran, Hura lived in Ankha Nui, working in the city guard as one of its premier Investigators. His dedication to uprooting crime and corruption made him a target of a Skakdi gang, but he teamed up with Ankha Nui’s Toa, a Psionics Toa named Whul, to take down the threat. As a reward for his years of service, when Whul retired, he was granted a Toa Stone, and became one of the new defenders of Ankha Nui. With the aid of his Rode, Hura became even more of a menace to the criminals of the city, and quickly became one of the most popular Toa. His reputation spread all across the Northern Continent, to the point that Lhikan and Fau sought him out for assistance in dealing with a tribe of Zyglak threatening a trade route. He worked so well with them that he decided to join their group, and quickly became Lhikan's lieutenant thanks.
Personality: Hura is a dedicated, focused man who religiously believes in the Three Virtues. He also upholds the Toa Code more vigorously than most, doing his best to be honest and admirable to the Matoran he guards.
Naho, Toa of Water: Bard, Huna and Harpoon Bow
Design: Metru blue, Mata blue, trans purple, and silver. Average height and build.
Background: Naho was a Student in Ga-Metru, known for taking classes in as many topics as she could. She was a veritable sponge for knowledge, but never graduated to a Teacher, as many expected, as she was perfectly content to only learn. Besides studying, though, she was one of the finest singers in Ga-Metru, and had experience boating. Over time, Naho’s curiosity to explore other lands became a driving force in her life, but she was reluctant to leave without a friend, and no one she knew was willing to leave Metru Nui. That changed when she met Marn in one of her language classes, and the two quickly bonded. Upon learning about Marn’s own desire to experience other islands, they purchased a boat together, finished up their work in Metru Nui, and sailed off for the Northern Continent. After years of traveling together, the two became Toa after saving a village of Le-Matoran from a Nui Rama swarm. They trained with a Le-Turaga mentor named Exival, but eventually left the village in the care of a Le-Toa in order to continue exploring. They eventually met Kanae, and she joined their band. The three have them have sailed around the Northern and Southern Continents, Stelt, Zakaz, and Xia, protecting Matoran wherever they could.
Personality: Naho is studious, curious, and quick-witted. She enjoys discussion and music, frequently bantering with her siblings when she isn't learning new songs from other lands.
Marn, Toa of Earth: Cleric, Kakama and Quake Hammer with Shield
Design: Black, sand green, and gold. Short with bulky build.
Background: A former Archivist from Onu-Metru, Marn specialized in stories and artifacts from foreign lands. Years of cataloging and recording legends from far away inspired Marn to travel to these places firsthand, but he could never get the funding for it approved by the Chief Archivist, Mamoru. On a whim, Marn decided to enroll in a class on a language from the Northern Continent he had come across in his work, and met Naho as a fellow student. The two hit it off, and after learning of their mutual desire to travel, bought a boat and sailed for the Northern Continent. Marn kept a journal of their adventures, planning on eventually returning it to Metru Nui and adding it to the Archives, but his transformation into a Toa changed his plans. Now, his focus is on protecting the Matoran and preserving their different ways of life.
Personality: Marn is curious, quiet, and self-assured, confident in his abilities and mindful of his limitations. He believes strongly in preserving the past and understanding others, which frequently makes him a mediator in his team.
Kanae, Toa of Plantlife: Druid, Amana (Mask of Healing) and Thorn Sickle
Design: Dark blue, lime green, Mata green, and gold. Small with light build.
Background: Kanae was a Healer from a heavily forested area in the Northern Continent. As a Matoran, she was exemplary for her patience, compassion, and expertise in her craft. When a parasite created by Mutran made its way to her village, Kanae was the first to identify what was diseasing her people and concocted a cure. It worked marvelously, preventing any deaths from a wasting infection, and she was soon able to spread the cure to the rest of the Northern Continent. To honor her achievements, Kanae’s Turaga offered her a Toa Stone, which she accepted. Kanae mainly used her powers over plantlife to ensure prosperity for her people, but as the years passed without a major threat, she began to wonder if her duty required her elsewhere. When Naho and Marn stopped by her village in their travels, she begged to join them, and left with her village’s blessing to help those more in need.
Personality: Kanae is a dedicated, compassionate healer, always seeking to help. She is also fairly quiet, preferring to stay out of the limelight.
Tiro, Toa of Ice: Monk, Calix and Adamant Staff with Rhotuka Launcher
Design: Dark grey, white, and gunmetal grey. Tall with average build.
Background: Tiro comes from the slopes of Mt. Vikhtol within the Southern Continent, which holds the Temple of Destiny. The Temple is one of the holiest places within the SC, containing prophecies and visions of many different Seers. Tiro was a Seer, as well as the Temple’s guardian Toa. She stayed there for millennia, defending the temple from Rahi, as well as Dark Hunters and other brigands who wished to steal the secrets contained within. She has honed her body and her mind almost to perfection, and her Kanohi Calix gives her the edge she needs against any opponent. Her time with the temple ended when she received a vision to seek out the Scholar Mafa in Ankha Nui to help him achieve his destiny. She prepared for her departure by training a successor, and set out to find the Matoran her visions spoke of. Since finding Mafa and helping him become a Toa, she has done her best to train him in wisdom, not just intelligence.
Her Rhotuka has a calming effect on those it hits, sometimes to the point of knocking them out.
Personality: Tiro possesses vast wisdom, which she likes to convey in parables and the occasional riddle. She tends to be quiet, preferring to observe before she acts in any situation, but her devotion to the Great Spirit and the Toa Code are unshakeable.
Kodan, Po-Matoran: Chronicler, Erodo (Mask of Psychometry) and Chronicler’s Staff with Kanoka Disk Launcher
Design: Brown, black, and grey. Metrutoran.
Background: Kodan was a Merchant that traveled between the different Metrus, with a knack for Kanoka disks that led to him- at least he claims- inventing Akilini. His route around Metru Nui brought him in contact with many different walks of life, but one of his favorite places was Onu-Metru, as he found the stories stored within the Archives fascinating. At one point Marn tried to get him to become a junior Archivist, but Kodan decided against it, as he liked the freedom his current job gave him.
Personality: Kodan is friendly and personable, good at putting people at ease to share things with him. He also has a mean competitive streak, as while his invention of Akilini is up for debate, his skill with it is unquestionably high.
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bioniclechicken · 8 months
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Naho misses someone
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bionicle-ramblings · 2 months
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Don't mind me, just:
Naho/(Matoran)Vakama: Okay, what does Y-E-S spell?
Lhikan: Yes.
Naho/Vakama: What does E-Y-E-S spell?
Lhikan: Yes.
Naho/Vakama: (Laughter) What does E-Y-E-S spell?
Lhikan: Ee-yes?
Naho/Vakama: (Laughter)
Lhikan: What is happening?
Naho/Vakama: What does Y-E-S spell?
Lhikan: Yes.
Naho/Vakama: What does *E*-Y-E-S spell?
Lhikan: Ee-yes.
Naho/Vakama: (Dying of laughter)
Lhikan: What are you crying for?
Naho/Vakama: What does- (Deflating from laughter)
Lhikan: What are you do-
Naho/Vakama: Okay, try again. What does Y-E-S spell?
Lhikan: Yes.
Naho/Vakama: What does E-Y-E-S spell?
Lhikan: ... Ease?
Naho/Vakama: (May or may not be alive now due to laughing)
Lhikan: Ay-Ess?
(Both laughing)
Lhikan: You're making me-
Naho/Vakama: I can't breathe! Okay, okay.
Lhikan: E-Y-E-S. Ee-yes
(Both crack up)
Naho/Vakama: Say it again. Say it again. What does E-Y-E-S spell?
Lhikan: ...
Naho/Vakama: (Burst of laughter)
Lhikan: Eeyes.
(More laughter)
Lhikan: What?
(Even more laughing)
Lhikan: You're making me cry, what?
Naho/Vakama: E. Y. E. S.
Lhikan: E-Y-E... Eyes.
(Both just lose it)
Idk, imagining Naho pulling Lhikan's leg or Vakama just having a, "you can't be this dumb," moment is giving me serotonin, leave me be
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deresute-ssrs · 1 month
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Naho 1
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˚₊· ͟͟͞͞➳❥ Ghost/Spirit Naho Saenoki Moodboard :: Requested by Anonymous
♡ / ⇆ if saving | credit if using
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