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media-illiterate · 3 months
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Fallout 4 Alternate Timeline
Because @datura-tea asked about my tags on this post, and I already have it sitting in my wips folder, I thought I'd post my alternate timeline of events for Fallout 4! It always bothered me that the Commonwealth is still so underdeveloped while the West Coast has trains and a working electical grid. So I tried to come up with a coherent narrative of how it could have backslid into its current state.
Timeline under the readmore because it is, not short.
2077: The Great War occurs. The surviving students and faculty of CIT take refuge in the institute’s underground particle-physics labs, locking the rest of the wasteland out. They live in fear of being discovered by other survivors and raided for their tech, making them paranoid and isolationist.
2097: Building on prewar research, CIT survivors complete development of their Mass Relay teleportation device. Dubbing themselves simply as The Institute, they fully wall themselves off from the surface world and embark on an ambitious plan of underground expansion, scavenging what they need from the surface.
2131: The Institute develops gen-1 synths to act as surface operatives, mostly removing the need for Institute personnel to go to the surface. Now mostly insulated from violence, the Institute much more callous and combative towards surface dwellers.
2163: The Institute isolates samples of FEV from the air, and begins a program of carefully controlled mutation. The resulting supermutants are found lacking, and the program is put on hold.
2176: The Commonwealth People's Government is formed from several prominent settlements. The new nation takes steps to protect its people from the Institute’s aggressive scavenging methods, earning its ire. Though the institute takes steps to try and destabilize the CPG, their new gen-2 synths prove insufficient for the task.
2177: Reactivating their FEV program, the Institute begin producing supermutants from kidnapped wastelanders and releasing them into the commonwealth with the intent to destabilize the CPG. Through careful false-flag attacks using disguised synths, they manage to spark a state of war between the mutants and surface humans that will last for more than a century.
2180: The newly formed Commonwealth Minutemen, a volunteer citizen’s militia created by the CPG, help drive off the initial wave of supermutants from central Boston.
2180-2224: Tensions between the Institute and CPG continue to escalate. Though the efforts of the Institute’s FEV project hampers the young nation’s expansion, the supermutants are too disorganized and scattered to topple the government. Faced with an increasingly cohesive and rapidly developing CPG, the Institute begins work on its Gen-3 synth infiltrator project.
2225: The Institute discovers information on Vault 111. Preparations are made for an expedition to recover a pristine pre-war genetic code from one of the pre-war vault dwellers in cryostasis.
2227: The part where they murder your spouse and steal your kid happens.
2229: An early model synth infiltrator "malfunctions" in downtown Diamond city, exposing the existence of Gen-3 synths to the world. The cause of the malfunction is never found, though escaped synths often claim that it was an intentional suicide-by-cop.
2230: Realizing the security threat posed by the new Gen-3 synths, mid-ranking members of the CPG's nascent spy corps founds the town of Covenant over top of an abandoned tunnel network. Posing as a new settlement, almost no one outside the project know its true purpose: the town is actually a front for researching a method to discern humans from Gen-3 synths.
2233: The Institute begins its infiltration of the CPG using upgraded Gen-3 synths, killing & replacing key individuals at all levels of power. Though paranoia about synths continues to build, most fail to anticipate just how far the tech has advanced.
2235: The Institute finalizes development of an advanced model of Gen-4 synth, dubbed Coursers. Incorporating FEV and cybernetic enhancements, Coursers form an elite corps of assassins that eliminate anyone who learns about the Institute’s plans.
(Side note: I think coursers should have been so much weirder)
2237: Having completed their infiltration of the CPG, the Institute kicks off their plan to topple the CPG.
August 4: The Executive Chair of the CPG council, Robert Gray, is assassinated by his secretary in broad daylight. During the assassination and subsequent arrest, the secretary loudly declares that the Chair has been replaced by an Institute Synth.
August 12: Scandal breaks out as evidence of massive financial corruption is leaked to the public. Protests occur across the commonwealth as the full scope becomes clear.
August 26: A special election is held, and voters elect minister of transportation Patricia Weiss as Chair. She delivers a hawkish election speech warning the Institute to back down.
September 10: A portion of the CPG stages a coup, using claims of mass election fraud as justification amid mass public unrest. They capture most of the CPG council members, and declare them traitors to the people of the commonwealth. Weiss escapes and sets up a government-in-exile out of Quincy with the remaining CPG military. She issues a two week ultimatum to the coup’s leaders, demanding that they release the counselors and surrender.
September 20: Before the date of the ultimatum passes, the CPG council is executed via mass firing squad in the CPG council chambers. Public dissent boils over into active civil war. The Minutemen quickly declare neutrality, but their attempts to protect outlying settlements are hampered by the widespread violence and lack of volunteers.
October 30: Under the guise of a ceasefire negotiation, the coup regime arrests Weiss. She is put through a kangaroo court and hanged as a synth infiltrator, to the shock of the public.
November: Multiple settlements withdraw from the CPG as the violence escalates, Bunker Hill and Goodneighbor first among them. The CPG civil war begins to peter out as both sides lose support, and numerous CPG military units defect to become raiders in search of pay.
December: Loyalist forces gain the upper hand, begin a reign of terror style purge of the remaining CPG officials, and declare the coup defeated. Weakened by the withdrawal of numerous settlements in reaction to the violence of the purge, the Loyalist government promptly collapses. Remnants of the rebel CPG forces attempt to declare a new government out of University Point, but fail to attract any major settlements.
2238: The CPG totally collapses. The remnants of its military forces, both loyalist and rebel, defect to the gunners en masse; many, disillusioned with military life, become raiders. Only the Minutemen command staff, operating out of Fort Independence, remain cohesive.
The collapse of the CPG ushers in an era of violence lasting decades as raider warlords exploit the chaos to carve the Commonwealth up into bandit fiefdoms.
Rumors begin to circulate that several of the key players of the CPG’s collapse were secretly synths. In truth, the entire chain of events was planned to a T, and leaders on all sides had been replaced. Only the Minutemen were overlooked, being seen by the Institute as just ragtag volunteers.
Several synth infiltrators defect from the Institute, seeking a way to free themselves and their peers. The organization they found will eventually grow into the Railroad.
Covenant, its secrecy miraculously intact, becomes radicalized by the fall of the CPG. Their methods become more desperate and more barbaric as time goes on.
2240's: The Minutemen begin rebuilding support for the CPG among the populace, striking back against the raider warlords and defending settlements from their depredations.
2250: Supermutant attacks increase sharply as the Institute releases more and more mutants onto the surface in an attempt to stop the Minutemen from reforming the CPG.
2274: After weathering two decades of freaquent supermutant attacks, Fort Independence finally falls at the hand of a mirelurk queen; unknown to anyone on the surface, this was the work of the Institute, who used their advanced signals technology to drive the creature into a frenzy.
2282: General Becker dies, leaving the Minutemen leaderless. The militia quickly declines, becoming disorganized and factional; raiders quickly exploit the chaos.
2285: Disgusted by his role in the Institute’s FEV program, Doctor Brian Virgil sabotages the program, mutates himself, and escapes into the glowing sea with the accumulated research. Distraught by the sudden lack of new reinforcements, the commonwealth mutants face an extinction crisis. Many begin to question their way of life, among them a mutant named Strong.
2288: The Sole Survivor wakes up.
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thatbanditqueen · 1 year
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Elvis Movie Gang Saturday May 20
Come live chat an Elvis movie this Saturday with your coolest friends.
Saturday, 5/20 at
11 a.m. PST/ 1 p.m. CST/ 19 UK / 8 p.m. EU
Come here to watch it at Kosmi
For your campy viewing pleasure, may we present:
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@loving-elvis @deke-rivers-1957 @missmaywemeetagain @whositmcwhatsit @be-my-ally @lynettethemadscientist @generoustreemystic@ellie-24 @vintageshanny @tacozebra051 @prompted-wordsmith @kingdomforapony @ooihcnoiwlerh @ipreferheinousbitch @richardslady121 @lookingforrainbows @elvisabutler @succsessions @roadtogracelandx45 @dkayfixates @eliseinmemphis @fangirlaround @ab4eva
let me know if you would like to be added or removed from taglist ;)
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cfgdll · 5 months
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I constantly forget that killing is not is fact just a game mechanic until someone references us killing someone and its like ah. oh yeah, that.
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lenofiga · 1 year
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#mahoyaku#nero turner#bradley bain#now sea rover squama is on the better side of the spectrum compared to the other april fool's AUs#and was sorta a glimpse of ther relationship in their early bandit days#fun fun sea adventure involving saving the world until akira woke up from their dream#and once again we were reminded that reality wasn't as simple anymore#as for the other events#in vollmond academy they were childhood friends and led a gang together#until nero started getting sick of bradley's dangerous activities#delinquent wars and street fighting and so on with no sign of stopping#and it was the school merger that opened the opportunity for nero to pursue a more ordinary path#that reminded him that this was an option available#a way out of the life he didn't want anything to do with anymore if not for bradley#in gekka youitan they were former tengu bandits who now run a popular restaurant in town#but they had to fight three days and nights straight to convince bradley to quit#though even that wasn't so successful because he's still in the bandit business doing it behind nero's back#and they both must know#both are probably aware that whatever peace they're experiencing at the moment is temporary at best#my memory of pararoi is sorta vague but the background? is similar#with bradley salvaging nero from being scrapped and taking him in as his assistroid even though he's known to hate them iirc#the whole android-human thing practically screams angst yknow#and of course there's the main story#the two of them will have to one day settle their past#and nero's 'betrayal'#how bradley taught him what he knew and figuratively shared his soul with his partner#hoping he'd take pride in it#but in the end his partner didn't want what he had to give and instead ran away#and he'll have to 'punish' nero otherwise bradley wouldn't be himself anymore#until it gnaws on his soul
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randomnameless · 2 months
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I wonder how old Willy‚ and by extension, the rest of the first-gen crest bearers were cause Jerry is (iirc) over 300 years old according to Nopes (and his Barney support showed he had physical problems). Iirc Willy stepped back after WoH but there's no mention of when he died‚ like do fake their deaths cause they would be outliving multiple generations. Do they travel out of the continent? Do their children also have long lifespans? (Assuming that they survived the WoH.)
Willy ask?
Yep, we don't know when he died, but in Nopes, Seteth says he's long dead, and Rhea, uh, misses him and wishes he was around when fighting against Supreme Leader.
Jerry growing old and feeble is really one of the things Nopes annoyed me with, because come on, Rhea could just have waited for Nemesis to become unable to fight to rekt him... but no, Nemesis was still a force to be reckoned with.
We don't have any timeline, but Nemesis should have been well over 100 just like the Elites at the time of their death, and I guess Willy was, at the end of the WoH, something like around 120 or 150 (Rhea most likely didn't made him emperor when he was a kid!).
TFW Jerry's not feeling old age catch up to him, but the consequences of his excessive drinking
IIRC the Book of Seiros says only the Elites (thus by extension the first gen crested people) live long, not their children - we know the Elites sans Maurice were terminated, but we don't know about the other major crested randoms (Bergliez/Aegir ancestor, Varley 1, etc etc).
I don't see them faking their deaths even if they outlive several generations because, hey, Willy's the living example of someone who lived over 100, just like the Elites, and I guess the "reasoning" behind the Elites' extended lifespan also applied to them? (something like first gen crest bearers were "blessed specially" by the Goddess so they have an extended lifespan ?) contrary to Nabateans who do not seem to age as fast as crested humans, and live up to 1k years.
Maybe they travel around the continent or just remained in Fodlan being either cryptids or travelling around to help randoms (like the Apostles who ultimately founded their own villages?) and died somewhere.
I'm rather fond of the HC that First Gen crest bearers, just like Nabateans, don't decay or decay more "slowly" than other humans, they still can't be harvested for Relics or whatnot, but it serves to make them stand apart from the other crestless humans - which of course would have been used by Adrestian Nobles, especially the ones who descend from them, to brag about how "special" they were (and conveniently, the bodies of the Elites were never recovered*, so they are the only ones who can prove their descent from someone "special"!).
*tfw Thales had already recovered them first then put them in his freezer before Rhea or the Elite's descendants could even wonder why their tombs/graves/resting places were empty
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Welcome to the official page of Bulletproof Bandits!!
BB is a novel/comic created by @glitteronadumpsterfire with the precious collaboration of @arnold-layne
read the first chapter here!!
Masterpost
Chapter upload schedule: every wednesday, at 9:20 pm (CET)
Aviable on Wattpad every wednesday, at 9:30 pm (CET)
Italian translation available on Wattpad every wednesday, at 9:30 pm (CET)
(all versions are edited and updated now)
⬇⬇⬇ more info about the author and the characters below the cut ⬇⬇⬇
about the author:
hi! i'm alexi (he/they), and i decided to make this blog for the simple fact that these bastards took over my life, so i had a LOT of material scattered around my blogs that was getting out of hand. the first phase of idealization of BB began back in 2020 and i started writing down the first chapter in 2023. from that point, i understood that this is my calling, this is what i want to make a living off of: telling stories, wether through novels or comics.
about Russell:
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+ a playlist made by the lovely @corpsecomplex 🖤
about Dylan:
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about Frankie:
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about Viktor:
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terrak0 · 4 months
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Why do the telltale characters in the road to survival game have such badass outfits
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clemsfilmdiary · 1 year
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Butch Cassidy and the Sundance Kid (1969, George Roy Hill)
5/23/23
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fluffypotatey · 1 year
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I need more of Hunith for a number of reasons.
1) Arthur gets some motherly affection, God knows he needs it
2) Merlin has a more solid support system
3) someone to counter some of Gaius's more...out there advice bc I could so see her 😒 some of his suggestions
4) Hunith: "LOL fuck the King." Morgana: 😀💖
5) let her yell at Kilgharrah. Just once. Please.
6. her & Gwen are the most observant characters (other than Merlin) and would have the most...fascinating tea time gossip (obviously Leon gets invited at some point)
7. she's book smart herself (who else taught Merlin how to read) and would be beneficial help to strategizing how to defeat Camelot's monster/villain of the week
8. mother-henning the knights is a MUST
9. emissary for Emrys to the Druids (saves Merlin so much stress and everyone knows how much she means to Emrys; the trees protect her as well when she journeys to them)
10. bullies Uther (he's unaware her "compliments" are, in fact, insults)
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comixandco · 2 years
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imagine if the credits for majora’s mask were tied to the actions you did in your last cycle
like instead of that everybody is happy celebrating the festival, if they were a specific set of cutscenes that each play depending on whether you did it before fighting majora or not
so like, if you didn’t defeat each temple boss you would see cutscenes from that region still in trouble like the deku with the monkey over the fire or the gorons all frozen, but if you did kill all the bosses in the last cycle you can see the regions happy like in the actual credits
and the same for important quests as well, grog could either be with his chicks or with grown cuccoos, pamela might be with her dad or she’d be on her own, you can only see anju and kafei’s wedding if you complete their quests then fight majora, if you don’t help romani defend the ranch she isn’t playing with her sister in the credits she’s just sat there
idk i just think it would be really neat if you finished the game and were suddenly hit by the realisation that that’s it, the cycles are over and your choices in that final go-through are how the characters will live the rest of their lives
and it would make you want to go back and play through again if you saw your favourite characters not having the happy ending they deserved
#majora’s mask#legend of zelda#loz#loz mm#this post sponsored by the final three days gang#do as many quests as you can and defeat the four bosses you monsters#there was a post i saw like last week about time cycles in video games and how you get complacent with violence and tragedy because it isn’#t permanent and it got me thinking bc it analysed time loops from a kill-heavy assassins style game whereas mm is much more of a help peopl#e game. and yet. you can’t do everything in one loop even after you’re able to skip through the temples to the boss room#and going through the game you know that. if you’re completing the great bay this cycle you don’t have time to go heal kotake or save the#monkey or unfreeze the goron’s on the mountain. and you can’t always remember/sacrifice those 3 hours to help romani#and you rationalise it as well they won’t matter when i play the song of time anyway. but wouldn’t it be a kick in the face if after you’ve#gotten into that mentality and you’ve collected all the masks but only once and you go defeat majora#and realise in the credits that romani was abducted by aliens. cremia has no money because her cows were stolen/milk was stolen by bandits.#the old lady won’t remember you saving her from the robbery on the first night and koume and kotake never met you. lulu won’t remember her#eggs being saved or the seahorses that you reunited them. you don’t have the top score on any of the carnival games.#link will remember because he lived through it but nobody in termina will remember his name aside from whoever you did help on your final#cycle. and idk i just think about that a lot
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ALL HAIL THE PUPPET WITH THE SACRED BRAIN CELL!
Huxley (to Geno): I swear you are the only one of us with a brain cell. The Rest of the Puppet Gang: ALL HAIL THE KEEPER OF THE SACRED BRAIN CELL! Huxley: What the- Geno: (smirks proudly)
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thatbanditqueen · 1 year
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Elvis Movie Gang
Tomorrow, Sat 5/27 come watch and live chat Follow that Dream with other Elvis fans.
12 p.m. PST/ 2 p.m. CST/ 20 UK / 21 EU
Come here to watch it at Kosmi
Bring your own denim ensemble and get ready to lay back in the and and do your times tables with Toby in everyone's favorite libertarian wet dream!!!
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@loving-elvis@deke-rivers-1957@whositmcwhatsit@missmaywemeetagain@be-my-ally@lynettethemadscientist@generoustreemystic@ellie-24@vintageshanny@tacozebra051@prompted-wordsmith@kingdomforapony@ooihcnoiwlerh@ipreferheinousbitch@richardslady121@lookingforrainbows@elvisabutler@succsessions@roadtogracelandx45@dkayfixates@eliseinmemphis @amydarcimarie @ab4eva @tarot-sybarite @sillybookmarks @caitlin1996 @ashtag2887 @xenaspace3-blog
let me know if you would like to be added or removed from taglist ;)
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coconut530 · 2 months
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mARTch 17: Cool Colors
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deathcelot · 2 months
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The "Curs" like real dogs.
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spidermanifested · 1 year
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inspired by the amazing Gang As Cowboys art by @tiagilles in the 2019 devils nest zine: my own take on a design for cowboy bido (cowbido). because every time i looked at the piece, two thoughts kept coming to mind. one of which was This Man Needs a Poncho. second one was about greed. wont go into detail about that one
also despite the shoe based difficulties i reckon he has (sticky pads plus footwear doesnt seem like a good combo) it would probably not be great for him as a cowboy to go barefoot. but im used to drawing him that way and by the time i reconsidered it was 4 in the morning, and drawing shoes is hard, so pretend he took his boots off to pose for the camera or something
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