DRAWING BACKGROUNDS: TIPS AND TRICKS
So many people are afraid of drawing backgrounds and I think it's a shame, so here's some tips and tricks, because I'm not perfect at it myself but I think the hardest part is really just knowing where to start.
First off: Perspective
Yeah, yeah, that's the scary word. But I promise you, once you're familiar with the basics, backgrounds are a LOT less intimidating. Don't get discouraged if WHEN you have trouble with it. Even professional artists struggle with it. I promise you, screwing it up is good and normal. That's how you learn after all!
Now I'm not going to go into detail on how to do it here, because honestly there are a thousand and one free resources online and in libraries that can explain it far better than I ever could in a singular broad-strokes tumblr post. But I AM at least telling you you should familiarize yourself with these basics:
Important Terms:
Horizon Line: A horizontal line across your canvas, showing your viewer's eye level and providing a location for most of your vanishing points.
Vanishing Point: Integral to drawing in perspective. The sides of a 3D object get smaller as they become farther away from the viewer in space. This point is where the parallel lines of a side eventually meet.
The Basic Types of Perspective:
One Point Perspective: Good for drawing things that you're looking at straight on.
Two Point Perspective: Good for drawing things at an angle.
Three Point Perspective: Good for drawing things the viewer is looking up or down at, especially at an extreme angle.
[Click images for ALT descriptions]
And if you're comfortable with these and serious about improving your skills for use in storytelling, I also might suggest looking up:
4 Point Perspective: Great for extra wide or tall shots and for camera tilts if you're doing an animation or animatic. I think some other names for this in animation include "banana pan" and "warp pan."
5 Point Perspective: Fish-eye lens. Good for all your angsty anime boy slipping into madness needs!
Some perspective tips I wish someone had told me earlier:
Objects' relation to the horizon line is constant.
A super helpful tip to remember when placing a character or object in space is that they will always (assuming they aren't changing in size or moving up or down) have the same relation to the horizon line no matter how far or close they are. If your horizon line is at shoulder height for your focus character in the foreground, any character of the same height in the background will still line up with the horizon line at the shoulders.
How to pick the distance between your vanishing points:
2 pt perspective uses 2 vanishing points, 3 pt uses 3, etc, etc, but how close should they be? Well, first of all, for anything that isn't one point perspective, one or more points will usually be off the canvas. Super annoying, I know, but the closer your vanishing points are, the more warped your drawing will become.
Second, a helpful thing to know is that choosing the distance between your points is basically the illustration equivalent of picking your camera lens! Photography buffs will know that wider (shorter focal length) lenses show more space and make the distance between foreground and background more dramatic, while longer focal length/telephoto lenses are flatter, and more focused and intimate. The same is true of vanishing points that are closer (shorter focal length) or farther apart (longer focal length).
2 point/3 point/etc doesn't actually mean you're limited to that many points total on your page.
this one confused me a lot when I was getting started, lol. A lot of examples will show you drawings of nice, neat cities or something, in which all the buildings are facing the same way in order to demonstrate perspective drawing. But in real life, buildings don't all face the same direction. They're at all sorts of different angles. So how do I do that??? Answer: Just because you're drawing in 2 point perspective or whatever doesn't mean you... have to actually keep your 2 points in the same spot. You can move them around, just keep them the same distance apart, so you're not screwing up your camera lens.
Other Tips:
Use reference!
The instant you try to draw a house, you're going to forget every house you've ever seen. That's just how it goes. Buildings are complicated. Do yourself a favor and collect a few reference images first, buddy!
Consider details (like architectural style, amenities, and materials)
Your building will look more like a building when you keep in mind that buildings have gutters and door knobs and light switches and paneling and stuff, and aren't just boxes with roofs on them. Again: reference! You will forget electrical sockets and baseboards exist immediately. Art brains are dumb.
Use details and texture to fill in negative space
Giant stretches of blank space tend to be boring and distracting. Put a few suggestions of wood grain or something on that wall back there, bud, just don't overdo it.
Line weight
Darker, thicker lines draw more attention, look heavier, and look closer to the viewer than lighter, thinner lines do. Take advantage of this to draw the viewer's attention to your focal points, de-emphasize less important details, and imply depth. It's up to you to decide how you want to use this and what your style is, especially once you start getting into combining or replacing it with shading, values, and color, but a helpful rule of thumb is to try reserving your thickest lines for focal foreground characters and use thinner lines on backgrounds, especially details in the far distance.
Perspective guides
If you're drawing digitally, take full advantage of any perspective tools you have access to! A lot of art programs lately have begun adding perspective guide features that let you set up vanishing points and then literally guide your hand as you draw so you stay in perspective. Some of these include Procreate, Clip Studio Paint, and Adobe Fresco. (still sadly none in Photoshop as far as I'm aware, what the heck, Adobe!). Check through the settings of yours to see if it gives you any perspective guides or other similarly useful tools. They're 100% worth it! And for god's sake, if you've got any skew or perspective warp tools, draw your complicated shapes flat and then warp them instead of spending an hour on it! Don't make my mistakes!
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I was drawing Rey and Kylo Ren to practice and explore my style on them....
....and I noticed a very interesting tiny detail in Kylo's clothes.
Remember how in this shot it kinda looks like he's wearing a very short skirt, and it's slightly longer at his back?
I wanted to replicate that, so I took a closer look at the direction of the fabric and the way it is tailored, and indeed....
....the lines are not straight, like on his upper back, but are tailored at an angle and go down towards the middle.
You can also barely see it here if you zoom into the picture.
That's it. That's the post.
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wow...... MANY artists take requests randomly. this isn't the original anon, I just saw your post&was blown away by how rude it was. this anon wasn't even rude. artists are always putting out informationals with like guides on how to speak to them&it's the so egotistical&rude&controlling. I literally won't commission random artists anymore&only my close friends bc of these rules that change artist to artist&don't apply to everyone. anon asked you a simple question&was extremely nice about it&you chose to be an asshole in response. y'all act like you're training rabid dogs or something. just, say no, don't answer, or block the anon. like I can't figure out what ticked you off so much about that. talking to ppl like shit won't help them. it will just make people afraid to speak to you at all. anyways lol you're losing a follower&a fan. maybe let your anger out at the gym or something before you take it out on someone asking an innocent question. they truly probably thought "the worst they could say is no" &you proved them wrong. exactly the reason I no longer commission art from artists who aren't my close friends. my anxiety is too high to deal with the anger&your need to control how other people talk to you(even when it's not mean&they're just asking an innocent question).
Good lordt
Mate, I said "no hard feelings just letting you know this ask came across as rude" after we had a bit of a giggle about how funny it is that they hadn't stumbled upon the specific kind of fanart they wanted to see when IMO it's extremely common in the fandom, and then pointed them to another artist who had already drawn what they wanted to see.
"Don't ask/hint at artists to draw you things for free" is not being rude or demanding or egotistical, it's just a firm boundary. It's not a minefield to navigate, and artists who accept random requests usually say so somewhere in their bio/about. I also think blocking the poor anon would've been way more harsh and unnecessary than letting them know how their behaviour was perceived, cuz if they keep doing it, some other artist is going to be way meaner about it.
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