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#graphic novel illustrations ~ <3
rosadomeadows · 2 years
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These gorgeously captivating illustrations of the Amulet world were the reason I became hooked on the series as a geeky ten year old, but also the ultimate reason I have stayed invested in it as a savant over-eighteen year old.
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dumbbullet · 10 months
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I am hunting something, and in return, that same thing is hunting me. The beholder, the void beyond, I am the Line Between I am the Teeth of God
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kass-xoxo333 · 2 months
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Forgot to post this
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Original version
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yourlocalphoneguy · 1 month
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Redrawing fnaf graphic novel panels out of context pt 1
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adamprrishcycle · 6 months
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I am so hungry for the raven cycle graphic novel oh my lord
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slaughter-books · 3 months
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Day 10: JOMPBPC: Character Growth
I love these beautiful graphic novels! 💞
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rav3nskull · 11 months
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loved the nimona movie 💕🦈
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wyndlerunner · 10 months
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The best of the commercial Secret Project covers so far, hands down
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cullen-blue23 · 2 years
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UNIT 4: Workbook Kaye: Head/Body Studies + Final Draft Studies
Afer completing the design for Roiben, the next logical step was to work on Kaye (the other principle character in Tithe). Unlike with Roiben, the image of Kaye in my head was a lot fuzzier, so had to do some more serious thinking about how I was going to portray her. I’m pleased with the result I came up with in the end, as the design not only suits her and looks fashionable, but was also not too complicated to draw. That will save plenty of time in the final production.
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muchonene · 10 months
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Pizza Daydreaming Factory
These are some of the crops of my web comic!!! yoy can find it on the link here:
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dragpinkman · 1 year
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anyone else get yelled at for reading too much as a kid
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ampleappleamble · 3 months
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haven't seen this on here yet so:
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in case you don't want to slog through the shitscape that is the bird/letter website, take a peek beneath the cut (shamelessly copied from the something awful forums dungeon meshi thread)
- Her first memory of video games was watching her father playing Wizardry on Famicom, also Dragon Quest, Ultima, and Fire Emblem among others.
- She was a difficult child so her parents didn't let her play. Wizardry is a boring game to watch, but the monster illustrations on the walkthrough evoked her imagination and made her keep watching.
- She only started becoming a serious gamer after the serialization of Dungeon Meshi was locked, for research purposes. Before that, she read fantasy novels such as The Neverending Story (Michael Ende) and The Lord of the Rings (JRR Tolkien).
- The international title for Dungeon Meshi: Delicious in Dungeons was decided by her editor.
- D&D popped up a lot when she researched the history of video games, so she read the rule books, replay novels, and games inspired by D&D.
- One of the first games she studied was the Legend of Grimrock (game's 80% off on Steam atm). Originally, she wanted Dungeon Master (FTL Games) which was famous for "RPG with meals" but hunting down the game and machine was too much.
- She didn't like games other than turn-based RPGs at first, but she decided to stop being picky and play anything that piqued her interest.
- She played Zelda: BotW and TotK on a borrowed Switch from her editor due to the console's scarcity at the time.
- She enjoyed Red Dead Redemption 2 and God of War for their stories. RDR2's incredible attention to detail had Kui engrossed so much that she asked her editor and other mangaka to play it so she could discuss it with them.
- Kui praised The Witcher 3 localization as something only possible with full support from the developer. Cyberpunk 2077 is one of her all-time favorites.
- Papers, Please was her first taste of indie games.
- Disco Elysium is the perfect game for her due to the lack of fighting, intriguing story, charming character interaction, and top-down perspective. She tried playing it in English at first due to an unlikely chance for JP loc, but it was out of her ability. Thus she is forever grateful to Spike Chunsoft for localizing it.
- Kui played Baldur's Gate 3 from the time it was in Early Access. Again, she's grateful for Spike Chunsoft's JP loc. She hoped BG3's success would bring the possibility of JP loc for other titles too, such as Pathfinder: wotr
- She likes games with top-down perspective because they have narration text for monologues and scenery description. Even if the graphic is lacking, the texts show the atmosphere and each character's behavior and psyche. Also, characters that react to your choices.
- She praised Unpacking and House Flipper for being able to tell what kind of person lives there only through their belongings, and that there's no right or wrong for the placements; she would make the best arrangement and then enjoy her hard work while sipping tea.
- The biggest inspiration for Dungeon Meshi was the Cosmic Forge pen from Wizardry VI. With improved graphics from its predecessor, now it could show broken farming tools in the background and many more details that made exploration so much fun.
- At the time of the interview (Dec '23) she still hadn't watched DunMeshi anime, but she attended the recording sessions. She's embarrassed that the dialog she wrote now acted passionately by professionals. Marcille's screaming was wonderful but also made her want to flee.
- Kui was anxious about the CP2077 anime adaptation, but she was relieved it was the Night City she knows and loves.
- Other than minor adjustments, she left it to TRIGGER as to how to adapt
- She's happy that Mitsuda Yasunori was chosen as the anime composer, as she used to play Chrono Cross and rewatched the opening many times.
- Her anticipated games in 2024 are Cloudpunk, Nivalis, and Avowed.
- DunMeshi would be hard to adapt into a game because in the first place, what Kui depicted in the manga are parts that are omitted in games for the sake of brevity.
- If DunMeshi game was Wizardry-like, it'd be told through Laios' perspective and eating was essential not to die
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mariacfrantz · 4 months
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Here's some of the inks from my most recent illustrations! All of my work starts as brush and ink on bristol paper, and then I scan it into clip studio paint to color it. From there I tend to overwork it to hell, delete everything, start again, and then the second time around I usually remember to keep it simple and actually manage to finish it
All of these pieces are now up for sale at Athenaeum Comic Art! One of the main ways I'm supporting myself while I finish my graphic novel is original art sales, so any signal boosting is very appreciated! :3
https://www.athenaeumcomicart.com/shop?Category=Maria+Capelle+Frantz
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eldenbiscuit · 1 year
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The Golden Hour (Prelude)
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The Golden Hour is an ambitious Elden Ring graphic novel about King Morgott's life. It is a purely fan-made project, by two women: Writing & art editing: EldenBiscuit/ Lin Art & Illustration: Maledicta Art/ Sofia
We hope you like it!! <3 If you did, please consider sharing it with others, so that more people can enjoy it!
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slaughter-books · 6 months
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Day 12: JOMPBPC: Transgender Character
Elle Argent 💛
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saraswritingtipps · 1 year
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When writing about childhood trauma in a novel, it's important to handle the topic with sensitivity and nuance. Here are some quick tips to consider:
1. Research and understand: Take the time to research and understand the specific type of trauma you're addressing in your novel. This will help you portray it accurately and respectfully.
2. Show the impact: Explore how the childhood trauma has shaped the character's thoughts, emotions, and behaviors. Illustrate the long-lasting effects it has had on their development and relationships.
3. Use flashbacks sparingly: Utilize flashbacks strategically to reveal key moments from the character's past that contribute to their trauma. Ensure that the flashbacks serve a purpose in the narrative and provide deeper insights into the character's experiences.
4. Depict coping mechanisms: Show how the character has developed coping mechanisms to deal with their trauma. This can include avoidance, dissociation, or seeking control in certain areas of their life.
5. Allow for healing and growth: Give your character opportunities for healing and growth throughout the story. Show how they confront their trauma, seek support, and gradually find ways to overcome the impact it has had on their life.
6. Avoid sensationalism: Handle the portrayal of childhood trauma with care, avoiding excessive graphic or gratuitous details. Focus on the emotional journey of the character rather than relying solely on shocking events for impact.
7. Show support systems: Include supportive relationships and resources that aid the character in their healing process. This can involve therapists, friends, or mentors who offer understanding, guidance, and empathy.
8. Highlight resilience: Illustrate the character's strength and resilience in the face of their trauma. Show how they find ways to persevere, grow, and rebuild their lives despite the challenges they have faced.
9. Offer hope and redemption: Provide a sense of hope and the possibility of healing for your character. Allow them to find moments of redemption and transformation, demonstrating that healing is attainable.
10. Approach with empathy: Approach the topic of childhood trauma with empathy and compassion. Treat the characters' experiences with respect, acknowledging the complexity and individuality of each person's journey.
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