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#i should look at my source more..
purpple-plants · 1 year
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Hey! I made another edit.. source memories and stuff! (This is really fun don't mind me) -🎐
This was pretty hard to make for some reason.
Anyways, here it is.
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I'm actually blind, but I got used to navigation over time.
My hair's brighter and I sometimes wear a little makeup.
I also really like gloves! I think they look good on me!
My gnosis is also an earring.
This is extra, but I'm pretty sure Ei helps me braid my hair, since I don't know how to do it myself.. I'm learning!!
That's pretty much it. I can maybe try doing edits of the other people in my source? (Well, how I remember them..)
Anyways, bye!
-🎐
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amphibianaday · 7 months
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day 1421
#uh just a heads up if you expand the tags to see all there's. a lot. very long#amphibian#frog#poison dart frog#based on my most popular frog to date (day 651)#inspired by everyone pointing out what they think it looks like#here's a fun secret fact the original guy is actually a phantasmal poison dart frog (Epipedobates tricolor)#(according to the original artists title of the drawing)#not Anthony's poison arrow frog (Epipedobates anthonyi)#i feel too awkward to really point it out though because they look the exact same. i cannot tell if there is a difference#im half convinced the same frog was just discovered and named twice#its very curious btw if you go on the (english) wikipedia page for either species it doesn't mention the other#while hereptiles.info (no idea if this is a trustworthy site) lists both names as common names for the same frog (incorrectly??)#while inaturalist lists them as two different frogs. curiously with tricolor having wayyyyy fewer photos#ok anyway that's my rant i went on a whole journey trying to figure out if these are the same frog or not and i have no answer#i did some more 'research' and i am more confused. some sources seem to imply they are now considered the same species ( e. tricolor)#i think my conclusion is i am willing to agree the drawing looks more like e. anthonyi. it seems like tricolor is generally less vibrant re#and the white is darker and more green?#i feel like thumblr should stop me from typing more in the tags at this point this is a whole essay#at this point i am failry convinced this is specifically the Santa Isabel frog. isthat the real subspecies or morph or whatever#or just the name pet sites are using to sell it??#i even found some sources (frog selling websites) refering to it as “Epipedobates Anthonyi 'Santa Isabel' Phantasmal Poison Dart Frog” lol#Anyways if you read this far hi. species are confusing. i am not a frog scientist#the first few tags are like an hour old now i just kept trying to figure it out and adding more tags
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thunderboltfire · 2 months
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I have a lot of complicated feelings when it comes to what Neflix has done with the Witcher, but my probably least favourite is the line of argumentation that originated during shitstorms related to the first and second season that I was unlucky to witness.
It boils down to "Netflix's reinterpretation and vision is valid, because the Witcher books are not written to be slavic. The overwhelming Slavic aestetic is CDPR's interpretation, and the setting in the original books is universally European, as there are references to Arthurian mythos and celtic languages" And I'm not sure where this argument originated and whether it's parroting Sapkowski's own words or a common stance of people who haven't considered the underlying themes of the books series. Because while it's true that there are a lot of western european influences in the Witcher, it's still Central/Eastern European to the bone, and at its core, the lack of understanding of this topic is what makes the Netflix series inauthentic in my eyes.
The slavicness of the Witcher goes deeper than the aestetics, mannerisms, vodka and sour cucumbers. Deeper than Zoltan wrapping his sword with leopard pelt, like he was a hussar. Deeper than the Redanian queen Hedvig and her white eagle on the red field.
What Witcher is actually about? It's a story about destiny, sure. It's a sword-and-sorcery style, antiheroic deconstruction of a fairy tale, too, and it's a weird mix of many culture's influences.
But it's also a story about mundane evil and mundane good. If You think about most dark, gritty problems the world of Witcher faces, it's xenophobia and discrimination, insularism and superstition. Deep-seated fear of the unknown, the powerlessness of common people in the face of danger, war, poverty and hunger. It's what makes people spit over their left shoulder when they see a witcher, it's what makes them distrust their neighbor, clinging to anything they deem safe and known. It's their misfortune and pent-up anger that make them seek scapegoats and be mindlessly, mundanely cruel to the ones weaker than themselves.
There are of course evil wizards, complicated conspiracies and crowned heads, yes. But much of the destruction and depravity is rooted in everyday mundane cycle of violence and misery. The worst monsters in the series are not those killed with a silver sword, but with steel. it's hard to explain but it's the same sort of motiveless, mundane evil that still persist in our poorer regions, born out of generations-long poverty and misery. The behaviour of peasants in Witcher, and the distrust towards authority including kings and monarchs didn't come from nowhere.
On the other hand, among those same, desperately poor people, there is always someone who will share their meal with a traveller, who will risk their safety pulling a wounded stranger off the road into safety. Inconditional kindness among inconditional hate. Most of Geralt's friends try to be decent people in the horrible world. This sort of contrasting mentalities in the recently war-ridden world is intimately familiar to Eastern and Cetral Europe.
But it doesn't end here. Nilfgaard is also a uniquely Central/Eastern European threat. It's a combination of the Third Reich in its aestetics and its sense of superiority and the Stalinist USSR with its personality cult, vast territory and huge army, and as such it's instantly recognisable by anybody whose country was unlucky enough to be caught in-between those two forces. Nilfgaard implements total war and looks upon the northerners with contempt, conscripts the conquered people forcibly, denying them the right of their own identity. It may seem familiar and relevant to many opressed people, but it's in its essence the processing of the trauma of the WW2 and subsequent occupation.
My favourite case are the nonhumans, because their treatment is in a sense a reminder of our worst traits and the worst sins in our history - the regional antisemitism and/or xenophobia, violence, local pogroms. But at the very same time, the dilemma of Scoia'Tael, their impossible choice between maintaining their identity, a small semblance of freedom and their survival, them hiding in the forests, even the fact that they are generally deemed bandits, it all touches the very traumatic parts of specifically Polish history, such as January Uprising, Warsaw Uprising, Ghetto Uprising, the underground resistance in WW2 and the subsequent complicated problem of the Cursed Soldiers all at once. They are the 'other' to the general population, but their underlying struggle is also intimately known to us.
The slavic monsters are an aestetic choice, yes, but I think they are also a reflection of our local, private sins. These are our own, insular boogeymen, fears made flesh. They reproduce due to horrors of the war or they are an unprovoked misfortune that descends from nowhere and whose appearance amplifies the local injustices.
I'm not talking about many, many tiny references that exist in the books, these are just the most blatant examples that come to mind. Anyway, the thing is, whether Sapkowski has intended it or not, Witcher is slavic and it's Polish because it contains social commentary. Many aspects of its worldbuilding reflect our traumas and our national sins. It's not exclusively Polish in its influences and philosophical motifs of course, but it's obvious it doesn't exist in a vacuum.
And it seems to me that the inherently Eastern European aspects of Witcher are what was immediately rewritten in the series. It seems to me that the subtler underlying conflicts were reshaped to be centered around servitude, class and gender disparity, and Nilfgaard is more of a fanatic terrorist state than an imposing, totalitarian empire. A lot of complexity seems to be abandoned in lieu of usual high-fantasy wordbuilding. It's especially weird to me because it was completely unnecessary. The Witcher books didn't need to be adjusted to speak about relevant problems - they already did it! The problem of acceptance and discrimination is a very prevalent theme throughout the story! They are many strong female characters too, and they are well written. Honestly I don't know if I should find it insulting towards their viewers that they thought it won't be understood as it was and has to be somehow reshaped to fit the american perpective, because the current problems are very much discussed in there and Sapkowski is not subtle in showing that genocide and discrimination is evil. Heck, anyone who has read the ending knows how tragic it makes the whole story.
It also seems quite disrespectful, because they've basically taken a well-established piece of our domestic literature and popular culture and decided that the social commentary in it is not relevant. It is as if all it referenced was just not important enough and they decided to use it as an opportunity to talk about the problems they consider important. And don't get me wrong, I'm not forcing anyone to write about Central European problems and traumas, I'm just confused that they've taken the piece of art already containing such a perspective on the popular and relevant problem and they just... disregarded it, because it wasn't their exact perspective on said problem.
And I think this homogenisation, maybe even from a certain point of view you could say it's worldview sanitisation is a problem, because it's really ironic, isn't it? To talk about inclusivity in a story which among other problems is about being different, and in the same time to get rid of motifs, themes and references because they are foreign? Because if something presents a different perspective it suddenly is less desirable?
There was a lot of talking about the showrunners travelling to Poland to understand the Witcher's slavic spirit and how to convey it. I don't think they really meant it beyond the most superficial, paper-thin facade.
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palossssssand · 1 year
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Tried out a different style! and was somehow compelled to do a background!
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raphaerolo · 3 days
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Last line challenge
Rules: in a new post, show the last line you wrote (or drew) and tag as many people as there are words (or as many as you like).
Tagged by the lovely @merlyn-bane
I was (unsurprisingly) working on the little codywan surfer au, doing a design sketch for fox, the resident lifeguard. The last line was the shading above his shorts and as you may notice i'm once again getting carried away with a design sketch 😅
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I will draw him some hands eventually... he'll need those to swim...
No pressure tags for @alamogirl80 @pyromanicdaydreamer @chiliger @notthestarwar and @anaclastic-azurite (head honcho of surf au btw)
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absenthearted · 1 year
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HISTORICAL WESTERN || HACKEARNEY + ALTERNATE UNIVERSES [2/?]
PERSONAL.—Gentleman, aged 56, Sheriff and owner of valuable mining property, seeking the acquaintance of a single or widow lady of any means, and with good character and disposition. Object matrimony if suited. Contact C. Hackett, North Kill, NY.
[...]
BUSINESS OPPORTUNITY.—Apprenticeship available for a hardworking, dedicated Physician in mining town upstate. Lodging and transportation provided. Ability to serve both man and beast preferred. Contact C. Hackett, North Kill, NY.
Between dealing with roving outlaws, petty small-town disputes, and feral wild wolves, Sheriff Travis Hackett doesn’t have time for marriage and a wife. His meddling brother decides to help him out—whether he wants it or not.
Laura Kearney never thought she would become a mail-order bride, but she’s willing to do almost anything to pursue her dream of becoming an animal doctor.
In which a secret matchmaking plan goes terribly wrong, Laura gets rejected by her supposed fiancé on the same day that she meets him, and Travis makes a terrible first impression. [Inspired by @genevievedarcygranger’s prompt from the Hackearney Fic Exchange.]
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yazzydream · 10 months
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Jujutsu Kaisen Deformed Wafer Stickers Vol.4
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mildmayfoxe · 2 months
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❤️‍🔥 BESTSELLERS ❤️‍🔥 top eighteen just for fun!
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j-esbian · 20 days
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(one of) the most frustrating parts about the portrayal of drow society is that it wants to create Reverse Sexism without uncoupling itself from some. pretty foundational patriarchal ideas. it ascribes to the (tired, essentialist) notion that men are inherently good at certain things, and women are inherently suited for different things
but rather than the basic subversion of “women are warriors and men are the homemakers” or even early feminist thought experiments like “traditionally ‘women’s priorities’ are given importance over ‘men’s’ (ie things are governed by council, importance is placed on childrearing, etc)”, menzoberranzan is “this society still holds to patriarchal values and women are not as good at these things which is why it’s demonstrably worse”.
the biggest tell is that they have to control the male population to maintain female dominance, the implication being that in a fair fight, men would easily overpower them. it assumes the misogynist ideas as fact that “women are inherently weaker” and also “women are duplicitous” so the drow fighting style is based on stealth and sabotage rather than “”honorable”” face- to-face combat (letting lie also the assumption that the only avenue for ambition is through military violence, and therefore still making it so that they are reliant on men, even as disposable shock troops, for their success).
the only things that keep women in charge are by stacking the numbers on a systematic level, and through sexual domination on the individual level (because clearly the only real power a woman can have over men is her sexuality).
it is a society where “men act like men” but women don’t act like women; it is evil because an act of god created an aberration against the “natural order” of things, and there is no one to tend the hearth (because if the women won’t do it, no one will)
#there’s just. so much to unpack#call me old fashioned but i think. if you’re trying to subvert something you should first understand how it actually works#now this is also mostly based off of what i read from the first couple drizzt novels and old lore on the wiki so like#it’s possible that they’ve tried to do a spit-polish retcon in 5e#but every time they’ve tried to do that with other things i feel like they also misunderstood the real issue so#either way i don’t have a lot of faith that this would have fundamentally changed#it’s probably just something like ‘yep we acknowledge it’s problematic but that’s bc lolth is eeeeevil so it’s supposed to be bad’#like i’m gonna be honest. i roll my eyes whenever Any fantasy society spends time codifying gender roles in this kind of way#there’s plenty of other races that are like ‘men are warriors and women are homemakers but both are equally important so it’s not sexist!!!#like they’re not just reinventing the wheel of victorian Separate Spheres#but what gets me about this one is how clear it feels that no one thought deeply about it#‘a matriarchy is when women act like men’#i have no source for this but it FEELS like it originated as a reactionary response to second wave feminism#‘women can do the same things men can do?? we should let them in positions of power??#this is what that looks like. checkmate feminists’#honestly i have learned a lot more about the way men think about women from fantasy bc#it rly shows their asses when you’re ostensibly removed from the world we live in#and the things they place importance on#mine#dnd
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fromtheseventhhell · 6 months
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Huge fan of annoying stans getting their comeuppance in the form of either a) getting the ending they wanted but it being so poorly written that it's universally criticized and ignored (bonus points if it involves the writers or cast doing damage control and recontextualizing things) or b) them getting the exact opposite ending to what they predicted with only the tiniest of crumbs towards what they wanted (bonus points if the crumbs in question have to be misinterpreted to count)
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skrunksthatwunk · 10 months
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ok so. kiwami 2. rooftop scene. the ending. it's a bit of a clusterfuck but i wanna talk about one detail, a problem they bring to your attention by Fucking. Talking About Her.
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haruka is watching all of this unfold.
[this post is like 4.5k words long + pretty critical + has spoilers for kiwami and kiwami 2, and really minor/vague ones for a couple others. they're not that bad though, trust me (and i added a warning in the one place it is major)]
ALSO CONTENT WARNING i'm gonna talk about kiryu's passive suicidality a good amount in this one, so stay away from this if you think that might affect you negatively/you'd be better off skipping it. i'll also make a tl;dr (which i will highlight in red) at the very end if you really wanna know what my point is that will exclude those elements <3. i am also going to use a lot of choice-based language in regards to kiryu's contemplation of suicide because i think it's the lens through which the games treat the topic, but i personally don't find it a productive or realistic way to look at suicide or suicidal ideation at all. someone dying by suicide absolutely does not mean they don't care about their loved ones enough to fight on or whatever. i love you, and proceed with caution on this one.
(also i'm using the kiwamis as my point of reference because i uh. don't have a ps2? those are the games that i played, and though the differences are likely slight, i wanna be clear about that. also,, ignore the watermark on these screenshots,, i didn't notice them and i'm not retaking them. we're all gonna have to settle for youtube cutscene comps for now xoxo)
first, we have to talk about the ending of the first game.
[note: i am Really Really Confident kiryu has a conversation earlier in the game about his going to jail in nishiki's stead being him running away and choosing not to resist his two options (go to jail or let nishiki go to jail) and define his own path, fighting his way against fate to make it happen. part of why i'm so confident it exists is because it made such an impression on me at the time. it's pretty important to my interpretation of things but i also can't find it for the life of me, so uh. sorry ✌️ i really tried. this post's takes/analysis will be dependent on this scene existing, so keep that in mind. if anyone knows where to find the scene/screenshots of it, lmk and i'll add a follow-up with it]
kiwami stuff
so as she's dying, yumi tells haruka this:
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that she may be dying (painfully, and right as she's getting everything she wanted), but she doesn't regret it, because at least she did something rather than running away from it all. that you shouldn't run away, ever.
shortly thereafter, when the police find kiryu and haruka, this exchange happens between him and date. here's the play by play:
date tells kiryu he can get him out of trouble with this, and that if he doesn't, he'll get life in prison; kiryu declines his help:
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kiryu is so devastated (understandably) by the back to back losses of the three people closest to him that he resigns himself to life in prison, and the death-in-effect that would be. he would prefer to waste away rather than struggle through a life without them. prison was monotonous and isolating, but coming back after a decade was overwhelming, and coming back to everything being so warped and twisted, and then losing the corrupted scraps he had anyway, well. he wants to go back to sleep. he doesn't want to be in a world where everything's the same except he's on his own. better to return to safety, to die slowly in a hell he knows well than weather a new one where he has control and agency, and thus one where he has the ability to fail and to lose anything at any time. he explains to date that that loss is why he can accept his death:
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date shakes him and asks him if there's really nothing left for him, no reason to keep living at all:
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then echoes yumi's advice to haruka:
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which makes an impression on kiryu:
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date gives him a reason to live in the form of haruka, saying she'll be on her own again if he goes to jail. he hijacks kiryu's tragic protector complex to keep him alive, because she needs him, and because she's someone precious to him:
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after the dust has cleared,
kiryu and date also have this exchange, where date tells him to stay away from the cops (and presumably arrest and a return to prison, the aforementioned fate akin to death), and kiryu cites haruka as his reason to stay away, one he holds to with no uncertainty (showing again that he's accepted date's logic, that his reason to keep living even when it's incredibly difficult is to care for the more vulnerable haruka). given the weight of the consequences, to me, it feels like date's telling him not to be alone with his thoughts or something. it's almost frightening:
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so, what's our takeaway from kiwami?
kiryu lost everything and hit rock bottom, but he chose to fight, and to live life on his own terms, even when it got difficult. that's the narrative life lesson he had to learn to avoid repeating the events of 1995. he made that choice for haruka's sake. it's seen as growth.
and without him, haruka would've just returned to the orphanage (assuming she could make it back to sunflower at all) with no one who knew or understood what she had been through, no one to mourn with her, and no one to give her the attention, care, and protection she needs. kiryu knows what it's like to be an orphan with a limited parental figure who only checks in every so often (kazama, "aunt" yumi), and what someone will do for attention/affection from that person (via both himself and nishiki swearing up, climbing the ranks, etc. arguably haruka coming to kamurocho by herself to find "mizuki" is similar), and what it's like to lose them anyway (again, kazama, yumi). their situations parallel each others' somewhat, and that binds them further. and after losing everyone (which he blames himself for to some extent, as one can probably assume from this and 2, and something key to his arc in later games), he chooses to protect her. and this time, he won't fail. at least partially because failing would hurt him, too. he'd have nothing left again.
okay. now we get to kiwami 2.
if you forgot, the context is basically:
everybody's fighting on the roof of a building which i'm sure will not be a running theme or anything as the series goes on
there's a bomb that's about to go off and they don't know how to/can't defuse it
ryuji shot the twist villain to death, but took fatal hits to do so
sayama's like hey!! let's get out of here!!! and kiryu and ryuji are like nooo we have to settle this oughh it's punchin time and they stick her on an elevator and send her down so she doesn't have to watch
ryuji loses. sayama returns, they have a cute sibling heart to heart, and ryuji dies in her arms. sad
kiryu is in rough shape as well, and there's like 2 minutes left on the bomb's timer
here's the scene itself:
sayama tells kiryu they have to run, and kiryu says he can't. the gist is "let's run!" "you go without me" "i'm not leaving you!" "i'm in no condition to run" "i'll carry you then!!" sayama: *sees how fucked up kiryu is, realizes he's Going To Die Anyway* "ok, then i'm staying with you!" and then further bickering about that, before they give up and make out (as one does i guess)
date (he's here now) yells this at them from a helicopter:
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before someone else in the helicopter tells date this:
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we get this shot of haruka calling out to kiryu as the helicopter swerves away:
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and kiryu and sayama have this exchange about haruka where they say they let her down, but that she'll understand:
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then they hug and the bomb ticks to zero right when the credits hit. in post credits it's revealed that the twist villain defused the bomb when they weren't looking, betraying his co-villain for reasons i truthfully do not remember and am unwilling to look up. it's not about that right now.
so, how does this scene interact with the ending of the previous game?
the short answer is "badly <3" but here's the long answer:
it's about choices.
the thing about fiction is that anything you want to have happen, as a writer, can happen. it may not be effective, internally consistent, or logical, but you can write it regardless. audiences suspend their disbelief for the sake of engaging fully with your fiction, but everyone has a threshold past which they will stop being engaged in a story and either become uninvested or annoyed. writers usually have lines they're unwilling to cross as well. but in almost every story, there's at least a couple of places where they stretch reality a little to make the narrative they want happen. this is not a bad thing at all. that's how stories get told.
now, i'm gonna be real with you. i don't care about how feasible plots are like 95% of the time. it's not something i think about much, nor is it something i prioritize. i am a very character-centric media consumer, so if world building and/or plot are a bit stale or contrived, that doesn't really bother me much so long as i'm invested in the characters involved. some people can't stand plot holes or the ways musicals burst into song or whatever, and that's fine for them. but it's not something i tend to find that all that important.
this is all to say that i have a sorta affection for rgg's flavor of bullshit pulling. and it is a powerful flavor, maybe even an acquired taste, but i can and do rock with it so long as it doesn't damage the characters too much. this is why i'm not making a lengthy post howling into the void about joji kazama or the second joon-gi han or how many secret relatives there are. those things are silly and endearing and a clumsy yet heartfelt part of a series i care about very deeply. i'll joke about it, but i don't consider it much of a flaw. it's more like personality. flaws are texture, and they help a piece's identity. point is i am very, very willing and able to suspend my disbelief for these games in exchange for a good time, particularly via good characters.
(if you want another example of where i draw the line from within rgg, the answer's the YAKUZA 4 SPOILERS INCOMING rubber bullets twist, because i think 1) it's actively horrifically stupid (especially retconning a scene we SAW HAPPEN. WE SAW BLOOD ON EACH IMPACT, AND RUBBER BULLETS DON'T OFTEN BREAK SKIN THAT DEEPLY (THEIR DAMAGE IS MORE PERCUSSIVE THAN PENETRATIVE). THESE EVENTS HAPPEN IN THE SAME GAME YOU DON'T HAVE TO RETCON IT JUST REWRITE IT. OR DON'T SHOW THE HIT AT ALL SO THERE'S MORE PLAUSIBLE DENIABILITY. DON'T DO THIS JUST TO HYPE UP YOUR SHITTY VILLAIN NO ONE CARES ABOUT. and 2) (a bit more importantly) i think it actively removes saejima's primary internal conflict for that game, that being his intense guilt over the 18 murders he thinks he committed, one i was invested and interested in. but this isn't a rubber bullets post.)
characters in this series walk off a lot of life threatening injuries. they survive miraculously, they escape in the nick of time, and they pull through in the end. kiryu still somehow hasn't killed anyone. almost every game in his saga ends with an "is kiryu gonna make it out this time?!?" shortly followed by a "yeah lol. lmao" postcredits reveal. kiryu fucking punches a marble statue into dust in the first game. having a story that asks you to suspend your disbelief so much and so often means that when a decision is made, it's not the writers saying, "well, this would have to happen so we are obligated/forced to write it happening" so much as "we wanted this to happen for some reason(s)," because you already know that they're not guided solely by logic. again, this is true of all writers, it's just amplified in stories like these because they've already given you so many hard mode suspension of disbelief moments (they've broken you in like leather, yeah? or like how obvious internet scams allow for self selection by being so obvious that only the most vulnerable people would fall for them. they curate an audience willing to play along with their bullshit flavor so they can tell a story that's more likely to satisfy that audience. in a good way, in a fun way! mass appeal is overrated). there is not much limit to what this series is willing to try and sell you.
so when ryuji takes lethal damage taking out the big bad, that's a choice. when he doesn't die immediately, that's a choice. when ryuji and kiryu send sayama away in the soon-to-be-forgotten elevator so they can settle this like men or whatever despite the literal actual bomb about to go off, that's a choice. when sayama comes back, that's a choice. when ryuji does die, that's a choice. when kiryu determines that he can't escape in time, that's a choice. when sayama is unwilling to leave him, that's a choice. when she says she'll carry him out and there's an elevator right fucking there and then she's like never mind i guess i won't anymore we're dying together right now kiryu like they're not gonna even try?? wouldn't distancing themselves from the blast give themselves a better shot, something that's super possible given the 2 minutes they have with that elevator??? sayama you met him like a week and a half ago why are you ready to die with him that's not a plot hole i just think that's kinda strange whatever anyway, that's a choice. when kiryu stops arguing with her so they can kiss (next to her brother's corpse), that's a choice. when date shows up, that's a choice. when the helicopter can't save them because the bomb was going to go off too soon, that's a choice. when they put haruka in that helicopter and take her away, let her only impact be reminding kiryu and sayama that they can't help her, that's a choice. when they spend their last moments talking as if they're already dead, then simply waiting, that's a choice.
they're all choices that the writers made for the characters, and we are asked to believe them for the sake of achieving the writers' vision, as with any story. the only problem is that the writers' vision here fucking blows.
i'm not saying it would be realistic for kiryu and sayama (and even ryuji) to make it out alive, but it wouldn't be out of character for the series in the slightest. kiryu is suddenly unable to power through here, and that's a choice. so, what is their vision?
put simply, i think they wanted a romantic last stand for kiryu and sayama, a tragic scene of doomed, devoted lovers. and i think they wanted an edge-of-your-seat fake out death. they wanted spectacle.
here's how some specific choices they made undermine all that shit we talked about earlier from the first game.
once again, kiryu is called by date to live, to pick himself up and keep going, no matter how impossible the odds are. he's even reminded by haruka's presence, his one anchor in keeping himself going. the growth he had in the parallel scene in the previous game is challenged, and he fails.
it's not enough this time. and that's a choice.
it's also one i can't think of a good reason for, and that's the real kicker.
characters can have developmental backslide just like people do, and if they're given good reason for it, it can be just as, if not far more compelling that purely linear growth (i am a chimera ant arc enjoyer, and that's all i'll say. sorry if you haven't seen hunter x hunter. uhh. i am also a zuko avatar enjoyer if that helps). but i can't think of anything that happened in that game that would cause this from a character perspective. if anything, kiryu should be less likely to do this intentionally. he's spent around a year raising haruka, and a year has passed since he lost his loved ones. at the very least, the pain should be more dull, though it is established through an early nightmare sequence that his ass is (justifiably) not over it yet. given that their deaths were the initial motivation for his willingness to rot forever, theoretically, he should be more motivated to stay alive than before now that he's got more investment and stability in his life outside of them, particularly when it comes to haruka, his reason for surviving. and if the ongoing nature of the trauma was the motivator for this, then they should've had it affect him more past that nightmare scene (it really serves more as a recap of the last game than anything else) so it didn't come out of nowhere. so the reminder of the lesson that saved his life and then guided it for at least a year afterwards, one that the whole resolution of the previous game relied on heavily falls flat for... some reason.
i think this is a good time to mention that, generally speaking, you don't write arbitrary choices into characters. sure, people in real life are often sporadic, but when analyzing fictional characters, every choice is filed into a portfolio of characterization that can and should be analyzed. going for pure realism can obfuscate their development, motivations, themes, etc. their choices and reactions may be unorthodox, but they must be internally consistent. this is very related to how i view plot contrivance as well. characters drive the plot, not the other way around. stories are about the ways characters affect their worlds/lives and vice versa, and they're the human face to the themes and ideas the writers are trying to explore and express. maybe my stance on this seems hypocritical. i don't know if it is. but to me, plot issues are usually a matter of engagement and investment, while character issues are a matter of substance.
i hope this doesn't feel patronizing explaining all of this, but i want you guys to know where i'm coming from in my analysis. starting at my base philosophy on writing is the easiest way to do that, i feel. defining the terms of the debate, and all that. anyway
and i mean, look. they survive because "it was defused the whole time we just didn't see it happen", so it's not like narrative tension or realism or whatever was THAT big of a priority overall. if it was gonna be a cop-out anyway, they should'nt have ruined kiryu's development too, yeah?. and sayama fucks off to america after this game anyway, so it's not like the doomed lovers thing had much payoff or meaning after this one (though you could argue that's more an issue with yakuza 3 than yk2, which has some merit to it). which means that they chose to sacrifice kiryu's prior development and internal logic for the sake of cheap tension for their finale that was both kinda illogical in and of itself (the elevator!! the elevator!!!) and a romantic climax that neither required nor really benefitted from this staging. (like. you coulda had them make out and then get saved by date, or kiss on the elevator in a "it's moving, but will we make it in time??" way or whatever. look i'm not saying those are great options either but they're SOMETHING okay. it would remove/reduce the amount of time wasted on characters sitting around with their thumbs up their asses for no reason in this finale).
instead the message of this finale is that, actually, sometimes it is impossible to change your circumstances and fight for your own way out of an awful situation. and what should you do about this unfortunate truth? uh. die! i guess. it's the exact opposite of the encouraging, optimistic message of the last game. zetsubou chou pride my ass.
note: i feel i should mention that when suicidality is brought up within the series (particularly in substories), it is always something someone has to overcome themselves through wanting it badly enough. they simply need the inspiration and the motivation to keep going. it's arguably treated as a moral obligation. frankly, the series is broadly very meritocratic (<- bad) when it comes to this topic (and others, but that's a Whole Other Thing. see akiyama's weird loan shark tests as well). sheer will and resolve is enough to conquer any problem, be it physical or mental/emotional, and it's irresponsible to act/feel otherwise. this is the logic the games operating under, and kiryu is often the mouthpiece for this bootstrap-pulling "tough love" sentiment. so when kiryu "chooses" to die, yet faces no emotional fallout from date, haruka, or anyone else, it feels very out of place. it's not just an odd choice; it's specifically, once again, an odd choice to make in context of the game/series/character it appears in.
kiryu's just like eh, haruka'll watch her only family die right as she gets some sense of tentative stability and lets her guard down after a devastating month the year prior (and a relatively dismal upbringing before that) that we trauma bonded over. sure, she likely came to view me as the one who would stay no matter what, who was too strong to be taken out, who she could always rely on, and so i know that dying would hurt her immensely, but she's smart enough to know it'd happen eventually. her eventual recovery means it's okay for me to do this (somehow, in a way it wasn't in the first game). it's an excuse within the narrative's logic, and one it is uncritical of simply because it's kiryu. he gets a pass.
and i think with the previously mentioned passive suicidality and general series-long mental health issues kiryu displays (i mean. yakuza 5's literally his depression arc), this could be retroactively seen as an interesting choice, like a piece in that particular narrative. i don't even dislike that viewing, especially in terms of fan approach. but (assuming this went down the same in yakuza 2), they likely didn't have that in mind. all they had then was the first game and the movie. and they took the first game's Entire Message and contradicted it for nothing but a scene they wanted to have happen because it'd be suspenseful and/or emotional (without actually doing the work to earn it). and they're not fans trying to analyze his character, they're the ones making choices for him. and they chose to massacre my boy. and if the subject of kiryu's mental health was a priority of theirs, why didn't they explore that? haruka and date's feelings on him not resisting and their words not being enough (whether that blame is justified by the narrative or not (it shouldn't be btw)), the uncomfortable drifting that resigning yourself to death and living afterwards anyway often brings, literally any conversation about it besides the minimal shit we get post credits of date being like "did you know about the bomb not having a fuse?" which like. bad answer either way (which is why they weren't straightforward about it, the cowards). you can't just be like "oh uh. idk he just gave up this time. yeah he was gonna die on purpose for some reason. good thing the bomb was fake lol" and then pack up and go home!! that's stupid!! any merit the idea of kiryu dying by suicide in this scene and in this way could have had from a character-based perspective loses its weight because 1. it didn't happen (for kinda stupid reasons), which makes it fall flat and 2. no one is really affected by the fact that it almost did, including him. they sacrificed his ass and replaced it with nothing, even when there could have been interesting outcomes to it.
so the narrative effectively chose to kill him by making the situation impossible, and this impossibility is ultimately arbitrary, given the series' usual approach to miraculous, illogical escapes. that, or the choice to stay was up to kiryu and sayama, one that 1. doesn't make sense and is actively regressive in context of kiryu's arc in the only other game in the series (as well as his whole saga in retrospect) and 2. one that contradicts how the series sees/treats resignation to death/death by suicide in all other contexts without being addressed, challenged, or condemned in ways it would in all other contexts. because they don't want you to think about it like that. they want you to think he (and the narrative) had no choice, that it made sense to do that. but it didn't. it doesn't.
and look, honestly? if i was bleeding out and had like 2 minutes to live, there's a non zero chance i'd say fuck it and kiss a girl too. i get it. but i am (and this is crucial) not a fucking yakuza character. and i'm certainly not kiryu kazuma.
tl;dr (basically just rephrasing the second to last main paragraph)
there are not sufficient character reasons for kiryu and sayama not trying to escape. additionally, because the narrative regularly facilitates even less likely escapes, it's not so constrained to logic and reality that it couldn't pull this one off. the choice to let their situation be impossible this one time was a cheap and arbitrary way of forcing a scene they thought would be cool and dramatic, and in doing so they chose to cannibalize a key emotional note of the previous finale (namely kiryu's mission to dedicate his life to protecting haruka) for hollow last minute stakes-upping in this one. it is then completely disregarded anyway. god damn.
#got so into this post that i used tumblr on my laptop for the first time to surpass mobile's image limit#i also added transcriptions in the alt text (which i should do more often)#actually thinking about it in the movie kiryu teaches haruka that lesson about stumbling on.. and she's the one to ask to follow him... hm.#just interesting given that the movie came out before 2. i don't think it makes much of a difference to the post it's just neat to me#one of my favorite parts of writing this was skimming through a bunch of yk1/yk2 cutscenes and noticing how often kiryu pats haruka's head#it happens a lot more than i remembered and it's very sweet to me. get bonked little one <3#another good thing was realizing you can edit tags when you're not on mobile.... fucking life changing. i have lost hours to mobile tag#editing and i'm not even kidding about that#speaking of editing this one took like 6 hours.. my brother used “yakuza autism” (verb) for me earlier and it's so true. source: this post#i did have a short break to get food bc i hadn't eaten all day but that's mostly because i woke up at 3pm. anyway#also if you like kiwami 2's ending you're not even remotely alone. i looked at the comment sections of the scene comps and ppl love it#and more power to you!! i like it when people enjoy things. and tbh i DO have feelings that i'm supposed to about that ending#i just also have feelings you're not supposed to. like. anger. i guess.#rgg#ryu ga gotoku#skrunk meta#aww yeah it's a new tag babeyy#yakuza kiwami 2#kiwami 2#yakuza#like a dragon#yk2#kiryu kazuma#sawamura haruka#sayama kaoru#maybe my thoughts'll change after replaying the games...? it's been like a year and a half since i beat yk2 so i am a bit fuzzy on it#yakuza kiwami spoilers#yakuza kiwami 2 spoilers
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‘Butter’ Jacket Shoot Sketch Day One - V
Bonus:
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marcusrobertobaq · 5 months
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Poorly Edited Low-Quality Screenshots: SWAT in Distress, Part III [of ?] (feat. Connor, the suit's doberman)
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martianbugsbunny · 8 months
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I think one of the stupidest parts of being an adult is nobody asks you what your favorite color is anymore so let me help: my favorite color is pink. What's yours?
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maschotch · 2 years
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I would love to hear your thoughts about Hotch and fire because I never really noticed it but when you point it out it does stand out as something he gets VERY affected by very quickly
its not the most obvious pattern, which is par for the course when it comes to anything relating to hotch’s past. but i think its sooo interesting that hotch seems to be on edge/more emotional when they deal with cases involving fire. in ashes and dust he seems particularly moved talking to the burn victim and insists on being the one to speak to her; in house on fire he averts his eyes from the burnt corpses and has a shorter temper; in devil’s night he’s antsy the whole case and makes brash decisions (like running into a burning building???)
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its subtle changes, so subtle that im not entirely convinced im not just hallucinating it all, but it seems like there’s something there. especially during the final confrontation with the unsubs in each of those episodes: the steel-faced hotch is gone, and he seems incapable of hiding his fear. in devil’s night he has a hard time looking away from the unsub’s lighter; in house on fire he keeps glancing down at the spilled gasoline. if it was anyone else i wouldnt pay any mind, but hotch is known for staring down death (like with foyet). he’s.. uncharacteristically emotional
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i feel like something must have happened. even gideon—who has better insight on hotch’s past than anyone—seems concerned when hotch volunteers to go to the burn ward or gets distracted looking at a child’s burnt shoe on the ground. the way hotch lingers on the picture of the mother with her son… something mustve happened in the past for him to take this so personally
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im not sure what it is. again, we dont really know anything about hotch’s background (and what we do know is frequently contradicted a couple seasons later—like the way his father died) so its not like we have a lot to work with. simply because of his interaction with charlotte cutler, i think it might have something to do with his mom? we dont know anything about her outside other than her attending mary baldwin. there are just so many unknown variables and oddly intimate moments of connection he has with various abused-sons throughout the seasons
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was he in a fire growing up? was his mother? maybe his mom was inside and he stood helpless on the outside, unable to save her? was it an arsonist? was it his father? or was it his mother herself—tired of her life and trying to tear it all down with her? was it all just a horrible accident? was it before or after his father’s death? was his mom dying the final push for hotch to stand up to his father?
there are just… so many questions. so many possibilities. but, whatever happened, hotch is definitely afraid of fire.
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aewrie · 8 months
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'once a week or more' well rip
my default state of being when i'm not having a bad day is a little tired & nursing a budding headache. i have a headache right now that i'm ignoring
is this going to be another of those 'there is no such thing as a 'mild' concussion, if you hit your head bad enough to black out it is a concussion' lmao???
i get headaches from fucking everything. weather/air pressure (low and high). low/high blood sugar or too rapid changes there. too bright/dim light (at home i am specific about my lights/curtains at different points of the day/depending on how bright it's outside to avoid these). rapid repetitive/jarring physical motions (just jumping a little can be enough/make it worse). muscle tension. doing stretching/exercise that gets blood really flowing. lack of and/or bad sleep, or too much sleep. getting (strongly) emotional. caffeine (a new exiting one! only started regularly drinking coffee fairly recently. how much caffeine is too much is a fucking mystery though). i should wear glasses (myopia, not too severe) but i avoid it unless i need to see that far that well in part bc the glasses pressing on my temples give me headaches more easily than my eyes being slightly tired does.
i'm probably forgetting a bunch more
but every time i've seen people describe migraines i've thought well mine aren't anywhere near that severe/those specific kinds of headaches so No Way it's that
but. i do have other symptoms on that list? i just never thought it might be related to my headaches bc i'd not seen those mentioned, at least not in a way that i could identify as something i should consider in connection to this, and there's always the huge stress that migraines are always extra super bad to the point that a Real migraine completely disables you for a while. while to me it's. it's annoying, it hurts, if it's particularly bad it can make things more difficult but not impossible/near impossible; just, a general It's Not That Bad, therefore normal and i should just deal with it
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