I was scrolling through Twitter and came across Mile, Apo, Bible, and Jeff's photos from Harper's Bazaar SG's Valentines edition, and I know I should be focusing on the their answers (which were simple but amazing), but I cant help but notice that whoever took Bible's pic and did his hair styling did him dirty??
I know you typically talk about MA and occasionally rt Jeff and sometimes Bible — but I recall you making a few posts before on how MA's modeling experience shine through in comparison to Bible who is inexperienced, and I was wondering if you see it too? or if it's just me being biased to MA and Jeff.
Tbf, I don't think that MA's or Jeff's pics were anything world-stopping (though MA's smiles are making me feel things, and I have a new found love for Apo in earth tones and shades of brown like the cardigan he has on that picture), but Bible's stands out in a not-so good way to me, though I don't really dabble in photography so I was wondering what you thought about it.
I looked at these super quickly before bed last night so (1) I was distracted by the fact Apo and Mile look so much like each other I didn't notice that about Bible and (2) are you trying to have people come for me?! 😂
You're right and now I can't unsee it either... 💀
Of everyone involved here, I'm pretty sure the stylist is actually the least responsible for this photo situation. Actually this is an interesting case because now Mile, Apo, and Bible have all worn that cursed hoodie so this gives an opportunity to look at fashion vs. modelling technique vs. the models and photographer collaborating.
First of all I AM NOT HATING ON BIBLE I think he looks great in the D7 photos from today. I'm not sure who the photog for this one is, but likely May (BOC's staff photographer) or Pond.
Second of all, this is why I think Dior is awful. Their baggy on baggy situation is so shapeless. They're all wearing the exact same three pieces, so it has to be that Dior told them the outfit should be styled like this. Someone else mentioned that one of actors Apo was with at the Taiwan store opening wore the exact same outfit as Mile had on in the Bangkok popup so Dior seems very much a stickler.
The advantage Mile and Apo have on Bible here is height. Not only in that they're taller, but their limbs are longer so they look less diminutive and dwarfed in the baggy clothes.
Though the keyword is less. This is a perfect example of what these ugly baggy shapeless clothes do your limbs length. When I showed @thislittlekumquat she literally said to me she thought the left one was that someone made a hyperrealistic doll of Mile 💀
So problem #1 is Dior.
The second part is definitely a matter of experience. Here's some other outfits on how Apo and Mile dealt with the baggy Dior situation.
And here's how Dior runway models dealt with it.
The hand in pockets situation definitely helps gives shape to the baggy clothes, but Bible's hand is on the one far from the camera and obscured by him that it makes the silhouette worse. Mile and Apo adjusted for it with lighting (knowing their angles) and the Dior runway models adjusted for it by just giving the clothes more shape.
Also compare this to Mile turning and greeting fans at the Dior show and keeping his hand tucked or Mile and Apo's whack grip on the saddle bags. The fact they make these incredibly unnatural body position look easy, natural, and relaxed is also a skill. Mile's popup outfit isn't as baggy as the hoodie, but you might not even notice he's holding his arm/elbow slightly unnaturally but in a way that give the outfit more shape while showing off the bag too.
So problem #2 is Bible's lack of experience.
And the third is... it's on the HBSG editors/photographers. They didn't only take one photo of Bible but this is the one they chose...which makes me wonder how the others even look 😱
Here's a reel of them going through the photos at Apo's latest Vogue shoot and you can see them going through the multiple options. I think MileApo fans are aware we're fortunate, but part of the reason we get so many behind the scenes outtakes and cuts that don't make it to print is because their modelling work is at a consistently high level that editors are spoiled with choice.
Also a case where you can see Apo is styled the same in the two pictures but the lighting really affects how the photos turn out... the shadows on Bible's photo are flat. So this is a photographer/editorial choice they could have corrected at the time. 🤷🏻♀️ I'm not sure why they didn't correct at least the lighting because I'm pretty sure that would also fix some of the problem.
Lighting patterns from left to right: Flat, Butterfly, Loop, Rembrandt, and Split
Problem #3: HBSG's photographer/editors not adjusting for Bible's lack of experience and giving him more direction.
As for Mile and Apo's not being The Most of all shoot of all time, I agree, but as a model you also have to model to the theme. It's a Valentine's Day shoot and they're talking about love... being a little smiley and cutesy instead of serving at 1000% is probably also appropriate. And we as fans are charmed by that too :)
Anyway, yeah, Bible lacks experience but he's an actor and a celebrity they're featuring. The photog should be adjusting for Bible's level of experience and not expect everyone to be experienced models like Mile, Apo, or Jeff.
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I've been thinking about the Jance photoshoot and oof do I have Thoughts but -- okay, an attempt to explain why this photoshoot really speaks to me.
I've seen a bunch of different takes float across my dash, but to me the core of this photoshoot is the portrayal of a very deep bond between two men without fully specifying what kind of bond it is. The message I get from their pictures, from Jan looking into the camera (almost?) defiantly while Nace looks serious to the two of them looking at each other and only each other, is "This is us. This is our relationship. What kind? Well, none of your business, but we're not hiding it and we won't help you put us into a definitive drawer."
Since this got long, more thoughts under the cut
And, like -- there's so many layers to this shoot? So many ways to read this as an utter fucking power move, and I'm just. Really touched.
So. Layer one is kind of what I pulled from the art earlier, saying, "you may get to see us be intimate and close, barely hidden behind a glass door (= lack of privacy), but at the end of the day, we decide how much we share. And even if you get these intimate glimpses, you do not get all of me (= him half-hidden behind his hair and/or Nace)"
So what do we glimpse? Well, that's where it gets delicious imo. Because it could be read as non-sexual and non-romantic, so just platonic. Non-sexual intimacy is still pretty rarely portrayed, especially between men, and that goes double for non-romantic intimacy. And so as someone on the aroace-spectrum, that speaks to me so so much.
it's also such a fuck you against Toxic Masculinity -- that they can be this vulnerable together, that they don't mind showing -- that they're actually showing off to -- the world that they're this vulnerable with each other. Just. Intimacy and trust and closeness; laughing together and seeing each other and presenting a united front against the world (= the viewer).
I've long-since wondered if Nace is Jan's emotional support bassist -- if they're each other's comfort people, which would track with them doing this shoot together, presenting themselves in front of the camera together. "I'm doing this, putting myself out there, because with you by my side it feels doable."
And just. The fact that it can be read as queer and they clearly don't mind is also stunning regardless of if they are actually queer and/or actually in a relationship. They know what the fandom thinks. They know what this will look like. And yet -- no "no homo", no "bradders"; just unabashed joy in each other's presence and standing together -- and it's not escaped my notice that it's Jan having Nace's back, fixing the camera with a look of, if you touch him, I'll end you.
And if it is an affirmation that they're queer/together? Then holy shit, what a power move.
Just. I think this is a piece of art that's really resonating because I can see myself in so many of these layers and that's just so powerful. Damon is a pretty good photographer, from what I've picked up, and so I think this is not an accident; I think this series of photos confirms exactly as much and as little as he wants it to. And in the gaps in between, which I understand is something art does, we have space to see ourselves and engage with the artwork in our own ways.
Because at the end of the day, as raw and as candid as these shots look, this isn't an unfiltered version of them. It is them, at least in part, but it's art. It's a performance. It's something we can construct narratives out of (which, probably surprising no one, is something I really enjoy), but we're still engaging with the performance, not the real people underneath. But it still takes guts to give yourself over to that performance, and that is what might move me the most, gorgeous and stunning pictures and all.
The fact that they stepped forward and said, "This is us. Make of it what you will."
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Who wants to see the closest thing the Bugsnax journalist has to a full model, doing various animations?! Well, I did. So I made this in Blender, and put them in Clumby's office because why not. The specific animations:
Orange journalist: Idle
Yellow journalist: Running
Green journalist: Crouching
Black journalist: On fire (fire not pictured)
White journalist: Activating the Lunchpad (Lunchpad also not pictured. Maybe it's just offscreen?)
Purple journalist: Using the Snakgrappler
Only the arms and lower body are textured, because only the arms and lower body actually exist in the game. The upper body is a less-detailed model used to cast the player character's shadow. It's not like you're going to look at their shadow in the game and notice that they don't have eyelids. You can barely even tell that they have an overbite. I've checked. Anyway, I made the shadow-only part the same colour as the top of the legs, but they kind of look like they're made of rubber. With fuzzy pants on.
The arms are actually a separate model to the rest of the body, in both the in-game model and the shadow model, and I'm like 95% sure I attached them correctly. The in-game and shadow versions of the arms have slightly different animations, and the in-game arms seem to attach to the camera, which is behind where the nose would be in the shadow model. I'm using the in-game arms here, since they're more detailed, but I attached them to the top of the spine where it would make more sense for them to be, and had to do some weird stuff with constraints to stop them from sliding all over the place.
Also, the in-game arms have individually animated fingers, which not even the NPC Grumpus models have, allowing me to do this:
"Thanks, Chandlo. You really
'slam-dunked'
my questions."
(I want to make it completely clear that I posed the model like that. The other poses are from the game, but that one's mine, I'm sure someone who knew what they were doing would make it look a lot better)
(They definitely did quotation fingers during that line. Search your feelings. You know it to be true)
There's also a secret to the model's blank expression! Or at least a detail you can't normally see. Since there's no texture, you can't see their pupils, but if you turn on wireframe...
A Grumpus?
Journalist the Grumpus?!
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