I wanna know, does Purpose talk? Like at all? If so what is his voice like? And if you want you can say everyone else’s voices in the Labyrinth! :) (again for everyone else is optional and Whole’s is optional too!)
Purpose does talk, albeit quietly. If you were able to get the mask off, there is something beneath it, though whether or not you call that his face... debatable?
Purpose's mask IS fused to him, so it is a part of him and yet, again, something still sits beneath.
His voice is quiet, as I've said, maybe almost a whisper. A lot gentler than you'd think it'd be. Think Spring and a Storm or Never Meant to Know. Purpose isn't very loud, ever, he is just a presence which in time makes itself known by proving a point or taking action.
I've asked everyone who plays a Laby third/sixth + Francey who plays Whole what the voices are:
Whole is everyone's voice layered over one another. To quote Francey directly: "I think Wholes voice would like swap who is the Primary voice in there but none of his own, just swapping who's the one you can pick out of the mess If he were to talk to any of them he'd prolly echo what they say sometimes too"
Andy said Morality's voice is kind of like if a tesla coil was talking. So probably pretty.. .raspy and kinda snippy? I imagine?
Function is actually deaf! Which I forgot entirely to mention, holy shit. So Oswin has stated he doesn't use his voice much at all. But when he does, for whatever reason, it is pretty low and quiet.
Rosy said Texel has a high and soft voice. Sometimes his words drag on or he talks all at once/too fast. Depends on how stressed he is. More stress means faster talking. Specifically, Rosy said "Think Limbic System from disco Elysium, but less hoarse or Fiver from Watership Down" ^^
Agent has said Pursuit's voice is hoarse, like a growl. Its usually low and quiet but is prone to pitching up when surprised.
As for Being's voice, Kai has said that its very regular! To quote them, "he speaks like hlvrai gordon freeman to me, cadence wise. he has a wayy softer voice though, kind of lower-middling in pitch but a bit skittish and erratic. he clearly tries to control it and keep it neutral-ish (kind of in a .....'yeah, im fine' way) but he just doesnt have the skill to hide his emotion well enough in such stressful situation. likely a bit hoarse both from isolation (lack of use) and general strain (stress)"
I could've taken a bunch of screenshots but oh well. !!! hope these help!
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Ear Headcanons
So this was meant to be just my headcanon for the differences between the different mer races' ears (size, shape, if they can move on their own, etc.), but there's a tinge of just general visual differences between them in there too (because this ended up being really good face practice for me). I'll mostly talk about ears though. Obviously this is more meant to be general trends than hard and fast rules.
I'll start with the playable races.
Altmer
Tall and skinny ears that can move out and back a bit (moderate range of motion). They mostly are close to the head but can also stick out a bit.
Dunmer
They have a wide variety of how their ears can be shaped; small, tall, wide, big, straight up, curvy, etc. The typically stick out more than Altmer's and have a larger range of motion.
Bosmer
The largest variety of any of the races. Their ears can look like just about anything any other race has (except maybe Maormer) from any mer ears, to more human ears, to more animal-like ones. They have a large range of motion regardless of how they look.
Orsimer
Small, almost human-sized ears, but they stick out more from the head than humans and can be wider. The pointed end tends to stick out. They can rarely move.
Breton
Breton basically just have human ears with a little point at the top. I thought it would be fun to draw a sort of comparison to your average Nede and average Breton to highlight the subtle more merish look that I think Bretons should have too.
Ok now for non-playable races
Snow elves/Falmer
Ok so I have terminal Falmer brainrot so I have a lot of completely made up headcanons for these guys sorry lol.
Snow elves have the least variety. They are usually shorter and closer to the head than the other mer races (which evolved as an adaptation to counter frostbite in my headcanon) and can't move. Conversely, I like to headcanon that falmer are on their way to evolving rudimentary echolocation, and therefore have huge ears that stick out far from their head, and are very mobile (this is also why their faces are covered in wrinkles). They can look more traditionally merish, or some of them have real funky shapes.
Chimer
Basically a mix between how the Altmer/Aldmer and current Dunmer look (both in their general appearance and ears). Think of it like the transition between the Aldmer look and Dunmer.
Dwemer
Dwemer have relatively short ears (compared to other mer) and don't stick out much, but they can be wide along the side of the head. Their shape is usually pretty angular and have limited mobility.
Aldmer
Your standard pointy fantasy elf ears. So I technically headcanon the Aldmer as many different (although similar) groups that are referred to as one group due to the nature of retelling history and some propaganda sprinkled in there, but in general, since the other mer of Tamriel descended from them, I see them as sort of generic. Nothing particularly notable in their ears. Minimal to moderate ability to move them.
Ayleid
Curvy. They have Aldmer sized ears with twisting and curving in different directions. Limited movement, and not too much range in size (just shape). I have 0 reasons for thinking this, I just thought it would be fun and unique and maybe fit their aesthetics.
Maormer
I like that canon Maormer ears look fin-like but I want to turn it up to 11. Large variety of shape and size, but usually large and fin-shaped as a general trend. Huge range of movement.
Ohmes/Ohmes-raht
They aren't elves, but they are described as human/mer-like, so I figured I'd include the Ohmes. They usually have pointy, mer-esque ears, but less distinct than most mer. Despite being relatively small, they have a wide range of movement for their size (and move in similar ways to the way cats ears move for the rest of the Khajiit). They can be extra fuzzy or have little tufts at the end for Ohmes-raht.
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showing off the commission i got from @ruporas for my fic, In the Next Life!
i'm still so incredibly excited about this. it's been some months since the story event that caused these scars, but i wanted SO BADLY to be able to see what they'd actually Look like... & Here They Are.
ruporas rendered the scars So Well, i just cant stop Looking at them... there's a Fresh & a Healed version, which ruporas was kind enough to give me without additional charge (Thank U Again😭😭) so i get to see what it looks like at different stages.
Lichtenberg Figures. in terms of actual scarring, lightning strikes that people survive don't tend to leave permanent scars, but the lichtenberg figures that they (usually temporarily) leave behind are just So Cool... Now, what happens when you get someone who can survive an amount of electricity/lightning that would be Frankly Lethal to any normal human person?
This :]
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