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#bioshock gene tonic
maxwaspace · 1 year
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Splicer's Delight (2/2)
Gene Tonics
Armored Shell
Damage Research
Electric Flesh
Frozen Field
Human Inferno
Machine Buster
Photographer's Eye
Static Discharge
Wrench Jockey
Wrench Lurker
Alarm Expert
Clever Inventor
Focused Hacker
Hacking Expert
Prolific Inventor
Safecracker
Security Expert
Shorten Alarms
Speedy Hacker
Vending Expert
Bloodlust
Booze Hound
EVE Link
EVE Saver
Extra Nutrition
Hacker's Delight
Medical Expert
Natural Camoflage
Scrounger
Security Evasion
SportBoost
Instant Piano Prodigy
Slim-Down
FreshHair
Demanding Father
Drill Power
Elemental Storm
Extended Reel
Fire Storm
Freezing Drill
Keen Observer
Short Circuit
Thrifty Hacker
Arms Race
Careful Hacker
Cure All
Deadly Machines
Drill Lurker
Drill Specialist
Drill Vampire
Electrical Storm
Elemental Sponge
Elemental Vampire
EVE Expert
EZ-Hack
Fountain of Youth
Handyman
Hardy Machines
Headhunter
Hurried Hacker
Ice Storm
Proud Parent
Quik-Hack
Sports Boost
Walking Inferno
Drill Dash
Master Protector
Animal Magnetism
Anti-TB
Brain Boost
Hemingway's Helper
ReJuvena
Back Stabber
Big Game Hunter
Death Trap
Expert Researcher
Fast Feet
Leg Up
Metabolic EVE
Repairman
Resurrection
Sabotage
Slugger
Speedy Recovery
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jackjolene · 9 months
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BioShock/Sinking City/Vampyr: Church of the Son of Ryan
Soundtrack for Jack: https://www.youtube.com/watch?v=Av9bQKkndLE
"Operation Trident" is Eleanor's nickname for Jack and Co.'s plan, as it consisted of three prongs: Herself and Porter, Jack and Artemis, and the Elizabeths. Considering that they were in the realm of Poseidon, who is often depicted as wielding a trident, the others found it fitting.
Jack and Artemis begin their search for the Church of the Son of Ryan. As the largest fragment of the former Rapture Family, their numbers could help tip the balance against Orrin Lutwidge and the Diamond Partners. Jack reflects that it would be nice to have the advantage in numbers for once.
According to Eleanor, the Rapture Family had a few paintings of Jack during his first time in Rapture up on the walls In Siren Alley, and Simon Wales seems to have believed Jack to be literally God. With Eleanor gone and Sofia Lamb dead, the Church have latched onto this idea or some variation of it for their new belief system.
From what the survivors in Minerva's Den tell them about the Church, they are obsessed with taking back certain areas of Rapture back from the Mutants. These locations are the places that Jack visited when he was in Rapture the first time: The Welcome Center, the Medical Pavilion, Port Neptune, Arcadia and the Farmer's Market, Fort Frolic, Hephaestus, Olympus Heights, Apollo Square, and Point Prometheus.
From what they've already seen, they have yet to take back the Welcome Center and the Medical Pavilion. Jack and Co. took down the Mutant population in Hephaestus themselves, and Lutwidge is currently occupying Arcadia. That leaves Port Neptune, Fort Frolic, Olympus Heights, Apollo Square, and Point Prometheus as the most likely spots to find them.
As they were Rapture's biggest residential areas, Apollo Square and Olympus Heights are Jack and Artemis' first stop, only to find that they are absolutely crawling with Mutants. Jack and Artemis get cut off from their entry point and are forced to take shelter in Tenenbaum's old safehouse.
Jack reminisces about the times after he had defeated Fontaine and brought back Elizabeth, when they were planning on escaping Rapture for the first time. After gathering their strength back, Jack and Artemis make a break for it and manage to escape the Heights.
Next up is Fort Frolic. Jack doubts that anyone would want to live where Sander Cohen got up to his "artistic" antics, but beggars can't be choosers in Rapture. What they find there, however, is worse than what he imagined.
There's even more "art" in Fort Frolic now; dozens of bodies posed in grotesque and unnatural forms. They aren't even covered in plaster anymore; some have had their skin removed, others have been disembowled, and the most recent ones are nothing but skeletons. Artworks depicting horrendous scenes and terrible acts cover the walls, painting a picture of absolute madness and insanity. The PA alternates between blaring maddening music and insane rambling in a familiar voice.
At first, Jack thinks that someone, a copy-cat, has taken over Sander Cohen's identity and continued his "work", but with each audio diary he and Artemis find, the horrible truth begins to emerge.
In the Atrium of Fort Frolic, they finally come face to face with the man behind the curtain. Jack killed him in his apartment after accidentally interrupting a splicer couple dancing, yet he stands at the top of the staircase: Sander fucking Cohen, in the flesh.
He looks like a cross between a Brute Splicer and a Spider-Splicer, bulked up grotesquely but with long, spidery limbs, fingers tipped with wicked, long claws. Somehow, he's figured out how to give himself a pair of rabbit ears, though they look more like a pair of sticks of flesh poking out of his head. A rabbit mask is strapped to his face, barely covering it. One eye has multiple irises and pupils, while the iris in the other has practically melted into the sclera.
And worst of all, he recognizes Jack.
"Little Moth!" he roars through a maw of sharp, rotten, and broken teeth, "you will be my final masterpiece!"
The fight that follows is furious. Jack has his newly-upgraded plasmids, his modified Big Daddy suit, and his guns, but without Artemis to back him up, he'd be dead. Cohen has his old Houdini powers, Alpha Series-level plasmids, absolutely no self-preservation instincts, no morality to hold him back, and one hell of a grudge.
The "art" around them is destroyed as the fight progresses, which only makes Cohen madder. Jack and Artemis are able to use this to their advantage, tearing art to make Cohen predictably attack and counter-attacking.
Finally, Cohen goes down, and they move in to finish the job, once and for all. However, he convulses violently, laughing insanely as his skin breaks, his bones crack, and his body expands. Right before Jack and Artemis' eyes, Cohen mutates, having apparently gotten his hands on Alex the Great's corrupted ADAM.
In seconds, Jack and Artemis stare up at Cohen as he roars at them. Cohen's Mutant form looks like a gigantic rabbit with bad mange, a maw of razor-sharp teeth with two huge buck teeth like swords, bulging multi-jointed legs, oversized claws on the front paws, and a cluster of multiple, beady, multi-colored eyes on its face instead of just two. The ears are tattered, sporting claws growing out of them, and are prehensile, moving like a third set of limbs.
The second stage of the fight is different from the first. Cohen's Mutant Rabbit form can't teleport, but he can breath fire and electricity and spit ice. When he hops, he comes down like a freight train, shaking Fort Frolic. When he roars, the sound can stun them the closer they are. And his telekinesis still works, using his ears to focus instead of his hands.
The good news is that with his new size, Cohen is very hard to miss with either guns or plasmids. Little by little, Jack and Artemis wear him down, one distracting him and allowing the other to attack.
Cohen finally succumbs to his wounds and falls, twitching and shrieking in pain, before going still. Jack and Artemis stare down at his body, then at each other, and then they burn Cohen's body until it's nothing but ash and bones. They leave Fort Frolic without any fanfare.
With Point Prometheus and Port Neptune left, they decide to try the Point next. If the Church is seeing the places where Jack visited as holy sites, then the place where he killed Frank Fontaine is the next best place to find them.
"If we find that Fontaine has come back from the dead too," Jack grouses as they board the bathysphere, "I swear there'll be nothing left of him when we're done."
When they arrive at Point Prometheus, they find the place cleared of Mutants, though it wasn't pretty; there are blood stains and dead Mutants everywhere, though no Church members.
That changes abruptly when Jack and Artemis are going through the Proving Grounds; they are ambushed by the Church. Not wanting to kill potential recruits for their fight against Lutwidge and the Mutants, Jack and Artemis find themselves cornered.
Just as they're about to be overrun, Jack remembers something that Eleanor told them from Delta's memories: The paintings in Siren Alley included Jack's arrival at the Rapture Lighthouse, his fight with Dr. Steinman, and the first time he used ADAM to splice. In the latter, the chain tattoos on his wrists are visible, making them part of his mythos.
Without hesitation, Jack tears off the gloves of his suit off along with his helmet and runs out from cover, holding his arms up so the attacking Church members can see them and yelling that he is the Son of Ryan.
A few bullets strike his suit before they realize what they're seeing. As Jack's words and the sight of his tattoos sink in, they stare in shock before throwing down their weapons and bowing low before Jack, crying out for forgiveness.
Jack forgives them, of course, and asks to be brought before the Church and its congregation. They're all too eager to bring him forward, beyond happy that their messiah has come at last. Artemis follows behind them.
They bring Jack and Artemis to top of Point Prometheus, where Jack fought and killed Frank Fontaine. The Church has converted their battleground into a shrine, putting up makeshift pews and more paintings on the walls. They took Fontaine's body and put it up on the operating table where he went to heal and splice up during the fight; he's been strung up like he's being crucified for his sins.
Jack is a bit put-off by the display, but he can't help but admit to himself that it's kind of fitting.
As the congregation assembles, the leader of the Church, a young man by the name of Billy Parson, offers the pulpit (which stands in front of Fontaine's crucified body) to Jack, who takes it. Artemis chooses to stand off to his right side.
Jack introduces himself and tells the Church of the Son of Ryan that yes, he is there to save them, which causes them to start cheering and applauding. After they calm down, Jack tells them that their salvation is two-fold. One, he intends on curing them of their ADAM sickness, and two, he's going to evacuate them from Rapture and return to the surface.
This spawns even more applause and celebration. Jack then tells them he is planning on doing this for everyone in Rapture, and that he needs Arcadia and its air filtration systems in order to do so. This brings up doubt for some of the congregation; why save those who don't believe in Jack, especially when it means facing off against the Diamond Partners? And can Jack even cure ADAM sickness?
The true believers of the Church begin getting angry with the doubters. Wishing to avoid a fight, Jack asks for a volunteer. Billy, being the leader of the Church, volunteers immediately, kneeling in front of Jack.
Jack reaches down and puts a hand on Billy's shoulder. Unseen to the rest of the congregation, a needle extends out of Jack's gauntlet (a la Assassin's Creed, and inspired by Eleanor's Big Sister needle) and jabs Billy, injected him with a dose of SERPENT.
Before the eyes of the congregation, Billy's mild case of ADAM sickness begins to reverse itself. The tumors and growths on his exposed flesh shrink and disappear like a time-lapse video in reverse. In mere seconds, Billy Parson is completely cured of his ADAM sickness, and from the congregation's POV, Jack just touched Billy and cured him.
Jack tells them that he is a savior for all of Rapture, not just them. As the son of Andrew Ryan, he sees it as his responsibility to fix as much of his father's mistake as he can. But he needs their help to do so; can he count on them?
Billy's voice, undistorted by damage to his voicebox, is the first to say yes, quickly followed by the rest of the Church. After confirming that the Church does have Port Neptune under their control, Jack asks Billy to begin having his people rally there while he rendezvouses with his allies in Minerva's Den to finalize their plan.
Jack can't help but smile as he and Artemis board a sphere to the cheers of the Church of the Son of Ryan. Their part in Operation Trident is a success.
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brinaarcadia · 1 year
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Adonis Luxury Resort: “A resort and Plasmid/Gene Tonic therapy center for the upper class citizens of Rapture, themed with ancient Greek architecture.”
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Added a few more patches to my hoodie.
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Asexual mushroom
Health, mana and stamina bars
Night Vale Community Radio staff
Thunderstorms scene
Bilbo Baggins' fron door
Bioshock physical gene tonic
Frog
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opheliajupiter99 · 2 months
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Random Bioshock/Once Upon a Witchlight Poll
Alright, since this format worked great for picking out Cutie Marks, I thought I could use once more, this time for Bioshock au's! I know I've been talking about that au a lot lately, I'm just very excited about it XD. So, in the much the same way I did the Cutie Mark polls, I will having you all pick the layout for various movesets for the Bioshock au's of our favorite band of carnies!
(Followers that don't know anything about Bioshock, feel free to either opt out, or look up the details of each mentioned Plasmid and Gene Tonic)
(Sorry if the options are a tad limited. Was tempted to throw in a Winter Blast or Ice Storm or something, but it feels rather cheap to put those in just cause his name's Frost XD)
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mister-christmas · 1 year
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Playing Bioshock again has made me realize when given the opportunity I almost always gravitate towards maximum Unga in shooters. By equipping the right gene tonics I made my wrench a force to be reckoned with that also heals me on hit and the only enemies I didn't regularly bludgeon to death were turrets, security drones, and the splicers that teleport. And Big Daddies, obviously, because no matter how Unga I become they will always be more Unga.
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Bioshock missed a trick with its lukewarm critique of capitlism/Ayn Rand in the sense that all of the plasmids and gene tonics actually function as intended. none of the shit irl 'self-made men' actually produce works half as well as they say it does. There would ABSOLUTELY be a load of junk plasmids that are just marketing hype because Rapture, famously, did not regulate any of this shit. I think there should be joke plasmids that just Do Not Do what is says in the item description, either that are just really weak and therefore only have one specific niche use, OR ones that actually do something Entirely Different but still have a gameplay function, just not the one you were thinking of.
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rataplani · 5 years
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Eternally amused that no-one in development got around to making multiple calendar textures so it looks like Australia Day is Rapture’s favourite holiday
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friendlylifecherry · 3 years
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Ace Attorney/Bioshock crossover case where a former Big Sister (let's just assume they got rescued too because the thought of those poor girls make me sad) is accused of killing some dude at the wrong place and the wrong time (let's just make Rapture happen around the 2000s-2026, so the timelines can match up).
The victim: Sonny Shines, small business manager who had gone out drinking the night he died. Was found dead of severe electrocution in alleyway 5 minutes after leaving the bar.
The accused: May B. Dunn, a tall, willowy East Asian woman who looks vaguely like Viola Cadaverini in terms of sheer scare factor. Looks like she came out of the Grudge movie, really, but a really nice girl once you get to know her. Still knows so many ways to kill a person it's fucking disturbing. Got arrested about 30 minutes away from the site at the hotel she and Cassie were staying at.
The witnesses:
Shirley Dunn, her twin sister who was separated from her years prior (around the modified Bioshock 1 timeframe), working as a web star called Annie Mei while going to school. She's missed her sister so much, but there's clearly some tension about how Shirley got saved and May didn't just by being in a different building that day. Looks a lot like her sister but just way cuter, like a horror artist and shoujo artist were given the same character and they drew them in their own styles.
Cassie (Cassiopeia) Clay, an absolute Black beauty and complete neurotic mess who is clearly not handling the transition topside very well. She's so fucking scared, of pretty much everything from years of propaganda, mental conditioning, abuse prior to Little Sister conversion, and just how fucking terrible Rapture was when she was growing up that she can only be secure near one of the Dunns, near a Big Daddy (former or otherwise), or when she's wearing a Big Sister suit. You need to get the suit from her luggage before she's even willing to talk and just to Athena and Trucy, that's how bad it is. Definitely has a Mood Matrix session
Mr. Fizz, former Big Daddy who has gotten work as a security guard. Witnessed part of the incident but helped to clean up the scene since he still has a soft spot for those little girls, never wanted to get poor May arrested. Built like an 18-wheeler. Fake-out killer
Jacob Walker, salaryman, friend of the victim and man completely convinced he saw May deal the final blow. Went out drinking with victim on day of the crime but they split up about 10 minutes prior. Walker realized he had left his wallet with the victim, came back to find dude collapsed and still sparking electricity (such as from Electrobolt 3) as a figure leapt away out of the alley and out of sight, like a Big Sister aided by Gene Tonics
True killer: Bobby Bailey, a young man who was friends with the former Sisters in childhood who they had all presumed died during the fall of Rapture, but was actually a failed ADAM slug implantation experiment who got recruited for a secret "Big Brother" program and is still clearly not ok years later. Has been stalking the girls for months to meet with them.
What really happened: Shirley, May, and Cassie were walking back from hanging out at a restaurant where Cassie, being really paranoid from all that trauma, feels like someone's watching them. They feel it too and decide to take a shortcut through a small alley to the hotel, where they ended up passing by the victim. The victim, way too drunk and clearly not thinking straight, tries to very aggressively hit on the girls, especially poor Shirley and Cassie.
May didn't like that and made it very clear by shoving the victim against a wall so hard it cracked his ribs (and the wall) that he better leave them the fuck alone or else they won't like what they can do to him. In that moment, Bobby, who was perched above them on the rooftop, decided that this was getting too dangerous and used his Electrobolt 3 plasmid to shock the everloving crap out of Mr. Shores, killing him right away. The girls obviously freak the hell out and Mr. Fizz came out, saw the body, and helped move it to where Mr. Walker found him while the girls ran away.
It's really not a satisfying one, more just depressing as hell how badly Rapture fucked up these poor kids. And somewhere along the line, Athena finds out that her mother, Metis, had actually gotten an invitation to Rapture but declined it and was so relieved that she didn't take it
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maxwaspace · 4 months
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Splicer's Delight (4/2)
Unused content
Removed Plasmids
Aggressor Irritant
Parasitic Healing
Sanctuary
Speed Booster
Teleportation
Removed Gene Tonics
Shutdown Expert
Organic Pockets
EVE Auto Hack
Piercing Damage Over Time
Staggering Blow
Gatherer Harvest Bonus
Removed Vigors
Electric Touch
Frostbite
Fungal Healing
Ghost Touch
Kinetic Overflow
Spider Trap
Telekinesis
Weapon Slave
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jackjolene · 2 years
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BioShock/Sinking City: Jackabeth Family Headcanons
These are my headcanons for the Jackabeth family: Jack Jolene, Elizabeth DeWitt Jolene, their five adopted daughters (Sally, Masha, Leta, Annabelle, and Daisy), their biological son Booker, and of course, Brigid Tenenbaum.
Having grown up in Rapture, almost every former Little Sister had agoraphobia - the fear of open spaces. Sally, Masha, Leta, Annabelle, and Daisy had Jack and Liz to help them adapt to the surface world and not hide away within the rooms of the Grimhaven Bay Lighthouse. Tenenbaum made sure to aid the orphanage’s staff in caring for the 35 new arrivals and helping them to adjust.
One of the games that the girls loved to play with Jack and Liz was Hide-and-Seek. However, their variant had Jack or Liz using their different flavors of invisibility to hide in plain sight, with the rest of them being the Seekers. Jack’s Camouflage tonic required him to stay completely still, so finding him wasn’t as hard as trying to find Liz. Her Peeping Tom plasmid allowed her to move around and remain invisible, making for Hide-and-Seek games where she remained unfound until the end of the game, or until she ran out of EVE.
Their all-time favorite show is The Twilight Zone. Jack and Liz both had their lives turned completely upside-down and then thrust into some of the strangest, most bizarre, and horrible situations that anyone has ever been in, just like the characters in the show. The girls enjoy watching because their parental figures do. Also, Liz has a secret crush on Rod Serling (which Jack completely knows about).
As soon as the girls are old enough, Jack and Liz teach them how to shoot guns. After everything they’ve been through, none of them want to be without the means of defending themselves. Especially in a city like Oakmont....
When the girls became old enough to date, Jack convinces Liz to “chaperone” - that is, to follow them while invisible and make sure that their date doesn’t try anything. Liz would be annoyed by this, if Oakmont wasn’t infested with inhuman monsters that could occasionally take on Human form. 
After a bunch of close calls where she’s almost found out “chaperoning”, Liz begins to wonder if this is all necessary. She and Jack almost have a fight about it. He manages to convince her to do it just one more time; she agrees, and that’s the night she has to step in to protect her youngest daughter. Not from a monster, but from the date attempting to rape her.
While Liz got their daughter home, Jack contacted Charles about how to get rid of a body - one that was still alive, to be exact. A few hours later, the would-be rapist woke up in the basement of the Department of Medicine at Oakmont University, just in time to see Jack flip a switch and run upstairs, fast. An inhuman roar echoed through the room, followed immediately afterwards by very human screaming.
Just as Jack and Liz come to see Charles as something of a father figure (Liz especially), the girls come to see him as a grandfather figure. His scary stories are the best! The Jolene family becomes somewhat of an extension of the Reed family over the years, with Charles’ kids being aunt and uncle figures.
When Booker comes along, the girls, having now entered their teenage years, are enamored with him. Liz is happy to have had a child, one of the many dreams she gave up after the events in Columbia. Jack is glad to not be the only guy in the family anymore. 
When Booker is about six years old, one of Tenenbaum’s theories turns out to be right: He has inherited his parent’s plasmids and gene tonics, all of them. 
Booker is frightened out of his wits by all the things he can do now: Shooting fire, lightning, ice, and bees out of his hands, suddenly becoming faster and stronger, turning invisible, etc. It’s too much for him. Thankfully, he’s got a very good support system: Three mentors to help him with his powers(Jack, Liz, and, at this point, Eleanor Lamb), someone who knows what’s going on genetically (Tenenbaum), and a gaggle of loving sisters.
When puberty begins to come up Booker, Liz takes him aside and impresses that he is to NOT take advantage of his Possession or Peeping Tom plasmids when it comes to the opposite sex. She is very clear on this, and thankfully, Booker takes it to heart.
Thoughts? I will be happy to share more if I come up with them.
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brinaarcadia · 1 year
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Rapture posters.
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Bioshock: Jack isn’t Neurotypical
I mean even without the whole “speed grown with ADAM and being a mind control sleeper agent” thing. Like, he can’t use Plasmids and Weapons at the same time.
I know it’s really just because of the game mechanics of Bioshock 1 not being perfected. But because all the other games in the series has made it to where Plasmids/Vigors and Weapons can be used at the same time. The whole, having to take time to switch between one and the other, has unintentionally become a quirk of Jack’s specifically. Even Elizabeth in Burial at Sea can duel wield a Plasmid/Vigor and a Weapon, and she’s not even good at using weapons.
Then there’s the whole silent protagonist thing he’s got going on. Delta didn’t talk because he’s a Big Daddy and is physically incapable of it, same with Sigma. Booker and Elizabeth talk rather frequently. We do hear a voice for him in the opening cut scene, but I’m pretty sure it’s just his thoughts that we’re hearing, because unless he’s talking to himself I don’t know who he’d be talking two. [He’s also talking about his fake parents, who I don’t think he’d keep referring to as his parents after the events of Bioshock if he was verbally re-telling the story to someone else]. The only other time we hear him talk is during the Audio Diary where Suchong forces him to kill a puppy, and he’s a child at that time. So the question of if he still talks as an adult or not is up in the air. He never verbally responds to anyone over the course of the game, even when they talk to him directly.
There’s also the fact that his Gene Tonics aren’t all just lumped together as Gene Tonics the way they are for Delta and Sigma. Instead they’re broken down into three different types, Engineering, Physical, and Combat. He’s only allowed to have six of each of those three types, for a total of eighteen. At first I wasn’t sure if it was a Big Daddy thing that Gene Tonic type didn’t matter, and you could put any Gene Tonic in any Tonic Slot. Booker and Elizabeth (the other Non-Big Daddy playable characters) don’t use Gene Tonics in Burial at Sea, so I briefly considered it a non-Big Daddy thing that you could only have so many of any type of Gene Tonic. But Gene Tonics are in Bioshock 2′s Multiplayer. The thing is that Multiplayer characters can only have a max of three Gene Tonics, but much like Delta and Sigma they aren’t restricted to a certain number of Tonics from any type. I couldn’t imagine that restriction being intentionally ‘built’ into him by design by Suchong, considering it actively restricts his flexibility with Gene Tonic configurations, and thus how effective he might be in a fight. So I can only assume that the restriction of only six of each type of Gene Tonic is an arbitrary thing Jack has self imposed.
So yeah. I don’t know what exactly type of non-typical he’s got going on upstairs, but it’s definitely something.
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sunder-the-gold · 3 years
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Bringing ‘BioShock’'s Plasmids and Vigors into ‘RWBY’, but with Dust instead of EVE or Salt
Maybe ADAM-producing Sea Slugs can be found on Remnant, or perhaps humanity's scientists invent something like CRISPR to engineer slower-acting, DNA-altering retroviruses...
Either way, using gene tonics called Plasmids, the people of Remnant could change their DNA to grow new internal organs called Vigors.
These Vigors would be able to safely contain Dust, preventing it from poisoning the rest of the body, and even allowing the host to activate the Dust and channel its power in specific ways. All of the advantages of direct Dust infusion with none of the same risks (though perhaps with new ones), and with some of the advantages of Dust cartridges.
To facilitate refilling Vigor organs, the mutating plasmid might also grow secondary extra organs. Receptor organs along the surface of the body could consume Dust stabbed into your skin, as Hazel liked to do. Receptor organs in the esophagus could filter out Dust that you swallow, before it reaches your stomach. Certain Vigors intended to produce projectiles might also grow secondary organs (usually in the hand) for emission.
So the Devil's Kiss plasmid would allow you to consume Fire Dust, transfer the Fire Dust safely from your throat to your Vigor, contain it, and allow you to channel out of your hands as fireballs.
Alternatively, one could inject Dust more directly into a Vigor, much as one injected EVE through hypodermic needles.
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back to my Dust index
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opheliajupiter99 · 2 months
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Once Upon a Rapture Poll: Kremy
Decided to be a bit more specific with the title this time lol. I can see by the votes that have already come in from that one story pole that I was indeed likely just overthinking myself. I don't have an idea just yet for the next part of the au, but I'm sure it'll come to me soon, been getting a lot of bursts of inspiration lately lol.
Annnnyways, next poll for weapons/moveset; this time, our lovable schemer Kremy Lecroux! Also, 'AM' in the pole options is short for 'Animal Magnetism', which is basically a charisma boost gene tonic, its name is just -way- too long to put in the choice box.
(Same as before, if you don't know anything about Bioshock, either opt out or look up each Plasmid/Gene Tonic so you can give an accurate vote)
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quartings · 3 years
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Using Bioshock lore for worldbuilding my own stuff
I wanted to find a creative but balanced way to put different superpowers in my SteamPunk stories, and taking inspiration from the Bioshock series has really helped with that!
(Bioshock stuff is above the cut while OC stuff is below if you don't wanna deal with that nonsense, haha)
ADAM, EVE, and Plasmids
So-! ADAM is a DNA-altering substance extracted from sea slugs. ADAM can be processed into Plasmids, which can grant people different powers via injection. Plasmids are fuelled by EVE, which seems to have no lore purpose beyond being a game mechanic. Taking too many Plasmids results in extreme mutations, ADAM addiction, and eventually madness.
The people of Rapture farm extra ADAM via the Little Sisters, girls who host the sea slugs within them, with this symbiosis producing 30 times as much ADAM that the slugs alone could produce. Little Sisters gain extreme regenerative powers in this state and were eventually brainwashed to be able to recycle ADAM from corpses. Little Sisters that hit adolescence became Big Sisters, which go from delirious to vicious, gaining full mastery of multiple Plasmid powers and enhanced physicality.
ADAM, Salts, and Vigors
Vigors were initially meant to be different from Plasmids, both lore and mechanic-wise, but due to behind-the-scenes production issues, wound up pretty much the same. Meaning both are made with ADAM and are fueled by a less-important substance. Unlike Plasmids, you gain powers by drinking Vigors rather than injection.
Despite having 10x the ADAM per dosage, they seemingly don’t cause any form of addiction or madness. This is mostly a headcanon, but it could have something to do with the fact that instead of being fuelled by EVE, they are instead fuelled by Salts, the by-product of Elizabeth’s powers, charged with dimensional energy.
Drinking a massive constant dosage of Vigors (Roughly over a dozen a day) will still cause more severe mutations though, as seen in the Firemen, Crow Zealots, and Cornelius Slate.
Epheme, Gemstones, and Ambers
Epheme is the name given to a glowing green mineral found underground. Raw Epheme is radioactive and poisonous to the touch. Long-term overexposure to it will cause mutations, sickness, and sometimes mental instability.
However, when Epheme is processed into ingots, most of its harmful radiation disappears and it becomes extremely useful as an energy source. It is used to power houses, vehicles, and even firearms. Depleted Epheme ingots go from glowing bright green to a dull grey.
On very, very, rare occasions, children born to parents with Epheme sickness will be immune to the sickness themselves. These children manifest Epheme-laced patterns on their bodies, bearing not just special powers, but also the ability to manipulate Epheme itself remotely. Further research is required to examine the full extent of the abilities of these energized children.
A new innovation in Epheme technology is the creation of Epheme Ambers, also known just as Ambers. These are made by focusing a laser through an Epheme ingot into another gemstone (rubies, diamonds, or fictional ones), imbuing it with Epheme radiation. Inserting an Amber into a special wrist implant grants the user special powers. Different base gemstones bear different powers when charged. Using an Amber creates temporary mutations in the user as long as it is still charged. A person can recharge their Amber by simply absorbing Epheme radiation through skin contact. Surprisingly, doing so does not have harmful effects on the user, unless they use their Amber abilities at maximum intensity for extended periods of time. In which case, they will still suffer permanent physical mutations and psychological damage, specifically immense strain on the hippocampus.
It is hypothesized that there should be a way to permanently circumvent the psychological strain caused by exposure to Epheme radiation. However as of now, scientists have been unable to find this method.
Gene Tonics, Gear, and Trinkets
These are all much less lore-important, much less harmful items that grant passive effects to the user. Mostly because they contain much lower concentrations of ADAM, Vigors, or Epheme, respectively. They also do not need fuel in the form of EVE, Salts, or Epheme.
Gene Tonics are serums that grant passive abilities. They seem to have harmful side effects only when blended together.
Gear is the name given to the special Vigor-charged clothes of Columbia. They also give special passive effects and only 4 pieces of Gear can be worn at a time.
Trinkets are made by infusing less-precious stones with smaller amounts of Epheme radiation. Like the prior two, they provide passive buffs and do not have harmful side-effects. Unlike Ambers, they do not need to be implanted in a person to work. As such, they are often set in jewelry, and several can be worn at once without issue.
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