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#god this production was so unique and good!!!!
cleo-fox · 9 months
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Close Quarters
Part 1 of 2
Summary: “You don’t have to like it,” says Fury, “you just have to do your job.”
Your job, as it turns out, is to go undercover at a luxury resort.
The only problem? Your fake husband is Loki Laufeyson—the infuriatingly handsome Norse god turned Avenger who delights in making you flustered. What could go wrong?
Pairing: Loki x Reader
Warnings: Smut, 18+ (Minors DNI), dirty talk, praise kink, fingering, elevator sex, semi-public sex, multiple orgasms, a hint of dom/sub, Dom Loki.
A/N: there will be a part 2. Also have a handful of related one shot ideas, so if people like this, I may post those. This is also posted on AO3.
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Your self-sufficiency has always been a point of pride for you, both personally and professionally. The highlight of your career was overhearing Nick Fury say that he didn’t need to send in a team of people for a mission so long as he had you on the payroll. You are calm, competent, and ruthlessly efficient; you are used to relying only on yourself.
So it comes as something of a surprise when Fury informs you that Loki Laufeyson will not only be accompanying you on this undercover mission, but will also be taking the lead.
It takes a lot to render you speechless these days, but this does it. You gape at Fury for a moment before you’re able to speak.
“You never send me in with anyone,” you say.
“This mission requires a unique skillset.”
You scoff. “He can’t do anything that I can’t.”
Fury raises an eyebrow and folds his arms across his chest. “Really? How’s your conversational Sokovian?”
There’s, of course, no argument to be made with this. Your lips press into a thin, hard line. “I still don’t like it.”
“You don’t have to like it,” says Fury, “you just have to do your job.”
*
Your job, as it turns out, is to play the part of Nina Pine.
Nina Pine is bubbly and vivacious, the sort of person you’d see in the society pages. She wears designer clothes and owns jewelry that is so ostentatious and expensive that it looks like it must be fake. She is not particularly bright or talented; she is the product of good luck and generational wealth.
Three weeks ago, Nina married Jonathan Pine, who she met six months ago at the home of a mutual friend. Jonathan does something in finance that sounds like it’s just a tarted up version of gambling, but with more complicated rules and less oversight. It is Jonathan’s higher tolerance for risk (and healthy trust fund assets) that has him considering an investment in KorolCo, a company owned by Ivan Litvinchuk. Litvinchuk uses KorolCo as a front to launder money from illegal arms deals.
Loki would be going undercover as Jonathan. Your new husband.
You are not particularly happy about this little detail (a detail that Fury mysteriously failed to mention when you met with him), in no small part because Loki has already started leveraging it to annoy the shit out of you.
“How are you already this annoying when we’re still in prep?” you say after a particularly exasperating meeting.
“I’m simply overcome by my love for you,” says Loki with a cloying faux sincerity that makes you yearn for the sweet release of death.
Fury, you note, is suspiciously unavailable during all of this. After ignoring three of your (admittedly lengthy) emails on the subject, he sends you a frustratingly short reply:
Do your job, Agent.
Maybe you’ll take up meditation.
If there’s a bright side to what appears to be a massive clusterfuck in the making, it’s that you’ll at least get a free vacation of sorts
The mission will be taking place at The Indigo, an absurdly expensive and exclusive hotel on a private beach not far from La Jolla Cove. The Indigo is the sort of place that you’d only read about—the kind of hyper exclusive resort that is only ever mentioned in damning Pro Publica reports about the questionable actions of high ranking public officials. Rooms start at fifty thousand a night and you are staying in one of the suites, which likely costs more. Your room information was included in your briefing materials and it all sounds too good to be true: a soaking tub and waterfall shower. Private terrace with an infinity pool. Private bar. In-suite chef and spa services by appointment. Ocean view.
One Norse god who delights in irritating you (non-negotiable).
You suppose you’ll try and make the best of it.
*
The first problem is your sleeping arrangements: there’s only one bed. Granted, it’s a big bed, but still—it suggests a level of intimacy that you had not thought about and are not at all prepared for.
“Well, Agent, this isn’t how I envisioned taking you to my bed, but I suppose it’ll have to do,” says Loki on your first evening there.
You chuck a pillow at him, which he easily dodges.
“Keep it up and you can magic yourself a pillow and sleeping bag and sleep in the hall,” you say.
“Even if that were an appropriate accommodation for someone of my rank and title, I rather think it would do some damage to our cover.”
He has a point and you don’t like it. You decide to ignore him and start getting ready for bed.
The pajamas that had been packed for you are a little fancier than what you’re used to—satin and lace instead of cotton tees and shorts. Normally, you’d relish the opportunity to feel a little fancy—it’s an unexpected indulgence, a splurge on the company dime.
But with Loki now thrown into the equation, you are suddenly hyper aware of the fact that the fabric will likely cling to your curves, that the hem of the skirt is just a little too high. You choose the most demure one of the lot—a pale rose colored thing hemmed with lace—and head to the bathroom to change.
Even with the matching robe, you still feel a little awkward and oddly nervous. You avoid looking at Loki—if his gaze is lingering on your legs or your hips, you don’t want to know about it right before you hop into bed with him—and go about your normal routine. You manage to have a relatively normal conversation about your plan for tomorrow and you read a couple chapters of your book before you start to drift off.
It’s a king sized bed with plenty of room, but somehow you wake up perched near the edge of the bed with Loki pressed up against your back.
He’s got one arm wrapped around your waist so that you’re pinned against him and the deep, even breaths brushing against the back of your neck tell you he’s still asleep. You’re pretty sure this must have been unintentional on his part: Loki doesn’t seem like the sort to willingly allow himself to be seen seeking out human contact. It’s too vulnerable, too soft for the sharp and sarcastic veneer he presents to the world.
He shifts slightly in his sleep, his grip on you tightening. Something hard pokes against the curve of your ass.
You can’t help the responding ache between your legs. You should feel embarrassed—and you do, just a little—but there’s a competing feeling of warm curiosity that makes you press your thighs together. It’s been a while and you miss being held like this. The silk of your nightgown is cool and slippery against your skin, and you feel oddly restless and alert despite the early hour.
You should put a stop to this—that is the professional and sensible thing to do. So you carefully lift his arm from your waist and gently extricate yourself from his embrace. You pad to the bathroom, leaving the light off to spare your eyes.
In the bathroom, you run the tap as cold as it will go. You cup your hands and drink before splashing some water on your face in an effort to quell the restless heat building between your thighs.
It doesn’t really work. You’re not entirely surprised—if you were by yourself, you would simply take care of it, but that’s obviously not an option now. Out of curiosity, you slip your fingers between your thighs to assess the state of things and you immediately regret it: you’re soaked and just the feeling of your index finger glancing against your clit is enough to undo the admittedly minimal effect of the cold water.
You splash your face again and shut off the tap, taking a few deep breaths and smoothing your hands against your hair.
You exit the bathroom and slide back into bed. Loki reaches for you in his sleep and you are only half surprised when you let him wrap his arms around your waist and pull you to him. The throbbing ache between your thighs intensifies and before you can think about it, your back is arching and your breath is hitching.
He pulls you closer and suddenly his breath is warm on your ear. “You know, if you wanted me, all you had to do was ask,” he says, his voice deep and smooth, only a little husky with sleep.
“This is a bad idea,” you say, even as your back arches again and you press yourself against him.
Lips press against where your neck and shoulder meet. “But you want it.” His fingers toy with the hem of your nightgown. “Yes?” he asks, his voice husky against your ear.
“Yes,” you breathe.
“Agent.”
“Yes. Please.”
“Agent.”
Your eyes flutter open. Loki is standing at the foot of the bed, hair wet, and wearing only a towel wrapped around his waist.
“It’s eight o’clock,” he says. “You need to shower and dress if we’re to make it to breakfast on time.”
It takes you a moment to process this information. Partly because he just woke you up from a sex dream about him and partly because wearing only a towel should be fucking illegal when you look like that. You try to keep your eyes trained on his and not let them drift to his flat stomach where you can see a faint smattering of chest hair that gathers in a line that trails directly to his cock. And definitely not to any of the muscles that are on tantalizing display and dotted by drops of water that are begging to be licked away. Nope. Not looking at any of that. Just at his devastatingly handsome face. 
Fuck.
“Agent?”
You shake your head. “Sorry. Bit groggy this morning. Finish up what you were doing and I’ll go jump in the shower.”
He gives you a bit of an odd look, but mercifully walks away without further comment. 
This gives you an opportunity to stare at his broad back as he walks away. Goddammit, even his ass looks good in that towel.
Fuck.
You have a feeling this is going to be a long week.
*
It’s only day one and it’s becoming clear to you that you are not really prepared for some of the practicalities of being Loki’s wife.
Specifically: being the primary focus of his flirtations and little gestures of affection. His hand on the small of your back, his fingers lacing with yours, the brush of his lips against the back of your hand or the shell of your ear—it’s all a little overwhelming in a way you don’t expect. It was one thing when he was razzing you in your prep meetings—he was quite clearly doing it to be irritating. But at The Indigo, he has to appear sincere for your cover and that particular detail makes it a different beast entirely. 
The fact that both his regular appearance and the blond-haired, blue-eyed glamor he’s adopted for the mission are both devastatingly handsome certainly doesn’t help. Nor does the additional baggage of your sex dream this morning.
Unfortunately for you, Loki quickly ascertains that he now has a great and novel way to fluster you. Equally unfortunate is the fact that he seems to find this as hilarious as he did back in prep meetings, which prompts him to be only more outlandish.
“Are you trying to sabotage this?” It’s later that afternoon and you’ve gone down to the pool with the plan of schmoozing with Litvinchuk and his associates. Loki has clearly decided that this needs to be more difficult than it is and has fully committed to the bit, as they say.
(You’ve also gotten very good at whispering threats under your breath and making it look like you’re flirting; the timing of this is not a coincidence).
“I don’t know why you’re so distraught about sunscreen,” says Loki, rubbing a generous amount between his palms.
“It’s not the sunscreen, it’s that you’re going to find some way to be inappropriate about it.”
“I’d never.”
“You are so full of shit.”
“You wound me.” He places his hands on your shoulders and begins rubbing in the sunscreen, going much slower than you think is strictly necessary. “Perhaps this trip is merely bringing out our natural chemistry.”
“You wish.”
“Is it the hair that does it for you, Mrs. Pine? Do you have a particular fondness for blonds?”
“Do you have a fondness for being murdered in broad daylight? Because that’s the fate you’re headed towards, buster.”
He tuts at you as his hands slide to the small of your back. “Temper, temper. You really need to work on that.”
“Have you considered working on not annoying the ever-loving shit out of me?”
His breath is suddenly warm against your ear. “Now where’s the fun in that? And before you answer, be advised that Tarasevich is looking right at us.”
Fuck. Tarasevich is the most suspicious and paranoid of the lot—years in the Sokovian mafia paired with recreational drug use will do that to a guy. You turn so that you’re facing Loki. He looks at you fondly, looking for all the world like a loved up newlywed just smitten with his new wife.
“One of these days, I’m going to drop kick you into the motherfucking sun,” you say in the sweetest voice that you can muster.
“Now, now, Mrs. Pine, let’s keep the foreplay in the bedroom.” He rests his forehead against yours, reaching up to stroke your cheek. “There’s such a thing as public indecency laws, you know.”
You sigh heavily. “Why are you like this?”
“Oh, because it’s so much fun.”
“Is he still looking?”
“Yes and I’m going to kiss you to put him off, so do try to contain yourself.”
“Oh, I’m sure I’ll manage.”
You catch a flicker of a smile before he leans in and brushes his lips against yours. You intend for this to be brief, but his mouth is so warm and inviting and before you know it, he’s gently coaxing your lips open and leading your tongue in a slow and seductive caress that has your mind drifting straight to the gutter.
His hand slides to your thigh and you can’t bring yourself to be mad about it.
“Ah, Pine. Mixing business and pleasure, I see.”
You pull back from Loki to find Ivan Litvinchuk standing in front of you, wearing the smug, congratulatory smirk that you often see men like him trading with one another when they think they’re getting somewhere with a woman.
“Normally I try not to, but I’ve found it rather impossible these last three weeks, haven’t I, darling?” Loki takes the opportunity to loop his arms around your waist and pull you into his lap, nuzzling your neck.
You give a good natured laugh. “You’re insatiable.”
“Oh, I don’t think anyone would fault me when I have such a tempting little wife.”
This, paired with the squeeze of his hand on your thigh, sends an unexpected rush of heat to your cunt. Fortunately, the effects of this are quickly tempered when you notice that Litvinchuk is eyeing you rather appreciatively. The wardrobe team has really outdone themselves with your clothes, but the swimsuits they’ve sent are definitely more revealing than you are used to—today’s choice is a bikini with a split sweetheart neckline that dips a lot lower than you’d like and a fucking underwire in the top. Underwire! The bottom is no better—it’s both low rise and high cut, the perfect way to ensure that half of your ass is exposed at any given time. Even in the matching translucent cover up—which of course you’ve left on the chair that Litvinchuk is standing in front of—you feel a little more bare than you’d like, a fact that Litvinchuk seems to be appreciating, if the path of his gaze is any indication.
“You’re a lucky man, Mr. Pine,” he says, his eyes flicking briefly to your cleavage.
You expertly tamp down your disgust and smile at Litvinchuk before turning around to bat your eyes at Loki.
“You are, aren’t you?” you say, twining your arms around his neck and planting a brief, chaste kiss on his lips.
He gives you a dazzling smile that’s so sincere it makes your stomach flip. “Very much so.”
Another squeeze of your thigh, more heat to your cunt. Fuck.
“Well, Pine, when you are ready to discuss more business—” Here he switches to Sokovian.
This is the part you dislike the most about this particular mission: whenever anything of substance comes up, Litvinchuk and his cronies immediately switch to Sokovian, leaving you in the dark.
To add insult to injury, Litvinchuk still seems infatuated by your cleavage.
Litvinchuk says goodbye a few minutes later and you manage to bite your tongue until he’s out of earshot.
“I really don’t love the fact that he spent half of that conversation sneaking looks at my boobs,” you say quietly.
“Well, to be fair, they do look spectacular,” says Loki. “I’ll have to send a thank you note to the wardrobe team for that.”
Heat stirs hopefully and unhelpfully in your hips at that comment.
“This is what I meant by being inappropriate, you know. Did he have anything interesting to say?”
“He’s invited me to a game of cards this afternoon.”
“Do you need me for that? I could go try and talk to the wives, see what I can find out.”
“Originally, I’d thought no, but since dear Ivan seems so enamored of your assets, it might not be a bad idea to have you come along.”
You sigh. “How am I now at the point in my life where letting an illegal arms dealer stare at my tits is a fucking mission objective?”
Loki laughs quietly. “We’ll keep that out of the final report.”
*
The card game ends up being a lot worse than you thought it would be. And not because of Litvinchuk’s wandering eyes.
They’ve set up the game on the pool deck tables and chairs. As best as you can tell, it’s a Sokovian twist on a combination of rummy and poker. You’re not the only woman at the table: a few of the other men have their girlfriends or mistresses draped over them like strange human scarves, though their roles seem to be largely decorative.
Loki makes a big show of pulling you into his lap, saying how he just can’t bear to be apart from his new wife for terribly long.
“Ah, young love,” says Mikhnevich. “I remember when my Irina and I were like this.”
“Now she begs for him to leave the house!” says Litvinchuk. There’s a hearty round of laughter—it’s not a particularly funny joke, but you suppose that’s one of the benefits of moving up in the world of crime: people will laugh at your jokes because they’re afraid you’ll kidnap their families or something. It’s all very dysfunctional.
Loki makes an effort to teach you the game, but Nina is not the sort who pays very close attention to that kind of thing, so you find yourself giggling and letting him steal kisses or whisper in your ear as he explains some strategy or another.
There are several problems with this arrangement. The first is that you are positioned on his lap in such a way that you can feel his cock nudging your ass or your thigh, depending on how he’s sitting. And it’s close enough proximity for you to ascertain that he is long, thick, and semi-erect.
The second problem is his thigh; specifically, how it presses against your cunt, how every time Loki leans forward to draw a card, he inadvertently rocks you against the firm muscle. Each time, it feels better than the last; each time, you clench and ache and talk yourself out of riding his thigh until you have a screaming orgasm right on the pool deck. Each time, the idea becomes more and more tempting.
The third problem is his hands. Specifically, where and how they are wandering. He plays it off like it’s unintentional, like he’s just absently fidgeting with the part of your suit that lays against your hip or idly drawing lazy circles on your thigh. You can’t help but think that it must be calculated. He’s spent the last twenty-four hours intentionally trying to drive you crazy–there’s no way that he would pass up an opportunity to play his little games without you scolding him or rolling your eyes.
The fourth problem is that the first three problems are turning you on a lot.
Your clit seems to swell with every pass of his fingertips on your bare skin, no matter how casual. It drags against the slick material of your swimsuit every time you shift on Loki’s muscular thigh. You can feel yourself growing slicker and slicker with every moment. Eventually, it becomes too much and you try to shift in his lap, crossing your legs to give yourself a little relief.
This does exactly nothing useful. Instead, your movement causes his cock to twitch against you, which only escalates your growing arousal. He hooks the elastic of your suit at your hip onto his thumb and pulls, letting it snap back against your skin. His expression is playful when you look up at him, but there’s a fire in his eyes that wasn’t there before.
You are throbbing, your cunt practically weeping with slickness. And you’re pretty sure he knows.
And you’re pretty sure you don’t mind.
You lick your lips.
He hooks his thumb back into your suit at the hip, and this time he leaves it there, his fingers splayed along the curve of your hip. It’s casually possessive and ridiculously hot and the polar opposite of helpful.
He definitely knows.
Your heart is pounding. Can you go into cardiac arrest from being too turned on? You wish you could use Google. At a minimum, some sort of visual equivalent of a cold shower would be helpful. Pictures of Henry Kissinger or something. Budget reports. Taxes. Anything to get your mind off your aching cunt and the mess that you’re making in your swimsuit.
“I think you could do with a bit of a lie down, Mrs. Pine.” Loki's voice is low in your ear. “You seem…warm.”
You would have thought that Loki knowing about your current state of arousal would be cause for humiliation, if not irritation. Instead, it only seems to add fuel to the fire, especially with the way he’s talking to you. You’re not sure how he’s doing this, but it feels like his fucking voice is vibrating in the cradle of your hips, sending a fresh wave of slick arousal to your dripping cunt.
“Yeah,” you say. “Very warm.”
It’s perhaps a testament to your current state of mind that you can only manage this sentence and not some smart remark.
“Would you like my help with that, darling?” he asks. The phrasing is innocent, but the question is loaded. And sincere. You take in a shaky breath. You know all the reasons why this is a bad idea, but you also can’t bring yourself to say no. He may be wildly irritating, but you suspect he’s likely a good fuck…and you really need to be fucked.
You nod. “Yeah…I’d like that.”
“We’ll go up to the room after this game ends,” he says. “And then I’ll take very good care of you.”
It takes everything in you not to whine. Fuck. You didn’t think it was possible to be this wet, this turned on. 
Loki shifts slightly, pulling you close against him, his cock now fully erect and pressing hard and thick against your ass. 
“Do you feel me?” he asks, his lips grazing your ear. “Do you feel what you’ve done?”
You nod and wiggle your hips slightly, partly to situate yourself and partly because you want a little bit of payback. His grip on your hip tightens.
“I’d advise you not to play games, little wife,” he rasps in your ear.
More heat builds in your hips. You can’t remember the last time you were this turned on. Maybe never. You throw a look at Loki over your shoulder. “It’s not a game,” you say. “I’m just very warm.”
His eyes are dark. “Burning up, I suspect.”
“You have no idea.” You lean back against him, turning so you can nuzzle your face against his neck. God, he smelled good. “Please,” You say it so quietly that only he can hear, “I’m aching.”
He sucks in a sharp breath through his teeth and you feel his cock throb. He clears his throat. “Gentlemen, I’m afraid I’m going to have to take my leave a little early—Mrs. Pine is feeling quite unwell.”
Fuck yes.
If Litvinchuk and his men suspect there’s anything untoward about your departure, they don’t say so—and you imagine you must look a little unsteady anyway. Loki slides an arm around your waist as you leave.
“Now Mrs. Pine,” he says once you’re out of earshot, “tell me exactly what ails you.”
You let out a shaky sigh. “Are you seriously going to do this?”
“I only want to ensure that we are on the same page,” he says with a smirk.
“Like hell you do. I already told you, you just want to hear—” You cut yourself off, realizing that you’re playing right into his hands.
He smiles like a cat with a bowl full of cream. “What do I want to hear, darling?”
You press your lips together. This is infuriating.
“I’m waiting…”
You blow out a shaky breath. Fuck it. “You just want to hear me say that I’m fucking soaked because you’ve been rubbing me against your thighs and touching me for the last two hours and if I don’t come soon, I’m going to lose my goddamn mind.”
He smirks as you approach the hotel lobby. “Well, I certainly wasn’t expecting to hear you say all that.”
“You absolutely were.”
The air conditioned air in the hotel lobby feels extra icy against your sunwarmed skin and your sandals seem to clack particularly loudly against the marble floors.
“You have a smart mouth, do you know that?”
“You like it,” you say as you approach the bank of elevators. “That’s the reason why you pull half of this shit with me.”
“Perhaps.” He gives you a smile that feels a little dangerous and sends even more heat to your aching cunt. “But do you know what my favorite part of your smart mouth is, Mrs. Pine?”
“I’m sure you’re about to tell me.”
The elevator door opens. It’s empty and your cunt clenches at the possibilities this presents.
“My favorite part about your smart mouth,” says Loki in a low voice as you step into the elevator, “is that it will sound that much sweeter when I make you beg for me.”
The elevator door slides closed and you barely have a chance to react before he’s backing you up against the wall and pressing his thigh between your legs.
“You’re a disobedient, wicked tease, Mrs. Pine,” he growls, sending a thrill through you. “I think you could benefit from a firm hand.”
“You like it,” you breathe, rocking your hips against his thigh, trying to capture some of the same friction that was driving you wild earlier.
“Rutting yourself against my thigh in public like a common slut,” he purrs. “You must be desperate.” He slides a hand between your legs, slipping his fingers under your bathing suit. His expression changes the moment his fingers dip past the fabric—almost like he expected you to be wet, but not this wet.
“Oh, sweetheart,” he purrs as you keen. “You’ve made a mess of yourself, haven’t you?”
“I need to come so bad,” you gasp.
“I know you do.” He reaches over and slams the emergency stop button and the elevator shudders to a halt. “And you’re going to. Right now.”
“I can wait until we get to the ro—”
He spins you around and pulls you to him so your back is pressed against his chest.
“No, you can’t.” He curls his big frame over yours, sliding his hand back into your bathing suit and stroking the full length of your sex and making you cry out again. “You need it too badly.” He starts rubbing your clit with his middle and index fingers. “And I don’t think it’s going to take all that long, darling,” he growls, sucking your earlobe into his mouth, “because you’re already so fucking wet.”
There’s a small, distant part of you that resents the fact that he’s right about anything, let alone anything pertaining to your orgasms.
The larger part of you is focused on the fact that he’s right: you’re going to come and you’re going to come hard.
Your legs are shaking and you brace your arms against the elevator wall to hold yourself up. You moan loudly and arch your back as the feeling starts building in your hips.
“You need this so badly, don’t you?” He nips hard at your earlobe. “You’re desperate for it. I felt you tense up every time your sopping cunt rubbed against my thigh, every time I touched you just right.”
You whimper, pressure rising in your hips as you rock with his hands.
“You’re so close,” Loki purrs in your ear. His hips are thrusting mindlessly against your ass, like he can’t wait to be inside you.
“Fuck, I need to come,” you whimper.
“Oh, I’m going to make you come, darling, but I think what you really need is to be fucked.”
You moan as your orgasm starts to crest.
“You need to be fucked properly and hard,” he murmurs. “You need me to take care of your sopping wet, needy little cunt. You need to be filled to the brim with my cock and my come like the good girl that you are. You need to come over and over on my cock until you can’t take it anymore.”
This is what pushes you over the edge. The muscles of your cunt clench and then pleasure is blooming in your belly as the tension of the last two hours comes to a peak and you come hard. You cry out, your hips rocking against Loki’s hand, chasing the shimmery aftershocks.
“There she is, that’s my good girl,” he purrs. He holds you as you shudder and shake, his fingers still moving, still coaxing out those final waves of pleasure. But just when you think he’s about to pull his hand away, he starts massaging your clit again, one long finger slipping inside you.
“You don’t think you’re going to be satisfied with just one, do you?” he growls in your ear. “Not a needy girl like you, not when you’ve been dripping for hours. You need more, don’t you?”
“Oh fuck—” You can feel that pressure growing again and you know it’s going to be different this time.
“You’re going to come for me again, pretty girl,” he purrs. “And this time, I want to hear you scream.”
Everything is coiling up so tight and tense and suddenly two of his fingers are inside of you and they’re curling just right and the edges of your vision go white as everything inside you fizzes and releases and a sharp cry falls from your lips as you come.
“Good girl,” his voice rumbles low over the sound of your heart pounding in your ears.
His hand finally stills once the final aftershocks roll through you. Your legs are shaking, but his grip on you is still firm. Boneless, you turn to him and he presses his slick fingers past your lips. You suck and lick his fingers clean and then he’s kissing you, sucking your own essence from your lips and tongue.
“Fuck,” you breathe as the elevator shudders to life. “Fuck, that was so good.”
Loki laughs quietly and scoops you up into his arms as the elevator arrives at your floor.
“Oh, we’re nowhere near done, darling.”
Continued in Part 2
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brookheimer · 1 year
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not sure why people don't seem to understand that shiv being the victim of misogyny and vitriol from all the men in her life can and does coexist with the fact that she is not a feminist liberal hero fighting to save democracy. why is it that we never afford her any nuance? she's either the only good person on the show and deserves to kill every man in a ten foot radius (twitter) or a uniquely evil cruel sociopath with no heart fueled entirely by spite (reddit). is it not just so much more interesting for her to be a fascism aiding and abetting character like the rest of them who also views herself as more progressive in spite of everything else about her and who undergoes horrific treatment at the hands of the men around her yet has no interest in undoing the system that allows them to do so, only in ruling it herself? shiv is not any better than the others nor is she any worse than them. there's no Evil Olympics here guys, nor should there be. snook said it herself in the after credits sequence -- shiv was just lucky that her interests aligned with her sympathies. who knows what she would've done had mencken been her best personal option? yes she cares infinitely more about politics than roman, yes she is still very much interested in maintaining the capitalist, fascist structure and even strengthening it, so long as it ends with her on top (which either way would be a win for liberal causes bc Woman). fascism isn't one-size-fits-all. it's not just mencken and trump. it's also mattson. it's also logan. it's also roman and shiv and kendall. that's... kind of one of the main points of succession? but even so, that does not negate the fact that as a woman it is so hard to watch some of the scenes with her and tom/roman/kendall -- of course that misogyny will resonate with female viewers, as it should!!! but that resonance needs to coexist with a deeper understanding of her character -- if you want to root for a bad bitch fighting against misogyny go watch, i don't know, captain marvel or whatever. what makes shiv interesting is that she's so so so much more than that -- she is the product, victim, and perpetrator of misogyny and fascism, two concepts so heavily intertwined they're virtually inextricable from each other. tl;dr it's one thing to be like my god someone give shiv a gun and it's another entirely to say, entirely seriously, that shiv is the Good Liberal Feminist One and the rest are all evil. like i absolutely adore shiv but i would honest to god find her so fucking boring if she were actually the person these tweets make her out to be i'm sorry
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notscarsafe · 4 months
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OKAY SO what with the TWO new Hermits implied by the updated banner I will say that, though the Skizz truthers have me convinced, I now have room to do my own crazy red string monologue and throw my hat in for my choice
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1) Mythical J. Sausage (the J is silent) is a multitalented S-tier builder that absolutely deserves to be shoulder to shoulder with the Hermits. The man does buildings, interiors, terraforming, custom trees, and he does them SO WELL.
2) The production values!!! Beautiful replay mod sequences with shifting camera perspectives, shaders, music that sets the tone for each segment that's different from series to series. He already has more than a million followers on YouTube and for good reason!!
3) He has been SO consistent lately. He started a hardcore world about three months ago (about the time you might expect the Hermits to finalize their s10 choices maybe...???) and already has 15 episodes and hasn't gotten involved in any other big content. (He did just start playing a little of the BCG server but from what I understand that's super casual /copium copium copium).
4) That hardcore world is conveniently about to reach a good "pause" point. He started his world on a cherry blossom biome island that he's filled with a medieval village and starter farms, he's said it's almost full and what's left is the castle. I'm guessing the new season will start the first week of February, so if Sausage puts out a video this week building out that Castle and finishing that island it will be MIGHTY CONVENIENT TIMING.
5) This man can GRIND. His Hardcore world hasn't even been going half a year and he's built... So much??? Magnificent! And when he was on the Hermitcraft server he did the Razorcrest for scar AND the player head baby yoda/stormtrooper merch AND the noteblock themesong AND still built in the xmas village and other "diamond of peace" and so many other shenanigans. Did the man even sleep? He can grind with the best of them.
6) He can do redstone, too! Maybe not unique designs, I honestly don't know, but he builds farms for build materials no problem.
7) The DRAMA this man loves his improv and his backstory and trauma lore! For every series he does! Can you imagine if he gets to interact with Ren for an extended period of time, what that would do to them, to us?? Give Martyn a run for his money!!
8) Which brings me to my next point, which is that Sausage is already One of The Gang, because he's been in series with so many of the Hermits already! Empires and the crossover, obviously, but also Pirates with Cleo and Origins with Scar, and he's even done MCC! Joel is the only other player with the same depth of different series but there are other people truthing him already.
9) The EPIC BROMANCE with Pearl. My god the devotion of this man to his sunflower goddess bestie. I would try to do ot justice but y'all have seen floweroflaurelins work, you already know.
10) He's already a PG streamer but with HILARIOUSLY PG-13 tendencies. Imagine him and Cleo cracking each other up at an HHH stream, *grips your shoulders* IMAGINE IT.
11) Sausage comes with his own mascot in the form of interdimensional dog extraordinaire Bubbles, but he's also just an animal lover on general. Mans drinks his "I love Jellie" juice and had her in his world even before the sad news of her loss.
12) Diversity win! No one should be hired just for their gender, race, sexuality etc etc unless it's truly necessary to the job, but we were all happy when more women got added to the server in s8 and I know a lot of people would be happy to see some ethnic diversity added, too.
... That bulletin board had a lot more pins in it than I thought it did but anyway MYTHICALSAUSAGE TRUTHERS/ALL OTHER TRUTHERS RISE UP SPEAK YOUR TRUTH! we'll only get to wildly speculate for a few weeks so we might as well make it everyone else's problem ENJOY IT TO THE FULLEST!!
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bacchicly · 4 months
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A few imperfect thoughts about writing fat characters respectfully
By me :
A short (5'2"), fat (approx 300 pounds), middle aged (turning 42 thank god), married to not a fat man, mother of a pre-teen, white, CIS, Anglo, Canadian, upper-middle class woman who writes fic (including smut) about a character who is fat by TV and Hollywood standards (Penelope Garcia)
Note: fat hate or debates about whether being fat is healthy or not will not be tolerated on this post. That is not what this post is about. This is about giving some insight into what writers may want to consider when trying to respectfully include more fat characters in their work and generally moving towards writing doing less harm to fat people.
This post started with me wanting to respond to someone honnestly asking "how do I write good descriptions of fat people" because they wanted to write more fat characters and write them authentically (and I assume in a way that would be respectful to fat people) which is an awesome! ...Or maybe it started a few months ago when a writer friend asked about whether a fat character in a fic borrowing a shirt or hoody from her fit boyfriend made sense. ...Or maybe it started way back when I started writing my first fan fic featuring Penelope Garcia partly in response to being irritated about how so many writers wrote her as a young woman and were often silent on her size or spent a lot of time on her insecurities about her body... anyhoo that's where I come from... doesn't make me an expert except maybe on my own unique experience with a fat body...rather more a fellow muddler / fat character writer enthusiast.
THE BASICS
This first part is a quick list of basics you'll read in other posts about writing characters in general - but we'd better get them out of the way because they apply:
Every character is unique and they way they act and think and feel tends to be a product of some mix of what they look like, how their body works or doesn't, how their brain works and doesn't, their "personality", what they were taught, their unique experiences, and the situation/society they are currently in. There are patterns (which is why we get tropes) but the fun thing is that small things can make big differences. So to write an authentic character, it helps to have a fairly clear sense of at least some of those elements and do some imagining about how all of that would funnel into the moment your writing.
The amount to which you describe character bodies and the style which you use to describe them tends to depend on genre, what the heck is going on in your story, the pov you're writing from, the reason you're writing etc. So their are no hard or fast rules. There may be norms for certain styles of fiction, but then it's up to you to decide if it's stronger for you to lean into those norms or to write "against" them at a particular moment.
In order to be more respectful and less harmful to fat people (especially if you see value in actively challenging the anti-fat status quo), you may have to change how you describe all bodies in your work, as well the attitudes both fat people and non fat people have about bodies in general.
Now that that's out of the way... let's get specifically to my thoughts on writing fat characters. I'm going to divide this part into tips for DESCRIBING FAT BODIES, FAT BODIES IN SPACE, and THINKING AND FEELING IN A FAT BODY.
TIPS FOR DESCRIBING FAT (OR OTHER) BODIES
I would say that both consistency and diversity across the work is important, by this I mean :
Consistently describe bodies in about the same amount of detail across your work for the same type of character regardless of body type. So protagonists should get about the same depth and breath of body descriptions as each other regardless of body type. Same goes for vilalns, supporting characters etc. Sometimes people are mute about the look and shape of "strait sized" character bodies (because what's to describe - they are just "normal") but then spend a bunch of time on "other sized" bodies or vice versa (in this case, the fat body is erased usually because of some form of internalised fat hate or phobia paired with "if you can't say anything nice" don't say anything at all.) If you're doing either of these things, I'm not saying it's wrong and has to be fixed- I'm just saying it's a flag that you may want to think about why you are writing differently about different body types and what your work is saying about what bodies have value and which don't.
Diversity Bodies in the real world come in a lot of different shapes and sizes (I know I know obvious woman strikes again) but if you are writing stories with fairly large casts and everyone has the same body type - there better be a good reason for it within the narrative. Truthfully there are cases where this does make sense to some degree... if you're writing about a group where there are physical requirements and standards for the folks in that world (ballet dancers, fire fighters, cops, soldiers, fbi agents) there may or may not be less diversity in body type and more homogeneous attitudes to body norms within the group - and certainly those who are outside of the norm may be commented on or feel like they are "other". But if you are in a more free setting - if you write without a diversity of body types - especially in settings where there is diversity - that is probably a clue that you're not thinking enough about what your various characters look like and may be "normalizing" one type of body over others. Similarly, if you are writing about a real time and place where there is evidence that there were fat bodies and you have none...that's another flag to ask yourself why.
The magical tools in your toolkit for describing fat and other bodies: Body neutrality and POV
Body neutrality is about not loving bodies and not hating bodies just accepting bodies as they are....or in this case describing them as they are. No poetic language. No judgement. Just this is what this character looks like. If you're struggling to do this, I suggest doing a body map for at least two characters with different body types - possibly one that you find easy to think of positively (in this case likely someone thin or at least fit) and one that you find more difficult to describe positively (in this case someone fat).
Describe them head to toe, naked and then clothed, in detail - acurately but not poetically. Start with their feet and then work up bit by bit. Pay attention to things like hair, scars, shape of joints, acne, tightness or looseness of skin, colour of skin, nails, fat, lack of fat, muscle tone, where do they hold their stress, what's in the bowels, how well they do or don't work, do they have their appendix, what they ate last, proportions (is their torso long or short compared to their legs), lungs - how much do they hold, are they healthy? - now describe their throat, shoulders, hands, hair, then end with face.
The only rule is no positive or negative connotations to anything. it's neither good nor bad that they have stretch marks - they just do and they have faded to silver. Now that you "see them' clearly - now look at them through the eyes of someone who loves them in a familial way...what do they see most? what words do they use? now through someone who is attracted to them sexually and love them and aren't ashamed...what do they see most? what words do they use? Now through the eyes of someone who hates them or wants to change them? or a child? or a dog? Now... how does your character feel about these descriptions? Now you have a variety of words you can draw on to describe the body and you also should have a fairly good idea of what is a more skewed view of the body and a more realistic view.
Also...it can be helpful to remember there are no consistently good or bad words to describe bodies - it depends on context and who is using the words. It's a lot like how sick can be used to describe something negatively or positively depending on the agreed upon meaning of the word by a group.
DESCRIBING BODIES IN SPACE/MOTION
Ok here's the thing - for every activity you can think of - there is a fat body that does it well and a fat body that can't do it easily or at all and there are a lot of reasons for both. Often it has to do with the fact that a lot of equipment is built for people who are 250lbs or less; and anything for bigger people tends to cost a premium. Also, if it's not an easy new skill to acquire with the body you've got...it may take longer and more bravery to keep pushing through to achieve mastery. People may try to discourage you from pursuing things. Sometimes out of prejudice, sometimes out of impatience, sometimes out of caring.
So deciding what your character's body can do easily and what it can't and why is more important than me giving you a list of words for how to describe fat movements.
My suggestion is: do your research. What sorts of body types have done the activity in the real world? What are the exceptions? What changes? So for example if a fat person is climbing a mountain - do they need more help? Different equipment? A different route?
Things to consider:
- equipment / things that can have weight limits: bunk beds, roller coasters, scooters, waterslides, camping chairs, elevators, trampolines, some bikes, life jackets (finding one that fit was a nightmare), exercise balls, airline seats (learning to ask for the seatbelt extender without second thought or shame was a lifesaver)
- not all fat people have pain, those who do will move taking into account the specifics of the pain - same as a lean person
- when I was pregnant I just got more cylindrical and did not get a classic belly. I moved well and easily all the way through my pregnancy, I had none of the back pain or ankle pain some people get. I stood for a lot of my labour. I gave birth on my hands and knees. Other fat people will have had different experiences of pregnancy...but that was mine.
- clothing can have a huge impact on what bounces or jiggles and what doesn't
- most (but not all) fat people I know are particularly sensitive to appearing sweaty or smelling bad
- how winded someone gets is not directly correlated to body size, neither is heart rate or breathing style; I have theatre training and grew up swimming - I breath very slowly and very deeply normally - so when I talk a slow deep breath...it is very slow and deep indeed. I have always been fat but can swim forever - I have always gotten winded and kind of dizzy running... Other fat people may be opposite.
- people do not "see fat" consistently. People regularly underestimate how fat I am (by 100+ pounds or many clothing sizes) because I am short, well spoken, proportioned in a way that is seen as fairly typical, and very mobile and very light on my feet. Someone who weighs less than me but is slower moving, dull witted, in a sour mood, is illl, or poorly dressed may be perceived as much heavier than than someone the same weight or heavier who is behaving/clothed differently (which can change how much fat hate someone experiences) and definately heavier than they are. Height also changes how people perceive weight.
- many stores still don't carry plus sized clothing, but eventually i sort of got used to it - although some days it makes me angry and other days sad
- chairs with arms or the occasional booth can be uncomfortable or just plain impossible to sit in, it's probably partly my ADHD but I often forget this until it happens; for taller and fatter people than me this can be a much more regular occurrence.
- once (if) a character figures out how to dress/move their body in a way that feels comfortable and meets general standards (or at least theirs) of respectability - they may not think that much about their body...or at least until something external draws attention to it
- I don't like feeling like I'm squishing people, so I will make myself small and still on buses or at the theatre, I also don't like sitting on laps or being lifted or carried.
- I often feel much taller than I actually am - except when I am standing right beside someone taller or am trying to reach something on a high shelf. The same principle applies - I feel larger next to smaller people and smaller next to larger ones.
- clothing and what I'm carrying also changes how I move (just like my lean counterparts)
- I don't lounge, my car seat is set almost straight but I sit further back than my brother in law who has a similar height and weight - he leans the seat back but pulls closer. I don't nap. My leaner husband both lounges and naps.
- some fat folks eat, walk, and move quickly - some slowly; figuring out which your character does, when they behave "out of character", and why these are their preferences will go a long way to creating an authentic feeling fat character
- acne is a thing and learning to accept ones rolls and tummy aprons (and thus take care of them properly) is a common challenge; although many do it naturally without thinking much of it. You lift your breasts and wash underneath - you lift you belly and wash underneath.
- fat bodies have the same reactions as everyone else: they tingle, burn, get numb, get goose bumps, like to be touched in certain places and in certain ways, feel the breeze, get hot, get cold, shiver, stretch, relax, get aroused, feel release, hold tension, feel capable and strong, feel weak...no matter who you are sitting in a chair that's too small for you will put pressure on your body and feel uncomfortable or safe ..you can explore what that is like. Sometimes it is a reassuring sensation. Sometimes it is uncomfortable. This is the same for fat bodies. It just may happen more frequently and depending on your character's context and experience the emotional reaction / thoughts that are generated may be a bit different.
THINKING AND FEELING IN A FAT BODY.
I think I touched on some of this in some of the earlier sections...but here I want to talk a bit about my experience of being fat and my thoughts about it - your fat characters may or may not feel similarly...but my hope is that you at least think about options as opposed to only writing one or two types of fat character.
I mainly "feel" fat in moments when it is pointed out to me or I am limited in what I can do because of it
I quite like my body, it is my home and I feel very connected to it's features. In my experience this is unusual for many people in North American society regardless of actual body shape or weight. Sometimes I feel guilty for not hating my body the way "I am supposed to" and wonder vaguely if my body would be different if I could hate it more (although as I get older I doubt it).
I do feel some pressure to be a cheerful "good" fat person as a way to stay safe and survive.
Nothing makes people more uncomfortable than me calling myself fat without judgement or asking for accomodation matter of factly. It took me a long time to feel comfortable doing so, but I do it now all the time and it makes my life better.
I felt some pressure to be the fun friend who people feel comfortable eating whatever they wanted with and I often felt like I was depended on to order dessert so they could too. This may have been all in my mind though.
Fat bellies can be very intimate places.
Not all fat people have dieted, but many have. I was lucky enough to never be forced into a diet. I did try keto once but it was a bit intense and nuts so I stopped. I learned a bunch doing it though.
Medical people not treating you appropriately when your fat is 100% a thing.
Internalised fat hate and fat phobia is a thing for many fat people and it pops up at weird moments.
I don 't.give a damn about being in a bathing suit. As long as it fits and my boobs and butt.aren't.falling out - I am happy and feel very attractive. In fact I am probably at my most comfortable in a bathing suit or naked. My body is mine in both those instances.
To reach the "healthy weight" for my height - I would have to lose half of my body mass. That is a lot of me to loose. Embarking on something like that would be totally different than loosing 5 or 10 pounds. Trying to navigate the various medical opinions about whether being fat is bad or not is exhausting.
For me, being fat and older is easier than being fat and younger. This could easily be the opposite for someone else.
Some fat people are into sex, some are not . Some folks are into sex with fat people and some are not. Some are nice about it. Some are not. Some want nice. Some do not.
Fat people are all around you living their best life or their worst life or somewhere in between. We know we are fat. We sometimes care and sometimes don't.
Ok that's it. I don't know if it will help anyone or if it's just a collection of rambles - but at the end of the day...fat people are just people. We are not going to go away. We are all sorts. We are the heroes of our own stories. We are people who are loved, depended on, hated, ignored, and/or spotlighted.
Some fat people think about being fat all the time. Some rarely. Just please don't erase us or other us.
Just by taking the step to interrogate your own biases and any feelings / assumptions you have about fatness/thinness is a huge step and will help limit the harm you could unintentionally do to fat people...actually to all people. Like all forms of hate and intelorance - Fat hate hurts EVERYONE. I would argue it privileges a few...but even that can be excruciating for the individuals who strive to retain that priviledge. We need to dismantle it.
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reiniesainyo · 4 months
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IN BETWEEN. charlie bushnell x reader – 01
01 | SPARKS FLY previous | next | masterfile
SYNPOSIS. when a girl's co-star is good to her and now she wants it more than everything in between. (smau)
A/N. this chapter is more like world building (it's where i explain what the fuck i'm doing with the YN okay)
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The "Percy Jackson and the Olympians" series at Disney+ has added an unexpected pick to its growing cast.
The new live-action series is based on the hugely successful novels from author Rick Riordan of the same title. We will be seeing YN LN join the series as Rina Velasco, one of the supporting characters of the show.
LN's Rina Velasco is referred to as "the offspring of The Muses, goddesses of the sciences and the arts." Unlike most other demigods, she is born out of the artistic and scientific output of the muses. When the moral ingenuity of humans meets the divine musings of The Muses. Her character is described as a unique allrounder who becomes a mentor figure to our main cast as they embark on their journey.
This will be LN's first on-screen role of her career. LN's experience mostly lies in Broadway, she is known for playing Kim in the Miss Saigon revival on Broadway. LN was nominated for a Tony in 2022 for the same role. She is repped by Salonga/Chien Entertainment and B817 Agency.
Riordan posted on the Meta app, Threads, about this update to the casting saying: "YN was one of the actors we didn't expect to see a tape of but when we saw it, we couldn't help but fall in love with her. She embodies the spirit of Rina so well and is such a kind spirit, we can't wait for you to fall in love with her too! Welcome to the cast, YN!"
The live-action show is based on Rick Riordan's Percy Jackson book series. It tells the fantastical tale of the titular 12-year-old modern demigod (Scobell), who's just coming to terms with his newfound supernatural powers when the sky god Zeus accuses him of stealing his master lightning bolt. With help from his friends Grover (Simhadri) and Annabeth (Jeffries), Percy must embark on an adventure of a lifetime to find it and restore order to Olympus.
Production on the show is now underway in Vancouver. Riordan and Jon Steinberg are writing the pilot with James Bobin directing. Steinberg and his producing partner Dan Shotz are overseeing the series and serve as executive producers alongside Bobin, Rick Riordan, Rebecca Riordan, Bert Salke, Monica Owusu-Breen, Jim Rowe, Anders Engström, Jet Wilkinson, and Gotham Group's Ellen Goldsmith-Vein, Jeremy Bell, and D.J. Goldberg. 20th Television is the studio. Salke was formerly the president of Touchstone Television and originally put the show into development.
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liked by percyseries, iamcharliebushnell, and 37,789 others thelnarchive the child of the muses @percyseries
percyseries OUR MUSE!
user1 this is literally perfect casting who cried i did ↳ user2 she's so rina coded! thank the gods for the casting directors
iamcharliebushnell only muse in my life ↳ thlnarchive only traveler in my life ↳ user3 the way filming hasn't started and they're already like this ↳ user4 their chemistry is chemistry-ing
user5 roman empire. she is my roman empire.
dior.n.goodjohn i LOVE LOVE LOVE women ↳ thelnarchive HELP i love you
user6 this is so fcking random but i NEED her in a taylor swift music video
A/N i truly hope you guys can forgive the horrible editing in the pictures. the article portion is based on (and has some parts that are directly pulled from) this article from variety ! here's some succint information about rina velasco, the PJO character YN LN plays (and is my childhood OC!) - rina velasco, filipino, 18 years old (year younger than luke) - she's an offspring of the muses, not directly a child or daughter, though she may be referred as such - by her being an offspring of the muses, i mean that she was born in the same way athena's children are born. - but in rina's case she's more like a weird conglomeration of each muse. her birth is a rare event, but her mothers are honored as minor goddesses so she stayed in the apollo cabin (connection to music) - rina operates as a guidance figure for the main trio, especially annabeth - she's also luke's love interest, there's a lot of tragicness and doomed romance stuff with those two - and for the sake of everyone, we pretend like the weird i love you from the books didn't happen !
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behindthesoul · 7 months
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MK Men As Parents
Thanks to @mortal-kombat-shitposts and Tommy from the Discord server for giving me this idea <3
Characters: Liu Kang, Syzoth, Shang Tsung, Bi-Han
Note: gender neutral, mentions of periods in Syzoth’s part, not proofread
Masterlist
Liu Kang
Chill parent.
He makes time for his kid whenever he can, but he’s busy with being the defender of Earthrealm. I can see his kid mostly being raised by the monks at the Wu Shi Academy.
He trains his kid to the best of his ability, not wanting them to be defenseless in case of an emergency.
I don’t think they would go to Outworld much. Sindel wouldn’t even know Liu had a kid til they’re older.
Liu is very wise and gives the best advice. He’s there to calm his kid down should they ever get angry or upset. He expects his child to be truthful and always come to him if something’s wrong.
I can imagine his kid learning of his god status pretty early on, but not knowing of his past role as Keeper of Time until he’s forced to reveal it. Depending on their personality, this could cause some tension between them.
Syzoth
Assuming Syzoth’s child also has his ability to take a human form, he would drill it into their head that they are not a freak. Their human and Zaterran form are both beautiful to him.
Parenting is a unique challenge for Syzoth. While he easily handles the Zaterran aspects of raising a child, he finds it more challenging to comprehend human things such as periods, puberty, and tantrums.
Syzoth finds himself missing his family more and more each day. He feels bad his child won’t have much family to grow up around. I think because of this, Syzoth is a bit protective. He’s already lost so much, he can’t bear to lose the best thing in his life.
He’s nowhere near overbearing, but there are moments where he watches his kid like a hawk.
Shang Tsung
I can imagine Shang being a single parent, doing his best to raise a child in his shack. He spends most of the day out in towns, selling his fake cures. He trusts his child to be able to take care of themselves while he’s gone.
He’s a devoted father doing all he can to keep his child happy. He wants them to be smart, frequently having them reading above age-level and doing math problems most kids their age can’t comprehend.
Once Shang’s benefactor gives him his big break? Shang spoils the shit out of his child. Giving them the life they’ve always deserved. These are the days Shang’s child sees him smile the most. Gone are the days of tirelessly selling fraudulent medicine. It’s time to live lavish!
Bi-Han
Not the most emotionally available parent.
He’s not the type to show any emotion that isn’t anger, and he doesn’t know how to deal with others’ feelings. He tries his best, but he may not react to every situation the way his child needs him to.
He’s a strict father; a product of being the grandmaster of the Lin Kuei. His child has a lot of eyes on them, so they will be ruthlessly trained to be the best of the best.
He is a father first before he is a grandmaster. But, if he feels the need to put his foot down, his child will hear “obey your Grandmaster!”
He’ll never admit to it, but Bi-Han does spoil his child. Not as much as other characters would, though.
His strictness will only work for so long! If his child catches him on a good day, he may or may not let them skip training by feigning illness. If someone brings it up he’ll just say, “my child shows great dedication to the Lin Kuei. They have not missed a day of training.”
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Cloudburst
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Enshittification isn’t inevitable: under different conditions and constraints, the old, good internet could have given way to a new, good internet. Enshittification is the result of specific policy choices: encouraging monopolies; enabling high-speed, digital shell games; and blocking interoperability.
First we allowed companies to buy up their competitors. Google is the shining example here: having made one good product (search), they then fielded an essentially unbroken string of in-house flops, but it didn’t matter, because they were able to buy their way to glory: video, mobile, ad-tech, server management, docs, navigation…They’re not Willy Wonka’s idea factory, they’re Rich Uncle Pennybags, making up for their lack of invention by buying out everyone else:
https://locusmag.com/2022/03/cory-doctorow-vertically-challenged/
But this acquisition-fueled growth isn’t unique to tech. Every administration since Reagan (but not Biden! more on this later) has chipped away at antitrust enforcement, so that every sector has undergone an orgy of mergers, from athletic shoes to sea freight, eyeglasses to pro wrestling:
https://www.whitehouse.gov/cea/written-materials/2021/07/09/the-importance-of-competition-for-the-american-economy/
But tech is different, because digital is flexible in a way that analog can never be. Tech companies can “twiddle” the back-ends of their clouds to change the rules of the business from moment to moment, in a high-speed shell-game that can make it impossible to know what kind of deal you’re getting:
https://pluralistic.net/2023/02/27/knob-jockeys/#bros-be-twiddlin
To make things worse, users are banned from twiddling. The thicket of rules we call IP ensure that twiddling is only done against users, never for them. Reverse-engineering, scraping, bots — these can all be blocked with legal threats and suits and even criminal sanctions, even if they’re being done for legitimate purposes:
https://locusmag.com/2020/09/cory-doctorow-ip/
Enhittification isn’t inevitable but if we let companies buy all their competitors, if we let them twiddle us with every hour that God sends, if we make it illegal to twiddle back in self-defense, we will get twiddled to death. When a company can operate without the discipline of competition, nor of privacy law, nor of labor law, nor of fair trading law, with the US government standing by to punish any rival who alters the logic of their service, then enshittification is the utterly foreseeable outcome.
To understand how our technology gets distorted by these policy choices, consider “The Cloud.” Once, “the cloud” was just a white-board glyph, a way to show that some part of a software’s logic would touch some commodified, fungible, interchangeable appendage of the internet. Today, “The Cloud” is a flashing warning sign, the harbinger of enshittification.
When your image-editing tools live on your computer, your files are yours. But once Adobe moves your software to The Cloud, your critical, labor-intensive, unrecreatable images are purely contingent. At at time, without notice, Adobe can twiddle the back end and literally steal the colors out of your own files:
https://pluralistic.net/2022/10/28/fade-to-black/#trust-the-process
The finance sector loves The Cloud. Add “The Cloud” to a product and profits (money you get for selling something) can turn into rents (money you get for owning something). Profits can be eroded by competition, but rents are evergreen:
https://pluralistic.net/2023/07/24/rent-to-pwn/#kitt-is-a-demon
No wonder The Cloud has seeped into every corner of our lives. Remember your first iPod? Adding music to it was trivial: double click any music file to import it into iTunes, then plug in your iPod and presto, synched! Today, even sophisticated technology users struggle to “side load” files onto their mobile devices. Instead, the mobile duopoly — Apple and Google, who bought their way to mobile glory and have converged on the same rent-seeking business practices, down to the percentages they charge — want you to get your files from The Cloud, via their apps. This isn’t for technological reasons, it’s a business imperative: 30% of every transaction that involves an app gets creamed off by either Apple or Google in pure rents:
https://www.kickstarter.com/projects/doctorow/red-team-blues-another-audiobook-that-amazon-wont-sell/posts/3788112
And yet, The Cloud is undeniably useful. Having your files synch across multiple devices, including your collaborators’ devices, with built-in tools for resolving conflicting changes, is amazing. Indeed, this feat is the holy grail of networked tools, because it’s how programmers write all the software we use, including software in The Cloud.
If you want to know how good a tool can be, just look at the tools that toolsmiths use. With “source control” — the software programmers use to collaboratively write software — we get a very different vision of how The Cloud could operate. Indeed, modern source control doesn’t use The Cloud at all. Programmers’ workflow doesn’t break if they can’t access the internet, and if the company that provides their source control servers goes away, it’s simplicity itself to move onto another server provider.
This isn’t The Cloud, it’s just “the cloud” — that whiteboard glyph from the days of the old, good internet — freely interchangeable, eminently fungible, disposable and replaceable. For a tool like git, Github is just one possible synchronization point among many, all of which have a workflow whereby programmers’ computers automatically make local copies of all relevant data and periodically lob it back up to one or more servers, resolving conflicting edits through a process that is also largely automated.
There’s a name for this model: it’s called “Local First” computing, which is computing that starts from the presumption that the user and their device is the most important element of the system. Networked servers are dumb pipes and dumb storage, a nice-to-have that fails gracefully when it’s not available.
The data structures of source-code are among the most complicated formats we have; if we can do this for code, we can do it for spreadsheets, word-processing files, slide-decks, even edit-decision-lists for video and audio projects. If local-first computing can work for programmers writing code, it can work for the programs those programmers write.
Local-first computing is experiencing a renaissance. Writing for Wired, Gregory Barber traces the history of the movement, starting with the French computer scientist Marc Shapiro, who helped develop the theory of “Conflict-Free Replicated Data” — a way to synchronize data after multiple people edit it — two decades ago:
https://www.wired.com/story/the-cloud-is-a-prison-can-the-local-first-software-movement-set-us-free/
Shapiro and his co-author Nuno Preguiça envisioned CFRD as the building block of a new generation of P2P collaboration tools that weren’t exactly serverless, but which also didn’t rely on servers as the lynchpin of their operation. They published a technical paper that, while exiting, was largely drowned out by the release of GoogleDocs (based on technology built by a company that Google bought, not something Google made in-house).
Shapiro and Preguiça’s work got fresh interest with the 2019 publication of “Local-First Software: You Own Your Data, in spite of the Cloud,” a viral whitepaper-cum-manifesto from a quartet of computer scientists associated with Cambridge University and Ink and Switch, a self-described “industrial research lab”:
https://www.inkandswitch.com/local-first/static/local-first.pdf
The paper describes how its authors — Martin Kleppmann, Adam Wiggins, Peter van Hardenberg and Mark McGranaghan — prototyped and tested a bunch of simple local-first collaboration tools built on CFRD algorithms, with the goal of “network optional…seamless collaboration.” The results are impressive, if nascent. Conflicting edits were simpler to resolve than the authors anticipated, and users found URLs to be a good, intuitive way of sharing documents. The biggest hurdles are relatively minor, like managing large amounts of change-data associated with shared files.
Just as importantly, the paper makes the case for why you’d want to switch to local-first computing. The Cloud is not reliable. Companies like Evernote don’t last forever — they can disappear in an eyeblink, and take your data with them:
https://www.theverge.com/2023/7/9/23789012/evernote-layoff-us-staff-bending-spoons-note-taking-app
Google isn’t likely to disappear any time soon, but Google is a graduate of the Darth Vader MBA program (“I have altered the deal, pray I don’t alter it any further”) and notorious for shuttering its products, even beloved ones like Google Reader:
https://www.theverge.com/23778253/google-reader-death-2013-rss-social
And while the authors don’t mention it, Google is also prone to simply kicking people off all its services, costing them their phone numbers, email addresses, photos, document archives and more:
https://pluralistic.net/2022/08/22/allopathic-risk/#snitches-get-stitches
There is enormous enthusiasm among developers for local-first application design, which is only natural. After all, companies that use The Cloud go to great lengths to make it just “the cloud,” using containerization to simplify hopping from one cloud provider to another in a bid to stave off lock-in from their cloud providers and the enshittification that inevitably follows.
The nimbleness of containerization acts as a disciplining force on cloud providers when they deal with their business customers: disciplined by the threat of losing money, cloud companies are incentivized to treat those customers better. The companies we deal with as end-users know exactly how bad it gets when a tech company can impose high switching costs on you and then turn the screws until things are almost-but-not-quite so bad that you bolt for the doors. They devote fantastic effort to making sure that never happens to them — and that they can always do that to you.
Interoperability — the ability to leave one service for another — is technology’s secret weapon, the thing that ensures that users can turn The Cloud into “the cloud,” a humble whiteboard glyph that you can erase and redraw whenever it suits you. It’s the greatest hedge we have against enshittification, so small wonder that Big Tech has spent decades using interop to clobber their competitors, and lobbying to make it illegal to use interop against them:
https://locusmag.com/2019/01/cory-doctorow-disruption-for-thee-but-not-for-me/
Getting interop back is a hard slog, but it’s also our best shot at creating a new, good internet that lives up the promise of the old, good internet. In my next book, The Internet Con: How to Seize the Means of Computation (Verso Books, Sept 5), I set out a program fro disenshittifying the internet:
https://www.versobooks.com/products/3035-the-internet-con
The book is up for pre-order on Kickstarter now, along with an independent, DRM-free audiobooks (DRM-free media is the content-layer equivalent of containerized services — you can move them into or out of any app you want):
http://seizethemeansofcomputation.org
Meanwhile, Lina Khan, the FTC and the DoJ Antitrust Division are taking steps to halt the economic side of enshittification, publishing new merger guidelines that will ban the kind of anticompetitive merger that let Big Tech buy its way to glory:
https://www.theatlantic.com/ideas/archive/2023/07/biden-administration-corporate-merger-antitrust-guidelines/674779/
The internet doesn’t have to be enshittified, and it’s not too late to disenshittify it. Indeed — the same forces that enshittified the internet — monopoly mergers, a privacy and labor free-for-all, prohibitions on user-side twiddling — have enshittified everything from cars to powered wheelchairs. Not only should we fight enshittification — we must.
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Back my anti-enshittification Kickstarter here!
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If you’d like an essay-formatted version of this post to read or share, here’s a link to it on pluralistic.net, my surveillance-free, ad- free, tracker-free blog:
https://pluralistic.net/2023/08/03/there-is-no-cloud/#only-other-peoples-computers
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The thing most commentators miss about the "Greek Myths aren't literal" line of argument, is that there's much more behind why modern western society (America in particular) loves to take greek myths (specifically involving messy sexual relationships) literally. America really loves a scandal doesn't it, and America really loves a celebrity scandal. When it's an act of sexual misconduct that is blown up, people like to think it's for justice, and sure, that is a legitimate part of why people focus on these things, but that's not the reason it blows up. The reason is that America loves a good juicy scandal. Ultimately, what the pop culture version of greek mythos and the greek gods tell an observer says much more about modern American culture than it does the ancients, and what I mean when I say "the myths weren't taken literally" is simply that one can know more about what the myths may tell us about the ancient civilizations, if one were willing to not ignore their cultural political and esp environmental contexts.
Myths weren't "just stories" (they are to us which, again, says infinitely more about us). They were stories inspired by an experience with some natural phenomenon near to where the myth telling culture dwelled. Just to give one example, the myths of Dionysus gifting wine to people often ended with accounts of madness and dismemberment. This likely corresponds to how shocking the effects were when the ancient societies first discovered wine. Similarly, the myths of gods sexing women and impregnating them likely referred to the idea of a communion with the divine that is so potent it can produce a physical product, and analyzing the role women play as the unique conduits of that in the ancient mythos is a far more feminist and productive way IMO to engage than just to dismiss these myths bcs rape. By this interpretation, a modern day retelling actually true to the spirit would not only contain a consensual relationship, but also explore our modern day notions of the divine, sex, sexually, and the idea of offspring (expanding it from children to, say, works of art or ideas for instance)
In conclusion, myths tell us more about the current culture perpetuating them, myths were stories within a specific context, and we would be throwing away a lot of potential for meaning making if we cannot acknowledge these facts. If there's one thing Lore Olympus got right in it's retelling, is that by setting things up 50 Shades of Gray styled, it tapped into the consumer psyche plain and simple: that's what the modern western audience want in a retelling- a scandal dressed in greek mythos. That's what we think these myths are.
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elysiansparadise · 6 months
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Hi! I was wondering if you could do Venus in the 2nd house. Every post I find describes 2nd House placements as bottomless pits of greed and nothing more, but your post about the Moon in the 2nd was so beautiful and accurate and unlike anything I had read before (like the rest of your work) that I'd love to know your take. Thank you ♥️
Hello love, of course I would like to give you my take on this beautiful placement. ♥️
Venus in the 2nd house
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Once your gaze meets theirs, you will come across sensuality at its maximum splendor, beautiful lips and a figure of the gods. Their attractiveness is something notable and outstanding, since Venus is in their house of domicile. Seductive lips, attractive neck, soft skin that is lethal to the touch as well as a glowy dressing style. They enjoy using accessories of all kinds. These people pay a lot of devotion to themselves, taking care of their appearance, using products and clothing that give them comfort. An imposing, attractive and self-confident presence, there is appeal in their reserved personality and charm in their very cordial way of treating others, they have an expensive vibe about them. They may have a tendency to spend money on many things that give them pleasure but that they do not necessarily need. They know how to pamper themselves after a hard day of work or a well-deserved victory. 
When it comes to romance, they are probably the type of person who constantly gives their partner gifts, fills them with details, and loves to find many ways to make their partner feel valued and important. Endowed with great magnetism and romanticism, they can be very lovely, touchy and obvious when someone interests them, however, it is not enough for them to just feel that feeling of being in a romance story. They need to know that the person has the same values ​​as them in terms of relationships [loyalty and honesty, for example]. They like people who can help them take things calmly, reliable, trustworthy, stable and constant people. They need a balance of give and take in a relationship. Despite their romantic and love-loving spirit, they have their feet firmly on the ground, analyzing whether that relationship will bring them pleasure and joy or sadness and headaches. It is one of the most loyal placements for Venus, as it shows a person who once decides to give their heart to someone, there is no person who can change their mind. They are very protective people with what they love and have. If Venus has tense aspects with Moon, Mars,Chiron or Pluto, the person may be somewhat possessive or jealous in their relationships, or may even have that tendency to attract partners like that.
This placement favors having a good economic situation, a good eye for business and a lot of diplomacy and knowledge about these types of topics. Many people with this placement can attract couples with a lot of money or oriented to winning and having a lot of income. These natives can generate a lot of money on their own, have financial independence and even afford all the luxuries that they would have liked to have in the past. They have a unique ability and that is that they make others feel very good about themselves in a natural way, they do not force it and they simply have this ability to understand well that makes others feel good and comfortable. Many of them have the goal of feeling complete and good with themselves, being able to give themselves and those they love a good quality of life, and they will always seek both physical and emotional well-being.
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public-trans-it · 9 months
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i would love to hear your dark spore rant. i didnt even know spore had a sequel.
Oh anon. Poor sweet anon. I’m so sorry.
So, the thing about Darkspore is…
… it was a really REALLY… mediocre game.
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Like, the moment to moment gameplay was… fine. Just fine. Not incredible. But not BAD! Really, it only had two major flaws:
The first, it was buggy as hell. One particularly nasty bug was present in the games launcher, and on certain systems the game would fail to install at all. They were unable to ever fix this bug, which I speculate was a major reason the game was abandoned by the devs so quickly and lead to it being taken down from every major digital distribution site. You could still install and play it if you already bought it though! If… it actually installed for you.
Which leads us to the second flaw. It’s right there on the box.
“Internet connection required”
The game has Always Online DRM. All the levels, enemies, loot, your entire account, was all stored server side. And servers are expensive. So, when the games bugs became unwieldy and not worth fixing, and they took it offline… it became a money sink. It was a game generating ZERO revenue, but had huge server maintenance costs. So eventually, they just shut down the servers.
It is now very difficult to obtain the game, requiring you to buy one of the few unopened physical copies remaining. And even once you do have it, it is IMPOSSIBLE to play. There is a project called Resurrection Capsule in the works, some fans trying to create a private server for it. But with so much info stored server side, they basically have to recreate entire subsystems from scratch. It’s… not going very fast, and to my knowledge hasn’t been touched in over a year.
Story
The story of the game is pretty basic. A progenitor race of alien super-scientists create a new, synthetic form of DNA, called Exponential-DNA, or E-DNA. This rapidly mutates to create new life, and can be guided to create specific, specialized organisms, condensing thousands of years of evolution to a few hours. It can also be injected into existing creatures to alter them and make them more powerful. However it also linked everything affected by it into a hivemind. So it was outlawed. The creator of it decided to respond by creating a E-DNA virus, called The Darkspore, infecting himself with it, and spreading it across the galaxy and conquering it, wiping out his own race.
You play as another member of that race, who has been in hibernation for 1000 years while that was going down. Your ship AI has woken you up because it has managed to stabilize E-DNA and also keep it disconnected from the hivemind, and needs you to go kill the guy who took over the galaxy. That is how the game starts.
And how the story ends. There is not really any more story past that part. You get a cutscene describing each of the games 6 planets the first time you visit it, and a final “Hey you won!” cutscene after killing the final boss which ends with the cliche “implication the villain isn’t really dead” trope, and… that’s it. That’s the entire story. Not really the selling point of this game. Its not even entirely clear if it takes place in the same universe as Spore! It’s just set dressing for “Run through these 24 levels and beat everything up”
Gameplay
Darkspore was created by Maxis. This alone was HUGE. This was a team of developers who only really made lifesims like The Sims and Sim City, taking a stab at making a diablolike game.
And I GENUINELY BELIEVE every single studio out there needs to do shit like this. Designing for something so outside your wheelhouse creates SOOOOO much innovation so quickly. You get fresh new ideas injected into the genre so quickly. The final product won’t be good! You don’t have any damn experience in the genre! But it will create something unique beautiful, and god damn I wish we lived in a world where that alone was enough and devs weren’t focused on chasing profits instead.
Genesis
Genesis is just a fancy way of saying ‘Element’. There are 5 of them: Plasma (fire and lightning), Bio (plants and animals), Cyber (machines), Necro (death and fear), and Quantum (space and time) and the way they interact is… certainly a choice I guess. Each Darkspore you face has a genesis it falls into, and each of your heroes has one as well. If your Genesis matches that of the darkspore you are fighting at the moment, you take double damage and they take half damage. If they don’t match, all damage both ways is neutral.
The system itself is kinda mediocre. The biggest part of it, however, is the Variant Skills. Each Genesis has 4 unique skills tied to it that represent the common elements of that type.
Heroes
There are 25 heroes in the game, which each have one Genesis and one Class (Sentinel which are the tanks, Ravagers which are the DPS, and Tempest which are the Casters/Support)
Each hero has 4 total variants, with the first one you unlock being Alpha, and as you level up your account (heroes do not have their own levels) you eventually can purchase their Beta, Gamma, and Delta variants, with each variant having slightly different stats, and a different one of their Genesis’ 4 variant abilities.
Each hero has a unique basic attack, which USUALLY has a little extra to it. For example Sage shoots a bolt that hurts enemies it hits, but heals allies it hits. Zrin alternates between two different punches, one of which has a short duration DoT and the other of which has a 10% stun chance. Stuff like that.
They also have a passive effect that is always active while you are playing them. Collect a soul from each enemy killed for a 5% damage boost, 10% damage bonus when attacking from behind, a stacking defense buff every time you take damage, stuff like that.
Finally, a character has 2 unique abilities. One that is unique to them and can only be used while you are playing that hero, and a second ability that is everyone in the squad can use if that hero is present.
Squad Decks
Which brings me to the first rant and something I am SO AUTISTIC ABOUT (positive). SQUADS. The game had you craft Squad Decks, collections of 3 heroes that you can swap between during your missions, for a total of 883.2k squad combinations (I think my math might be off on that). Swapping between them is on a cooldown of about 10 seconds, but otherwise is don’t instantaneously and as often as you want without penalty. You always have 5 abilities active:
- The unique ability of your active hero
- The Genesis ability of your active heroes variant
- Hero 1’s Squad ability
- Hero 2’s Squad ability
- Hero 3’s squad ability
The first two abilities change out every time you swap heroes, but the last 3 are fixed. So you have 3 abilities that you always have access to, and 6 abilities that are paired up and you can swap between which pair of those abilities is active.
Your heroes do NOT share a health/energy pool, but DO share healing pickups. Any time you pick up a health or energy restoration pickup, it refills a chunk of the respective health pool of your currently active hero, and a smaller chunk of each of your inactive heroes in the squad.
So the core loop of moment to moment gameplay becomes swapping situationally between heroes both offensively and defensively, to get access to your other heroes skills and also to mitigate damage from enemies based on their genesis or control where your healing is directed.
Loot
Loot in Darkspore is fairly standard for your average Diablolike. Item drops have 4 tiers: Common (Item Level=Account Level-5), Uncommon (Item Level=Account Level), Rarified (Item Level=Account Level+5), and Purified (Item Level=Account Level+10)
Items of higher tiers have more chances to roll on a table to gain beneficial modifiers.
Each item fell into one of a few different categories: Weapon, Hands, Feet, Offensive, Defensive, or Utility.
Each hero has one of each slot, plus an additional slot based on their class. Ravagers have an extra Offense slot, Sentinels have an extra Defense slot, and Tempests have an extra Utility slot. Any hero can equip any item you gain, with the exception of Weapons that are hero specific. Some heroes also lack Hands or Feet, in which case their weapon has extra stats and can get the same modifiers as hands and feet can.
The items you equip can then be added onto the Hero in the Hero Editor. The Hero Editor is often equated to the Creature Editor in Spore, which is BULLSHIT and was a pet peeve of mine the ENTIRE DAMN TIME THE FAME WAS LIVE. This is a FALSE EQUIVALENCE. It uses the outfit editor from the Tribal/Civilization phases of Spore instead. Importantly: this means you cannot alter the overall silhouette of your hero. It will always maintain the same basic profile and animations. However you can freely place the extra parts you equip anywhere on its body, and can also place multiple copies of them.
Additionally, old parts can have their stats stripped, converting them into ‘Detail’ parts with no stats, of which you can equip 6 different parts, each of which you can include 10 copies of on your hero. So you could get some pretty cool looks from it!
However all this loot is garbage and you likely would not use most of it outside of appearance. Which brings me to…
Cash-out Loot
Usually if you mention the word ‘cash’ in any sentence involving a game published by EA, it would be a call for concern. Luckily this isn’t that! It’s just gambling! Everything is fine!
The main progression in Darkspore comes from gear, and the best gear comes from how good your ships engines are. These come from account upgrades as you level up your account, determining how many levels you can do in a row. Every time you complete a level, you are given an option: Keep going, or ‘cash out’ and get a guaranteed piece of Uncommon gear, with a 10% chance of it becoming Rarified, as well as all the gear you picked up in the level.
If you choose to keep going, you have to complete the next level. If you die, you lose ALL the gear you picked up, including that guaranteed piece. If you make it to the end, you are given another choice: Risk it all again and go on to the next level, or stop here and get your TWO pieces of guaranteed uncommon loot, which each now have a 20% chance of becoming rarified and a 5% chance of becoming purified.
You can only go another of levels equal to the number of Engine Upgrades you have earned by leveling up your account. So at first, after the second level you HAVE to cash out. As you progress you can start to do many more levels at a time, getting a dozen pieces of gear that are practically guaranteed to be the highest rank.
But of course you have to play these levels in order, and you don’t get a chance to upgrade your character with all the cool new loot you found on the way, so you can’t just jump straight into this. You have to slowly build up to being able to push yourself this much, and once you can, you have a readily available source of some of the best gear in the game.
And that ties into my absolute favorite system of Darkspore:
Catalysts
Many diablolikes have a mechanic called ‘Sockets’. The gear you equip has its own type of equipment slot, and you put gems in there that give you small bonuses. Every game does it a little differently, but it’s kind of a staple of the series.
Darkspore uses a similar system, but utilizes it VERY differently. While you are running levels, enemies will rarely drop Catalysts instead of loot. These come in 5 colors: Purple (boosts your base stats), Red (boosts offensive secondary stats like damage or attack speed), Blue (boosts defensive secondary stats like health regen or damage resistance), Green (boosts utility secondary stats like movement speed or lifesteal), and Rainbow (can contain any of the bonuses of the previous categories) They also come in two sizes: Big and Small. This determines how big the bonus from them is.
You have a 3x3 grid on your HUD that the catalysts you collect go into. You can rearrange them however you want, and if you create a line of 3 of the same color (Rainbow is a wildcard and matches with all of them), it will double the bonus of all Catalysts in that line. This stacks, meaning if you create multiple lines over a single catalyst it could get a x3, x4, or even x5 bonus if it’s the center piece of the grid and forms a line in every direction.
However, you can’t save Catalysts. You can equip it to the grid or drop it on the ground and move on. That’s it. You have to decide now. Do you keep that Big Purple you have for the big buff to your most important stat, or do you trade it for that Small Rainbow for a mediocre stat you just found that you can plug in the middle and double everything else in your grid?
“Surely that only matters early game, and once you have good catalysts you don’t swap them out that much, right?” I hear the diablolike veterans asking, because that is how socketing works in most of those games. And normally you would be right. Except for one major change: All your catalysts only last until the end of your run. When you get to the cash out screen, and choose to keep going? You keep them. But if you choose to cash out, or if you ever die, your catalysts all vanish. Every new run you have to go through and collect them again, which results in you playing your heroes in new ways and adopting new strategies based on what catalysts drop for you each run.
It’s an INCREDIBLE easy to learn system that adds SO MUCH depth and replayability to the game. I love it so incredibly much. Each mechanic flows elegantly into the the next. The catalysts help you do better runs which gets you better gear which upgrades your heroes which lets you do better runs, the entire spiral being locked into your account level to give a quantifiable metric of how far this spiral is gone. It was so good!
And now, it’s gone forever.
Man that sure was a long post. Friends have heard me go on this rant SO many times. Thank god I never got into a second mediocre game filled with novel innovations that are ultimately lost to time and can never be experienced again due to Always Online DRM making it unplayable. Can you imagine if I didn’t learn my lesson and did that a second time? Ha!
… I never did that again. Right?
… right?
HEX: Shards of Fate
Hex was a digital TCG legal battle with TCG elements created by Cryptozoic. It was originally put up on Kickstarter, advertised as a digital card game with both PvE and PvP modes, a unique focus on the design space opened up by being a digital game, and gameplay damn near identical to Magic: The Gathering.
The thinly veiled truth was that this game was never meant to succeed. They had hoped it would, and it would be great if it did, but I’m fairly certain that was always a secondary objective. The first objective was to get sued by Wizards of the Coast over the similarities to Magic: The Gathering.
Now, that might sound strange to an outsider, but to anyone in the industry, they are probably nodding along and going “Yeah that tracks actually.”
You see, Wizards of the Coast is… bad. Really bad. They do everything in their power to choke the life out of the industry and have resorted to a lot of questionable tactics to do so. One of these is against anyone who develops any form of trading card game. You see, WotC has a patent on booster packs, customizable decks of cards, and turning cards sideways.
Literally.
U.S. Patent No 5,662,332 (A)
It is not a coincidence that the second two biggest names in TCGs don’t involve turning your cards sideways. Konami contested that Yugioh was different enough to not violate the patent.
WotC responded by suing them. They settled out of court.
Nintendo actually hired WotC to design the Pokémon TCG to NOT violate the patent in return for WotC getting to distribute the first few sets. WotC gladly accepted, distributed the game, got their cut of the sales, and as soon as that was over….
WotC responded by suing them. They settled out of court.
Every single other game out there ended up paying royalties to WotC. Because the cut of the sales to WotC was cheaper than going to court even if you won. WotC had their fingers in every pie, but was smart enough to make sure not to piss people off so much that refusal was ever a viable option.
Cryptozoic was a company that, at the time, was making several licensed TCGs. The big one that jumps out was the World of Warcraft TCG, which they were in charge of (though it was originally made by Upper Deck). Cryptozoic was begrudgingly paying royalties because having the WoWTCG license was too good and they didn’t want to give that up. Then Hearthstone happened and Cryptozoic was going to lose the WoWTCG license as it got discontinued.
So Cryptozoic set up their new game, Hex, specifically to bait WotC into suing them, so they could get the patent overturned.
See, the patent isn’t actually valid. You cannot patent a game mechanic. There are certainly aspects of the patent that ARE valid and CAN be enforced, but the parts about mechanics can’t actually be enforced. WotC uses it because people can’t contest it, but if it actually was used in court it would get overturned VERY easily, and WotC would be declawed.
So Cryptozoic created a game that was a clone of MtG, used a Kickstarter to build up a large amount of legal funds, and got sued by WotC! Yes! Exactly what they wanted!
… and then they settled out of court.
Sigh.
I guess I’ll talk about the game now.
Lore
The lore of the game was solid. Pretty typical fantasy setting. Humans and elves and sort of racist orcs (better than most other orcs I’ve seen at least) and extremely racist tribal coyote people make up the good guys. Undead, spider-orcs, dwarves, and also pretty racist samurai rabbit people make up the bad guys.
There are two types of magic in the world: Blood magic and Wild magic. Elves are adept at wild magic. Shin’hare (the rabbit people) are adept at wild magic as well. The Shin’hare tried to take over the world, forcing the Orcs, Humans, Elves, and Cyotle to ally together to drive them underground into the underworld.
There the Shin’hare met and allied with the Vennen, an all male race descended from Orcs. They were adept blood mages, and they procreated by kidnapping orcs and using them as incubators for spiders. I fucking love the Vennen. I’ll focus on them a lot in this. The Vennen taught the Shin’hare how to sacrifice their young for more power.
The two then allied with the Dwarves, a genderless race of sentient stone statues who excel at creating machinery, and who believe the world itself is a giant machine. Specifically, a weapon of mass destruction, and they are trying to set it off. They believe blowing people the fuck up to be their natural calling.
The underworld and overworld forces go back and forth a bit, with the Elves doing a large chunk of the work as the only overworld race that can use magic.
Then Hex happened. Hex is a massive meteor made up of Diamond, Emerald, and Sapphire. Hex punched clean through the world, scattering gems all across it, before stabilizing in orbit on the other side, becoming the worlds moon.
These gems were incredibly magical, allowing every race to now use magic. Diamonds were restorative, bringing life to things. Rubies were extremely destructive and burned bright and hot and quickly. Sapphire allowed finesse manipulation and control over water. These
Yes this is just the MtG color pie.
Eventually, humanity stumbled into one of their old crypts that was very close to the impact site of Hex, and found it CRAWLING with undead. They were taking the Diamonds from Hex and putting them into the eye sockets of human corpses, causing those corpses to reanimate. These were NOT actually undead, but an alien consciousness that existed within the gems that were using human corpses as a host.
The Necrotic sought a peaceful and symbiotic relationship with humanity as thanks for the use of the bodies. Humanity responded by getting really pissed off that the Necrotic were grave robbing, and went to war over it. Eventually the Necrotic retreated deep into the underworld and allied with the other races instead, eventually helping the Shin’hare with a second attack on the surface.
The lore has a lot more depth than that, but that’s the basic. I liked it a lot. The Orcs being good guys who just really liked tests of strength was a refreshing take on orcs. I liked them a lot. The extremely racist caricature that made up the Cyotle and the Shin’hare? Less so.
Digital Design Space
As for the actual gameplay… it was MtG. Like, almost 1:1.
Like…
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Seriously.
Shards work similarly to Lands, with there being 5 basic shards, Diamond, Sapphire, Ruby, Wild, and Blood. You can only play one Shard per turn and when you do you get 1/1 Resource. 1 resource to spend on this turn, and 1 permanent resource. You spend that resource to play a card that costs 1, and you go down to 0/1 resources. Start of your turn, you would go back up to 1/1 resource.
Pretty straight forward stuff. Resources are a card type like in MtG, but once it’s played it acts as a perpetual resource like the Mana in Hearthstone, with no need to care about where the resource is coming from.
… wait a second though, this is a MtG clone. It uses the color pie. Caring where those resources come from is KIND OF a big deal in MtG.
Which is the first really cool difference between Hex and MtG! THRESHOLD! Each time you play a shard you gain 1 threshold in that color. To play a card, you have to have at least as many threshold as are displayed below its cost. See that purple dot below Murder? That means you need 1 blood threshold to play it.
Threshold is NOT consumed when you play a card, which DRASTICALLY alters deckbuilding and how feasible multi-color decks are.
For example, in MtG, if you had 4 swamps and 1 mountain in play, and 5 cards in hand that all cost R…. You can play 1 whole card this turn.
In Hex, if you have 4 Blood and 1 Ruby, and have 5 cards that all cost 1 and have a single Ruby threshold, you can play your entire hand that turn. This made it incredibly viable to splash colors in relatively smaller amounts. It also opened up cool new design space, like cards that cost 1 but still required 3 threshold in a color. Or cards that require 1 threshold of every type to activate a bonus effect (very common among Necrotic) or… for sockets!
HEY WE ARE COMING FULL CIRCLE!
Remember how I mentioned Diablolike games having sockets, but how Darkspore didn’t use it? Well Hex DOES. There was a pair of keywords called Socketable Major and Socketable Minor. Each set, there would be 10 gems (two of each color) that rotated out for Socketable cards. Cards with Major sockets could equip any gem, while minor sockets could only equip half of them. So for example the current rotation might have the Sapphire gems be “While you have at least 1 Sapphire Threshold, this card has Flying” for its Minor gem, and “When you play this card, if you have at least 3 Sapphire Threshold, target player draws 3 cards”
You chose which gem was in each Socketable card during deckbuilding. Different copies of the same card could have different gems equipped, or you could have the same gem equipped across multiple different cards. It was basically a way to go “This card was designed to be splashed in other color decks. You pick what that other color is.”
It opened up a lot of design space! This was something Hex did VERY well. They knew they were making a MtG clone, but they weren’t beholden to the same restrictions a physical card game did, and they THRIVED in those areas.
For example, REPLICATORS GAMBIT, a one cost card that creates six copies of a troop (read: creature) that just… could not exist in MtG.
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Another example of this was in my favorite archetype in Hex: Mill. Now, I’m not normally a blue player. I’m not a big fan of the ‘you don’t get to play the game’ archetype. Even mill isn’t really my thing. But the way it worked in HexTCG? God I loved it. I wish I could see my opponents faces as they reached a trembling hand out to their bloated, grotesque deck, a cruel mockery of what it once was. They had started the match with only 60 cards, but now it held twice that number. Knowing every draw was more likely to bring their own skittering death out.
Maybe I should back up a bit.
There the Shin’hare met and allied with the Vennen, an all male race descended from Orcs. They were adept blood mages, and they procreated by kidnapping orcs and using them as incubators for spiders. I fucking love the Vennen. I’ll focus on them a lot in this.
Vennen are, in MtG terms, tribal Blue/Black with a focus on control. Specifically an aggressive form of control. Your wincon is still ‘beat your opponent to death’, but the means by which you do it is… spiders.
Lots of Vennen cards work by still allowing your opponent to do the thing that you blocked, but it now creates Spider Eggs in their deck. Lock down a creature as it enters play with ‘Everytime this creature becomes tapped, shuffle 3 spider eggs into your deck’ or ‘Whenever an opponent draws a third card this turn add a spider egg to their deck’ or ‘When this creature is destroyed add a spider egg to your opponent’s deck’ and when they DRAW a spider egg… well… the effect of a spider egg is more or less ‘When this card enters your hand or graveyard, draw/discard another card into that zone and destroy this one. Your opponent creates a Spiderling and puts it in play. “
Spiderlings are 1/1 Unblockable creatures.
The Vennen win con is to just fill your opponent with spiders and then shred them apart once the spiders start hatching. It was a DELIGHTFUL playstyle.
PvE
Hex also features a fairly robust PvE mode with a point crawl encounter map that was quite delightful. There were cards unique to PvE, but all PvP cards were also legal in PvE. In general, all your staples came from PvP and were the same core staples everyone uses to win (they were very generous with handing out common/uncommon PvP cards in the single player mode, which in turn also made Pauper a very popular format), however you also had PvE cards which made up your win cons. PvE cards weren’t balanced as tightly, and allowed to just be dumb overpowered bullshit just because it’s fun to use dumb overpowered bullshit sometimes!
There were also equipment slots that would modify the cards in your deck, turning PvP cards into PvE cards. For example, Replicators Gambit made it so that EVERY copy of that card gained that text.
PvE started with character creation. You would create a character that was one of the 8 races, and one of 6 3 different classes. Warrior, Cleric, or Ranger. I think there was a late update that added Mage but I don’t recall too clearly, and it isn’t document online anymore as far as I can tell!
Each class had a unique talent tree that you could customize and change how you played. Your race determined what colors you could play, and your level determined how many of each rarity you could play.
I played a Vennen Cleric. Cleric’s whole thing was that you would gain Blessings, 0 cost cards that would rise in your deck each turn, and could be played to draw a card as well as additional effects based on your build. My blessings put more eggs in the enemy deck, to the surprise of no one.
As you went from encounter to encounter you would earn new cards to modify your deck, swapping decks between fights. Then there were dungeons, long laborious streaks of a dozen or so encounters, with branching paths and decisions to be made, earning you tons of new packs and equipment and experience to boost your character. One especially fun encounter was crossing a desert with a pack of… I think it was gnomes? There were 20 of them that needed rescuing. The way you rescued them was putting them in your deck, and then leaving the desert through a single combat encounter. Except they were AWFUL. Like 3 cost vanilla 1/1’s level of awful. The more you had in your deck, the harder the encounter became. It was a really nice way to portray the logistical challenge of trying to fight while protecting all these useless tagalongs.
There were plans to even introduce Raids, 3v1 PvE encounters, but they fizzled out as the game got sunset.
The game was good. REALLY good. It relished in the digital design space in a way I haven’t quite seen since then. A few games, like Legends of Runeterra, have come close, but always fall short, and that’s so sad! I DESPERATELY want to play a TCG with this level of customization again!
Luckily that was the end of it. I finally learned the error of my ways, never touched anything ‘always online’ again, and now can live a life without regrets! … except Legends of Runeterra a little bit like I mentioned above but THATS IT! There are no other always online games I have regrets about!
ToonTown Online
Okay no, not seriously. I’ve never played toontown. But honestly it looked kinda silly and like a shitpost in video game form. I think it would have been fun to try at some point with a few friends. Not seriously, just to screw around in for a bit.
Never going to get that chance. Just like nearly everyone reading this will never get to play two of my biggest influences that shaped how I think about game design.
Always Online DRM is an insidious beast. It doesn’t just kill games, it kills *archival*. All we have left of these games is a relatively small number of gameplay videos. I was planning on having a lot more pictures in this post of all the interface elements I was talking about as I talked about them, but there just… aren’t any good pictures of them. Even these details are based on my own memory cross referenced with a couple of wikis, and even those were sparse.
Some games can’t feasibly avoid Always Online. MMO’s are a big example. But by adding it into a game that has a single player experience involved, and not making that single player experience a standalone thing on its own, you are destroying any hope that your game will be remembered. It will fade into obscurity. There will never be a cult revival. Your work will be discarded and forgotten and it’s… so incredibly sad to see.
I jokingly titled this section being about ToonTown, but really this section is about Kingdom Hearts: Union X. It was a mediocre and disgustingly predatory gacha. It was horribly managed with horrible issues around localization and it was just… a mess. But it was part of the world of Kingdom Hearts, and it’s story was important and mattered.
The game is no longer playable, but it’s also not entirely lost. The devs created a new version of it, as a gallery to view the cutscenes. The single-player side mode, Dark Road, is also included. The devs didn’t have to do this. They could have gone the same route as Darkspore and HexTCG, and had their work be forgotten. They chose to save it. Not in full, but at least the parts the deemed important.
It also makes me wonder how much this happens in other mediums. Ludology is a pretty new field, and it rarely goes into specific games and their impact on the medium, mostly just focusing on the impacts they have on humanity, rather than the mechanics themselves as these beautiful pieces of art. And it makes me wonder how often this happens with say… film critics. Are there any indie film makers who are deep in the paint of indie films and critique of not just the films themselves, but the very techniques being used, just sitting there going “It’s so upsetting that this big studio managed to do something this beautiful and all of us in the scene recognize it’s beauty, but no one else seems to, and now it’s gone?”
… as I’m writing this I actually realize that this does happen there. It’s how I found out about what became my favorite film of all time, The Man From Earth. It’s a small film that flopped horribly in theaters, and only gained any attention by being pirated by a lot by indies who wanted to talk about it. It’s a good movie, highly recommend. Not for everyone though.
I don’t know. I’m sure I had a point with all this but… seeing it happen again and again and now with streaming services taking stuff down it’s just… I can’t help but seeing not just more and more games, but more and more of EVERY artistic medium ending up in this area. How many digital artists entire portfolios have vanished off the face of the earth because their tumblr got deactivated? How many movies are going to be gone forever when Netflix eventually goes out of business? We can’t even rely on piracy! Many old pieces of media is just lost forever. Just ask the Doctor Who fandom. They probably know more about that than anyone else at this point.
But mostly I just really wish more developers would consider what parts of their games are important, and what kind of legacy they want to leave, instead of just what will generate a short burst of profit, with no care for what happens after.
… I should start doing video essays with how long this got. It’s like some kind of text based video essay. A text essay. Those are a new thing I just invented.
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exitwound · 9 months
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Amazon search crossbody bag shaped like a fish. Amazon search crossbody bag but it has to be shaped like a fish. A codfish with its many lovely fins a rainbow trout with all its color options. A herring quality for a good price with pockets meant for collecting shells and sea glass. A prickleback waterproof breathable fabric A pufferfish a school of sea needles a guppy an embroidered coelacanth Please why are you showing me another polygon zippered multi compartment single color nylon usb port rfid tap to pay apple pay portable cash register for traveling merchant traders of the future theft proof pocket with bluetooth encrypted lock Please stop Amazon please Amazon Im searching for a bag shaped like a fish Amazon you are supposed to have everything but you only have the same product a thousand times Amazon you are named after a rainforest I thought you would have the creatures of the earth Amazon you you do not even have bags shaped like the fish of the sea Amazon I want something you can not give me Amazon I am scared of your false utilitarian gods Amazon usefulness to a fish is only as good as aliveness Amazon millions of years have formed the swimming bodies of the fish who could think better forms would be found in computer modeling design programs by designers who job it is to play dead and browse for something copied to copy and add a pattern from the package of default patterns and Target will just love it Target is salivating Target can smell In Color: Dusty Rose like a sharks goosebumps at a drop of fresh blood of course it is a beautiful color of course I found myself alone and hungry for In Color: Dusty Rose (2 Left) Amazon’s Choice which brand will you Choose Tommy Republic Banana Bahamas Old Navy Teen Marines and Amazon You’re My Baby Blue Amazon please swim home Amazon I will never love you Amazon I’m still here because I want to own something from you I want to own a crossbody bag shaped like a codfish with its many fins I want to put my phone wallet water bottle inside it I want to carry it around all the cities of the world Amazon my manager gave me a $10 Amazon gift card to keep me from quitting I quit anyway Amazon now I have $10 to give to you only you I only have $10 for you it’s not romantic but isn’t it? Makes me want to say Hey Amazon what’s your number I think we could be twin primes because Amazon you amaze me you really do and Amazon I want to own a fish shaped like a crossbody bag or maybe it was the other way around was it the other way around I cantAmazon I just want you make it all easier Amazon if you won’t take the weight from me can you distribute it more ergonomically around my shoulders Amazon Amazon I have forgotten a world that was Amazon I can’t remember what a fish is Amazon can you describe it to me Amazon Amazon Amazon 10 Best Known Fish Species of the Amazon River of the Amazon fish described so far by science 40% are catfish and caracines including the neon tetra (Hyphessobrycon innesi), pearl headstander ... Amazon Fishing Species Guide · Peacock Bass · Payara · Arapaima · Piraiba Catfish · Redtail Catfish · Wolfish · Jau · Flat Whiskered Catfish. The Amazon has some 1,100 tributaries, 17 of which are over 1000 miles long. The Piramutaba catfish, a giant Amazononian catfish, is thought to migrate a ... The Piraíba is the biggest leather of fish in the Amazon Basin, reaching 3.2 yards (3 m) in length and 330 pouns (150 kg) weight. It has plump body, ... Category:Fish of the Amazon basin P · Panaque armbrusteri · Panaque bathyphilus · Panaque nigrolineatus · Panaque schaeferi · Paracanthopoma parva · Pareio... Amazon is home to several river monsters including the arapaima which needs to surface to breathe. The arapaima is unique in that its scales ... When it comes to eating the fish of the Amazon River, gamitana (Colossoma macropomum) is one of the most sought after due to its tasty flesh. CARAUARI, Brazil (AP) — Even in the most biodiverse rainforest of the world, the pirarucu, also known as arapaima, stands out. Top 8 most intriguing fish species that live in the A
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chadfallout76podcast · 4 months
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"Deah Shroud!: A Nick Valentine Mystery" EXPLAINED and AMA
It never occurred to me to do this last year, but a lot of people have asked me questions about our Fallout 4 play in the last year in the Discord, so I wanted to open an AMA but also explain "Death Shroud!" and some of the broader themes involved in it.
**SPOILERS AHEAD**
Part 1: Pre-production
Before I get into the story, I wanted to explain how this production even came about. Over the years after working together on some official community projects with Wes Johnson through Bethesda, we became good friends. I took a couple of his acting classes and he talked about the Fallout For Hope charity initiative I started and asked for help in organizing the gaming community for his Alzheimer's Association fundraiser. The idea was to host a month-long digital event of discussion panels, game shows, improv and a play with as many different voices of video games, film and TV as we could round up. In our second year of his VoiceAPalooza fundraiser, I wanted to do an original old time radio show and see if could bring back as many of the cast that we could from Fallout 4. It was Wes who first suggested an adventure with his Silver Shroud character (that he voiced in Fallout 4's radio plays) teaming up with Nick Valentine (voiced by the amazing Stephen Russell). Valentine is, for me, one of the best written, unique companions in Fallout lore.
So, I reached out to Stephen Russell who had joined us before for charity work and he was all in on bringing Nick Valentine back to life! After that things moved fast with Bethesda's Pete Hines and Emil Pagliarulo joining us to have some fun for a good cause. We tried to get EVERY companion from Fallout 4 that we could, but schedule wrangling is tough, and some people are just impossible to track down or find. Matt Mercer would've loved to have joined us as Macready, but unfortunately scheduling didn't work, so the best we could manage would be a holotape (the only reason our snarky gun running merc had to take the big sleep in the story).
After having everyone plugged in to reprise characters, it was time to put fingers to keys and find the story...
Part 2: The Deep Lore
The origin of this story started with a thought: how would the NPC's and characters we love perceive modification of their universe by us? We, as players aren't the true creators of this universe or these characters (Bethesda is). If anything, we the players are the equivalent of "lesser gods", reshaping it in new ways, unexpected and subjective ways, and sometimes even chaotic ways (I'm looking at you avalanche of adult mods with realistic jiggle physics and Thomas the Tank Engine Vertibird).
It started with a mental image of the small ways in which we start out modding games, or even the first mods we (using the "Engine of Creation) actually create. I had a mental image of Magnolia doing her thing, singing away sultry in a crowded and smoky third rail when she looks one way, back the next and sees new curtains. A subtle thing, something a little startling, but in a universe where recreational drug use is met with a YEEE YEEEE WHEEEE...a change you simply dismiss as being overtired or a little too juiced.
I'm a sucker for old time radio. I grew up listening to classic radio horrors like The Whistler, Suspense, and Lights Out on vinyl records and cassette tapes when I'd spend summers with my grandmother on a little island off the coast of Canada. Getting the tone, feeling and sound to stage an old-time radio show was the easiest part of this whole process...it's baked into my brain lol. The key of course is finding the right narrative voice.
Enter: Bill Lobley. If you play Fallout 76, he is the announcer for the "Tales from the West Virginia Hills" holotapes, but before that he's a prolific voice actor, maybe best known for his role as the truly vile Jeremiah Fink in Bioshock: Infinite. He has a FANTASTIC transatlantic voice for old time radio and was perfect as narrator in the script.
Part 3: What Is Going On?!?!
I had the base idea, the voices to pull it off, but what was the meaning and message of the whole thing? I always start there. From a meta experience level, the story is about dealing with subjective reality that’s being torn apart. After Fallout 4 launched in vanilla, we the players changed that world and reshaped it with mods. The small changes in perceived reality are meant for the omniscient player (us) and are not meant to be perceived by the characters themselves...and yet, what if they were? And if they were...WHY?! The answer was right in front of me: there's a difference between something born into a world and something MADE into a world.
You take someone like Magnolia or Nick, both synths, that obviously weren’t naturally born from two people. They were conceived as an idea...a human idea sure, but still they were made, not born. Without even needing to say in the script, the Trickster from the Grognak comic books who shouldn't exist yet does IS also an idea. Some MADE into a world but not born...a different world sure, but still the creation of it. Nick, Magnolia, any synth as ideas themselves would sense that the world was wrong and being changed in a way no one else would because of fundamentally who they are and what they represent.
Everything that unfolds is because Nora as a keystone event in the Commonwealth, a focal point of the causal nexus making her a unique entity in that world. A causal nexus is the link between a cause and its resulting effects and ignore the science mumbo jumbo, because here's an example of how that works:
The Sole Survivor, Nora, listened to Kent's message, chose to answer him and put on the outfit of the Silver Shroud. As a unique figure she shifted perceived reality of everyone in the Commonwealth by becoming the Silver Shroud, acting like him and making people believe that a fictional character exists.
Unfettered belief and faith in an idea = manifested reality.
Rejected belief and faith in the idea = dispels that reality.
This HAS happened before in Fallout lore in the instance of people with horrifying backstories and personal tragedies choosing to become someone else such as the Mechanist (Fallout 3 and Fallout 4) or even the Ant-Agonizer (Fallout 3). This time however it was a unique figure who did this, a figure fated and meant to reshape the Commonwealth for good, bad or ugly.
This opened a door, the door through which another figure could influence and enter a new universe provided it take the form of something already in it...a reality side-step into the form of the Mechanist. Concurrently, the moment that happened, reality counterbalanced by making the Silver Shroud who was already believed to be real BECOME real as the ying to the Mechanist/Trickster's yang.
Now at home in reality, the Trickster found himself very much alive and unbound by story but had very little power to do much at all. He needed something more, an idea and faith that already existed in the Commonwealth with the infinite universe of ideas made, but not born like himself. His goal wasn't power, it was to sow chaos, reshaping reality into a realm for any and every idea despite the consequences to reality itself.
So what did he need? The belief in the Old Gods and a focus point of belief in the idea: a staff. The universe is as adaptive as it is remarkable and where the Mechanist had its opposite: the Silver Shroud, the Trickster needed its twin: enter Sheogorath...because what better staff to tear apart and reshape reality than the Staff of Sheogorath. There is a quest added in the new Skyrim Anniversary Edition in which you can build it for yourself with a few items: Branch of the Tree of Shades, Ciirta's Eye, Fork of Horripilation. In this universe it would have to fashioned with things FROM this universe.
Two eyes were needed:
The eye of a True Believer: Kent Connolly
The eye of a True Seer: Mama Murphy
Affixed to the top of a staff of the purest heartwood from a Twice Born Tree. Living wood from Harold, born a man who eventually mutated into a living tree.
Lastly, it had to be soaked in the tears of ages end: barrels of radiated blessed waters courtesy of the Cult of Atom.
The Trickster had no magic of his own in this universe in which to act, but thankfully courtesy of some powerful allies, he was able to make contact with shadowy cults and worshippers of the old gods who gave him the name of someone truly of faith in the old magic to make all of this work: Jebediah Blackhall, who in this spin of the universe did unfortunately get his hands on the cursed book: the Krivbeknah.
Finding allies was all too easy, as the events post main quest left the Commonwealth changed. To many, the Sole Survivor and his/her companions would be hailed as heroes. To others, they would be villains, particularly in light of what Nora CHOSE to do to the Railroad to end the synth threat for good. That's a lot of blood on the hands of heroes...
As the Mechanist/Trickster, Blackall and the Lombardos began using the staff, its changes and shifts in reality rippled backwards through time, as changing one specific thing would change its entire existence. You change some curtains and the manufacturer of those curtains only every made one pattern...the world object becomes changed universally. Tapping into the Engine of Creation to make these changes, leaves anyone MADE not born aware of them as they don't fit into the design as it shifts around them. Nick, Danse, Magnolia would all feel and see it, be thrown off for a bit before settling into the changed reality state.
At the climax when everything starts falling apart and you get everyone from GlaDOS and the Joker strolling on in, the only way to end it all is to separate the Trickster from the Staff and restore the saved intended state of reality. The Silver Shroud finds himself powerless against the Trickster...only someone from this universe would be able to intercede, hard wired into the Engine of Creation itself as an existing element connected throughout its framework and history. After sending the Trickster off packing to the moon (thanks GlaDOS), but its a little too late for reality. It collapses around them, finding themselves elsewhere...the point between the mind, creation and the outcome of reality.
After the Shroud fades away, Nick has the power and choice to roll the universe, his universe back along the tapestry of choices that led him here. They all were haunted by the choices they made the first time around, something Nora couldn't live with...that ultimately led her relationship with Danse to fall apart. So Nick decides to go back further, as far back as he can go and he finds himself back in his office with Ellie waking him up.
There are consequences to what he's done, that he's not yet aware of, ones that will become clear in our next episode. The synths remember, as he remembers...Danse, Magnolia and everyone else remembers the fall of the Institute. They all find themselves at their starting point, moving towards their intended fated position to encounter the Sole Survivor. For Nick? He's starting down the path that will led him to be held prisoner and meet the Sole Survivor for the first time.
As he'll soon discover however, things don't play out the same way this time. Moreover, while he was rolling back reality to an early saved state, he made a huge mistake and completely forgot about something and someone so incredibly important...
You'll have to wait to see what that is...
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canmom · 2 months
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Ping-Pong The Animation: eps 1-3
So Masaaki Yuasa [AN12, AN28, AN150] can do no wrong, right? OK, well, I'll admit Ride Your Wave was kinda mid, and Devilman Crybaby goes hard as hell at the beginning and end but sorta treads water in the middle, but... generally speaking! No-one does it like Yuasa.
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For reasons I don't really remember, I didn't get very far watching Ping-Pong The Animation some years ago. It should be entirely my shit: Yuasa pulling in a gang of wildly creative animators to put their unique spin on something. However, the first episode didn't entirely hook me, and I never got round to trying the second before something else punted 'watching Ping Pong' out of my brain. ADHD, y'know.
This is a shame because even the very next episode seriously goes, as does the one after that. But also this anime isn't entirely what I was expecting (crazy sakugafest full of Yuasa weirdness). Not to say it doesn't do a lot of really unique stuff with its cinematography and animation, but these first episodes at least are more about like... dissociation! ennui!
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But more on that in a mo. First I wanna continue the thread of 'how do you animate sports'.
So, ping-pong, or table tennis. Not a sport I know much about, I'll be honest. (To be fair I don't know a lot about sports in general outside of some very specific niches. The sports I've pursued so far are rather eclectic: swimming, fencing, tai chi chuan, and roller derby; I never got particularly far in any and it's been years since I've done them.)
I'll inevitably be drawing a lot of comparisons to The First Slam Dunk, the other sports anime I've watched recently. I do think it's a productive comparison though! Both of them bring something of the visual language of manga into their presentation in unique ways. I have not yet read the Ping Pong manga, but it's by Taiyō Matsumoto, otherwise known for scifi manga like Tekkonkinkreet (god tier movie, still need to read the manga) and Number Five. So that's a pretty impressive track record!
If you go take a look at some scans of Ping Pong, what will immediately jump out is the shaky, rough line style and unusual camera angles and compositions.
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The stylisation is also very different from a lot of manga. Noses are fully drawn, eyes are realistically small, and in contrast, lips and mouths tend to get the emphasis - as well as hands.
Knowing this makes a lot of the creative choices in the anime make sense! It also adopts a shaky lineart style, and makes use of heavy line weights and spotting blacks to add definition. It also has a lot of crazy closeups and layouts, and it loves a visual metaphor. But most of all, the most striking element of this anime is how often it loves to split the picture up into little panels...
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...which [eli]'s subs do a really good job of typesetting, incidentally, moving the dialogue to fit naturally into the split composition. And while this shot with 7 smaller shots is perhaps on the extreme end, splits of three or more are pretty frequent. It's a really interesting way to evoke the effect of seeing a whole page of manga
So, as you proooobably know, ping-pong is a game of bouncing balls off a little table and directing them into places the opponent will find it hard to hit them back. From watching this anime I picked up that there are a number of styles of holding the racket (e.g. 'penhold grip' and 'shakehand') and approaches to hitting the ball (e.g. 'chopping'). A lot of this pretty much went over my head, but honestly it didn't matter, since the narrative significance was pretty much always evident.
Compared to basketball, though, ping-pong is a pretty tricky sport to make visually interesting! Sure, you have the players running to and fro, and that can lead to some interesting poses, but how do you get the drama and tension into this?
Ping-pong additionally is all 2D, it doesn't have the sort of resources that Toei could throw at making the best looking 3DCG basketball game ever. It is limited to a TV-feasible drawing count. So it has to make use of clever limited-animation tricks to get the most impact out of fewest drawings.
Let's take an example sequence from episode 3. A minor character is about to get his ass kicked by Tsukimoto. Tsukimoto is something of a pingpong prodigy, and yet he is very emotionally closed-off and even standoffish; he doesn't particularly seem to like the game very much, and doesn't particularly feel inclined to flex on other players and get into the status games. But other players, like Wenge, have heard about him and want to see what he's got.
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First we have the setup. Other characters are observing and discussing the game. Since ping-pong tends to involve very rapid exchanges, it can follow the classic shōnen model where there's a lot of talking, flashy fight sequence, more talking...
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The cut happens in two steps, maintaining the vertical dividing line. This approach to cutting is used a lot in Ping-Pong, and it's quite a creative way to keep visual interest when it's using a lot of largely static shots. The panel on the right is more animated than the panel on the left, a naturalistic depiction of bouncing the ball off the table.
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Things start moving faster here. A rapid pan on the image on the left disguises the fact that this anticipation pose is actually not moving at all. This then goes into a rapid, explosive moment as this guy serves.
The final pose is held for a couple of seconds while the voiceover line discussing his intended move finishes. This sort of elasticity of time is a very Osamu Dezaki type of move - it's something that Hayao Miyazaki and Isao Takahata actually really disliked.
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A sound effect hits as Tsukimoto appears on the right in silhouette, anticipating his reaction, and setting up the next shot which leaves the split picture and hides the background for just a moment, as if to put us in Tsukimoto's shoes: he only sees the ball.
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Tsukimoto follows through and holds this pose - the ball is the only thing moving here. The ball moves mainly on 2s while Tsukimoto moves on 3s and 2s, and he and the ball move on alternating frames. He holds the pose as the ball zips off to the right (bouncing off the corner of the table), with a speed lines-like effect. At the end of the shot, the ball freezes in the air for the moment while the sound echoes.
The actual table-tennis round lasts just seconds, and the drawing count involved is pretty minimal, but it does a lot with those drawings.
We go back to voiceovers and reactions in the next few shots, returning to the split video as Tsukimoto's opponent thinks about how he'd really rather be at the beach...
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Often, these comic-like compositions will change one panel at a time, and while one panel is animated another panel will be still, naturally moving your eyes across the screen. It is an approach similar to some experiments I've seen in 'animated comics' viewed in a web browser, where the panels do not appear all at once, but enter with some animation.
So this is the sort of animation technique that Ping Pong uses. It's effective! Elsewhere the cuts are used in a less direct, continuity-editing way and more in a juxtaposition/montage way. For example, Wenge's desire to return to China is symbolised by match cutting/fading to shots of an aeroplane.
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And there is a recurring image, which I'm sure will be expanded on, of Tsukimoto hiding in a cupboard and wishing for a tokusatsu hero to come save him from his isolation. As Tsukimoto's feelings about himself change, the toku hero is replaced by a robot. At this points it starts to feel like an outright Ikuhara anime.
There is occasionally a little bit of CG, mainly when Tsukimoto uses a different type of racket surface, and the way the ball and racket make contact is the crucial thing that the shot is trying to convey...
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It gets the job done, but I'm glad they stuck with 2D for most of it.
So I went in the first time expecting like, crazy elaborate sakuga - and to be fair, the OP, animated by none other than Shinya Ohira, delivers on that front - but if anything what I've seen so far in Ping-Pong is actually a triumph of storyboarding and limited animation techniques. I think back then I didn't have the eyes to appreciate it in the same way.
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OK, that's the film nerd stuff, but what about the story? Ping Pong follows two school friends, Makoto Tsukimoto aka "Smile" (right), and Yutaka Hoshino aka "Peco" (left). Smile is defined by a flat affect and a standoffish persona. He's just going through the motions. He's very good at ping-pong, but to him it's just a way to pass time, and he's scornful about the idea of caring all that much about it. Much like Shinji with his casette player, Tsukimoto is pretty much always staring at a handheld games console rather than make eye contact with anyone.
Peco on the other hand is the more childish one - playful, kinda arrogant, very much an 'emotions on his sleeve' kinda guy. He sulks when he loses and gloats when he wins, and is constantly seen with bubblegum or other kinds of candy. He provides a lot of our commentary when he chats with the other players.
日本語上手 readers probably noticed the tsuki (moon) vs hoshi (star) symbolism thing they've got going on here!
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High-school table tennis in this story seems to be a rather 'tough love' kinda world. Most of these players tend to look down on those who can't meet their level. Going easy on someone is seen as weakness, or cultivating bad habits, by almost everyone. Tsukimoto doesn't play at his full potential because he isn't as invested in winning as all these weirdos, but it seems that might be starting to change...
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The coach is interesting. He's an old man and fairly disdainful of the club at large, and prone to speaking English randomly with a heavy accent. But he gets excited at the prospect of getting Tsukimoto to unleash his full potential, in terms that are repeatedly metaphorically compared to romance/marriage.
And when Tsukimoto gets sick of it, he challenges him to a game, with the stakes as...
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Cue Makima/Beatrice images here I guess.
Tsukimoto de facto wins when the coach collapses, but this episode marks a change of heart. He starts to think of himself as a robot - the affect of a robot replacing the affect of the toku hero in his fantasy. And in this way he does what people seem to want and plays ping pong with mechanical precision, expressed once again in visual metaphor (shot here from a cool transformation sequence)...
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What if I just dissociate harder? This is gonna end well.
So it really is one of those kind of like 'ennui of being a teenager' kind of stories - c.f. say FLCL. 'Boy with complicated emotional landscape' is Yuasa bread and butter, but the particular variant here seems a little unusual for him - they tend to be a little more earnest. I'm curious to see how Tsukimoto develops.
I am definitely enjoying the arrogant Chinese player Kong Wenge. Dude's got a lot of screen presence, and while I'm sure he'll get shown up sooner or later, he makes for a very fun antagonist of sorts.
In comparison to Slam Dunk... one thing that's significantly different about table tennis is that it's an individual rather than a team sport, which means it's harder to have an ensemble cast all contributing to the protagonists' eventual victory - instead it's about a lot of individual arcs interweaving with each other, individual duels. Besides that, it does seem like it will be following a similar arc of a character in an emotional hole (grief for Ryota, depression for Tsukimoto) finding new meaning and purpose through sports - though I can't be sure how things are gonna go for Tsukimoto here!
The tone however is quite different. Even when it's silly, I feel like Slam Dunk is a very sincere story. There's little detachment or irony, or false consciousness - with perhaps the major exception of Ryota's mother, who lets her own grief and trauma get in the way of understanding her son. But ultimately 'why would you care this much about basketball' is not a question that anyone would ask in Slam Dunk. Even the judo guy in the manga who's trying to recruit Sakuragi is just as hot-blooded about his own sport of choice.
There's a difference in like, general affect about the players as well, which has something to do with the sport itself. Yeah, Sakuragi's superpower is his 'genius' ability to predict rebounds, and there is plenty of strategising in Slam Dunk - but basketball is still a sport that very much emphasises physical power, and as much as Slam Dunk will work hard to sell you on a clever trick pass, the visuals are also emphasising the speed that players are dashing, the height they're jumping, their physique. Table tennis by contrast seems to be a sport that's more about prediction and mind games.
That said it is equally just like Matsumoto's style being different from Inoue's. Now I know it's by the guy who wrote Tekkonkinkreet, a lot about this series falls into place! There's a sense of tension here, of being fundamentally at odds with the world. The autismfeels. This is reflected also in the drawings - the characters don't entirely seem comfortable in their embodiment.
So if that's what I'm getting from just three eps, I'm very excited to see what the remaining 8 have to offer. This series is probably too long to cram into Animation Night format, but we'll see...
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orangeocelotmartyn · 1 year
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Martyn’s rant about homophobia in chat, transcript under the cut
Martyn: big big thank you to my mods tonight, for, um, keeping chat clear. Anybody who's been coming in this evening, if they're still lurking or whatever else, you've been coming in and being like, "ugh blah blah blah—“ just saying like, random homophobic shit, you're a fucking loser. Like, honest to god, like...(laughs) and I say that, sincerely. Like, you need that bluntness, and that harshness to give you a wakeup call, but, you are lacking compassion, currently. You are lacking compassion and understanding and love. You are wasting your finite moments on this planet by being horrible. And like, as much as I, like, wanna say that you're awful, I do sympathize that people are products of their environments for the most part, but you can change, and you should change. 
So, if you can—you don't even have to take time to like, read, or learn, or do any of that sort of stuff in relation to these topics. Just. Don't say anything. You know what I mean? Like, you just don't need to go and spoute horribleness. Nobody's out to get you, nobody's out to convert you, nobody's out to do x, y, and z, people just wanna love who they love, and they wanna live their lives, and, they wanna enjoy the same minecraft event that you do. They wanna go and see the same films as you do, they wanna watch sports, they wanna cook food, they wanna do paintings, all of it, like. It’s literally what they like to do, behind closed doors or even out in public, it genuinely shouldn't concern you. 
Like, it shouldn't take some kind of world shaking or near death experience for you to have this epiphany, thats all I'm trying to say, like. You really need to understand that—you know, you could be doing something so much more productive. You know what, even if you aren't like, a mega sweat, instead of spending time coming into someone's live stream chat and saying x, y, z, why don't you go get good at the game?
Why don't you go get good at something, like, develop a skill, or a talent, or...you know what I mean? If you wanna be heard, you wanna be seen, and whatever else, if you're doing it purely for attention, make people pay attention, but for the right reasons. That's my take on it. It's just not necessary, it really isn't. So...there you go.
Yeah, develop a personality. At the moment you are genuinely reducing yourself—unfairly so!—to being just a toxic soundboard, that's not saying anything different to all of the other people that are...devoid of their unique traits and personality. You don't want your mark on this earth to be just like other people. Be unique, but for good reasons. Be unique by contributing something. Something that will last not even to the whole world--not everybody has to remember you, but make sure that the people that are around you remember you for really lovely reasons! Really good reasons. That's all you can do.
So...there you go. "You can be funny without being discrimintory," Hundred percent, yeah. Hundred percent you can. I'm just funny with doing stupid puns and breaking the fourth wall every so often. That's my niche.
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cod-dump · 1 year
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Alright, so I saw that someone wanted more food insecurity with Ghost, but idk if this counts as food insecurity—it's whatever. It includes food, so it counts. ┐( ̄ヮ ̄)┌
New Prompt: Ghost has trouble telling when he's hungry until he's literally starving and has really bad time blindness while on leave (like me).
On top of his shit childhood, Simon's teenage years brought on a whole lot of issues with appetite. Despite being a growing boy, Simon has a very unique appetite due to his previous eating habits mentioned in the other ask. He kinda fucked up his hunger levels. He would eat whatever whenever, but he was never actually hungry or at least—he couldn't really tell. This caused problems when he would unknowingly go the whole day without eating something because he couldn't find any scraps to snack on, and couldn't tell that he had been starving until his stomach loudly expressed its anger at him the next morning.
He never really acknowledged it as a serious problem. The military already gave him a set schedule and timeframe on when to eat, so it was never an issue of missing meals and accidentally starving himself.
Until he went on leave for 3 months with Johnny.
There was no longer a set schedule on when to eat since Ghost was sleeping in most of the time like the grumpy black cat that he is. So, sometimes, when Johnny's out in the morning doing whatever and Ghost wakes up, he doesn't eat—like at all. He turns on the TV and absentmindedly watches some random documentary about penguins while mindlessly cleaning around the house and—oh shit, Johnny's home. What time is it?
Why is Johnny already back home? He's supposed to be back by 7pm and it's only—Ghost briefly checked the time on his phone—7:20pm... How the hell...
That was when Ghost suddenly realized that his stomach had literally screaming at him for probably hours. He forgot to eat. He hadn't eaten since he woke up 8 hours ago. He woke up at 11, and it's already night time!
Johnny had a very disappointed expression when he found out that Ghost had done things around the house like clean up and fold clothes and shower, but didn't eat a single thing. Johnny expected Ghost to find leftovers in the fridge like he would back on base, but apparently his LT forgot to look at a clock in between his activities. He was disappointed, but he also had a pretty bad case of time blindness when he was super involved in something, so he couldn't really blame the man. They both learned something new and that info was tucked away for later.
Instead, the two went to the kitchen and Johnny made three of his signature, god-tier-level sandwiches; two for Simon, one for Johnny. It was something quick to make, and they always tasted good. It hit just the perfect spot for someone who hasn't eaten in 8 hours in favor of being productive in an empty household.
From that point forward, Johnny added to his ever-growing list of things about his Ghost. Make sure to remind Simon to eat every 3-4 hours or he will forget (specifically on leave). Simon learned to look forward to Johnny's messages telling him to grab something to munch on everyday.
(i wonder what those text reminders would look like ngl, also someone make up the type of sandwiches that Soap makes bc that man knows how to make a mean sandwich)
— 🍄🍂
Ghost is me fr. Time blindness and all
___
Message from Johnny: Hey babe! Go eat the lunch I made for you and some water! Be home later ❤️
Message from Johnny: I need you to go stuff your face with some food and send me a picture of your best chipmunk impression! That’s an order, soldier!
Message from Johnny: If that can of crisps that I bought you isn’t empty by the time I get home there will be no Sherlock marathon or cuddles!! I MEAN IT
Message from Johnny: I counted the water bottles before I left this morning. I will know if you didn’t drink one of them.
Message from Johnny: Simon my love, it’s been two hours since I left this morning. There’s a sandwich waiting for you in the fridge with a can of soda. Make sure to eat it ❤️❤️
Message from Johnny: if you didn’t eat the stew i made for you i will cry and there will be no kisses or cuddles!! 🥺🥺
Message from Johnny: *picture of a hotdog* I showed you my dog so be polite and show me yours
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stillness-in-green · 8 months
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On Heteromorphs and Heteromorphobia (Arc XV - My Villain Academia)
(Skewing away from the wiki arc titles here, because come the eff on; everyone on god's green earth calls this My Villain Academia, not "The Meta Liberation Army Arc.")
At the request of a kind asker, I'm trying something different with footnotes this time; you'll find them at the end of the relevant bullet point, rather than at the bottom of the post. I've also flagged the numbers in purple, though I left the text itself the default color. I hope people find that a little easier to handle than having to scroll all the way to the bottom, have two tabs open, or wait until the end when they've forgotten the context.
Content Warning: Mentions of the KKK, as well as anti-Korean hate crimes/speech in Japan.
The My Villain Academia Arc (Chapters 218-240)
Chapter 218: 
Tsuyu’s weakness to cold is noted in-canon, rather than in a volume extra profile.   
All of the people featured specifically in the Detnerat commercial are heteromorphs—a four-armed woman, a walrus gent, and a little gelatinous boy.  Re-Destro pontificates about how people with these “newer types of bodies” struggled in the new era because they couldn’t find products that would meet their daily needs; mass production was not equipped—could never really be equipped—to handle the endless variety of body shapes and sizes that came about due to the Advent of the Extraordinary.  It recollects the mall scene back in Chapter 68—or, even further back, Ojiro’s character sheet and UA’s lack of varied desks—and calls the reader to consider, once again, the sorts of special needs that those with heteromorphic bodies might have, and how difficult it can be to meet those needs.    RD says that his company’s ability to rapidly customize and produce unique goods for every customer has made them #1 in their industry (lifestyle goods).  Assuming there’s at least some truth to the commercial shpiel—and the newscaster does at least call Detnerat “a big player”—it suggests that plenty of other companies are not so good at the rapid+customizable combination.  Of course, not all companies are trying to be all things to all people, but specialization costs money—as do speed and customization, really, and note that nowhere in the commercial is there a talking point about affordability!  So mainly what the commercial leaves me wondering is what degree of inconvenience is still felt by heteromorphs, especially those who are somewhat cash-strapped.    That strikes me as a particular hazard when it comes to child bullying.  Of course, Japanese schools have uniforms, but I wonder how available tailoring and alterations are for students with particular needs?  Is there a provided budget for that sort of thing?  Financial aid?  How much did Ojiro’s parents have to pay for him to have a full set of uniform pants with a hole for his tail in them?  How about Shouji getting all his uniform tops made sleeveless?  What arrangements had to be made for Shouto’s gym uniform to be fire retardant?    Even setting uniforms aside, there are also their social lives outside of school to consider.  Kids will absolutely notice when one of their number wears the same clothes all the time, or home-made clothes instead of name brand, or with obvious patchwork and repair.  As in real life, it’s at the intersections of more than one type of disadvantage—in this case, a heteromorphic body combined with a low-income family—that problems become more likely.
Here in 218, almost fifty chapters after the first mention of them, we finally get the proper introduction and explanation of the Meta Liberation Army.  Of course, they aren’t heteromorph-specific—the closest any of the named commander-types in RD’s inner circle get is Curious, with her bright blue skin and black sclera,[1] though certainly Re-Destro himself has drifted somewhat away from baseline compared to his ancestor.  Regardless, their foundational belief is the deregulation of quirks, stemming from a time when any deviation from the norm made meta-humans targets.  The compromise society reached—that quirks require a license to use—is restricting enough on those whose abilities are found with a baseline body, but, as I’ve brought up before, it makes life even more potentially fraught for heteromorphs.  That kind of thing is basically a pre-written excuse for heroes or police to stop and harass a heteromorph they don’t like the look of!  And while the evidence of that kind of bias has been pretty circumstantial thus far, it’s about to get way, way less so.    [1] Wacky hair colors being somewhat de rigueur in anime, we’ll give her a pass on the purple hair.
   Chapter 220: 
Here we finally hit the major leagues: the Creature Rejection Clan, or CRC.  The Japanese is igyou haiseki shugi shuudan, with igyou and shuudan being pretty straightforward—igyou is, of course, “heteromorph,” and shuudan is any sort of organized or self-identifying group of people, anything from a family unit to a business organization, even all the way up to a nation.  Haiseki shugi is the important bit, with shugi meaning “doctrine; principle” and haiseki meaning “rejection; expulsion; boycott; ostracism.”  Thus, “group whose doctrine is the rejection of heteromorphs.”[2]    Note that, in the Japanese, the word in the group’s name is heteromorph; they didn’t pick something more insulting or derogatory.  They didn’t really need to, since igyou is, as discussed back in the introduction to this piece, plenty derogatory all on its own.  So Caleb Cook went with a translation of igyou that would better get that derisiveness-in-the-context-of-a-hate-group across than his choice way back in Chapter 14.  Creature Rejection Clan is a fairly localized translation, but Cook was pretty frank in his Twitter thread on the chapter that he was thinking about the KKK when he made the decision.    And it’s not an unwarranted comparison!  Of course, I wouldn’t think to presume Horikoshi’s that up on the history of racism in the U.S., but combine the cod-religious trappings and the full robes and hoods with an explicit textual description of hate crimes, and it’s an extremely easy parallel to draw. [2] The Japanese also gives the abbreviation of CRC, with the databook eventually coming out and revealing that it really stands for the name they’ve chosen for themselves in English, the Curious Rejection Committee.
That established, it’s notable that Spinner, in describing them, says that they commit hate crimes against “people with heteromorphic quirks”—a nearly word-for-word translation of the Japanese igyou-gata no ningen.  This leaves aside the idea I’ve spent so much time talking about, that heteromorph discrimination is aimed broadly at those with heteromorphic bodies, and not only those with the more narrowly defined heteromorphic quirks.  Shortly, however, I’ll cover some evidence that Spinner is over-generalizing, or just misinformed.
In the meantime, take note of a few things the CRC guys[3] actually say here, starting with the fact that they call Spinner a lizard. Instantly, a word that was previously a snippy and dismissive little shrug in Dabi’s mouth takes on the weight and ugliness of a slur.    Further, they call the League of Villains “sins against nature”—or, in a more literal translation, “impure criminals.”  I provide the more literal translation there because it’s more specific.  My immediate question of the English translation would be whether the CRC judge the League as being sins against nature simply because of their criminality, or because of their association with Spinner, but the Japanese makes clear that there are two separate labels being flung there: the League are both criminals and impure.    This idea of impurity brings in a religious dimension to heteromorphobia, a dimension heightened by the line (dropped by the English translation) in which the CRC accuses the League of invading a sanctuary—in Shinto, shrines have to be kept pure.  The CRC calling their hideout a sanctuary, with the added context of, “They have a lizard with them.  How disgusting,” thus makes it pretty clear that the impurity is about Spinner’s presence, not just the League’s assorted crimes.  This spiritualistic justification for bigotry will later be made even more explicit in Shouji’s flashbacks.    [3] With skull masks right there on their hoods!  A real, “Are we the baddies?” moment, but given some of the other things we get on them later, it's possible the skulls are meant to contrast what e.g. Spinner or Koda’s skulls might look like: baseline human versus animalistic or “misshapen.” Credit to @codenamesazanka for connecting the dots on that!
Spinner also gives us here the line that I covered back in the terminology section at the beginning:
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We’ll go with the official version this time.
So here we have the observation that the word absolutely everyone uses, the word that, as far as we know, academically defines an entire category of quirks, is an unpleasant, even rude word.  But what is the alternative?  We’re never given one.  Indeed, Spinner doesn’t suggest one; he says that the nice thing to do is “avoid” the word instead.  In other words, talk around it.  See again what I said at the start about all the difficulties baked into that prospect.
Later, we get the first drops of Spinner’s backstory, and hit again on the “lizard” thing, with the note that Spinner’s backwater, stuck-in-the-last-century hometown called him “the lizard freak.”  He grew up with it, grew accustomed to it, thought there was nothing he could do to change it—he might even have internalized it somewhat, though clearly by the time Chapter 160 rolled around he was ornery enough about it to complain.    It's perhaps also notable that Spinner knows who the CRC are.  Though we’ll later find out that their numbers have hugely diminished, he not only recognizes them, he’s not even surprised to see them—unlike many, Spinner knows the CRC never truly went away.  (Compare his lack of reaction to, for example, Shouji's unsuspecting classmates, who will later be shocked, just shocked, that this kind of ugliness still exists in their country.)    So just to state the obvious here, yes, the presence of active hate groups does irrevocably shift the lens on everything we’ve seen up to this point.  You can’t say calling a heteromorph an animal is harmless, a little insensitive at worst, maybe even meant as a cute nickname, when that same language is used by openly violent bigots.
The volume version gives us, at the end of the chapter, further notes on the CRC.  It’s full of relevant tidbits, so I’ll provide the text in its entirety:
Once superpowered society grew more stable and less chaotic, this group emerged, based around a lack of acceptance for those with body-altering quirks.  They started out with demonstrations and protests but eventually started committing violent hate crimes.  Most felt this was taking things too far, so the group saw a sharp decline in membership and a scattering of factions.  These days, one faction might only reject people with animal properties, while another focuses its hate on people with irregular heads.  These two, among others, have very few members left.  The faction that Tomura and the villains attacked was one that stood by the original group's fundamental tenets.
So what is there to gather from this?  Let’s break it down a point at a time.
“Once superpowered society grew more stable (...)”    If you’ve ever lived through a time of increasing acceptance for a marginalized group, particularly if that acceptance involves measures for legal protections being passed, you’ll recognize what this is.  Just to pick a few U.S. examples, the KKK didn’t exist until after the Civil War;[4] proactive federal bans on same-sex marriages didn’t start getting passed/proposed until individual U.S. states started legalizing them and civil unions.  When opposition to something is the norm, said opposition often doesn’t start organizing until they see that status quo being threatened; they weren’t organized before because they never imagined they’d need to be!  That’s what we see with the CRC: they didn’t formally declare themselves until it started looking like quirks—and especially non-baseline quirks—were going to find legal acceptance.    [4] Literally.  The last day of the war was May 26, 1865; the date the first Klan was founded was December 24 of the same year. Easily the most vile thing I learned in the process of writing this piece.   
“(…) based around a lack of acceptance for those with body-altering quirks.”   This is what I was referring to when I said Spinner's characterization of the CRC might be a little bit off: the CRC wasn’t founded because of a hatred for specifically heteromorphic quirks; they were founded because of a hatred for different bodies, a descriptor that could also apply to those with transformation-style quirks!  Those, too, are quirks that alter bodies, after all; it’s just possible for people to turn them off, which is not the case for those with heteromorphic quirks.  So Spinner was not quite on the mark before.    Further, note that the phrase “body-altering quirks” is used here—a phrase that’s similar in meaning and much less othering than igyou.  It doesn’t fully cover everything I use “heteromorphic” and “non-baseline” to cover, in that it’s still murky in situations like e.g. Cementoss’s, where his emitter quirk is entirely independent of his oddly shaped head, but it’s still a useful term!  Except for the small complication of where it isn’t found: anywhere in the actual story.  The fact that Horikoshi uses it in an author’s note, but it comes up nowhere in BNHA proper, puts it in an unclear place as far as in-universe alternatives go.  Has it just not come up because Horikoshi hasn’t thought to include it?  Or has it not come up because it’s not a phrase people in-universe use?
“They started out with demonstrations and protests but eventually started committing violent hate crimes.  Most felt this was taking things too far, so the group saw a sharp decline in membership and a scattering of factions.”    Confirmation here of what Spinner said about the CRC and hate crimes, but note what this doesn’t say: that the CRC was outlawed.  There are, I suspect, a couple of factors influencing that.   o Firstly, while Japan has legal methods to restrict undesirable organizations,[5] making it difficult for them to raise funds or engage in publicity, the country doesn’t actually de facto criminalize membership in such organizations.  That distinction is part of the legacy of violent crackdowns on labor groups and protest movements in the first half of the 20th century; people tend to get very loud about anything that whiffs of the government trying to give itself the power to get that heavy-handed again.    Assuming that the laws haven’t changed overmuch in HeroAca!Japan, then, I wouldn’t expect membership in the CRC to have been criminalized outright, but the volume extra doesn’t mention any kind of legal repercussions at all.  That, I think, may go more to my next point.    [5] The relevant laws are aimed mostly at terroristic groups or organized crime.      o Secondly, another thing Japan has very, very little of is hate crime legislation.  From my research, there are only two laws of any note: a federal law passed in 2016 and widely regarded as toothless thanks to it lacking any criminal provisions targeting offenders,[6] as well as a local ordinance passed in Kawasaki in 2019 that went as far as mandating fines against repeat offenders, among other measures.[7] [6] It required the government to start “implementing measures” to eliminate such speech/behaviors, as well as to “respond to requests for consultation” from victims, but did not directly mandate consequences for offenders. [7] I suspect from some of what I read that Osaka has picked up a similar ordinance, but I didn’t find anything detailing it specifically.  Osaka and Kawasaki are home to the largest and second-largest population of Koreans living in Japan. One major thing neither of these measures did, though—and something activists have been pressing for—is to establish standards for considering discriminatory motivations when issuing sentences against those who have committed violent crimes.  To pick an example that made the news last year, a man committed arson out of openly admitted hatred for the Koreans he targeted, but nowhere in the trial or discussion of his sentence did the prosecution ever bring up discrimination.[8]    [8] https://mainichi.jp/english/articles/20220829/p2a/00m/0na/015000c    Also, it’s worth noting that both of these measures were aimed at ethnic discrimination—speech and behavior targeting people living in Japan while being themselves, or being children of, people of non-Japanese ethnicities.  They did not address discrimination based on e.g. religion or sexuality.    Folding both of those points together, the image we have of the CRC is of a violent hate group whose existence is regarded as perhaps distasteful and extremist, but not actually illegal.  Even what few laws Japan has now wouldn’t have applied to anti-heteromorph discrimination, because, while they may look wildly different from a prototypical Japanese person, heteromorphs still are Japanese, and therefore not protected by a law based solely around ethnic discrimination.    Incidentally, the ordinance in Kawasaki laid out a number of specific examples of the kind of behavior it was looking to address, and one of those examples was likening victims to something other than human.  I know why that was included in the context of anti-Korean sentiments,[9] but it certainly does shade e.g. Dabi calling Spinner a lizard more harshly to know that there’s legal precedent for categorizing such dehumanizing language as hate speech.    [9] An extremely common form of anti-Korean hate speech in Japan is to refer/allude to Koreans as cockroaches.
“These days, one faction might only reject people with animal properties, while another focuses its hate on people with irregular heads.”     This is a good echo of the sort of factionalization you see in organized religion, wherein the minutiae of tenets that seem similar to an outside eye are the topic of vicious, vehement inter-group debate. More to the point, however, it provides an excellent illustration of the senselessness of bigotry.  They can’t even keep their own discriminatory dogma straight!    Probably the second most common complaint about the story’s use of heteromorphobia—after calling it retconned-in bullshit that didn’t exist until Chapter 220—is that it’s illogical, that it makes no sense to judge people because they look a little different in a world where everyone is now a little different from the way we see the world.    And I wonder if the people who say that are listening to what they’re saying.  “Illogical bias that has no foundation in reality is unrealistic?”  What do these people think bigotry is?  Racism, sexism, xenophobia, ableism, religious discrimination, all the many different shades of queerphobia: all of these are built on foundations of fear and hate for people who are fundamentally still as human as anyone else, yet they all exist, and have existed, and will go on existing for quite some many years still.  Because irrational hatreds are, by definition, irrational.  Heteromorphic discrimination is the most realistic societal dynamic in the entire series! That little rant aside, I also want to highlight the first group in the excerpt above—people with animal properties.  Check any talk on the theme of, “So you can believe dragons but not black people in fantasy?” and you’ll run into the ways people are much more ready to suspend their disbelief for full-on fantasy than for something that, rightly or wrongly, pings them as incorrect, and it’s easy to imagine animal-associated heteromorphs running into a similar issue: it’s fine for people to just look weird, but looking like an animal, that’s bad and unnatural.  A heteromorph who just looks like nothing in particular other than “non-baseline” is not evoking the baggage of animal anthropomorphization and cultural animal symbolism that someone who looks like a bird, a lizard, a dog, an orca, etc. is.   
Chapter 223: 
Shigaraki refers to Gigantomachia as a gorilla.  It’s debatable how much this is of a piece with Dabi calling Spinner “Lizard”—Machia’s only actual animal quirk is Mole, not anything simian, nor is Machia particularly ape-like in anything other than his large size—but it does stand out to me that Spinner, who we know to have strong opinions about animal epithets, just refers to Machia by name or as “the big guy.”
Chapter 224: 
Mr. Compress calls Machia “our pet gorilla”; see note above.
Chapter 226: 
Curious introduces the idea of quirk counselling, telling us that its goal is to align people to a unified understanding of how the world and society work, but that it’s flawed in that it winds up emphasizing peoples’ differences instead.  The advisor at the hospital raid will include quirk counseling in his litany of grievances, so I’ll discuss its possible utilization against heteromorphs more there, but for now, recall that I talked previously about how quirk-based behavioral tics might vary from person to person by comparing Hound Dog with Sansa.  With that in mind, it’s not a big reach that some heteromorphs might run into similar problems with quirk counselling.   
There are a good number of what appear to be heteromorphs through the Curious fight; whatever the MLA’s core views on quirk supremacy, the organization self-evidently makes ample room for heteromorphs, even if, like e.g. the red panda guy in the crowd jumping Toga inside the noodle joint, they don’t seem to have any other stand-out powers beyond the fur and fangs.   
Chapter 229: 
Twice notes in his flashback that something about his eyes always rubbed people the wrong way, scared them.  We’ll eventually see this same thing with Tenko on the street—a totally normal-looking child, but the look on his face scares people away even more than the blood.  And I can’t help but think, “If even a totally baseline person’s eyes can creep people out, how much easier—and more extreme—is that reaction for the more out-there sort of heteromorph?”   
Gori makes the tiniest of cameos in Twice’s flashback, playing backup off to the side when we will, in current times, find him having worked his way up to the interrogation chair himself.   
Chapter 230: 
Geten brings us quirk supremacy via his understanding of the MLA’s goals.  It’s hard to say how accurate this is, since the MLA leadership is inconsistent on what exactly their vision of Liberation entails.  Whatever it is, it certainly doesn’t seem to dissuade the MLA’s own heteromorphs, though of course there’s a big difference between how e.g. Spinner or Ojiro versus Gang Orca or Mirko would fare in a societal quirk free-for-all.  Likewise, the MLA is a cult, so one can’t discount the likelihood of double-think in its members.   
Chapter 232:
Re-Destro talks about the state of the country in Destro’s infancy, a period in which metahumans suffered “constant abuse—blatant discrimination.”  Merely for speaking out that her child was just like everyone else—that his special power was just a quirk—Destro’s mother was killed by an anti-meta mob.  This gives us further evidence of the violence metahumans faced.  Of course, in that time, the hate wasn’t distinguishing between types of quirk, but with that being said, an emitter and a transformer can still hide the truth about themselves with far more ease than heteromorphs—recall All Might’s discussion about the early days of quirks back in Chapter 59, in which the panel showing four people with quirks contained only one baseline person.  It would be entirely unsurprising for an outsized number of the metahumans killed in those days to be heteromorphs.
Chapter 233: 
The confrontation between Trumpet and Spinner gives us Trumpet clucking about Spinner having a weak meta-ability—Gecko lets him cling to walls, and that’s about it.  It’s a striking contrast to someone like Mirko or Gang Orca, or even Tsuyu, all of whom have some combination of big power moves and a veritable fleet of sub-abilities.  We can see the way Hero Society prizes powerful, flexible quirks in this.  Having a strong quirk can help overcome the societal bias about heteromorphs, but if you’re stuck with a weak quirk and a weird face, you lack that metaphorical ticket out.[10]    [10] Incidentally, the fandom reflected some of that attitude as well.  There was a widespread assumption that Spinner’s quirk would be really useful or situationally powerful, otherwise why would Horikoshi have hidden it for as long as he did?  Then, after the reveal, there was a certain amount of complaining that Spinner was useless to the League, and why even bother with him?  Sometimes, life imitates art in some very unflattering ways.
Trumpet brings up that Spinner was a recluse, “mocked and pilloried,” and we see Spinner in his hikikomori days.  What we’ve gotten on Spinner up to this point suggests that the abuse he endured was mostly verbal, though one can imagine it was pretty rough when he was young enough to be the target of school bullies.  There’s a certain amount of temptation to minimize that in comparison to his response: most people who are bullied or targeted by discrimination don’t grow up to become terrorists.  But there was, we will eventually find, more visceral stuff going on—and parts of the country that were even worse than Spinner’s hometown.
Spinner spent most of his life trying to fit himself into the world around him; his strongest parallel in the League in this regard is Toga, as they were the two that held themselves back, let the world define what they were and how they should act, right up until they saw something that caused them to snap.[11]  Trumpet tries to do much the same to Spinner here (albeit probably less as an intentional psychological attack than Skeptic’s attempts on Twice), but Spinner, like Toga, is long past the point where he would swallow that abuse without fighting back.  When you tell someone they are something long enough, they eventually start to believe it—but if you aren’t careful, they’ll start to embrace it, at which point those weaponized words change hands.    [11] Shigaraki and Dabi, by contrast, pushed back harder, trying to get the world to accept them and never accepting it when their families (and particularly their fathers) told them to stop.  Twice was ejected without getting the chance to try to contort himself into a shape that fit the world, whereas Mr. Compress seems to have been raised to reject his society's accepted norms from the start.   
Chapter 234:
We see an image excerpted from Quirks and Us, a children’s book published by Curious’s outfit, that exhorts the reader not to judge people by their quirks.  It really, really begs the question, “If this is what’s being said in literature published to coax people towards anti-suppression radicalism, what on Earth is normal society saying?”    Regardless of that absolutely wild disparity, though, the fact that there are children’s books being published about quirk bias being wrong suggests that the world very much does have a problem with quirk bias.  Indeed, that much has been shown throughout the series, not merely in terms of anti-heteromorph bias, but also the bias against “villain quirks,” as well as the widespread idea that people with weak quirks—or no quirks at all—are weaker people overall, pitiable folk who lack the power to live their fullest lives or pursue their dreams unhindered.[12]    People on more than one of these axes of discrimination will, as in real life, be more likely to experience discrimination and violence. [12] Villains like All For One and Geten may say it more loudly, but it’s not only villains who believe it—perfectly good-hearted people like All Might and Midoriya Inko fall into that trap as well.   
Chapter 237: 
Nothing much to say about Shigaraki’s flashbacks save to note that, if people won’t stop to help a lost and bloodied (and baseline) child, they sure as hell won’t intervene in anti-heteromorph bullying.  Recall that Kirishima was accused of sticking his nose where it didn’t belong for trying!
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Thanks as ever for reading along, everyone! How was the new footnote format? Should I keep that up for lengthy meta going forward?
I was kind of expecting to be able to wrap this up (the main canon, at least) in one more post, but I underestimated the amount of writing I'd be doing for the first war arc. For next time, then, I'm looking to cover the Endeavor Agency, Paranormal Liberation War, and Dark Hero Villain Hunt arcs. See you all then!
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