I've seen people say you can't compare the QSMP to the DSMP because they're both completely different servers with different starts.
The thing is you can compare them. Not the stories told themselves because of course they're going to be different as they're 2 servers with different starts with 2 nearly completely different sets of people.
You can compare the treatment of the creators by the fandom, players (other cc on the server) and admins though.
Foolish for example. He made SO many amazing high quality builds to use and be shown to people. Ranboo and Tubbo had him build a giant mansion for them to live in! Yet it was entered maybe once after being finished. Foolish was able to use his builds for his own lore maybe once. Only a few people like Bad really acknowledged them by messing around in the area of them or adding something easy to get rid of to them as jokes.
Bad's treatment on the DSMP was frustrating to watch. He was the butt of the joke every time he was around. People would constantly swear on his streams because it was so funny for them! They constantly destroyed his and Skeppy's house and griefed the front of it. No one other than his friends really listened to him about things. And the egg arc was supposed to be something that was a massive danger to the server! But how does the server and fandom not directly involved treat it? Like a joke. Bad and his friends clearly worked really hard on this arc to include more than just the 'main characters' and their small circle, yet it was brushed off as if nothing by the players and fandom, treated like it was stupid.
Quackity's lore just kinda- happened. There isn't much I can say as I don't remember a lot of it tbh which isn't a great sign.
Philza and Wilbur probably got the better end of the stick for lore due to being connected to the main lorr, but it still wasn't great for them either.
A lot of CCs not on the QSMP have mentioned how the communication for the server was terrible too. At the start of lore on the DSMP, it made sense as they were purely doing improve so there wasn't really anyone to run things through. But the fact the issue was bad the entire time made the CCs on the server feel ignored and not want to play on it.
It was rare for people to interact with others outside their already established circles unless they're friends outside the server.
Now with the QSMP
Foolish has built multiple things on the server and has been acknowledged by everyone at this point. Bad might mess with them a lot still and encourage others to join him but you can tell the respect people still have for each one. Vagetta wants a version of the statue Foolish built him on other servers. People and fandom admire his builds and always make sure that if there's any damage to it, it's easily undone. Cellbit has made the castle Foolish built him his home the moment it was finished, he's been using it since. He paid him fully and made sure he was fully supplied and had company while building, staying on for hours to talk to him as he built.
Bad is respected by everyone on the server. He's taken seriously by everyone. Everyone trusts him with their kid's lives. Phil asks Bad to babysit Tallulah and Chayanne if he can't. The french trust Bad more than anyone outside their language group. Forever trusts Bad the most on the server other than Baghera. If someone needs something they'll go to him. All the eggs love him and so does the fandom. He's part of the joke instead of the butt of it. He can laugh along with the jokes made, even ones directed at him. When people swear on his streams and he languages them, they immediately apologize and switch to one of Bad's replacements (fudge being the main one) and no one makes fun of it either! They don't start swearing relentlessly at him to annoy him.
Even though Quackity doesn't show up often, when he does people are happy to interact with him and update him on what's happened if he wants it.
People can be off the server for weeks without being isolated because they're not keeping up with major lore, especially as people are happy to update anyone on anything they want to know. Hell people can be on a lot without being involved in lore but still be included as much as anyone else! As soon as there's a threat to the eggs or a new way to protect them, it spreads to everyone like wildfire and everyone's taken it on within a week.
The new arrivals are always welcomed by the islanders already there. They support them and treat with the same respect they do with everyone else. They merge with everyone else nearly immediately and become part of the community without hesitation.
The communication with the admins is clearly amazing too. Philza has pointed out how appreciated he feels compared to other servers. When an egg dies unfairly they're quick to get back to them within hours. If there's a general issues they're quick to get back to them and fix things. People are allowed to have their own stories alongside the main one. Events are planned and discussed so everyones aware before it happens. Anyone who wants to take part is welcome to if it's a big thing due to how open they usually are (rescuing Cellbit and Felps, travelling to Bobby's death site, etc). Thinfs are adapted and changed when needed and all CCs are in the loop.
Being able to watch the QSMP and not feel like any POV I watch is being mistreated or ignored is great. I couldn't watch anything but lore streams with the DSMP because Bad was my main POV and it made me so uncomfortable to watch him being made fun of constantly and be treated as a joke.
The QSMP feels like a community of people, instead of factions trying to go against each other. DSMP was my first and only smp experience and while it was great at first, it quickly soured. The QSMP treats it's CCs and fandom as if they genuinely matter, making sure everyone is welcomed and no one is isolated.
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thoughts on wash's fighting style and his position in pfl because I can (utc because it's really long lol):
wash is very unique among the freelancers for a variety of reasons, one is that he doesn't specialize in one specific area of anything, he's a jack of all trades who is able to fill in for other freelancers if necessary. for example in s9 when york was supposed to be unavailable for lock picking/infiltration duty, carolina immediately went to wash (and we are ignoring that york is not shown to be good at lock picking!) if she trusted wash to fill in for their specialist in one area, I feel it's not a stretch to imagine that he can do so in other areas as well.
need a snipper but north and wyoming aren't available? wash can cover. need someone to get into the enemies' computer systems in place of ct, south, or york? wash can cover. need someone for stealth or reconnaissance in place of florida? wash can cover. etc etc.
wash's combat style reflects that jack of all trades, master of none thing very well too, as the way that he fights is very grounded and pragmatic when compared to the rest of the freelancers. a lot of people like to portray wash as less skilled than the other freelancers, but in truth I believe that wash being able to keep up and compete with the other freelancers despite his lack of dramatic flare is a show of just how competent and skilled of a soldier he is. wash is so good at doing what he does that he doesn't need all that extra bullshit to get the job done. sure, he might not look as Cool and SexyTM as the others while doing it, but completing the mission and surviving to live another day takes precedence over all else.
another way of looking at it is that wash fights in the same way that the odst's do, that is to say that he fights like a human who cannot plow his way through the battlefield in the same way the spartans can. wash's style of fighting is one that employs careful planning and targeted hit and run tactics—this is most obvious in recovery one and s6 whenever he's fighting against the meta.
I also feel it's important to note that wash is not a cqc fighter, he can handle himself if he gets into a cqc situations but his primary weapon is the battle rifle—which is a mid/long range weapon. if I'm being honest wash's way of fighting makes waaaaaaaaay more sense if you look at him not as someone who is trained to primarily fight against other humans, but as someone who is trained to fight against 8ft 2 ton aliens with plasma weapons that can slice through the hulls of UNSC battle cruisers (ships designed to travel through space!!!) like a hot knife cuts through butter and have the technology to raze entire planets to the ground in a matter of minutes.
I also personally believe that wash has the most military experience out of all the freelancers right behind florida, wyoming, and maine (who I hc as a spartan iii). we know that wash did his basic training in the leonis minoris system (a canonical halo system) and that system had two of the three planets glassed by the covenant in 2537, and wash directly references these events in the washed hands interview in the fan guide and the way he says it implies that he likely completed his basic training that same year. now I have some grievances with the timeline given in the book when it comes to the events depicted in the freelancer saga because it's just kinda weird, but everything prior to that bit is actually fine (though I hate the way that they decide to number the timeline lmao).
now in halo canon the human/covenant war ended in 2552, and according to the timeline in the rvb fan guide that was 1 year after alpha was sent to blood gulch. project freelancer is first cleared for funding 7 years BBG (before blood gulch), and recruits the 50 freelancers 5 years BBG. doing some math we can determine that pfl was cleared for funding in the year 2544, and the freelancers are recruited for pfl in 2546. so assuming wash finished his basic training in 2537 that would mean that he was in the military for 9 years before he joined pfl, and while wash is addressed as a corporal (e-4) in the washed hands interview he was most likely demoted to that after he was court martialed, and he was possibly going to be dishonorably discharged from the military because of his disorderly conduct.
using the current standards used by the us marine corps when it comes to rank progression, wash was most likely a sergeant (e-5) who was very close to being promoted to a staff sergeant (e-6). wash as a sergeant would've essentially been the assistant manager/co-leader of the platoon he was in while his staff sergeant was the manager/leader, and that would explain why he was able to even get into an argument with his CO in the first place. I believe wash held a similar position in pfl, as it's kind of implied that he did some management stuff in pfl (talking with internals/upper brass, him feeling comfortable with openly questioning carolina about whether york should be allowed on the sarcophagus heist, and of course he shows the ability to direct and somewhat lead south in recovery one, and him leading church, caboose, and the reds in s6, and him taking charge of the meta in s8).
even if wash wasn't a sergeant as a corporal he would've been in a position to be the leader of a fire team, so basically wash isn't some rookie who had no clue wtf he was doing as many in the fandom like to characterize him; he is an experienced and battle hardened soldier by the time he joins pfl no matter how you look at it.
to put all of that into context, carolina is born 29 years BBG, which would be 2522. so during pfl she's in the 24-28 range and she wouldn't have joined the military until 2540. I actually personally head canon that wash is the same age as carolina, but that he illegally enlisted at 15 because of a crappy home life, but ignoring my head canon and assuming that he joined the military at 18 instead, he would've been born in 2519.
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What Helck Does Right That BNHA Is Doing Wrong
I wrote this out in a spate of frustration a while back, lost it, and then was able to recover it again, so in the interest of conservation, I figure I might as well share. It contains massive spoilers for Helck—details of its ending, its overarching plot, deep world secrets, and so on—so read at your own risk if you're one of the few people following the anime. On the other hand, very few people do seem to be watching Helck, so if you watched the first episode and then dumped it for being too goofy and comedic, this write-up will definitely give you some context for where that story goes.
(More people should read/watch Helck. Please read this and then go read Helck.)
(If you prefer, you can also just skim the Helck bits until you get to me complaining about BNHA’s crappy endgame. Hit the jump, either way!)
Helck: What It Does
For my readers unfamiliar with the series (e.g. probably most of you), Helck’s elevator pitch is, “After the Hero defeats the Demon King, the demons hold a tournament to select the new Demon King. But wait, why is there a human here?!” It’s riffing, obviously, on the foundational JRPG story, and starts out in a high-key goofy comedy mode, which, while representative of its sense of humor, is not actually very reflective of the tonal zone it winds up occupying for most of its run. The darkness and horror elements of the series are foreshadowed by the title character—Helck, the human who showed up to join the Demon King selection tournament—cheerily proclaiming that he hates and wants to destroy all humans. Something is very wrong in the human lands, it seems, and the main character—Vamirio, one of the Four Heavenly Kings of the demon empire, sent to oversee the tournament—uncovering and then responding to that wrong forms the bulk of the story.
That said, it takes a good long while for Helck to reveal the true nature of its conflict. While there are some key villainous figures that have been in play for long before that point, the ultimate truth is that the world of Helck contains a disembodied force that contacts people when they’re in their darkest, most despairing moments, providing them an “answer” for why their situations are so miserable and how to go about fixing the world that hurt them so badly, as well as power to help them do so. The answer given by this force, called “The Will of the World,” is twisted and omnicidal, but between a degree of implied mental influence and the timing of the approach, lots of otherwise innocent, hurt people can wind up becoming the figures behind literally world-threatening dangers.
Eventually, we find out that Helck himself was approached by The Will when he was a child in a bad situation. He wasn’t quite ready to give in yet—he had a kid brother to look out for—and so he powered past it, but it’s remained in the back of his head since that day, ever-ready to whisper its apocalyptic solutions to extreme class disparity and abuse. This gives him a degree of empathy for the villains of the series, even as they do extremely awful stuff that he can’t otherwise forgive.
In the epilogue, a new king is crowned and we’re generally assured that things in Helck’s country are going to improve from now on. The demons are developing magical treatment to reverse a once-thought-irreversible transformation from sentient person into mindless monster, preparing groups that will venture forth to find all the affected humans still wandering the countryside so that they can be helped. Helck himself could easily rest on his laurels, either settling in with the human friends he had to go to extreme lengths to save or accepting his demon friends’ invitation to come live with them, the ones who fought at his side and gave him hope when he was so often on the verge of despair.
But he does neither, because he knows that The Will of the World is still out there whispering to other people in pain—it’s a force of nature that will always be out there, until someday it succeeds at finding someone it can use to overturn and restart the world. It can never be killed, only circumvented. However, The Will can’t act on its own, only through those that have fallen under its sway, and those people don’t start out as raving, gleefully evil maniacs! They start out as people experiencing unconscionable suffering, because people suffering to that extent are the only ones who can be convinced to believe that the answer is total annihilation.
Helck knows better than to assume that simply installing one good king in one overall-good country will be enough to save everyone in the world—or even in that one country!—from despair, and he’s intimately familiar with what that despair is like. So, he packs up with one of his besties and they set out on a journey that will, implicitly, never really have an end. Of course, he’ll come visit his friends and loved ones from time to time, but what he’s really dedicating himself to is finding and rescuing other people, other victims, giving them reasons to hope, reasons to believe in the world as it is now, because, as he himself experienced, that’s the only thing that can really stop someone from falling prey to The Will of the World.
Saving those victims is a practical means of preventing all the harm they would have gone on to wreak, yes, but it also means said victims don’t have to be put to the sword when they turn up at the head of an army of monsters or some shit a few decades down the line.
Helck’s answer to the problem of recurrent, inevitable suffering is thus threefold:
Improve the system at large by clearing out the corruption on top.
Dedicate active, ongoing efforts to redressing the sins of the previous system and helping its victims, even if they seem too far gone.
Proactively seek out and bring aid to problem areas before the sufferers there metastasize into world-shaking dangers.
Its characters are involved in all three of those stages—the heroic side cast does Point 1, Vamirio and her allies handle Point 2, and Helck takes up the responsibility of Point 3. He goes out into the world to be that extra safety net when the better society he helped put in place inevitably still fails people, in places where his allies can’t reach. To find them—the people who are in such bad situations that apocalypse looks like a reasonable solution—he’s going to have to wade, personally, into the deepest and worst mires he can find, pulling people out of that darkness one hand at a time.
As a series, then, Helck believes in systemic change while also believing that systemic change will never be sufficient on its own to prevent all suffering. However, rather than then simply shrugging and accepting that suffering is inevitable and so the heroes will have no choice but to deal violently with the people who fell through the cracks when they inevitably return as dangerous villains, it sends its hero out to do that ground-level work of saving people. And he himself isn’t enough either, but his actions are still meaningful, because every life he saves is both that one soul saved from darkness, and one more vector cut off that could otherwise spiral into exponential amounts of suffering and death.
BNHA: What It's Not Doing
We can see an echo of the path into darkness which turns victims into villains in BNHA, where the villains are not Born Monsters, but rather become monsters because of the circumstances of their lives. The pain they endure, the discrimination and violence they face, leads them to their extremist reactions to try and repair—or simply destroy—a world they perceive as fundamentally hostile to them. While there’s no overarching Will of the World manipulating them for its own ends—All For One is akin to it in how he operates, but at the end of the day, he’s still just another man, not a literal planetary anima—the end result remains the same: people forged by suffering into enemies so dangerous and resolute that they threaten the entire foundation of the world as it currently exists, as well as all those who are living in peace and happiness in the current world.
So, when faced with the prospect of enemies who are an unavoidable consequence of the endurance of the status quo (because the status quo the heroes have chosen to support is full of discrimination and repression), what exactly is BNHA proposing to do about those enemies arising in the future? How will the heroes’ course of action regarding those enemies be different at the end of the story than it was at the beginning? Well, so far we’ve got:
Shouji functionally telling the heteromorphs at the hospital that all they can do is endure their suffering until the people around them decide on their own to improve.
Even as she’s embraced by a Hero, Toga believing there’s no possible ending in which she can reach a world she wants to live in, and so resigning herself to finding a satisfactory death instead.
The seeming resolution of the subplot concerning the civilians lashing out at the heroes for their failure being for them to collectively agree to support heroes even more, with no explanation of what that would change for the children out of view of a hero, like Tenko was, or being victimized by a hero, like Touya.
I feel like the manga wants us to believe that the future will be better because heroes as a group, inspired by the kids of 1-A and with the corruption of the HPSC purged, are going to be more empathetic towards villains as a group going forward. I don’t believe that, however, thanks to even the students’ (and especially Deku’s) continued willingness to completely ignore the humanity of the villains they don’t have pre-existing bonds with. Their empathy for “their” designated villains is admirable, certainly, and a good start on the necessary change, but it’s not sufficient if it starts and ends with that highly conditional empathy.
What is going to be different on a systemic level to help people like Toga or Spinner? What will change in society at large such that the average person on the street will become willing to help someone off-putting and potentially dangerous like Tenko or Jin? What overhaul of professional heroism can we expect to help prevent situations like Touya’s or assuage the generational grudges behind Mr. Compress or Re-Destro? What new oversight mechanisms will be put in place to prevent more children from being scooped up to be raised as weapons like Lady Nagant and Hawks? What can be done to catch people like Muscular or Moonfish at a younger age and intervene before they grow up into murderers? What better counselling programs in prison could be introduced such that someone like Ending might actually be less suicidal when their prison sentence ends than they were when it began? What social safety nets need to be strengthened such that children like Overhaul and Geten wind up in normal, loving homes with the resources to help them sort through their issues rather than criminal organizations and cults?
After the dust settles on this endgame, what in god’s name is going to change?
Further, even if those changes are enacted, what are the main characters going to do personally for those who still slip through the cracks? As @robotlesbianjavert wrote previously, once everything has been done as best it can for the greater good, what’s the second safety net there to catch those who can’t be saved in the greater good’s first pass?
BNHA vs. Helck's Threefold Answer
Consider again the three points Helck’s ending contained—improve the system, care for the victims that already exist, and proactively seek to prevent the creation of new victims—and contrast them to how things are going in BNHA’s end game.
1: Have the main characters improved the system?
No, not at all. The most concrete change to the system has surely been the death of the HPSC President, but no heroes had no hand in that, much less one of the kids. Clone Re-Destro took her out, one villain to another, so no hero had to sully their hands or risk taking on the very office that grants them their authority. Even with her death, we have no guarantee that whoever takes her position next will be any different than she was.
All Might’s retirement shook the system, but the series is out there as I type this recanonizing All Might and his legacy as wholly beyond reproach.
Endeavor and Hawks were exposed as, respectively, an abuser and a murderer on national TV and absolutely no official consequences befell them.
A heteromorphic mob stormed a hospital and the best a professional hero could muster was a feeble apology for not “realizing sooner,” with not a single word from anyone about being more mindful going forward.
Ujiko was removed from the web of orphanages he was maintaining, but there’s been nothing to address how he managed to get away with cultivating his “seedbeds of hatred and ferocity” right out in the open for decades, either, and so we have no real reason to believe the vulnerable children in those institutions are going to be safe from the next unscrupulous figure with ulterior motives to come along after him.
There’s been no recognition whatsoever of the role quirk counselling played in Toga’s repression, no discussion of making prisons more humane, no intention stated of making the current system even the tiniest bit less regressive via actual changes to the law and government-funded social safety nets. The system shows no signs whatsoever of improving, least of all due to any actions on the part of the main characters.
Neither Deku nor any other student has shown the faintest inclination to push back against the reactionary violence demanded of them by the system they intend to join. While they may act mercifully on their own time, they are wholly unwilling to actually protest against the authority that gives them their orders.
2: Are the main characters making efforts to care for the victims that already exist?
Yes and no. This is about the only one I can give them even partial credit for, but partial credit they do still get.
Ochaco made a world-shaking offer for Toga, one that melted away Toga’s aggression and brought her violence to a dead stop. That’s amazing! Shouto has managed to stop Dabi from killing himself and everyone around him against all odds, and we have every indication that he’ll keep dedicating himself to that for as long as it takes. Deku has concretely changed the paths of Gentle Criminal, La Brava and Lady Nagant,[*] and I have little reason to believe he’ll do any less for Shigaraki, however that turns out to look. Attempts are even being made to help the Noumu, following the reveal of Shirakumo’s lingering presence in Kurogiri.
…But that’s about where it stops.
[*] I hate absolutely everything about the way Lady N reacted to him, mind you, but what’s on the page is on the page.
Shouji never bothered to actually ask Spinner or Scarecrow what drove them to villainy, nor do we have any indication that he’s going to follow up with them now that the riot they were leading has been quelled.
Deku’s compassion begins and ends with people whose motivations he can understand; he has none to spare on those whose desires and goals are alien to him, or he attaches that compassion to stone-hearted ultimatums he has no authority to make.
Tsuyu’s got Ochaco’s back, and Iida has a line that you could interpret as being charitably disposed towards Dabi, but no one else in the class seems to be making any efforts to reach out to villains. Shinsou might have brought Gigantomachia to a place where he could confront AFO, but he damn sure didn’t give him a choice in the matter.
Things are even worse on the professional level. Between the flying coffin and the mass arrests, we’ve had no indication that the Pros are doing or are interested in doing the first damn thing to try and help the victims of their flawed status quo.
The first thing Hawks does when confronted with a risen Twice is scream to kill him again, for god’s sake. That’s as clear an indication as I could possibly ask for that nothing he’s experienced has altered Hawks’s methods or his willingness to use them.
As I said above, the empathy a tiny handful of students have for their villain foils is commendable, but insufficient to serve as tidemarks indicating an improved status quo.
3: Is there any indication that the main characters will proactively seek to prevent the pain that leads to the birth of villains?
No. In fact, under the current system, that isn’t even possible for them. That is simply not what professional heroism is or does. Under the current system, heroes are definitionally reactive; they’re not there as a preventative against suffering so much as they’re a topical ointment for it once it’s already arisen. Because the role of heroes seems on track to remain the same as it ever was, heroes can’t go into the dark places because that’s simply not their job.
Addressing bigotry and discrimination is not a hero’s job unless someone perpetuating it is using their quirk to do so.
Preventing domestic abuse is not a hero’s job even if a quirk is in use because quirk use is legal inside the home; abuse is thus a problem for police and social workers to handle, not heroes.
Dealing with corrupt systems and repressive laws is not a hero’s job because they’re enforcers for systems and laws; they can try to change them through the legal pathways available to all citizens, but they can’t bring their powers to bear without becoming villains themselves.
Heroes cannot walk into the heart of darkness of Hero Society because their job is to exist outside, in the open, in the light. Their only function is to stop villains—people using their quirks illegally—and to help out in disaster situations. That’s it. That’s all they’re there to do. And if the parameters of their jobs don’t change, that’s all they’re ever going to be able to do: try to talk a victim who’s already gone sour out of getting worse.
As it stands, if the 1-A kids are still just running around being Cool Heroes Punching Out Villains in the epilogue, they are failing to act as the second layer of aid Helck represents, but rather still only acting as their society’s last defense against those who have become twisted by pain and unaddressed need. In effect, they will continue to be the sword that puts down a monster rather than the hand that reaches out to a victim before the monster can be born.
Right now, I have seen precious little to convince me that, ten years down the line, they’re going to be anything more than fractionally better heroes than their predecessors were—punching first, asking questions virtually never, standing around in the aftermath congratulating themselves for their victories, posing for cameras as the people they just unthinkingly pummeled get packed into police cars to be dumped into a perfunctory legal system followed by a monstrously inhuman carceral complex.
The Impact of Timing
Is anyone thinking that it's not fair of me to compare stuff in BNHA's endgame to stuff in Helck's epilogue? Couldn't most of my complaints be handwaved in BNHA's epilogue? I mean, I guess, yeah, but with the small problem that such a resolution would be incredibly unsatisfying.
The thing with Helck is, that series doesn’t leave those three points for the epilogue; rather, its epilogue is a natural extension of the choices its characters have been making all along.
Helck leaves his chain of command, his kingdom, even his own species, when he realizes how deep their corruption runs. Helck’s struggle to overcome corrupt authority is the foundation the entire series rests on, from its beginning hook of, “Human hero tries to become the new Demon Lord,” to its climax of fighting against The Will of the World itself. (Point 1: Improve the system.)
Vamirio decides upon getting to know Helck that humans, her enemies, are ultimately victims of the corrupt power manipulating them. She shouts out loud her intention to save them, exulting in the sense of relief it gives her to clear away her uncertainty and come to that decision. Later, she passionately declares that she will disobey orders from her Emperor himself, if those orders are to fight humans with the intent of killing them. She’s a figure of authority amidst her own kind, but she is more than willing to go against that authority—and vocally so—if her morals tell her she must. (Point 2: Dedicate active efforts to helping the victims of the corrupt system, even if they already seem too far gone.)
I’ve already talked about Helck’s decision to wander the earth in the series’s epilogue, and this of all points would seem most likely to be relegated to the aftermath, but no, dedication to preventing future tragedies can be found in the body of the series itself as well. Vamirio’s peer Azudora has history with both humans and the transformations wrought by The Will of the World, and he’s been working on a cure since before the series even began. His efforts bring hope to the series at a critical point and provide a model for Helck’s decision at the series’s end, as both men make the same choice: to devote their lives to the hope of doing something that will better the future, even if it doesn’t change things for those who have already been lost. (Point 3: Proactively work to save today’s victims so that they don’t become tomorrow’s monsters.)
In essence, the entire run of Helck is dedicated to presenting the problem Vamirio and Helck are facing, exploring how and why they come to the decisions they do about how to solve that problem, and then forcing them, over and over, to face down their own doubt and fear, their allies’ hesitancy, and their opponents’ highly dedicated efforts to break them down and defeat them, be it through force of arms or despair. The heroes get the ending they do because they decide on the ending they want and then they spend the rest of the series damn well fighting for it.
BNHA’s epilogue handing the kids the passel of resolutions and changes they so desperately need for their bright futures to be remotely convincing—offscreened, timeskipped victories to battles they haven’t even yet realized the need to fight!—will just cement this rant’s contention that the series and its heroes don’t have half of the clarity of purpose and intellectual integrity of Helck and its lead duo of shounen manga Determinators.
In summary, please read Helck.
Disclaimer at the bottom: I don’t want to utterly oversell Helck here. The way it handles its classism angle is simplistic, even reductive, a bog-standard portrayal of, “All nobles are cartoonishly evil save the one (1) pure-hearted exception who just isn’t for some reason.” Its big change to its corrupt system at the end is simply to replace a “bad king” with a “good king,” which is self-evidently not a change that’s guaranteed-effective beyond the good king’s lifespan. Further, there’s obviously going to be a difference in realism between a story set in a medieval fantasy JRPG world and one set in a modified version of real-life, present-day Japan—BNHA does portray a much more complex, well-articulated society.
Still, even acknowledging that comparing the two series is kind of comparing apples and mandrakes, it’s striking to me how similar the themes are when you strip out the language of their respective genre idioms. Both are interrogating notions of traditional heroism and villainy, examining what drives villains, pushing to recognize the humanity in the traditionally monstrous. In that sense, Helck is just across-the-board better, more honest, and more passionate at portraying those themes, while BNHA consistently gestures at them only to bafflingly write them off again the moment they get a little too challenging to deal with.
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just some rambling about lcb’s canto v part 3 things vs the source book
It felt like they combined the personalities of Starbuck and Stubb, and then they replaced Stubb’s personality entirely with Flask’s (the third mate), who was always the one described as irritable while Stubb was the jovial one.
Book Stubb was also pretty uncool, despite being so casual. Pip had to be the replacement oarsman in both cases, but the reason Pip’s sanity snapped in the book was because he jumped overboard out of fear once, Stubb told him they’d just leave him behind if he did it again, and then when it happened again, Stubb did leave Pip behind, and those few hours out at sea before the Pequod rescued him were what broke him; here, Stubb saved Pip from a fate worse than death, and then what happened to Stubb after is what broke Pip.
Speaking of Pip, weird choice to make them want to be a landlord. That’sss all I’ll say about that
Also, RIP Tashtego. Constantly got the short end of the harpoon in Moby Dick (basically first to slay a whale on the voyage but Stubb got all the credit, fell into a whale and almost died, saw the White Whale at the same time as Ahab and should’ve been awarded the gold doubloon for it but Ahab insisted he was first) and the trend continues here by giving his incredibly homoerotic moment of being saved from drowning in the whale by Queequeg to Ishmael instead, with him just not showing up at all… actually maybe Tashtego won in this case lol
The flashback with Ishmael going into Ahab’s cabin made me think that they would give her the dilemma of “should I kill her right now in her sleep”, similar to what Starbuck had in the book, but nope.
There’s a huge difference in the way Starbuck butted heads with Ahab in the book vs in Limbus. Book Starbuck definitely had a lot less faith that the captain was steering them right- forget “after we kill the Pallid Whale it’ll all be okay” that Limbus Starbuck thought, no, book Starbuck repeatedly told Ahab to please, turn around, please stop trying to go kill the White Whale, your revenge quest is meaningless because it’s basically just a force of nature and you can’t get revenge on nature, we can just go home, we've had bad omen after bad omen, don’t you see you’re leading us to doom- and he did this from the very beginning all the way til the very end, when they literally saw the beast. However, despite his pleas and disagreements, he did still follow the authority of the captain (can’t have a mutiny when it’s just you who disagrees; can’t shoot a man while he’s sleeping when you have too much of a conscience and a fear of going to hell to justify becoming a murderer) and inevitably helped Ahab get what he wanted. That’s something both Starbucks share.
Overall… it’s probably because they had a different story to tell. They had to make Ahab worse™️ than in the book so everyone surrounding her had to be changed to facilitate the fact that she had such a hold over all of them
The thing with Ahab promising gold coins to the crew (with it being clear to the audience that they’d never get them) was the progression of the book’s singular gold doubloon, which was promised to whomever saw the White Whale first. In the book, it was merely a symbol, with a bunch of different characters attempting to analyze its symbolic meaning in-universe (mostly in an astrological sense) and not really wanting it for monetary reasons (Flask even says that it’s just worth $16 and could buy 960 cigars. of course, that was in 1851, and inflation is one hell of a problem…) Here, that promised money is worth a lot more, both monetarily and as something to keep the crew going.
And then! The cult-like aspects. Kromer had her inquisitors with artificial brainwashing and it’s very stereotypically cult-like, but Ahab’s crew was a lot more accurate to how real-modern-day cults work. The recruitment of Ishmael made that clear. Here, she was at a low point in life, with no idea where she should go, and then boom, Ahab steering her. In Moby Dick Ishmael already wanted to go on a boat, as did every other sailor there. None of them even knew who their captain was until after they’d been out at sea for weeks because Ahab is weird like that. He got all his sailors into a disturbingly powerful fervor one night about the White Whale but for the most part they seemed to be mostly in it for the whales they encountered along the way. Book Ahab even recognized that in order to keep his crew from mutinying, they had to pick up some other whales- and unlike the gold coins keeping the crew motivated in Pequod Town in Limbus, this was an actual, tangible thing. More of a compromise to keep the crew happy than a lie.
Limbus Ahab’s boat was completely Ahab, with desires completely Ahab, completely enrapturing her crew. Book Ahab’s boat was The Pequod, a whaling ship that just so happened to have a monomaniac at the helm. Limbus’s Pequod crew had faith in Ahab until they died by her hands; book Pequod crew eventually recognized how completely fucked up Ahab was and how screwed they were, but to quote the book itself, “their fear of Ahab was greater than their fear of Fate.”
that’s about all the braincells I have for this
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