Tumgik
#guess what the last one's meant to be
tmntphantom · 6 months
Text
remember when i said the next thing i posted would surely be a finished piece? that was a lie
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
115 notes · View notes
tio-trile · 9 months
Text
Oh good Neil Gaiman finally unfollowed me after all my bullshit I can be even more unhinged now
215 notes · View notes
dustykneed · 3 months
Text
you are my sunshine, my only sunshine
you make me happy when skies are gray
Tumblr media
(prompt fill for @mcspirkevents' mcspirk bingo prompt "gone with the wind".)
static frames below:
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
ouch! neck deep in aos bones feels rn... lmk if i should make a fix-it or somethin
#yeah so yesterday i said id try not to get distracted.. Guess how well that went LMAO#SORRY BONES hes going thru it in this one but literally this is all aos canon. aos is so mean to him and for what#not a single drop of closure... tos bones would flip shit if he found out. Thats the real reason why bones prime never shows up in aos#YEAH BTW PLEASE LOOK AT THE STATIC FRAMES PROCREATE HAS A ASTRONOMIC GRUDGE AGAINST THE 3RD SLIDE FOR SOME REASON#it would NOT stop crunching that one single GODDAMN FRAME in the gif. like full on colour blowout. like WHAT DID IT EVER DO TO YOU#YEAH SO I HAD TO SCREENSHOT IT AND PUT THAT IN THE GIF. EXCEPT MY IPAD SCREENSHOTS THINGS WEIRD. so its CONSPICUOUSLY BRIGHT#the 3rd and 4th frames are meant to have the same background color. every time i watch the gif i am filled with unimaginable rage#WHAT DID THAT FRAME EVER DO TO MY IPAD. what unforgivable crimes did it ever commit to be disrespected like this#ok rant over tags now :))#star trek#star trek aos#star trek fanart#mcspirk bingo#mcspirk#mcspirk fanart#spones#mckirk#spirk#star trek alternate original series#aos#spones fanart#leonard mccoy#bones mccoy#spock#jim kirk#did not use a single ref so the fact that the uniforms are reasonably legible as aos is a win (not like i use refs for anything else lol)#spirk is holding hands in that last frame!! gay people moment#OH AND I DID THIS IN LIKE. AROUND 3 HOURS? ive been meaning to draw that first frame for ages now so YIPPEEEEE#i did have a different caption in mind tho. Guess ill redraw it in the future LMAO#dust medibang paints
118 notes · View notes
redladydeath · 22 days
Note
Having a RAM! Velvette thought.
I imagine once while she was alive (maybe she was even still a teenage) she was forced to do some court-mandated community service at a retirement home once and hated it. Old people were lame of course but it was the decay of minds and bodies that disturbed her. Old coots stuck in the past, asking about long-dead wives and wars that ended decades ago.
It was then she decided she’d never grow old. Dying young had never seemed a more appealing option. And what do you know, she got her wish.
She sometimes thinks back to that experience now. She also thinks back to how she used to call Vox old as a joke. Age didn’t matter in Hell, wasn’t supposed to. The sort of degradation of a mind stuck in loop wasn’t supposed to happen here, especially to a man who no longer had a physical brain.
Yesssss, I was playing around with a similar idea that maybe she'd had a grandfather or some other relative who'd dealt with dementia, but I hadn't settled on anything. This is a good take.
It's an unnerving situation for her on so many levels, because not only is she dealing with a loved one (who she didn't even realize she actually loved until now) suffering and losing his dignity, but suffering in a way she'd never thought would be possible down here.
8 notes · View notes
skeletalheartattack · 5 months
Note
If you were a chulip character how would players kiss you?
find and present to me a working copy of Dragon Ball Z Budokai 1 for the PlayStation 2 and you can kiss my stupid ass
#ask#anon#for a more serious and personal answer. idk i imagine you'd have to see and accept me at my weirdest. otherwise NO kisses. NO love.#you cannot 100% the game if you cannot accept me for the weird fucked slop i am#i also deal 98 hearts of damage if you fuck it up. and i wont appear for 30 ingame days. need time to recover.#best hope you didnt leave me as one of the last citizens you had to kiss#you could savescum i guess to bypass the wait time#but deep down id know#the only character in chulip to have a mr resetti mechanic#another silly answer would be that youd have to find a working beta of tf2 with grenades still intact. but thats impossible im afraid.#but even then i dont think i feel that attatched to the beta. its just the researcher in me who wants to see how the viewmodels look#like we know what the dynamite packs viewmodel looks like. but not really anything else im afraid.#we have an idea of what some viewmodels wouldve included with their model#like the bear trap has an unused portion of its UV sheet that displays what wouldve likely been meant to be a chain#so i wonder how a chain wouldve been adapted with the beartraps viewmodel#like is it a cluster of them on the end of the chain and the scouts spinning it.#or is the viewmodel of one with a chain wrapped around the jaws to help its viewmodel have a more solid silhouette#the frag grenade has what i assume to be the uv portion of a pin#im just fascinated by scrapped content i think.#anyway thank you for the ask anon#i kinda wish i had a game i couldve listed with a funnier title but. dbz budokai is the one that sticks out in my mind
16 notes · View notes
romulanslutempire · 9 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
17 notes · View notes
actualsunflower · 1 year
Text
I just came across some posts, I guess same anon was sending asks to other people about my mistake :/ like I said I'm sorry! I got confused on the page and ended up with the wrong references, on a character with the same name. It was a genuine mistake and I'm sorry it happened
I'm not going to redo it because of this though, and I can't believe something like that mistake caused so much trouble for so many people. I really appreciate people sticking up for me, to be honest I did feel really bad about it and still kinda do but now I just feel bad so many people got dragged into it :(
33 notes · View notes
lucalicatteart · 1 year
Text
Tumblr media
Poll adventure (paventure? lol) Day 15: read the small story tidbit below the poll for more details, OR just vote based on initial impression
(✦ see past poll results + further information HERE (link) ✦)
Yesterday's poll decided that The Adventurer should purchase some new shoes for himself while he's in the city...
~
It costs quite a bit of coin, but in the end he decides that having a new sturdy pair of boots will serve him well on his travels. After he's done in the shop, he rushes back to the local inn before nightfall, eventually settling into a somewhat restless sleep..
The next morning, he orders some cheap vegetable stew from a food stall, then lounges in a park as he has his breakfast, watching the squirrels weave through flowering trees and birds pecking about in the dewy grass.. When finished with his meal (and sufficiently recovered from the emotional turmoil of burning his tongue on the soup), he quickly sells his old pair of shoes to a sketchy pawn shop before finally getting back to his journey...
By his calculations, if he he walks all day, it should only be two more sleeps before he gets to his destination, so he sets out to travel as efficiently as possible. He doesn't have the money to rent a cart, or the skill to ride a borrowed horse, but, he does have some fancy new walking shoes and a renewed sense of purpose. No more meandering through fields looking for flowers, napping in the shade, or scanning the ground for cool rocks.. He's going to focus this time!
......After a few hours, he comes across a broken down carriage in the middle of the road, with few people surrounding it, seemingly stuck trying to repair a wheel or something. It's hard to discern from afar..
Maybe if he helps them, he could get a free ride.. or some coins.. or make a new lifelong friend! Who knows? Possibilities flood his mind, this is what adventuring is all about! Wandering into interesting situations and making the most out of them!! .. But, then he recalls his previous oath.. he's supposed to focus today and not allow himself to sidetracked.. And who says he has the skills to help anyway? It could always just be a waste of time... Hmm...
What should he do?
~
~
Additional Information
the adventurer's current main quest: follow his map to reach the abandoned castle ruins and see the rare animal specialist about the mysterious egg he has
#paventure posting#poll#polls#choose your own adventure#GHWOOPPPs yeah it's been an entire month basically since the last one ghj.. I said I was trying to get back on schedule.. idk what happened#I guess I initially thought that april would be a less busy month but then it actually ended up being MORE busy with a ton of appointments#and stuff so then I had like no time. on top of trying to get a lot of other stuff done... so.. eughhh#I DO STILL want to keepon track of this more though. I want to at least get him to the abandoned castle so he can complete#his quest. I think like. the first poll a lot of people seemed to like and care about and participate in so it was kind of like 'oh! cool!#it can be a fun collaborative story with a lot of people!' but then gradually less people participate or care so then I kind of allow mysel#to slack with it as well liike 'oh its fine if I miss a day or two here and there' which then turns into a month when I have other stuff#to do lol. Because it does still take time. like maybe 2 hours to put a post together. even if the art and writing is relatively rushed and#quick. Especially since polls are not editable once posted so half the time is just proofreading the post and tags 15 times#just to make super sure there's no errors or etc. lol.. But trying to clear two hours of time during an already hectic day for something#that generally speaking very few people are engaged with or care about at all when it's meant to be interactive (like with normal art#or costumes or other stuff I do - low interaction doesnt bother me since that's not the point/it's not as relevant. but with an actual poll#you do want like.. the most poeple possible to vote on it etc. lol) so it's like.. ehhh#I was originally thinking like 'oh i could do this for an entire year and tell like a whole story and it'd be cool to see where it ends#up eventually after so long and the community kind of choosing the direction of everything!' but now its like 'well people care significant#ly less about the following polls than they did the first one so maybe not As Big Of A Thing but I do at least want to finish the current#thing going on' etc. I mean if in the next few posts it becomes More Of A Thing then it's very fluid. I could do it for longer#but with the way things are looking it's like. is it worth the time investment when i ALSO have 800 other creative projects I'm meant to be#working on?? etc. etc. ANYWAY though.. Still there will probably be at least 10 or however many more since there's still like 1-2 more days#before he even gets to the castle plus then doing things AT the place.#I want to continue his journey!!!!! I also have just felt sick and weird and so unfocused for a while eughhh.. sorry#OO I almost forgot about his injury from the fight. i had to just add it in the last moment lol.. SEE this is why I proofread 100 times#I can't edit polls so they have to be Correct the first time.. ueghhh
15 notes · View notes
britneyshakespeare · 1 month
Text
This might sound silly but the more time goes by the more I miss the pre-streaming era of TV. It was so delightfully simple. Sitcoms slap so much harder when you see the same episodes more than once a week.
3 notes · View notes
desolateice · 10 months
Note
For the ask game: Next :)
NEXT — the next line. meaning i will finish the sentence I’m on and write a new one, which you’ll get.
Making me write right now huh? 🤣
Chozen held his wrist up so it got more sunlight coming through the ceiling of the Euglena Mall, looking extraordinary pleased, before taking Johnny’s hand. I'll put what the item is under a readmore (also in case you want to see it too @yallwildinrn )
Tumblr media
7 notes · View notes
aberooski · 3 months
Text
I'm finally learning my lesson and that it's okay to write things out of sequence. It's actually very helpful ✋😭
4 notes · View notes
inquebrar · 4 months
Text
i was listening to my playlist on shuffle then i checked the time and thought "well i need to sleep but first let me listen to one more song, it will be the last one"
and it started playing Es Por Ti - Juanes............... 💀💀
2 notes · View notes
sugo1stuck · 5 months
Text
i think everyone has that one fandom or interest where you literally cannot interact with the fanbase too deeply because you feel that everyone misunderstands it. anyways hi scott pilgrim is that fandom to me
3 notes · View notes
canceriancryptid · 1 year
Text
my ex landlord is lying about me and i cant breathe
i cant even fight it if i want to be able to rent anywhere in the future
my friends told me my only option is to go to the mediation and then settle
either way, she wins and i have to just figure it out
5 notes · View notes
unproduciblesmackdown · 9 months
Text
fr both taylor's quants as mirrors to themself. rian Seen as so meritous and deserving and talked to and tasked with and advised and considered but apparently rian's whole thing is going "huh. wha" and having wendy's level of self-reflection (none). winston who is begrudgingly allowed to sit in his corner and ignored b/c he's undeserving so he can't really be meritous and nobody would look in that mirror b/c it's gonna be So not their reflection. while he just won't stop cassandraing and having all these insights and perception and observations nobody even asked or told him to have and is peak taylor understander and just like taylor: isn't guided by a paper-thin ego but also will take criticism / blame / mistreatment Too Much for his own good
#winston billions#the tragedy of the Lose Lose imbalanced [rian is ostensibly a character but actually a plot device] [winston: ostensible plot device but#actually a character] like yknow we could even some of this out a little. but also once again billions' handling of Gender Things....#that's (mostly) all an issue on rian's side of the Quants Who Are Also You scales#(it's also ofc still relevant re: winston; or anyone; and especially wrt Autistic Character but that's gonna be beyond billions)#(even [society if nonbinary rian] aside like. thinking you simply have one of your rare Cis Women Characters here....come on)#give rian a little more of that '''''worse''''' treatment that would let her be more Funny Little Guy as lets winston be more characterful#even transcending the [they won't give him an arc or C plot that's actually about him or anything] limitations#meanwhile again like Lmfao rian was Meant to be important but that's Only meant taking part in Other People's Plots as [device]#being a plot device is a way to use characters it's not like Inherently Bad but like lmao. rian doesn't get to do anything herself For Real#AND all the plot devicery means she's never gotten to have consistent enough motivations or like. traits to be An Character.#winston's writing is so [here he is to do little a expositing. butt of the joke. minor plot device] that he has way more room to like#just be idiosyncratic & Not have that yanked around by ''prominence''....it happens to All billions characters but it's So bad w/rian#like i can go ''this feels like it's Too Far serving the plot or conflict at the expense of character'' other times w/other roles but like#that'll then also be isolated enough to just ignore. w/rian it's like spent that whole time doing multivariable calculus waiting on more#info more context to conclude anything abt what she's even Basically supposed to be like. even my more generous theories can't hold up#and based on precedent i don't have much hope that remaining [i guess this could be a quality of hers] will either (a) not be contradicted#or (b) get to actually mean anything in any of her arcs which ig now get to be about the [nothing] that is [pay disrespects]#winston isn't bound to get a real arc even last minute but he'll still have felt like more of a character#rian doomed by intending ''importance'' from the start & that they don't seem to have ever had the idea of any more solid foundation#and that billions going ''gender; huh?'' can be like. rian has to go away now; we needed her vagania for diluted cishet man sex scandal#well i for one am really reflecting on Women In The Workplace(tm) now & for what. rian funnier littler guy winston Ever getting a C plot...#a superior tmc timeline....and like as ever rian can be shitty that'd be fine. but if it Means Nothing b/c billions either goes [nuh uh]#and/or b/c either way it just does Nothing with it. that then Is Not character material for her; it more so is For Winston suffering it....#most likely to end with billions just agreeing rian Was so specially meritous & deserving & winston was too cringefail (autistic) to live#even if we get anything Alright / given consideration & care in his material....which will in turn be like eh. as ever; will take it lol#plus ofc fascinating like. can't draw a hard line b/w the Writing & the Performance but still wondering how much of winston's idiosyncrasy#and that sense of character is big time via will's acting. definitely got that foundation in that the Writing = quant kid 2; one-off joke#and the Performance of that material = furiously writing in multiple winston scenes & despite it all bringing him all the way into s7#but he's autistic & typecast so also our hands are tied. could've had more for Either/Both quants; which = more for taylor by extension. f
3 notes · View notes
threewaysdivided · 1 year
Note
hi 3wd. i’ve tried to write before and i’ve never gotten far in the process, despite having many ideas im enthusiastic about. all your blogging about being a planner-writer has got me thinking i might have the same style of writing as you l- and a lot of the reason im struggling to put words on paper is because i don’t have a direction or fleshed out emotional/plot beats to write towards. what would be your advice to any fledgling planner-writers that don’t know where to start? how did you start writing with this writing style?
Hey nonnie 💜
It can be super frustrating to have a bunch of pieces you want to play with but not have them come together in a way that maintains traction.  Outlining could definitely be a potential tool to help sustain momentum, so let’s see if I can get some gears turning for you.
For me personally, the outline-approach is one I just sort of fell into naturally.  Part of it comes from my school days; we were encouraged to write dot-point plans to structure our arguments/ research/ storytelling for assignments ahead of drafting (some teachers even counted evidence of it towards the final grade), which set it as a habit early.  Fun fact: I actually outlined this answer before writing it; I do it for most long posts.  Another part of it is that I tend to come at writing from a very analytical angle - there’s a degree to which I try to solve or understand stories as I consume them.  One of my earliest casual jobs was working as an English/Lit tutor for high-schoolers.  I find a lot of joy in picking narratives apart, figuring out how they work and finding ones that hold up through several layers of examination, so as a writer I like to construct stories that way.
Part of it is also that, when I want to write something for release, I’m conscious of the fact that it will have an audience.  A question that hangs around in the back of my mind is “if I found this story and wasn’t the writer, would I enjoy reading it?”
There’s another aspect that has to do with respect, in a way.  I love the worlds and the characters that I use in my stories, and for me that means writing things that feel true to their spirit, giving significance to the times when that changes and making sure they have a meaningful journey (even if it’s not a happy one).
For me outlining suits this ethos, since having a map of future directions makes it easier to place foreshadowing fairly, identify themes, build character arcs and keep explanations/ lore consistent.
I’m also going to admit that I just got lucky with Deathly Weapons. There was a very specific emotional idea that I wanted to centre a story around, and the inspiration happened to come with both a starting premise and a concept for the ending.  Then I also had wish-lists; some tropes I wanted to play with, and some existing series whose storytelling structure I wanted to emulate and pay homage to.  Something I realised a few years after starting DW is that I’m a very project-and-output-oriented person.  In a way, Deathly Weapons’ came to me as a project brief where I already knew the end-goal and a lot of what I wanted to work towards.
With that said, let’s talk outlining:
The value of having a plan
To me, an outline is a bit like having an itinerary for a road-trip.  It gives you an idea of where you’re going, how long things will take, what key things you want to do, how much it might cost and it helps you anticipate potential problems.  But, like an outline, an itinerary isn’t binding.  There might be some things that take more effort to change (distance to travel, bookings you need to cancel/ reschedule/ extend - key plot points that a story hinges around or that need more preparation/ payoff to be effective) but you can adjust as you go; take extra time to explore an interesting spot, add a detour based on local recommendations, skip things that turn out to be less compelling than they first seemed, take a shorter route to get to a key destination faster, extend the trip to see a few more sights or decide to cut things short because something came up.   The itinerary gives you the security of already knowing where you’re headed, letting you put down the mental burden of having to work out each stop as you go and enjoy the moment more. 
Ways an outline can help:
Reassurance: if you have a tendency to be anxious/ self-critical/ have high standards about characterisation, plot holes etc. then an outline can be a good way to workshop the story and get ahead of potential challenges, as well as to concept-test whether this is a project you feel like committing to.
Scoping: blocking out an overview can help you get an idea of the size and complexity of the project, and how much time/resources/teamwork it might need.
Motivation: having a plan of future story moments that you’re looking forward to can provide a goal to help you push through the less exciting parts (e.g. connective scenes) and/or help you re-find your enthusiasm if you’re returning from a break or are feeling creatively flat for reasons outside the story itself.
Iteration: if you tend to come up with stories primarily by exploring and assembling ideas, then an outline method can be a way to quickly put a concept on paper, examine it and then decide if/how you want to use it, without the restriction of needing to write it all out as polished paragraphs first.
Splitting up the steps: useful if you tend to think faster than you can type full sentences, find that you move between ideas non-sequentially or if prose-writing/ sentence construction is something that takes a lot of mental energy or stop-and-starting from you.  An outline can be a way to separate the processes of story crafting and story telling into more-distinct stages rather than trying to juggle both at once.  Find the story first, then write it.
Non-sequential writing: having a roadmap of your story’s structure and direction can give you more freedom in how you choose to approach it, letting you jump ahead to work on planned future sections/scenes where the inspiration is flowing rather than waiting for the next scene to “come to you”.
For a more direct comparison, Screenwriting Bibles are a form of outline for professional TV/Film production.  These “bibles” are key reference documents used by writers for information on the premise, characters, settings and other project elements, as well as to plan future episodes and seasonal arcs.  (This podcast transcript, article and template are good starting sources if you want to learn more about TV Bibles.) 
Much like a series bible, an outline can help you keep tabs on:
Consistency and continuity: this can be minor stuff like names of background characters or small details (running gags, item descriptions, character trivia) but can also be major stuff like character motivations, who has what abilities, event timelines or story-themes.
Direction: your outline can capture the overall arc(s) and conflict source(s) of your story and their intended resolutions, as well as mapping out how those conflicts are progressing.
Causality: whether planned events and character choices feel consistent and reasonable within the internal logic of your story.
If any of this sounded helpful to you then you might benefit from experimenting with an outliner/ planner approach.  There are a bunch of different planner techiques (here’s a link for some) as well as hybrid “plan-tser” methods that you could try. But for now let's talk about the general process, starting with a focus question:
What is it that makes you want to tell this story?
This might seem like a daunting place to begin but it can help with figuring out the core of your story and what you find compelling.
It’s okay if you don’t have a neat-and-clean answer straight away.  Sometimes inspiration just strikes out of the blue, and that’s fine.  Sometimes you have a vague directional pull but you’ll need to do some story-work before you can identify what’s calling to you.  However, if you did have a specific itch or passion that drove you to write then thinking about what and why that is can help you understand what you want from the story – and in turn what might connect with other people.
I also want to be clear that this is not about judging your motivations or their “artistic merit”.  I had a specific story to tell is fine, as is I wanted to explore this concept/theme/emotion/issue, or this was a gift/commission for someone else, and so is I wanted to try writing a specific genre, or I wanted to experiment with a specific medium, or I wanted to do my own version of [existing idea] or I am fascinated by this character/relationship/world or I needed some vicarious catharsis, or I was horny.  And a whole bunch of other things.
Knowing what you’re trying to get out of a story can help you decide what type of story you want to tell, as well as the overall scope and what medium/format/genre to tell it in.  Maybe it’s a single-scene character/aesthetic study, or a one-shot vignette.  Maybe it’s one long story, or it could be series of connected stories, or it could be a story-anthology centring on a common idea.  Maybe this story would work well as a comic, or art piece(s), or podcast, video, or something interactive like a choose-your-own-adventure or a videogame.
Understanding where you’re coming from can also help you answer the questions of what is your story about? and what happens in your story? which are related but not the same. 
What is your story about concerns the themes and thesis of your story, which can help you figure out the story’s tone, main emotional or thematic conflict(s), and how you want them to resolve by the ending.  Put simply, it’s the message.
What happens in your story is the synopsis of planned events, character actions, worldbuilding and other content.  Put simply, it’s the stuff your story has in it.
Let’s take my Deathly Weapons fanfic as a case study:
What made me want to write this story? Deathly Weapons started with me being unsatisfied with what felt like a gap in the Danny Phantom x Superheroes crossover fanfic space at the time.  There was a trend where stories would kill Danny’s friends and family to justify placing him with the crossover’s other hero team but very few of those stories felt like they acknowledged the emotional consequences of doing so; the ones that allowed him to grieve frequently using it for nonspecific angst about Loss™ or mourning the generic archetypes of A Love Interest™, A Sister™, Parents™ or A Best Friend™ rather than the specific characters and bonds from the series.  There were also some smaller itches around plot construction and mysteries that I couldn’t find many stories to scratch.  I wanted to try writing something to fill those gaps. What is this story about? Thematically Deathly Weapon’s central emotional arc is about grief and healing: in particular the uniqueness of the bonds between people and how grief reflects the specific hole each individual leaves behind, as well as the process of finding closure, making new connections and moving forward in the aftermath of loss. What happens in this story? A lot.  In my youthful hubris and overambition I planned out basically a half-season of a TV show.  For the sake of not dragging this section out by a mile, here’s an arc/mission plot teaser list I made a little while ago.
Since Deathly Weapons Arc II is deliberately structured to emulate a TV show, you can sort of see how that summary has accidentally ended up mirroring parts of a top-down Pitch Deck.  But, of course, that’s not the outline I actually use when writing.
Different levels and types of outline
Like a lot of creative terms, “outlining” covers a pretty broad umbrella’s worth of stuff. 
Methods-wise there are plenty of different approaches: from specific story-writing software (Scrivener, Campfire etc.), to word documents, to binders and notebooks, to honest-to-goodness sticky-notes, thumbtacks and string.  Personally I alternate between a documents folder on my computer and a physical notepad/sketchpad for when I’m on the go, but you should pick whatever format feels most comfortable for how you process/visualise information.
Functionally, I think it helps to conceptualise three main levels of outline: Brainstorming, Structural and Detail.  To be clear, you don’t have to do all three.  A short story or one-shot might be served by writing directly from a brainstorming or light structural outline.  You also don’t have to keep them strictly separate.  A brainstorming document might cover some early structure notes or test paragraphs.  A structural or detailed outline might have some brainstorming or research sections as you uncover and solve smaller questions.  Heck, you can have detail notes inside your initial drafts if they help you keep the story flowing.  These are tools you can use, not prescriptions you need to follow.
Let’s talk about the levels:
Brainstorming
Brainstorming is the least structured.  Like the name suggests it’s mostly about getting concepts down and coming up with ideas – this could include early notes for plots beats/ scenes/ character interactions, sketches, screenshots/quotes and possibly research questions for stuff you want to confirm or find out about (e.g. checking source material, or researching systems and potential setting-locations).  You could consider this like early research notes for a class essay – where you know what your subject is and might start with some initial thoughts or focus questions but are still learning and figuring out the broad strokes of your content and stance.  
Despite that comparison, brainstorming is probably the most creatively fun step in the process.  This is not where you worry about things like “quality”, “cohesiveness”, “accuracy/canon compliance” or “cliches” – this is the time for rolling with whatever inspiration strikes you, pouring out any idea you find interested/compelling/cathartic, asking questions, going down internet rabbit holes and generally just enjoying unabashed creation.  This is your raw material: you’re going to cut and shape it later.
Structural
Structural outlines probably have them most utility in giving your story shape and form, especially if your story is long or has a lot of components.  If you were doing an essay, this is the part where you’d figure out your thesis and start grouping each main argument and its supporting points into planned body paragraphs.  For a story, this is where you start sorting your ideas and putting them in order; deciding on your arcs, conflicts and resolutions, working out the order and causality of events, your character motivations and dynamics, where to place key foreshadowing, major scenes and the like.  This is the level where you’re going to try and solve potential story problems – to come up with in-universe explanations and identify possible plot-holes before you write yourself into them.  You’ll likely do extra brainstorming or research in this phase too but it’ll be more targeted – aimed at filling gaps, connecting dots or serving specific needs. 
For longer or more complex stories you might have multiple structural outlines tracking different levels of granularity; some providing an overview of the whole story/ series arc, while other focus on specific characters/ subplots or break things down into individual plot beats and scenes.  You might also spin some of your initial brainstorming into reference or meta documents – content that you aren’t going to directly cover in-story but that will inform or add depth/consistency to other elements.  If you enjoy puzzle-solving then this can be a very satisfying part of the process: there’s nothing quite like hiding a subtle piece of symbolism/foreshadowing, coming up with a sneaky red-herring or finding a rock-solid explanation to make you feel extremely clever.
It’s also worth repeating that you are not beholden to whatever structural outlines you first come up with – your outlines can and should evolve with you as you develop your story and come up with new or alternate ideas.  (Just last year I re-ordered two major subplots and added an extra character arc for Deathly Weapons).
Some stuff to think about for structural outlining:
Remember that, as the storyteller you have full control of the narrative and what happens inside it.  Like I said at the start of my case study on YJ: Invasion’s writing, even the rules of a fiction piece are made up: there is nothing physically stopping you from making the sky be a different colour every five minutes if you felt like it.  If you want something to happen then you can work backwards to reverse-engineer a specific scenario where those things would reasonably occur.  Start at Scene B and figure out what needs to happen to get there from Established Starting Point A.  If you need a character to act a certain way, then you can tailor a situation to trigger that response based on their established personality/ insecurities/ flaws.  You can manufacture specific story problems whose solutions play toward or against the skills and abilities of different characters, or create scenarios which situationally discourage characters from using skills/abilities/tools that might otherwise be overpowered. You can also make the call to deviate from what has been established in order to facilitate a scene or plot point - temporarily imposing a trait for narrative purposes (sometimes referred to as carrying a ball) or Rules Lawyering your worldbuilding to create a technical loophole.  This risk here is that this can feel artificial, jarring or unfair if not reasonably justified within the story logic.  There’s also a limit on how often/ how far you can push this before it risks breaking the story.  If things start to contradict or situations arbitrarily turn on a dime then your audience can lose trust that the characters and world will follow the expectations set by the narrative – they can start to feel narratively unsafe, until it reaches a point where the only way for them to reconcile the dissonance and inconsistencies in the story is to acknowledge that it’s all an artificial construct being externally steered by the hand of the author.   You can do whatever you want… provided you do the work to make audience to believe it.
That being said, try not go get too wedded to the specifics of your early ideas.  Sometimes an element is just not going to fit with the direction your story ends up taking; whether because it’s not compatible with the eventual trajectory of the characters/events/lore or simply because it would be hard to include without disrupting/diverting/distracting from the flow of the story at that point.  In some instances you can take the core of an idea and modify it to find a new place in the narrative; for example by repurposing a scene or piece of dialogue, repackaging information, rescheduling a conversation, fusing concepts together or deconstructing them and integrating the component parts across other scenes.  But in other cases you may decide that the potential problems (whether structural or narrative) introduced by including an element outweigh the value it could add – in which case it’s time to lovingly set it aside.  This is what they mean when they say kill your darlings.  Having a designated document for future story ideas and/or outtakes can help with this (or you could do what I did with Defining Moment and turn an idea into its own side-story).
This can be also a good place to consider more technical story elements, like pacing.  Think about the peaks and valleys of intensity (suspense, intrigue, action, character drama etc.) across the beats of your story; where you might want to ramp things up or down, and how you might use scene and/or chapter breaks to space out information, create breathing room or hold the audience at a certain level of emotion/anticipation.  (For a good short primer, try these videos about Pacing and Tension Cycles in games).
You may also like to use the structure overview as an opportunity to take stock of Tropes and Patterns.  Not to avoid them – you can’t really avoid tropes – but just to see if any are showing up and what they might be saying, even if you didn’t intend for that to happen.  (For a topical example: consider what tropes are showing up around different minority/minority-analogous characters - either in their depictions or how the story treats them - and what message that might be sending.  There’s a lot of bias to the way certain groups and issues have historically been portrayed in media, some of which have baked themselves into now-common stock plots and archetypes.  That isn’t to say you should never use them; just be conscious and careful, especially if your story intends to make some sort of commentary on those topics.)  On a more positive note, this can be another way to learn about what story mechanics you like, both in your own writing and others’.
Detail
Detail notes are the most granular level of outlining, getting down into the specifics of an individual scene or conversation.  These are the least strictly necessary – depending on the length/ complexity of your story, the granularity of your structural outline(s) and your personal writing preference, you may prefer to jump directly from a structural outline into a first draft.  That said they can still be useful, especially if you want to hammer out the fine details of action, dialogue or information-flow while staying a step back from specific prose.  This is where you get things like a bullet-point breakdown of each line/action/piece of narration (for when you have a detailed idea of what’s going to be said/done but not the specific words to describe it) or script-style notes (for when you have the character voices and lines but not the narration or action surrounding it).  As mentioned earlier, you can blend detail notes and rough drafting together – writing some sections out in prose as the words come to you, then breaking into note-form to keep the ideas flowing in sections where wording might be starting to stick. 
An example
Let’s look at my outlining system for Deathly Weapons:
Tumblr media
Now, I want to make it clear: this is not the standard.  This is not even the standard for me.  Deathly Weapons got a bit out of hand, ballooning into a half-season of a TV show: it’s more a series of 12+ self-contained stories in a trench coat than your standard fanfiction.  However, it is a decent example of complex outlining.  I have multiple levels of structural outline – some covering the entire story arc, some covering the individual missions.  I also have quick-notes that I made as a consistency-reference from canon, and some worldbuilding meta I did as a thought exercise to develop one of the character-backstories (the one shown ended up published here on Tumblr).  You can see how I blend the outline types together in my detailed notes, as well as how my approach to outlines has evolved from more brainstorming-focused to more structurally-focussed as the story has solidified.  Again, this is not the standard, but hopefully it gives you an idea of what you can get up to with outlines for a complex long-term project.
Okay, so that’s the basic breakdown of outlining as a process (at least the version I use).  Hopefully it’s got some gears turning. 
However, I also know that it’s more of a framework through which to approach story-building; it’s an organisational tool that helps you set out current and future-planned content in a way that lets you take stock, identify things that need attention and keep track of important details.  On its own it’s not necessarily going to be able to help address the challenges it reveals; in the same way that knowing how to plan an essay won’t necessarily teach you how to research one effectively. 
In Part 2 of this series (yep it's a series now) I'm going to go over some concepts for story-building and editing that might help you during the structural phase. Click here to go to the next part >>
9 notes · View notes