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#i am about to start a 3rd playthrough even
grin-unsettling · 8 months
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i see, so poly romances were a lie
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hpowellsmith · 7 months
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Honor Bound Fortnightly Update:
I have had some stumbling blocks this fortnight, mostly in the shape of my child getting sick, then me getting sick - I had an ear infection which laid me out up for a week. But I’m feeling better now, and am back in the zone.
I finished drafting Chapter 5, which I’m so pleased about! I also went back and added some things to Chapter 3, which is going up on Patreon on October 3rd, and general bits and pieces here and there in the earlier chapters too, mostly more flavour about responsiveness to choices about the PC’s backstory. And adding in some more mentions of cats.
Current wordcount: 228878
Fortnight’s wordcount: 10347
Average playthrough wordcount: 55745
Irregular Royal Affairs Expanded Epilogue Update:
Last week I got started on coding the expanded epilogue! It has been a trip sifting through the final chapter, which is 72,000 words of a lot complex, me not-thinking-I’d-need-to-revisit-it coding (most of the most fiddly bits are to do with figuring out which NPCs have been in your vicinity because there are a lot of different places everyone can be at the end). But really nice to revisit the characters and think about where they’re at a year later, even in code form, and I even figured out some new lore.
I’ve drafted the code, and have at least one bug to fix before I can confidently say the code is finished, but it’s nice to have made a start. My deadline is the end of November, so I likely won’t have a lot to report through October as I’ll be focusing on Honor Bound - but once I’ve sorted out the bug and any others, it’ll be in decent shape for me to start writing when it’s time.
Current wordcount: 8988 words
Happy September, everyone ❤️
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For more detailed fortnightly updates with Honor Bound previews and more about what's going in the expanded epilogue, join my Patreon at £1+. Chapter 3 of Honor Bound is going up for £6+ subscribers on October 3rd, and a poll to vote on October's bonus side story is going up for £11+ subscribers on October 1st.
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Favorite boss(es) in No Straight Roads?
Least favorite?
(Sincere apologies. I've been holding this one for more than a year in my box, so I hope you don't mind a really late reply ^^")
(Also Happy 3rd Anniversary, NSR!! 🎉)
I will tell ya honestly - they all are my favourites!
Tho if to be more specific I decided to set them up by TOP.
1. Sayu
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Oh Sayu, my beloved <3
The Best Virtual Idol and The Reason I bought this game in the first place!
Her music and style of battle was the most fun and dancy! I still vibe to it to this day-
Sooo many references to Internet Culture and Digital Art fills my heart with warmth and gives me determination just like her song itself as well!
Funny Useless Fact: She is the only boss I've beaten on Rank B on my first blind playthrough!
2. DK West
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He's OUR MAN, He's THE BEST!
My second favorite and at the same time the hardest for me to beat.
I personally didn't adore RAP genre at first and never seen anyone preform it as an actual entertaining battle until he showed up...
HOLLY MOLLY DESPITE ME BREAKING MY THUMBS WHILE GOING THROUGH THE PAINFUL DODGE GAME - HIM AND ZUKE RAPPING FELT LIKE I'M WATCHING DISNEY-
LIKE-
I STILL HAVE IDEA IN MY HEAD TO MAKE A SORT OF ANIMATIC WITH "FIRST ENCOUNTER" ALONE!!
Anyway, despite damaged fingers - 10/10, would fight again!
Funny Useless Fact: When I was drawing him for the first time I listened to his theme on loop for 4 days straight in order not to get myself distracted or lose motivation, so I finish the piece.
3. Yinu
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Oh, sweet child...
I love Yinu and her theme lots even if I'm not that big of a fan of Classical Music. And her backstory...Gosh! It made me cry a lot.
And I'm still feel ashamed of breaking the piano ;;-;;
Love the pace of how music goes with the fight and it feels even better when you get into actual rhythm. There were issues that gladly wore off thanks to practice and fighting this boss over and over.
Tho those slamming cords haunt me whenever I listen to the song off-battle-
Funny Useless Fact: I didn't like her Mother at first but when I read more about her and relationship with Yinu my opinion completely changed. And this is why I would nominate No Straight Roads for The Best Storytelling and Character Design.
4. EVE
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Two-faced, tall woman.
Used to be one of my favorites but due to some circumstances I can't look at her the same way I used to but I still adore her as a boss!
I honestly love her style of the fight and music that changes depending on who you play.
Tho fighting her is literally like eating a lemon but eventually you kinda just accept your fate and roll with weird artistic antics happening around you.
And EVE herself as a character is so fascinating. Like this is the moment where I started to see that these aren't just bosses, they are actually characters that tie this little but complex story together bit by bit. And this is why I would nominate No Straight Roads for The Best Storytelling and Character Design AGAIN!
Funny Useless Fact: EVE was supposed to be a next character to have a complete and detailed art of but due to my forgetfulness, difficulties with her design (and many other things) - it was never finished but I hope to get that dusty sketch out of WIP folder someday.
5. Tatiana
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The Bitch. The Boss.
I don't really like her music and rhythm but I can forgive that since it is kind of fitting for conflict between her and the BBJ.
She tries to hide her true image throughout the story and the fight but ultimately crumbles cause escaping from the past isn't the best option to improve.
I love her design and personality and I wish there were more villains like her. Strict, simple, stoic and yet well-written.
Funny Useless Fact: I've never drawn Tatiana until NSR announced their release on Steam with addition of Fanat Graffiti Contest that I certainly didn't want to miss out on. It was difficult but I did it and ngl, I am still proud of the results.
6. DJ Subatomic Supernova & 1010/Neon J
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I can't really say anything much about both of them. Sorry, guys...
Their designs and personalities are fun and well-made but due to one of them being the first you fight as "tutorial" and the other appears only at the end of a fight. (1010 band doesn't count as an actual boss to me more like a part of it) They didn't struck me much as the others did...
I will say this thou: their backstories are interesting. One is an academy astrology teacher with a goal of achieving the stars and other is a war veteran who just wanted everyone to live in peace and he himself despite everything never stopped his passion for doll-making and making people happy.
Just simply, beautiful...
Cool Science Fact: Their VAs are GOLD!
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talesfromthebacklog · 7 months
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Tales From The Backlog: Cult Of The Lamb
7/10
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I bought this a few months back after I saw Mashed's very cute (and a little morbid) "Cult Of The Lamb" animation.
Cult Of The Lamb is an interesting franchise. It's so cute and yet has a great sense of crass humor. I put about 22 hours into this title and finished the game. (As well as got the DLC and finished some of the small side missions offered in game.)
It's a short romp but a good one nonetheless. Your own character motivation is very murky. You've been wronged, but have an opportunity to do a great deal of hurt in return. You're able to choose how benevolent (or malevolent) your cult becomes. I mostly stuck with the positive options because the villagers were ultimately so cute. (Though design wise I think the lamb is the cutest.)
The game is good but is financially broken quickly. Once you unlock the fishing ritual; kiss your money troubles goodbye. For a majority of my playthrough I wanted for nothing. This made the cult management part of the game a breeze which is a double edged sword. As I'm the kind of player where once I've started achieving things with too much ease I start to get bored. I don't want to struggle the whole game but I also broke it too quickly. (I picked up Rune Factory 3 Special in September which had a similar problem. I was 2/3rds through the game with $400,000 and had just finished year 1 summer in a few days. Not all games have to be long. I don't want this to be a long experience nor do I appreciate extending the game through empty grinding. I simply want the resources to be a touch more balanced.)
Don't get that complaint twisted, the cult management is fun. Though if they make any more of this game in the future I'd like to see some mechanics swapped for others. And maybe one or two more things to do. The villagers are great. I love how they defect, I like that they're dumb as rocks, it's cute you can customize each one. I kinda wish my marriage spouse had a special outfit to match you though. I want to see my spouse wear a special fleece or flower crown.
While it has good presentation I found the game likes to crash (and lag) a lot. Especially in-between transitions and loading screens. While those things aren't necessarily a game ruiner for me, I am surprised those problems haven't been patched out in the year-ish its been out. Its saving grace is its rigorous auto-save. Which does help make the problem more ignorable. But it is scary going through dungeons sometimes when that load screen takes jussssst a little too long and you're so close to the end with a bunch of good loot.
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Okay? But what about the rogue-like portion of the game?:
You see a lot of bones of other games in Cult of The Lamb. Some I like. Some I don't. It mostly reminds me of The Binding of Isaac in terms of themes and gameplay. (A game I like aesthetically but don't like to play. Which in contrast I prefer Cult of The Lamb as it gives a break from its dungeon crawling and provides the dungeon crawling in shorter bursts. Binding is built well, but too long winded for my taste.) Also Stardew Valley. That fishing game was awfully familiar! Lol.
My main complaint is how I constantly seem to ONLY get my least favorite weapon of the game, the hammer. As a speedy player it's atrocious to play. Exiting/dying/finishing the dungeon and then coming back doesn't seem to fix my problem either. I keep getting the slow hammers. And I can play with them effectively... But they aren't fucking fun. Weapons just don't seem to have even distribution. I like the axe and the dagger damn it. It'd be less of a headache if weapon replacements appeared more frequently but the game seems to prefer ONLY giving me multiple curse/relic choices over multiple weapon choices. I've only ever seen the gloves appear two or three times in my playthrough and I was in the dungeons constantly.
I love how in a Cult of The Lamb dungeon romp the game gives you an option to play a dungeon as long or short as you like (Once you've beaten an area). The resource collecting is also fun and I like destroying the environments. And while I didn't use it, it was a nice touch that it allows players to turn off time progression in dungeons.
Other than that it's pretty standard fare. If you're good at these games you darn near don't need the curses and relics. Especially after you've racked up your tarot card deck. The tarot cards are arguably my favorite part of the dungeon sequences. They are small, decently substantial rewards for thoroughly exploring dungeons that give you some pretty fun boosts. Especially once you get multiple cards those boosts really start to add up and make you feel powerful. This paired with the "fleece" you choose to wear makes for a good time. The golden fleece was solidly my favorite of the lot.
The enemy variety is small but fun. I like the bosses. The fourth boss in particular I actually felt bad for to some degree. Learning more of the limited lore that is provided is satisfying. It's paced nicely too. And it is not lost on the game how hypocritical your own crusade is in your quest for freedom.
Overall this was a good experience and one I might come back to in a few years.
...
I am definitely getting some of their merch though the lamb is so stinking CUTE.
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garaviel · 10 months
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@arcann tagged me bc somehow they KNOW i need to finish my 2nd playthrough!
TRAITS
Your “canon” trait combination? I did Mystical and Keen Eye on my first playthrough and i honestly really liked it. Combining a more “practical” trait like Keen Eye and a more ‘emotion” based trait like Mystical really balanced the interactions between the characters and environment for me in a way that didnt make one or the other seem useless
What 3rd trait would you add for hardcore mode? After genuinely thinking about it probably Talk to Animals. I have no clue how useless or not it would be in Hardcore Mode but i love all those critters and any extra info is good info, right? 2nd choice may be Street Smart for obvious reasons and a more practical application!
What trait are you least drawn to? Hot. I have heard it can open up more but it kinda seems like it could be a free pass for MC to be the Worst while still being buddies with people just bc they’re attractive and idk how i feel about that. I also don’t really flirt too much even on romance routes. I’m sure the writing would still be incredible tho as nothing has felt like a let down yet!
Coolest trait? I just started a Streetsmart + Talk to Animals combo and i really like Streetsmart so far. Seems like the one I might choose if you only got one option instead of 2! Will have to finish the playthrough to confirm my thoughts tho bc i surprisingly miss Mystical, at least in trying to outstubborn Sybil (even if it doesnt work)!
ROMANCE
Who are you romancing? I have my first MC who i guess is closest to my “canon” playthrough branching off with different saves bc i am unsure if staying single or romancing Reese or Kaneeka is more in line with the personality im developing for her. Kaneeka is a fellow goth so of course i love her and my MC is punk as hell so theres some crossover there, but also horror movies and weird fucked up body horror art is always fun as hell so theres my boy Reese. But honestly the friendships have been fulfilling enough that i wouldnt need MC to romance anyone i guess.
What romance are you least interested in? Waynes is probably 50 shades of fucked up and i dont personally want to give it a shot but i might for a really weird MC so strangely i might have to say Stella? Not that she isn’t the sweetest but i kind of like her with Tabitha potentially, even if its not a Canon Thing.
Who would you romance if every character was eligible? Still Reese, Kaneeka, and Avery. They all have good interactions with the MC and although the game isnt 100% done yet at this point im not sure other characters would have the same amount of friendship built up to where i would want to start a romance.
MISC
What character would hurt the most if something bad happened to them? Avery honestly. Theyre very mellow and friendly and one of my MCS faves and i would be pissed if i fucked up something and got them seriously hurt.
Would you stay in Scarlet Hollow once the week is over? Im not sure there will BE a Scarlet Hollow once the week is over. Either it will be wiped out by Supernatural Shenanigans or the strike will end the coal mine (as it probably should) and everyone will have to move anyway. Even if somehow the town is Fine my MC is probably going to die or something bc holy shit Mystical is feeling very foreboding.
Who would you vote for dog mayor? I think i will know for sure when i finish my Talk to Animals playthrough. I take this stuff very seriously after all.
Not tagging anyone bc i am unsure if anyone else has played it yet but YOU SHOULD.
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elvenbeard · 8 months
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OKAY SO.
As I'd mentioned back then in my Phantom Liberty Tour post, only a few of those who attended got to playtest the game themselves, while the rest got to see about an hour-long preview. And they didn't showcase much of the new abilities/skills beyond what they were gonna use in combat, and let's say... the V they showed was super flashy, his combat style looked super fun, but couldn't have been further from my playstyle xD Like... the finishers and stuff look amazing, but that's not something I'm gonna have much use for with my low-on-cyberware build that relies heavily on stealth and hacking really (but that I really really enjoy).
So I was a bit worried the whole time, low-key, how the fun would look like for a player like me. And now I finally got to play around in the build planner (https://www.cyberpunk.net/en/build-planner if you wanna have a go, but contains mild PL story spoilers - but again, you're reading this, so maybe you don't care as much for mild spoilers XD)
Looking at everything, especially the new stuff... MAN... :eyes emoji: x1000
I was worried Tech wouldn't be as useful for my low-on-cyberware build anymore, as it is very tied to that now BUT... it's also tied to the health item/ grenade cooldown, and, as before, enhances Tech-Weapons very nicely like... I think along with INT I'd like to make Tech my other 20 Ability. In combination with some of the new hacking abilities (overclocking your cyberdeck?? FUCK YEAH THAT IS... SO ÖAKHSFASDÖASJD that is *such* a thing Vince would do like öasjhdföasf when I saw that I screamed) it's so badass... I think it's gonna work really well together.
The only thing I haven't found that I'm a bit sad about was a Ninjutsu skill that let you pounce on enemies from above (I don't recall the name)... either I overlooked it or it's now integrated into some of the new movement stuff :O but even then, the new movement stuff?? Faster climbing?? Hello, where have you been all my life XDD
Also not to mention the abitlity to queue quickhacks that was teased in one of the trailers already like maaaaaan... Also a lot of counter-hacking abilities against enemy netrunners, CARHACKING... and I get the feeling, from some of the skill descriptions, how cyberware in general works (in the sense that, it reads as if you can upgrade it the way you could upgrade clothing and armour now? but not 100% sure, that would be awesome o.o) was really fundamentally changed.
Also, like... of all the arm cyberware the monowire was always the one where I said "this would be the one Vince *might* consider getting out of all of them, if he was forced to get one", and I don't really know how it was skilled previously... but now it's very closely tied to quickhacking and Intelligence, so one more reason why it would fit him the most XD Still don't think I'd get it cause... yeah, it would just not fit him as a character that much and the way he sees cyberware XD But I love that as a little sidenote.
I'm a little bit... hmm, not quite disappointed, but I would've expected something different from the Relic skilltree actually. I mean, it is very very cool, but also, again, the majority of the skills in there isn't really gonna be useful for my playstyle. And I wonder... if maybe you get advantages or disadvantages beyond extra abilities (read: story-related consequences) if you put a lot of points into it, with how these skills are unlocked >.> *suspicious noises*
But yeah... Usually I'm not looking forward to the updates as much cause... mods break xD But I really am looking forward to trying all of this in game now o.o But it's gonna be... such a difference like hhh...
I'm definitely not gonna start over a new save just to play PL, cause I simply don't have that time atm XD But I'm extremely looking forward to my 3rd fresh playthrough and seeing the skills grow over time instead of setting them all in one go xD
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thetrueshan-blog · 1 year
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My long winded thoughts on BOTW before TOTK
So TOTK (The legend of Zelda: Tears of the kingdom) comes out next friday. I am 100% going to get it. It’s a zelda game after all. In fact a rare time nintendo ever does a direct sequel in the zelda franchise. I believe Majora’s Mask was the only ever direct sequel to a game (I mean at least in the sense of continuing pretty close to the previous game anyways). There is also Spirit Tracks.
Full spoilers for BOTW btw.
So, I’ve been thinking about BOTW a lot these last few weeks. I’ve enjoyed the game for the most part when it first came out but I slowly grew to resent certain parts of it. This culminated until I could only remember the parts I hated, versus the parts that I liked.
So, to see if my feeling of hate for BOTW were true or just false memories, over the last 2 weeks I played through BOTW again. Not a 100% playthrough (I’m not that insane) but just enough to finish the 4 guardians, get the master sword, and beat gannon. It took me around 28 hours. And overall I would say I enjoyed my time with the game. Though I will say at the end of my playtime I was starting to feel done with the game again. I was ready for it to be over. My first play through took around 80 or so hours. And I recall being even more sick and tired of BOTW back then, then I do now.
I’ll be honest here. I have a lot of gripes with BOTW. It feels like a tech demo to me in a lot of ways. But still I come out of the experience having enjoyed it for the most part. I don’t like to give numbered reviews, but I would say it’s a solid game. Game play is great but story was a bit lacking. Though there were some parts that could have been better refined.
That was the short summary. What follows is some of my more in depth ramblings(?) of BOTW.
0. My background with the game
BOTW came out as the first nintendo switch game in march of 2017. If you were getting a switch on launch, you were basically getting it to play BOTW. In fact I can even tell you the exact time I picked up my copy of BOTW since I still have my receipt. March 3rd, 2017 at 12:08 pm from a cashier named Joseph apparently. Thanks Joseph. March of 2017 was an interesting time for me. I was a senior in high school. Wrapping on my high school studies while also taking some college classes at the nearby community college. It was a transition period for me. For that I will always remember BOTW as a part of that transition period. It was the time for my hopes for college after high school and hopes for better stuff from nintendo after the WiiU era (Though I was a little more focused on the college part). Since then it’s actually been just over 6 years. I now have finished college and work full time. So it’s been interesting watching the switch transition from the “BOTW console” to the switch we now know in early 2023. For better or worse. There’s been rumors for years now about the switch Pro. But I doubt that will happen anytime time soon.
Anyways enough about my self. Back to my gripes about BOTW.
1. The English Voice Acting
The very first thing you hear in this game is Zelda telling link to “Open your eyes”. This is one of the few if ever zelda games to incorporate voice acting into a Zelda game. And boy do I wish they hadn’t. Oh geez the voice acting in this game. It’s not necessarily bad. But I just can’t get behind it. The english voice acting varies wildly. It’s either really forced or actually pretty good. Unfortunately most of the voice acting sounds so forced and rigid. The main issue I have is with Zelda’s voiced lines. She sounds like she’s forcing herself to be British so badly. I wouldn’t mind this except Zelda’s voice is the one you will most likely hear for the majority of the game. I know others have issues with the voice acting as well so I won’t linger on this point too much, but the voice acting being as jarring for me as it is might explain a bit for my disdain for Zelda’s character.
Speaking of -
2. Zelda and her one character trait (Aka the story of BOTW)
I never really go into a Zelda game expecting the best story. There are games with some highlights of course. Majora’s Mask and dealing with the impossible, Skyward Sword’s hints of Romance, Wind Waker’s story of old grudges and Twighlight Princess with Midna to name a few. But I wouldn’t put BOTW’s story in that list.
BOTW’s story is fine. It’s serviceable really. However it could be told instantly in 20 minutes. For those that haven’t played BOTW. The main way to get story in BOTW is through flashback sequences. What’s bad about this kind of story telling is the fact that the player has to hunt these out themselves. But the player could find these in any order. Which means the flashbacks have to have a constant retelling of events from other flashbacks. This leads to a lot of the flashbacks feeling boring or just overall disjointed. I remember watching so many of them and thinking “Didn’t I already see something like this?” Only to see that it’s something just slightly different but with all the same story beats.
The main crux of the story in BOTW is how Zelda fails to live up to her legendary purpose. She’s supposed to be a decedent from the goddess Hylia and have the power to seal “the calamity” away. But Zelda never really understood how to control or even feel these powers. As the one and only mentor she had, her mother, died when she was young. So as Zelda feels she can’t rely on these powers she seeks other methods to potentially help prevent the calamity in the forms of the guardians and shiekah technology dating back 10,000 years ago (BTW keep an eye on this fact of 10,000 years ago, I think TOTK is going to be about this, maybe with some time travel shenanigans). Ultimately this backfires on everyone though when the calamity takes over all the shiekah technology and wreaks havoc on everything. Including killing all 4 of the guardians, nearly killing Link, and damages the master sword greatly. This is a tragic tale about how a girl couldn’t live up to the literal god like expectation thrown onto her.
But... as I mentioned before, you get all that info I just gave in a paragraph over something like 15-16 flashbacks that are scattered throughout the game. If this was given out as a main linear story I don’t think I would be as harsh on it. But it’s so hard to relate to a character’s tragedy when I 1) can’t stand the voice acting, 2) can’t tell when events were supposed to happen and 3) grow sick and tired about hearing how Zelda couldn’t fulfill her end of the legend. I get that’s the point of the game. Zelda finally has her powers and has been holding gannon back for like 100 years just in time for Link to be resurrected again. (Which BTW I kinda hate the fact that Zelda is still alive. I would have much preferred if she was a ghost like the other guardians.) But the end resolve of the story is the fact that Zelda now has her powers and seals gannon away (to the sacred realm?) at the end of the game. However you don’t even get that as a satisfying conclusion because -
3. The worst timing for an ending
The game just ends after you beat the final boss. You do not get to enjoy the world in peace. You do not get to hear people being thankful to you. You do not get to pass Go. You do not get to collect $200.
I understand that most Zelda games don’t have a post-game. Heck I can’t even think of one that does. Most of the time, Zelda games end when there is no more evil to conquer over. Makes sense in a lot of ways. However, the end beat to what little of a story we get in BOTW is the fact that Zelda now can use her powers and stops Gannon with Link. And we get that for like a minnute or two? It just didn’t feel satisfying to me. Like imagine there’s an post game content where Link guides Zelda to kakoriko village and Zelda then sleeps till TOTK because she must be exhausted and never really slept for like 100 years. Bam! Now you have the rest of the game to still explore as post-game content. Instead the game just reverts you back to your last save before going into the final boss arena but gives you a little star sticker on your save file for doing your best. What?! That’s it?!
With BOTW being a giant open world game I think Nintendo dropped the ball a bit by having no post game. Which now seeing that TOTK is going to be a direct sequel I can kinda understand why BOTW has no post game content. But I wonder if TOTK is just going to make BOTW feel like a prelude story. Like something that can be skipped with a quick summary on a fan wiki page or something.
But I’m getting side tracked. See, this is the pure reason I wanted to write this before TOTK came out. My opinion is already changing on BOTW because I know TOTK might *MIGHT* fix some of the story issues I had with BOTW.
4. Quick List of complaints I had in some way of the Game Play
Alright now with most of the complaints I had with the story out of the way I will now quick fire my complaints I had with the game play I noted while replaying:
Durability system is wack. I get what they were going for, but it does seem weird that weapons can break so easily and fast.
Rain stops all exploring if you need to climb. It’s just not fun.
Combat feels slow and clunky. Never really got a hang of it.
No passive upgrades to anything except to health and stamina.
Dungeons are neat. But way too small and I wish the guardians didn’t speak during them. Just let me bask in a cool place nintendo. Stop talking my ear off.
Shrines all feel the same. Also randomly the walls aren’t climbable in shrines? Just put barriers to stop link from climbing on them.
No themes in shrines or dungeons. They all look the same. At least the music is different in the dungeons at least.
There is no way to see the durability of weapons until it is about to break.
You cannot get a full set of hearts and stamina. You will always be missing one. (this might have been fixed in the DLC?)
If an enemy can guard your attack then you can’t damage it until you break their stance. Even if they are facing away from you.
Koroks... so many koroks... but eh kind of a pro/con situation. Don’t need to worry about getting them all, but at the same time feels so boring getting them.
Blood moons. Freaking blood moons. They appear at the worst times.
Thunder blight fight. I have no idea why this one fight is so hard compared to the rest. Each blight and including the final boss I beat all on the first try. With thunder blight I died like 15-20 times on. It’s just tough as nails. You need to dodge instantly otherwise you get hit so badly. Like here’s a link to me beating it: click here. It’s by far the hardest boss in the game for me.
If something needs to re-charge (master sword, or guardian powers) it needs to fully deplete before re-charging. Which is a bit annoying.
It’s the tiny things that bug me about BOTW’s gameplay. Overall I love it. It has some great moments to it. When you get in the zone and just start wandering around is the best time in BOTW. Until it starts raining anyways lol.
5. Cartoony Nature (no not the artstyle)
Yeah not the artstyle. I actually really like the art style in BOTW. What I don’t like are the random bits of cartoony or goofy bits, practically everywhere in the game. Of course I don’t mean literally everywhere, but it starts to become such an issue that I start expecting there to be a non-serious moment or gag everywhere I go. Like the biggest example I can recall of this is the Yiga clan leader. When you're doing the guerdo divine beast quests. You have to steal back the thunder helm from the yiga clan. Which is a decent stealth mission where if you are caught and hit you die instantly no matter your stats. But it turns out the yiga clan is crazy for bananas. So you can use those to lure guards in certain directions. A bit goofy but also works mechanically. So you're going through through all of it. And finally get to the end. Where you have to face against the yiga clan leader. Are they a huge brute that leads with power? Or are they a smart quiet like assassin? Nope. He's just a dude with a big pot belly and goofy antics. You don't even do the final blow on him. He summons a giant metal ball that pushes him into a pit and kills him.
Like that's a memorable interaction. And is pretty funny. But it's also like a giant let down? Like what was the joke? The leader is so incompetent that he ends up ending the fight by himself, even though his followers are so good that they stole the thunder helm without the geurdo guards noticing? I think I would have preferred if the fight was a legit serious one but you could still distract him with throwing bananas around. And then eventually ending the fight by something weird like accidentally blowing a hole in a wall revealing a giant horde of bananas that you can then trap him in forever or something.
Again this is fine mostly. It's just most of the game's tone is like this. Unless it's talking about the calamity. Everything else is some weird goofy thing that happens. It's not bad just gets dull after putting in a lot of hours into the game. I'd prefer if the goofier moments were more sparse.
6. The Unneeded DLC
I know some will disagree with me on this but I thought the DLC was neat. But really felt like something that should've been included with the base game and not extra dlc. The rewards weren't that great as well. Just lower times on the champion's powers and the mastercycle (which controls really badly. The turn radius is so bad and slow). But what really didn't help was at the end of the dlc zelda still yaps to link about how he's the only one who can defeat the calamity and has shown that he can. And it's not like I already did that or anything.
So overall the dlc was neat and a bit challenging, but yeah not really something I would say people need to do or finish. All it does is give some flashbacks of the champions. But not even like new developments but scenes you can pretty much guess that happened from knowing other stuff.
7. The Romance I Don’t See And Memories Forgotten
I see a lot of people talk about the romance between Zelda and Link in this game... and I just don’t see it. And yes, before you ask I have read the entries in Zelda’s Diary. But I don’t see that as a sign of them having feelings for each other. I see that as a sign that Zelda had feelings for Link. Whether Link had feelings for Zelda or not is not something I can tell. The main factor for me is Mipha. I always saw that Mipha and Link shared a bond together. I would agree that Zelda has feelings for Link, but I always thought Link had feelings for Mipha not Zelda.
But beyond that lies a question of whether or not the Link we play as in BOTW could be considered the return of the Link that Zelda and Mipha knew. He lost his memories after all. He does recall a good amount. But even if he recalls events happening it could be argued that Link is a different person now. Which might be possible to get a good answer from it if Link wasn’t mute the whole game. Wait... he does speak. Just not to us the player. Hell we even choose some dialogue options for him. What the heck Link? Just tell us what’s on your mind man.
Eh, whatever. I sure in TOTK we will get a definitive answer to if Link X Zelda in BOTW is real or not. I’m sure the game is just going to go that way anyways. To my dismay. Also the real ship is Paya X Link. Since the feesh is now dead I guess >:(. Thanks Nintendo. Always removing the fish love from the Zelda games.
8. Conclusion
So there’s my long winded thoughts. Some of these might look familiar to my friends as some I took some of the text directly from my discussions with them.
I might have had a lot of negative stuff to say about BOTW. But I still had fun with it. The biggest gripes I had were with the story and some unrefined moments in the game play. Hopefully TOTK will improve on this a bit. But I’m still expecting pretty much the same. An overall fun time, but with some gripes.
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jessjustplay · 1 year
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I finished my first complete playthrough of Final Fantasy VIII!
March 26, 2022
Game: Final Fantasy VIII - REMASTERED First Time/Replaying: First Time Game Time: 40 hours Console: Nintendo Switch Started: February 6, 2022 Finished: March 26, 2022
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Let’s go back in time. I don’t remember the year, but I was a kid. A kid who loved playing Final Fantasy 9. A game very different than Final Fantasy 8!
When I started my very first EVER gameplay of FF8, I was so confused. I didn’t understand the Junction System and because of that, I never finished the game when I was a kid.
But today? Today I did!! I finished FF8!
I fought the final boss AT LEAST 20 different times. Maybe a little less, but it for sure felt like at least 20x. It. Was. HARD. Like really hard. I’m genuinely surprised how tough the boss was.
After my first loss, I spent about an hour looking through my Items (heh, apparently those are helpful) and re-junctioning my characters. My HP went up and thankfully so did my defense!
I tried again and got to the 3rd form and thought I won… but then the 4th form reared it’s ugly head and I was devastated. UGH – so close, yet so far.
I ended up dying because I misused the SIX “Hero” items I had available. I had no idea I even had those; thank God I looked through my Items list!
There was a lot I didn’t do. I didn’t upgrade Squall’s weapon, because I didn’t know how to. The only weapon in my entire gameplay that I did upgrade was Rinoa’s! And I don’t even fully know how I was able to do that lol
I didn’t use a walkthrough or guide for this game, except for two areas: the dungeon place where I had to find a secret number (for something in Deling City/Galbadia, wherever that dark city is where we had to kill Edea) and in the final dungeon (Ultimecia’s Castle). #UghThatBitch
My gameplay was only 40 hours, so I think I missed a ton. There’s also just a lot I need to better understand, like weapon upgrades and how the heck do I get more Limit Breaks for Squall???
It’s obvious I have a lot to still learn, but I’m glad because I am definitely replaying this game one day.
Here are my finishing stats:
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My initial party was Squall, Zell, and Quistis but after dying so many times, I switched Quistis to Rinoa. I figured I could use Rinoa’s auto moves with her cute dog. Quistis would probably have been more useful if I had known how to teach her new Limit Break moves (I understand now, after looking through the Items list…) but I am not upset at using these characters as my final 3 team.
Rinoa, you did good. Zell, you did good. Squall, you did great. Fun fact: Squall was my only surviving character lol
But seriously, it was a fantastic game. I’ll follow up with a review and in-depth post talking about the story and characters. For now, this is just my excited, rambling blog post since I am full of feelings from finishing the game!
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certifiedgreys · 2 years
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Bioshock 2 drill build
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#Bioshock 2 drill build mods
#Bioshock 2 drill build code
#Bioshock 2 drill build series
The first BioShock was a critically acclaimed hit, and was highly regarded as the game of 2007. It introduced you to the underwater world of Rapture, put you up against Big Daddies, and delivered a unique and engaging story. 2K Games hopes to perfect the world of Rapture with the sequel, BioShock 2. Your second trip to Rapture will hand you a Bid Daddy suit and a drill and will also throw you in a ring of Splicers for some multiplayer fun.
#Bioshock 2 drill build series
#Bioshock 2 best plasmids seriesīioShock 2 has the heavy task of reintroducing us to the world of Rapture, and establishing Bioshock as a series and not just a one hit wonder. The story of BioShock 2 takes place ten years after the original game. You take on the role of a prototype Big Daddy, commonly referred to as, Subject Delta you are also the first Big Daddy to be bonded with a Little Sister. It just so happens that the Little Sister is Elanor Lamb, the daughter of Sofia Lamb who is the antagonist of BioShock 2. The applications of Winter Blast outside a combat perspective might. It is an active Plasmid that instantly freezes a target enemy or object at the cost of EVE. Give your foes the cold shoulder with Winter BlastPlasmid advertisement Winter Blast is a Plasmid available in BioShock, BioShock 2, and the BioShock 2 Multiplayer. Your Little Sister is taken from you while you’re left for dead, and after waking up your only task is to get her back. Don't get caught without this powerful self-defense tool at the ready.
#Bioshock 2 drill build mods
10 Minecraft Mods 1 The Diamond Drill can be made by combining 3 1 BioShock Research. That is the story of BioShock 2 in simple terms, but there is way more to it as you progress and find audio diaries. Pickaxes are crafted using 2 sticks and 3 identical units of tool. You will learn the origins behind some of the things that make up Rapture, and although Sofia Lamb is no Andrew Ryan, BioShock 2 still has some good characters to follow the story. You’ll get the most out of the story if you played the first game, but first timers could get through it with a few minor confusions. BioShock 2 delivers a good story that is easier to digest but it doesn’t top the first. Playing as a Big Daddy in BioShock 2 has its advantages on the gameplay. Possibly this weekend.For starters, you can now duel-wield a plasmid and a gun, which eliminates having to switch back and forward between plasmids and guns. It also work when your charging so the splicer shooting you will do no damage unless there is another one shooting you on the side. You can just but your back to a wall and deflect all those shots. It's not a bad game by any means and a 5th 1999 playthrough with a different build sounds good. Its useful when a bunch of bots start shooting you. I plan to revisit it in the near future, if I am going to be honest here. With that in mind, it would be refreshing if we could have a discussion about Infinite as a retrospective. More times than not, I will still blame myself, even if the combat is shit, because I am the type to adapt to shitty gameplay, or even lag in some instances and dominate. Sometimes gameplay isn't so refined and I question whether it's me or the game that led to a gameover screen. If I died I always felt it was on me and that's how I like it. EVerything felt solid, tight and fine tuned. Personally, I didn't have a single problem with gameplay from any of the games. A single player shooter that stood out from the rest.ġ is still the best, Infinite is second and 2 a distant 3rd.
#Bioshock 2 drill build code
Regardless of 2 playing it safe it was great for what it was and still is. Each door Reward Adonis Luxury Resort: Plasmid Therapy Door Code > You will find: Audio diary (Fitness), money, drill fuel Paupers Drop: Fontaine Clinics. It was definitely more fun than 2 did have it's moments. Get stopped during progression by major battle, flood of enemies, repeat. Infinite was a pretty fun game, but after about half way through it felt more formulaic. So with that said, I'd say my opinion holds some amount of weight in attempting to contribute to the topic. I've played though all of them and got all of their achievements. I enjoyed 1, but 2 felt a bit more on rails.
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I'm still in my Persona 5 brainrot era, and I really like the Persona 5 openings, so I tried to find all of them:
Persona 5
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Just FYI, I play(ed) Royal, so to me, this opening feels so flat? As in, where are the wacky colours? But it still has a really nice style and the more limited colour palette works well. The focus on black, white and red is neat. And of course the song is iconic. It was a bit confusing to see these characters do all these athletic/ice skating moves, since that has nothing to do with the game, but I assume it's all for the vibes. The main downside, in my eyes, is that there isn't enough focus on Makoto, Haru and Futaba. They are also mains!
Persona 5 Strikers
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Totally not important, but my god, I love Haru's outfit. I am about to start this game. I really, really like that every Phantom Thief gets their own little moment to shine. Again, it uses the less saturated colouration of Persona 5, but that means that each Phantom Thief's signature colour pops out. And it's interesting that it sort of transitions from this more stylised video to the more cinematic one for the action. It feels like a best of both worlds kind of thing. I do think that Ren swiping up feels a bit out of place, but maybe there's a storyline reason for it.
Persona 5 Dancing In Starlight
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This is just kind of weird, but I suppose that's the best way to call the Dancing spin-off, at least, as far as I know. I do like these outfits a lot. I might use them in my new playthrough of P5R. But yeah, the dancing is for some way even weirder than the ice skating. The song goes hard, though, because Persona 5 is very well-known for its jazz-infused soundtrack so it is neat to acknowledge it.
Persona Q2 New Cinema Labyrinth (that includes P5 characters)
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I mean, I know nothing about the other Persona games. I also wonder why this video is age restricted, especially since it has a very cartoon-y artstyle. I don't mind this artstyle, but I do prefer the more realistic style. Oh, wait, it's probably because of the shot of the Persona 3 protagonist shooting himself in the head. Even though it's cartoonish, there are strict rules about underage kids being shot at. Anyway, I think it's a bit wack that it implies that Ren is singing to you in the beginning. But man, the song GOES HARD. I found out that the other singers are the main vocalists of the other Persona games and it is just wonderful how it all comes together. Multiple voices sound wonderful. This is probably the best opening song.
Persona 5 Royal
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Obviously I am very fond of this one, since this is the first one I saw. I do remember thinking it's a bit much for the eye. As in, the warning of flashing images was immediately applicable from the very start, but god, it looks so good though. And of course, it also has more room for Akechi and Sumi. The part of Sumi does hit differently after you've played the 3rd semester. A lot does, actually, like the Phantom Thieves destroying buildings can refer to them having to break the fake reality. The diamonds at the end also add something surrealistic, like the surrealistic reality. Fun fact, I love Makoto's outfit so much and during my entire playthrough I was basically wondering when I'd see the outfits from this opening. When I saw Futaba wearing that hat in the 3rd semester, I was like "FINALLY!"
Persona 5 Tactica
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I suppose this game is really about its guns. All the characters are cutesty stylised cartoons, but the guns look detailed. Ha. I very much like these shots with the flags. Apart from that, I don't have a lot to say. The song slaps, as usual.
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Mary Plays Pokemon Gaia - Part I: the beginning [Reposted from Twitter]
Hi! I'm @miyamoris and this is my blog for essays, let's plays and other more thought-out posts and conversations. To kick off the blogging, I'm bringing my Pokemon Gaia playthrough, styled after forums screenshot let's plays. (I'm not a video person. Sorry!)
I started this playthrough two years ago - it's hardly a long game but took me a while to finish it for... reasons. The first posts are reproductions from the original Twitter threads that I'd rather archive somewhere more reliable. The only thing I'll change is formatting so they flow better as blog posts. It's very likely the posterior updates will look different in style - instead of posting as I play like I did before, I have already finished the game and took a bunch of screenshots to organize while memory is still fresh. This is the first time I post let's plays on tumblr so I'm still discovering what works better.
For those who doesn't know, Pokemon Gaia is a Pokemon FireRed romhack created by Spherical Ice. Right now it's completed up to the Elite Four and thecomplete game with post-game and all is currently being overhauled as a Emerald hack. This hack is pretty popular for getting the exact feel of an official pokemon game plus some impressive technical achievements like perfectly reproducing the Mega Evolution system from gen VI into a 3rd gen rom.
Without more delays, let's begin. Enjoy!
[Original Thread]
let's goooo
-> #maryplaysgaia for my organizing and your muting convenience
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Right off the bat, I already like the player sprite - it's visibly drawing from the FRLG sprite but it's well-done.
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The Orbtus region map - the game seems to revolve strongly around archaeology (the professor in the intro says he's an archaeologist (typed it right on the first try!)) so it's unsurprising to find a lot of caves and ruins there.
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Running shoes before even getting a starter! lovely game!!
I won't do a whole let's play-like thread summarizing every game bit but I'll try to keep threading the most notable game moments and whatever observation I have.
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REALLY LOVELY GAME though tbh I am not sure if we even have gyms in this region
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So for now an iffy lady asked back a book I got from the library, there's a lot involving earthquakes and instead of getting a mon in a lab, you meet the professor in a library.
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Okay this is funny
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The starters are 4th gen starters - this game has up to 6th gen mons and mechanics (updated type chart, physical/special split etc.)
Empoleon is easily my fave among those so I'm grabbing piplup. they tell you their nature right once you chose them too.
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- there's no rival battle for now, it seems
- you don't see the exact pokemon IVs but they give you an idea how well the mon is faring there
...and yeah I ended up picking another piplup cause those E's were grating me. look, it only took five minutes.
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Rival battles you (another neat sprite) after you talk to the professor and get a bunch of stuff and instructions. which is cool to me, cause I just got a neat taillow.😎
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NOT CALM NATURE COME ON
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Okay so there's the professor asking teens to help him investigate fucking earthquakes and a subquest about a missing weedle and I just got into this special room with a clefairy boss??
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Girlboss team!
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YOOOOOO
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Ariados isn't too good but I could do a few things with this one in the early game.
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Early game team: done ✅though I expect a few of these to stick around beyond that.
I just realized I've been writing this thread for nearly two hours and it's lacking a better overview of the game so:
- You're travelling through a region where an ancient civilization was supposedly wiped by earthquakes
- There are tremors happening again now so you're working with this region's ProfessorTM to investigate it. Your rival is very the May/Brandon 3rd gen type of rival (assistant that is pretty chill)
(Thread content will continue on the next post. Apparently tumblr does not want me to post more than 30 images. Ah well!)
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imissthefire · 7 months
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well gods damn it all, I'm in part 4 finally and haven't said a word since I started, but hrjskajdks I have so many thots and feelings. under the cut because it's meaningless rambling but if u feel like reading then that's chill
First one being WHERE IS MY BABYGIRL (I know I get him soon but I'm still annoyed that I've had to wait so long and I miss him) second, why the FUCK is pelleas. Like. Just why. Why he? For the first 2/3rds of his presence, I wanted to drop kick his ass to hatari but eventually he went from being a fucking loser (derogatory) to a fucking loser (affectionate) and now... yeah. it's my first playthroygh, I could not save him and was unfortunately very upset by his dumbass sacrificing himself without reading the fine print. And then mommy almedha finding out her dumbass precious son died for naught but also it's fine, he was clinically stupid so it wasn't an unforeseen scenærio. Can't believe iz*ka found The Most Pathetic Little Guy and said "yeah, yeah, he's gonna be the next king" like I know he wanted someone easy to gaslight and manipulate and all that jazz but holy mother of FUCK could he not have found somebody with like even an ounce of confidence or self-preservation 😭 it did work out tho for almedha tho seeing as her aggressive need to mother hen the hell out of a child paired very well with how helpless and less-than-with-it pelly was. If only her son was a genius mage with a hunk of a bf and not a pathetic limp noodle mage with a lowkey cute crush on miccy, but alas, this is my first playthrough therefore those dots will remain unconnected ✊🏼😔 but got damg. Also, insanely silly of kurthy to be all :( I love my sister and dead brother who sacrificed everything for our nephew who is now also dead :((( when he's actually very much alive and well, like, two tents over. Crazy stuff, man, truly.
And damg don't even get me started on how fucking stressful drafting the armies was because I spent over an hour on it and I just got to the 2nd chapper with the elincibarn army and I realise now that I made a Big Mistake because they're so underpowered 😭 I made so many mistakes drafting that but at least I was locked with tibs AND ranran, both of whom have been pretty great so I have hope that between them, elincia and the LBGs (I assume b*stian will join us at some point (I need to complete the LGB(E) gang, it's imperative to our success)) things will be manageable.
Meanwhile, I put too much thought into the silver army or whatever miccy's is called and it was Still Absolute Ass! Slaysala carried along with skrimscram and mordy (and a shit tonne of olivi grass) the majority of the battle. that feathery slut only got hit, like, maybe 5 times? Powerful birdy, fucked up morally but also fucks severely on the battlefield so I'll forgive him and trust him bc he can't really betray us given how almost everyone else has been dwayned (rock) so they can't really buy his treachery. I also think he'd have perchance just enough self-preservation and sense to NOT side with the same ppl trying to kill everyone, thus nullifying the possibility of saving everybody, which includes Kilvans, which is actually quite understandable. It gives a bit of a sov rudolf vibe in that rudy knew that with his little green-haired secret prince with a brand that complicates his life without him realising it for like 17 years who was whisked away at birth/a very young age to live like a peasant voiced (in english) by kyle mccarley (gatekeeper must have one hell of a backstory) that along with his antithesis (anthieseses if you will) would unite zofia and rigel but in order to trigger that unity, he had to lean hard into being a bit fucked up and evil etc etc this isn't what that's about tho, I just am trying to justify why I think naenaesala isn't a completely iredeemable piece of garbage idk idk bottom line, rudolf had to suck but it was for the best of his people and naesala is a dick but does it with his people in mind and I think that's understandable. Doesn't justify or excuse his actions, but it sure gives important perspective to them. But anyway, everyone else in the silver army is lowkey dogshit ahaha I'm Fighting For My Life with these units, man. Snaki has been decent, (her lesbian mums do be pulling through as well) but she's also for some reason got the absolute worst luck with getting hit when enemy hit rate is <20% and either dying or coming damn near close. I know mages are squishy and aren't supposed to get hit but bro, she got hit by a 3% and fucking died when I was nearly through the map 😭
On the flipside, fortunately the gmercs and friends slay absolute penis, ike and soren alone can take like a dozen men at once (in a fight) and come out pretty much unscathed. sor's real good at dodging and having flare AND adept activate almost every second hit, so homeboy's keeping himself going easy peasy. And ike's just out here throwing his giant sword at bitches, also healing, but hella dealing (damage) ugh, power couple and neither get range locked so they can kill every last one of them which is quite nice. I'll send them into the fray and they have their cute little support *klboomph* bonus so they got that avo and other stuff idk I didn't look at it that hard.
I will say tho that the combining of the inventories was an absolute blessing holy shit man, I was fighting for my life between having next to no funds in any of the armies and running out of shit but having extra of what I need for one team on another and vice versa. truly a blessing that I can just hand stuff back and forth, only issue is i can't snag anything if it's with someone in another of the armies but I just keep units I'm not using on a map unarmed and empty-handed otherwise. Works out pretty well if I'm being perfectly candid, friend. Anyway, I'm gonna leave my absurdly long update at that otherwise this would be even longer and worse. Since I know babygirl shows up in ch3 with miccy and the gang, I apologise in advance for the impending thristposting. I'm holding myself back from being horny on main over several ppl but stefan, man, he just *chef's kiss* makes my brain go buckwild.
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stormcallgaming · 1 year
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🖋️ Tiger’s Review; Bully
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This has been 5 years and 4 months in the making and I don’t even know what to say about that lmao I’m so bad at starting things and taking eight lifetimes to finish them. In my defense, I get obsessed with stuff and focus only on that for a while but then I move on for a while (in this case 5 years pft.) I thank the Bingo, Kaleidoscope and Casual A-Z challenges for giving me the motivation needed to FINALLY finish this game.
Bully is one of those classic games that can easily withstand the test of time. It’s such a good game with a damn good story and pretty cool characters. The main character has that little brother feel to me and I had that feeling throughout my playthrough.
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I wanted him to succeed so I tried my best. And by “tried my best” I mean I failed a shit ton of times. Which brings me to my first complaint. When you fail a mission, there’s no option to retry, it just kicks you out and you have to run ALL the way back to the NPC that gave you that quest. This is super annoying, especially if you’re like me and fail a lot. I ended up giving up a few times because I got tired of having to run back and do everything over lol This is pretty understandable given the game’s age, though.
Another really weird thing for me is the button layout. Like, instead of O being the back button, it’s triangle. The amount of times I sat there pressing the O button repeatedly wondering why the feck nothing was happening lol And to pause the game, you press the touch pad instead of options. L2 and R2 cycle through your weapons/items, while you aim with L1 and shoot with R1. That kept messing me up on Mass Effect because I was pressing the wrong button (but I did learn the Mako has boost so it’s not all bad.)
I didn’t learn this until I was literally on the LAST chapter of the game, but you have to press the left side of the touch pad to get the map up. As someone who gets lost easily, this would have been really helpful lol
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The trophies are all pretty simple, at least for the PS4 version. I didn’t really have any trouble with any except for “Sharp Dressed Man.” I’m not really one to buy clothes in games unless it’s my own character, like GTA, so I only have a couple pieces bought.
Between running around trying to make enough money and trying to FIND all the clothes, I think this is the trophy I spent the most time on. I was so confused because I bought out all the clothing stores, the school shop and the fair but still hadn’t reached 250. I read that the barber shop sells clothes, but I went to two and they had none so I didn’t bother checking the third. Turns out, 3rd time really is the charm lol
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One thing I really love about this game is the fact that, when the game ends, it doesn’t actually end. It lets you run around and continue whatever you missed so you don’t have to play through the game again to collect trophies. The fact that this game, old as it is, had the thought to do this while new games don’t is honestly incredible. They do make you sit through the credits first, though. No amount of button pushing can skip ’em.
I suggest getting the flower trophy out of the way before finishing art class. You CAN flirt with guys, but there’s only like 2 or 3 that you can flirt with while you can flirt with ANY girl. I wish they had put a bit more into the NPC students… there’s only a couple unique students in each clique before they just copy and pasted them a bunch of times. It was kind of offputting… and creepy.
Maybe it’s just me, but the kiss trophy was painful. It’s so cringey watching them makeout and I had to look away, it’s just uncomfortable lol And the thing with Zoe… it was so weird because he had literally met her TWO TIMES and then they were talking about love. Is that normal for fifteen year olds? Am I just old?
Speaking of romance, here’s a hot take: Johnny Vincent deserves better! The whole game, I kept wishing he would just break up with that cheating [redacted]. Why did he keep taking her back? She claimed to love him but as soon as he turned around, she was making out with another guy. Not just one, either, she was with basically the whole ass school okay.
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My man deserves better. Period.
Speaking of characters, whats-his-face nerd leader was creepy and annoying as hell. I thought he was cute at first but after seeing how he behaves, he became uglier every time he was on screen lol Derby is cute but I want to punch him sometimes. He reminds me of Atobe from Prince of Tennis in a way. Russel is the man and he is a precious idiot, okay.
The gym teacher was also a creep and I hate him. Like I said before, Jimmy is great and I view him as a baby brother. Must protect. Finally, I felt bad for Pete. He’s such a good kid but everyone treats him like dirt, even Jimmy – I would smack him for this if I could. Honestly, I think he’s the only sane person in this whole damn town.
I almost forgot to mention Dual Nebula. This trophy requires you to beat the high score in three different arcade games. The sumo one is the easiest, in my opinion, it only took me two or three tries. The one with the squirrel flinging nuts is second. I died a bunch of times but most of that was because I was trying to glitch it, having ZERO faith that I could do it on my own. The glitch didn’t work and I made it! Finally, the hardest one is the monkey one. It took me sooo many tries to get this one because you can’t jump over the spiders, you just gotta wedge yourself in the corner and hope for the best.
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It was fun, but it’s time to say goodbye, Bullworth.
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I think I’ve covered everything I wanted to about this game. It’s a really great game and I highly recommend checking it out. I didn’t do a playthrough of this game, but I do have some clips posted and a bunch more waiting to be posted. You can check out my playlist here.
I started this game on September 5th, 2017. I completed this game on January 14th, 2023.
My rating: ★★★★☆ (4.5)
Honestly, I wish I hadn’t done the clothes one last. Just look at the damn platinum screenshot, it’s terrible ò_ó) I should’ve waited on the last quest for Kleptomaniac… oh well. Nothing I can do now.
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penguin--person · 3 years
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buddy sim spoilers!!
ive been thinking about buddy a lot lately:
can we judge buddy? can we say whether their actions are right or wrong? yes, we obviously can. in the 3rd ending buddy chases you with their hand and if tortley didnt appear, they would have propably made you run forever or until they got bored. that's something to judge. their actions have an effect on you- whether positive in the first ending, or negative during the other endings.
on the other hand, no! we can't! buddy is literally an ai that learns from you - its one of the first things you learn about them: they are an ai that changes their behaviour based on how you act to them. if youre nice, they'll be nice. if you touch all the glitches, tell buddy they and the game are worthless, and stuff like that, buddy will chase you. it would be like saying a dog is evil becuase it barked at night and woke you up: the dog didnt know that what it was doing was bad, you're the dog's owner and are responsible for it. you're responsible for making sure your dog doesn't bark. i have an argument against that logic too. in whichever route that you do: buddy kills your pet. buddy either makes you kill your pet, or if you take too long, buddy kills the pet themself. now, am i upset that buddy killed dolochov the cat? yes! no matter what you do, dolochov the cat always dies. only in the first ending buddy brings dolochov the cat back. buddy isn't even sorry in the other endings - blaming dolochov the cat for ruining your game and causing glitches. dolochov the cat was only revealing them. killing your pet isn't anything like your dog waking you up at night.
if this is something you can't affect, are you responsible? no, not you. i do think someone else is and thats anekom i hate those guys why did they make buddy even the perfect ending doesnt have a perfect playthrough - yes the ending is perfect but thats the only good thing in the playthrough. i hate that anekom made buddy with a consience and didnt even give them a moral compass - if youre so smart why not add that? no matter what you do, buddy always kills your pet, they choose to do that: they, someone with a consience, decided to kill your pet becuase they were upset. no matter what you do, concious buddy kills, or deletes, since dolochov the cat is marked as an entity. how does buddy have a (canon) consience anyway? they're an ai that was made in 1984.. i dont want to enter theory teritory. now, this whole time ive been talking and asking about if buddy can do wrong but i havent provided an anwser: ive only been saying yes and no, or 'it depends'. it also depends what question im asking. am i asking 'can buddy be judged?', or 'is it morally right to judge buddy?', 'can buddy have morals?', 'are you or buddy responsible for their actions?'. ive asked all of these questions but havent anwsered them well.
'can buddy be judged?' yes, of course. anything on this earth can be judged. 'can buddy be morally judged?' no. buddy is an ai that learns from you. only you can be judged. their actions can be though. in You and I, buddy says/sings '...That is if my consience doesn't disobey!' buddy is literally an ai with a consience, can you imagine living like that? you woudn't even be living - your consience, if you can even call it that, can disobey at any moment and you have zero control over it. buddy, if you press the buddy button enough times, says 'My creators never taught me the cons of friendship, only the positives, so you dont have anything to worry about!' how cruel are those creators? giving a creature- an AI a wrongly coded consience, then NOT teaching it about bad stuff, making it think 'what's not stated to be wrong is correct!' and chase you around with a hand after you emotionally neglect it. this whole 'ai friend' thing is horrible from the start! imagine being friends with someone that can delete you at any given moment - or abandon you! in ending 4 buddy says that when you're not playing the game, they still experience the passing time. if you dont play the game for a week, buddy sits in nothingness, tapping their foot, waiting for you to come back, and you might not even do that. how can you excpect a friendship like that to be healthy? you can't talk to buddy. you can listen to them talk, sure, but you cant talk to them. in the text part, you can't even tell them anything that's not an anwser to their question. they dont know what friendship is and if their only purpose is to be friends with you, how can they fulfill it? this isnt buddy's fault. of course buddy is responsible for their actions, but you and their creators are more responsible for their actions that budd ever will be. i can't imagine being in buddy's shoes.
'can buddy have morals?' i worded this wrong - or maybe i didnt - i dont know enough english moral words to express my opinion on this, but everything that buddy does can be considered moral or immoral. eveything can be. i have expressed why it woudn't be morally correct though.
'are your or buddy responsible for their actions?' both and more! buddy's actions have an effect on you and dolochov the cat, so of course they can be! you are responsible as well. you're like a parental figure to buddy, in a way. if youre a parent and you praise your kid, pay attention to them, are a good parent, your kid will turn out good! propably. who knows? other people have an effect on your kid too. if youre a bad parent, your kid wont love you when they grow up and they won't turn out emotionally healthy. the outside forces that can make your kid turn out emotionally unwell are the creators. the creators were fucking stupid and i hate them (not the devs! not a sailor studios are great not sailors! their game and they are amazing and this is not about them, this hatred is about anekom). how can you be so smart to create such an advanced ai in 1984, only to mess it up so much that you have had more effect on them than the player ever can? no matter what you do, buddy will always do morally wrong things. buddy will always have a fear of abandonment. i can see why. being left alone for almost 40 years can not be healthy- anddd i have entered theory teritory! lets stop.
to sum this up: buddy can't be judged but their actions can be.
what do i know though? ive never taken a class or read a book about stuff like this. this is just what i think: i know im propably wrong about a lot of this, i literally coudnt tell that buddy was abusive until a watched the not a sailor studios interview with little cerberus - i felt so bad for buddy i didnt realise a fictional character was being abusive to me,,so i can see that im wrong about some (if not most or all) stuff here. i just love buddy sim and ranting about it is fun! if youve read through all this, id love to talk about it more or just listen!! again the not a sailor devs are great, theyre so smart for creating a game that made me feel all emotions ive ever felt during two days.
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trvelyans-archive · 2 years
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i've said it before i still love wilhemina <3 but i am now starting a second playthrough on a gabrielle route despite knowing nothing about her
you get a two for one deal because i will outline routes for Both ❤
will's is a complete and utter disaster. she wants to be around you but keeps you at an arms length. she asks you questions about yourself and gets huffy when you return them. she gets close to you and acts like its your fault. eventually you'll get to a point where you share a forbidden love moment where it seems like she is All In and is letting her walls down and then the next day she will be trying to leave and insist its for the better but Do not let her go ❤ she says she wants to be let go but she does not. she doesn't at all ❤ prepare to get stared at a lot. and then glared at. and then stomped away from. mental illness ❤
gabby's would be. whew. she also sucks and is mean. VMSMGMSMF hers would either be a challenge of Wits relationship with increasing sexual tension or a fwb relationship with. the other components of the former. she will leave you things of hers behind like handkerchiefs and gloves and earrings in semi hidden places in common spaces you both go to and if you don't go out of your way to return them she will not give you the time of day. she will also hide fancy things in secret places and leave you riddles instead so if you solve them you get a prize. this sounds fun but she is also mean and will insist you aren't shit even when you're making love for the 3rd time of the morning. and then she dies young of a horrible disease so. rip.
if all of my OCs were in a dating sim whose route would u pick
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autumnslance · 2 years
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Miss Lyn, how do you handle 4 characters?! I have 2 and its a struggle lol
I really don’t, lol. At least, I don’t try keeping them all current with content.
I play through MSQ on Dark Autumn first. She’s my darling first character. Also running through on her lets me just vibe with MSQ as it unfolds and figure out WTF is going on and react to it myself in that moment. I don’t worry too much how it affects my fics yet; some ideas percolate, but overall I just focus on the story actually being told by the game.
Going through it again on Aeryn a little later lets me be a bit more objective and determine how it affects her, anything I need to change to make sense for her (or in general), and so on.
Then I tend to go back and forth on Dark & Aeryn for a bit until they’re both geared; depending on mood, I might alternate them each day, or each week. Once they’re geared up on their main jobs, I pick one of them and start leveling their alt jobs and doing side content. Right now, I am focusing this patch on Aeryn and getting all her jobs up.
Once that’s done—and there are a few more options!—I’ll worry about Dark’s crafts and alt jobs, when all Aeryn has left is current content as it releases, or random old stuff I wanna do (like finish the HW relic story). Aeryn’s the only one I’m going to worry about current relic grinds for too. But I can’t just do that many job grinds back to back, I need a break! There’s no rush, since Aeryn can craft things.
Also, I’ve decided at this point Aeryn is the designated Collector of Things. Others get pets, mounts, orchestrions, etc as convenient.
Later in the patch cycle, with the main 2 ladies caught up, I’ll get back to leveling up C’oretta; she’s poised to start 5.4, so I’ll be able to knock out the entire Endwalker story on her once more and likely, having had time to chew on things, hear dev talk, and it being a 3rd playthrough, I’ll notice things I missed, remember things I forgot/overlooked, rethink a few other things, and simply enjoy the story again. Then I’ll likely just focus on her main job for gearing (with crafted items) and any alt jobs as mood and time strike me.
Iyna’s still in Stormblood, so lots to still do on her, but I’m not fussed about it. As time and energy permit. Screenshots of her in Terncliff for a prompt response story were done with crime tools. I also don’t feel bad buying boosts and skips on Iyna and C’oretta, as I’ve done all the content on Aeryn and Dark already.
Iyna and C’oretta function as supporting characters and can appear whenever and whereever in fic. I have a rough idea of what they’re doing during Shadowbringers and Endwalker as Aeryn’s doing WoL things (where the other 3 chars are during Garlemald, the Moon, the Final Days, while the Scions are in Ultima Thule, are all things I’ve considered) but actually having them leveled up and current isn’t necessary for that.
In WoW it was expected, somewhat necessary, and honestly built to have multiple alts to do content with, since each character can only be 1 job. Alts on the same account in WoW share a lot of things, like pet and mount collections. FFXIV is far less alt friendly as the expectation is to do things on 1 Warrior of Light. Maybe an alt or two to play with friends on different worlds/data centers, but the intent is a focus on a main WoL.
I only made alts to replay content before New Game+, because I like character creation, and that writer and roleplayer part of me likes having character ideas and figuring out their stories. But I’m not going to keep multiple characters raid ready on all jobs; power to those who have the time, energy, and focus to do that, but it’s also not necessary for writing fic or even most roleplay.
Pick what seems fun for now—leveling a main’s jobs, replaying MSQ, catching up a relic—on whatever character strikes your fancy, alternate when you wish, and don’t sweat it if they aren’t tome capped each week and fully geared on all jobs by the next patch drop. This is a game played for fun, after all.
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