since ive been thinking abt undertale a lot lately: can we as a community start calling it the no mercy route. please.
“genocide route” has never been an official name, and “no mercy” describes it better anyways. but more importantly i feel like we shouldn’t be making light of this when there’s actual real-life genocides happening in gaza, sudan, congo, and more.
i don’t know maybe this isn’t that big a deal. but it’s been on my mind lately and i just feel like we should be taking this more seriously!! genocide is serious! stop calling this route a genocide and learn about the real ones happening
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🇵🇸DOODLE COMMS FOR GAZA🇵🇸
I saw other people doing this, and I wanted to do one as well. I'm starting a charity campaign to raise money for gaza e-sims.
Examples of my art are above.
You may request a doodle of a character in my inbox but you must show a screenshot as proof of your donation.
You can find information on how to donate here. A small donation will be no color/flat colored and larger donation will result in a more detailed/rendered image.
Below is the amount of esims donated as of now, will update once more are purchased.
0/30
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MORE PROOF THAT MEGALOVANIA IS THE PLAYER'S THEME
THANKS TO DELTARUNE AND SUSIE FOR PROVING US RIGHT ONCE AGAIN!
So we all have this constant argument of whether MEGALOVANIA is Sans' fight theme or the Player's (it's not Chara's. Stop) fight theme. Well, I believe Deltarune's use of the soundtracks solved that issue for us.
There is a firm belief that in Undertale, and by logic Deltarune, the theme heard is the theme of who initiates the battle. Undyne starts the battle against us, both times we hear her theme - Spears of Justice and Battle Against A True Hero. Flowey ALWAYS starts the battle, so we hear his themes - Your Best Nightmare and Finale, also counts for Hopes and Dreams given he and Asriel are one and the same. And it's pretty evident that whoever has the first turn DOES NOT ACTUALLY MATTER, it is misleading and is canonically not actually relevant - Undyne herself specifies she's letting us have the first turn, in any fight, she's fair, and ALLOWS US the first turn. Sans gets the first turn to catch us off guard, which is what he does during the ENTIRE fight, ATK 1 DEF 1 yet takes multiple attacks to be defeated and will obliterate your health bar, suddenly has laser weapons, dodges, can manipulate space and gravity, teleport, stops time, his entire character is "surprise bitch", no wonder he gets that first turn - heck on the third turn he won't even finish his "beautiful day" speech and start attacking MID SENTENCE
There is, aside from Sans, one other occasion where the Player initiates the battle - that being Monster Kid. Yet MEGALOVANIA doesn't play there, instead, we hear the OST "In My Way" which is ONLY played against Monster Kid and Flowey in No Mercy. But I believe it's intentional, think of your first Genocide playthrough - you still kind of feel iffy, like it's wrong. It's not much of a challenge as it is a chore at this point. You just killed Papyrus. You just killed Toriel. Two people that have shown love, care, and so much genuine friendship to you, it feels awful. You're a danger, but not yet, a megalomaniac. (Side note, I think Etika's playthrough of No Mercy shows us how LOVE affects the actual player, because killing Toriel is a pain, killing Papyrus feels absolutely awful, but then when you get through Undyne the Undying? Etika celebrated beating her, then stopped and said "Wait no, why am I celebrating, I just killed her". THIS. LV affects us and how we view the Undertale characters, from being friends and caring about them, to being a challenge to overcome in the end. And not a lot of people realise that fact)
Now that I've established all this, where does Deltarune come into play? Well, specifically in Chapter 1, we fight Lancer a number of times. And he has that memorable bouncy theme when you fight him, Vs. Lancer. We all know that theme. However there is ONE moment where we DON'T hear Vs. Lancer DESPITE facing Lancer in battle.
The Susie V Lancer battle in the Card Castle's prison.
There, Susie alone engages battle against Lancer. And we know she engages because Lancer doesn't want to fight her, heck he even avoids to attack her at some point. The battle engaged is ENTIRELY Susie's intentions to put Lancer in his place. And the theme that plays, is Vs. Susie. Because SHE engaged the battle. So it's not Susie against Lancer, it's Lancer against Susie, despite US controling Susie. Just like it's Sans against us, despite us being in control.
This is proof. Proof that we hear the theme of who engages in a battle. You could also take as back up proof the Spamton NEO fight in Snowgrave, because he has every reason to engage against Kris - they're threatening everything Spamton COULD have, so of COURSE Spamton engages, furthermore because Kris goes from puppeted to puppeteer in his eyes. Sans never engages in battle against us. We engage against him. Because we're trying to get it over with.
MEGALOVANIA is most definitely the player's theme in late No Mercy run, and we know this thanks to Susie evolving the opposite way in Ch1 that we do in No Mercy.
Thank you for reading!!
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So in Undertale the player isn’t Frisk. The player is the soul. The soul is the source of Frisk’s determination, and WE give them that as we are the ones controlling the game, continuing it because of our determination.
Even for menus, the soul is what we use to do everything. So we ARE the soul, we aren’t Frisk or even Chara, we’re just the soul itself.
As the soul, we control if Frisk does Pacifist or Genocide or Neutral. When we sell the soul to Chara post-Genocide, we still have more determination so we still control the soul if we go back and play True Pacifist. But once we’ve finished the game then Chara takes control.
And I mean we’re clearly the soul in Deltarune for obvious reasons.
Main point the player isn’t the same as Frisk or Chara, they aren’t one singular character in the game. They are simply the soul. And in Deltarune, obviously we are not Kris (chapter 1 end scene).
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