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#class based creations
afinickyguide · 5 months
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episode 122: barbarian greatclub 🦃🍗🥓
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lesbianfakir · 17 days
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Okay someone who knows more about dnd than I do help me sort out princess tutu rpg classes. My thoughts so far:
Tbh I could see Duck as either a bard or a cleric. Bard for nonviolent approaches to conflict and a dance focus. That said I could totally see her as a cleric, she’d make a natural fit as the healer of the party and princess tutu could be her deity.
Ok so Fakir has to multiclass in like the most inefficient way right? Starts as a low hp high dps melee fighter and eventually makes the transition to a magic user class (warlock perhaps?? Wizard of some sort?). It’s kind of funny to imagine him as guy who desperately needs a high wis/int but keeps dumping all his stats into strength out of sheer stubbornness. I mean he doesn’t HAVE to switch classes but I think it makes the most sense, he starts in a class that he’s really not suited for and has to transition to what’s best for him even if he’s not happy about it.
Mytho is a natural fit for a paladin tank (though I’d listen to an argument for cleric). He’s throwing himself in the way to protect all the members of the party with no regards to his own safety. Probably dies a lot.
Rue I’m most undecided on. I could see her as a magic using class like Druid (preferred form is a crow) or warlock (makes a pact with the Raven) or even a bard who uses her persuasion to start drama. In a totally different direction, I could also see her as a rogue just to balance out the party; she’s clever, resourceful, nimble, etc.
PLS GIVE ME YOUR THOUGHTS IVE BEEN ARGUING WITH MYSELF ABOUT THIS FOR AGES
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redeyeflyguy · 9 months
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Wonderful Things That May or May Not Be Wonderful!!! Humanity is watched over by a race of invisible angels known as the Celestrians. They protect and help the populous for the purpose of collecting their gratitude in the form of crystals. This is all so one day they will all ascend back to the realm of the almighty. And when that fated day comes, tragedy strikes breaking the ritual and casting one rookie Celestrian down to the planet below. One who must stop a long dormant darkness and help prove that humanity, despite its many faults, is still worthy of grace.  As one review from my youth stated "Too much free time? Tired of having a life? Play Dragon Quest IX!" For a JRPG, It's got all the turn based combat, conversation text,  and overworld questing you could possibly want and more. So many side quests, so many unlockable classes, so much to do and explore that its crazy it fits all on one DS cartridge. On top of that, this is the only RPG I've played where you to create your own party of ragtag adventurers instead of having a pre-set group of defined characters. Your own Akira Toriyama styled posse of party members with the roles and backstories you prescribe to them. Yes please! Plus, once you complete the main story, there is a massive post-game with randomly generated super dungeons to conquer, treasure maps to decipher, and ultra hard quests to discover and on top of that, you can wirelessly team up with other players locally or over Nintendo Wi-Fi Connection (if it still existed RIP) so you don't have to go in alone. DQ9 is a time sink if there ever was one and if you have said time and a DS, it is a sink worth filling. Definitely worthy of  wonderful-ness.
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Magatha.. doting wife of agnes and made of wire, paper mache, yarn and mink bones
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Hey D&D 5e people, send me a class or a multiclass combination and I'll tell you my thoughts on it
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sadclowncentral · 1 year
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What uh. What's the frog story 👀
back when i was in second grade, my elementary school organised a school market with every class selling their crafts for charity. the contribution of my class were hand-sized ceramic frogs we made in art class. each one of us made one of them to be sold for five euros a piece (this is important later). the quality of the frog i made varies drastically based on who is telling the story, and for reasons that will become very apparent later there is no way to check, but i stand by the fact that it was average looking, if a bit wonky.
the day of the market arrived, and all frogs were bought within minutes, snatched up by enthusiastic and proud parents. all except - mine. because my mother hates spending money on unnecessary things, and she hates children's crafts even more. so she - loudly and vehemently - refused, in her thick eastern european accent, to "spend five euros on an ugly frog".
i will never forget seeing my ceramic frog alone on the slightly wet cardboard, surrounded by the imprints left behind by the already sold frogs. all the while other parents are getting more and more agitated, trying to get my mother to put the frog out of its misery. eventually, she budged, and spend five euros on a wonky frog. she was absolutely furious about this.
so furious, in fact, that when we came home to where my father was remodelling the kitchen, she WALLED IT IN. that's right. she cask of amadillo'd that poor ceramic fool. put him into the open wall and slapped concrete over it faster than my poor seven year old self or my dad could protest. out of pure anger over loosing five euros. and that's where it remains, until this day.
my mom hates when this story is brought up, which is why we bring it up all the time. she also thinks she what she did was right, because "do the other parents know where the frog is? no. only your creation is safe. because i love you." morally, i would disagree, but on a pure factual basis, she has a point.
i made her another ceramic frog for her last brithday, which was not buried like some pharaoh, and everytime guests compliment it my brother loudly goes "oh you should see the other frog he made" and when they ask to see it, he points at the wall. this is hilarious to him and infuriating for my mother. and that's the frog story.
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ratgrinders · 2 days
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Ok here's an updated timeline of the Rat Grinders based on the new info we got this episode:
Freshman Year
On the first day of classes Kipperlily and the others meet and form their adventuring party. Kipperlily comes up with the name the High Five Heroes.
Kipperlily excels academically, but the High Five Heroes only go on easier adventures, presumably to ensure they will succeed rather than fail at something challenging.
Ruben is primarily an acoustic/soft rock musician.
Kipperlily begins to have childish rage and resentment towards Riz and the other Bad Kids, which start out petty but gradually grow in intensity over the next couple years.
Sophomore Year
An increase in hostility, one of the first meetings Kipperlily has this year is being jealous that Riz's dad was killed by Kalvaxus, that if a person has suffered immense magical hardship it is an unfair advantage in adventuring.
Kipperlily tries to find evidence of conspiracy with her parents and is enraged that they are boring.
A week after spring break the High Five Heroes go on their first quest to the mountains of chaos, chaperoned by Jace Stardiamond.
After this, the High Five Heroes seem to undergo a shift where their rage is amplified. Kipperlily's counselor files become much more venomous towards the Bad Kids, Ruben shifts to emo music, etc.
At some point after this Ivy and Oisin propose changing the name to the Rat Grinders. Kipperlily opposes this and Lucy is on her side, but Ruben votes against her because it makes her upset and Mary Ann also votes against her but doesn't explain her reasoning.
A piece of paperwork is submitted for Lucy to change her god, but another piece of paperwork is filed afterwards rescinding that application, presumably by Lucy herself changing her mind.
Towards the end of the year, after grades are finalized but before classes are over thus avoiding the pass/fail penalty, Lucy dies in the far haven woods near Aguefort. Presumably, she could have been resurrected in service of this unnamed rage god, but chose not to. She "stuck to her guns".
Kipperlily's rage towards the Bad Kids has transitioned from childish to venomous, she "hates them".
Junior Year
At some point between the end of Sophomore year and the beginning of Junior year, the Rat Grinders specifically request Buddy Dawn join their party as a cleric.
At 8:01 am, the first day of classes, Kipperlily goes to Ashgrove to dig up the rogue teacher's grave, thus forcing her to reveal herself and granting Kipperlily a pass for all her rogue classes for the year. Presumably she was aware of the rogue teacher's grave beforehand (information only available in Arthur Aguefort's office) but waited until the start of Junior year so she could pass all her classes for the year.
Kipperlily announces her bid to run for student council president, with a platform based on equity, equanimity, and fairness.
Kipperlily asks Jawbone about the creation of Yes! and the events of prompocalypse
Her counselor notes become extremely enraged, with her straight up wanting to kill Kristin and being angry that she can't get to her thanks to Fig's protection.
Oisin, Ivy, and Buddy are seen at Fabian's house party during the first week of classes. Kipperlily is not seen but is possibly there invisible. The Bad Kids are asked to do drugs but decline. That same night, mephits steal part of a cloud rider engine kept in Seacaster Manor.
At the school assembly the following day Principal Grix reveals he was notified of students doing drugs off campus, meaning its possible the Rat Grinders tipped him off in an attempt to get the Bad Kids in trouble.
Ruben performs presumably some kind of ritual at the Frosty Fair Folk festival, with the other Rat Grinders conspicuously absent. Simultaneously, Yolanda Badgood falls dead in the same place where Lucy Frostblade died, after Yolanda had been made aware of Lucy's change in god and was investigating it. Yolanda also refuses to be resurrected in service of the rage god.
The Rat Grinders are seen at the assembly addressing Yolanda's death and how all clerics would be moved to pass/fail. Most look bored, Mary Ann isn't paying attention, and Buddy is unconcerned.
Kipperlily and Oisin get caught trying to sabotage the Bad Kids' Last Stand exam, and Kipperlily kills Buddy. Ten minutes after the Bad Kids plane shift away, Buddy is revived by an unknown figure and he pledges his allegiance to the rage god.
Now the Rat Grinders are scheduled for another trip to the Mountains of Chaos and are on complete lockdown, hiding all of them from Adaine's divination magic.
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shyshitter · 9 months
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just saw barbie (2023) and i have soooo many thoughts. for one, i totally understand the criticism that some people have about the lack of diversity with the presentation of “womanhood” aka not acknowledging the hardships of women that don’t conform to the stereotypical presentation of gender. ive seen a few reviews which interpreted the message of the film as “womanhood means embracing and finding empowerment in pink and dress up!” and that is completely understandable as a majority of the characters presented were very stereotypically feminine. however. the overall theme that i picked up on was how damaging all expectations on gender expression are for our society. any sort of imbalance of power be it patriarchal or matriarchal is inherently dysfunctional and breeds resentment and discourages the development of healthy sustainable relationships with other people. i think it is also very important to note that the barbie world mirrored our world because mattel was solely run by men and as they had no other reference for a balanced society, their creations, the barbies, were the ruling class because the barbies were made in their image, not the idea that little girls can do or be anything they wanted. the barbies disregard ken just as they disregard women hence “no one is ever worried about ken.” the mattel executives were their own worst enemy by constraining ken to the accessory label and preventing him from developing his own identity and forming relationships with the other kens whereas the barbies were constrained to their own version of hyper-femininity because the execs have no other conception of womanhood beyond what they want to see. the movie was less about “embracing femininity” and more about “hey maybe telling people what they can or can’t be/do based on preconceived notions of gender and perfection is incredibly isolating and is ultimately the downfall of society.” the fact that the movie ended with the mattel execs still in charge, the barbie world allowing kens the “same equality as women in the real world,” and barbie leaving barbie world is incredibly powerful because it shows us how far we still have to go until we’re truly equal and that nowhere is perfect so long as that inequality exists. that being said. kate mckinnon should’ve been a masc dyke instead
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goatmilksoda · 2 years
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Y'know it makes me really sad as I grow up and go into college to realize what STEM could've been or was intended to be.
So much of it was taught to me as just "here's some materials figure out how to build it" and repeating the scientific method every year when I could have been learning how to use technology and engineering to pursue interests like analyzing local owl population statistics or growing mycelium packaging as Styrofoam replacement or studying the orbital patterns of Jupiter with a simple tool from ancient times. But instead, every year, it was just "built a spaghetti tower" or "here's some markers and a cup. Make it into a doodle robot".
It makes me so angry how much science has been commodified to be so one note and one dimensional, only catering to such a small portion of learners and making such a broad field inaccessible to those who's brains don't work in such a specific way and then deeming those who can't connect like that a failure.
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meenah · 1 year
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i do think there is a lot to say on why homestuck’s fanbase is (to put it bluntly) so transgender in such a specific and interesting way. and i think its mostly to do with homestuck’s treatment of femininity vs masculinity in a way that is not typically done
femininity is presented as both something to save the world (space players and echidna, working with frogs, maids/sylphs presented as The Most Feminine classes and about creation/healing, despite it being said later on class gendering doesn’t matter, because it was written to matter at the beginning), while also being vicious enough to cause longtime and horrifying pain (kanaya and jade wield chainsaws and shotguns. the peixes line being as they are. its implied female trolls are culturally thought to be more cruel/violent on alternia due to condy’s influence via flarp being “for girls” as tavros is told. vriska. aranea’s help hurting everyone she tries it on.)
masculinity in homestuck is... frankly not aggrandized at all. it’s a reverse from the norm. every hypermasculine character we may have had a chance to look at has it ripped away in the end. bro strider dies to a little girl’s dog. lord english is first presented as a hypermasculine musclebound giant, then we meet caliborn and see the farce for what it is, LE is a little boy wearing an adult man’s clothes and screaming for people to take him seriously. and we do. until we notice that the clothes don’t fit quite right, and everything falls apart. grandpa harley was never alive. equius is the most masculine presented of any of the players, and... well. we’ve all seen equius. dad egbert is the only genuine show of masculinity in a truly positive light for john - and by extension the reader - to look up to, and he’s based around loving his own so much he makes cakes daily and tries to bond with him in any way he can, albeit often in ways that don’t really work. 
i don’t know. i think homestuck’s use of gendering is a fascinating aspect of the story. i think it helped me with my own personal experience of gender and the different aspects people can see gender through :] its cool to me
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afinickyguide · 1 month
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episode 133: diamond soul food 💎🍳✨
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therobotmonster · 1 year
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Please don’t use midjourney it steals art from pretty much every artist out there without any compensation. I didn’t know this at first and tried it but then during the creation process i saw water marks and Getty image logos (though I’m sure they’ve hidden that now) so it’s definitely stealing.
No, it isn't. And you've taken the wrong lesson from the Getty watermark issue.
AI training on public facing, published work is fair use. Any published piece could be located, examined, and learned from by a human artist. This does not require the permission of the owner of said work. A mechanical apparatus does not change this principle.
All we, as artists, own, are specific expressions. We do not own styles, ideas, concepts, plots, or tropes. We do not even own the work we create in a proper sense. All our work flows from the commons, and all of it flows back to it. IP is a limited patent on specific expressions, and what constitutes infringement is the end result of the creative process. What goes into it is irrelevant, and upending that process to put inspiration and reference as infringement is the end of art as we know it.
The Getty watermark issue is an example of overfitting, wherein a repetitive element in the dataset over-emphasizes specific features to the point of disrupting the system's attempts at the creation of novel images.
No one denies that the SD dataset is trained on images Getty claims to own, but Getty has so polluted the image search functions of the internet with their watermarked images that the idea of a getty watermark has been picked up the same way the AI might pick up the idea of an eye or a tree branch. It is a systemic failure that Shutterstock and Getty can be so monopolistic and ubiquitous that a dateset trained on literally everything public facing on the internet would be polluted with their watermarks.
Watermarks that, by the way, they add to public domain images, and that google prioritizes over clean versions.
The lawsuits being brought against Midjourney and Stable Diffusion are copyright overreach being presented as a theft tissue. The facts of the matter are not as the litigants state. The images aren't stored, the SD weights are a 4 gig file trained on 250 terabytes, roughly 4 bytes per image. It runs local, does not reach out to image sources over IP. All you've got are mathematical patterns and ratios. I would go so far as to say that the class action suit is based on outright lies.
But for a moment, let's entertain the idea that what goes into a work, as inspiration, can be copyrighted. That styles can be stolen. That what goes in defines infringement, rather than what comes out. What happens then?
Well, the bad news is that if Stable Diffusion and Midjourney were shut down tomorrow, Stable Diffusion is in the wild. It runs local, it's user-trainable. In short, the genie isn't going back in the bottle. Plus, the way diffusion AI works, there's no way to trace a gen to its sources. The weights don't work like that. The indexing would be larger than the entire set of stored patterns.
Well good news, there's an AI for that. The current version is called CLIP Interrogator And it works on everything. Not just AI generated, but any image. It can find what style it closely matches, reverse engineer a prompt. It's crude now, but it will improve.
Now, you've already established that using the same patterns as another work is infringement. You've already established that inspiration is theft. And now there's a robot that tells lawyers who you draw like.
Sure, you can fight it in court. If it goes go to court. But who's to say they won't just staplegun that AI to a monetization re-direction bot like youtube has going with their content ID? Awesome T-shirt design you uploaded to your print-on-demand shop... too bad your art style resembles that from a cartoon from 1973 that Universal got as part of an acquisition and they've claimed all your cash. Sure you can file a DMCA counter-notice, but we all know how that goes.
And then there's this fantasy that upending the system would help artists. But who would "own" that style? Is that piece stealing the style of Stephen Silver, or Disney's Kim Possible(TM)? When you work for Disney their contracts say everything you make is theirs. Every doodle. Every drawing. If the styles are copyrightable, a company could hire an artist straight out of school, publish their work under work-for-hire, fire them, and then go after them for "stealing" the style they developed while working for said corp.
Not to mention that a handful of companies own so much media that it is going to be impossible to find an artist that hasn't been influenced by something under their control.
Oh, and that stock of source images that companies like Disney and Universal have? These kinds of lawsuits won't stop them from building AIs with that material that they "own". The power goes into corp hands, they can down staff to their heart's content and everyone else is denied the ability to compete with them. Worst of all possible worlds.
Be careful what wishes you make when holding the copyright monkey's paw.
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dorianpavus · 10 months
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Panel from Hell Info Roundup
We got a release teaser trailer!
CHARACTER CREATION/CUSTOMIZATION
Character creation got a revamp! More efforts were made to explain things to someone who hasn’t played D&D before, or one who hasn’t played other Larian games. Classes now also have unique animations when you select them.
Choice options now have a corresponding icon, so you can see what you’re selecting.
There are more available faces to choose from.
Dragonborn and half-orcs are playable at launch.
Warlocks are now able to call on their patron for insight and advice.
New sliders have been added for Maturity (adding wrinkles), Freckle Quantity (and intensity), and Vitiligo Pigmentation.
Horn Customization! Now you can change their color and tip color.
There are scar options.
More hair and beard options! As well as more options for hair colors (including greying) to have tri-colored hair.
Strong/buff body types added!
Piercing options have been added.
Heterochromia option has been added.
Dragonborn can customize their face, crest, chins, and jaws. Skin color options include metallic, almost duo-chrome shades. For white dragonborns, there are also pearlescent effects. Dragonborn Draconic Bloodline sorcerers will get a unique scale pattern that changes color based on your ancestry.
There is also a selection for genitals, which they did not elaborate on, but was selected as ‘default.’
You will meet a character that will allow you to reset your class and respec your abilities.
The team went back from Act 1-3 to make the game more reactive to your choices. If you’re playing something odd or unique, the game should react to it.
THE DARK URGE
They are the new Origin Character, and they are avatar-only; they can only be played by you, not recruited.
You can fully customize their race and class.
They do not know who they are; they are waking up, and the only thing they know is “the bile of their liver, the gushing of their blood, and their ruined body telling them: you’re going to kill and kill again.” They are meant to be a dark counterpoint to the story.
Has unique scenes and storylines unlike anything else we’ve seen thus far.
They have dark impulses and thoughts that tempt them; you can play as embracing it or trying to resist.
At 4:36:55, we have some gameplay of them from early on in Act 1.
KARLACH
She is an Origin Character, and you can recruit her or play as her.
Born and raised in Baldur’s Gate, was sold to slavery in the Hells, and managed to break free. She has an infernal engine for a heart.
She’s a barbarian who has a special rage animation/effect.
Curses a lot.
At 5:20:00, there’s a bit of extended gameplay and one of her romance scenes.
OTHER/MISC COMPANIONS
Many of the companions are good-aligned, including Karlach, Halsin, Minsc, and Jaheira. For evil companions, there is Minthara, who you can recruit in Act 2 depending on your choices.
Wyll has gotten a complete overhaul. Much of his dialogue has been rewritten, and he “can go in two directions” much earlier in the story. He wants to kill Karlach at the beginning of the game, and how that unfolds is up to you. 
If you kill your companions, you can hire Hirelings. There are twelve (one for each of the classes), and you can customize and respec them.
Companions will join your camp and be able to come with you along your journey; you don’t have to choose between them, but can swap them out as you see fit. If anyone leaves or isn’t able to be recruited, it will be by your own choices or the narrative.
When you’re playing as an Origin Character, you’re not a mystery to yourself. You’ll get unique scenes and information that you may not otherwise get with them as your companion. For instance, when you go to sleep, you might have nightmares about your past.
A scene relevant to Astarion’s backstory was shown at 4:25:57.
ROMANCE
They tried to show “two people genuinely struggling through a hard time and supporting one another. And you’re not going to be the same person in Act 1 as you are in Act 3. Neither is your partner. Your relationship is going to have to grow along with the game’s story.” 
At 4:46:10, they have a video where they discuss this and show scenes from the romances. 
How you treat your companions will be reflected in how they treat you. Whether they want to be in a relationship with you, whether they leave your party, or even try to kill you -- all depends on your choices. 
“Sometimes it’s actually better to have an argument, and challenge your partner about their way of thinking.”
Some characters will happily share romantic partners with polyamory; some of them won’t.
Characters may have very different romantic endings based on what happens during the game and how you treat them or what you did with them. There’s not just one scene that’s the same for all playthroughs.
You can still romance people on “evil” playthroughs, so long as you play your cards right.
Mature content warning! There is a romance scene between Astarion and Halsin that the audience helped select at 5:32:49. Wowza. Worth getting banned from TikTok? 
COMBAT
Multiplayer is up to four people, with split screen. 
There are 3 difficulty modes: explorer (or easy), default, and tactician (hard). Tactician mode gives enemies base buffs, but also hand-crafted difficulty increases to encounters. 
The “brutal AI” from tactician mode is supposed to feel like a DM that is pushing you to your limits, which manifests in ways like attacking your squishier characters, or trying to break casters’ concentration.
At 5:44:28, there’s a video showcase on the Monk class. Two minutes later, at 5:46:13, there’s some combat gameplay showing off monks and the different difficulty modes.
STORY AND CINEMATICS
At 6:00:40, there’s a video showcasing cinematics, with various clips from the game featured (lots of enemies/creatures shown). 
They estimate that running through the main story will take about 80 hours, but it can go multiple times that length if you actually take your time and explore. 
174 hours of cinematics doesn’t mean you’ll see all of them; it’s more that there’s so many permutations and reflections of the choices that you made, that you might not even see them all even if you play this game over and over again.
MISC
When you go to camp, you are now able to wear “camp clothes” rather than your armor, which can be toggled on and off. You can find various clothes in the world, and apply dyes to them. You can wear them outside of camp if you want to as well. 
Cloaks are added.
The devs prefer not to think of this being a story told to you, but rather a story they are telling with you. Though there are many themes, trust is a big one: who you can trust, why you can trust them, and why the world should trust you as well.
There’s an unboxing of the Collector’s Edition at 6:14:26.
There is a very heavy spoiler chunk of gameplay from Act 2, starting at 6:20:42, which closes out the stream!
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spectralreplica · 1 year
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Uhhhhhhhh Sburb AU!! This was more of an excuse to classpect and make sprites, so don’t ask me questions about plot details because I put like zero thought into it. Tsumugi probably had something to do with setting up the session, and she’s hiding her real title and the fact it’s not her first session. Baby Kiibo is a robot baby because I thought that was the funniest option.
Drawing with anti-aliasing off really brings me back...
Classpect thoughts under the cut if you really want:
Immediate caveat: I mention speculative stuff here like unconfirmed active/passive class pairs and inversion theory. If you don’t like those things or otherwise disagree with the titles I gave people that’s fine but just know I’m not super interested in debating about it and won’t reply.
So, to start out with I wanted to make the 8 of them a session, so I needed no overlaps in class or aspect and one Time + one Space. I also wanted to have Kaito and Kokichi as opposing aspects. In general, I think of a Title as kind of the end of your assigned character arc, so depending on your level of maturity/introspection at the start, it can seem either really obvious or really unintuitive. I tried to base them off of the hypothetical chapter 6/survivor versions of characters, since those (plus maybe the chapter 5 deaths) of the ones that get a full arc in DR canon.
Immediately Tsumugi seemed like a deadringer for Space, not so much because of the literal physics-related stuff but because of its associations with creation/narratives and setting things up for other people to act. I made her Sylph of Space here, but that's a facade. She's actually a Muse of Space who participated in past session(s) and wants to watch how things play out.
Based on the Extended Zodiac description, Kaito or Kaede has to be time, but Kokichi CANNOT be Space by any stretch of the imagination. I made her Heir of Time with the interpretation of Heir as someone who invites change/influences of/through their aspect. Time is also associated with music and death, which is both fitting and a little mean. (I can also see Kaede as Breath outside of having to have someone be Time.)
So moving onto Kaito and Kokichi, I was considering Hope vs Rage (belief vs doubt, possibility vs restrictions), but 1) Rage is defined partially by hatred of lies despite otherwise sounding Kokichi-ish (that alone could be interesting, with the possibility of a negative/reverse title or else giving him Hope and Kaito Rage for the unexpected swerve........) 2) I really wanted to give Hope to Kiibo. So instead I went with Heart and Mind (emotion vs logic, intuition vs planning, identity/motivation vs action/decisiveness).
Kokichi is Thief of Mind for taking away other people's decisions for his own purposes but also for generally "stealing" things (e.g., the Mastermind Role, narrative importance in general, along with literal items) through his own cleverness. Vs Kaito, a Knight of Heart, who uses his constructed identity as a weapon to face challenges. I'm also a fan of inversion theory, so I think at low points they'd both trend towards Page of Heart (grows powerful late in the narrative based on his own ego/identity) and Rogue of Mind (taking choices/agency/logic away from people for their own good), respectively.
I always wanted Kiibo to be Hope since 1) Ult. Hope Robot 2) big on possibilities/faith but can be a little self-centered. I went with Bard at least partially to make a "guess we know whether he has a dick or not now!" joke, but I also think "inviting destruction through Hope, inviting destruction of (false) hope" is pretty spot on for chapter 6 Kiibo. Like, as the camera/audience surrogate, he's been forced into passively leading the others to despair, not to mention how the audience takes him over to destroy the hope of ending the show. But Kiibo ends up reversing this and helping destroy the audience's faith in Danganronpa, destroying the whole academy in accordance with the vote. (Sidenote: I wonder if Kiibo gets taken over by Horrorterrors and goes grimdark? Or if he's just really, really susceptible to orders from his Exile)
Shuichi, Page of Void, was another one that immediately came to mind. Like, "starts off weak but becomes really strong/important by the end" is Shuichi's thing! Also, counterpart to Kaito's Knight. And Void is all about secrets, mystery, etc. From the Extended Zodiac: "Where others might be compelled to go out and seek answers, the Void-bound lean more toward casting doubt on what is already considered understood. They don't take much on faith and would rather live in a state of confusion- than believe something that might be untrue or bow to intellectual authority... At their best, Void-bound are wise, intuitive, and vibrant. At their worst, they can be dismissive, indecisive and apathetic." 
I had considering Light, for seeking out knowledge/truth, but Shuichi's character arc ends on "fuck you, I refuse to play. You all get nothing more from us" and learning to live with ambiguity, so I think he's way more Void. But, again, inversion would be Thief of Light, so selfishly taking away knowledge/importance from others.
Speaking of Light, I made Miu Mage of Light. Mage is like, active Seer, seeking out knowledge for yourself (vs advising others) and Light is luck, knowledge, and also importance/plot relevance. As an inventor, Miu keeps innovating and figuring things out, plus she's very motivated by her own importance to the world. She wants to be seen more than anything else and loves being smarter than those around her. Also: "At their best, the Light-bound are resourceful and driven. At their worst they can be fussy, pedantic, and insensitive." Inversion is Heir of Void, so "inviting change via hiding things" or "changing what's kept secret", which suits Miu when plotting murder.
Finally, Maki is Prince of Blood. Blood is trust, bonds, relationships, stubbornness, duty, obligation (vs freedom, change, choices) so "someone who breaks bonds/destroys relationships" but also "someone who destroys using/motivated by duty/relationships". Like, Maki is inherently a fracture point in the group because of her talent and then directly breaks the group apart and sabotages her relationships with the others in chapter 5, but also she's deeply motivated by her bonds to others in all of her destructive actions (protectiveness for orphanage/friend, love for Kaito). This sound super negative, but I think this is also the Maki who commits to destroying the institution of Danganronpa in chapter 6. Sometimes you have to be decisive and cut bad relationships out of your life.
Inversion would be Sylph of Breath, so "healing via change" or "encouraging growth towards freedom", which you can argue is sort of the way Kaito wants her to go? But she just doesn't. Idk, for better or worse, I think Maki is very aware of who she is and how people related to her, so even at her worst she's true to herself, vs, say, Kaito or Kokichi, who act "ooc".
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utilitycaster · 2 months
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Daggerheart Character Build thoughts!
I am actually out at work and haven't checked the version that's since come out, but I did participate in the character build beta, and the NDA is officially lifted, so here's my thoughts from that! It's definitely limited since I just made a L1 character and didn't go through gameplay, though I surmise about some aspects of gameplay.
Overall, it clearly seems to be made by people who love a lot of things about D&D 5e but wanted both more flexibility and more simplicity, which is difficult. I think they succeed.
To that end, it takes away some of the crunchier aspects (precise positioning, exact amounts of gold) and I think for some people that will be a problem, and that's valid, but ultimately this game wants to both allow for interesting mechanics in and out of combat while also not being terribly math/map/resource management heavy. It is a hard line to walk; most systems either go hard crunch or go entirely gooey.
The dice mechanic (2d12, Hope and Fear system) is fantastic; look it up but I think it handles mixed successes more gracefully and interestingly than a lot of games.
The playtest was not super clear on armor and evasion choices (or indeed what evasion means; it seems to be sort of initiative but sort of dex save, or maybe more like the Pathfinder/old school D&D varying ACs by scenario?). It was much, MUCH clearer than D&D on weapon choices (part of why I play casters? Weapon rules in D&D are annoying and poorly explained and many people rightfully ignore them) so I'm hoping this becomes clear when there's a full guide rather than just the character creation info.
The character creation questions by class were fantastic and in general, and this is a theme, this feels like it guides people towards collaboration. FWIW I feel like D&D has that information, but the way it's presented is very much as flavor text rather than a thing you should be doing. Daggerheart makes this a much more core part of creation. The Experience mechanic is particularly clear: you better be working with your GM and really thinking about background, rather than slapping it on as a mechanic.
The other side of character creation questions is that it really encourages engagement with the class, which is something I've talked about. I think either subversion for the sake of subversion, or picking a class for the mechanics and aesthetic but not the fundamental concept, will be much harder to justify in Daggerheart, and I think that's a good thing because when people do that, their characters tend to be weaker.
The downtime is designed for you to write hurt/comfort fanfic about and this is a compliment. There are a number of mechanics that reward RP, particularly one of the healing mechanics under the Splendor track. I feel like a weakness of D&D is that when you try to reward RP it's really nebulous because there's not actually a ton of space to put that - you can give inspiration, but, for example, the empathy domain Matt homebrewed actually feels kind of off because it's based on such fuzzy concepts amid mechanics that are usually more rigid. Daggerheart comes off as much cleaner yet still RP-focused, and I'm excited to see it in action.
A judgement of Candela and I suppose Daggerheart might be that it's designed for actual play. I've mentioned before that I know people who are super into the crunch and combat and numbers of TTRPGs and are less story-oriented, and again, that's valid, but actual play is just storytelling using a ttrpg and so yes, a game that encourages RP while also having mechanics to support that and influence it is an extremely good goal. I am not an actual player, but I do like D&D games with a good plot and not just Go Kill Monsters, and I want to play this. (I also have some real salty thoughts about how if you modify an existing game for AP purposes that's staggering genius apparently, but if you make your own game how dare you but that's another post).
And now, the classes/subclasses. I am going to sort of use D&D language to describe them because that's a point of reference most people reading this will understand, but they are not one-to-one. A couple notes: everyone can use weapons and armor. HP is not totally clear to me but it seems to be threshold based - everyone has the same HP to start but people have different thresholds and armor, so the tank classes have the same amount of HP but are much harder to actually do damage to.
All classes are built on a combination of a subclass and two domains. There are 9 classes and 9 domains. This technically means that if you wanted to fuck around and homebrew you could make up to 36 classes (27 additional) by just grabbing two domains that weren't otherwise combined, which is fun to consider for the potential. Anyway I cover the classes and briefly describe domains within them. You can take any domain card within your domain, regardless of subclass.
There are six stats. Presence, Instinct, Knowledge, and Strength map roughly to Charisma, Wisdom, Intelligence, and Strength. Dex is split into Agility and Finesse; Agility covers gross motor skills (jumping, most ranged weapons, "maneuvering") and Finesse finer ones (lockpicking and tinkering, though also it does cover hiding). The really big wins are first, no CON score, so you don't need to sink stat points into something that grants no skills but keeps you alive. The second one is that the "hybrid" classes spellcast from their physical stat. This is fucking fantastic. The thing about ranger or paladin or the spellcasting subclasses of rogue and fighter in D&D is that if you don't roll pretty well you're locked into the core stats and CON and nothing else. (This also doesn't have rolling for stats: you assign +2 to one stat, presumably your main, and then distribute two +1s, two 0s, and one -1.)
Your HP, Evasion, and Thresholds are set by class, and there's a core ability; the rest is all from the cards you take for subclass and domain.
Leveling up is very much based on taking more domain cards (abilities) but has a certain degree of flexibility. It's by chunks: in leveling up anywhere levels 2-4, you can, for example, increase your proficiency by +1 once, so if you wanted to do that at level 2 but your fellow player wanted to wait until level 4 and take something else at level 2 instead, they could. It allows for more min-maxing, but also everyone has the same level up rules and differs only in the abilities on the cards, which is very cool.
Bard: Grace (enchantment spells) and Codex (learned spellcaster stuff; the spells available are definitely arcane in vibes) based, Presence is your main stat. The two subclasses map roughly to lore-style stuff and eloquence. Core class ability is sort of like inspiration but not entirely. It's a bard; I like bards a lot, and this is very similar vibes-wise to your D&D bards. If you like D&D bards you will like this.
Druid: Sage (nature spells) and Arcana (raw magical power spellcaster stuff), Instinct is your spellcasting/main stat. The two subclasses are elemental but frankly cooler than circle of the moon, and a more healing/tranquility of nature focused one. I really think Marisha probably gave feedback on this one, because the elemental version is really strong. You do get beastform; it is quite similar to a D&D druid under a different system, as the bard, but the beastform options are, frankly, better and easier to understand.
Guardian: Valor (melee tank/damager) and Blade (damage). Strength based for the most part (Valor mechanics assume strength) though you could go for like, +2 Agility +1 Strength to start. This is barbarian but like. 20 times better. It is, fundamentally, a tank class, and it is very good at it, with one even more tank-focused subclass and one that is more about retaliatory damage. You do have a damage-halving ability once per day, but really guardian's questions are incredible. I think Travis and Ashley likely gave feedback. Also rage doesn't render you incapable of concentration as that doesn't seem to be a thing, so multiclassing seems way more possible (you are, I think, only allowed to do one multiclass, and not until you reach level 5 minimum, which I am in favor of). Yes, you can be a Bardian.
Ranger: This is what I built! It is based on Sage and Bone (movement around the field/dodging stuff) and it is Agility-based, including for spellcasting, which is a MASSIVE help (as is, again, the fact that CON isn't a thing.) The subclasses are basically being really good at navigation, or animal companion. Most importantly to me you can be a ranger with a longsword and you are not penalized; Bone works with either ranged weapons or melee.
Rogue: Midnight (stealth/disguise/assassination spells and skills) and Grace-based. Yes, rogue is by default a spellcaster, which does help a LOT with the vibes for me. One subclass is basically about having lots of connections (as a spy or criminal might) and the other is about magical slinking about. Hiding/sneak attack are also streamlined. I will admit I'm still more interested in…almost everything else, but I think it evened out a lot of rogue weaknesses.
Seraph: Splendor (healing/divine magic) and Valor. This is your Paladin equivalent. It is strength-based for casting, again making hybrid classes way less stressful. Questions for this area also incredible; you do have something not unlike a lay on hands pool as well. Your subclasses are being able to fly and do extra damage; or being able to make your melee weapon do ranged attacks and also some extra healing stuff, the latter of which is my favorite. Yasha vibes from this, honestly. Single downside is this is the only class where they recommend you dump Knowledge. I will not, and I never will. Now that I don't have to make sure CON is high? I am for REAL never giving myself less than a +1 Knowledge in this game.
Sorcerer: Arcana (raw nature of magic/elemental vibes) and Midnight based. Yes, sorcerers and rogues now share a vibe, for your convenient….less enthused feelings. Instinct-based, which intrigues me, and the core features are in fact really good. The two subclasses are either one that focuses on metamagic abilities, or one that is elemental based. I would play this for a long-running game, though it's not my favorite, and I can't say that for D&D sorcerer (except divine soul).
Warrior: Blade and Bone, and the recommended build is Agility but you could do a strength build. Fighter! One subclass is about doing damage and one is about the hope/fear mechanics core to the game that I have NOT talked much about. I will admit, the hybrid martials and Guardian are more interesting to me but you do have good battle knowledge.
Wizard: Codex and Splendor. Wizards can heal in this system; farewell, I will be doing nothing else (jk). Knowledge-based, and you can either go hardcore expertise in knowledge, or be a battle wizard.
Other scattered thoughts: healing is not as big a deal here; there is no pure cleric class! There is also no monk, warlock, or artificer. There is not a way to do monk as a weaponless class really though you might be able to flavor the glowing rings as a monk weapon and play a warrior. Wizard, meanwhile, with the right experiences and high finesse, would allow for some artificer flavor. Cleric and Warlock are the two tough ones and I will admit those are tricky; I feel like you'd have to multiclass (which you cannot do until level 5) between perhaps seraph and a caster class and you're still going to come off very paladin.
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antifainternational · 7 months
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Since youre antifascist, how about you give us a definition of fascism? What exactly makes someone a fascist? (and in case you use terms such as left-wing or right-wing be sure to define them too)
Guess it's been a while since a clever Anon challenged us to define fascism, huh? Right, let's get into it: Via the United States Holocaust Memorial Museum:
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Yale professor Jason Stanley:
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“Fascism is a creation of race hatred and its politically organized expression.” - Willhelm Reich, The Mass Psychology of Fascism (1933).
“Fascism is capitalism plus murder.” - Upton Sinclair
“Repression by brute force is always a confession of the inability to make use of the better weapons of the intellect — better because they alone give promise of final success. This is the fundamental error from which Fascism suffers and which will ultimately cause its downfall…that its foreign policy, based as it is on the avowed principle of force in international relations, cannot fail to give rise to an endless series of wars that must destroy all of modern civilization requires no further discussion. To maintain and further raise our present level of economic development, peace among nations must be assured. But they cannot live together in peace if the basic tenet of the ideology by which they are governed is the belief that one’s own nation can secure its place in the community of nations by force alone. ” - Ludwig von Mises,  Liberalism: A Socio-Economic Exposition (1927).
“Spent most of the day reading fascisti leaflets. They certainly have turned the whole country into an army. From cradle to grave one is cast in the mould of fascismo and there can be no escape … It is certainly a socialist experiment in that it destroys individuality. It destroys liberty.” -  Harold Nicolson, The Harold Nicolson Diaries : 1919-1964 (2004).
“The liberty of a democracy is not safe if the people tolerated the growth of private power to a point where it becomes stronger than the democratic state itself. That in its essence is fascism: ownership of government by an individual, by a group, or any controlling private power.” - Franklin D. Roosevelt
“A fascist is one whose lust for money or power is combined with such an intensity of intolerance toward those of other races, parties, classes, religions, cultures, regions or nations as to make him ruthless in his use of deceit or violence to attain his ends….If we define an American fascist as one who in case of conflict puts money and power ahead of human beings, then there are undoubtedly several million fascists in the United States.” - Henry A. Wallace
“Fascism is the cult of organised murder, invented by the arch-enemies of society. It tends to destroy civilization and revert man to his most barbarous state. Mussolini and Hitler might well be called the devils of an age, for they are playing hell with civilization.” - Marcus Garvey,  Authors take Sides on the Spanish War, 1937 Philosophy Tube's breakdown of the elements of fascism is very thorough and recommended if you're not the reading type. But do you read books? We hope so if you're looking to engage in political discussion about anything. Here are some books that tackle the definition of fascism, in whole or in part, that we would recommend to you (check/order from your local library!) Mark Bray's highly-accessible Antifa: The Anti-Fascist Handbook is a great starting point for this topic.
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Columbia history professor Robert O. Paxton's excellent book The Anatomy of Fascism goes into this in great detail.
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There's also Umberto Eco's The Eternal Fascist
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or his "practical list for identifying fascists" as well as Hannah Arendt's seminal The Origins of Totalitarianism
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We hope you weren't looking for a simple answer to the complex question of "what is fascism?" Anon, just as we hope you're up to taking our challenge of checking out all of the above so you're curiosity is satisfied and you're well-versed on the topic.
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