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bigshotcirca1997 · 7 months
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Going to sleep after getting back home from school always offers the strangest dreams
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bigshotcirca1997 · 10 months
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What if Jevil…? (Also I love your art, man)
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Jebil for you!!!! (Also AHHH thank you :D!!)
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bigshotcirca1997 · 11 months
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Yo!!! I think your latest drawing of kris deltarune is so so so cool and i'd like to know if i can use it as my pfp (with credit ofc) (totally ok if no)
Tysm :D!!! By all means, I dont mind my art being used for icons n such if there's credit somewhere so go right ahead!
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bigshotcirca1997 · 11 months
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Average teen moods
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bigshotcirca1997 · 1 year
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Been busy with RE recently. But he is still in the back of my mind
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bigshotcirca1997 · 1 year
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WHERE ARE YOU?!
I'm chillin
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bigshotcirca1997 · 1 year
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when thw buttercup poisoning kicks in
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bigshotcirca1997 · 1 year
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Pwned
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bigshotcirca1997 · 1 year
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Okay people have been asking me to explains what stands out between snowgrave and no mercy/genocide . I struggle with reading and phrasing things so sorry if some of this sounds odd ,':3
how punishment works.
Snowgrave, albeit very dark and more blunt then no mercy, doesn't exactly punish you for putting berdly in a comatose state. THE most you get is noelle and susies relationship going back to susie thinking she's scared of her, and noelle also fearing her childhood friend but the player gets off scot-free. We haven't seen the whole game, but from what it looks like, you're going to be regarded as a murderer in that one fountain, where it doesn't even exist to the outside world. Nobody else is going to know how many you've really killed.
No mercy, on the other hand, everyone starts fleeing. People go from believing you can change, to trying to guard the barrier to stop you from getting out and doing it to your own people. Sans endangers a child, just to stop YOU from using this kid to hurt more people, which is why some people say his theme is the players theme (I don't believe this, because his theme belongs to another certain someone else too rendering this impossible?!).
The only person that believes you're capable of changing your ways is papyrus. His death leads to the rest of the bosses frantically wondering what happened, alphys especially.
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Both pap and alphys would be the two people to trust you right off the bat, and since you've broken that trust, they're doing everything they can to stop you where you stand, snowgrave doesn't do this! Nobody really evacuated, Nobody really got away before you decided to start hurting them. Infact, when you initiate this route its already far too late for them to start running.
Route play-out functions
I know ALOT of people have mentioned the dumpster countdown, and spamtons importance to how it functions, but this is what also interests me.
You do not know how many people are left, you have to be told by someone, guided by another monster, to know what you're supposed to be doing. No mercy lays everything out for you, down to the save points giving you exact amounts remaining in each area!
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Yes, they are direct copies supposed to mimic the way genocide functions, but the difference is an outer force is guiding you and giving you exact amounts to massacre entire areas of monsters that remain. Snowgrave gives you some puppet that suffered, and is using you and noelle as an outlet to get his revenge.
Youre being messed with WHILST youre manipulating kris's friend. You are just as vulnerable, you needed spamton for your next tool to ice berdly, whereas in genocide the only real roadblock is sans, but even his forces don't stop you if youre good at the game.
The tedious open spaces for snowgrave, the closed off areas that you can just pace around for no mercy!
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There is ALWAYS a save point nearby, so you can keep track of your kill streak. Snowgrave makes your journey far worse, once you've started you can't exactly stop. There's hardly save points, your items can only gather from junk you find laying around, and iced corpses will stay there for when you go back to get something.
Both have horrible amounts of work to stop you from marching foward, no mercy has stupidly high amounts of monsters for you to kill, snowgrave has a step-by-step plan for you to initiate it, and the further in you get the more ridiculous it is. Both games literally go "wtf??? You actually did it" each time you initiate the route. Snowgrave has jingles for each time you properly complete a part, no mercy has another person seeing you as a vile human each time you wipe out another area.
Human guidance (kris vs frisk)
Alot of people have spoken about this, but I think there's alot more people fail to mention. Kris is naturally a very quiet kid, but they aren't silent, or emotionless. Infact, they are way more expressive than the game is letting us know! For frisk, however, we only know that they were an outcasted child. YOU decide how frisk reacts to the monsters they've just met, your initial reaction helps them develop theirs, exactly the way a child learns from their parent how to react to someone you've just met.
Some people forget frisk is very young (for this, and MANY, MANY other things too. >:[), so the drastic difference is you're using an impressionable child to do your work, whereas in snowgrave you weaponise some poor teenagers friendships to re-traumatise all of them.
Both react very differently to what you're doing to them. Frisk has no choice but to listen to you, they're a kid, they wouldn't know it any different from an adult guiding them.
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They learn from your guidance that these monsters aren't worth the time, if you don't react they won't bother either. You turn them into a cold, careless killer. You teach this child to have the old views of humans, and in the process endanger humanity from it too. Alot of people turn both frisk and chara into the villains, but both of them are young children in a place they don't recognise, they're obviously going to rely on this nagging voice, this soul controlling them to help them get home. What happens during that process is out of their control, this is all on you.
Kris, on the other hand, is very clearly trying to let their friends know they aren't okay. Constant silence, barely any emotions, lashing out to let people know someone else is using their body to do harm on others. (Can't get images, mobile limit is WAY too small lul) you aren't even using kris, perse, you're using noelle. The impact of trapping berdly both hurts noelle and kris, yet kris will hold this guilt as long as you remain a constant force for them, and they hate you for it.
Using kris as a vessel to hurt noelle, and using frisk as a vessel to spread the old views of humans towards monsters. Noelle is more optimistic on things, shes not innocent at ALL despite what people say, but you use her close best friend to hurt her. Kris has to stand and take this all in, let you hurt her and their childhood friendship, because they aren't in control so long that soul keeps them in the backseat. Frisk has to go up to the surface with a warped view on regards to life, and who truly deserves to live.
Your impact on these kids stays with them, despite kris being very emotionally defensive, you still manage to hurt them. You manage to hurt noelle, too, despite not even having physical control over her. You use kris as the gearstick, making them the monster in noelles eyes. Kris constantly kindly tells you to fuck off, whereas frisk can't say or do much, because they haven't matured enough to know.
Other stuff :P
This one is something many people have pointed out, so I don't feel the need to say much more on it, but the way monsters die. Snowgrave is far more darker, you freeze them eternally, and leave them to die in a sealed fountain. Berdlys death is also horrible both in the way it plays out, and the way you torture noelle to get to it. No mercy is more "kill now, think about it later" kind of shtick. They aren't brutal, but it really makes you think on how it's so easy to do it, and then your actions come crawling back when you really are a danger.
Berdly and papyrus, the two people who strongly believed in frisk/kris, are violently dealt with and hurt for doing so. These two have parallels that are more complex, and I don't wanna fill this with MORE text, but you get the idea. You hurt "your" most trusting friends to get your way, and both deaths are a sign that you are now too far in to turn back.
Dialogue changes too, where it goes from chipper to regarding you as a force to not be reckoned with. Alot of people say chara is the narrator for undertale, I do think this too, but this also plays into you manipulating a child to get your way! Chara is already a very troubled kid, being raised in an environment that just wasn't made for them, so obviously they're going to be very upset in death for what you're doing, but they can't stop you aswell, so on and so forth, yadda yadda. You get it :P
Sans, noelle, kris and so on talking directly to YOU. I don't need to really talk about this, you can find alot of people mentioning it already. Everyone knows that you're to blame, not these kids you're forcing to hurt people. Don't need to mention that when it's been said enough XD
Spamton is a different case entirely, kind of based of him to use you to set his own plan into motion (KIDDINF OBVIOUSLY) but he's a different case that would need a different post and oh MAN do I have alot to say about him and his situation.
We've barely touched the surface for deltarune, so some of the stuff here could change! So far, though, this is what I've noticed.
Anyway, that's my thoughts on that . Thank you if you actually read my nonsense I don't really post my thoughts/analysis on stuff publicly :^]
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bigshotcirca1997 · 1 year
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Same actions, different worlds, different results
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bigshotcirca1997 · 1 year
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Expressive little FREAK
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bigshotcirca1997 · 1 year
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I have got to draw him more cartoony
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bigshotcirca1997 · 1 year
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Cowabummer
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bigshotcirca1997 · 1 year
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This guy again
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bigshotcirca1997 · 1 year
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come out and play
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bigshotcirca1997 · 1 year
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Get fucked boy
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bigshotcirca1997 · 1 year
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Ghost family :]
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