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#homebrew magic
jaypea00101010 · 16 days
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Raedon's Aquatic Arcana
Once again inspired by Tears of the Kingdom, I've made a couple new spells, both of which work very nicely together thematically and mechanically!
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(I know it's a bit strange to give rangers a spell attack, but thematically I feel it's important for them to have it given the inspiration)
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isawiitch · 6 months
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magical girl wip
(girls from this post) (youtube)
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regal-bones · 1 month
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Been a while since I’ve posted a big collection of swords in one place - here’s some recent commissions 🗡️🗡️🗡️
you can support me on Patreon for £1 and help me keep making art!
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littjara-mirrorlake · 1 month
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Plane Shift: New Phyrexia Phyresis Rules 1.0
Contact with Phyrexian creatures and glistening oil can lead to phyresis, a special condition tracked in ten stages. Phyresis is not a disease, so immunity to disease cannot prevent a creature from being afflicted. Phyrexian creatures are immune to this condition.
A creature infected by phyresis experiences the effects of its current level and all those below.
Until level 5, greater restoration may remove a phyresis level from a targeted creature in addition to its other effects.
Every 24 hours, a character who has at least 1 phyresis level must roll a d20. On a roll equal to or less than their current phyresis level, they gain one level.
Phyresis Level Effects
1: No effect 2: No effect 3: Disadvantage on saving throws against being charmed or frightened by Phyrexian creatures 4: No new effect 5: Phyresis can no longer be removed by greater restoration 6: No new effect 7: Phyrexian language proficiency 8: Gain one augmentation for which you meet the prerequisites (detailed in a later installment) 9: No new effect 10: Incapacitated; begin compleation saving throws (see “A Sublime Transformation”) (Below the cut)
A Sublime Transformation
Most compleated adult Phyrexians, including player characters, are capable of compleating other creatures with sufficient ichor and time. A compleated creature retains its original type and racial features but gains the Phyrexian supertype. As a general rule, spells cast using Phyrexian mana that raise a target from the dead will return them compleated, if they were not already.
Much like being raised from the dead, the process of compleation is an exhausting ordeal that saps the energy of affected creatures. A newly compleated Phyrexian takes a -3 penalty to all attack rolls, saving throws, and ability checks. Each time the creature finishes a long rest, the penalty is reduced by 1 until it disappears.
Often, compleation is a process of optimization, reinforcing a creature's existing strengths. In that spirit, compleated player characters may increase one ability score above 20 by subtracting 2 from another ability score for each increase by 1 to the target score, to a maximum of 22. In addition, the compleated character gains one Phyrexian augmentation for which they meet the prerequisite.
Compleation is a unique opportunity for a player to re-work their character, extending to even class and subclass choices. Additionally, the mnemonic nature of glistening oil means that genetic material is not the only thing passed down from a Phyrexian to a creature they compleat. A newly compleated creature gains one skill proficiency possessed by the Phyrexian who compleated them.
Glistening oil carries the voice of Yawgmoth, who seeks to bend all to his whims. When you reach 10 phyresis levels, you must make a DC 16 Wisdom or Charisma saving throw each turn (your choice). The Phyrexian compleating you may grant you advantage on these saving throws. Successes and failures don't need to be consecutive; keep track of both until you collect three of a kind. When you roll a 1 on the d20, it counts as two failures; likewise, a 20 on the d20 counts as two successes. On your third success, you become compleated while retaining your previous memories and convictions. On your third failure, your bonds are altered to serve Phyrexia. You retain your base alignment and personality, but may suffer memory loss. Either way, you lose all phyresis levels and their effects.
Though powerful, the alteration of loyalties during compleation can be undone. Dispel magic or remove curse cast with a 7th-level slot or higher can restore one target creature to its former bonds if its mind had been altered in this way. You can target one additional creature for each slot level above 7th.
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brewerssupplies · 1 year
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Howdy! Here's the goodest blade to have ever been forged! I had the idea for this item the other day and wanted to make it!
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leidensygdom · 1 month
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Axe commission for @nakaronii , with both a lit version and the unactive version! This was so fun, I love getting to draw some fiery effects~
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michaeljpatrick · 15 days
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The Counterpart Mirror is just one of the fantastic items to be found in Branderbiggle's Box of Baubles!
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the-fluffy-folio · 10 days
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Piggy Bag – Wondrous item, very rare
A bag crafted from pinkish fabric or leather and topped with a prominent snout. This swine-shaped utensil made for hiking, venturing and wandering might look inanimate at first glimpse but within slumbers magic as whimsical as its appearance.
🔮 If you like my work, kindly consider to support me on Patreon to gain access to monster pages, tokens & artwork of over 300 quirky creatures as well as dozens of potion & item cards based on their lore.
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Recursive Magic Items
I've been working on a number of projects, but none of them are ready to be revealed quite yet. So, have something silly instead.
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cloaksandcapes · 1 year
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I absolutely LOVE this magic item idea. Courtesy of one of my Discord members. They give me ideas every single day! Please join if you're looking for a nice community of TTRPG-centric folks! :) Tell me about a location in your world you'd want to put into this book!
If you enjoy our magic items, please drop a like, follow and reblog! :) We drop new items every day and you can find all 328 (and growing) at the link in the picture.
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foundry-fabrications · 3 months
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Hey folks! It took WAY too long to get this out, but it's finally done. Well, technically it isn't done, but I'll get to that in a bit. One weird thing that needs explanation at a time.
So, as one can tell, I didn't just make statblocks for the behemoths, write some lore, and call it a day. I've discovered that I really don't like making statblocks and dealing with all the nonsense that comes with it (CR is a joke, and I'm not laughing). So, in typical Foundry fashion, I tried doing something weird that requires more work and ultimately still required me to make statblocks anyway. Yeah, I'm not smart. 
So I made them templates instead. And while I was tempted to give up and just do the obvious thing since I was just going to end up with stats anyway, making them templates makes a certain amount of sense from a lore perspective and I genuinely think is an interesting idea worth pursuing. Quick lore tidbit, behemoths are likely the result of normal creatures becoming mutated by aether (it's not certain, but there are signs of this origin from what I've read), so a template makes logical sense. So, as long as I pick appropriate creatures for the template examples, the end result will get you pretty close to the behemoths in game. Sure, they're not perfect, but it would be easy to tweak them to better suit your game.
So the other behemoth in the room is there are only 3 behemoths here. I had intended on releasing them all at once. Turns out there's like 30+ behemoths AND 5 basically legendary behemoths. So, I'm splitting them up into their elemental categories, and the legendaries by themselves. I already have the Blaze behemoths written out, so those won't take nearly as long. As I complete each category, I'll update this post and make y'all aware of the additions. By the end, I'll have one document with all of them in it, a brew to rival Flesh & Bone. 
But for now, a quick break to work on something else my ADHD has compelled me to rework. Stay tuned for that. Anyway, stay safe, don't forget to love each other, and I'll see you next time.
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jaypea00101010 · 1 month
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Ascend
My boyfriend's been playing a lot of Tears of the Kingdom recently, so it inspired me to make a spell!
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thehomebakery · 4 months
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When I make a homebrew legendary item for DnD, I like to make it ✨ legendary ✨
And I imagine why this option often gets voted by my supporters.
So enjoy the Pot of Plenty and the folk tale that comes with it.
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regal-bones · 2 months
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A blade of vast space and indescribable distance for a private commissioner ✨🌌
If you’re interested in getting a commission done yourself, DM me!
Or you can support me on Patreon for £1 and help me keep making art!
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littjara-mirrorlake · 2 months
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Mox Opal
Wondrous item, very rare (requires attunement by a spellcaster)
While this opal is on your person, you can use an action to magically regain one expended spell slot. If the expended slot was of 6th level or higher, the new slot is 5th level. You can use the opal this way a number of times equal to the number of magic items you are currently attuned to, and it regains all expended uses daily at dawn.
Art by Volkan Baga
(This magic item is part of my in-progress supplement, Plane Shift: New Phyrexia)
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brewerssupplies · 10 months
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A necromancer finds a variety of uses for the remains of the dead, even those they can't raise to their command.
Classes: Cleric, Sorcerer, Warlock, Wizard
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