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#but the storytelling is very neurodivergent
naranjapetrificada · 11 months
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This is going to be long so the short version is this:
I convinced my therapist to watch the 🌟Gay Pirate Show🌟 and now I have to confront a previously unidentified and terrifyingly deep emotional wound that could be as transformative to heal as it is terrifying to approach.
My therapist and I have a lot of let's say...demographic things in common that have made this the most successful therapeutic relationship I've ever had, but also that just made me think he might like the show. It's no secret that ofmd has been a deeply moving experience for its viewers, and queer, neurodivergent, and/or people of color have written at length about the special ways it touches us (or doesn't). Those are three categories both he and I fit into and it feels relevant to say that for context.
So yes I thought he might like it, but I also wanted to pick his brain about Big Feelings it was giving me that I hadn't experienced with the same intensity with other media/fandoms. Y'all, he gave me a completely unexpected reading on the show (and its story and its fan works) and why it makes us feel So Much that I haven't seen anywhere before.
When I say Big Feelings, I mean like I've literally had to swear off a couple of pretty innocuous categories on AO3 ("Growing Old Together" and "Domestic Fluff") because they would devastate me in ways that I couldn't attribute to anything specific. Growing Old Together comes with the possibility of death separating them, which is heartbreaking, but that didn't feel like it was the thing that was gutting me. Domestic Fluff could probably be called the most innocuous tag ever, but anything that saw our blorbos settling down and watching the Revenge sail off into the distance was fucking me up as well.
There are plenty of reasons why OFMD makes queer people feel so much, but when I say this was fucking me up I mean like, well, remember when people outside of classical music started learning about appoggiatura? Like intellectually knowing why I was crying but at a loss how intense everything felt. And my therapist (who is as good at analyzing a text as he is at being a therapist) was like "oh, it could be all the grief."
The grief.
The audacity of this motherfucker (affectionate).
It's a romcom! It's a romcom that we were explicitly told would have a happy ending! It's a romcom where the characters will get to sail off into the sunset together like they want and like we want for them! Stede and Ed, after four decades of self-hatred and trauma and fear and isolation, somehow find each other. And one of the sweetest things about their story is that it's a late in life love story, because it's incredibly inspiring for someone to get to experience a part of life they thought wasn't for them. The inescapable fact that their time together will be shorter than any of us would like is sad but not unaccountably sad to me, because of how much joy they'll be able to cram into the time they have left. I could be wrong but I don't think that alone is the source of what's been overwhelming me.
Grief is a constant presence in the world-building and the storytelling because grief is a natural response to well, so many things about being alive. Grieving is some of the hardest shit any of us ever have to do, but it's also so universal and so many of the things that make us uniquely human also make grieving well, maybe not easier, but something we can endure and process through ritual, community, and the example of those we've witnessed grieving their own losses. Many kinds of grief come with narratives that you can accept or reject all or parts of, but the narrative exists.
But have you ever heard of disenfranchised loss? Loss that's not easily labeled or classified or given the time or space or understanding it deserves? Have you experienced a loss like that? Can you imagine how much more difficult it makes the grieving process?
Well what my therapist suggested, the thing that knocked me on my ass hard enough that I had to come have Online Feelings about it, is that eventually, we all have to mourn ourselves. Not necessarily in a "mortality is inevitable" way (that happens to everyone) but in ways that are often unique to people like him and me (black, ND, queer). Even if we work on ourselves, if we grow and heal our trauma and feel at home in our identities and our bodies and build beautiful lives, eventually we will be forced to mourn the selves that we never got to be in the societies in which we live and the selves we once had to become to survive this long.
And that mourning is a kind of disenfranchised loss, with no clear path forward. Obviously this conversation happened within the context of everything my therapist knows about me as an individual, but I thought certain things might resonate with other fans as well so I wanted to talk about it. The story of this bizarre little man and his remarkable second act and his lovely little found family and his incredibly beautiful love story (that we've been guaranteed will end happily) is still haunted by the specific kind of grief that comes from learning what's possible, and regretting that you didn't know it was possible sooner.
And does anybody have more delayed milestones, later-in-life discoveries, and/or need to invent places for themselves than those of us on the social fringes? Than those of us in societies unequipped for (or actively hostile to) the ways we exist and the things we need to survive and thrive? Than those of us who have to create our own narratives or be saddled with inaccurate or harmful narratives created by others, or even no narrative at all?
And narrative is so much. Narrative is everything. Narrative is the story we tell ourselves and each other and that literally shapes our reality. So those story beats where we discover something better than what came before are inherently stories with loss and will require mourning, because we mourn loss.
Even when the story has a happy ending. Especially when the story has a happy ending for someone who never thought they would be allowed to have one.
I mean just like, FUCKING HELL. I can't blame anyone for this but myself. I know my therapist. I know how insightful he can be. I did this to myself and now I have to live with it. But my god is it a massive mountain I'm about to have to climb now. My therapist and I have always found it helpful to discuss media that makes me Feel Things (see all the trauma work that came from Life is Strange) but if you had told me that I'd be looking into this new dark cave of unprocessed shit thanks to what I thought was just gonna be a harmless little gay pirate show starring fucking Murray from Flight of the Concords I would probably just have assumed you were in the middle of having a stroke and taken off to get you the medical attention you desperately needed.
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soldier-poet-king · 5 months
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Mmmmm reading systems collapse and the deep persistent ache abt murderbot and ART's friendship. Btw. If u even care.
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edge-oftheworld · 2 months
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remembering how careful luke was with substances back when they first started out, it is actually heartbreaking that he did end up struggling with addiction. (I feel like we can often stereotype and box artists in, find excuses why they may end up using like it's their fault and if they happen to overdose and die then well, they should've not gotten into it in the first place. i can't shake that moment, in the 10yr podcast i think (don't quote me) he mentions he wasn't even into weed in 2015. just another 19yo aussie getting drunk and pretending to be tough like every other 19yo aussie, way more conservative and cautious in terms of substances than he probably would ever have admitted at the time.) how well he's always seemed to look after himself physically vs how much he'd given up on himself for so long. the fact he's always loved food and yet struggled with eating. actually I think diamonds should break our hearts. so should bloodline and heck, even baby blue. I think we should listen to starting line and be like hey, maybe we should treat our celebrities better. our artists. we all enjoy what they create, tear themselves apart so we don't feel alone in whatever we're experiencing and yet did we ever stop to think, how can we make this system work for everyone? how can we make fame be less deadly?
I think we should look at songs like motion and repeat when we're thinking of, hey, how should we approach this conversation about mental health? especially in the workplace with pressure to perform and take every opportunity lest we miss out on a big break and that's not only in creative industries. STEM can be like that too. and don't get me started on business/finance. we should look at the way we interact with each other--are we creating a space that's safe to feel and be honest with ourselves and each other and breathe enough to do that? or is it 'r u ok' and it's all about feelings and if you feel to numb to even know what you're feeling, then you're probably fine? we're hopefully beyond blaming parents for everything their children go through by now, but if ever we're not, we can listen to mum and see that you can have this beautiful relationship with your parents and still struggle, still blame yourself and be drowning in it and have the best morals around personal responsibility and still in a bad season be able to weaponise them against ourselves sometimes and only see our mistakes. still put on a farce for the world. still fear that people will leave whenever we take that off. are we creating a world where we're free to be ourselves, and I mean all of us? slip away and place in me should break our hearts even more when listened to in context.
and maybe these insights seem obvious to you but how are we really going at living as if this is what we need to be doing as humans? do we really live like we believe none of us are that invincible but at the same time are so, so capable and should be given the chances and accommodations every person, no matter their unique needs, need to really fulfil that (of course without being blamed for their perceived failures)? or are we still being ableist? are we still deciding we have a bar of perceived success for people we see to be 'like us' and feel like everyone else is somehow doomed and unable to succeed and so we don't need to worry about caring for them too? they either have to pretend to live up to our standards or slip into oblivion and shame? don't you see how this, something we often don't realise we're perpetuating, simply causes even more harm?
and maybe this is a lot to be dragging out from one (expertly done) album. or maybe we have someone who's told their story and we'd be foolish not to listen to it, not to think twice about the connotations of what we're seeing. maybe part of beholding this masterpiece is to use a bit of that same overthinking that went into creating it and do something productive with it. because luke's okay. things did get better for him, and he's coping, just like the rest of us. but what about the next young artist who is thrust into stardom from oblivion, who, clinging to music as a lifeline in a chaotic, unpredictable and lonely world, basks in it and chases it so hard without a thought to its dangers. what if they don't have a loving home away from the chaos to return to, and a close knit, unshakeable group of friends going through it with them? I don't get how you can listen to wfttwtaf and not think of this. also, luke didn't need to share any of these things with us. but I bet, in a world of facades and roles to play that others create for us, simplistic and superficial and suffocating, it's a relief to simply be honest. maybe it's just me. maybe he shared it just to get some money from his art, or to help others feel less alone. but either way he did share it. and he did give incredibly vulnerable descriptions of each song (to apple music i believe it was) which he didn't have to do either. but he did and so let's heed the protest intrinsic in it and cultivate that sense of empathy, be respectful and encouraging to him and the band, yes, but also think. if we have a case study on how to protect and better care for young artists and creatives, are we just going to let it entertain us and then do nothing about what we hear? wfttwtaf is a protest album. it might not mean to be. it might be the saddest and least angry one we've heard. it might be pure in that it pulls at our heartstrings and demands nothing from us. so let your impact be that pure and free of demands too and just. be kind. not only to the people you see in person, but everyone who might be impacted by your individual and collective actions--not only kind but smart about what is actually helpful, actually encouraging. it's pretty simple isn't it? or is it just the wild ideas of my intuition?
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jackiestarsister · 2 years
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There is a musical about ADHD
Since apparently it’s ADHD Awareness Month, I thought I’d share something I wrote recently: my reaction to discovering the musical adaptation of The Lightning Thief by Rick Riordan.
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I read The Lightning Thief as a young teen, though not the rest of the Percy Jackson and the Olympians series. I’m now revisiting the series because this summer, I came across the musical soundtrack on Spotify, and then found recordings of productions on YouTube.
With music and lyrics by Rob Rokicki and a book by Joe Tracz, The Lightning Thief: The Percy Jackson Musical is impressively faithful to the source material. Even with some changes from page to stage, the storytelling quality is fantastic (much better than the movies!). But what really surprised and impressed me was how much it resonated with me as someone who has ADD. Altogether, the musical feels like an allegory for the neurodivergent experience.
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In the book, there are scattered references to ADHD and the kinds of symptoms it manifests—impulsiveness, procrastination, time blindness (demonstrated quite literally by the lotus-eaters). But the show delves much deeper into the emotional life of a person who has a learning disability or mental disorder: alienation, anger, resentment, self-blame, low self-esteem. The music matches these emotions, often angsty and sometimes harsh. The overall tone of the show is chaotic, which is how our brains and our lives can feel. The lyrics of some songs may sound like a lot of whining, but imagine the kind of real-life thought spiral that that represents. (Then imagine being frustrated with yourself after realizing how much time you just wasted on that worrying.)
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What’s cool is that in the story, conditions like ADHD and dyslexia are explained to be characteristics of the demigods, because their minds are hardwired for ancient Greek, and their bodies have instincts and reflexes that would keep them alive in battle. In a very real way, the things that make them different—the things that Percy initially thinks are causing his problems and holding him back in life—turn out to be their greatest assets. That’s an empowering idea, and expressing it through music makes it even more powerful!
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It's also good to see that the characters with ADHD are not stereotyped. The same condition can look different in different people, due to a variety of factors--how they are wired, the individual’s response to having it, and the kind of environment they are in. Contrast Percy, who is put through tough schools and labeled as a delinquent, and Annabeth, who trains at a camp for kids like her and is a complete perfectionist. We have different personalities, we develop different kinds of coping mechanisms, and we go on different journeys of learning to function in a world that was not designed for minds like ours.
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Honestly, it feels like Percy and the other half-bloods could be speaking for all neurodivergent people. The encouragement of “Strong,” the anger and despondency of “Good Kid,” the longing for recognition and approval in “My Grand Plan,” the acceptance and conviction in “Son of Poseidon,” and the determination of “Bring on the Monsters” all ring true. Finding people with experiences like yours can feel like finding a new family and home. And Percy’s indecision in “Last Day of Summer” describes the kind of dilemma I've faced at different points in my life: whether to stay in an environment that is easier to function in, or venture into the world where we’ll have to face challenges.
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You can find the soundtrack on YouTube or on Spotify. I strongly recommend seeing or listening to the musical if you or anyone you care about has AD(H)D, dyslexia, or other mental disorders or disabilities (or whatever the medically/socially acceptable terminology is now).
Even as an adult, the idea that qualities we consider weaknesses and deficits can actually be strengths is really encouraging and inspiring.
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westonsims00 · 9 months
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🚨 New-ish ??? Simblr Alert 🚨
Hey, y'all! I'm Weston, but you can call me Wes. I'm a very old trans guy from the East Coast that's been gaming forever. I got into The Sims franchise in 2006 and have fond memories of loading up TS2 on my bulky Windows XP desktop after school and getting thoroughly creeped out by the burglar music and being fully invested in the Olive Specter lore. While I've played the game for a long time and have followed other Simblrs/Youtubers/etc. I wasn't inspired to upload my own content until 2020. Since then, I've tried (and failed lol) to build a following, but I'm hoping the fifth third time's a charm! You'll find builds (mostly shells), CAS challenges/downloads, and savefile progress (I'll talk more about Deathmoure, soon!) posted here. I also have plans to share CC and maybe a legacy challenge creation, as I'm not the best at storytelling, but absolutely love doing the prep work for it. Follow, share, like, etc., if you're an old gamer, too lol! Also, if you're black, neurodivergent, queer, or an escapist that feels safer living your truth in the game than IRL (*sigh*). I see you, I feel you ♡.
Let's be homies :)
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templephoenix · 2 years
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A thread of stuff I remember from Brian Ruckley's IDW2 retrospective panel from TFNation this weekend, in no particular order:
• Brian scoured the TFwiki for all the female TFs that he could use; he was very clear on presenting them as a normal part of TF society from the start, no weird 'explanations' needed
• He planned out the main story beats he wanted to hit in his head, but didn't make extensive notes or anything
• If it hadn't been truncated, the Exarchon plotline would have - pending Hasbro approval - dealt with the Quintessons and their region of space, cut off from the rest of the universe. They wouldn't have been involved with Cybertron's origins
• He praised the work of all the artists but in particular Anna Malkova, who he considered the best thing to come out of IDW2 and particularly impressive for moving from artwork to comic storytelling
• Flamewar was an obvious favourite, one of many characters without much existing fiction which allowed for more freedom
• One of the main themes of the series was trauma, embodied in characters like Cyclonus and his ghosts
• Geomotus and others showed that neurodivergence exists in Cybertronians; he wanted to show that there was a variety of ways in which characters could see the world
• The Technobots annual was condensed down from a full story arc which would have featured the Terrorcons; the Technos were chosen as Brian's favourite combiner team
• He didn't want loads of combiners running around too soon, hence the Enigma being thrown into the sea; it would have resurfaced eventually
• He considered one of his biggest weaknesses to be that he didn't make individual issues read as well on their own rather than 'in the trade'; he hoped that he had gotten better at it as the series went on
• Favourite TF character types included female transformers and teleporters; he wanted Skywarp to be a trickster-type figure
• As the series went on Starscream would have remained neither a true Decepticon nor in any way an Autobot, trusted by no one and yet charming/threatening/maneuvering them into keeping him around
• A continuing theme would be the gap between how Cybertronians see themselves and how other species view them; organic planets would consider these giant robots terrifying
• He doesn't consider himself good at big shock reveals and doesn't like bait-and-switches, so tried not to do either during the series
• Despite the long-form storytelling aspect of the book, his personal favourite issues were the one-shots that divided each story arc, like Wheeljack on the moon
• The senate attack that kicked off the war in earnest was originally meant to come earlier in the series
• He didn't originally know that the continuity was being rebooted when he was asked to pitch for a TF comic; there was a lot of back-and-forth at the start as Hasbro kept adding requests
• The series would have gotten to humans eventually, although Brian wanted the TFs to encounter them already in space rather than on Earth
• He enjoys writing comics more than novels, and would happily do only the former if given the chance
• He needed a science-related TF to be the initial murder victim; he sent a shortlist of names to be approved and they chose Brainstorm
• Hasbro did not want too many original characters created for the series; the ones he invented were all done so because they were integral to the narrative
• Once they were told about the license being lost, Brian made a conscious decision not to kill a bunch of characters off before the end; he thinks that it would be too cynical, and that deaths have to serve a contextual and narrative purpose to be meaningful. He also recognises that every character is someone's favourite, and now they can imagine the adventures they might have in the future
All in all, a really interesting and honest panel! Thanks to Brian and all the artists for my favourite TF continuity ever; RIP IDW2
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On Neurodiversity and Parenting
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Before I get into the meat of this, let me tell you about one of the best vacations I’ve ever had as a parent. 
It was a group of my good friends, all alumni of the same university. We all graduated in the same year, we had all been roommates, the works. But we are now super busy professionals, and hadn’t seen each other in years. 
So, we organized a 5 day long extravaganza in the desert. We rented a massive house with a HUGE, gorgeous pool, a game room, volleyball court, and plenty of bedrooms for the people coming. We had two married couples, two single people, and 4 kids in between the ages of 1 to 7. The area surrounding us had museums, outdoor activities, and a few breweries. 
It should have been hell, especially for someone like me, who has mild ASD, shoved into this house with all of these people. Noise, socializing, the whole kit and kaboodle. 
It was awesome. Why? 
My daughters (both of whom are very young) were always fed, watched over, and entertained by the two other kids and at least another adult at all times. Responsibilities were shared, and communication was crystal clear. I myself was never stressed out, worried, angry, or overwhelmed–all things that happen when you have ASD and loud, social activities are happening.  
We, as adults, all took turns with the kids and allowed ourselves to retreat and relax when it was needed. The kids, as a result, were all conked out by 7 pm, allowing us to mingle and chill on our own time. It was one of the few vacations I’ve taken as a parent where I came back refreshed and recharged. 
I bring this up, because many times, neurodiverse individuals are often infantilized, belittled, or even mocked when we talk about having families. Worse is the borderline eugenics comments, the ‘do you want more people like you in the world’ remarks. Which is disgusting, but not unexpected. 
I’m also writing this because our favorite neurodivergent clone, Tech, finds himself as the father of a small daughter in Far Past the Ring. I went through this storytelling route as I wanted to not only explore Belter vs Clone biology (more on that later) but also how neurodiverse folks can successfully parent. 
Far Past the Ring is not meant to be a found family fluff piece–it is an epic story of two cultures meeting, working together, and fighting for their right to live.
It’s also about the growth of Tech from a defective commando in a massive army to becoming a leader amongst his chosen people, the Belters of The Expanse. 
Besides, I do not like most of the formats in which Tech is presented with kids when it is written–he’s often seen as bumbling, cold, or irritated, none of which is flattering, or, to be perfectly candid, canon (The man can handle himself in battles and facing monsters, but not a whining kid? Come on now, his brother is Wrecker). I think it paints an unflattering picture of how neurodiverse people are interpreted as parents, and I find that both ableist and, quite frankly, ignorant. 
I say this, again, as a neurodiverse mother of two neurotypical girls, both of whom are bright, happy, loved children. 
So, let’s dive in. 
How to Successfully Parent as a Neurodiverse Individual:
- Support: Teamwork makes the dream work. This is one of the biggest things in successfully raising children, and one I hope you’ve gathered from both the story above and in Far Past the Ring. But it especially rings true for the ND parent, who might be exhausted socially and psychologically from being ‘on’ with a small child, constantly. 
I myself have struggled with this, as my daughters love their mama, and often climb, grab, yell, and scream, even when it makes me anxious and worked up (being touched out is AWFUL, let me tell you).
But having other outlets of affection and support for children helps an ND parent. Knowing that they had other people to help them makes me a better parent, and my daughters are confident in knowing that so many in this world love them. 
One especially cruel comment screamed at Tech by his daughter’s aunt in Far Past the Ring is that he is ‘not wanted, nor needed’. While this is tragic that Tanke Drummer said this to him (and has extreme ramifications throughout the story), she was not entirely incorrect. 
Omega 'Meg' Drummer, Tech’s daughter, was currently being raised by not only her mother, but also by two aunts, an uncle, and older cousins that were always there to take care of her in a massive family compound. She was also being raised in a culture that is very community oriented: a necessity for Belters to survive in a dangerous environment such as space. 
Hence why Sjael Drummer, Meg’s mother, is not especially angry or resentful when she sees Tech again. She’s had help and support, no questions asked, in raising their little girl. As she says in Into the Techiverse, Tech is a piece of the puzzle that fits in perfectly when he does arrive. 
The story would be much, much different if it was just Tech and his child’s other parent doing it alone. There would be a lot more stress, anxiety, and anger, no doubt.
But they are not, and that makes the difference.
Because of the communal nature of the Belters, not unlike those of the clones, and the large network of friends and family that live and work together on Medina Station, Tech and Sjael are not overwhelmed or stressed with their daughter. Additionally, Tech came into the picture when Meg was a toddler, not as an infant, so things are bound to be different. 
Later, when Tech becomes more entrenched within the Drummer family, when he’s worn out, there’s other family members to help, the man doesn’t even need to ask. Homeboy won the support lottery, per se. Speaking of which…
- Communication: It was mentioned in previous author’s notes, but being able to effectively talk to your parenting partner is even more crucial than your romantic partner, simply because you have other lives depending on you. In the case of my vacation example, my friends and husband are all massive talkers with no filters. 
Passive aggressive hints that my ND self would have missed–well, that just didn’t happen! When someone was exhausted, needed a break, or needed to do something (cook, clean, etc), it was either verbally stated or texted, and quickly adhered to. 
Tech, luckily, managed to knock up a Belter. The Belter culture of The Expanse is not only community oriented, but their communication style is very forward and blunt. Passive-aggressive, subtle behaviors are a waste of time to them. If something is needed by another person, it is stated quickly and without issue.
After all, Belters are people who spend their entire lives in space. As a result, things must happen efficiently, or terrible occurrences can happen. Not only that, but Sjael Drummer lives with her extended family, where everyone is either talking or communicating via text or message on their comms devices, a necessity for space living and survival that is a common part of Belter life. 
If our neurodivergent prince needs help, he can easily blurt it out and be helped, no judgment at all. And having that takes a massive load off of your back as a parent, especially if you are ND. 
- Have A Retreat: Admittingly, living in a house with tons of other people can be hell for the ND individual. I struggled with that as a kid in a massive Catholic family, but luckily, had a retreat for myself when I was overstimulated via my bedroom. Thus, I’ve learned, having a recharge station (like an office or a bedroom) is necessary for a successful ND parent. Currently, I have my office/studio in my home. 
As for Tech, he starts off with Sjael’s room, followed by other spaces as the story unfolds, such as spots on the Rocinante and the massive apartment that Clone Force 99 moves into at the very end of Far Past the Ring. Keep an eye out.
Additionally, he’s never overstimulated by his child, thanks to the supportive network he has. This stems from both from his brothers and his daughter’s extended family, going right back to the communal nature of The Belt.
I say all of this not only as a parent and an ND individual, but as a friend of many on the spectrum as well. I’ve seen some really struggle, and it’s usually due to one of the mentioned things above not being met properly. Where the ND parent is anxious from overstimulation, overwork, or just feeling too much, having help, communication, and an outlet makes them a successful parent.
Actually, I think it would help all of us as parents, now that I think about it.
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voltstone · 4 months
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…so about that clementine comic: a (very long, sorry) essay (May 2022)
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Getting around to writing this little essay of mine, putting my thoughts down before the comic comes out, has been like finally squashing the damn fly that’s been a nuisance for months. Like, half-a-year-ago months.
Before I get to it, I’m just going to preface and briefly explain what this essay is: it’s me more or less digesting this big change for the TWDG fandom, and articulating a bigger point with canon vs fandom—and just how weird TWDG actually is in how it fits with that bigger point.
That, and it’s an essay that was spurred by my irritation of the comic’s premise alone. To be transparent, this is an essay that’s biased. Clementine as a character means a lot to me, which should become evident given that I use myself (i.e my Clementine) as an example throughout this thing, and then there’s just my fondness of the games. So yeah. I’m biased. But, I’d like to think of myself as a storyteller (in progress) in my own right, so hopefully this essay will be able to articulate my grievances with the comic, and do it well—while still being as unbiased as possible, to boot.
In any case, being that the comic isn’t out yet, I would like to say that I’m not going to tear Tillie nor Skybound a new one. I’m just critical of the premise, to the point that I wish to essay. And it be long (…sorry, can’t help it; neurodivergent passion and all that).
Though because I’m not here to harp on my grievances and bulldoze something that isn’t even out yet, I’m going to meme a little too. Just to ensure that the essay maintains a civil but fun composure. ;)
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[Why Comic?]
Okay, so, originally, this was going to be the last section of this essay, but now it’s the first. Because of one article. Lol.
Well, one possible article? Something like that. (Yeah no not really. I am a dumbass, but I’m a dumbass with a point that still stands in this section. Lol.)
Before we get into the article, however, it’s first important to discuss Skybound in relation to TWD and TWDG.
Skybound, or Skybound Entertainment (2010), is Robert Kirkman’s company where the overarching purpose is to provide space for creators with their intellectual property and, well, to create. Which is great! We love that. And this is Robert Kirkman, who, is the storyteller behind TWD, alongside Invincible, Outcast, and a slew of many others.
Skybound Entertainment itself is older than TWDG by two years, so the company has watched Telltale’s story develop since the beginning. And given that it has Kirkman at the helm, there are strong ties between Telltale, Skybound and TWDG that go way back. However, they are considered two separate companies—even with some history of collaboration on TWDG. But, by the time Telltale had to close-up shop, it’s unsurprising that Skybound—through Skybound Games, established in 2018—picked up where they left off—and they did this, from what I’ve found anyway, by giving the team behind TWDG the resources to finish Clementine’s story.
In short, Skybound has just as much skin in the game(s) as the chance of a walker being seen still in one piece, without chunks sloughing off: slim, but more probable than you’d think.
And this isn’t to blame Skybound in any way. It’s just how it is. Telltale had the rights to their series up until mid-Season Four: The Final Season (S4), and S4 was finished by the same team, just with Skybound’s resources (and probably with some of their own team as well).
…the thing is, however, is that Skybound seems to be more like the babysitter for Clementine rather than the parent who has nurtured and watched her grow. They still do care for her and what this character represents—the 10th year anniversary with the documentary and #clemenTEN (lol) shows that quite plainly—, but they never had the time and opportunity to truly nurture her, as a company, in the same way that Telltale had.
Ergo, Skybound is going to make decisions with Clementine that those more familiar with the character may not do—especially given that Skybound has other series and such that they’re working on.
Which brings us back to the article I came across in a meme. This article. 
…which I can’t find? Yeah, I’ve tried to search for it on Skybound’s website, but…yeah no. I have questions if it has been removed, and if it hasn’t, please, someone, tell me where it is so that I can put the link in here. Lol.
[5/20/22 Edit: May not be able to find it because the article never existed or something something where a doodoohead on the internet, like, lied to me?! Making me another shatforbrains. However, it doesn’t really change my point in all of this. So yay. Also am not gonna edit anything because I don’t wanna.]
Anyway. In summary, Skybound announces in this article, “After some internal discussions and some reviews of fan feedback and online, [. . .] Clementine: Book One takes place in an alternate continuity that is no longer directly canon to Telltale’s the Walking Dead series [as] we now see that fans prefer to have their player choices honored in future storylines of Clementine.”
And here’s my response to that, regardless of wherever the article may be: thanks, but no shit, Skybound.
This essay is here to pick apart TWDG in terms of interpretation and what that would mean regarding any sort of adaptation. But ultimately, it is to criticize whoever thought this was a good idea and maintained the comic’s stance of canonicity with TWDG until recently. Because…as I will make very clear in the next two sections, I don’t know how anybody could’ve looked at this story, as a part of a company who wasn’t there to tell it until the end, and came to the initial conclusion that they did. It both confuses and bothers me.
Skybound. TWDG are a choose-your-own adventure story. What do you mean “we now see that fans prefer to have their player choices honored”?! That is the whole point of TWDG: I made a choice with this character, let’s see how it plays out. To the extent where people often have criticisms that Telltale didn’t allow for much impact with said choices.
So yes. I ask this given that I…genuinely don’t understand how this happened. And perhaps I’m a little late with this, but, well, I still feel the need to air everything out for myself, and explain thoroughly why I do not appreciate the comic on a basic level. One, because I think it’s an interesting subject regardless; I go into Clementine functionally as a character, fanfiction being a skill, etc. Two, if there is a chance (a very slight chance that I highly doubt will happen, lol) that anybody associated with the comic’s production sees this, it will (maybe?) serve as both the perspective of a fan and of a developing storyteller. …and perhaps a little jab of “please don’t pull something like this again, with anything.”
I am going to maintain that I don’t have ill-respect towards Skybound. Because I do respect them as a company; outside of this, I appreciate a lot of their work.
This Clementine comic has just left a bitter taste.
I also don’t blame Tillie Walden either, nor do I envy her position. All I can do is point towards my main TWDG fic and say that's the best I can do, which even then would have probably led to backlash of the fandom. Continuing Clementine's story, no matter what, would've always received some level of backlash. Which is kind of what happens after you wrap up a story with a neat bow, and then decide to try and cut it back open. If anything, as I discuss in this, the most I can blame Walden with is being reckless about Clementine’s story. Nothing more.
Ultimately, I find that Skybound underestimated the gravity of Clementine and what she means to people—which says a lot considering that I do think Skybound knows her impact on the video game industry. (And, on top of the history with Telltale and TWDG.)
I doubt that there was sufficient planning for this. I doubt they knew what kind of story they wanted, hence why they gave it to Walden. I doubt their decisions weren’t to cut corners—away from the nuanced, TWDG canonicity. I doubt that their intentions had nothing to do with the cash cow that Clementine is.
But, mainly, I doubt that they knew how to work around Clementine’s nature. Because, functionally, Clementine is a rather confusing character. She’s not the first, and hardly the last, character with Telltale-like qualities, though I do think that Skybound found themselves in new territory because of those qualities. To be honest, I genuinely wonder how Skybound sees Clementine. Do they see her as one singular, whole character? Or do they see her as one character made up of many, many interpretations? Or rather, slices…
Regardless, I feel like the majority of the backlash wouldn’t have occurred if Skybound didn’t maintain that this comic would be canon in the first place. That this is what Clementine does at the end, no questions asked. If they had said that the comic would be one iteration of what Clementine does after TWDG, how many people would be upset? If the games and shows and comics are all different from one another, why didn’t they say that the Clementine comic would be different from the games? Especially given that the games take a choose-your-own-adventure approach.
You could almost say that this comic is not very Telltale of Skybound.
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[What…is This? (Brief Rant)]
Alright. Now we get into rant time.
…but first another detour. Let’s acknowledge the games as they are:
As a whole, TWDG stand as the story of Clementine. The odd seasons—Season One (S1) and Season Three: A New Frontier (S3)—are through outside perspectives, those being Lee and Javi. The even seasons—Season Two (S2) and S4—are through Clementine herself. But to explain what that story is, I think it’s better to shift the perspective a little bit. To her signature ballcap.
Because rather than Clementine’s story, TWDG is the story of Clementine’s hat.
The ballcap being the only thing she has of her home from before given that it was her father’s. The ballcap is the symbol of family.
So let’s shift again:
TWDG is the story of Clementine searching for a home, a family.
S1. Clementine dawns her father’s ballcap, borrowing it until her parents return from their trip. But, of course, they don’t, so Lee becomes her surrogate throughout the season. She’s able to have a father-figure for the first half-year in the apocalypse. Even so, much like the hat, Lee is temporary. Clementine wants to find her parents. Though come to find, they’re dead, and so too her surrogate swiftly after.
So Clementine is left without her original family, nor the one from the motel.
S2. The season of chaos—all to bring Clementine to a breaking point. She had Omid and Christa, a small family for quite some time, until they were lost. Omid, to her neglected gun, and then Christa, who was detached from Clementine, leaving S2 Clementine (at 11) with her first line, “Talk to me, Christa.” The woman’s fate remains to be debated, something unknown to Clementine, after they were ambushed and then separated alongside a river in the woods.
There’s then a new group—a potential family—who she travels with. And along the way, Clementine finds a remnant of her old, motel family: Kenny. One by one, the potential family succumbs to the winter—including Rebecca, but not before she gives birth to A.J, yet another ray of hope. By the end, A.J is believed to be dead, and Clementine is once again ignored. The remnant of an old family is at odds with the last of the potential—Kenny and Jane—, and they mean to fight to the death. Between them, Clementine is shoved away, quite literally, despite her shoulder having been shot, and, well, despite Clementine being a child who needed both.
So Clementine reaches a breaking point where she is the deciding factor between which lives: the last old family remnant, or the last of the potential family, or neither. And afterwards, once it is discovered that A.J is, in fact, alive—but was hidden to prove Jane’s point—, she can then decide if she wants to abandon the remaining family to live with her own. A.J…
S3. Regardless of how S2 ends, Clementine finds her way to Richmond alone with varying scars. A.J is still with her, though it’s made clear that she is getting tired—especially with a S2 solo ending. Because raising a kid is a lot to handle, more so when the parent is a kid herself. An offer to join a group comes in the form of Ava, who is a part of the New Frontier. Clementine eventually joins whether or not the initial offer is accepted (i.e. whether or not Clementine is open to joining a group, or not), in order for her to find the medicine needed for A.J, who falls ill.
Conflict arises between her desire to nurture A.J and serve this new, military “family”.
And Clementine is kicked out, once again under the belief that A.J is dead. So by the time we meet her as Javi, we find a Clementine who is hardened, and bitter. Or, a Clementine who’s a scorned kid with the identity of an adult, and a mom.
Through S3, Javi (and/or Gabe) is the one to remind Clementine that she doesn’t have to be alone. She discovers that A.J survived his illness, and with some help, Clementine discovers where he is and aims to reunite with her only family.
S4. After McCarroll Ranch, where A.J was kept, they’re on the road (with a car!). Clementine has found a way to survive with A.J, and has matured since the prior season. They find a new group (the car thing doesn’t last long in this, lol): the school kids.
And through them, Clementine and A.J find their home, in the end. The school kids teach A.J the lessons that Clementine couldn’t, and Clementine teaches them the skills to defend themselves against raiders—who are led by the final remnant of her old family, Lilly.
Clementine is bitten, however.
In her presumed final moments, she consoles A.J as Lee had done with her. But, no matter what, A.J disobeys Clementine’s request. Because A.J is not Clementine, and his love for his surrogate prevails the need to live on. He tells her that they could be like the walkers in the train station—tied to the spot, together in death. And not a minute later, he severs her leg, saving Clementine.
Weeks later, she gives the ballcap to A.J, for Clementine no longer needs it. The past is behind her, set in stone. She has found what she’s been searching for. Rather than a motel, it’s a boarding school. Rather than Lee and her, it’s Clementine and A.J.
Rather than a normal life alongside a treehouse, it’s set in a time where the dead roam, with a fishing house nearby.
Clementine is now on her last leg, but as S4 closes, it’s the beginning of a new life…
With these games and Clementine’s arc laid out, I have to be honest. I never wanted a continuation. Both as a fan of Clementine and as a writer, I feel that a continuation for Clementine would never be the best choice for a comic series. Especially when there’s so many gaps where we didn’t see Clementine.
That, and of course, S4 was perfect in wrapping TWDG up—with a little bow and all.
Now, to clarify before the essay gets into S4 in more detail, what I mean by continuation is what happens after. Yes, a lot of people would want to know, but here’s the thing: like in any sport, you need to end on your prime. S4 was just that for TWDG.
But I get it. At the same time, I do think having Clementine in her own comic would be perfect for her. TWD started out in the comics. By having the TWDG character recognized in this way would be to give the utmost, ultimate respect for Clementine within TWD universe(s).
If the comics expanded on the what happens after, then a choose-your-own-adventure comic should’ve been done to respect TWDG’s format. But, they could have easily expanded on things that, well, we’re curious about. Between S1 and S2—what happened? You could have Clementine be quiet and never talk about what exactly happened to Lee (if he was shot vs left behind). And this is in-line with set Clementine’s character given that remarks on her “being a puzzle” and keeping to herself were made throughout S1. So, that even leaves room for a comic that isn’t choose-your-own-adventure. Especially since Clementine is a strong enough character to not be the focal perspective. She is a strong side-character—in part because that is how she started off. So, a comic between the first seasons could’ve been from Christa’s perspective.
Between the other seasons. What about in the New Frontier? What did Clementine do? What did she learn from a bunch of ex-military surviving in the apocalypse? What about with A.J? What did they do together before they got to Ericson’s?
And outside Clementine’s story?
Kenny, between S1 and S2. The whole S2 squad—I want to see how Nick shot his mom, which traumatized him to the point of drinking in front of a kid. Carver! Christa and Omid before they met the S1 group! Lilly! What did she do?! How did she surpass the boat god and ended up with the boat?! How did she get into child labor?! (Not the pregnancy type, the— Okay, okay, never mind.)
And the school kids. What happened?! There were around forty at the start (according to the wiki), how did it get down to ten? Of course, Minnie and Sophie are a given, but that still leaves a lot of room. How did a bunch of troubled youth manage to survive?
And guess what?! That could’ve been done through Aasim! He has been writing a “chronicle” (diary) in the games, so why not go with that?! (Could even have a bombass title with chronicle in it!!)
Speaking of the school kids, let’s go back to S4.
Because this season is a mark of how TWDG understood a crucial lesson every writer must learn: when to end a story. How to end a story.
S4 is a masterpiece in this regard. And I don’t throw around masterpiece often. So I do mean it here; literally the only true criticism I have of S4 is how the nostalgia over Lee probably got in the way. (I mean, I know his impact, but the dude has been dead for all of A.J’s life plus a year or so.)
So yeah. And that is a nit-picky criticism at best.
Because S4, uh, like I just said, is a masterpiece in concluding Clementine’s arc.
First of all, can we just appreciate the setting itself?
Starting with the train station. The train from S1 was, arguably, where the brightest moments between Lee and Clementine happened. This is where, after losing Katjaa and Duck, Lee teaches Clementine how to shoot a gun, cuts her hair short, and—at another station—the first moment of fighting together and putting those skills to use. The train also led to Savannah.
So, really, where the train is symbolic of the birth of Clementine’s independency, it’s interesting that a train station leads to the school kids. The end of Clementine’s independency alone, with A.J, and the beginning of her independency as a leader.
Then we have the school.
For one thing, it’s the perfect little place for an apocalypse. Walls. Resources for food—from hunting, fishing, to a greenhouse. Land…
And, of course, it was established that Clementine liked school. Sure, she probably was bored since Clementine strikes me as a really smart individual, but she did like it. And Lee was a fucking professor. And, and, the school kids are around her age; kids around Clementine’s age…kinda don’t last in this story. So again, pretty symbolic that a boarding school is the setting.
On top of that, it’s a boarding school for troubled youth. Which…by this point, Clementine kind of fits that bill. (At least, my Clementine very much so does.)
The troubled youth element adds so much to this. It plays with many of the things introduced in this season: such as mental health (like Clementine being afraid of Rosie, though I do think they should’ve pushed that a little further). Because, think about it. The kids were left behind by the adults responsible for them. So what does that mean? Well, it means that they had to find ways to cope with their struggles in order to survive. Like Louis with his confidence, Violet with her abandonment issues, Ruby and Marlon with their anger, Brody with her anxiety, and so on and so forth.
Honestly, I don’t think there was a more perfect setting for S4 to go with.
Clementine has trauma. She has a lot of it. If anything, Clementine probably used that #roadlyfe to run away from confronting it. How so? Well, when you’re on the road constantly, hopping from place-to-place—by foot or with a car—, while taking care of your kid, there’s not a lot of opportunity to dwell on the past and truly unpack what is being harbored. I wouldn’t be surprised if Clementine used that as a sort of coping mechanism.
I also wouldn't be a surprise if that was part of why Clementine and A.J were on the road for so long. To be driving around for years is…a fucking long time in an apocalypse. Given that she would've needed to scrounge around for gas, Clementine would've come across other pre-Outbreak stuff, if not established settlements with people. Other things may have happened, sure, but that is something to consider.
But, yeah. Where S4 left off, there still would be some things that Clementine would have to process through. There would be a story there, albeit short. Arguably perfect for a comic trilogy where she reflects on the things we didn't get to see—like in-between the seasons.
Before we go too deep with that though, here’s another few things that this season taps into:
It was the first time we encounter a Whisperer in TWDG, and with James the question of whether or not walkers are inherently bad. Or rather, if they're monstrosities versus just another element of nature, albeit as a symbol of decay.
It was the first time we saw Clementine with a dog since S2—a Pit bull at that, one who isn't violent or terrifying because Rosie is a good girl and will only attack people who are bad.
Oh, Clementine doesn't need to worry about car insurance.
(No, but seriously, Clementine has a very bad driving record. She crashes two cars, three with Kenny, potentially one for each season after S1.)
And, of course, Clementine finally being bit. Thus putting “I’m still. Not. Bitten” to rest. (Although, “It’ll take more than a bite to kill me!” sounds pretty fun.)
Back to Clementine’s leg and what it means with that #roadlyfe. For one, Clementine is now, more or less, stuck in one place. She has to rely on people again, while leading them. And now that she is in one place, there’s opportunity to watch Clementine as she builds her own settlement.
With S4’s conclusion, questions were raised about how much hope there was for that settlement. Which could be answered with Kent Mundle’s response to the following anon question.
(At the end, there will be a link to Kent Mudle's stuff, including his comic Beret. Because why not?)
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S4’s end is hopeful, and the beginning of change for Clementine. No longer is she a straggler on the road. She has graduated to survival within a community.
But…, as much as I love the ray of hope, we do have to acknowledge that Clementine, after her #roadlyfe, would probably have a very difficult time with this change. She is not used to relying on others. She is not used to having one leg, being kept on the sidelines watching other people deal with walkers, nor having to sit and confront all of what she has suffered.
So, yes, I will recognize that there could be conflict to explore with Clementine adjusting from being on the road to staying in one place, and maybe feeling that she isn’t doing enough for the boarding school given her leg. I can see scenarios where Clementine may act a little reckless, like leave the school to try and thin-out a (small) herd to help. With her one leg. And the school kids have to go and drag her back.
But not with Clementine leaving.
So now, with S4 concluded, we have the comic itself…
Clementine is back on the road, looking to put her traumatic past behind her and forge a new path all her own. But when she comes across an Amish teenager named Amos with his head in the clouds, the unlikely pair journeys North to an abandoned ski resort in Vermont, where they meet up with a small group of teenagers attempting to build a new, walker-free settlement. As friendship, rivalry, and romance begin to blossom amongst the group, the harsh winter soon reveals that the biggest threat to their survival…might be each other.
(This is "brief" rant time. Lol.)
What.
The ever-loving.
Fuck is that??
That is bad. That is really, really bad on a fundamental level. Notice the following: “looking to put her traumatic past behind her and forge a new path all on her own”, “journeys North to an abandoned ski resort”, “the harsh winter soon reveals that the biggest threat to their survival…might be each other”, and then, of course, “a small group of teenagers attempting to build a new, walker-free settlement.”
What does that look like? Premise alone, does this sound familiar to you?
It should.
Because everything from this summary—aside from the last quote—is S2.
This comic is not throwing away the last season. No. Oh no, it’s not.
This comic is rewriting Clementine’s journey, except this time, without A.J. But, from what has been released thus far, there will be an emphasis on Lee—S1 stuff. Which uh… Yeah. This is, quite literally, erasing all of TWDG.
So no. No. You can’t just reskin Clementine’s whole fucking story as if A.J never existed. You can’t just pretend that Clementine didn’t already forge a new path with the trauma from S1 behind her; you can’t just pretend that she didn’t already travel north with a band of new people to an abandoned ski resort; you can’t just pretend that she didn’t already find herself in a cruel winter where the walkers were literally the secondary threat to her. And, for the love of a writer’s integrity, you cannot just sit there and smear S4 as if Clementine would trade Ericson’s for another settlement—a settlement, which, would probably serve as an uneasy environment for her given that the last ski resort she went to was where she was kidnapped and immediately sent to work for Carver. Not to mention that, unless you had her journey with Kenny who was desperate to get to Wellington, Clementine went south the first chance she got because S2 was traumatic enough to send her immediately towards Richmond—not. North. There is no fucking reason why Clementine would want to go north. Ever. S2 left that impression on her: North = bad, we don’t like snow.
Like there is a fucking reason why S3 had so much fire, so much warmth to it—including the flashbacks. (Outside of Wellington, of course.) The last thing Clementine needs is to be reminded of how she got the big ass scar on her arm and the bullet wound at her shoulder.
And.
For the love of a writer’s competency.
You cannot just put a little stupid beanie on her head with a dumb little ball to replace the old hat—though thanks for leaving the ballcap with A.J, at least.
This is what I mean by the comic disappointing me as a fan of Clementine, but pissing me off as a writer. As I said before, something that every writer will have to learn is when to end a story. Those behind S4 understood that, and they did so masterfully. Now, I can’t tear apart the comic for that since, well, what’s going to come out this summer is the first of a trilogy. So like…yeah.
However, another thing that every writer will have to learn is when to evolve a story. When a character’s arc has been satisfied, and how the story thereafter will take on a new path. TWDG do this. Between S1 and S2, the change was shifting the story from Lee to Clementine. Between S2 and S3, the change was shifting Clementine from a character still needing others for survival to a character who knows how to survive on her own—to the point where Javi needed to remind her the value in putting trust/faith in others. And then, S3 to S4, the change was shifting from a bitter, angry Clementine without A.J to a Clementine who has matured, become cautiously weathered, with A.J by her side. Despite its flaws, this game series also managed to do this masterfully as well.
And the comic.
Does not.
Do that.
The comic doesn’t want to evolve the story. It doesn’t want to explore what conflicts would arise from Clementine finally being stuck in one place after so many years without a designated home, and being a fresh amputee on top of that. There was absolutely a story to explore there.
But no.
We got this.
Instead, we got a story where the comic blatantly ignores that Clementine already has a settlement of her own, and how the whole of TWDG is her forged path. And on the “put her traumatic past behind her”?! Yes! She absolutely needs to do that! But where has all of that trauma come from?! The road! So putting her back on the road—a few weeks—
The comic is set a few weeks later, by the way. (The wiki says so, anyway. I don’t 100% buy it, but it still seems like she shouldn’t be walking on a new amputated leg regardless.)
But to say that and put her back on the road a few weeks later—her leg is healed?!—is the last fucking thing you want for a person like Clementine with her experiences to do. It is the equivalent of telling a war veteran to overcome their PTSD by plopping them right back in the trenches. Or telling any PTSD-survivor to cope with it by plopping them into the environment that’s the source of said PTSD in the first place.
And sure. Some people don’t have the opportunity to do that. Sometimes that environment is the only place they have open to them.
Like the road was for Clementine.
Until she got to the school.
So are you. Fucking. Kidding me?!
Clementine is no longer the person who doesn’t have the chance to get out of the source of her PTSD—the road. She has a settlement of school kids at a school for troubled youth. Let’s remind ourselves that these kids had to learn how to manage their mental illnesses and behaviors given that they needed to survive after their caretakers abandoned them. They would’ve absolutely had the tools to help her.
Oh, and let’s also remind ourselves how devastating it would be for Clementine to abandon the school. Every single one of the kids probably have abandonment issues because of the adults. What’s more?!
Violet.
One of the two potential romantic interests for Clementine. Regardless of that, however, here is a character who has arguably the most significance to the plot of S4 no matter your choices. Violet is who is closely associated with Minnie, neck-and-neck to Tenn. Violet is the one who had the most conflict between both Marlon and Brody because of it, and is the one that sticks up for Clementine and A.J. She also is the one who takes leadership when Clementine and A.J are voted out. If you save her, Violet sees Minnie alive and realizes how twisted around she was about her; later on, she shoots Minnie with a crossbow to save Clementine, without hesitation, and then the last fight is where it’s a choice between her and Tenn. If you don’t save Violet, she ends up getting manipulated and twisted around further by Minnie (and Lilly, lol), and then acts as an antagonist on the boat as well.
This is by no means undermining Louis’ character as the other love interest, by the way. His role in the plot is quieter in large part because a) it felt to me that S4 was the first push towards his development, not a full arc like Violet (which isn’t bad in itself), and b) while Violet played a bigger role as leader, Louis was kind of pushed aside because he was morning and purposefully distant (again, not bad in itself).
The point is, it’s evident that Violet is the school kid with the strongest character leverage in terms of plot.
Which is why I’m using her specifically to show how fucking dumb it is for Clementine to abandon the school kids.
Violet has had abandonment issues since before she got to the school; Violet was abandoned by her grandmother who killed herself right behind her back, and then, presumably, her parents neglected her one way, shape or form. And then we have how this was probably exacerbated with Minnie—given that she thought she was dead, and, if you save Violet, knowing that Minnie was alive the whole time yet didn’t go back for her would’ve, I don’t know, pushed her abandonment issues further. Of course, if you saved Louis, then Violet with her abandonment issues is a given.
So uh. What. Are you. Doing?! Why?!
Actually, no, I don’t need to ask.
The comic took the route of cutting corners. The idea to continue Clementine’s story blossomed, and Skybound sprang on the opportunity. However, which is what this essay will discuss in depth, they realized how huge of an undertaking this actually is. So they didn’t even try to bottleneck every Clementine, every ending, into one comic—nor try to develop a choose-your-own-adventure series.
They threw away TWDG’s whole story because it was too difficult for them. Even though they are writers. And that is their job…
Now, before I go further, I will say that I am not going to go with the idea that this is all Tillie’s doing and Skybound just greenlit it. For one thing, the comic is also Skybound’s responsibility. They can easily approve or disprove what they want to come out of their company. Two, I don’t think it’s fair to dogpile on one writer for taking a job—especially this one since, again, it’s a huge undertaking—, nor when that writer has written some fair stories before. So as you read this essay, do note that I am not here to drag Tillie down or anything. I’m not happy with the comic, for sure, and I have a lot to criticize from the premise alone, absolutely, but I’m not going demonize a creator for something I can just ignore with my own fanfiction. Lol.
At its core, I doubt the comic understands the games at a fundamental level. Not Clementine’s arc, nor the school’s importance. It’s jarring, honestly, looking at the summary and looking at Kent’s response to the anon question. I don’t believe for a second that anybody from the game’s development actually took part in evaluating the comic. That, and if anything, I believe that if Tillie has played the games to prepare for this, the basic concept of the comics were already realized. Because I can’t imagine anyone could feasibly end the games, knowing that they’d have to continue with the story, with the conclusion that this would be the right step to take. And if that’s how it happened then…well, I learn something new every day.
It is a cash grab, something that plays into the insecurity of letting a story end.
However, as the high of my rant recedes, this isn’t to say that the comic will be a horrible experience. Because I do not know. It’s not out yet. Lol.
(Other than the first chapter which is…um, fine? I guess? Outside of acknowledge that exploring an Amish community within this world is actually very interesting, I’m not going to go into it. Don’t feel like it.)
Perhaps there will be some elements that will be good. Things that people would potentially incorporate into future stuff—assuming that TWDG will have future stuff to offer. It’s just unfortunate that the story has laid itself on a foundation that won’t viably stand the test of time. The concept and framework alone is terrible, and from experience, if the concept itself is terrible, if the story is fundamentally broken, there won’t be much you can do to fix it. Other than, well, scrap it and start over.
One lesson is that if any continuation of your story has to sacrifice crucial elements established beforehand, that continuation should not exist. This is different from retcons where retcons are used to adjust or edit a slip that was done before—like fixing a timeline issue that shouldn't have happened in the first place.
This comic isn't a retcon of the last three games. It's sacrificing ¾’s of TWDG and A.J along with it. For what? An interesting story? Sure. Maybe. But an interesting story that belongs here? I doubt it.
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[Tangled Web of TWDG]
Okay, okay. Ranting aside, let’s talk TWDG.
Because…it’s a great series. :D
No but seriously, who actually thought that asking for any continuation would be a simple thing to ask for, and thusly an easy task to accomplish?
And I ask this earnestly: who really thought that would be an easy thing to do?! And do it well?!
Quite frankly, before we go frothing at the mouths, let’s evaluate how big of an undertaking a comic for Clementine actually is.
And I’m going to start this by sharing my Clementine (for brevity’s sake, Clementine bolded will mean my Clementine specifically): Clementine is not a hero. She made mistake after mistake in S2, like chopping a lovely lady’s arm off, and so, by the end of it, Clementine simply snapped. Both Jane and Kenny died. After S2, she lost faith in people and only saw good in A.J. She didn’t trust Ava’s offer to join the New Frontier initially, and only joined once A.J got sick and needed more than supplementary care (i.e. medicine). Once A.J was taken from Clementine, it was yet another breaking point. So, with the guilt of S2’s events—namely Kenny’s murder at gunpoint—, and the guilt of not being good enough for A.J, Clementine turned raider. She began to steal off of others, namely the runners for the New Frontier, and spurred up hell whenever she felt it right. (This stemmed from assuming Javi wasn’t the first person she robbed. Lol.)
Then Javi came along, and he served as the one who reminded her the good in people. He helped Clementine find A.J’s whereabouts, and Clementine tried to clean herself up to be better for A.J. Once on the road with her little goofball, she tried to hold herself together, be the better person for him. By the time she got to the school, however, Clementine realized that she was still guiding A.J down a rocky path. Of good intentions, sure, but she saw her own flaws that she’d inadvertently imposed on A.J. Especially once Marlon was shot—a parallel to Kenny, her greatest regret. Throughout the remainder of S4, Clementine teetered down the fine line between teaching A.J the right thing, and feeding into a nasty side of herself. The school kids were there, however, and they taught A.J when she couldn’t, and they taught her how to deal with that nasty side—since they had to teach themselves the same, after the adults abandoned Ericson’s.
That nasty side being addiction, actually. Clementine’s an alcoholic. And a bad one, at that. I know this element lives purely in my head, shh. Clementine can’t literally be an alcoholic in the games. However, the alcoholism is my own representation for Clementine losing herself, straying away from who she was with Lee. I played S3 and S4 as if she struggled with the addiction, so it still ruled my interpretation, and therefore the choices I made. Thus, she’s an alcoholic.
And for the past couple years now, I’ve been writing Clementine’s story in a fanfiction because, well, the story’s important to me.
But we won’t get into that. Point is, Clementine isn’t a hero. Complicated, for sure, but she certainly played the villain in multiple lives—including her own. Here’s the thing with this: that doesn’t sound like your Clementine, does it? Maybe some of yours are similar to mine, as in you’ve made similar choices, but it’s probably without the alcoholism aspect—which is a central component to Clementine. I do like to push things a little. Lol.
Now, what does that shit have to do with the comics?
Well, this: despite playing the same source material, depending on our interpretations, how our interpretations defined our choices, and how those choices furthered our interpretations (it’s a vicious cycle, really), we are going to end up with different Clementines. Clementine may not be the “correct” interpretation to you, but Clementine is Clementine to me. Clementine is the result of my interpretations, my choices, and my interpretations based off of those choices.
And this is the beauty of Clementine as a character: she evolves throughout the games to reflect every one of us. Clementine the character is a lot like her namesake in that Clementine is but one slice of the whole. She’s but one slice, a reflection of me; given that Clementine is the only slice of my own, however, that slice is Clementine whole. And your Clementine is but one slice, but that slice is the whole of your Clementine.
At the same time, however, those pieces are not made of different characters. They are Clementines, not apples or oranges or lemons. So I’m not saying that a certain interpretation will be unrecognizable, but rather that a certain interpretation will be distinguishable from another. I.e. Clementine may be very different from your Clementine, but both interpretations recognizably come from the same character while functioning as individual wholes in their own right.
I’d like to think that every one of our Clementines has a different last name. They’re all still Clementine, but just different enough to be appreciated individually.
(This line of logic also applies to Lee and Javi, by the way. Aside from the last name thing. Lol.)
The reason why Clementine is this way is because she is a game character shaped by our choices—even those made as Lee and Javi. She’s not the same as a book or film character where, while the interpretations can vary, their presentation remains stagnant. Rick will always say and do the same things no matter how many times you read/watch his story. As will Michonne (ignoring her game), and Daryl, and so on. Clementine isn’t like that, not unless you choose the same choices every time you play the games. TWD comics and shows will forever have the same input every time you open a page or flip on a screen, and thus the same output; TWDG have a variety of inputs (choices) which leads to different outputs. In this way, headcanons do actually bleed into the games but not the comics/shows because of this (take Clementine being an alcoholic where the choices I made, especially in S4, were based off of that premise, and how that headcanon interacted with the game, versus how headcanons don’t impact the comics/shows unless you’re actively working on them). Obviously there’s limitations with TWDG, like how Clementine can’t literally be an alcoholic, but there’s enough there to leave people with vastly different Clementines as a result. There’s limitations to the choices you can make, but my point is more on how those limited choices do have a heavy influence on our perception—which is arguably more important than “oh! What will this choice do?”
So yeah.
Expecting a comic to be able to bottleneck every interpretation of Clementine, and appease everyone, is outlandish. It’s an unfair expectation to have for any creator, and it’s a…really, really risky thing for Skybound and Tillie to have signed themselves up for. It’s quite honestly the same as knowing a bear-trap is there, then to step in it to earn some of that good, good money.
Maybe they thought they could get away scot-free without losing a leg, but Clementine also thought that she’d never get bit and keep both calves, so…
Though I guess it does say a lot about Clementine. She only has one calf left, yet she’s still quite the cash-cow.
…anyway.
As a result of Clementine’s nature—being that she is actively shaped by the player’s interpretation—, on top of us having watched her grow up throughout the seasons, there has been a foundation set for emotional attachment. There is a level of personal devotion that we harbor for Clementine since, again, she’s a reflection of each and every one of us.
So as a fanbase, there is that element at play. Then, there’s how TWDG is a niche of a niche. TWD was extremely popular at one point, for sure, but that popularity has since declined to a small audience, and not everybody is interested in apocalyptic settings. Ergo, TWD is a niche. TWDG are a niche of that niche—and, honestly, I think the fanfiction count found on FF.net and AO3 says that plainly (the TWDG is 10 years old now, and there’s 2,774 fics on AO3, which is slight compared to the 23,553 fics for TWD).
TWDG = niche of a niche. Okay, cool.
What that means is, in conjunction with our personal devotion, TWDG have a smaller community to cater to.
Or, Clementine has a cult following. Lol.
And with cult followings, feeding us is both very, very easy and extremely, extremely difficult. Easy in that you could literally give us a single line (something like, oh I dunno, “Clementine lives” at the end of another comic) and we will go frothing at the mouths after it. Yet, given that cult followings are particularly sensitive to how their character(s) will be represented, you still have to be careful. Granted, no matter what a creator does, somebody emotional will be pissed off. However, so long as the community can see that the development was treated with care and passion for what’s been already established, people will accept it. And I think S3 is honestly a good example of this; the game is the weakest of the four, and people love to hate on it (for fair reason; the script is…something I’d expect from a draft, lol), but S3 still does get the love that I think is deserved. People still do care about it and its characters like Javi. That, and it does some interesting things. There’s passion behind it, and people appreciate that.
By this point, since the games have concluded as a niche (of a niche), the cult following is really the only audience who is aware of the comics, and is who the comics are for. Having a cult following be the primary environment of your audience is a slippery slope for a company to appease—especially a company that, really, did not create the work that the audience follows.
Now let’s consider: Clementine = slices of a whole x cult following
Which is a scary equation for an adaptation. But here, with the slices of a whole, we have a juxtaposition upon us—which will guide the rest of this essay. It’s also something I kind of…skirted around before.
And what a strange juxtaposition it is. Clementine is simultaneously a character flexible to each and every one of our interpretations, but also a character that is, well, her own character. Yes, Clementine’s strength as a character is also a strange juxtaposition. She’s not like Ellie in The Last of Us given that those games are linear—choices can be made, but none that impact the story itself. She’s not like Geralt from the Witcher franchise since Geralt is an established character outside the games, and despite the games having choices that weigh into the story, his characterization is still quite true to what was established beforehand. She’s also not like other titles such as Elder Scrolls, Fallout nor Cyberpunk 2077 where the player characters are the most flexible in terms of characterization.
Clementine is, functionally, a strange character in this way. She’s neither the rigid characters people play as like Ellie and Geralt (though the latter has more wiggle-room), nor the player-inserts like in the aforementioned games. Clementine is a character made for the “Telltale RPGs” where the characters have rooted characterizations beyond the player’s interpretations, but the player interpretations of those characterizations will influence the choices made, and thusly the overall interpretation and conclusion of said characters. …which sounds like it extends to Geralt as well, but notice the made for the “Telltale RPGs”. Ignoring the comic (and fandom stuff) for a second, Clementine doesn’t exist outside the games. She, along with Lee and Javi, are unique in this way—even within Telltale’s character line-up, across the board.
And what does this mean for the comic?
Well.
It means they really shot themselves in the foot—with a rifle. On top of the whole…rant I made earlier.
As much as I would love to see Clementine have her own comic, she is not a character made for it. Unless it is a choose-your-own adventure novel, or it was established, from the beginning, that the comic is but one Clementine, Clementine as a Telltale-RPG character would never be able to function in a linear story because she was designed not to.
But also—and here’s the rifle part—the comic would still have to abide by her set characterization. On top of being flexible with her being a Telltale-RPG character.
This is what I mean by Clementine having a strange juxtaposition.
There are different slices of her—different interpretations—, but those slices are still all Clementine. Not apple, nor orange, nor lemon. We were given multiple choices, but all of those choices were within the realm of Clementine being Clementine. Clementine had the option of leaving or staying to watch Kenny beat Carver to death—but there was never a choice to help Kenny kill Carver. Because Clementine wouldn’t do that, ergo, the option wasn’t presented. Maybe apple would do that, however, or lemon. Clementine had the option of telling A.J that he should apologize to atone for his actions, or back him up after shooting Marlon—but there was never a choice to kick A.J out and leave him to fend for himself, nor start a fist-fight with the school kids for being upset. Because Clementine wouldn’t do either. Ergo. The options weren’t presented.
Now. This only gets more convoluted when you consider that, even though every option presented is in-line with Clementine as a whole, not every option is fit for a single slice of Clementine. For example, Clementine would’ve never accepted Ava’s initial offer to join the New Frontier. Because she does not trust people. If anything, she hates people. However, other interpretations may have jumped on the offer. Which is fine. Good even.
So yeah. Convoluted. Lol.
Either way, then we get to the question:
Would Clementine abandon A.J at the school?
The short, simple answer is no.
Clementine to A.J is Lee to Clementine. Clementine is essentially A.J’s mom, and A.J is practically her kid. She went through hell getting A.J back—even has the potential to have killed a man just to know where A.J was kept. (If you don’t make a choice for Javi when Dr. Lingard asks to euthanize him, Clementine will do it. How do I know this? Because of my interpretation of Javi: I played him as not a coward, per se, but someone who does not like seeing the face of who he kills. Thus, my interpretation of his hesitancy influenced Clementine and revealed something about Clementine’s character: that she would.)
Now, I know I’ve harped on this point long enough, but it’s for good reason.
I firmly believe that Skybound, and therefore the comic, greatly underestimated Clementine as a character—both in our attachment to her as a cult following, but also her complexity as a Telltale-RPG character. To avoid the time and energy that would’ve been spent in crafting a choose-your-own-adventure story, no doubt. Or rather, to cut corners.
And then insist that because they have the rights to the IP now, what they say goes. What they do equals canon. …while furiously brushing the nature of Clementine’s character under the rug. And what canon actually means.
Speaking of, let’s discuss canon, and how TWDG fit into that.
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[What is Canon Actually?]
I’m gonna say it. You’re gonna watch me say it:
The concept of canon versus fandom is bizarre.
It is.
Take mythology for instance. Those stories, with a grain of truth or not, serve as a prime example as to what I mean.
And I’ll do this by absolutely undermining all of human, mythology history, but you’ll get the point: person creates story—as a way to document history via oral storytelling, or to express a message—, and that story is told; the story is passed down, and it changes with the interpretations of whoever is then telling the story; the story builds on itself and evolves to encompass every interpretation that has been accepted by the culture—by separating itself into multiple iterations if details being to contradict, or by converging in on itself.
And then.
The stories become ingrained, and the cycle continues on.
Canon is the source material. It’s that original storyteller. Fandom is interpretation. And come to find, throughout history, it’s fandom that ultimately decides the canon’s fate. Fandom will reject things that it doesn’t like with canon, and it will alter the story with time. And as a significant amount of time passes, we end up with stories of Heracles turning into Disney’s Hercules.
In this way, a culture’s mythology is an example of how canon and fandom is actually quite intertwined. And, as I will go over later, we see this with American mythology—comics. DC and Marvel comics being the major two.
Now, this isn’t to claim that there has never been a difference recognized between source material and interpretation. For one, Homer often credited in writing the Iliad and Odyssey—meaning he is the original storyteller, or, more probable, he is the one that documented oral traditions. Homer’s existence and the fact that his name has yet to be forgotten after all this time is, in itself, evidence that people didn’t just wake up one day and decide to finally credit a storyteller for their contribution to culture. This has been something that has been done for a while—albeit in different ways.
What this is to claim, however, is that there are two core reasons as to why fandom and canon are separated as we understand it now: copyright and technology.
And we’ll start with the former. Copyright history is quite interesting. Something that goes back further and deeper than people tend to assume. We’ll start in 1790 (yes, it’s a crusty, dusty law) where it was written into the new U.S Constitution:
“Congress shall have the Power . . . To promote the Progress of Science and useful Arts, by securing for limited Times to Authors and Inventors the exclusive Right to their respective Writings and Discoveries.”
United States Constitution, Article I, Section 8
And, in modern times, that translates to providing the “exclusive right to reproduce and distribute his or her work, [and] a right to publicly perform or display the work” (Copyright.gov). This also extends the creator’s right to give other parties a license to do the same, but, there are limitations, especially as technology has developed. (The Copyright.gov website explains this in more depth.)
What this means is that, already, we see a line dug between canon and fandom. People can’t just write fanfiction and expect to get paid for characters and a story they, themselves, didn’t create. Which, fair enough. I am by no means going to claim that writing fanfiction is a cakewalk, but I do understand why fanfiction is a free service: it is done out of passion, nothing more.
Technology has made its impact as well. And this doesn’t just mean the Internet—even though it arguably has had the largest impact with this discussion. Any advancement that makes it easier for people to communicate and discuss interpretations of material has contributed. Cars. School systems. Conventions. While versions of these concepts were probably present in the past, the sheer convenience of all of these has made it easy to bridge the gap between the creator and their audience. And because of that—at least for the sake of this essay—, copyright was established as a sort of barrier to ensure that the creator is able to be compensated for their contribution.
The Internet, of course, has done this tenfold. I’m sitting in my bed with my cat on lap, snoozing away. I don’t have to be at a convention, or even see anybody of the fandom, to discuss Clementine and TWDG and the comics with others. And because of that, the difference between canon and fandom is simultaneously a slippery slope and a solid border. The way people can interact with a fandom and talk directly to the creator allows for that slippery slope, but at the same time, because of the law, the difference is more defined. Which I find to be interesting, if anything.
So how do TWDG fit into this?
Well, to understand that, it’s best to understand how Telltale fits into this. Without going into too much their history—since, frankly, it’s not really relevant here—, understanding what Telltale Games was (and kind of is now?) will better contextualize TWDG and canonicity. Telltale is known for their choose-your-own-adventure, point-and-click style games. Yes. And, ultimately, that has remained to be the trademark for the majority—if not all—of their time. Another thing? Comic books. Outside of the gameplay and story type, Telltale is known for being the game company that adapted comic books.
Here's a few:
The Wolf Among Us. Bone. Batman. And, of course, The Walking Dead.
Granted, Telltale didn’t only adapt comic books, but for the sake of this part of the essay, the comic-book-thing is another point of interest. And I’m going to use Batman as an example.
We go to May 1939, in Issue #27 of the Detective Comics: The Case of The Chemical Syndicate. Or, Batman’s first appearance, thanks to Bob Kane and Bill Finger. Then, six issues later, we have his origin (you know the one: turned into a rich orphan in a dark, dark alley). Five issues after that, Batman sees the introduction of his very own Watson: Robin, who completes the dynamic duo. In the 1940s, Batman received his very own comic series, starting off with Joker and Catwoman appearing in the first issue.
Oh, and this early batman wielded guns. Which uh…, if you’re familiar with Batman, is really, really weird. However, this is an example of how characters and stories evolve over time, depending on what both the creators and fandom accepts and rejects.
We hop over to the 60s where Batman was associated with a campy, tongue-in-cheek, largely due to the show at the time. As that interpretation fizzled out, Batman was back to his roots with his grim stories rekindled.
And since then, with comics alone, we have a slew of different interpretations that, together, have built Batman’s overall identity: Dark Knight Returns, Batman: The Killing Joke, Batman: Nightfall, Batman: Year One, Batman: A Death in the Family, Batman: Arkham Asylum, Batman: Death of the Family. And a plethora more. The reality is, Batman didn’t spawn from one iteration. He is an amalgamation of a whole evolution: Golden Age. Bronze Age. Silver Age. Modern Age, and 21st Century comics. The New 52. DC origins. My rat pea brain is frothing. Television. Film.
(Also, the interpretation section of Batman’s Wikipedia makes my point plainly. Specifically the gay one, where the argument between whether or not Batman is gay I found to be entertaining.)
And. Of course. Video games.
Telltale’s Batman series is but another interpretation that has added to the mountain of other perspectives that makes the Caped Crusader, well, the Caped Crusader.
TWDG, however, are unique compared to the Batman games. Where Batman adapts both the world and characters from the comics, TWDG don’t (aside from Michonne, and a few character references done in S1, and Jesus). TWDG only adapt the world from the comics. The reason why boils down to TWD, and how it would’ve been redundant to have Rick Grimes be in a new game series when there were the comics and show going on all at once.
So, instead of a sheriff’s deputy, we got a convicted murderer. How fun! :D
But to that point, here is another element which Robert Kirkman himself noted (after being asked if Clementine would be in the show):
“I mean, honestly, like, we love Clementine and those games are fantastic, but I like that there are different elements to each iteration of The Walking Dead that you can only get in those iterations. [. . .] I think if we cross-pollenate too much, it takes away from what makes Walking Dead special in all the different genres.”
Iterations.
Something that has been commonplace in American comics like Batman, in mythology, religious texts, etc. Here, Kirkman recognizes why iterations are so fascinating and important for storytelling, and it’s just yet another reason why I do respect him as a writer:
Iterations bring individual perspective.
By using the same foundations—whether it be with all the characters, world, and storyline, or just the world—, it opens the chance for people to deconstruct and explore nuance. And obviously, Kirkman—as the creator—has given other parties the license to do such a thing, given copyright. Between the show(s) and the comics, the differing perspectives is in the different interpretations of TWD—the original storyteller, and then those who are adapting it. Between the comics and the games, however, rather than interpretations of TWD itself, it’s with the different interpretations of TWD’s world. “Okay, so we’ve followed a cop, let’s follow a convict.” And then it developed from there.
And this does extend to Clementine’s fic in regards to TWDG, though it passes into the fandom space. It’s the same as what’s going on between the show(s) and comics—with the additional, tangled web discussed previously.
So, in regards to this comic, it’s important to acknowledge that TWD—as a whole—has embraced different iterations throughout its time. Here, we can appreciate this layer of complexity with TWD on a grander scale.
On a smaller scale, TWDG have a another layer of complexity that the TWD comics and shows don’t have:
Well, obviously, the tangled web. The fact that Clementine is running around with a bunch of other different slices of Clementine. Those different slices arguably being different iterations in themselves, while being attached to one singular, overarching iteration of Clementine.
What this means for canonicity and TWDG is that it’s…complicated, though in a different way than Batman (and the TWD comics versus show, for the matter), yet with a similar result. Batman is an amalgamation of iterations throughout the decades, now including Telltale’s, which has left us with a multitude of interpretations, a multitude of versions—all of which still resemble each other as the same character. Clementine has one iteration—now two, including the comic. But unlike Batman, Clementine started off as a choose-your-own-adventure character, so she is inherently an amalgamation of every interpretation that has guided players through the games, as a reflection of those players, and each interpretation thrives and are considered canon.
And here’s how:
The games are canon up until a death screen. Between the fatal choice made—or not made, with those damn quick-times—to the red screen doesn’t count. Because, uh, you died. Which leaves the game to prompt you to try again.
So? It means it doesn’t matter how you ended S1, or S2, or S3, or S4, if you ended them, that was the story told to you. A story, which, becomes your source material. Your canon—and thusly your Clementine.
Which, like, no shit. Lol.
But then let’s dive in a little deeper. Dig up another layer:
Interpretation.
Because, hey, it works in a really funky way here. Interpretation in fandoms (which take the form of headcanons) are typically generated in isolation from the canon material. Simply put, copyright. Whoopie.
Another reason why goes back to the idea that there are characters who are stagnant—like Rick, and Michonne, and Daryl—, and those who are not—Clementine, Lee, Javi. Fandom headcanons of the former three can only do so much. They do not actively impact the story, not unless the creators allow them to (but, well, again, copyright). With the latter three? Headcanons do. Like how Clementine suffered from alcoholism as a way to represent her losing sense of self, and the way that interpretation influenced how I played—how my canon, my source material, took shape.
So, again, Clementine is a very, very strange character in regards to canon. When compared to many other characters created nowadays, most of which only have one (maybe two, if there’s a film-adaptation-thing going on) iteration, I can’t help but think that Clementine is reminiscent of characters from mythology. Depending on what story needs to be told, and who is telling that story, gods like Athena, Loki and Oya may do things that contradict what other stories claim, all while being recognizable as Athena, Loki and Oya. Functionally, it is the same with Clementine, albeit within Telltale’s singular iteration rather than centuries of cultural development.
I also like to think that where Batman is a tower, where the foundation will always be that Issue #27 and people have just built on top of that, Clementine is a mirror. Every person who has played the games has a shard of it, and when we look into our shard, we see our reflective Clementine, but when those shards are put together, we see Clementine whole. And Clementine whole isn’t one singular interpretation—not like how Kane and Finger created Batman.
Which, honestly, brings us to interpretation in practice.
And how it’s a skill.
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[Writing Fanfiction is a Skill]
Nope, didn't read that wrong. I mean it.
I have almost 6 years and over 1,000,000 words archived on AO3, dammit (and a few more million to come, lol), so trust me when I say that writing fanfiction is a skill.
When you write fanfiction, you are developing the skills of writing which can be applied to your own, original works. Sure thing. You get to learn how to grammar, spell, use fancy punctuation (talkin’ about real fancy shit, now!), and other cool things. All without worrying or spending your time/energy on developing a world and characters from the ground-up.
However, when you write fanfiction, you're also developing other skills that you wouldn't otherwise develop. It’s like a special exercise that exercises one special muscle that no other lame exercises do. Lol.
The fact of the matter is not everyone can pull a character from another person's story and keep all the components of their personality. Well, okay, nobody can keep all components. Naturally, there will always be parts missing, or altered. For one, the original creator might not have included everything that was running through their head when their character was born; things are always cut, that's just how it is. Two, interpretation will always skew as people take the character(s) into their own hands.
If you're writing fanfiction purely as a hobby to express yourself, and you're not all that concerned over maintaining the intended character traits provided in the original piece of work, then this isn't an issue. A lot of people write characters as homosexual/queer, or as trans, or with mental illnesses (or all at once; sounds fun) as a way to simultaneously acknowledge their acceptance of a character and explore themes they wouldn't have otherwise explored. And there is nothing wrong with it. That's a normal thing to do, and I highly doubt that this is just some sudden phenomenon. So if that's how you roll, keep on truckin' along. There isn't inherently anything wrong with using fanfiction that way.
However, there is something to be said about the value in being able to write a character believably—as if you yourself wrote it (but not, like, in a stealing way). Being able to mimic their dialogue. Nailing their little quirks. Acknowledging their complexity. Out of the two directions you can take fanfiction—purely for expression or writing a character as is—, the latter falls more in line with comprehensive skill. You would have to comprehensively read in order to effectively write Percy Jackson as if you're Riordan himself.
Will anyone actually ever be able to do that? No, because interpretation will always skew, and everybody except for Mr. Riordan is not Rick Riordan. Is it constructive to be a fanfiction-copycat? No, because you have your own style in doing things, you have your own views, and why do Riordan's work for him when he could do it himself?
The truth is, for the majority of writers, fanfiction tends to be a meld of both. Writers will strive to emulate their characters, but with certain traits, they'll bend the characterizations set in order to express/explore their own interests. Which is cool. That's ultimately how you find yourself as a writer (or any artist, really) when practicing with fanworks. That, and you'll find people who think of characters in different ways. Which is also cool.
But there is a balance at play here.
When I write fanfiction, I am there to develop my writing skills, and my adaptation skills as well. Largely because it was a way for me to observe how different characters act, and to practice on how to write different characters. When I write fanfiction, I want you to be able to hear the characters speak through my dialogue. And if it’s a fic with minor-canon divergence? I want you to be fooled as to which lines of dialogue are from the show/game, and which are of my own.
In short, I want you to believe that the characters from whatever show, whatever game, would behave this way, talk this way, in my stories.
I want you to believe that Clementine could be an alcoholic, yet still recognize her all the same.
There’s a sweet spot in writing fanfiction. Of course, you may be able to pick apart which trace is of the canon, and which are of the fanfic author’s. But so long as the fic has you believing what the characters are doing are what they’d do, then it doesn’t matter if you’re able to pick apart those traces. Because that’s you accepting the fanfic author’s interpretation—out of appreciation, or even to the point where you adopt the interpretation with your own.
And about the value in being able to comprehensively read a character and then write your own story around it… Well, this comic may be a good example as to why that is actually a crucial skill to have:
The thing about fanfiction is that it's a collaboration between you, the person writing the fanfiction, and the creator. Most of the time, the collaboration isn't direct, and the creator doesn't know about it. And that's fine. (…great, even; most, if not all, fics are just meant to be unseen by the creator because of that legality stuff lol.) But, with the reader and fanfic author, that is typically reversed because you can interact with each other. That, and fandom discourse can and does impact how people write characters in their fics.
And you know what else is a collaboration?
Damn near every single bit of fictional entertainment except for writing. Literature, unless you buddy-up to write a book, is usually a solitary thing. But writing a script for film? Movies or shows? Video games? The continuation of a franchise?
Yeah. Those all require a collaborative effort in some way, shape or form. And it's funny how that skill in being able to mimic another person's character to continue the story, through collaboration, can be found within writing fanfiction—a (typically) solitary thing.
If Tillie isn't a good fanfiction writer, the Clementine in the comic can be, at worst, described as her own character wearing Clementine's skin. Which…I hope not. I’m gonna give her the benefit of the doubt. What I will maintain, however, is that the comic is another iteration of Clementine. Separate from the games. On account of how I don’t see the comics being able to effectively bottleneck every Clementine. That, and it makes more sense. In the same way that Batman can have many iterations, Clementine can as well. And you can pick-and-choose which you want to go with.
With all that said, though, this is the point that will be better judged once the comics are out. I can’t really say if Tillie is good at adapting another character because what I’ve seen isn’t much—especially since it will be 256 pages long.
I mean…from what I have seen, I know that the comic Clementine won’t be Clementine. And because of that, I’m not going to adopt Tillie’s interpretation with my own. My benefit of the doubt is extended to an appreciation if Tillie does end up serving Clementine well. …which isn’t what I saw from the first chapter and all that was released before, but whatever.
In any case.
Writing fanfiction is a lot like playing with action figures. You're borrowing them for your own stories—and that can include your own universes if it's an alternate universe. You could swap out the clothes and detachable limbs to craft a story however you please, or you could keep the action figures as they are and have at it.
More often than not, the action figures will remain how they came in the box, but they will act in ways that are skewed from the original characterization. Some people are better at closing that gap between original work and interpretation, and with very few, it's to the point where you barely realize it. To the point where, if the piece of fanfiction they wrote was published, it could be just a development of the story.
Which is how collaborative fiction works, isn't it? Especially in franchises based off of one creator’s foundation—like Robert Kirkman’s comic book—, which are then adapted as a tv show. Then you have how people are constantly swapped in-and-out of long projects, yet those different interpretations come together as canon.
And with the comic, if what we know as of now isn't a fluke but is instead what the story offers, it's probably in-part due to lacking that fanfiction skill—or, well, skill in adaptation.
But that isn't to say that Walden herself is a bad writer. 
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(tillie walden's artwork, with a.j)
[Walden Conundrum]
Let’s start here: do nOT HARRASS HER MY LORD THAT’S NOT WHAT WE’RE HERE FOR CLEMENTINE WOULDN’T APPRECIATE IT SHE WOULD SEE IT AS A WASTE OF TIME AND DOWNRIGHT STUPID ALSO THIS TUMBLR BLOG DOESN’T STAND FOR ITTTTT—
deep inhale
This does apply to Skybound as well, for the matter, though of course Walden is one person and Skybound is a company so…yeah.
Anyway. Look.
I'm going to be honest. I've investigated a little bit. I've gone around and looked into (some of) Walden’s work (which will be linked at the end).
First, let’s cover her professional career. Walden is a cartoonist, and as of now, she has seven works under her belt starting from 2015: The End of Summer (2015), I Love This Part (2015),  A City Inside (2016), Spinning (2017),On A Sunbeam (2018), Are You Listening? (2020), and My Parents Won’t Stop Talking! (2022). And then, of course, the Clementine comic in not too long.
In the awards department, she has won three Ignatz Awards—for her first two books—, and then two Eisner Awards for Spinning, (Best Reality-Based Work), and recently for My Parents Won’t Stop Talking! (Best Graphic Album—New) . We will come back to the reality-based genre.
So…, yeah. Walden isn’t just this random cartoonist.
Outside of that, Walden is a graduate of the Center for Cartoon Studies, where she now works as a professor. Walden was also a competitive ice skater (sounds fun; it also means she likes snow). And, something that has bled into her stories, Walden is an out lesbian.
So from looking at both her achievements and Walden herself, I can see why Skybound would have an interest in hiring her. For one, she’s young—mid-20s. She’s an out queer person. Both of these mean that, following a line of logic, Walden would be someone who understands Clementine who is a young, bi woman (teenager, whatever) at this point—compared to an old fart who has his hands cramping whenever he draws. Then, you have her achievements. The Eisner Awards are a big deal in the comic industry—think of them as Grammys, but like, for dialogue-pictures.
Okay. Never going to describe comics like that again. Got it.
With this, I dug a little deeper. Turns out, you can read one of her works on her website—free of charge. ON A SUNBEAM (OAS). 20 chapters long. Easy read.
And you know what? It's quite enjoyable. I had a fun time at least.
OAS is a sci-fi novel in which there is space, and there are fishes, and those fishes are fuckin’ rad spaceships. There’s a cat-horse in there, and there’s high school, and a team of people who are in a fish spaceship that go fix some juicy-ass architecture (I do love architecture). 20 chapters. Free to read on her website. I do recommend.
Now, okay. To actually explain the story, OAS is a sci-fi novel where it follows Mia, who is about as flawed as you can get, in two main timelines: one at high school, and the other as she joins a team (on a fish spaceship!) that primarily oversees old architecture projects. In space.
Also, it is quite a queer, feminist story. There are no men, so the lesbianism is a given, but there is a nonbinary character (who’s pretty cool; hi Elliot :D). And with that said, I do appreciate how this was handled. None of it felt forced—especially compared to other, pandering stuff I’ve read. The story is of queer identity. Cool. And the story moves on.
So, yeah. That was a nice aspect of it.
Overall, the comic itself is more or less an emotional journey than anything. All the sci-fi stuff takes a backseat and melds into the environment.
The main character, Mia, is…destructive, reckless, abrasive at times, etc. etc. Yet, Mia's also fiercely loyal. She knows her flaws, and whenever they come back around to bite her on the ass, she's remorseful. I'm going to be honest when I say that it was nice to see. It can be difficult to be able to write such a flawed personality with their redeemable qualities littered throughout.
I’m not going to get too far into the comic, however. One, that’s not the point here, and two, frankly, going in blind was a fun time. I do encourage people to read it if you so choose just to prove the point that, no, I don’t think that Walden is a bad storyteller. So, if you have the time and interest, forget this Clementine business for a bit and read it. Maybe you’ll enjoy it too.
But…yeah. She’s not a bad storyteller. Instead, I believe that Walden was not at all the right fit for these comics.
And I’m going to start with her art-style.
Personally, it’s not my favorite. I love sharp, bold linework matched with vivid colors—see Marvel and DC comics. And if colors aren’t included? Well, that’s cool too. I absolutely love Little Witch Academia’s manga (specifically Satō’s), and adore Kakegurui. And many more, of course.
So, yes, I’m personally not the audience for Walden’s style. Hers is very simplistic overall. The linework is made of thin and “freehand” lines. The shapes are as well.
All to make room for color.
And, if you’re familiar with Walden’s work or have just popped over to OAS, you’ll understand why this is a huge thing:
Color is the blood to Walden’s style. Without it, it’s…dry? I suppose? The best way to describe Walden’s art-style is that it is all color with as little linework necessary to guide that color. The linework is there to show you where the characters are looking, not to be the epitome of detail.
Which…, while it’s not my jam, I can respect that. For one thing, this style worked well with OAS—and I can imagine it goes well with Walden’s other projects as well, outside of Clementine. In other words, it’s good for contemporary, self-reflective work.
If anything, I think this is the main reason why people have criticized the art-style in the Clementine comic as much as they have. Because TWD is known for its greyscale comics, which is why the Clementine comic is doing the same. The issue with this is because Walden’s style is reliant on color—that is truly where the story is being told, and I gotta say, she has an eye for it—, I don’t think that the linework in greyscale is going to be able to hold-up.
Now, to be clear, I have grown to appreciate the style. I don’t take much issue with it for the comics anymore. Partially because of OAS. At the same time, here I was just a week ago gushing about variant covers (especially Michael Walsh’s) because…damn, that’s my kind of shit. And it is very different from Walden’s work. But, again, I do appreciate Walden’s style. I know it has it strengths, because I’ve read it in a full, finished story. So I shall maintain that the Clementine comics won’t truly be representative of Walden’s style.
Another thing: concepts. I have a suspicion that the Clementine comics will tap into some interesting concepts. Well, okay. Less of a suspicion and more of a guarantee; as seen in the first two chapters that have been released (both linked at the end), we have the comics exploring an Amish community.
Which.
Um, yeah. That’s actually a really interesting thing to be looking into. The Amish are quite secluded from everyone else, but, wouldn’t the Amish fair better in an apocalypse an a city-person? They’re already independent. They already know the skills required to live off the land. And in a franchise that has largely explored how people had to change with the world, exploring a group of people who were already a step ahead—despite being behind technologically—is very interesting.
Now, uh, will we explore more of them? Well…no? Maybe? Unless Amos says things here-and-there.
Ah well.
But, that will be a potential highlight of the comics.
Another highlight is actually similar to Walden’s approach to sci-fi—have the genre be the environment, and let the people be people (or monsters).
This is another thing that fits TWD very well. In all honesty, this approach goes hand-in-hand with Kirkman’s refusal to explain how the apocalypse started—which is something that I actually like, and have incorporated in my own (fanfic) writing. Of course, the unknown is scary and interesting, thus curiosity beckons for an answer, but the point of TWD has always been about the people. (Until recently with the show trying to explain an origin, but…I don’t care.)
So…yeah. That is yet another point.
And now we get into characters and plot.
…both of which I can’t justifiably comment on using OAS as an example because, well, adaptations are different than what Walden is accustomed to.
Here we have an interview of Walden’s, given at the end of the first chapter. (The interview link will be at the end, through DomTheBomb’s video(s). I’m not going to go over the whole interview.) For our purposes, there are two questions that are important, though I will reference things from the other questions (there’s only five in this interview).
Tillie, you’re known for writing and drawing your own characters—what made you excited to take on this project and dive into Clementine and the world of TWD?
I was excited by the prospect of entering the world of TWD mostly because it felt so different from all the other work I’ve done. All my past books have been loosely autobiographical, pretty quiet, pretty sensitive. The idea of bashing in the heads of walkers, and writing characters who are shaped so deeply by survival sounded fascinating. And of course in the process of working with Clementine’s character to make these books, I’ve found so many connections between her story, the apocalypse, and my own life.
After I read this…, things started to add-up.
The Clementine comics are outside of Walden’s comfort zone. They’re within a genre that she isn’t familiar with, with a character that isn’t hers… And, yeah. Okay. For what it’s worth, I’ll give her props for branching out. It is an exciting thing for any storyteller to do.
But. It does raise the question of how far outside her comfort zone is she? Has Walden ever written (or drawn) fanfiction? To this level specifically. If so, how much? Has she ever developed adaptational skills to a professional level?
And as I’ve read through this interview, and some others, I’ve realized why Clementine is traveling to Vermont: to compensate for branching out. By plucking Clementine from an unknown to a known, I can imagine it made it easier for Walden to craft this story.
Here’s the thing.
Walden is a (loose) autobiographical storyteller—hence why she was awarded for her reality-based work, which I do think was deserved. Her skills are in slipping elements of herself into her stories. After reading OAS, I can say she does it well—with OCs and original stories, anyway. And if she’s played the games? Well, her Clementine is a reflection of Walden, isn’t she? So…naturally, Walden is going to impose herself onto Clementine—as was designed by Telltale to do, maybe elevated given Walden’s past work.
In regards to the comic, this is an issue.
A blaring one if Walden is not familiar with writing fanfiction to begin with.
When you write characters with comprehensive skill, you develop the ability to write in different perspectives. To write characters outside of your comfort zone—especially when you get to fandoms with large casts. And given that I live in a fucking desert with sand and dust and cacti and shit, I’ve had to spend time and research to write environments I’m not familiar with because most of my fandoms don’t take place in a desert.
Ergo, I don’t believe Walden developed those skills. Not enough for Clementine.
And because of that, we have a Clementine who is warped. She doesn’t talk like Clementine because Walden is writing Clementine’s dialogue as she herself would talk. Or, at the very least, how she thinks Clementine would talk, but through a heavy layer of bias. Clementine left the school for snow because Walden likes snow—even though, Clementine probably wouldn’t (again, Clementine would go fucking insane).
This is what I mean by fanfiction is a skill. Sure, elements of Walden’s personality would end up in the comic regardless. But, the key to fanfiction is being able to get into a character’s head unfamiliar to you. That is the trick to a successful fanfic/adaptation.
Not doing whatever the fuck you want because you’re in charge. We have a name for that. It’s called crackfic.
With that, here is the second question:
Your process as a writer/illustrator is a little different than most. You don’t do scripts, and instead prefer to just dive right into the layouts—why do you think this helps you?
God I hate scripts. I feel like as a cartoonist, our skill is in synthesizing the drawing and writing process. If you separate them, then in my mind, I’m not really making a comic anymore. Of course we outline the book before we start, mostly so my editor knows I have some idea of where I’m going, but then like you said, I go right into making a draft of the book, without scripting or thumbnailing. I think this process works for me for a few reasons. One is that it forces me to build the story visually right from the get-go, and often my best moments of writing and plot are inspired by an image I draw. Another reason is that it’s faster. This is huge, since we’re trying to bring a Clementine book to people each year (it’s a [trilogy]). And I think the final reason is that by writing and drawing at the same time, I naturally create a lot more silent spreads than I think would be inclined to do if I was scripting. “Drawing of the beach, no text” doesn’t sound lovely in a script, but when I see it, I can feel it, and I know it belongs.
Ah.
So there is a lot to unpack here, and I will do this by taking each reason at a time before diving into the meat of it. Because, frankly, this answer is the one that bothers me the most. Now, for one, I am not a comic writer. At the moment my focus is in literature, but I would like to expand at some point. But, I am a storyteller, as is Walden, so at the crux of this, I do have insight as to…what Walden is saying here.
Insight that isn’t just for writers. Lol. I think it’ll be pretty easy for people to pick up what I’m picking up on.
First of all, with this answer, we learn that Walden is a gardener/pantser—both terms used to describe how a storyteller crafts their story. Gardeners are people who write as they go, and let the story develop in the moment. This method is quite messy and unorganized, but that is the point. What you’re doing is letting a story grow organically.
…also, this isn’t as different as the interviewer described. For comic artists maybe, I can definitely see that, but you will run into a lot of writers who take this approach. I have, at least.
Now, I am not a gardener. At all. I am an architect. I outline—to an extreme. So while I do definitely give my stories that time and room to breathe, I don’t just write as I go along. I hop around. I keep an outline. I even script my dialogue for many scenes.
But you know what? This difference doesn’t really matter. There isn’t inherently a right or wrong with being an architect versus a gardener. Here’s why: so long as you can get from Point A to Point B, and the product is good, it doesn’t matter what journey you took. A storyteller’s journey with their story is quite an intimate experience in some respects. I can’t really judge Walden’s process in this regard.
However, it is crucial to understand that one process doesn’t have a leverage over the other in regards to time. Outliners tend to wait a while before actually writing because they are dedicating time and energy in, well, planning. Now, I will usually just plop down and write a few scenes to feel out the style for the story—like first person versus third, past versus present tense, etc.—, but a significant portion of time is just outlining. By the time outliners do start writing, it is rapid-fire. The actual writing (for me at least) doesn’t take that long. I’ve gotten to the point where I can write 100k words in a month easy. But those 100k words came out after a couple other months of planning.
With pantsers, that, of course, is flipped. To my mind, I would think gardening a story would take longer than outlining because you have to keep drafting and editing and catching all the plot-holes you missed before. But, then again, I’m not a pantser, so naturally that process would take longer for me.
So, to Walden’s second point with time, the only reason why it should take a shorter amount of time for her to garden a story rather than script is because she is a pantser, not an outliner. So, as pantsing a story would take longer for me, outlining a story may take longer for her. If the process itself, however, takes significantly less time than an outliner because only one draft is written, and finalized, then…
Yikes.
That is not a good sign. Especially with an adaptation. On Clementine. Where you have to keep track…of the choices made…and potentially incorporating her Telltale-RPG nature…
Walden may be a gardener, but with pumping out a ~200-300 page comic each year, with this process, for this character, is reckless. Not the gardening process itself, mind you, but the implication that this requires less work, less drafts, for Walden to do within a short amount of time—1-2 years isn’t actually a lot.
Then there is the emphasis on the art. While I don’t write comics myself, I would argue from a storyteller’s perspective that comics are more than the art. Yes, the art is the focus, just like the narration is for narrative writing. They are the key components to their respective artforms.
But a key is not the only part in opening a door. You need the fingers to grip it. You need the wrist to turn it. And then you need the lock itself—the story, in which the key is cracking open for the audience.
The art, the narration, is the flavor to the story, not the story itself. If that wasn’t the case, every chicken would taste the same, no matter how it’s been prepared. Every apocalyptic universe would be the same. Sure, there’s absolutely similarities given that it’s the same genre, but try to tell me that TWDG and TLOU are the same thing. Go on. I’ll wait…
Point is, while the flavor is absolutely important, people care more about the meat. Clementine’s cult-following cares more about the meat. We are invested in the comic—for better or for worse—because of Clementine, not the art. In her other works like OAS, people may be there for the art. But that’s the difference between a continuation versus original work, isn’t it? People weren’t invested in the characters of OAS before reading, but they may have been intrigued by the art. With Clementine, no. Cult-following will cult-follow. And being the primary audience, if the meat isn’t good, people will not care about the flavor. At all.
Now. Again. None of this is a criticism of Tillie with her work overall. As I said before, one’s process shouldn’t really matter when it comes to a product’s quality. So if the product is good, it doesn’t matter if you’re a gardener or an architect.
However.
A storyteller’s process does have its impact. It doesn’t matter with solitary work, but it does in certain other contexts. Like adaptation, and or, continuations.
I outline to an extreme because 1) it works for me, and 2) the outline is there to jog my memory whenever I get back to a project after, inevitably, having to take a break and work on something else.
So again, is Tillie the right choice for Clementine? In short, while I understand why she was hired for this—because there's fair reasons—, I don’t think so.
I will be the first to say that I do not appreciate the basic premise. At all. It's quite frankly appalling and a punch right to my spleen—and then some. It makes me want to wear down my teeth to little numbs by eating sand (I live in a desert; it would be cost-effective). And I covered that. Again, Clementine put down her hat for a reason; to just give her another one with a cute lil ball at the top as she goes off into effectively a war-zone is a complete misinterpretation of her and her arc. There are better solutions. So many better solutions. They just aren't as simple as throwing Clementine back out into the world. So in that sense, my knee-jerk reaction is going to be no, she was not. At all.
But, to be fair, it is still early. There is still room for the comic to redeem itself. As in, there is a plan for it that does make sense. And if the fandom doesn't like it? Okay! We'll just kick it under a rug and not talk about it. Skybound may try to promote it, but if it ends up being that poorly received, there is nothing that Skybound, nor canon, can do about it.
After digging around a little, I’ve come to one conclusion: Skybound hired the wrong person for this.
Walden is known for writing non-fictional pieces—or, at least, works heavily inspired by her own life. To the point where she received an Eisner Award for it. Walden is also not a greyscale artist. The crux of her art comes from color, which is why people have said that the cover of this comic looks better than what’s inside.
That, and, Skybound probably hired someone who is not adept at writing fanfiction. Because if that is the case, I can see how her being a (loose) autobiographical storyteller is actually exacerbating that.
This alone, however, isn’t really the core issue. Storytellers can absolutely expand in writing different genres. So I do commend Walden for taking that leap. However, I think she bit more than she could chew because, rather than adjusting her process to compensate for the shift in story type, she treated Clementine the same as her other works. Which is…reckless. For those who don’t know, writing fanfiction does feel different than original work. Because you are working different skills.
There are a slew of choices out there, other than Tillie Walden, that would have done better. But, there is something to be said about how those choices are out there only because other people took a chance on them. Every storyteller has been in her place, once upon a time. And sometimes they flop miserably before they succeed a great success. So if these comics do flop, I hope Walden does fit this bill and is able to come out with great successes later on.
Critique what you want about her work, in and outside of TWDG. I get that her style isn’t for everyone, and that critiquing elements of a story with an adored character is good. That’s how companies learn their audience. Just don't say that Walden’s here to cannibalize the fanbase. Nor harass her. Regardless of whether or not she has the necessary skills of a fanfiction writer as talked about, Walden is still just an artist that took on a job.
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[End]
So…yeah. In the grand scheme of things, even though the comic may be "canon", it's still the interpretation of one person—which isn't true to how the games work, nor Clementine as a character. The "canonicity" of this work is…really not strong. I don't care if Skybound will shove it down our throats that it is. It just isn't. Not if we don’t want it to. Not unless we consider the comic Clementine as a different iteration of the character entirely. Clementine is special to us because she directly reflects each and every one of our interpretations of her. The character shifts with our perceptions, and thusly our decisions made. If you're still angered by the comic, just remember that. "Canon" or not, the comic's Clementine still won't be your Clementine—just as much as my alcoholic one isn't. (Lol.)
I get it. The comic stands as a slap to the face and just pisses all over the entirety of Clementine’s journey. And A.J. Who has been around since the second season. Many of us find it absolutely appalling for Skybound to pull with Tillie as the writer. Sure. To the point where the comic’s Clementine has been deemed “Tangerine”.
But, if you're one to give chances and be optimistic, and you feel like giving the comic a shot, go right on ahead. Pre-order it. See to it that Tillie knows what she's doing and winds up crafting a salvageable story. A masterpiece? Um…no. Hopefully I’m wrong, though, and that she has a plan that makes sense, in the end. So who knows? Maybe you'll even stumble upon a storyteller that you actually appreciate, even with all this TWDG game-comic-Clementine nonsense.
Again, though, given the nature of the games, one comic made by a person won't destroy all Clementines. It simply can't… As I said, the comic is another iteration. Something that you could completely separate from the games. Your Clementine is your Clementine, and mine is mine. You know your Clementine; if your Clementine can't perceivably leave the school kids, and do anything she does in the comics, then she won't. It's that easy.
And though I’m not here to tear anyone a new anything, I know Clementine certainly won’t be the Clementine in the comics. Speaking of, I'm going back to my fanfiction. I have an alcoholic to write. ;)
(...when I'm not a shit updater. Lol.)
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If you did read all of this, thank-you. I know it's a lot. But, ah well, fandom and passion and all that. Seriously though, I get it, but don't drag down a comic writer for taking on a job—even if it's downright terrible. We live in a society, and stuff. Give any just criticism, sure (this essay certainly did), but don't forget that the comic will not matter if you don't want it to. That is how canon works, in fact. Sure, there’s copyright and stuff, but stories develop overtime with the fandom, given that fandom can last longer than its creator. So yeah. As for myself, I'll continue writing my fics. I'm not interested in the comic, but I wouldn't mind seeing Tillie's work outside of TWDG. Actually do plan to keep an eye out for her stuff, all things considered.
With all that though, here are the links I promised. :D
Clementine Comic: Chapter One | Chapter Two
Walden Interview (with commentary) | DomTheBomb Channel
Tillie Walden: Website | ON A SUNBEAM Webcomic
Kent Mudle: Twitter | Tumblr | Website
PS: I STILL WANT THOSE BOMBASS VARIANT COVERS AS POSTERS I DON’T CARE I WILL DRAIN MYSELF OF MY RESOURCES FOR THEM PLEAAAAASE.
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ladyriot · 2 years
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Can I just say the writers did something so interesting in making Maura's favourite book Anne of Green Gables? And especially in bringing it up in this episode (5x12, yes I'm watching this show very fast; sue me, it's the weekend). The undercurrent it gives knowing that story while watching this one blows my mind.
So in this episode, Maura has to connect with her own childhood to access a connection with Jack's daughter and it so clearly digs up some things for her. She wants to impress her.
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If you can't tell by my spelling alone, I'm a Canadian. And I studied English in university, so of course I've looked at this book in academic context before. Anne of Green Gables is something that gets analyzed as queer, as neurodivergent, and as trauma narrative. And oh my gosh is that interesting in the context of a character like Maura.
Maura who, like Anne, has a lonely childhood where she feels unwanted. Anne whose upbringing as an orphan is really tough with early guardians who only see her value in what she does for others and not who she is herself. Anne who combats that loneliness and darkness in part by trying to be unique, who loves flowers and beautiful things and wants nothing more than a specific cut of dress she's never had before and to be liked and wanted. Anne who creates this rich inner world and daydreams all the time to avoid the realities of her life (anyone remember Maura's wedding fantasies?). Anne who gets mocked and teased at school, but also has an imaginative side that draws in a whole host of friends too. I can see Maura wanting that part, seeing a beacon of hope in her because she's different but she's loved.
And, oh, could I go on. Anne whose trauma and neurodivergent traits have her constantly assuming her new guardians don't want her every time she makes a mistake or makes a mess of things, who constantly sees herself as bad, who can so easily see herself as trouble, as someone who only gets to ruin things and doesn't get to have things (some possible rejection sensitive dysphoria in that). Uh, big Maura vibes. I talk just a little about Maura being similar in this post here, but I could go on with that too.
Maura is still insecure. She still immediately assumes people won't like her, that Jack's daughter won't like her. That nobody wants her for real or for very long or when she can't give them something. She talks about being a weird kid in this episode. She tells Allie this:
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I've seen literary analysis suggesting Anne might have possible ADHD, possible autism or cptsd. Maura, are you sitting over there and relating? Anne socializes differently. Anne gets caught up in all sorts of trouble because she thinks and acts differently, interacting with the world in a way unlike she's always expected to by others. Anne goes on long winded asides, giving stories to nature and ordinary things to the annoyance and/or affection of the people around her. She's constantly seeking out "kindred spirits" who get her even though she's different... like Maura does, like Maura probably wanted very much when she was young and reading this. Like Maura probably still does as she goes on her 'joy of science' asides.
And, Anne's often read as queer due to her almost overly dedicated friendship with Diana. For instance, Anne goes into this melodramatic tirade when Diana's parents don't want them spending time together after an accident with alcohol, with an over-the-top apology and very very mushy goodbye. They refer to each other as "bosom friends" and hold their friendship above all their others in a way that often reads queer. Now come on, this is Rizzoli and Isles, Jane and Maura. If you don't want me to read Maura as queer, Anne of Green Gables is the worst story to say is her favourite. And the worst story to bring up in this episode.
This is such an interesting choice for the storytelling to take. I just can't let it go as coincidence. I just take it as confirmation that Maura saw herself in all these aspects of Anne's character. Which, all in all, makes the end of this episode even more cutting. This is Maura watching her bosom friend, her kindred spirit, her Diana jump off a bridge and leave her alone.
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And oh my god is that compelling.
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lollytea · 11 months
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You said that asks may help you formulate your au thoughts and prompt you to talk about it so if it helps- I'm very curious about the cliffhanger the last lore dump left us on, re: Luz! Very curious to see how she fits into all of this. Sidenote about hunters deal: is Belos like. A stagemom in this au? A stage uncle? Highly entertaining if so. Demoted in power but still just as evil
Hmm!! Yeah I think it would absolutely be easier to drop info about the AU in little bits at a time depending on what questions I get. I've already thought about almost everybody in this AU and where they're situated but I guess I was getting overwhelmed with thinking about writing it all down at once.
Anyways!! Miss Luz Noceda!!
In this universe, the "fancy hospital" was located in California so Luz and her parents packed up and moved from Conneticut when she was a little kid. Her Dad Manny spent a few years drifting away, slowly at first, and then all at once. And Luz, a girl who's already a bright and imaginative storyteller, falls deeply in love with the fantasy book he left her.
What begins as a healthy coping mechanism devolves into escapism as Luz desperately clings to fiction in order to endure the difficulty of real life. School is hard, making friends is hard and nobody really understands her hobbies and passions, not even her mom (Even if she tries. She tries so hard.)
Living on the outskirts of the world of showbusiness, Luz quickly takes an interest in the magic of the screen. More than anything else, Luz wants to create. And creation comes in many forms and she has no intention of being confined to just one. Luz wants to be an actor, a writer, a director, an artist, an animator, a singer, a dancer, etc etc.
It's when her mom Camila finally puts her foot down and insists that Luz needs to learn to separate fantasy from reality, that her life really kicks off.
The Reality Check Center, an after school program which Luz is meant to attend every week day at 3:30pm sharp.
But after meeting somebody special, this is not where Luz goes every day after school.
Instead, Luz is hanging out in the house of Edalyn Clawthorne, an ex-starlet who Luz recognized on sight as Hecate in the 1980s Azura film adaption.
It's always been a mystery why Eda did not reprise her role for any of the sequels/spinoffs that Hollywood churned out for years afterwards. But upon meeting her and learning a little more of her story, Luz learns the truth from behind the scenes.
Eda has a chronic autoimmune disease and she was considered too "inconvenient" to have as a star of the franchise, so she was quietly let go after the first film released. She hasn't acted since and really has no intention of returning to that life.
Luz idolizes Eda and quickly latches on to her, demanding that she be her mentor and show her the ropes of showbiz. Eda hems and haws for a while before being worn down by Luz's persistent enthusiasm.
Luz meets Willow when the latter is trying to talk herself out of having a complete meltdown and the two quickly bond over being a pair of neurodivergent academically and socially challenged silly billies.
Willow is weak for pretty girls so she lets Luz talk her into sneaking her on set. Predictably, Luz causes havoc and gets banned from the premises within a few hours.
But that's okay! Because guess what! Turns out Luz is a perfect third musketeer for the funky little friend group Willow and Gus already had going on.
Luz does tons of stuff. She writes fanfiction. She has several notebooks full of anime art. But most notably, she has a YouTube channel.
Remember mid 2000s YouTube? Before it became the corporate husk that it is today? Back when it was just kids dicking around and posting their dumb silly vlogs.
Thats what Luz does. She posts dumb silly vlogs. She infodumps to the camera about her interests, she films herself while she's out with her friends. She just has fun, yknow?
Willow and Gus have fun too. Considering they are featured in like 90% of Luz's videos, laughing and joking around with her. But thats not all they do.
Willow, who has spent several months being the butt of the joke in the the Hexside show, is experiencing what it's like to be behind a camera while being respected and loved.
Willow is an exceptionally talented rollerskater. So of course Luz is filming her do tricks around the skatepark, whooping and hollering and chanting her name. Willow has a huge interest in botany. And superhero comics. And photography. And romcoms. And Luz will let her share fun facts about her interests, or maybe even babble for a bit, and Luz will act as though she's privileged to speak to a professor of the subject. It makes Willow blush and giggle, pretending it's not a big deal.
It's a huge deal actually.
It's through Luz's vlogs that Willow's authentic personality finally bleeds through the screen. Willow Park is not Paulina. She's not ditzy. She's not unobservant. She's something else entirely.
Willow Park is soft spoken but opinionated. She is witty and expressive. She's tough and sporty. She's wise beyond her years. She's wild and mischievous. She's sweet and silly. She's so many things that she'll make your head spin.
The scripts of the final Hexside S1 episodes are beginning to trickle out around this time and honestly? The writers are sick of Paulina. They're tired of the character. They're tired of the "She's stupid" joke. They feel like they've hit a brick wall with her, in a creative sense. But now they have Season 2 to work on and...ugghhh...
That's when one writer just happens to stumble across TheGoodWitchLuzura on YouTube and finds two young actors that they know very well, just existing outside of the set.
Willow is different on Luz's videos. While on set around the likes of Amity and Adrian, she simply keeps quiet, keeps her head down and does what she's told. She doesn't really spark any inspiration, yknow?
But after seeing this? This bright, sharp witted, skater girl on a griny camera recording? Well after seeing that, they really start feeling the urge to maybe spruce up Paulina's character a bit. Make her a little more compelling.
So, in that way, Luz Noceda completely changed Willow Park's life.
Willow still doesn't think she believes in God but if angels exist, Luz is definitely one of them.
If you said this to Luz, she'd disagree. She'd prefer to be a Demon >:3
________
ANYWAY!! On to the Belos question.
See, I think I'm going to take inspiration from the show's canon version of the Wittebane family as an endless cycle of pain and suffering.
Philip and Caleb Wittebane were a pair of orphan boys that managed to somehow weasel their way into the spotlight at an early age. It fed them well. It kept a roof over their heads. So that meant that this was a nice life, right?
The two brothers were considered timeless stars and their names would go down in history as some of Hollywood's finest.
In the year 1990, Caleb Wittebane was found dead in his home at the age of 30. Based on the evidence, it appeared he had taken his own life.
Philip was then given custody of his brother's infant son and promised that the boy would be raised to understand just what a wondrous legacy his father left behind.
Caleb Wittebane may have been buried 6ft under but Philip had no intention of letting him die. His DNA was still preserved, attached to this fat clump of an infant.
This baby was Caleb's second chance to live. Philip was going to make sure his stupid brother made the right choices this time.
Caleb wasn't going to throw it all away this time. Philip wouldn't let him.
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dayscapism · 1 year
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K-Dramas recommendations & short reviews
Because I've watched way too many to not make a list. Warning: I like romance and fantasy a bit too much.
These shows made me cry. 10/10. Five stars. Recommend to anyone. They live in my mind rent-free:
Extraordinary Attorney Woo (2022) - Attorney Woo is such a wonderful person, I love her character. I can't say much about the representation, but I like that it opens up the conversation around autism & neurodivergence, discrimination and prejudice, particularly in work environments. I rarely like shows about law or lawyers but I was surprisingly engaged with the cases and the story. It deserves a second season. (The only thing I don't like about this show is they're pushing for a MinWoo and Choi Su-Yeon ship. Which huh--disrespectful.)
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Hotel Del Luna (2019) - A great place to start with k-dramas if you like paranormal fantasy. This show has such a special place in my heart. I wanted a different ending but I am okay with it because it was a tight narrative. The main character is iconic (Man-Wol please step on me). The show has amazing sets, AMAZING costumes, an amazing OST, amazing and heartbreaking performance by Yeo Jin Goo. The main couple is so soft; like they're such good friends and coworkers and gentle with each other (eventually). It's enemies to reluctant friends to lovers. It's perfect for asexual viewers who want more than physicality in their romance shows. Cons: the secondary characters' goodbyes and backstories left a little to be desired. A few other nitpicks like Chang-Seong is the one to suggest the main character a new hobby instead of her just discovering it by herself.
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It's Okay to Not Be Okay (2020) - Also a good place to start with k-dramas. This show is a lesson in good narrative; this has perfect writing & storytelling. The cast is so good. The female lead is an icon. The character work I excellent. The mental health issues are so well addressed and it taught me a lot about mental health I wasn't aware of. Each small minor character plays a very important thematic role. (The villain isn't the best thing ever but she serves her role in the themes and plot.) The production and the storytelling with the children's book animations are just *heart eyes*. The OST is so good too. You need to watch this to understand how good a k-dramas can be. A must-watch.
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Goblin: The Lonely and Great God (2016) - This is the most iconic fantasy/paranormal k-drama ever. A lot of current tropes were started here I think (including the weird k drama last-episode time jump separation of the main couple). This show broke me. You will cry. The bromance and comedy are amazing here too. Gong Yoo and Dong Wook Lee have great chemistry. Main female lead is so cute and her character is so heartwarming. The ending felt a bit rushed. The death, existential related stuff with the grim reapers and such is so good tho.
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Business Proposal (2022) - Best rom-com ever! (Well, it could be gayer tbh.) It's my new comfort show. I already watched it twice. It's campy, hilarious, chaotic, iconic and messy in a way that feels like real life (but obviously played up for drama and comedy). Excellent character work. The love interest is definitely written by a woman. Gorgeous cast (Sejeon omg I have a crush, but also the others). It was too short! I would have loved another episode, and more of Grandpa and Ha-Ri. Warning: this has the weird kdrama last-episode time jump couple separation.
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W: Two Worlds (2016) - A young resident medic accidentally finds her way inside the webcomic her father created. Like, that premise is killer. We have Lee Jong Suk at his finest here; the character fits him so well. He was born to play a lead. This show has amazing meta-commentary on writing, authorship, and existential crisis. The confrontation between the webcomic character Kang Cheol and the author is insane! The main couple is an epic pair. Would rewatch. High wump value. Cons: The second part could have been more swoony with the romance, Kang Cheol kind of became a bit cold. (A warning: this show also has the k drama weird last-episode time jump couple separation.)
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Would recommend with popcorn, I rate them 8/10:
Crash Landing on You (2019) - Really good. The main couple has the best chemistry I've ever seen. It's not that much of a personal fave show, but still pretty awesome and will tug at your heart. It got a bit overly dramatic in the last episodes and again, has that k-drama last episode weird time jump couple separation, but here it actually makes sense. And sort of mirrors the separation and eventual unification of the Korean Peninsula. It was very interesting to see the contrast between North and South Korea.
Shooting Stars (2022) - Aside from the terrible, horrible, insulting Africa storyline (where the male lead goes to 'help' African kids with water scarcity, not even a country name is called, he just goes to *gestures vaguely* Africa to help goddammit he's such a beautiful soul! /s) There's a weird creepy sugar mommy wannabe side storyline and it's weird and out of nowhere. But the rest of it is good and campy and the main characters are so cute. All the couples are cute. The male lead is a cute disaster. Female lead is also a capable cutey but a disaster when it comes to romance. It's hilarious. I love all characters. It's fun. It's great. It shows a very interesting side of the entertainment industry.
While You Were Sleeping (2017) - A man and a woman who don't know each other have precognition powers and after they meet, they use them to take down a corrupt lawyer. The show isn't very heavy on the romance, tough the pair work pretty well together. I liked the main actress. Lee Jong Suk has chemistry with anyone. The male role was not exactly a good fit for Jong Suk. He's so much more naturally charming than the character. It's a fun show to pass the time. The found family is nice and all the characters work great together. The mom is great.
The King's Affection (2021) - I'm going to be honest, I didn't finish watching this. Ups. I got bored after episode 15. It's a very slow show but what I watched was quite good. It was just not a show for me. Having a bisexual male lead was awesome, I appreciate that he falls for the main character while he thinks she's a man. (Could be gayer tho, just saying.) Pretty good discussions and reversals of gender cliches. It has complicated parent-child relationships that are very well written which gives a lot of heart and heartbreak to this story. The political stuff gets very convoluted. I really wish the queer part was bigger though, and not limited to the main couple. We could even have poly representation! I still have half a mind to finish this but I don't know There are so many other shows I'd rather watch instead. (Boy, I really need to get into the actually queer side of k-dramas because the side I'm currently on is giving me crumbs.)
Lovers of the Red Sky (2021) - The premise was so cool. This has so much lore I like and the setting is beautiful and rich, but it also has so much lost potential. The plot is very weak in the second half and could be restructured. I loved the atmosphere, costumes and the actors and their characters: the blind cursed scholar nobleman, the female genius cheeky painter and her friend trio and the prince are all great characters. Ahn Hyo Seop is pretty good in it and looks very pretty indeed in historical costume (but the design of the villain creature he's possessed/cursed with is so, so bad omg). Great premise failed execution. Good first half but it went over the rails quickly. Still entertaining if you like historical fantasy.
Romance is a Bonus Book (2019) - It's a bit slow and could have done so much more with the female lead and her child. She's a bit underwhelming and her daughter is barely in the story. The second female character played by Jeong Eu-Gene was awesome, I love this actress now. Lee Jung Suk is always looking hot and being an excellent actor with what he's given; he's very charming here. He could have chemistry with a piece of wood and yet I wasn't that fan of the romance. Maybe it's just because friends to lovers isn't my cup of tea. There's a weird out-of-nowhere backstory between the male leads. The commentary of ageism in the workplace is a bit surface level (it's not that big of a deal for the company if you're overqualified for a job, the point should be that is an issue for you and your career, who is too good for the company). You can tell the writers really care about books; it's definitely a love letter to editors and an interesting window into the world of book publishing; you can feel the love editors put into making books. Bonus: the founding members of the publishing company have very funny moments.
Do no recommend:
King: Eternal Monarch - Couldn't even finish this. I was so, so confused. The dialogue, narrative and backstory make no sense! Everything is so unnecessarily confusing. There's no chemistry between the main couple. The king and the bodyguard had more chemistry. Lee Jung-Jin (playing the villain Lee Lim) & Woo Do-Hwan (the bodyguard) carried this show and are pretty much the only thing good about it. The female lead is sidelined. It had an intriguing premise but failed execution.
What's Wrong With Secretary Kim - Skimmed most of the second half. It's a mess. The love interest CEO is such a narcissist and asshole he wouldn't be able to keep a working, healthy relationship with his partner without some serious therapy first. The female lead seems to be repulsed by him most of the time even when together and even looks scared when they get intimate. There's an unnecessarily convoluted plotline about the main lead's brother and a kidnapping in their past. It has tonal issues and it's cringy rather than funny. The secondary characters are just a lot of useless filler. The female lead sacrifices her independence and dreams to be with the main guy. Just go watch Business Proposal instead.
Moon Lovers: Scarlet Heart Ryeo - The only pro of this show is IU. The romance went the undeveloped route. Cheap-looking production, with too many episodes, melodramatic, characters pivot in place instead of naturally developing; it's definitely a telenovela. The point that the female lead is from the future doesn't even matter for the story (should have made her a Goryeo historian instead of a random cosmetologist). Pass!
Tomorrow - Could not finish watching. Please, please don't watch it if you're dealing with depression, bullying or suicidal thoughts. Please don't. By episode 2 I was just screaming at the screen. Problematic? This show invented the word problematic. The supernatural task force that's supposed to save people with suicide risk is terrible at therapy and suicide prevention. They tell the person trying to commit suicide, literally on the edge of a building about to jump, that they should do it, that they're weak, they should just jump, go ahead! Like ... what????
Mystic Pop Up Bar - Didn't capture me by episode 2. Got bored. Some say this is better than Hotel Del Luna but I don't agree.
Abyss - It's a weird tonal mix. Would have preferred if it leaned further into the absurd (go all in with the humour or don't at all), the sci-fi or the murder mystery. Instead of just revealing by episode 3 who the murderer is, quickly changing the plot into a chase after the villain, even though he's so lame. But also he is keeps killing people and it gets dark. And then we cut to the main couple being silly and cute. It's so jarring. The leads have a great dynamic and Ahn Hyo Seop knows how to differentiate his characters really well, give them their own flavour., but in the end it's just a cool premise, failed execution. Very average.
Currently watching:
The Crowned Clown - Very interesting concept and gorgeous, gorgeous visuals. Plot drags a little. Has some tonal problems and oversimplification of politics. The best part is when Yeo Jin-Goo acts with himself haha. He's such a talented actor.
The Uncanny Counter - Get's a bit melodramatic sometimes but all four main actors are insanely good.
Tale of the Nine-Tailed - The main romantic relationship needs a lot more development, but the entire show is worth watching just for Dong Wook Lee and Kim Bum as brothers.
Alchemy of Souls - 6/10 so far. Currently watching season 2/part 2. Aside from the prince, I don't particularly care for any of the characters. Unpopular opinion but the main romantic pair have no chemistry. Mu-Deok has more chemistry with Yul and the prince, and the prince has more chemistry with Jang-Uk. The lore is confusing and inconsistent: it breaks its own rules. (Two souls in one body what?? when was this established as a thing?) There's not enough foreshadowing and setting up the rules of magic in this world (the Ice Stone comes up as a deux ex mahcina big plot point in the last second). It also drags; the episodes are too long. There's a lot of saying and ultimately the show doesn't deliver. The narrative structure is straight out of a fantasy Wattpad. The set and costumes are fun and cool for a fantasy world, and the first episode was great.  
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feladi-fority · 16 days
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Happy Homestuck day everyone!
Fuck, insane I'm still obsessed with a comic THIS OLD but what can you do.
I feel like people often focus on what Homestuck did poorly or just discuss the characters or the comic abstractly, so in this post I wanna go into a bit more detail about what I think this comic did really really right which I'm yet to see done in other media.
The dialogue is just fantastic. Hussie really knows how to write naturalistic internet style dialogue and it breaths life into characters which otherwise are very flat. So many of the characters are objectively very simple but the dialogue is just so good they still feel like real people. Like Nepeta is objectively very boring, but the dialogue made her feel real enough to make past me kin her.
The format gets a lot of attention for using flash animation and games, but I think the real biggest strength of Homestuck's format is the pesterlogs. I read through Kill 6 Billion Demons a bit ago which is a very similar comic to Homestuck and despite loving it I found I didn't grow nearly as attached to the characters as I did HS. The reason I've come to as to why is that in K6BD the standard comic formatting just doesn't allow natural the characters to be normal people and have normal conversations without totally killing the pacing, so to maintain a fast pace it has to keep that to a minimum. In Homestuck, however, the pesterlogs allow characters to just kinda talk about whatever for normal amounts of time while not requiring the plot to just stop around them. John can ramble about his love of Con Air while doing important ectobiology shit. This gives the audience time to get to know these characters while maintain the lightning fast pace of acts 3 and 4 and a bit of 2 and 5.
The time travel, holy shit like I have NEVER seen time travel done so well, I used to think I hated time travel in media until I read this comic. The comedy gotten through time-traveling chat clients and the use of stable time loops for the story is just so masterfully done. The fact HS manages to have very few plot-holes in terms of its time travel internal consistency is seriously impressive compared to other stories featuring it. I crave so badly a story which can reach the peaks of the lil' Cal reveal and the conversions Karkat had with Karkat.
The fandom hooks. Like most stories are out here letting the fandom do some shipping or have a fun set of factions or a magic system to sort their fav characters into. Homestuck is here quadrupling the potential ships. "My story has 4 elements and what element you have is determined by your personality" Homestuck has a character personality sorting system with 336 possible combinations. Your story has one cool unique world to imagine being in? Homestuck has several. How would your fav react in the Hunger Games? How would they react to their entire planet being destroyed and being sent into a game designed to allow personal expression as much as possible! The lore is also overcomplicated but it does a great job at helping the audience through it. Like fuck this shit was crack to my neurodivergent ass.
The [s] pages were fucking AWESOME, like I am yet to feel the emotion the best [s] pages did since I finished reading the comic for the first time. The complexity of the storytelling means that when it's being told visually you need to actively interpret what's happening, causing strong moments of "oh shit!" when you realize what you just saw, further making an already awesome animation even better!
The way the comic mythologized the feeling of growing up online was so fucking cool to my terminally online ass. It made the worldbuilding feel so much more compelling than similarly complex fantasy worldbuilding ever has.
I might have missed a few things Homestuck did really well I'd like to bring up so I might make another post later, but like, damn. Homestuck was an incredibly unique work and I haven't seen anything like it since. One of my goals in life is to make a work that makes other feels how this comic made me feel cuz nothing has scratched that itch for me, but who knows if I'll succeed at that.
Either way, happy 413! I'm a derse sylph of heart btw <3
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ailani-reillata · 3 days
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you've probably answered this question before but why write a character who's fate is to die no matter what they do? nothing against that I guess I've just never really been into tragedies so maybe that's why I can't understand but I was curious about your thought process and perspective that made you decide to create Ailani that way.
I have talked about this before, but I’m more than happy to talk about it again! I appreciate your interest and your asking, that’s very kind of you. 
This is going to be a very long answer, but I do want to paint a full picture.
Ailani exists for many reasons. I never had a place to fully express myself growing up, I don’t have a lot of mainstream racial representation, I needed to sort through my emotions, I felt burned by fandoms and fandom racism, I needed to prove to myself I was worthy of storytelling. But the biggest, biggest thing that finally brought Ailani to life was the tipping point of my mental and physical health. 
I have a few major chronic conditions. I’ve lost a lot of my independence and ability within the past few years. Along with that, I’ve struggled with severe depression since childhood, and recently I had to start treatment for other mental illnesses and my neurodivergency.  
And I know what you’re thinking, “Ivy that’s a lot of heavy emotional information” but all of this is very important to Ailani’s story.
Because things might never get better for me. My heart isn’t looking too hot, my body hurts all the time and I spend most days sobbing uncontrollably. But that’s okay. 
My sadness and my illness doesn’t determine my worth. It might impact how productive I am, or what I can do, but it doesn’t take away from how much I am worth as a human being. My hurt doesn’t take away from my value. Even if I never get better, or never feel lasting joy, I am still grateful to be alive. 
No matter the ending, the middle still matters. I might never stop crying, but sometimes the sunlight hits my face just so and the sun warms me. Tears or no tears, the sun will warm me. The universe loves you, even when you find it impossible to love yourself. 
The universe tells you it loves you in moments that we sometimes miss. Sunlight through the trees just so. A blanket wrapped around your body. The way your best friend laughs. The jokes you tell on tumblr and the way your mutuals joke in the replies. Posts you’re tagged in. Discord messages. Comments on fanfics. Pinterest boards. The art you draw. The stories you dream of. The way tea warms a mug so perfectly, and the way strawberries taste. 
Ailani’s story is a love letter to my hurt and pain. Because no mater the ending, every second in the middle counts. She will always die, and she will always be loved. All of my followers know that Ailani dies at the end, and yet you’re all here with me. We tell the story again and again and the ending never changes and it’s okay because we love her in the middle, and long after the end. It’s proof of love, and it’s proof that love lasts longer than any person and any story. 
Even if it never gets better, you still matter.
And that’s why Ailani dies at the end. 
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girl4music · 4 months
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Honestly the Frozen franchise is just an excellent and easy to follow and understand exploration of a thematic narrative of emotional trauma and strength.
Anyone with any mental disorder or neurodivergence whatsoever will be able to relate to Elsa and Anna. Resonate with their struggles and their hardships and therefore rejoice in their triumphs and developments.
The only other children’s movie I can think of that’s done anything anywhere near this is ‘Inside Out’.
Where again - the whole point is mental/emotional assessment and exploration told through a physical and supernatural thematic narrative. It’s very clever when you understand what’s behind the metaphor.
They’re talking about depression and anxiety and fear but they’re talking about it in a fantastical way. Frozen even goes as far as involving the theme of death. Briefly. But nevertheless, it doesn’t sugarcoat. The supernatural abilities might not be real but the serious implications of using them and how they affect the psyche are. On the flip side, what’s going on in the psyche is what manifests those supernatural abilities. It’s all the same thing. It really is clever how they do it.
When you understand the purpose of theme and tone in art/entertainment - you’ll understand the narrative much better than you would if you didn’t understand.
I think that’s what I love about the Frozen franchise. They just know what they’re doing with the storytelling and I hope they continue to know what they’re doing with the 3rd movie and don’t just cash cow it. I won’t lie when I say I’m worried about it. I don’t know if the right people will be behind it.
@snowqueenofmyheart
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cpunkhobie · 8 months
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Hello I am sorry if this is rude or annoying to ask so feel free to ignore this, but seeing you’re so one who speaks opening about being a system and has a plurality AU, I wanted to ask your opinion on singlets making OCs that are plural or have DID/OSDD? I know of course you are not the final authority on any of these sorts of atopic and I don’t mean to imply that I think you are or that we’re entitled to answers from you, I was just wondering your personal stance because I’ve seen mixed views. Again, sorry if this is annoying and for the general bother in your askbox. Have a good day!
I think singlets making plural characters has the same weight as making a character that has any other experience you don't share
like, if we gatekeep who can make plural characters, then we'll never see any mainstream plural characters. Because although DID is not as rare as people think, we are only about 2% of the population, and many of us would have a difficult time getting into mainstream positions due to other personal and systemic issues that come with having DID. like, in terms of finding jobs we are inherently at a disadvantage here, and that applies to storytelling jobs as well
I really don't care if a singlet makes a character with DID as long as they portray it in a caring way. As long as they show they genuinely care about portraying it in a way that won't demonize systems. Or in a way that doesn't play into bullshit "personality split" tropes, like a split being caused by magic or there being an "evil alter," or something else in that vein.
In my opinion, if we want systems to be more normalized we have to let singlets write about our experiences, the same as any other neurodivergence, or like cishet writers making queer characters.
i think its better that if you're going to make a plural character, you at the very least try to talk to a real system. Or try to learn about the lived experiences of systemhood before taking a crack at writing it yourself. I have a lot of singlet friends who have plural characters, but its obvious the amount of care they put into researching the disorder and portraying it accurately. faerynova and connectivetissue!raph is the first to come to mind
TLDR; i do not think there is a problem with it. Just think critically about how you're portraying this mentally ill character and make sure to research it a lot beforehand. the same you should do for any other disorder
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lej222 · 26 days
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Please please please make a prediction about how the story will unfold starting from chapter 127 in Aslfua. I am a big fan of your theorie
Well, this is a difficult quiestion, but I will try to answer it. First of all, I believe everything depends on the author's intentions. I've read her previous webtoon, Cheese in the Trap, and I must say she has grown a lot as a storyteller and artist. Unripe Apples, in my opinion, is her best work so far in terms of characters, storytelling and symbolism. From the very start the ending had two different outcomes, at least the part of the ending most readers seem to care about - whether Cheol and Miae will end up together. The author has hinted the possibility of them parting ways since the very first chapters; in fact, when I read the narrator's parts it always feels like the narrator is looking back at the past, recalling fleeting moments that were important to the characters once. It's deliberately like an adult talking to children, noting how their age and inexperience about the world shape who they are in the storyline. Of course, the creator might have wanted them to end up together from the start, or maybe fan reactions and personal opinions could have changed her mind, maybe she always wanted a bittersweet ending and will stick with it - who knows. It will all depend on what she will emphasize in the upcoming part of the story, either way it will be fine.
As for other aspects of the story, I have lots of theories and have read other interesting ones as well.
In my previous post I talked about how ASLFUA should be read as a growth story instead of a romance. Like there are certain people we have to meet in our lives as if it was fated in order to learn from them. If we use this mindset, we can say that differents parts of the story are about the struggles and emotional growth of different characters. Part 1, ending with Miae's birthday, is mainly Cheol's story. It deals with his insecurities, problems and he matures significantly by the end of the first part. One of my personal favourite scenes is when he's just sitting next to the trash, broken, without any hope for the future - it's a visually impressive and tragic scene about a teenager who carries a heavy weight too big for a child. Part two, ending with ch126, is mostly about the changing friendship between Cheol and Miae, and the start of Miae's growth as a person. It is also the first time Jisu gets a center role in the story. Interestingly, characters who are acknowledged by the main characters and start to be a significant presence in their lives get their faces revealed. It's a funny visual solution, because it shows the focus of these kids - one who can expand their world and be a part of it is treated differently than those who are not. Jisu's face wasn't shown before simply because he wasn't the focus of Miae's limited world, once she acknowledged him as a person and learned his name his face was revealed. Part 3, in my opinion, starting from 127 will put more focus on Jisu as a character. There are multiple signs of him being a significant character from the very first chapter.
Jisu is an interesting case though, because we know almost nothing about him. It's pretty obvious that he parallels Cheol in many ways, they are opposites in almost everything. If the story becomes darker as the end of the year approaches, Jisu's backstory might not be as happy as some might first believed. There are numerous theories about him, I've also mentioned some of them before, like how he might be neurodivergent, a son of divorced parents, or maybe even abused. Some of these might be present at the same time, e.g. if he's on the spectrum he might be abused and bullied because of it, people who are different are always easy targets for those who want to abuse their power. Let's not forget his reactions when he was hit by the teacher and it became a running gag with Miae thinking he enjoys the pain - but if you reaaaaaally look at his expression and what he says about it the signs are all there, especially for those who have experienced similar treatment in the past. Jisu enduring all that might be his way of defiance for all we know. Considering that he has started to appear more since part2 and has been featured in ads and promotional arts, I would say his story will take central stage in part3 and will be the catalyst to Miae's growth as a person, in what exact way it remains to be seen.
Cheol and Miae will probably have an awkard relationship after the kiss without real resolution, but will still see each other in the summer. The bully from Cheol's old school will be back for sure, hopefully this time Cheol will ask help from his family and not act alone on the matter. I don't believe the academy kids will be featured that much, but I can imagine a Sora miniarc which could also take a darker turn. They will all have to say goodbye very soon with the end of the year approaching. I don't believe many of them will go to the same high school which ties to my theory that the story is about making connections in different parts of our lives. If Cheol chooses to go back to the countryside it won't be because he's still afraid and wants to hide from others - it will be because he likes being there. About Cheol and Miae the real question is whether they can grow together or if they have a different path they have to take. If it's not in the cards, it's not their fault, they are still kids after all. But if they are destined to be together I think the author will make them both mature together and communicate more about their feelings. I will be able to say more once the new season starts, but I guess these are the most important thematic points the story needs to address. :)
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