#cant say i disagree...
coming out and saying 😔 AZULA WAS RIGHT ABOUT THIS
i understand! why iroh left but none of that truly makes it okay to waste everybodys time and LIFE like ppl DIED man and then he just backed out???
the only good thing out of this is ba sing se not falling
its why i am kinda "shy" to say this because it would suggest Something weird😭 but i swear i just think that iroh IS kinda weak for stopping a whole ass siege
dont get me wrong it makes irohs character so interesting and good but i am tried of ppl villianzing this Moment because "azula Shows no pity" ignoring that that is a CHILD who barely understands death in a way an adult does shes also right 😨
and i am really glad that the new Comic WILL make my point stronger since as for rn this more of a moral thing then anything
so yes iroh i get u. thats a horrible pain to have and i think thats the Moment where u understood that what your actions was doing this to other ppl
but i see no reason to hate characters who look down on him for leaving
(also pls read the tags)
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british hermits, most to least normcore, by my own whims (normcore here associated with arranging and participating in social events, often with the lads, and or fitting in at an office dayjob):
grian. he's the most normcore british hermit. they're all strange, but he's the one most likely to be assimilate into the real world. can be imagined going to nandos with the lads (Jimmy, Joel etc.)
falsesymmetry. ok getting weirder. false is a little deranged but she gets things done. you can look at her and assume she's normal and being weird is a hobby for her
stress. stress IS deranged but she does run a fitness channel which decreases her weird points. she's also responsible and prioritizes her children over her minecraft, so I'd trust her with real world responsibilities
rendog. there is something wrong with him (affectionate), but i think he'd get enrichment from being introduced to the lads at spoons
xisuma. he has tried so hard to be normcore that he's fallen out of the other end. this vibe is almost overwhelming in an xisuma stream when you're listening to cleo sigh and go 'oh x'. would perplex the lads at spoons and refuse to eat at nandos
cleo. try and introduce cleo to the lads and they'll dissolve. loner energy. perfectly suited to being online. hermit most likely to understand joe hills. with enough prep will approach the lads like a cat sniffing through the door (and then get involved in a series of death games)
mumbo jumbo. it's quite simple really. redstone whizz who cycled the whole way across europe for fun. mumbo is a special flavour but it's not normcore (idk what it is tho)
zedaph. least normcore. why is he like that? it's wonderful, but why? he perplexes even the gamecode. phenomenal work
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Just Reo.
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Little warmup sketch from today done before i redid the same sketch multiple times before giving up (not a good art day)
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Ok but can we talk about the absolute horror of being watched and monitored 24/7 that the ancients must have had. The citizenship drones being like an Alexa that's constantly following and listening to you (except it's five pebbles and not Alexa lmao). The fucking OVERSEERS. THEY'RE CALLED THAT FOR A REASON. BECAUSE THEY'RE SUPPOSED TO BE WATCHING THEIR CITIZENS AS WELL AS THE ENVIRONMENT ALL THE TIME. (I would talk about the fact that they all show arti fucking ads as well but honestly idk what else to say about that. Capitalism got yet another society 😔). That's some fucking nightmare fuel dystopian society settings we are being hinted at. You know the Big Brother Is Watching You thing. The book. Yeah that's what it reminds me of.
The Iterator Is Watching You.
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Spoilers for The Outsiders Musical
Dallas jumping in front of the train in the musical really made me think of this part of the book. (Disclaimer I have not watched the musical yet, this is just my opinion on this one change so)
In the book, while his death *is* a suicide, to an outside perspective, it doesn't seem so. To anyone outside the gang, he died a juvenile delinquent who got in a shoot out with the police, who robbed a grocery store and then ran away and pulled out a gun. To anyone else he had it coming, he deserved it. Only really to the gang was his death tragic and desperate. People weren't mourning him in the papers like they did Johnny. And that's how Dallas wanted to die. And by having him jump in front of a train, his death is now explicitly a suicide to anyone who didn't know him. Anyone simply reading about it in the news would feel pity and sorrow for this boy they never knew, they probably wouldn't see him as a criminal or a hood. He didn't want to be seen as a poor, troubled young boy who took his own life, and that is ignored in the musical by changing how he dies. Not to mention how it strips away the themes of police brutality in a story where that is so important. So not only is Dallas' death very important, but the way in which he dies as well.
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i've shared some of Alex Freed's narrative writing advice before and i recently read another article on his website that i really liked. particularly in branching/choice-based games, a lot of people often bring up the idea of the author "punishing" the player for certain choices. i agree that this is a thing that happens, but i disagree that it's always a bad thing. i think Freed makes a good case for it here.
...acting as the player’s judge (and jury, and executioner) is in some respects the primary job of a game’s developers. Moreover, surely all art emerges from the artist’s own experiences and worldview to convey a particular set of ideas. How does all that square with avoiding being judgmental?
[...]
Let’s first dispel–briefly–the idea that any game can avoid espousing a particular worldview or moral philosophy. Say we’re developing an open world action-adventure game set in a modern-day city. The player is able to engage any non-player character in combat at any time, and now we’re forced to determine what should occur if the player kills a civilian somewhere isolated and out of sight.
Most games either:
allow this heinous act and let the player character depart without further consequence, relying on the player’s own conscience to determine the morality of the situation.
immediately send police officers after the player character, despite the lack of any in-world way for the police to be aware of the crime.
But of course neither of these results is in any way realistic. The problems in the latter example are obvious, but no less substantial than in the former case where one must wonder:
Why don’t the police investigate the murder at a later date and track down the player then?
Why doesn’t the neighborhood change, knowing there’s a vicious murderer around who’s never been caught? Why aren’t there candlelight vigils and impromptu memorials?
Why doesn’t the victim’s son grow up to become Batman?
We construct our game worlds in a way that suits the genre and moral dimensions of the story we want to tell. There’s no right answer here, but the consequences we build into a game are inherently a judgment on the player’s actions. Attempting to simulate “reality” will always fail–we must instead build a caricature of truth that suggests a broader, more realized world. Declaring “in a modern city, murderous predators can escape any and all consequences” is as bold a statement on civilization and humanity as deciding “in the long run, vengeance and justice will always be served up by the victims of crime (metaphorically by means of a bat-costumed hero).”
Knowing that, what’s the world we want to build? What are the themes and moral compass points we use to align our game?
This is a relatively easy task when working with a licensed intellectual property. In Star Trek, we know that creativity, diplomacy, and compassion are privileged above all else, and that greed and prejudice always lead to a bad end. A Star Trek story in which the protagonist freely lies, cheats, and steals without any comeuppance probably stopped being a Star Trek story somewhere along the line. Game of Thrones, on the other hand, takes a more laissez-faire approach to personal morality while emphasizing the large-scale harm done by men and women who strive for power. (No one comes away from watching Game of Thrones believing that the titular “game” is a reasonable way to run a country.)
These core ideals should affect more than your game’s storytelling–they should dovetail with your gameplay loops and systems, as well. A Star Trek farming simulator might be a fun game, but using the franchise’s key ideals to guide narrative and mechanical choices probably won’t be useful. (“Maybe we reward the player for reaching an accord with the corn?”)
Know what principles drive your game world. You’re going to need that knowledge for everything that’s coming.
[...]
Teaching the player the thematic basics of your world shouldn’t be overly difficult–low-stakes choices, examples of your world and character arcs in a microcosm, gentle words of wisdom, obviously bad advice, and so forth can all help guide the player’s expectations. You can introduce theme in a game the way you would in any medium, so we won’t dwell on that here.
You can, of course, spend a great deal of time exploring the nuances of the moral philosophy of your game world across the course of the whole game. You’ll probably want to. So why is it so important to give the player the right idea from the start?
Because you need the player to buy into the kind of story that you’re telling. To some degree, this is true even in traditional, linear narratives: if I walk into a theater expecting the romcom stylings of The Taming of the Shrew and get Romeo and Juliet instead, I’m not going to be delighted by having my expectations subverted; I’m just going to be irritated.
When you give a player a measure of control over the narrative, the player’s expectations for a certain type of story become even stronger. We’ll discuss this more in the next two points, but don’t allow your player to shoot first and ask questions later in the aforementioned Star Trek game while naively expecting the story to applaud her rogue-ish cowboy ways. Interactive narrative is a collaborative process, and the player needs to be able to make an informed decision when she chooses to drive the story in a given direction. This is the pact between player and developer: “You show me how your world works, and I’ll invest myself in it to the best of my understanding.”
[...]
In order to determine the results of any given choice, you (that is, the game you’ve designed) must judge the actor according to the dictates (intended or implicit) of the game world and story. If you’re building a game inspired by 1940s comic book Crime Does Not Pay, then in your game world, crime should probably not pay.
But if you’ve set the player’s expectations correctly and made all paths narratively satisfying, then there can be no bad choices on the part of the player–only bad choices on the part of the player character which the player has decided to explore. The player is no more complicit in the (nonexistent) crimes of the player character than an author is complicit in the crimes of her characters. Therefore, there is no reason to attempt to punish or shame the player for “bad” decisions–the player made those decisions to explore the consequences with you, the designer. (Punishing the player character is just dandy, so long as it’s an engaging experience.)
[...]
It’s okay to explore difficult themes without offering up a “correct” answer. It’s okay to let players try out deeds and consequences and decide for themselves what it all means. But don’t forget that the game is rigged. [...]
Intentionally or not, a game judges and a game teaches. It shows, through a multiplicity of possibilities, what might happen if the player does X or Y, and the player learns the unseen rules that underlie your world. Embracing the didactic elements of your work doesn’t mean slapping the player’s wrist every time she’s wrong–it means building a game where the player can play and learn and experiment within the boundaries of the lesson.
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i think its weird that i have to make this disclaimer but the internet is crazy so wtvr,, anyway,,
if i say i dont like something, that doesnt mean "that thing is bad and nobody should post it.."
i swear literally every time i even mention that i dislike something, people will go "wow does that mean u fucking hate me cuz i post that thing? ur a fucking stupid bitch and all ur opinions r wrong" LIKE ?? er.. no. just because i say i dont like certain characterizations of certain characters (the saiki k fandom is CRAZY about this cuz i can state an opinion on literally any character and a group of people will still go 'well only we're allowed to post our opinions about them because we're always right!1!1!'), or certain ship tropes (mentioned my hatred of toxic yaoi maybe once or twice on here months ago and people STILL get mad at me as if i said toxic yaoi lovers r evil or something), or certain ships, or WHATEVER, does not mean that i HATE the people who are posting them or that i think they shouldnt post them at all, NO, im just posting about my personal tastes on my personal blog and it would be extremely weird and hypocritical if i decided that i was the ONLY person that was allowed to do that,,
i think the only reason people assume that is because there are a lot of other people on here who ARE like that, and a lot of people toe the line between posting that they dont like something and posting that they think everyone who likes that thing is stupid, annoying, and wrong,, so i guess all i can say is, sorry for whatever made you make these assumptions but they arent true about me so plz leave me alone ʘ‿ʘ ur doing the same thing to me that ur accusing me of but i didnt do it in the first place so ur just actively being a dick for no reason
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triple checks it's the right blog this time...
so I'm having a p shitty week and I'm gonna cope by talking abt my meta for solas, mostly in terms of his personality and behavior. I have a LOT of meta abt his past and nature and future but that's... another post, lmao
some of his key and/or most interesting characteristics:
kind
selfish
reserved
arrogant
empathetic
detached
now, let's dig into these
kind: he clearly and consistently wants people to be happy or to alleviate their suffering. he's glad the inquisition helps refugees, he's glad (dialogue, not approval iirc) when you take the time to find the apostate supply caches in the hinterlands, he makes a point of connecting with every single companion, even ones who regularly degrade him. and in trespasser, he goes to extreme lengths to keep southern thedas from falling to the qun, because he wants the people - those he knows and those he doesn't - to be happy and at relative peace.
this is one of the most remarkable things he does imo, bc if he'd just let the situation develop, he'd have an absolutely clear path to achieving his goals. yes, he'd need to get the anchor another way, but that's hardly impossible. what matters is that by stopping the war, he gives the inquisition/inquisitor clearance to pursue him without distraction, while also arguably giving the qunari the ability to focus on strengthening the veil, bc i cant imagine the viddasala and her people were the only ones of all qunari to have/know of that goal
selfish: if romancing lavellan, he understands one aspect of his selfishness, because it's a relationship he should have shut down HARD. but his feelings are real... and he selfishly gives in to them, even knowing he'll break their heart. he does try to pull away, he does eventually break up with lavellan, but by then the damage is done. even the offer to remove their vallaslin is selfish in its way - he's trying to give them a piece of the truth, but instead delivers a cruelty and leaves them whether they accept or deny his offer.
but he's selfish in another important way, too: he's convinced of his own perspective. he thinks bc he literally knows more (which, yeah, tbf he does), that his pov holds more weight. he's willing to change the world bc of his guilt about it ofc, but also bc he's - selfishly, self-centered - convinced that he's RIGHT to do so. he's not traditionally selfish - in many ways he's selfless, overwhelmingly willing to sacrifice all his own chances at happiness and peace in order to restore the world - but his selfishness (which ties in with his arrogance) is shown in his self-conviction.
he makes excuses, but honestly? he could have told the inquisitor who and what he was. he could have done that! he could ask for help reconnecting the fade with the waking world. dreadwolf could be about the inquisition gathering together myriad experts and looking for ways to do it that aren't destructive. but he's so assured that his path is the right one, the only one.
and it's... a complicated selfishness, too, because part of it is that he feels like he deserves to be punished. he thinks he needs to walk this path alone not bc the inquisitor is incapable, but because 1) He Knows What's Right, and 2) He Deserves To Suffer (to alleviate his guilt about his "sins" - which is selfish in a complicated and roundabout way)
reserved: the superficial aspect of this is obvious: he's lying about his identity. but he's also reserved as part of his core character - according to him, he used to be reckless, quick to fight. I think his reserve is something he grew into, a willingness to play the long game, an understanding that information given can never be taken away. it leads to other things - a hesitance to trust, for example - but it's just a part of him now. I think even if he found someone to be 100% open with, he'd STILL be reserved by nature
arrogant: my man is an arrogant ass, no denying it. ofc he knows so much more about history than those around him, but he's also so willing to fight about it, to condescend, to trivialize. when he realizes he has a genuinely receptive audience his tone changes, so I think a lot of this stems from defensiveness and a deep familiarity with needing to justify his every expressed opinion, but... he's still an ass. his conversation with a dalish inquisitor at haven? yikes.
he's also regularly convinced that his interpretations are the correct ones. like wrt my recent post about the mages after Faded For Her, I have to assume that he thinks the inquisitor sparing them demonstrates disdain for the inherent value of spirits and their sentience, even if the real reason is a lot more complicated. he jumps to conclusions and states them like facts and it takes a lot for him to begin to deconstruct them
empathetic: this ties in with his kindness ofc, but its worth a unique mention. he is incredibly empathetic. he cares about what happens to people, to spirits, even to your enemies in a way - he talks with bull about how he doesn't like to relish his victories in combat because the people he kills could have been something else, someone else. he cares about wolves (I WONDER WHY... but also like, him being fen'harel doesn't mean he HAS to care about wolves, but he does, bc he cares about animals, too), he cares about the farmers being attacked by wolves, he cares about the refugees, he's understanding towards speaker anais and the cult that grew up around the rifts... he not only cares, he understands where people are coming from, regardless of who they are or how they behave
detached: this one lessens somewhat over the course of the game, but he's deeply, fundamentally detached to the world he woke up in and the people who inhabit it. its a little ironic when u look at his kindness and empathy, but it doesn't negate his detachment. i tend to think of him as seeing everything through a fog, feeling like he's not really there at least as much as he feels like everyone else is not really there.
not joking or exaggerating, he must have such terrible trouble with disassociation/derealization. ive seen people bring up excellent points wrt this that i dont feel a need to rehash, but suffice to say: while he still cares, everything he experiences is at a remove. this stems from shock, trauma, guilt, fear, and profound culture shock.
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I've sleep on it here's my beef
If you wanna log in to participate in a event that fine, I get for some CC's purgatory 2 isn't lore (I mean it clearly is, but some players are choosing not to involve it in their lore.) But when you've made the discussion not to take part in the lore you can't ask about it on screen.
I literally got confused when someone told me bad had a reason and to check there lastest reblog, thinking the book gave them the reason and apologising, this fully left me thinking that the residents where told to return home until I was discussing with someone else and realized I fully misread that (I need to wear my glasses more TBh)
But this play apart of the problem because what I except was a lore reason and I went looking for it, just to find out later there is no lore reason bad just calls himself vactionbadboy halo when he wants to log in.
Look I get playing purgatory for fun, I get wanting to log in to see your friends, Tubbo did it, and Pac did it; but the difference with them being they made up a reason to be there (the boat didn't leave) is a completely valid reason.
I can see them going home and then later being drag back to the boat by the incompetent egg Island workers, but jumping back and forth to the island in the middle of purgatory is problematic.
If you don't want to take part in the lore then don't, don't ask questions about what's happening lore wise (on stream he can always inquire in dms ) , don't do things on the Island that messes with other people's lore or breaks the immersion make it easy for the actual people who care about the lore; Ie: fan fiction writers, artists, role players (I am all these things) to pretend you're not there!
This sounds dumb but I genuinely, when lore is happening take note of every little the to go "how can I explain this in lore, how could I enhance this in lore" to help with my fan art or fan works.
Genuinely I have a list of game mechanics,(chat, tabs list, death messages) and have written ways to explain them in lore, so you can imagine my annoyance when someone who isn't supposed to be involved ask questions fresh of a lore event.
I think the confusion to add to it is that Phil has been trying to do more improv on the spot right now rp; like leaving cuucurhoo the notice of the eye guy and keeping his webcam on until a big event ( and I love him for that, genuinely I love lore so much because it feeds art and fan fiction)
But I feel like im being taken a fool when someone who isn't technically supposed to be there asks questions about something they're not supposed to be awear of and even bounces of it like they're in lore "yeah it looks like we're going to war with you guys." we who? You're supposed to be Vacation halo, you aren't in purgatory right, if so how did you get home?!
Get what I'm saying? It sucks because everyone else so far seemed to-do A decent job of staying out of lore if they want to visit some committing to not coming back to the island at all (cough* bolas *cough ) .
If you don't wanna take part in the lore don't complicate the already existing lore, it annoynes me greatly.
I don't mind the attenting events so much, it's the fail rping of discussing something you shouldn't know not long after it happened. (Metagaming)
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my favourite thing about the always sunny podcast is listening to rcg all say something extremely neurodivergent and then agree amongst themselves and convince themselves its completely normal
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Why Some People Don't Like Jaune Arc
I've seen some folk confused about the dislike towards Jaune, such as @the-sapphic-raven and @foxgirltail so I thought I'd compile all the reasons (that I can remember without a whole-ass rewatch) in a single post. For the most part, it's not the character himself that earns ire but the way he's used
Volume One
All the goodwill Jaune built up by being sweet towards Ruby is immediately soured by his chauvinistic attitude towards Weiss and his dismissal of Pyrrha, a strange choice given this is supposed to be a progressive society/show. And Pyrrha, the prodigy of the entire school, is somehow into being treated like dirt
There's also the matter of his sneaking into a school dedicated to protecting people from man-eating monsters despite the fact that Jaune had negative skills (while somehow being from a long line of warriors). It makes for good story, but it's also an incredibly selfish and dangerous decision that put people, most directly his teammates, at risk due to his inexperience. This would've been smoothed over had he actually been proactive, but instead he sleeps in class and Pyrrha has to take initiative in training him
The biggest problem comes in the "Jaune Arc" where his generic bullying plot not only overshadows the anti-faunus attitude, not only comes before Blake or Yang get an arc, but takes up an entire twenty-five percent of the first season. That was a whole month of Jaune instead of RWBY back in the days of release
Volume Two
Once again, Jaune has a disproportionate amount of time dedicated to him but this time he's joined by Neptune so we can have a love triangle between these two and Weiss. Given that Jaune and Neptune are voiced by Luna and Shawcross, the writers who, yknow, write Weiss's every word and action, this comes off as super creepy. Additionally, he pursues Weiss despite her multiple unambiguous rejections, and the narrative is clearly on his side. And then, after learning that Neptune turned down Weiss - something well within his right to do - Jaune gets pissy and confronts him with language objectifying Weiss as some sort of possession and forces Neptune to reveal something he's obviously very ashamed about
There's also the man-in-a-dress "joke" that shouldn't be considered a joke in a gender-equal society, but that's simply more bad writing choices with Jaune as the victim
Volume Three
There's not as much here since Jaune plays more of a supporting role to Pyrrha, which is where he really shines as a character. There's that bit during the Vytal Festival with the team name shenanigans throwing off the scene's rhythm, but it's more of an annoyance than anything else
But then after Pyrrha sends him away, instead of calling Glynda like he'd been about to do or any authority, he calls Ruby and breaks his phone before calling anyone else. Grief does make people do stupid things, but this is goes beyond that. This was a choice of the writers to refuse Pyrrha backup so she could die, leading into the most consistent complaint of Jaune in all subsequent volumes: trauma hogging
Volume Four
While Ruby, Ren, and Nora get only outfit changes, Jaune gets upgrades to both his armor and weapon using Pyrrha's crown and sash. This is pretty blatant favoritism since Ren and Nora don't get anything of hers to symbolize their connection to Pyrrha despite them also being teammates and friends. This trauma favoritism continues when Ruby wakes from a nightmare about Pyrrha only for the scene to be about Jaune's feelings. We never come back to Ruby's trauma (unless you want to count that one talk with Oscar in V5, which still isn't great) and Ren/Nora are completely passed over
Then in the Nuckleavee fight, instead of Ruby being the one to rescue Qrow from oncoming attack because she's got the speed and that's her uncle, it's Jaune who saves the day. It's Jaune who gets that silent handgrab with Qrow, which means nothing because these two don't really know each other but would mean a wealth of things had it been Ruby instead
Also, the sword sword "upgrade." It's not Jaune's fault that it's poorly designed, I'm just legally obligated to say it sucks every time I talk about this fight
Volume Five
When Qrow and Lionheart talk about Raven, Jaune knows she's Yang’s mom despite the two of them sharing maybe 10 words with each other. Yang didn't even tell Blake, her own partner, much about Raven, but for whatever reason she told Jaune? Sus
The climatic fight nerfed everyone, but Weiss and Cinder got special stupid juice specifically so Jaune could be the main character. Cinder spent the last two seasons building up and reinforcing her hatred of Ruby, even agreeing to Raven's alternative plan just for a stab at the kid. Yet her attention during the big fight is solely on Jaune because...? And he goes toe-to-toe with her! She was trained by a professional huntsman for years as a child while Jaune has, what? Maybe a year of training? And she's a Maiden! The deck is so stacked against Jaune it's not even funny
Then to punish him, instead of attacking Ruby - who's entirely preoccupied by Emerald, his very first friend, and the person he crossed continents to follow - Cinder goes after Weiss. His crush. Who conveniently forgot her sword isn't a wand and her glyphs can do just about anything so her aura could be broken
Weiss got fridged so Jaune could discover his semblance. Female empowerment at its finest
(Before anyone tries it, no, I'm not saying Ruby should've been fridged instead. The situation as written is set up so that somebody HAS to be fridged, which is stupid. This could've been revealed in a million ways that didn't involve girls being maimed)
Volume Six
Getting aggressive with Oscar was out of line. I understand (not condone) Qrow being violent because he's been in the game longer than any of the kids and just watched an entire HD powerpoint of Ozpin's lies. Being Oz's spy was essentially his life
Jaune does not have that same depth of investment. One can argue that he was acting on his grief of Pyrrha, but that falls flat when neither Ren or Nora come even close to the same reaction
Once again, Jaune hogs all the Pyrrha-related trauma, even getting a visit from her mom(?) while looking at a giant statue of her (despite the fact that Pyrrha blatantly said in V2 she didn't like being treated like she's above others)
Volume Seven
Jaune hogs the camera for JNR's new landing strategies, his hair is dumb, and grown women fawning over a teenager is gross, but overall Jaune this volume is fantastic. Super swell in his supporting role here and that bit where he compliments Nora after her failed flirting always makes me giggle
Volume Eight
Imma be honest, I don't remember much of V8 and I do not have the time, will, or energy to rewatch it, so I'll just skip to the biggest thing in the volume: Penny's death.
Jaune did not try hard enough to save her. Whereas any other time this trope of mercy killing during combat has been implemented, it's typically done as a reluctant last resort after every other option has been exhausted. Cinder was still preoccupied with Weiss and Jaune's pretty beefy; he could've made a dash for the exit while still healing her
Instead, he boosts her aura for a whole 2 seconds before agreeing to stab her in the heart.
Another fridge for Jaune's collection
Volume Nine
Everyone's fears of Jaune stealing the spotlight once again get confirmed. He gets a legendary role in a story loved world wide, a pedestal only matched by Ruby's weird deified status in the rtx V9 epilogue, which may or may not be canon
Weiss is into him for "being mature" despite never having shown a preference for older men. Not counting villains we have Ozpin, Oobleck, Port, Klein, Qrow, and Ironwood; all of whom could've been used to establish this trait, yet it only comes out with Jaune? Highly suspicious
His relationship with the paper pleasers is incredibly terrible. He has no respect for their culture and treats them like children despite their obvious intelligence. It rings far too closely to missionaries "saving" people, usually of color, in third world countries
Then, when Ruby finally snapped and is venting her frustrations, Jaune cuts in to take his rage out on her. Jaune, at this point, is at least in his mid thirties, so we get a grown ass man yelling at a seventeen year old girl who then runs away, putting her in a vulnerable position that is immediately taken advantage of. Nobody blames him for being upset, but as an adult he now has a responsibility to take care of how he treats people significantly younger than him
Not even an hour after Ruby drinks the tea right in front of them, the entire group hugs Jaune with big, bright smiles. Ruby not once had someone actually comfort her despite her obvious failing mental health, but Jaune gets comforted by both the team and the narrative
Thanks for surviving this far
Feel free to add on, but I'm tired of this being in my drafts so Jaune be upon ye
If y’all disagree with any of the points, I'd love to hear your view and have a nice discussion
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i feel like an incredible hater for this but i feel as i get older the more my tolerance for shipping decreases. like i went from an avid enjoyer to just tolerating ship art to now getting outright upset and fighting the urge to curse every time i see shipping content (this doesnt apply to my mutuals and friends who ship things because they can do no wrong ever)
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I understand the appeal of drawing connections between characters of similar archetypes or personalities between MXTX's works, "(TGCF character) is just like (MDZS character)", or rather "(TGCF character) is the (MDZS character) of TGCF", but when people say things like that i feel they're rather missing the message from TGCF that two people are not the same. Even if everything on paper makes it look that way. They're not. Thats. Rather integral to TGCF'S story, actually.
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kinda frustrating how we've spent the last few months acknowledging how a lot of well intentioned but guilt trippy social justice posts are like specifically designed to worm into ocd ppls brains and then now every single post abt palestine is "i dont care how bad your mental health is, i dont care how bad looking at all this makes you feel, if you don't read every single post you see on this topic in full you are a horrible person and directly contributing to their deaths. 'waaaah my mental health' well at least youre not being bombed, did you think about that??" and its like. i absolutely get where youre coming from but you dont get to complain that guilt tripping is bad then turn around and use it anyways because you think the cause youre using it for is worthwhile. like. everyone thinks the cause theyre using it for is worthwhile, thats why theyre using it. but its still a shit way to do it
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hey howdy there, detective, I’ve been hankerin for some old drama to find…I want you to find me the original all or nothing post. Find it, bring it here. I’m puttin my trust in you, detective…
ah, this post. to tell you the truth, despite bein' asexual, i had never heard of this. at least, not of all the drama surroundin' it. but findin' it wasn't much a problem. all i had to do was as Google for "tumblr all or nothing" and i got a screenshot. from there, i tracked down the original post via the addresses provided in the photo.
here you are! a classic post, for sure. have a great day!
Post Case: Closed
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