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I wrote another script! Mirroring UVs takes a 4-5 clicks depending on how to you do it, so I condensed those clicks down to one operator. This time, I did not use ChatGPT; now that I understand the basic format, the digital hallucinations take more time to correct than they're worth. Now I need to figure out how I can combine scripts into one convenient add-on.
HOT TIP: you can enable Python Tooltips in preferences and this will reveal the python path of any action in Blender. Turning on Developer Extras lets you copy those python paths, among other things. It makes this kind of scripting way easier!
What if Pokemon & Animal crossing had a crossover game?! #6 Made in Blender with ACNL Assets. outfit design #1 is by @anipeitz
and the kimono is from ACNH + this artist on pixiv:
https://www.pixiv.net/en/artworks/43898960
Making CC LODs is super tedious, especially if you have a lot of cut numbers, so this is a script I wrote for Blender to help with making them! It's basically like a photoshop action, it just takes the meshes you have selected and runs through the commands as many times as you need.
To use it, just open up the text editor window in blender, navigate to where you've saved the script on your computer and open (or copy the text from the dropbox and paste it into the editor), then follow the instructions in the script. It's super simple to use and it's saved me a ton of time (especially while I was making simblreen gifts lol!) Send me a dm if you have any trouble or questions!
Who wants to see the closest thing the Bugsnax journalist has to a full model, doing various animations?! Well, I did. So I made this in Blender, and put them in Clumby's office because why not. The specific animations:
Orange journalist: Idle
Yellow journalist: Running
Green journalist: Crouching
Black journalist: On fire (fire not pictured)
White journalist: Activating the Lunchpad (Lunchpad also not pictured. Maybe it's just offscreen?)
Purple journalist: Using the Snakgrappler
Only the arms and lower body are textured, because only the arms and lower body actually exist in the game. The upper body is a less-detailed model used to cast the player character's shadow. It's not like you're going to look at their shadow in the game and notice that they don't have eyelids. You can barely even tell that they have an overbite. I've checked. Anyway, I made the shadow-only part the same colour as the top of the legs, but they kind of look like they're made of rubber. With fuzzy pants on.
The arms are actually a separate model to the rest of the body, in both the in-game model and the shadow model, and I'm like 95% sure I attached them correctly. The in-game and shadow versions of the arms have slightly different animations, and the in-game arms seem to attach to the camera, which is behind where the nose would be in the shadow model. I'm using the in-game arms here, since they're more detailed, but I attached them to the top of the spine where it would make more sense for them to be, and had to do some weird stuff with constraints to stop them from sliding all over the place.
Also, the in-game arms have individually animated fingers, which not even the NPC Grumpus models have, allowing me to do this:
"Thanks, Chandlo. You really
'slam-dunked'
my questions."
(I want to make it completely clear that I posed the model like that. The other poses are from the game, but that one's mine, I'm sure someone who knew what they were doing would make it look a lot better)
(They definitely did quotation fingers during that line. Search your feelings. You know it to be true)
There's also a secret to the model's blank expression! Or at least a detail you can't normally see. Since there's no texture, you can't see their pupils, but if you turn on wireframe...
Almost done with the birbnado! Just a few more white outlines to do, and then I'm gonna run some ~*experiments*~ with the font to get it more in line with Forspoken's aesthetics. That's gonna be fun, but it might push back the "put it on TeePublic so @cruelfeline and I can have shirts" timeline a bit
I really gotta stop picardposting! Take my advice and watch Star Trek: Prodigy and Lower Decks instead which are actually enjoyable television, alright?
Tonight I had a dream in which there was a 3d game where you could customize your own HNK character and rp with other players as it was like FeralHeart, WolfQuest, The Endless Forest, etc...
You started of with the classical gem base, then you could choose to slightly edit some facial/bodly trait, the gem type and the hair cut
I even dreamt about a famous italian youtuber recording a gameplay of it
Now I absolutely want something similar, please! Can this dream become real?
my uni has finally given those who want to pitch to be production designers a script to work with and its so boring 😭😭 so i have to be over the top in my presentation to get this role
I've been fighting Windows' API trying to make a simple program before tomorrow night because I volunteered to do a trivia thing for my family, and I thought it would help with organising the questions and scores. I already have the questions, so it's not a huge problem if it's not finished in time.
I just wanted some form controls, like buttons and stuff, but I'm not that familiar with doing that in Visual Studio with C++. And the information on Microsoft's site is extensive, but... convenient (missing a lot of important information). I learned Win32 programming about a year ago, so I might have also forgotten something important that wasn't mentioned in the documentation I'm using at the moment.
And I could not get a control defined in the code to show up. I didn't want to use the resources for a lot of reasons, even once I figured out how to bypass the kind of stripped down visual editor, but I also couldn't seem to program a button in directly and have it appear in the window when I ran the program. It seemed to be created fine, but I couldn't see it anywhere.
I finally found some example code on Stack Overflow or somewhere, and the reason the button wasn't showing up was because... I hadn't specified the WS_VISIBLE flag when I created it. (WS stands for Window Style. Win32 has a very broad definition of a window that includes buttons) Apparently it's programmed in a way that assumes that an object invisible until you tell it that it's not? I would've done it the other way around.
I had to sit there for a few seconds after I added it in and the button finally showed up. At least it's progress?